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- c#:
- public void OnPlayerHealthChangeHandler(Client player, int oldValue)
- {
- API.sendChatMessageToPlayer(player, "fire the shard!");
- API.triggerClientEvent(player, "display_color_shard", "Welcome Back " + player.name, "Happy to see you.!", 2, 10, 30000);
- }
- js:
- API.onServerEventTrigger.connect(function(eventName, args) {
- if (eventName == "display_subtitle") {
- API.displaySubtitle(args[0], args[1]);
- } else if (eventName == "display_shard") {
- API.showShard(args[0], args[1]);
- } else if (eventName == "set_marker_color") {
- API.setMarkerColor(args[0], 30, args[1], args[2], args[3]);
- } else if (eventName == "set_blip_color") {
- API.setBlipColor(args[0], args[1]);
- } else if (eventName == "play_sound") {
- API.playSoundFrontEnd(args[0], args[1]);
- } else if (eventName == "display_color_shard") {
- API.showColorShard(args[0], args[1], args[2], args[3], args[4]);
- }
- });
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