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- float distanceBetweenObjects = 50.0; // or however far apart you want them to be
- float distanceFromCenter = (distanceBetweenObjects*0.5)/sin(a*0.5);
- float accumulatedAngle = 0.0;
- foreach( object )
- {
- object.position.x = cos(accumulatedAngle) * distanceFromCenter;
- object.position.y = sin(accumulatedAngle) * distanceFromCenter;
- accumulatedAngle += a;
- }
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