screeching-wombat

this script is public already anyways!!! hahahaha!!!!!!!

Apr 20th, 2021 (edited)
582
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 131.93 KB | None | 0 0
  1.   wait(0.016666666666666666)
  2.   Effects = {}
  3.   local Player = game.Players.localPlayer
  4.   local Character = Player.Character
  5.   Character.Archivable = true
  6.   AdvancingFortress = Character:Clone()
  7.   AdvancingFortress.Parent = Character
  8.   torso = AdvancingFortress.Torso
  9.   hum = AdvancingFortress.Humanoid
  10.   AdvancingFortress.Name = "Advancing Fortress"
  11.   pl = AdvancingFortress
  12.   for i, v in pairs(AdvancingFortress:GetChildren()) do
  13.     if v:IsA("BasePart") then
  14.       v.Transparency = 1
  15.     end
  16.   end
  17.   local Humanoid = AdvancingFortress.Humanoid
  18.   local Mouse = Player:GetMouse()
  19.   local LeftArm = AdvancingFortress["Left Arm"]
  20.   local RightArm = AdvancingFortress["Right Arm"]
  21.   local LeftLeg = AdvancingFortress["Left Leg"]
  22.   local RightLeg = AdvancingFortress["Right Leg"]
  23.   local Head = AdvancingFortress.Head
  24.   local Torso = AdvancingFortress.Torso
  25.   local Camera = game.Workspace.CurrentCamera
  26.   local RootPart = AdvancingFortress.HumanoidRootPart
  27.   local RootJoint = RootPart.RootJoint
  28.   local attack = false
  29.   local Anim = "Idle"
  30.   local attacktype = 1
  31.   local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  32.   local velocity = RootPart.Velocity.y
  33.   local sine = 0
  34.   local change = 1
  35.   local Create = LoadLibrary("RbxUtility").Create
  36.   local TimeStop = false
  37.   local m = Create("Model")({
  38.     Parent = AdvancingFortress,
  39.     Name = "WeaponModel"
  40.   })
  41.   Head.face:remove()
  42.   AdvancingFortress.Head.Name = "FHead"
  43.   AdvancingFortress.Torso.Name = "FTorso"
  44.   AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  45.   Humanoid.Animator.Parent = nil
  46.   AdvancingFortress.Animate.Parent = nil
  47.   local function newMotor(part0, part1, c0, c1)
  48.     local w = Create("Weld")({
  49.       Parent = part0,
  50.       Part0 = part0,
  51.       Part1 = part1,
  52.       C0 = c0,
  53.       C1 = c1
  54.     })
  55.     return w
  56.   end
  57.   function clerp(a, b, t)
  58.     return a:lerp(b, t)
  59.   end
  60.   RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  61.   NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  62.   local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  63.   local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  64.   local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  65.   local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  66.   RootJoint.C1 = CFrame.new(0, 0, 0)
  67.   RootJoint.C0 = CFrame.new(0, 0, 0)
  68.   Torso.Neck.C1 = CFrame.new(0, 0, 0)
  69.   Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  70.   local rarmc1 = RW.C1
  71.   local larmc1 = LW.C1
  72.   local rlegc1 = RH.C1
  73.   local llegc1 = LH.C1
  74.   local resetc1 = false
  75.   function PlayAnimationFromTable(table, speed, bool)
  76.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  77.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  78.     RW.C0 = clerp(RW.C0, table[3], speed)
  79.     LW.C0 = clerp(LW.C0, table[4], speed)
  80.     RH.C0 = clerp(RH.C0, table[5], speed)
  81.     LH.C0 = clerp(LH.C0, table[6], speed)
  82.     if bool == true and resetc1 == false then
  83.       resetc1 = true
  84.       RootJoint.C1 = RootJoint.C1
  85.       Torso.Neck.C1 = Torso.Neck.C1
  86.       RW.C1 = rarmc1
  87.       LW.C1 = larmc1
  88.       RH.C1 = rlegc1
  89.       LH.C1 = llegc1
  90.     end
  91.   end
  92.   ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  93.   script:WaitForChild("Heartbeat")
  94.   frame = 0.03333333333333333
  95.   tf = 0
  96.   allowframeloss = false
  97.   tossremainder = false
  98.   lastframe = tick()
  99.   script.Heartbeat:Fire()
  100.   game:GetService("RunService").Heartbeat:connect(function(s, p)
  101.     tf = tf + s
  102.     if tf >= frame then
  103.       if allowframeloss then
  104.         script.Heartbeat:Fire()
  105.         lastframe = tick()
  106.       else
  107.         for i = 1, math.floor(tf / frame) do
  108.           script.Heartbeat:Fire()
  109.         end
  110.         lastframe = tick()
  111.       end
  112.       if tossremainder then
  113.         tf = 0
  114.       else
  115.         tf = tf - frame * math.floor(tf / frame)
  116.       end
  117.     end
  118.   end)
  119.   function swait(num)
  120.     if num == 0 or num == nil then
  121.       ArtificialHB.Event:wait()
  122.     else
  123.       for i = 0, num do
  124.         ArtificialHB.Event:wait()
  125.       end
  126.     end
  127.   end
  128.   function RemoveOutlines(part)
  129.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  130.   end
  131.   CFuncs = {
  132.     Part = {
  133.       Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  134.         local Part = Create("Part")({
  135.           Parent = Parent,
  136.           Reflectance = Reflectance,
  137.           Transparency = Transparency,
  138.           CanCollide = false,
  139.           Locked = true,
  140.           BrickColor = BrickColor.new(tostring(BColor)),
  141.           Name = Name,
  142.           Size = Size,
  143.           Material = Material
  144.         })
  145.         RemoveOutlines(Part)
  146.         return Part
  147.       end
  148.     },
  149.     Mesh = {
  150.       Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  151.         local Msh = Create(Mesh)({
  152.           Parent = Part,
  153.           Offset = OffSet,
  154.           Scale = Scale
  155.         })
  156.         if Mesh == "SpecialMesh" then
  157.           Msh.MeshType = MeshType
  158.           Msh.MeshId = MeshId
  159.         end
  160.         return Msh
  161.       end
  162.     },
  163.     Weld = {
  164.       Create = function(Parent, Part0, Part1, C0, C1)
  165.         local Weld = Create("Weld")({
  166.           Parent = Parent,
  167.           Part0 = Part0,
  168.           Part1 = Part1,
  169.           C0 = C0,
  170.           C1 = C1
  171.         })
  172.         return Weld
  173.       end
  174.     },
  175.     Sound = {
  176.       Create = function(id, par, vol, pit)
  177.         local Sound = Create("Sound")({
  178.           Volume = vol,
  179.           Pitch = pit or 1,
  180.           SoundId = "rbxassetid://" .. id,
  181.           Parent = par or workspace
  182.         })
  183.         Sound:play()
  184.         game:GetService("Debris"):AddItem(Sound, 130)
  185.         return Sound
  186.       end
  187.     },
  188.     Decal = {
  189.       Create = function(Color, Texture, Transparency, Name, Parent)
  190.         local Decal = Create("Decal")({
  191.           Color3 = Color,
  192.           Texture = "rbxassetid://" .. Texture,
  193.           Transparency = Transparency,
  194.           Name = Name,
  195.           Parent = Parent
  196.         })
  197.         return Decal
  198.       end
  199.     },
  200.     BillboardGui = {
  201.       Create = function(Parent, Image, Position, Size)
  202.         local BillPar = CFuncs.Part.Create(Parent, "DiamondPlate", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  203.         BillPar.CFrame = CFrame.new(Position)
  204.         local Bill = Create("BillboardGui")({
  205.           Parent = BillPar,
  206.           Adornee = BillPar,
  207.           Size = UDim2.new(1, 0, 1, 0),
  208.           SizeOffset = Vector2.new(Size, Size)
  209.         })
  210.         local d = Create("ImageLabel", Bill)({
  211.           Parent = Bill,
  212.           BackgroundTransparency = 1,
  213.           Size = UDim2.new(1, 0, 1, 0),
  214.           Image = "rbxassetid://" .. Image
  215.         })
  216.         return BillPar
  217.       end
  218.     },
  219.     ParticleEmitter = {
  220.       Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  221.         local Particle = Create("ParticleEmitter")({
  222.           Parent = Parent,
  223.           Color = ColorSequence.new(Color1, Color2),
  224.           LightEmission = LightEmission,
  225.           Size = Size,
  226.           Texture = Texture,
  227.           Transparency = Transparency,
  228.           ZOffset = ZOffset,
  229.           Acceleration = Accel,
  230.           Drag = Drag,
  231.           LockedToPart = LockedToPart,
  232.           VelocityInheritance = VelocityInheritance,
  233.           EmissionDirection = EmissionDirection,
  234.           Enabled = Enabled,
  235.           Lifetime = LifeTime,
  236.           Rate = Rate,
  237.           Rotation = Rotation,
  238.           RotSpeed = RotSpeed,
  239.           Speed = Speed,
  240.           VelocitySpread = VelocitySpread
  241.         })
  242.         return Particle
  243.       end
  244.     },
  245.     CreateTemplate = {}
  246.   }
  247.   function rayCast(Position, Direction, Range, Ignore)
  248.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  249.   end
  250.   function FindNearestTorso(pos)
  251.     local list = game.Workspace:children()
  252.     local torso
  253.     local dist = 1000
  254.     local temp, human, temp2
  255.     for x = 1, #list do
  256.       temp2 = list[x]
  257.       if temp2.className == "Model" and temp2.Name ~= Character.Name then
  258.         temp = temp2:findFirstChild("Torso")
  259.         human = temp2:findFirstChild("Humanoid")
  260.         if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  261.           local dohit = true
  262.           if dohit == true then
  263.             torso = temp
  264.             dist = (temp.Position - pos).magnitude
  265.           end
  266.         end
  267.       end
  268.     end
  269.     return torso, dist
  270.   end
  271.   function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  272.     if hit.Parent == nil then
  273.       return
  274.     end
  275.     local h = hit.Parent:FindFirstChild("Humanoid")
  276.     for _, v in pairs(hit.Parent:children()) do
  277.       if v:IsA("Humanoid") then
  278.         h = v
  279.       end
  280.     end
  281.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  282.       if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  283.         return
  284.       end
  285.       local c = Create("ObjectValue")({
  286.         Name = "creator",
  287.         Value = game:service("Players").LocalPlayer,
  288.         Parent = h
  289.       })
  290.       game:GetService("Debris"):AddItem(c, 0.5)
  291.       CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  292.       local Damage = math.huge
  293.       local blocked = false
  294.       local block = hit.Parent:findFirstChild("Block")
  295.       if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  296.         blocked = true
  297.         block.Value = block.Value - 1
  298.         print(block.Value)
  299.       end
  300.       if TimeStop == false then
  301.         h.Health = h.Health - Damage
  302.         ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Lapis").Color)
  303.       elseif TimeStop == true then
  304.         repeat
  305.           wait()
  306.         until TimeStop == false
  307.         h.Health = h.Health - Damage / 2
  308.         ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Lapis").Color)
  309.       end
  310.       if Type == "Knockdown" then
  311.         local hum = hit.Parent.Humanoid
  312.         hum.PlatformStand = true
  313.         coroutine.resume(coroutine.create(function(HHumanoid)
  314.           swait(1)
  315.           HHumanoid.PlatformStand = false
  316.         end), hum)
  317.         local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  318.         local bodvol = Create("BodyVelocity")({
  319.           velocity = angle * knockback,
  320.           P = 5000,
  321.           maxForce = Vector3.new(8000, 8000, 8000),
  322.           Parent = hit
  323.         })
  324.         local rl = Create("BodyAngularVelocity")({
  325.           P = 3000,
  326.           maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  327.           angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  328.           Parent = hit
  329.         })
  330.         game:GetService("Debris"):AddItem(bodvol, 0.5)
  331.         game:GetService("Debris"):AddItem(rl, 0.5)
  332.       elseif Type == "Normal" then
  333.         local vp = Create("BodyVelocity")({
  334.           P = 500,
  335.           maxForce = Vector3.new(math.huge, 0, math.huge),
  336.           velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  337.         })
  338.         if knockback > 0 then
  339.           vp.Parent = hit.Parent.Torso
  340.         end
  341.         game:GetService("Debris"):AddItem(vp, 0.5)
  342.       elseif Type == "Up" then
  343.         local bodyVelocity = Create("BodyVelocity")({
  344.           velocity = Vector3.new(0, 20, 0),
  345.           P = 5000,
  346.           maxForce = Vector3.new(8000, 8000, 8000),
  347.           Parent = hit
  348.         })
  349.         game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  350.       elseif Type == "DarkUp" then
  351.         coroutine.resume(coroutine.create(function()
  352.           for i = 0, 1, 0.1 do
  353.             swait()
  354.             Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  355.           end
  356.         end))
  357.         local bodyVelocity = Create("BodyVelocity")({
  358.           velocity = Vector3.new(0, 20, 0),
  359.           P = 5000,
  360.           maxForce = Vector3.new(8000, 8000, 8000),
  361.           Parent = hit
  362.         })
  363.         game:GetService("Debris"):AddItem(bodyVelocity, 1)
  364.       elseif Type == "Snare" then
  365.         local bp = Create("BodyPosition")({
  366.           P = 2000,
  367.           D = 100,
  368.           maxForce = Vector3.new(math.huge, math.huge, math.huge),
  369.           position = hit.Parent.Torso.Position,
  370.           Parent = hit.Parent.Torso
  371.         })
  372.         game:GetService("Debris"):AddItem(bp, 1)
  373.       elseif Type == "Freeze" then
  374.         local BodPos = Create("BodyPosition")({
  375.           P = 50000,
  376.           D = 1000,
  377.           maxForce = Vector3.new(math.huge, math.huge, math.huge),
  378.           position = hit.Parent.Torso.Position,
  379.           Parent = hit.Parent.Torso
  380.         })
  381.         local BodGy = Create("BodyGyro")({
  382.           maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  383.           P = 20000,
  384.           Parent = hit.Parent.Torso,
  385.           cframe = hit.Parent.Torso.CFrame
  386.         })
  387.         hit.Parent.Torso.Anchored = true
  388.         coroutine.resume(coroutine.create(function(Part)
  389.           swait(1.5)
  390.           Part.Anchored = false
  391.         end), hit.Parent.Torso)
  392.         game:GetService("Debris"):AddItem(BodPos, 3)
  393.         game:GetService("Debris"):AddItem(BodGy, 3)
  394.       end
  395.       local debounce = Create("BoolValue")({
  396.         Name = "DebounceHit",
  397.         Parent = hit.Parent,
  398.         Value = true
  399.       })
  400.       game:GetService("Debris"):AddItem(debounce, Delay)
  401.       c = Create("ObjectValue")({
  402.         Name = "creator",
  403.         Value = Player,
  404.         Parent = h
  405.       })
  406.       game:GetService("Debris"):AddItem(c, 0.5)
  407.     end
  408.   end
  409.   function ShowDamage(Pos, Text, Time, Color)
  410.     local Rate = 0.03333333333333333
  411.     local Pos = Pos or Vector3.new(0, 0, 0)
  412.     local Text = Text or ""
  413.     local Time = Time or 2
  414.     local Color = Color or Color3.new(1, 0, 1)
  415.     local EffectPart = CFuncs.Part.Create(workspace, "DiamondPlate", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  416.     EffectPart.Anchored = true
  417.     local BillboardGui = Create("BillboardGui")({
  418.       Size = UDim2.new(3, 0, 3, 0),
  419.       Adornee = EffectPart,
  420.       Parent = EffectPart
  421.     })
  422.     local TextLabel = Create("TextLabel")({
  423.       BackgroundTransparency = 1,
  424.       Size = UDim2.new(1, 0, 1, 0),
  425.       Text = Text,
  426.       Font = "SciFi",
  427.       TextColor3 = Color,
  428.       TextScaled = true,
  429.       Parent = BillboardGui
  430.     })
  431.     game.Debris:AddItem(EffectPart, Time)
  432.     EffectPart.Parent = game:GetService("Workspace")
  433.     delay(0, function()
  434.       local Frames = Time / Rate
  435.       for Frame = 1, Frames do
  436.         wait(Rate)
  437.         local Percent = Frame / Frames
  438.         EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  439.         TextLabel.TextTransparency = Percent
  440.       end
  441.       if EffectPart and EffectPart.Parent then
  442.         EffectPart:Destroy()
  443.       end
  444.     end)
  445.   end
  446.   local STDamage = false
  447.   function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  448.     for _, c in pairs(workspace:children()) do
  449.       local hum = c:findFirstChild("Humanoid")
  450.       if hum ~= nil then
  451.         local head = c:findFirstChild("Torso")
  452.         if head ~= nil then
  453.           local targ = head.Position - Part.Position
  454.           local mag = targ.magnitude
  455.           if Magnitude >= mag and c.Name ~= Player.Name then
  456.             Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  457.             if STDamage == true then
  458.               for i = 1, 3 do
  459.                 Effects.Block.Create(BrickColor.new("Lapis"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  460.               end
  461.               for i = 1, 10 do
  462.                 CamShake(1, 70000)
  463.                 Effects.Break.Create(BrickColor.new("Lapis"), head.CFrame, 1, 1, 1)
  464.               end
  465.             elseif STDamage == false then
  466.               CamShake(1, 90000)
  467.               Effects.Block.Create(BrickColor.new("Lapis"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  468.               for i = 1, 2 do
  469.                 Effects.Break.Create(BrickColor.new("Lapis"), head.CFrame, 0.4, 0.4, 0.4)
  470.               end
  471.             end
  472.           end
  473.         end
  474.       end
  475.     end
  476.   end
  477.   HHandle = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  478.   HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  479.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999))
  480.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  481.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  482.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  483.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003))
  484.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  485.   Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Lapis", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  486.   PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  487.   CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  488.   Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Lapis", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  489.   PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  490.   CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  491.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003))
  492.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  493.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999))
  494.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  495.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  496.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  497.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  498.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  499.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  500.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  501.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  502.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  503.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  504.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  505.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  506.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  507.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  508.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  509.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  510.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  511.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  512.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  513.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  514.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  515.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  516.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  517.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  518.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  519.   THandle = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  520.   THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  521.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005))
  522.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  523.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036))
  524.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  525.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012))
  526.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  527.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  528.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998))
  529.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  530.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  531.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993))
  532.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  533.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  534.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  535.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  536.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  537.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  538.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  539.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  540.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  541.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986))
  542.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  543.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893))
  544.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  545.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917))
  546.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  547.   AHandleR = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  548.   AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  549.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  550.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  551.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  552.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  553.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  554.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  555.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  556.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  557.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  558.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  559.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  560.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  561.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  562.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  563.   HitboxR = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  564.   HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  565.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  566.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  567.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  568.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  569.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  570.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  571.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  572.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  573.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  574.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  575.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  576.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  577.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  578.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  579.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  580.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  581.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  582.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  583.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  584.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  585.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  586.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  587.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  588.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  589.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  590.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  591.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  592.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  593.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  594.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  595.   AHandleL = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  596.   AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  597.   HitboxL = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  598.   HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  599.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  600.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  601.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  602.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  603.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  604.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  605.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  606.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  607.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  608.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  609.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  610.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  611.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  612.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  613.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  614.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  615.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  616.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  617.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  618.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  619.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  620.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  621.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  622.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  623.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  624.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  625.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  626.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  627.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  628.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  629.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  630.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  631.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  632.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  633.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  634.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  635.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  636.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  637.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  638.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  639.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  640.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  641.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  642.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  643.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  644.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  645.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  646.   LHandleR = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  647.   LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  648.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  649.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  650.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  651.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  652.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  653.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  654.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  655.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  656.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  657.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  658.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  659.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  660.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  661.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  662.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  663.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  664.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  665.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  666.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  667.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  668.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  669.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  670.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  671.   LHandleL = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  672.   LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  673.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  674.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  675.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  676.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  677.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  678.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  679.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  680.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  681.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  682.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  683.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  684.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  685.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  686.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  687.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  688.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  689.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  690.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  691.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  692.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  693.   Wedge = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  694.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  695.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  696.   Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Lapis", "Part", Vector3.new(9.1, 8.5, 0.2))
  697.   CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  698.   Shield.Parent = nil
  699.   EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  700.   Effects = {
  701.     Block = {
  702.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  703.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  704.         prt.Anchored = true
  705.         prt.CFrame = cframe
  706.         local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  707.         game:GetService("Debris"):AddItem(prt, 10)
  708.         if Type == 1 or Type == nil then
  709.           table.insert(Effects, {
  710.             prt,
  711.             "Block1",
  712.             delay,
  713.             x3,
  714.             y3,
  715.             z3,
  716.             msh
  717.           })
  718.         elseif Type == 2 then
  719.           table.insert(Effects, {
  720.             prt,
  721.             "Block2",
  722.             delay,
  723.             x3,
  724.             y3,
  725.             z3,
  726.             msh
  727.           })
  728.         end
  729.       end
  730.     },
  731.     Cylinder = {
  732.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  733.         local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  734.         prt.Anchored = true
  735.         prt.CFrame = cframe
  736.         local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  737.         game:GetService("Debris"):AddItem(prt, 2)
  738.         Effects[#Effects + 1] = {
  739.           prt,
  740.           "Cylinder",
  741.           delay,
  742.           x3,
  743.           y3,
  744.           z3
  745.         }
  746.       end
  747.     },
  748.     Head = {
  749.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  750.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  751.         prt.Anchored = true
  752.         prt.CFrame = cframe
  753.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  754.         game:GetService("Debris"):AddItem(prt, 10)
  755.         table.insert(Effects, {
  756.           prt,
  757.           "Cylinder",
  758.           delay,
  759.           x3,
  760.           y3,
  761.           z3,
  762.           msh
  763.         })
  764.       end
  765.     },
  766.     Sphere = {
  767.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  768.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  769.         prt.Anchored = true
  770.         prt.CFrame = cframe
  771.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  772.         game:GetService("Debris"):AddItem(prt, 10)
  773.         table.insert(Effects, {
  774.           prt,
  775.           "Cylinder",
  776.           delay,
  777.           x3,
  778.           y3,
  779.           z3,
  780.           msh
  781.         })
  782.       end
  783.     },
  784.     Sphere2 = {
  785.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  786.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  787.         prt.Anchored = true
  788.         prt.CFrame = cframe
  789.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  790.         game:GetService("Debris"):AddItem(prt, 10)
  791.         table.insert(Effects, {
  792.           prt,
  793.           "Cylinder",
  794.           delay,
  795.           x3,
  796.           y3,
  797.           z3,
  798.           msh
  799.         })
  800.       end
  801.     },
  802.     Elec = {
  803.       Create = function(cff, x, y, z)
  804.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lapis"), "Part", Vector3.new(1, 1, 1))
  805.         prt.Anchored = true
  806.         prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  807.         prt.CFrame = CFrame.new(prt.Position)
  808.         game:GetService("Debris"):AddItem(prt, 2)
  809.         local xval = math.random() / 2
  810.         local yval = math.random() / 2
  811.         local zval = math.random() / 2
  812.         local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  813.         table.insert(Effects, {
  814.           prt,
  815.           "Elec",
  816.           0.1,
  817.           x,
  818.           y,
  819.           z,
  820.           xval,
  821.           yval,
  822.           zval
  823.         })
  824.       end
  825.     },
  826.     Ring = {
  827.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  828.         local prt = CFuncs.Part.Create(EffectModel, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new())
  829.         prt.Anchored = true
  830.         prt.CFrame = cframe
  831.         local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  832.         game:GetService("Debris"):AddItem(prt, 10)
  833.         table.insert(Effects, {
  834.           prt,
  835.           "Cylinder",
  836.           delay,
  837.           x3,
  838.           y3,
  839.           z3,
  840.           msh
  841.         })
  842.       end
  843.     },
  844.     Wave = {
  845.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  846.         local prt = CFuncs.Part.Create(EffectModel, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new())
  847.         prt.Anchored = true
  848.         prt.CFrame = cframe
  849.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850.         game:GetService("Debris"):AddItem(prt, 10)
  851.         table.insert(Effects, {
  852.           prt,
  853.           "Cylinder",
  854.           delay,
  855.           x3,
  856.           y3,
  857.           z3,
  858.           msh
  859.         })
  860.       end
  861.     },
  862.     Break = {
  863.       Create = function(brickcolor, cframe, x1, y1, z1)
  864.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  865.         prt.Anchored = true
  866.         prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  867.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  868.         local num = math.random(10, 50) / 1000
  869.         game:GetService("Debris"):AddItem(prt, 10)
  870.         table.insert(Effects, {
  871.           prt,
  872.           "Shatter",
  873.           num,
  874.           prt.CFrame,
  875.           math.random() - math.random(),
  876.           0,
  877.           math.random(50, 100) / 100
  878.         })
  879.       end
  880.     },
  881.     Fire = {
  882.       Create = function(brickcolor, cframe, x1, y1, z1, delay)
  883.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  884.         prt.Anchored = true
  885.         prt.CFrame = cframe
  886.         msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  887.         game:GetService("Debris"):AddItem(prt, 10)
  888.         table.insert(Effects, {
  889.           prt,
  890.           "Fire",
  891.           delay,
  892.           1,
  893.           1,
  894.           1,
  895.           msh
  896.         })
  897.       end
  898.     },
  899.     FireWave = {
  900.       Create = function(brickcolor, cframe, x1, y1, z1)
  901.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  902.         prt.Anchored = true
  903.         prt.CFrame = cframe
  904.         msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  905.         local d = Create("Decal")({
  906.           Parent = prt,
  907.           Texture = "rbxassetid://26356434",
  908.           Face = "Top"
  909.         })
  910.         local d = Create("Decal")({
  911.           Parent = prt,
  912.           Texture = "rbxassetid://26356434",
  913.           Face = "Bottom"
  914.         })
  915.         game:GetService("Debris"):AddItem(prt, 10)
  916.         table.insert(Effects, {
  917.           prt,
  918.           "FireWave",
  919.           1,
  920.           30,
  921.           math.random(400, 600) / 100,
  922.           msh
  923.         })
  924.       end
  925.     },
  926.     Lightning = {
  927.       Create = function(p0, p1, tym, ofs, col, th, tra, last)
  928.         local magz = (p0 - p1).magnitude
  929.         local curpos = p0
  930.         local trz = {
  931.           -ofs,
  932.           ofs
  933.         }
  934.         for i = 1, tym do
  935.           local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  936.           local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  937.           local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  938.           li.Material = "Neon"
  939.           if tym == i then
  940.             local magz2 = (curpos - p1).magnitude
  941.             li.Size = Vector3.new(th, th, magz2)
  942.             li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  943.             table.insert(Effects, {
  944.               li,
  945.               "Disappear",
  946.               last
  947.             })
  948.           else
  949.             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  950.             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  951.             game.Debris:AddItem(li, 10)
  952.             table.insert(Effects, {
  953.               li,
  954.               "Disappear",
  955.               last
  956.             })
  957.           end
  958.         end
  959.       end
  960.     },
  961.     EffectTemplate = {}
  962.   }
  963.   local Invisible = true
  964.   function Reappear()
  965.     for _, i in pairs(AdvancingFortress:children()) do
  966.       if i:IsA("BasePart") then
  967.         coroutine.resume(coroutine.create(function(Part)
  968.           for i = 0, 1, 0.3 do
  969.             swait()
  970.             Part.Transparency = -i
  971.           end
  972.           Part.Transparency = 0
  973.         end), i)
  974.       end
  975.     end
  976.     for _, i in pairs(m:children()) do
  977.       if i:IsA("BasePart") then
  978.         coroutine.resume(coroutine.create(function(Part)
  979.           for i = 0, 1, 0.3 do
  980.             swait()
  981.             Part.Transparency = i
  982.           end
  983.           Part.Transparency = 0
  984.         end), i)
  985.       end
  986.     end
  987.   end
  988.   function ReappearArmorOnly()
  989.     for _, i in pairs(m:children()) do
  990.       if i:IsA("BasePart") then
  991.         coroutine.resume(coroutine.create(function(Part)
  992.           for i = 0, 1, 0.3 do
  993.             swait()
  994.             Part.Transparency = i
  995.           end
  996.           Part.Transparency = 0
  997.         end), i)
  998.       end
  999.     end
  1000.   end
  1001.   function Disappear()
  1002.     for _, i in pairs(AdvancingFortress:children()) do
  1003.       if i:IsA("BasePart") then
  1004.         coroutine.resume(coroutine.create(function(Part)
  1005.           for i = 0, 1, 0.3 do
  1006.             swait()
  1007.             Part.Transparency = i
  1008.           end
  1009.           Part.Transparency = 1
  1010.         end), i)
  1011.       end
  1012.     end
  1013.     for _, i in pairs(m:children()) do
  1014.       if i:IsA("BasePart") then
  1015.         coroutine.resume(coroutine.create(function(Part)
  1016.           for i = 0, 1, 0.3 do
  1017.             swait()
  1018.             Part.Transparency = i
  1019.           end
  1020.           Part.Transparency = 1
  1021.         end), i)
  1022.       end
  1023.     end
  1024.   end
  1025.   function DisappearArmorOnly()
  1026.     for _, i in pairs(m:children()) do
  1027.       if i:IsA("BasePart") then
  1028.         coroutine.resume(coroutine.create(function(Part)
  1029.           for i = 0, 1, 0.3 do
  1030.             swait()
  1031.             Part.Transparency = i
  1032.           end
  1033.           Part.Transparency = 1
  1034.         end), i)
  1035.       end
  1036.     end
  1037.   end
  1038.   function CamShake(time, freq)
  1039.     coroutine.resume(coroutine.create(function()
  1040.       local cam = game:GetService("Workspace").CurrentCamera
  1041.       local time = 10
  1042.       local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1043.       if math.random(1, 2) == 1 then
  1044.         seed = Vector3.new(-seed.x, seed.y, 0)
  1045.       end
  1046.       if math.random(1, 2) == 1 then
  1047.         seed = Vector3.new(seed.x, -seed.y, 0)
  1048.       end
  1049.       cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1050.       for i = 1, time do
  1051.         cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1052.         wait()
  1053.       end
  1054.     end))
  1055.   end
  1056.   local ora = false
  1057.   function ORA()
  1058.     attack = true
  1059.     local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  1060.     S.Looped = true
  1061.     if ora == true then
  1062.       while ora == true do
  1063.         CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1064.         MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1065.         for i = 0, 1, 0.8 do
  1066.           swait()
  1067.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1068.           PlayAnimationFromTable({
  1069.             CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1070.             CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1071.             CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1072.             CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1073.             CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1074.             CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1075.           }, 0.8, false)
  1076.         end
  1077.         CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1078.         MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1079.         for i = 0, 1, 0.8 do
  1080.           swait()
  1081.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1082.           PlayAnimationFromTable({
  1083.             CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1084.             CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1085.             CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1086.             CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1087.             CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1088.             CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1089.           }, 0.8, false)
  1090.         end
  1091.         CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1092.         MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1093.         for i = 0, 1, 0.8 do
  1094.           swait()
  1095.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1096.           PlayAnimationFromTable({
  1097.             CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1098.             CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1099.             CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1100.             CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1101.             CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1102.             CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1103.           }, 0.8, false)
  1104.         end
  1105.         CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1106.         MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1107.         for i = 0, 1, 0.8 do
  1108.           swait()
  1109.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1110.           PlayAnimationFromTable({
  1111.             CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1112.             CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1113.             CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1114.             CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1115.             CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1116.             CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1117.           }, 0.8, false)
  1118.         end
  1119.         CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1120.         MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1121.       end
  1122.     end
  1123.     S:Stop()
  1124.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  1125.     Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1126.     for i = 0, 1, 0.13 do
  1127.       swait()
  1128.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1129.       PlayAnimationFromTable({
  1130.         CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1131.         CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1132.         CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1133.         CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1134.         CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1135.         CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1136.       }, 0.2, false)
  1137.     end
  1138.     CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1139.     MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1140.     for i = 0, 1, 0.1 do
  1141.       swait()
  1142.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1143.       PlayAnimationFromTable({
  1144.         CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145.         CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146.         CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147.         CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148.         CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149.         CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1150.       }, 0.6, false)
  1151.     end
  1152.     attack = false
  1153.   end
  1154.   function CastleCrusherFist()
  1155.     attack = true
  1156.     STDamage = true
  1157.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1158.     Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1159.     for i = 0, 1, 0.1 do
  1160.       swait()
  1161.       Effects.Block.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1162.       Effects.Break.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1163.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1164.       PlayAnimationFromTable({
  1165.         CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166.         CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167.         CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168.         CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169.         CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170.         CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1171.       }, 0.2, false)
  1172.     end
  1173.     MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1174.     Effects.Wave.Create(BrickColor.new("Lapis"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1175.     CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1176.     CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1177.     for i = 0, 1, 0.08 do
  1178.       swait()
  1179.       Effects.Block.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1180.       Effects.Break.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1181.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1182.       PlayAnimationFromTable({
  1183.         CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184.         CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185.         CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186.         CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1187.         CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1188.         CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1189.       }, 0.6, false)
  1190.     end
  1191.     STDamage = false
  1192.     attack = false
  1193.   end
  1194.   function CastleCrusherFist()
  1195.     attack = true
  1196.     STDamage = true
  1197.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1198.     Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1199.     for i = 0, 1, 0.1 do
  1200.       swait()
  1201.       Effects.Block.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1202.       Effects.Break.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1203.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1204.       PlayAnimationFromTable({
  1205.         CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1206.         CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1207.         CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1208.         CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1209.         CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1210.         CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1211.       }, 0.2, false)
  1212.     end
  1213.     Effects.Wave.Create(BrickColor.new("Lapis"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1214.     Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1215.     CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1216.     CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1217.     for i = 0, 1, 0.08 do
  1218.       swait()
  1219.       MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1220.       Effects.Block.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1221.       Effects.Break.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1222.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1223.       PlayAnimationFromTable({
  1224.         CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225.         CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226.         CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227.         CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228.         CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229.         CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1230.       }, 0.6, false)
  1231.     end
  1232.     STDamage = false
  1233.     attack = false
  1234.   end
  1235.   function weld5(part0, part1, c0, c1)
  1236.     local weeld = Instance.new("Weld", part0)
  1237.     weeld.Part0 = part0
  1238.     weeld.Part1 = part1
  1239.     weeld.C0 = c0
  1240.     weeld.C1 = c1
  1241.     return weeld
  1242.   end
  1243.   local Grab = false
  1244.   function GRABEMBOIGRABEM()
  1245.     attack = true
  1246.     gp = nil
  1247.     con1 = HitboxR.Touched:connect(function(hit)
  1248.       local ht = hit.Parent
  1249.       local hum1 = ht:FindFirstChild("Humanoid")
  1250.       if Grab == false then
  1251.         if hum1 ~= nil and hit.Parent ~= Character then
  1252.           hum1.PlatformStand = true
  1253.           gp = ht
  1254.           Grab = true
  1255.           local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1256.           asd.Parent = RightArm
  1257.           asd.Name = "asd"
  1258.           asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1259.           CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1260.         elseif hum1 == nil then
  1261.           con1:disconnect()
  1262.           wait()
  1263.           return
  1264.         end
  1265.       end
  1266.     end)
  1267.     for i = 0, 1, 0.2 do
  1268.       swait()
  1269.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1270.       PlayAnimationFromTable({
  1271.         CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272.         CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273.         CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274.         CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275.         CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276.         CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1277.       }, 0.3, false)
  1278.     end
  1279.     for i = 0, 1, 0.1 do
  1280.       swait()
  1281.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1282.       PlayAnimationFromTable({
  1283.         CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284.         CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285.         CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286.         CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287.         CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288.         CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1289.       }, 0.3, false)
  1290.     end
  1291.     if Grab == true then
  1292.       for i = 1, 5 do
  1293.         for i = 0, 1, 0.35 do
  1294.           swait()
  1295.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1296.           PlayAnimationFromTable({
  1297.             CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298.             CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299.             CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300.             CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301.             CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302.             CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1303.           }, 0.4, false)
  1304.         end
  1305.         for i = 0, 1, 0.3 do
  1306.           swait()
  1307.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1308.           PlayAnimationFromTable({
  1309.             CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310.             CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311.             CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312.             CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313.             CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314.             CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1315.           }, 0.7, false)
  1316.         end
  1317.         local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1318.         if hit ~= nil then
  1319.           MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1320.           Effects.Block.Create(BrickColor.new("Lapis"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1321.           Effects.Wave.Create(BrickColor.new("Lapis"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1322.           Effects.Sphere.Create(BrickColor.new("Lapis"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1323.         end
  1324.       end
  1325.     end
  1326.     for i, v in pairs(RightArm:GetChildren()) do
  1327.       if v.Name == "asd" and v:IsA("Weld") then
  1328.         v:Remove()
  1329.       end
  1330.     end
  1331.     Grab = false
  1332.     con1:disconnect()
  1333.     attack = false
  1334.   end
  1335.   local IsWearingArmor = false
  1336.   function Armor(Mode)
  1337.     attack = true
  1338.     if IsWearingArmor == false and Mode == "On" then
  1339.       IsWearingArmor = true
  1340.       Disappear()
  1341.       swait(10)
  1342.       ReappearArmorOnly()
  1343.       Character.Humanoid.MaxHealth = 500
  1344.       Character.Humanoid.Health = 500
  1345.       HHandleWeld.Part0 = Character.Head
  1346.       THandleWeld.Part0 = Character.Torso
  1347.       AHandleRWeld.Part0 = Character["Right Arm"]
  1348.       AHandleLWeld.Part0 = Character["Left Arm"]
  1349.       LHandleRWeld.Part0 = Character["Right Leg"]
  1350.       LHandleLWeld.Part0 = Character["Left Leg"]
  1351.       for i, v in pairs(AdvancingFortress:GetChildren()) do
  1352.         if v:IsA("BasePart") then
  1353.           v.Transparency = 1
  1354.         end
  1355.       end
  1356.       for i, v in pairs(Character:GetChildren()) do
  1357.         if v:IsA("Accessory") then
  1358.           v.Handle.Transparency = 1
  1359.         end
  1360.       end
  1361.     elseif IsWearingArmor == true and Mode == "Off" then
  1362.       IsWearingArmor = false
  1363.       DisappearArmorOnly()
  1364.       for i, v in pairs(Character:GetChildren()) do
  1365.         if v:IsA("Accessory") then
  1366.           v.Handle.Transparency = 0
  1367.         end
  1368.       end
  1369.       swait(10)
  1370.       Reappear()
  1371.       Character.Humanoid.MaxHealth = 100
  1372.       Character.Humanoid.Health = 100
  1373.       HHandleWeld.Part0 = Head
  1374.       THandleWeld.Part0 = Torso
  1375.       AHandleRWeld.Part0 = RightArm
  1376.       AHandleLWeld.Part0 = LeftArm
  1377.       LHandleRWeld.Part0 = RightLeg
  1378.       LHandleLWeld.Part0 = LeftLeg
  1379.       for i, v in pairs(AdvancingFortress:GetChildren()) do
  1380.         if v:IsA("BasePart") then
  1381.           v.Transparency = 0
  1382.         end
  1383.       end
  1384.     end
  1385.     attack = false
  1386.   end
  1387.   local ShieldMode = false
  1388.   local ShieldCharge = false
  1389.   function HoloHexShield()
  1390.     attack = true
  1391.     Shield.Parent = m
  1392.     Shield.CanCollide = true
  1393.     if ShieldMode == true then
  1394.       while ShieldMode == true do
  1395.         swait()
  1396.         Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1397.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1398.         PlayAnimationFromTable({
  1399.           CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400.           CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401.           CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402.           CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1403.           CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404.           CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1405.         }, 0.3, false)
  1406.       end
  1407.     end
  1408.     Shield.CanCollide = false
  1409.     CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1410.     CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1411.     Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1412.     Effects.Wave.Create(BrickColor.new("Lapis"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1413.     for i = 0, 1, 0.05 do
  1414.       swait()
  1415.       MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1416.       Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1417.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1418.       PlayAnimationFromTable({
  1419.         CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420.         CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421.         CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422.         CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423.         CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424.         CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1425.       }, 0.5, false)
  1426.     end
  1427.     Shield.Parent = nil
  1428.     attack = false
  1429.   end
  1430.   Mouse.Button1Down:connect(function()
  1431.     if attack == false and attacktype == 1 then
  1432.       attacktype = 2
  1433.       attackone()
  1434.     elseif attack == false and attacktype == 2 then
  1435.       attacktype = 1
  1436.       attacktwo()
  1437.     end
  1438.   end)
  1439.   game.Lighting.Outlines = false
  1440.   function attackone()
  1441.     attack = true
  1442.     for i = 0, 1, 0.12 do
  1443.       swait()
  1444.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1445.       PlayAnimationFromTable({
  1446.         CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447.         CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448.         CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449.         CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450.         CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451.         CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1452.       }, 0.3, false)
  1453.     end
  1454.     MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1455.     CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1456.     RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1457.     for i = 0, 1, 0.11 do
  1458.       swait()
  1459.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1460.       PlayAnimationFromTable({
  1461.         CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462.         CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463.         CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464.         CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465.         CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466.         CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1467.       }, 0.45, false)
  1468.     end
  1469.     attack = false
  1470.   end
  1471.   function attacktwo()
  1472.     attack = true
  1473.     for i = 0, 1, 0.12 do
  1474.       swait()
  1475.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1476.       PlayAnimationFromTable({
  1477.         CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1478.         CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1479.         CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1480.         CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1481.         CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1482.         CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1483.       }, 0.34, false)
  1484.     end
  1485.     MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1486.     CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1487.     RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1488.     for i = 0, 1, 0.12 do
  1489.       swait()
  1490.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1491.       PlayAnimationFromTable({
  1492.         CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493.         CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494.         CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495.         CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496.         CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497.         CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1498.       }, 0.45, false)
  1499.     end
  1500.     attack = false
  1501.   end
  1502.   function findNearestTorso(pos)
  1503.     local list = game.Workspace:children()
  1504.     local torso
  1505.     local dist = 1000
  1506.     local temp, human, temp2
  1507.     for x = 1, #list do
  1508.       temp2 = list[x]
  1509.       if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1510.         temp = temp2:findFirstChild("Torso")
  1511.         human = temp2:findFirstChild("Humanoid")
  1512.         if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1513.           local dohit = true
  1514.           if dohit == true then
  1515.             torso = temp
  1516.             dist = (temp.Position - pos).magnitude
  1517.           end
  1518.         end
  1519.       end
  1520.     end
  1521.     return torso, dist
  1522.   end
  1523.   function TrueAim(aim)
  1524.     local target, distance = findNearestTorso(Mouse.Hit.p)
  1525.     local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1526.     if aim ~= nil then
  1527.       tehcf = aim
  1528.     end
  1529.     table.insert(Effects, {
  1530.       tehcf,
  1531.       "Shoot",
  1532.       30,
  1533.       HitboxR.Position,
  1534.       10,
  1535.       15,
  1536.       0,
  1537.       3,
  1538.       HitboxR,
  1539.       target
  1540.     })
  1541.   end
  1542.   function FireProjectiles()
  1543.     attack = true
  1544.     Humanoid.WalkSpeed = 20
  1545.     CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1546.     for i = 0, 1, 0.1 do
  1547.       swait()
  1548.       Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1549.       PlayAnimationFromTable({
  1550.         CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551.         CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552.         CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553.         CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554.         CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555.         CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1556.       }, 0.3, false)
  1557.     end
  1558.     for i = 0, 1, 0.1 do
  1559.       swait()
  1560.       Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1561.       Effects.Block.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1562.       Effects.Sphere2.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1563.       PlayAnimationFromTable({
  1564.         CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565.         CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566.         CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567.         CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568.         CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569.         CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1570.       }, 0.2, false)
  1571.     end
  1572.     for i = 1, 10 do
  1573.       for i = 0, 1, 0.3 do
  1574.         swait()
  1575.         Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1576.         Effects.Sphere2.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1577.         PlayAnimationFromTable({
  1578.           CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579.           CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580.           CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581.           CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582.           CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583.           CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1584.         }, 0.3, false)
  1585.       end
  1586.       CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1587.       CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1588.       Effects.Sphere2.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1589.       local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1590.       TrueAim(MouseLook.lookVector)
  1591.       for i = 0, 1, 0.3 do
  1592.         swait()
  1593.         Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1594.         Effects.Sphere2.Create(BrickColor.new("Lapis"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1595.         PlayAnimationFromTable({
  1596.           CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597.           CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598.           CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599.           CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600.           CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601.           CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1602.         }, 0.3, false)
  1603.       end
  1604.     end
  1605.     Humanoid.WalkSpeed = 20
  1606.     attack = false
  1607.   end
  1608.   Mouse.KeyDown:connect(function(k)
  1609.     k = k:lower()
  1610.     if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1611.       ora = true
  1612.       ORA()
  1613.     elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1614.       GRABEMBOIGRABEM()
  1615.     elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1616.       FireProjectiles()
  1617.     elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1618.       Invisible = true
  1619.       Effects.Sphere.Create(BrickColor.new("Lapis"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1620.       Effects.Block.Create(BrickColor.new("Lapis"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1621.       Disappear()
  1622.     elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1623.       Invisible = false
  1624.       CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1625.       Effects.Sphere.Create(BrickColor.new("Lapis"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1626.       for i = 1, 2 do
  1627.         Effects.Block.Create(BrickColor.new("Lapis"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1628.       end
  1629.       for i = 1, 20 do
  1630.         Effects.Break.Create(BrickColor.new("Lapis"), Torso.CFrame, 1, 1, 1)
  1631.       end
  1632.       Reappear()
  1633.     elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1634.       ShieldMode = true
  1635.       HoloHexShield()
  1636.     elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1637.       CastleCrusherFist()
  1638.     end
  1639.     if k == "[" and IsWearingArmor == false and Invisible == false then
  1640.       Armor("On")
  1641.     end
  1642.     if k == "]" and IsWearingArmor == true and Invisible == false then
  1643.       Armor("Off")
  1644.     end
  1645.   end)
  1646.   Mouse.KeyUp:connect(function(k)
  1647.     k = k:lower()
  1648.     if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1649.       ora = false
  1650.     elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1651.       ShieldMode = false
  1652.     end
  1653.   end)
  1654.   coroutine.resume(coroutine.create(function(Part, Part2)
  1655.     while Part.Parent ~= nil do
  1656.       swait(math.random(100, 150))
  1657.       for i = 0, 1, 0.2 do
  1658.         wait()
  1659.         Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1660.         Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1661.       end
  1662.       for i = 0, 1, 0.2 do
  1663.         swait()
  1664.         Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1665.         Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1666.       end
  1667.     end
  1668.   end), Eye1, Eye2)
  1669.   while true do
  1670.     swait()
  1671.     for i, v in pairs(Character:children()) do
  1672.       if v:IsA("Part") and IsWearingArmor == true then
  1673.         v.Anchored = false
  1674.       end
  1675.     end
  1676.     for i, v in pairs(AdvancingFortress:GetChildren()) do
  1677.       if v:IsA("Part") then
  1678.         v.Material = "DiamondPlate"
  1679.         v.CanCollide = false
  1680.       elseif v:IsA("Humanoid") then
  1681.         v:remove()
  1682.       elseif v:IsA("Accessory") then
  1683.         v:remove()
  1684.       elseif v:IsA("Shirt") then
  1685.         v:remove()
  1686.       elseif v:IsA("Pants") then
  1687.         v:remove()
  1688.       elseif v:IsA("Script") or v:IsA("LocalScript") then
  1689.         v:remove()
  1690.       elseif v:IsA("BodyColors") then
  1691.         v:remove()
  1692.       end
  1693.     end
  1694.     HHandle.Transparency = 1
  1695.     THandle.Transparency = 1
  1696.     AHandleR.Transparency = 1
  1697.     AHandleL.Transparency = 1
  1698.     LHandleR.Transparency = 1
  1699.     LHandleL.Transparency = 1
  1700.     RootPart.Transparency = 1
  1701.     HitboxR.Transparency = 1
  1702.     HitboxL.Transparency = 1
  1703.     Head.BrickColor = BrickColor.new("Quill grey")
  1704.     Torso.BrickColor = BrickColor.new("Quill grey")
  1705.     RightArm.BrickColor = BrickColor.new("Quill grey")
  1706.     LeftArm.BrickColor = BrickColor.new("Quill grey")
  1707.     RightLeg.BrickColor = BrickColor.new("Quill grey")
  1708.     LeftLeg.BrickColor = BrickColor.new("Quill grey")
  1709.     RootPart.Anchored = true
  1710.     Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1711.     velocity = Character.HumanoidRootPart.Velocity.y
  1712.     sine = sine + change
  1713.     Shield.Anchored = true
  1714.     Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1715.     local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1716.     if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1717.       Anim = "Jump"
  1718.       if attack == false then
  1719.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1720.         PlayAnimationFromTable({
  1721.           CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722.           CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723.           CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724.           CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725.           CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726.           CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1727.         }, 0.3, false)
  1728.       end
  1729.     elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1730.       Anim = "Fall"
  1731.       if attack == false then
  1732.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1733.         PlayAnimationFromTable({
  1734.           CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1735.           CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1736.           CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1737.           CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1738.           CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1739.           CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1740.         }, 0.3, false)
  1741.       end
  1742.     elseif Torsovelocity < 1 and hit ~= nil then
  1743.       Anim = "Idle"
  1744.       if attack == false then
  1745.         change = 1
  1746.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1747.         PlayAnimationFromTable({
  1748.           CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749.           CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750.           CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751.           CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752.           CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753.           CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1754.         }, 0.3, false)
  1755.       end
  1756.     elseif Torsovelocity > 2 and hit ~= nil then
  1757.       Anim = "Walk"
  1758.       if attack == false then
  1759.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1760.         PlayAnimationFromTable({
  1761.           CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762.           CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763.           CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764.           CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765.           CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766.           CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1767.         }, 0.3, false)
  1768.       end
  1769.     end
  1770.     if 0 < #Effects then
  1771.       for e = 1, #Effects do
  1772.         if Effects[e] ~= nil then
  1773.           local Thing = Effects[e]
  1774.           if Thing ~= nil then
  1775.             local Part = Thing[1]
  1776.             local Mode = Thing[2]
  1777.             local Delay = Thing[3]
  1778.             local IncX = Thing[4]
  1779.             local IncY = Thing[5]
  1780.             local IncZ = Thing[6]
  1781.             if Thing[2] == "Shoot" then
  1782.               local Look = Thing[1]
  1783.               local move = 30
  1784.               if Thing[8] == 3 then
  1785.                 move = 10
  1786.               end
  1787.               local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1788.               if Thing[10] ~= nil then
  1789.                 da = pos
  1790.                 cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1791.                 cfa = CFrame.new(Thing[4], pos)
  1792.                 tehCF = cfa:lerp(cf2, 0.2)
  1793.                 Thing[1] = tehCF.lookVector
  1794.               end
  1795.               local mag = (Thing[4] - pos).magnitude
  1796.               Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1797.               if Thing[8] == 2 then
  1798.                 Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1799.               end
  1800.               Thing[4] = Thing[4] + Look * move
  1801.               Thing[3] = Thing[3] - 1
  1802.               if 2 < Thing[5] then
  1803.                 Thing[5] = Thing[5] - 0.3
  1804.                 Thing[6] = Thing[6] - 0.3
  1805.               end
  1806.               if hit ~= nil then
  1807.                 Thing[3] = 0
  1808.                 if Thing[8] == 1 or Thing[8] == 3 then
  1809.                   Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1810.                 elseif Thing[8] == 2 then
  1811.                   Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1812.                   if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1813.                     ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Lapis"), "Reference", Vector3.new())
  1814.                     ref.Anchored = true
  1815.                     ref.CFrame = CFrame.new(pos)
  1816.                     CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1817.                     game:GetService("Debris"):AddItem(ref, 0.2)
  1818.                     Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1819.                     Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1820.                     MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1821.                   end
  1822.                 end
  1823.                 ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Lapis"), "Reference", Vector3.new())
  1824.                 ref.Anchored = true
  1825.                 ref.CFrame = CFrame.new(pos)
  1826.                 Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1827.                 game:GetService("Debris"):AddItem(ref, 1)
  1828.               end
  1829.               if Thing[3] <= 0 then
  1830.                 table.remove(Effects, e)
  1831.               end
  1832.             end
  1833.             if Thing[2] == "FireWave" then
  1834.               if Thing[3] <= Thing[4] then
  1835.                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1836.                 Thing[3] = Thing[3] + 1
  1837.                 Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1838.               else
  1839.                 Part.Parent = nil
  1840.                 table.remove(Effects, e)
  1841.               end
  1842.             end
  1843.             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1844.               if Thing[1].Transparency <= 1 then
  1845.                 if Thing[2] == "Block1" then
  1846.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1847.                   Mesh = Thing[7]
  1848.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1849.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1850.                 elseif Thing[2] == "Block2" then
  1851.                   Thing[1].CFrame = Thing[1].CFrame
  1852.                   Mesh = Thing[7]
  1853.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1854.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1855.                 elseif Thing[2] == "Fire" then
  1856.                   Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1857.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1858.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1859.                 elseif Thing[2] == "Cylinder" then
  1860.                   Mesh = Thing[7]
  1861.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1862.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1863.                 elseif Thing[2] == "Blood" then
  1864.                   Mesh = Thing[7]
  1865.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1866.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1867.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1868.                 elseif Thing[2] == "Elec" then
  1869.                   Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1870.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1871.                 elseif Thing[2] == "Disappear" then
  1872.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1873.                 elseif Thing[2] == "Shatter" then
  1874.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1875.                   Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1876.                   Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1877.                   Thing[6] = Thing[6] + Thing[5]
  1878.                 end
  1879.               else
  1880.                 Part.Parent = nil
  1881.                 table.remove(Effects, e)
  1882.               end
  1883.             end
  1884.           end
  1885.         end
  1886.       end
  1887.     end
  1888.   end
Add Comment
Please, Sign In to add comment