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Jun 19th, 2018
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  1. float distanceBetweenObjects = 50.0; // or however far apart you want them to be
  2. float distanceFromCenter = (distanceBetweenObjects*0.5)/sin(a*0.5);
  3. float accumulatedAngle = 0.0;
  4. foreach( object )
  5. {
  6. object.position.x = cos(accumulatedAngle) * distanceFromCenter;
  7. object.position.y = sin(accumulatedAngle) * distanceFromCenter;
  8. accumulatedAngle += a;
  9. }
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