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- // Without long lines of bla bla
- // Regards ColdBrain aka DeadBrain
- #include a_samp
- #include zcmd //if you're using it .
- //#include Pawn.CMD // best choise for best perfomming
- #include sscanf
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Animations List");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- ApplyAnim("test",0,1,true,true);
- }
- CMD:playanim(playerid,params[])
- {
- new animname[128],bool:Loop,bool:lockxy;
- if(sscanf(params,"animname[128]ll", animname,bool:Loop,bool:lockxy)) return SendClientMessage(playerid,0xFFA000AA, "{0F0F0F}[SYNTAX]:{FF1111}/playanim animname bool:lockxy bool:Unlimited");
- {
- if(IsPlayerAdmin(playerid))
- {
- if(ApplyAnim(animname,0,playerid,Loop,lockxy)) SendClientMessage(playerid,-1,"Invalid anim");
- }
- } // remove this too if you removed first one
- return 1;
- }
- stock ApplyAnim(params[],type,id,bool:Loop,bool:lockxy)
- {
- new Lib[128],bool:is_valid;is_valid = true;
- if(!strcmp(params, "thrw_barl_thrw", true)) Lib = "AIRPORT";
- else if(!strcmp(params, "Stepsit_in", true)) Lib = "Attractors";
- else if(!strcmp(params, "Stepsit_loop", true)) Lib = "Attractors";
- else if(!strcmp(params, "Stepsit_out", true)) Lib = "Attractors";
- //
- else if(!strcmp(params, "Barcustom_get", true)) Lib = "BAR";
- else if(!strcmp(params, "Barcustom_loop", true)) Lib = "BAR";
- else if(!strcmp(params, "Barcustom_order", true)) Lib = "BAR";
- else if(!strcmp(params, "BARman_idle", true)) Lib = "BAR";
- else if(!strcmp(params, "Barserve_bottle", true)) Lib = "BAR";
- else if(!strcmp(params, "Barserve_give", true)) Lib = "BAR";
- else if(!strcmp(params, "Barserve_glass", true)) Lib = "BAR";
- else if(!strcmp(params, "Barserve_in", true)) Lib = "BAR";
- else if(!strcmp(params, "Barserve_loop", true)) Lib = "BAR";
- else if(!strcmp(params, "Barserve_order", true)) Lib = "BAR";
- else if(!strcmp(params, "dnk_stndF_loop", true)) Lib = "BAR";
- else if(!strcmp(params, "dnk_stndM_loop", true)) Lib = "BAR";
- //
- else if(!strcmp(params, "Bat_1", true)) Lib = "BASEBALL";
- else if(!strcmp(params, "Bat_2", true)) Lib = "BASEBALL";
- else if(!strcmp(params, "Bat_3", true)) Lib = "BASEBALL";
- else if(!strcmp(params, "Bat_4", true)) Lib = "BASEBALL";
- else if(!strcmp(params, "Bat_block", true)) Lib = "BASEBALL";
- else if(!strcmp(params, "Bat_Hit_1", true)) Lib = "BASEBALL";
- else if(!strcmp(params, "Bat_Hit_2", true)) Lib = "BASEBALL";
- else if(!strcmp(params, "Bat_Hit_3", true)) Lib = "BASEBALL";
- else if(!strcmp(params, "Bat_IDLE", true)) Lib = "BASEBALL";
- else if(!strcmp(params, "Bat_M", true)) Lib = "BASEBALL";
- else if(!strcmp(params, "BAT_PART", true)) Lib = "BASEBALL";
- //
- else if(!strcmp(params, "BD_Fire1", true)) Lib = "BD_FIRE";
- else if(!strcmp(params, "BD_Fire2", true)) Lib = "BD_FIRE";
- else if(!strcmp(params, "BD_Fire3", true)) Lib = "BD_FIRE";
- else if(!strcmp(params, "BD_GF_Wave", true)) Lib = "BD_FIRE";
- else if(!strcmp(params, "BD_Panic_01", true)) Lib = "BD_FIRE";
- else if(!strcmp(params, "BD_Panic_02", true)) Lib = "BD_FIRE";
- else if(!strcmp(params, "BD_Panic_03", true)) Lib = "BD_FIRE";
- else if(!strcmp(params, "BD_Panic_04", true)) Lib = "BD_FIRE";
- else if(!strcmp(params, "BD_Panic_Loop", true)) Lib = "BD_FIRE";
- else if(!strcmp(params, "Grlfrd_Kiss_03", true)) Lib = "BD_FIRE";
- else if(!strcmp(params, "M_smklean_loop", true)) Lib = "BD_FIRE";
- else if(!strcmp(params, "Playa_Kiss_03", true)) Lib = "BD_FIRE";
- else if(!strcmp(params, "wash_up", true)) Lib = "BD_FIRE";
- //
- else if(!strcmp(params, "bather", true)) Lib = "BEACH";
- else if(!strcmp(params, "Lay_Bac_Loop", true)) Lib = "BEACH";
- else if(!strcmp(params, "ParkSit_M_loop", true)) Lib = "BEACH";
- else if(!strcmp(params, "ParkSit_W_loop", true)) Lib = "BEACH";
- else if(!strcmp(params, "SitnWait_loop_W", true)) Lib = "BEACH";
- //
- else if(!strcmp(params, "gym_bp_celebrate", true)) Lib = "benchpress";
- else if(!strcmp(params, "gym_bp_down", true)) Lib = "benchpress";
- else if(!strcmp(params, "gym_bp_getoff", true)) Lib = "benchpress";
- else if(!strcmp(params, "gym_bp_geton", true)) Lib = "benchpress";
- else if(!strcmp(params, "gym_bp_up_A", true)) Lib = "benchpress";
- else if(!strcmp(params, "gym_bp_up_B", true)) Lib = "benchpress";
- else if(!strcmp(params, "gym_bp_up_smooth", true)) Lib = "benchpress";
- //
- else if(!strcmp(params, "BF_getin_LHS", true)) Lib = "BF_injection";
- else if(!strcmp(params, "BF_getin_RHS", true)) Lib = "BF_injection";
- else if(!strcmp(params, "BF_getout_LHS", true)) Lib = "BF_injection";
- else if(!strcmp(params, "BF_getout_RHS", true)) Lib = "BF_injection";
- //
- else if(!strcmp(params, "BIKEd_Back", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_drivebyFT", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_drivebyLHS", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_drivebyRHS", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_Fwd", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_getoffBACK", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_getoffLHS", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_getoffRHS", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_hit", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_jumponL", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_jumponR", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_kick", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_Left", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_passenger", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_pushes", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_Ride", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_Right", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_shuffle", true)) Lib = "BIKED";
- else if(!strcmp(params, "BIKEd_Still", true)) Lib = "BIKED";
- //
- else if(!strcmp(params, "BIKEh_Back", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_drivebyFT", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_drivebyLHS", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_drivebyRHS", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_Fwd", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_getoffBACK", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_getoffLHS", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_getoffRHS", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_hit", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_jumponL", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_jumponR", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_kick", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_Left", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_passenger", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_pushes", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_Ride", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_Right", true)) Lib = "BIKEH";
- else if(!strcmp(params, "BIKEh_Still", true)) Lib = "BIKEH";
- //
- else if(!strcmp(params, "bk_blnce_in", true)) Lib = "BIKELEAP";
- else if(!strcmp(params, "bk_blnce_out", true)) Lib = "BIKELEAP";
- else if(!strcmp(params, "bk_jmp", true)) Lib = "BIKELEAP";
- else if(!strcmp(params, "bk_rdy_in", true)) Lib = "BIKELEAP";
- else if(!strcmp(params, "bk_rdy_out", true)) Lib = "BIKELEAP";
- else if(!strcmp(params, "struggle_cesar", true)) Lib = "BIKELEAP";
- else if(!strcmp(params, "struggle_driver", true)) Lib = "BIKELEAP";
- else if(!strcmp(params, "truck_driver", true)) Lib = "BIKELEAP";
- else if(!strcmp(params, "truck_getin", true)) Lib = "BIKELEAP";
- //
- else if(!strcmp(params, "BIKEs_Back", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_drivebyFT", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_drivebyLHS", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_drivebyRHS", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_Fwd", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_getoffBACK", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_getoffLHS", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_getoffRHS", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_hit", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_jumponL", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_jumponR", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_kick", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_Left", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_passenger", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_pushes", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_Ride", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_Right", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_Snatch_L", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_Snatch_R", true)) Lib = "BIKES";
- else if(!strcmp(params, "BIKEs_Still", true)) Lib = "BIKES";
- //
- else if(!strcmp(params, "BIKEv_Back", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_drivebyFT", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_drivebyLHS", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_drivebyRHS", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_Fwd", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_getoffBACK", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_getoffLHS", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_getoffRHS", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_hit", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_jumponL", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_jumponR", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_kick", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_Left", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_passenger", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_pushes", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_Ride", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_Right", true)) Lib = "BIKEV";
- else if(!strcmp(params, "BIKEv_Still", true)) Lib = "BIKEV";
- //
- else if(!strcmp(params, "Pass_Driveby_BWD", true)) Lib = "BIKE_DBZ";
- else if(!strcmp(params, "Pass_Driveby_FWD", true)) Lib = "BIKE_DBZ";
- else if(!strcmp(params, "Pass_Driveby_LHS", true)) Lib = "BIKE_DBZ";
- else if(!strcmp(params, "Pass_Driveby_RHS", true)) Lib = "BIKE_DBZ";
- //
- else if(!strcmp(params, "BJ_COUCH_START_W", true)) Lib = "BLOWJOBZ";
- else if(!strcmp(params, "BJ_COUCH_LOOP_W", true)) Lib = "BLOWJOBZ";
- else if(!strcmp(params, "BJ_COUCH_END_W", true)) Lib = "BLOWJOBZ";
- else if(!strcmp(params, "BJ_COUCH_START_P", true)) Lib = "BLOWJOBZ";
- else if(!strcmp(params, "BJ_COUCH_LOOP_P", true)) Lib = "BLOWJOBZ";
- else if(!strcmp(params, "BJ_COUCH_END_P", true)) Lib = "BLOWJOBZ";
- else if(!strcmp(params, "BJ_STAND_START_W", true)) Lib = "BLOWJOBZ";
- else if(!strcmp(params, "BJ_STAND_LOOP_W", true)) Lib = "BLOWJOBZ";
- else if(!strcmp(params, "BJ_STAND_END_W", true)) Lib = "BLOWJOBZ";
- else if(!strcmp(params, "BJ_STAND_START_P", true)) Lib = "BLOWJOBZ";
- else if(!strcmp(params, "BJ_STAND_LOOP_P", true)) Lib = "BLOWJOBZ";
- else if(!strcmp(params, "BJ_STAND_END_P", true)) Lib = "BLOWJOBZ";
- //
- else if(!strcmp(params, "BMX_back", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_bunnyhop", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_drivebyFT", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_driveby_LHS", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_driveby_RHS", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_fwd", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_getoffBACK", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_getoffLHS", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_getoffRHS", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_jumponL", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_jumponR", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_Left", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_pedal", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_pushes", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_Ride", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_Right", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_sprint", true)) Lib = "BMX";
- else if(!strcmp(params, "BMX_still", true)) Lib = "BMX";
- //
- else if(!strcmp(params, "BOM_Plant", true)) Lib = "BOMBER";
- else if(!strcmp(params, "BOM_Plant_2Idle", true)) Lib = "BOMBER";
- else if(!strcmp(params, "BOM_Plant_Crouch_In", true)) Lib = "BOMBER";
- else if(!strcmp(params, "BOM_Plant_Crouch_Out", true)) Lib = "BOMBER";
- else if(!strcmp(params, "BOM_Plant_In", true)) Lib = "BOMBER";
- else if(!strcmp(params, "BOM_Plant_Loop", true)) Lib = "BOMBER";
- //
- else if(!strcmp(params, "boxhipin", true)) Lib = "BOX";
- else if(!strcmp(params, "boxhipup", true)) Lib = "BOX";
- else if(!strcmp(params, "boxshdwn", true)) Lib = "BOX";
- else if(!strcmp(params, "boxshup", true)) Lib = "BOX";
- else if(!strcmp(params, "bxhipwlk", true)) Lib = "BOX";
- else if(!strcmp(params, "bxhwlki", true)) Lib = "BOX";
- else if(!strcmp(params, "bxshwlk", true)) Lib = "BOX";
- else if(!strcmp(params, "bxshwlki", true)) Lib = "BOX";
- else if(!strcmp(params, "bxwlko", true)) Lib = "BOX";
- else if(!strcmp(params, "catch_box", true)) Lib = "BOX";
- //
- else if(!strcmp(params, "BBALL_def_jump_shot", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_def_loop", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_def_stepL", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_def_stepR", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Dnk", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Dnk_Gli", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Dnk_Gli_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Dnk_Lnch", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Dnk_Lnch_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Dnk_Lnd", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Dnk_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_idle", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_idle2", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_idle2_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_idleloop", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_idleloop_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_idle_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Jump_Cancel", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Jump_Cancel_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Jump_End", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Jump_Shot", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Jump_Shot_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_Net_Dnk_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_pickup", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_pickup_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_react_miss", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_react_score", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_run", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_run_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_SkidStop_L", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_SkidStop_L_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_SkidStop_R", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_SkidStop_R_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_walk", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_WalkStop_L", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_WalkStop_L_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_WalkStop_R", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_WalkStop_R_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_walk_O", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_walk_start", true)) Lib = "BSKTBALL";
- else if(!strcmp(params, "BBALL_walk_start_O", true)) Lib = "BSKTBALL";
- //
- else if(!strcmp(params, "buddy_crouchfire", true)) Lib = "BUDDY";
- else if(!strcmp(params, "buddy_crouchreload", true)) Lib = "BUDDY";
- else if(!strcmp(params, "buddy_fire", true)) Lib = "BUDDY";
- else if(!strcmp(params, "buddy_fire_poor", true)) Lib = "BUDDY";
- else if(!strcmp(params, "buddy_reload", true)) Lib = "BUDDY";
- //
- else if(!strcmp(params, "BUS_close", true)) Lib = "BUS";
- else if(!strcmp(params, "BUS_getin_LHS", true)) Lib = "BUS";
- else if(!strcmp(params, "BUS_getin_RHS", true)) Lib = "BUS";
- else if(!strcmp(params, "BUS_getout_LHS", true)) Lib = "BUS";
- else if(!strcmp(params, "US_getout_RHS", true)) Lib = "BUS";
- else if(!strcmp(params, "BUS_jacked_LHS", true)) Lib = "BUS";
- else if(!strcmp(params, "BUS_open", true)) Lib = "BUS";
- else if(!strcmp(params, "BUS_open_RHS", true)) Lib = "BUS";
- else if(!strcmp(params, "BUS_pullout_LHS", true)) Lib = "BUS";
- //
- else if(!strcmp(params, "camcrch_cmon", true)) Lib = "CAMERA";
- else if(!strcmp(params, "camcrch_idleloop", true)) Lib = "CAMERA";
- else if(!strcmp(params, "camcrch_stay", true)) Lib = "CAMERA";
- else if(!strcmp(params, "camcrch_to_camstnd", true)) Lib = "CAMERA";
- else if(!strcmp(params, "camstnd_cmon", true)) Lib = "CAMERA";
- else if(!strcmp(params, "camstnd_idleloop", true)) Lib = "CAMERA";
- else if(!strcmp(params, "camstnd_lkabt", true)) Lib = "CAMERA";
- else if(!strcmp(params, "camstnd_to_camcrch", true)) Lib = "CAMERA";
- else if(!strcmp(params, "piccrch_in", true)) Lib = "CAMERA";
- else if(!strcmp(params, "piccrch_out", true)) Lib = "CAMERA";
- else if(!strcmp(params, "piccrch_take", true)) Lib = "CAMERA";
- else if(!strcmp(params, "picstnd_in", true)) Lib = "CAMERA";
- else if(!strcmp(params, "picstnd_out", true)) Lib = "CAMERA";
- else if(!strcmp(params, "picstnd_take", true)) Lib = "CAMERA";
- //
- else if(!strcmp(params, "Fixn_Car_Loop", true)) Lib = "CAR";
- else if(!strcmp(params, "Fixn_Car_Out", true)) Lib = "CAR";
- else if(!strcmp(params, "flag_drop", true)) Lib = "CAR";
- else if(!strcmp(params, "Sit_relaxed", true)) Lib = "CAR";
- else if(!strcmp(params, "Tap_hand", true)) Lib = "CAR";
- else if(!strcmp(params, "Tyd2car_bump", true)) Lib = "CAR";
- else if(!strcmp(params, "Tyd2car_high", true)) Lib = "CAR";
- else if(!strcmp(params, "Tyd2car_low", true)) Lib = "CAR";
- else if(!strcmp(params, "Tyd2car_med", true)) Lib = "CAR";
- else if(!strcmp(params, "Tyd2car_TurnL", true)) Lib = "CAR";
- else if(!strcmp(params, "Tyd2car_TurnR", true)) Lib = "CAR";
- //
- else if(!strcmp(params, "crry_prtial", true)) Lib = "CARRY";
- else if(!strcmp(params, "liftup", true)) Lib = "CARRY";
- else if(!strcmp(params, "liftup05", true)) Lib = "CARRY";
- else if(!strcmp(params, "liftup105", true)) Lib = "CARRY";
- else if(!strcmp(params, "putdwn", true)) Lib = "CARRY";
- else if(!strcmp(params, "putdwn05", true)) Lib = "CARRY";
- else if(!strcmp(params, "putdwn105", true)) Lib = "CARRY";
- //
- else if(!strcmp(params, "carfone_in", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "carfone_loopA", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "carfone_loopA_to_B", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "carfone_loopB", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "carfone_loopB_to_A", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "carfone_out", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "CAR_Sc1_BL", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "CAR_Sc1_BR", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "CAR_Sc1_FL", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "CAR_Sc1_FR", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "CAR_Sc2_FL", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "CAR_Sc3_BR", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "CAR_Sc3_FL", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "CAR_Sc3_FR", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "CAR_Sc4_BL", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "CAR_Sc4_BR", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "CAR_Sc4_FL", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "CAR_Sc4_FR", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "car_talkm_in", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "car_talkm_loop", true)) Lib = "CAR_CHAT";
- else if(!strcmp(params, "car_talkm_out", true)) Lib = "CAR_CHAT";
- //
- else if(!strcmp(params, "cards_in", true)) Lib = "CASINO";
- else if(!strcmp(params, "cards_loop", true)) Lib = "CASINO";
- else if(!strcmp(params, "cards_lose", true)) Lib = "CASINO";
- else if(!strcmp(params, "cards_out", true)) Lib = "CASINO";
- else if(!strcmp(params, "cards_pick_01", true)) Lib = "CASINO";
- else if(!strcmp(params, "cards_pick_02", true)) Lib = "CASINO";
- else if(!strcmp(params, "cards_raise", true)) Lib = "CASINO";
- else if(!strcmp(params, "cards_win", true)) Lib = "CASINO";
- else if(!strcmp(params, "dealone", true)) Lib = "CASINO";
- else if(!strcmp(params, "manwinb", true)) Lib = "CASINO";
- else if(!strcmp(params, "manwind", true)) Lib = "CASINO";
- else if(!strcmp(params, "Roulette_bet", true)) Lib = "CASINO";
- else if(!strcmp(params, "Roulette_in", true)) Lib = "CASINO";
- else if(!strcmp(params, "Roulette_loop", true)) Lib = "CASINO";
- else if(!strcmp(params, "Roulette_lose", true)) Lib = "CASINO";
- else if(!strcmp(params, "Roulette_out", true)) Lib = "CASINO";
- else if(!strcmp(params, "Roulette_win", true)) Lib = "CASINO";
- else if(!strcmp(params, "Slot_bet_01", true)) Lib = "CASINO";
- else if(!strcmp(params, "Slot_bet_02", true)) Lib = "CASINO";
- else if(!strcmp(params, "Slot_in", true)) Lib = "CASINO";
- else if(!strcmp(params, "Slot_lose_out", true)) Lib = "CASINO";
- else if(!strcmp(params, "Slot_Plyr", true)) Lib = "CASINO";
- else if(!strcmp(params, "Slot_wait", true)) Lib = "CASINO";
- else if(!strcmp(params, "Slot_win_out", true)) Lib = "CASINO";
- else if(!strcmp(params, "wof", true)) Lib = "CASINO";
- //
- else if(!strcmp(params, "CSAW_1", true)) Lib = "CHAINSAW";
- else if(!strcmp(params, "CSAW_2", true)) Lib = "CHAINSAW";
- else if(!strcmp(params, "CSAW_3", true)) Lib = "CHAINSAW";
- else if(!strcmp(params, "CSAW_G", true)) Lib = "CHAINSAW";
- else if(!strcmp(params, "CSAW_Hit_1", true)) Lib = "CHAINSAW";
- else if(!strcmp(params, "CSAW_Hit_2", true)) Lib = "CHAINSAW";
- else if(!strcmp(params, "CSAW_Hit_3", true)) Lib = "CHAINSAW";
- else if(!strcmp(params, "csaw_part", true)) Lib = "CHAINSAW";
- else if(!strcmp(params, "IDLE_csaw", true)) Lib = "CHAINSAW";
- else if(!strcmp(params, "WEAPON_csaw", true)) Lib = "CHAINSAW";
- else if(!strcmp(params, "WEAPON_csawlo", true)) Lib = "CHAINSAW";
- //
- else if(!strcmp(params, "CHOPPA_back", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_bunnyhop", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_drivebyFT", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_driveby_LHS", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_driveby_RHS", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_fwd", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_getoffBACK", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_getoffLHS", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_getoffRHS", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_jumponL", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_jumponR", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_Left", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_pedal", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_Pushes", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_ride", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_Right", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_sprint", true)) Lib = "CHOPPA";
- else if(!strcmp(params, "CHOPPA_Still", true)) Lib = "CHOPPA";
- //
- else if(!strcmp(params, "CLO_Buy", true)) Lib = "CLOTHES";
- else if(!strcmp(params, "CLO_In", true)) Lib = "CLOTHES";
- else if(!strcmp(params, "CLO_Out", true)) Lib = "CLOTHES";
- else if(!strcmp(params, "CLO_Pose_Hat", true)) Lib = "CLOTHES";
- else if(!strcmp(params, "CLO_Pose_In", true)) Lib = "CLOTHES";
- else if(!strcmp(params, "CLO_Pose_In_O", true)) Lib = "CLOTHES";
- else if(!strcmp(params, "CLO_Pose_Legs", true)) Lib = "CLOTHES";
- else if(!strcmp(params, "CLO_Pose_Loop", true)) Lib = "CLOTHES";
- else if(!strcmp(params, "CLO_Pose_Out", true)) Lib = "CLOTHES";
- else if(!strcmp(params, "CLO_Pose_Out_O", true)) Lib = "CLOTHES";
- else if(!strcmp(params, "CLO_Pose_Shoes", true)) Lib = "CLOTHES";
- else if(!strcmp(params, "CLO_Pose_Torso", true)) Lib = "CLOTHES";
- else if(!strcmp(params, "CLO_Pose_Watch", true)) Lib = "CLOTHES";
- //
- else if(!strcmp(params, "COACH_inL", true)) Lib = "COACH";
- else if(!strcmp(params, "COACH_inR", true)) Lib = "COACH";
- else if(!strcmp(params, "COACH_opnL", true)) Lib = "COACH";
- else if(!strcmp(params, "COACH_opnR", true)) Lib = "COACH";
- else if(!strcmp(params, "COACH_outL", true)) Lib = "COACH";
- else if(!strcmp(params, "COACH_outR", true)) Lib = "COACH";
- //
- else if(!strcmp(params, "2guns_crouchfire", true)) Lib = "COLT45";
- else if(!strcmp(params, "colt45_crouchfire", true)) Lib = "COLT45";
- else if(!strcmp(params, "colt45_crouchreload", true)) Lib = "COLT45";
- else if(!strcmp(params, "colt45_fire", true)) Lib = "COLT45";
- else if(!strcmp(params, "colt45_fire_2hands", true)) Lib = "COLT45";
- else if(!strcmp(params, "colt45_reload", true)) Lib = "COLT45";
- else if(!strcmp(params, "sawnoff_reload", true)) Lib = "COLT45";
- //
- else if(!strcmp(params, "Copbrowse_in", true)) Lib = "COP_AMBIENT";
- else if(!strcmp(params, "Copbrowse_loop", true)) Lib = "COP_AMBIENT";
- else if(!strcmp(params, "Copbrowse_nod", true)) Lib = "COP_AMBIENT";
- else if(!strcmp(params, "Copbrowse_out", true)) Lib = "COP_AMBIENT";
- else if(!strcmp(params, "Copbrowse_shake", true)) Lib = "COP_AMBIENT";
- else if(!strcmp(params, "Coplook_in", true)) Lib = "COP_AMBIENT";
- else if(!strcmp(params, "Coplook_loop", true)) Lib = "COP_AMBIENT";
- else if(!strcmp(params, "Coplook_nod", true)) Lib = "COP_AMBIENT";
- else if(!strcmp(params, "Coplook_out", true)) Lib = "COP_AMBIENT";
- else if(!strcmp(params, "Coplook_shake", true)) Lib = "COP_AMBIENT";
- else if(!strcmp(params, "Coplook_think", true)) Lib = "COP_AMBIENT";
- else if(!strcmp(params, "Coplook_watch", true)) Lib = "COP_AMBIENT";
- //
- else if(!strcmp(params, "COP_Dvby_B", true)) Lib = "COP_DVBYZ";
- else if(!strcmp(params, "COP_Dvby_FT", true)) Lib = "COP_DVBYZ";
- else if(!strcmp(params, "COP_Dvby_L", true)) Lib = "COP_DVBYZ";
- else if(!strcmp(params, "COP_Dvby_R", true)) Lib = "COP_DVBYZ";
- //
- else if(!strcmp(params, "Bbalbat_Idle_01", true)) Lib = "CRACK";
- else if(!strcmp(params, "Bbalbat_Idle_02", true)) Lib = "CRACK";
- else if(!strcmp(params, "crckdeth1", true)) Lib = "CRACK";
- else if(!strcmp(params, "crckdeth2", true)) Lib = "CRACK";
- else if(!strcmp(params, "crckdeth3", true)) Lib = "CRACK";
- else if(!strcmp(params, "crckdeth4", true)) Lib = "CRACK";
- else if(!strcmp(params, "crckidle1", true)) Lib = "CRACK";
- else if(!strcmp(params, "crckidle2", true)) Lib = "CRACK";
- else if(!strcmp(params, "crckidle3", true)) Lib = "CRACK";
- else if(!strcmp(params, "crckidle4", true)) Lib = "CRACK";
- //
- else if(!strcmp(params, "CRIB_Console_Loop", true)) Lib = "CRIB";
- else if(!strcmp(params, "CRIB_Use_Switch", true)) Lib = "CRIB";
- else if(!strcmp(params, "PED_Console_Loop", true)) Lib = "CRIB";
- else if(!strcmp(params, "PED_Console_Loose", true)) Lib = "CRIB";
- else if(!strcmp(params, "PED_Console_Win", true)) Lib = "CRIB";
- //
- else if(!strcmp(params, "DAM_Dive_Loop", true)) Lib = "DAM_JUMP";
- else if(!strcmp(params, "DAM_Land", true)) Lib = "DAM_JUMP";
- else if(!strcmp(params, "DAM_Launch", true)) Lib = "DAM_JUMP";
- else if(!strcmp(params, "Jump_Roll", true)) Lib = "DAM_JUMP";
- else if(!strcmp(params, "SF_JumpWall", true)) Lib = "DAM_JUMP";
- //
- else if(!strcmp(params, "bd_clap", true)) Lib = "DANCING";
- else if(!strcmp(params, "bd_clap1", true)) Lib = "DANCING";
- else if(!strcmp(params, "dance_loop", true)) Lib = "DANCING";
- else if(!strcmp(params, "DAN_Down_A", true)) Lib = "DANCING";
- else if(!strcmp(params, "DAN_Left_A", true)) Lib = "DANCING";
- else if(!strcmp(params, "DAN_Loop_A", true)) Lib = "DANCING";
- else if(!strcmp(params, "DAN_Right_A", true)) Lib = "DANCING";
- else if(!strcmp(params, "DAN_Up_A", true)) Lib = "DANCING";
- else if(!strcmp(params, "dnce_M_a", true)) Lib = "DANCING";
- else if(!strcmp(params, "dnce_M_b", true)) Lib = "DANCING";
- else if(!strcmp(params, "dnce_M_c", true)) Lib = "DANCING";
- else if(!strcmp(params, "dnce_M_d", true)) Lib = "DANCING";
- else if(!strcmp(params, "dnce_M_e", true)) Lib = "DANCING";
- //
- else if(!strcmp(params, "DEALER_DEAL", true)) Lib = "DEALER";
- else if(!strcmp(params, "DEALER_IDLE", true)) Lib = "DEALER";
- else if(!strcmp(params, "DEALER_IDLE_01", true)) Lib = "DEALER";
- else if(!strcmp(params, "DEALER_IDLE_02", true)) Lib = "DEALER";
- else if(!strcmp(params, "DEALER_IDLE_03", true)) Lib = "DEALER";
- else if(!strcmp(params, "DRUGS_BUY", true)) Lib = "DEALER";
- else if(!strcmp(params, "shop_pay", true)) Lib = "DEALER";
- //
- else if(!strcmp(params, "DILDO_1", true)) Lib = "DILDO";
- else if(!strcmp(params, "DILDO_2", true)) Lib = "DILDO";
- else if(!strcmp(params, "DILDO_3", true)) Lib = "DILDO";
- else if(!strcmp(params, "DILDO_block", true)) Lib = "DILDO";
- else if(!strcmp(params, "DILDO_G", true)) Lib = "DILDO";
- else if(!strcmp(params, "DILDO_Hit_1", true)) Lib = "DILDO";
- else if(!strcmp(params, "DILDO_Hit_2", true)) Lib = "DILDO";
- else if(!strcmp(params, "DILDO_Hit_3", true)) Lib = "DILDO";
- else if(!strcmp(params, "DILDO_IDLE", true)) Lib = "DILDO";
- //
- else if(!strcmp(params, "Cover_Dive_01", true)) Lib = "DODGE";
- else if(!strcmp(params, "Cover_Dive_02", true)) Lib = "DODGE";
- else if(!strcmp(params, "Crushed", true)) Lib = "DODGE";
- else if(!strcmp(params, "Crush_Jump", true)) Lib = "DODGE";
- //
- else if(!strcmp(params, "DOZER_Align_LHS", true)) Lib = "DOZER";
- else if(!strcmp(params, "DOZER_Align_RHS", true)) Lib = "DOZER";
- else if(!strcmp(params, "DOZER_getin_LHS", true)) Lib = "DOZER";
- else if(!strcmp(params, "DOZER_getin_RHS", true)) Lib = "DOZER";
- else if(!strcmp(params, "DOZER_getout_LHS", true)) Lib = "DOZER";
- else if(!strcmp(params, "DOZER_getout_RHS", true)) Lib = "DOZER";
- else if(!strcmp(params, "DOZER_Jacked_LHS", true)) Lib = "DOZER";
- else if(!strcmp(params, "DOZER_Jacked_RHS", true)) Lib = "DOZER";
- else if(!strcmp(params, "DOZER_pullout_LHS", true)) Lib = "DOZER";
- else if(!strcmp(params, "DOZER_pullout_RHS", true)) Lib = "DOZER";
- //
- else if(!strcmp(params, "Gang_DrivebyLHS", true)) Lib = "DRIVEBYS";
- else if(!strcmp(params, "Gang_DrivebyLHS_Bwd", true)) Lib = "DRIVEBYS";
- else if(!strcmp(params, "Gang_DrivebyLHS_Fwd", true)) Lib = "DRIVEBYS";
- else if(!strcmp(params, "Gang_DrivebyRHS", true)) Lib = "DRIVEBYS";
- else if(!strcmp(params, "Gang_DrivebyRHS_Bwd", true)) Lib = "DRIVEBYS";
- else if(!strcmp(params, "Gang_DrivebyRHS_Fwd", true)) Lib = "DRIVEBYS";
- else if(!strcmp(params, "Gang_DrivebyTop_LHS", true)) Lib = "DRIVEBYS";
- else if(!strcmp(params, "Gang_DrivebyTop_RHS", true)) Lib = "DRIVEBYS";
- //
- else if(!strcmp(params, "FatIdle", true)) Lib = "FAT";
- else if(!strcmp(params, "FatIdle_armed", true)) Lib = "FAT";
- else if(!strcmp(params, "FatIdle_Csaw", true)) Lib = "FAT";
- else if(!strcmp(params, "FatIdle_Rocket", true)) Lib = "FAT";
- else if(!strcmp(params, "FatRun", true)) Lib = "FAT";
- else if(!strcmp(params, "FatRun_armed", true)) Lib = "FAT";
- else if(!strcmp(params, "FatRun_Csaw", true)) Lib = "FAT";
- else if(!strcmp(params, "FatRun_Rocket", true)) Lib = "FAT";
- else if(!strcmp(params, "FatSprint", true)) Lib = "FAT";
- else if(!strcmp(params, "FatWalk", true)) Lib = "FAT";
- else if(!strcmp(params, "FatWalkstart", true)) Lib = "FAT";
- else if(!strcmp(params, "FatWalkstart_Csaw", true)) Lib = "FAT";
- else if(!strcmp(params, "FatWalkSt_armed", true)) Lib = "FAT";
- else if(!strcmp(params, "FatWalkSt_Rocket", true)) Lib = "FAT";
- else if(!strcmp(params, "FatWalk_armed", true)) Lib = "FAT";
- else if(!strcmp(params, "FatWalk_Csaw", true)) Lib = "FAT";
- else if(!strcmp(params, "FatWalk_Rocket", true)) Lib = "FAT";
- else if(!strcmp(params, "IDLE_tired", true)) Lib = "FAT";
- //
- else if(!strcmp(params, "FightB_1", true)) Lib = "FIGHT_B";
- else if(!strcmp(params, "FightB_2", true)) Lib = "FIGHT_B";
- else if(!strcmp(params, "FightB_3", true)) Lib = "FIGHT_B";
- else if(!strcmp(params, "FightB_block", true)) Lib = "FIGHT_B";
- else if(!strcmp(params, "FightB_G", true)) Lib = "FIGHT_B";
- else if(!strcmp(params, "FightB_IDLE", true)) Lib = "FIGHT_B";
- else if(!strcmp(params, "FightB_M", true)) Lib = "FIGHT_B";
- else if(!strcmp(params, "HitB_1", true)) Lib = "FIGHT_B";
- else if(!strcmp(params, "HitB_2", true)) Lib = "FIGHT_B";
- else if(!strcmp(params, "HitB_3", true)) Lib = "FIGHT_B";
- //
- else if(!strcmp(params, "FightC_1", true)) Lib = "FIGHT_C";
- else if(!strcmp(params, "FightC_2", true)) Lib = "FIGHT_C";
- else if(!strcmp(params, "FightC_3", true)) Lib = "FIGHT_C";
- else if(!strcmp(params, "FightC_block", true)) Lib = "FIGHT_C";
- else if(!strcmp(params, "FightC_blocking", true)) Lib = "FIGHT_C";
- else if(!strcmp(params, "FightC_G", true)) Lib = "FIGHT_C";
- else if(!strcmp(params, "FightC_IDLE", true)) Lib = "FIGHT_C";
- else if(!strcmp(params, "FightC_M", true)) Lib = "FIGHT_C";
- else if(!strcmp(params, "FightC_Spar", true)) Lib = "FIGHT_C";
- else if(!strcmp(params, "HitC_1", true)) Lib = "FIGHT_C";
- else if(!strcmp(params, "HitC_2", true)) Lib = "FIGHT_C";
- else if(!strcmp(params, "HitC_3", true)) Lib = "FIGHT_C";
- //
- else if(!strcmp(params, "FightD_1", true)) Lib = "FIGHT_D";
- else if(!strcmp(params, "FightD_2", true)) Lib = "FIGHT_D";
- else if(!strcmp(params, "FightD_3", true)) Lib = "FIGHT_D";
- else if(!strcmp(params, "FightD_block", true)) Lib = "FIGHT_D";
- else if(!strcmp(params, "FightD_G", true)) Lib = "FIGHT_D";
- else if(!strcmp(params, "FightD_IDLE", true)) Lib = "FIGHT_D";
- else if(!strcmp(params, "FightD_M", true)) Lib = "FIGHT_D";
- else if(!strcmp(params, "HitD_1", true)) Lib = "FIGHT_D";
- else if(!strcmp(params, "HitD_2", true)) Lib = "FIGHT_D";
- else if(!strcmp(params, "HitD_3", true)) Lib = "FIGHT_D";
- //
- else if(!strcmp(params, "FightKick", true)) Lib = "FIGHT_E";
- else if(!strcmp(params, "FightKick_B", true)) Lib = "FIGHT_E";
- else if(!strcmp(params, "Hit_fightkick", true)) Lib = "FIGHT_E";
- else if(!strcmp(params, "Hit_fightkick_B", true)) Lib = "FIGHT_E";
- //
- else if(!strcmp(params, "FIN_Climb_In", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_Cop1_ClimbOut2", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_Cop1_Loop", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_Cop1_Stomp", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_Hang_L", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_Hang_Loop", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_Hang_R", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_Hang_Slip", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_Jump_On", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_Land_Car", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_Land_Die", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_LegsUp", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_LegsUp_L", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_LegsUp_Loop", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_LegsUp_R", true)) Lib = "FINALE";
- else if(!strcmp(params, "FIN_Let_Go", true)) Lib = "FINALE";
- //
- else if(!strcmp(params, "FIN_Cop1_ClimbOut", true)) Lib = "FINALE2";
- else if(!strcmp(params, "FIN_Cop1_Fall", true)) Lib = "FINALE2";
- else if(!strcmp(params, "FIN_Cop1_Loop", true)) Lib = "FINALE2";
- else if(!strcmp(params, "FIN_Cop1_Shot", true)) Lib = "FINALE2";
- else if(!strcmp(params, "FIN_Cop1_Swing", true)) Lib = "FINALE2";
- else if(!strcmp(params, "FIN_Cop2_ClimbOut", true)) Lib = "FINALE2";
- else if(!strcmp(params, "FIN_Switch_P", true)) Lib = "FINALE2";
- else if(!strcmp(params, "FIN_Switch_S", true)) Lib = "FINALE2";
- //
- else if(!strcmp(params, "FLAME_fire", true)) Lib = "FLAME";
- //
- else if(!strcmp(params, "Flower_attack", true)) Lib = "FLowers";
- else if(!strcmp(params, "Flower_attack_M", true)) Lib = "FLowers";
- else if(!strcmp(params, "Flower_Hit", true)) Lib = "FLowers";
- //
- else if(!strcmp(params, "EAT_Burger", true)) Lib = "FOOD";
- else if(!strcmp(params, "EAT_Chicken", true)) Lib = "FOOD";
- else if(!strcmp(params, "EAT_Pizza", true)) Lib = "FOOD";
- else if(!strcmp(params, "EAT_Vomit_P", true)) Lib = "FOOD";
- else if(!strcmp(params, "EAT_Vomit_SK", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Dam_Bkw", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Dam_Fwd", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Dam_Left", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Dam_Right", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Die_Bkw", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Die_Fwd", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Die_Left", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Die_Right", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Sit_Eat1", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Sit_Eat2", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Sit_Eat3", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Sit_In", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Sit_In_L", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Sit_In_R", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Sit_Look", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Sit_Loop", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Sit_Out_180", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Sit_Out_L_180", true)) Lib = "FOOD";
- else if(!strcmp(params, "FF_Sit_Out_R_180", true)) Lib = "FOOD";
- else if(!strcmp(params, "SHP_Thank", true)) Lib = "FOOD";
- else if(!strcmp(params, "SHP_Tray_In", true)) Lib = "FOOD";
- else if(!strcmp(params, "SHP_Tray_Lift", true)) Lib = "FOOD";
- else if(!strcmp(params, "SHP_Tray_Lift_In", true)) Lib = "FOOD";
- else if(!strcmp(params, "SHP_Tray_Lift_Loop", true)) Lib = "FOOD";
- else if(!strcmp(params, "SHP_Tray_Lift_Out", true)) Lib = "FOOD";
- else if(!strcmp(params, "SHP_Tray_Out", true)) Lib = "FOOD";
- else if(!strcmp(params, "SHP_Tray_Pose", true)) Lib = "FOOD";
- else if(!strcmp(params, "SHP_Tray_Return", true)) Lib = "FOOD";
- //
- else if(!strcmp(params, "gym_barbell", true)) Lib = "Freeweights";
- else if(!strcmp(params, "gym_free_A", true)) Lib = "Freeweights";
- else if(!strcmp(params, "gym_free_B", true)) Lib = "Freeweights";
- else if(!strcmp(params, "gym_free_celebrate", true)) Lib = "Freeweights";
- else if(!strcmp(params, "gym_free_down", true)) Lib = "Freeweights";
- else if(!strcmp(params, "gym_free_loop", true)) Lib = "Freeweights";
- else if(!strcmp(params, "gym_free_pickup", true)) Lib = "Freeweights";
- else if(!strcmp(params, "gym_free_putdown", true)) Lib = "Freeweights";
- else if(!strcmp(params, "gym_free_up_smooth", true)) Lib = "Freeweights";
- //
- else if(!strcmp(params, "DEALER_DEAL", true)) Lib = "GANGS";
- else if(!strcmp(params, "DEALER_IDLE", true)) Lib = "GANGS";
- else if(!strcmp(params, "drnkbr_prtl", true)) Lib = "GANGS";
- else if(!strcmp(params, "drnkbr_prtl_F", true)) Lib = "GANGS";
- else if(!strcmp(params, "DRUGS_BUY", true)) Lib = "GANGS";
- else if(!strcmp(params, "hndshkaa", true)) Lib = "GANGS";
- else if(!strcmp(params, "hndshkba", true)) Lib = "GANGS";
- else if(!strcmp(params, "hndshkca", true)) Lib = "GANGS";
- else if(!strcmp(params, "hndshkcb", true)) Lib = "GANGS";
- else if(!strcmp(params, "hndshkda", true)) Lib = "GANGS";
- else if(!strcmp(params, "hndshkea", true)) Lib = "GANGS";
- else if(!strcmp(params, "hndshkfa", true)) Lib = "GANGS";
- else if(!strcmp(params, "hndshkfa_swt", true)) Lib = "GANGS";
- else if(!strcmp(params, "Invite_No", true)) Lib = "GANGS";
- else if(!strcmp(params, "Invite_Yes", true)) Lib = "GANGS";
- else if(!strcmp(params, "leanIDLE", true)) Lib = "GANGS";
- else if(!strcmp(params, "leanIN", true)) Lib = "GANGS";
- else if(!strcmp(params, "leanOUT", true)) Lib = "GANGS";
- else if(!strcmp(params, "prtial_gngtlkA", true)) Lib = "GANGS";
- else if(!strcmp(params, "prtial_gngtlkB", true)) Lib = "GANGS";
- else if(!strcmp(params, "prtial_gngtlkC", true)) Lib = "GANGS";
- else if(!strcmp(params, "prtial_gngtlkD", true)) Lib = "GANGS";
- else if(!strcmp(params, "prtial_gngtlkE", true)) Lib = "GANGS";
- else if(!strcmp(params, "prtial_gngtlkF", true)) Lib = "GANGS";
- else if(!strcmp(params, "prtial_gngtlkG", true)) Lib = "GANGS";
- else if(!strcmp(params, "prtial_gngtlkH", true)) Lib = "GANGS";
- else if(!strcmp(params, "prtial_hndshk_01", true)) Lib = "GANGS";
- else if(!strcmp(params, "prtial_hndshk_biz_01", true)) Lib = "GANGS";
- else if(!strcmp(params, "shake_cara", true)) Lib = "GANGS";
- else if(!strcmp(params, "shake_carK", true)) Lib = "GANGS";
- else if(!strcmp(params, "shake_carSH", true)) Lib = "GANGS";
- else if(!strcmp(params, "smkcig_prtl", true)) Lib = "GANGS";
- else if(!strcmp(params, "smkcig_prtl_F", true)) Lib = "GANGS";
- //
- else if(!strcmp(params, "gsign1", true)) Lib = "GHANDS";
- else if(!strcmp(params, "gsign1LH", true)) Lib = "GHANDS";
- else if(!strcmp(params, "gsign2", true)) Lib = "GHANDS";
- else if(!strcmp(params, "gsign2LH", true)) Lib = "GHANDS";
- else if(!strcmp(params, "gsign3", true)) Lib = "GHANDS";
- else if(!strcmp(params, "gsign3LH", true)) Lib = "GHANDS";
- else if(!strcmp(params, "gsign4", true)) Lib = "GHANDS";
- else if(!strcmp(params, "gsign4LH", true)) Lib = "GHANDS";
- else if(!strcmp(params, "gsign5", true)) Lib = "GHANDS";
- else if(!strcmp(params, "gsign5LH", true)) Lib = "GHANDS";
- else if(!strcmp(params, "LHGsign1", true)) Lib = "GHANDS";
- else if(!strcmp(params, "LHGsign2", true)) Lib = "GHANDS";
- else if(!strcmp(params, "LHGsign3", true)) Lib = "GHANDS";
- else if(!strcmp(params, "LHGsign4", true)) Lib = "GHANDS";
- else if(!strcmp(params, "LHGsign5", true)) Lib = "GHANDS";
- else if(!strcmp(params, "RHGsign1", true)) Lib = "GHANDS";
- else if(!strcmp(params, "RHGsign2", true)) Lib = "GHANDS";
- else if(!strcmp(params, "RHGsign3", true)) Lib = "GHANDS";
- else if(!strcmp(params, "RHGsign4", true)) Lib = "GHANDS";
- else if(!strcmp(params, "RHGsign5", true)) Lib = "GHANDS";
- //
- else if(!strcmp(params, "GDB_Car2_PLY", true)) Lib = "GHETTO_DB";
- else if(!strcmp(params, "GDB_Car2_SMO", true)) Lib = "GHETTO_DB";
- else if(!strcmp(params, "GDB_Car2_SWE", true)) Lib = "GHETTO_DB";
- else if(!strcmp(params, "GDB_Car_PLY", true)) Lib = "GHETTO_DB";
- else if(!strcmp(params, "GDB_Car_RYD", true)) Lib = "GHETTO_DB";
- else if(!strcmp(params, "GDB_Car_SMO", true)) Lib = "GHETTO_DB";
- else if(!strcmp(params, "GDB_Car_SWE", true)) Lib = "GHETTO_DB";
- //
- else if(!strcmp(params, "goggles_put_on", true)) Lib = "goggles";
- //
- else if(!strcmp(params, "graffiti_Chkout", true)) Lib = "GRAFFITI";
- else if(!strcmp(params, "spraycan_fire", true)) Lib = "GRAFFITI";
- //
- else if(!strcmp(params, "mrnF_loop", true)) Lib = "GRAVEYARD";
- else if(!strcmp(params, "mrnM_loop", true)) Lib = "GRAVEYARD";
- else if(!strcmp(params, "prst_loopa", true)) Lib = "GRAVEYARD";
- //
- else if(!strcmp(params, "WEAPON_start_throw", true)) Lib = "GRENADE";
- else if(!strcmp(params, "WEAPON_throw", true)) Lib = "GRENADE";
- else if(!strcmp(params, "WEAPON_throwu", true)) Lib = "GRENADE";
- //
- else if(!strcmp(params, "GYMshadowbox", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_bike_celebrate", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_bike_fast", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_bike_faster", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_bike_getoff", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_bike_geton", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_bike_pedal", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_bike_slow", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_bike_still", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_jog_falloff", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_shadowbox", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_tread_celebrate", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_tread_falloff", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_tread_getoff", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_tread_geton", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_tread_jog", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_tread_sprint", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_tread_tired", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_tread_walk", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "gym_walk_falloff", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "Pedals_fast", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "Pedals_med", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "Pedals_slow", true)) Lib = "GYMNASIUM";
- else if(!strcmp(params, "Pedals_still", true)) Lib = "GYMNASIUM";
- //
- else if(!strcmp(params, "BRB_Beard_01", true)) Lib = "HAIRCUTS";
- else if(!strcmp(params, "BRB_Buy", true)) Lib = "HAIRCUTS";
- else if(!strcmp(params, "BRB_Cut", true)) Lib = "HAIRCUTS";
- else if(!strcmp(params, "BRB_Cut_In", true)) Lib = "HAIRCUTS";
- else if(!strcmp(params, "BRB_Cut_Out", true)) Lib = "HAIRCUTS";
- else if(!strcmp(params, "BRB_Hair_01", true)) Lib = "HAIRCUTS";
- else if(!strcmp(params, "BRB_Hair_02", true)) Lib = "HAIRCUTS";
- else if(!strcmp(params, "BRB_In", true)) Lib = "HAIRCUTS";
- else if(!strcmp(params, "BRB_Loop", true)) Lib = "HAIRCUTS";
- else if(!strcmp(params, "BRB_Out", true)) Lib = "HAIRCUTS";
- else if(!strcmp(params, "BRB_Sit_In", true)) Lib = "HAIRCUTS";
- else if(!strcmp(params, "BRB_Sit_Loop", true)) Lib = "HAIRCUTS";
- else if(!strcmp(params, "BRB_Sit_Out", true)) Lib = "HAIRCUTS";
- //
- else if(!strcmp(params, "CAS_G2_GasKO", true)) Lib = "HEIST9";
- else if(!strcmp(params, "swt_wllpk_L", true)) Lib = "HEIST9";
- else if(!strcmp(params, "swt_wllpk_L_back", true)) Lib = "HEIST9";
- else if(!strcmp(params, "swt_wllpk_R", true)) Lib = "HEIST9";
- else if(!strcmp(params, "swt_wllpk_R_back", true)) Lib = "HEIST9";
- else if(!strcmp(params, "swt_wllshoot_in_L", true)) Lib = "HEIST9";
- else if(!strcmp(params, "swt_wllshoot_in_R", true)) Lib = "HEIST9";
- else if(!strcmp(params, "swt_wllshoot_out_L", true)) Lib = "HEIST9";
- else if(!strcmp(params, "swt_wllshoot_out_R", true)) Lib = "HEIST9";
- else if(!strcmp(params, "Use_SwipeCard", true)) Lib = "HEIST9";
- //
- else if(!strcmp(params, "BED_In_L", true)) Lib = "INT_HOUSE";
- else if(!strcmp(params, "BED_In_R", true)) Lib = "INT_HOUSE";
- else if(!strcmp(params, "BED_Loop_L", true)) Lib = "INT_HOUSE";
- else if(!strcmp(params, "BED_Loop_R", true)) Lib = "INT_HOUSE";
- else if(!strcmp(params, "BED_Out_L", true)) Lib = "INT_HOUSE";
- else if(!strcmp(params, "BED_Out_R", true)) Lib = "INT_HOUSE";
- else if(!strcmp(params, "LOU_In", true)) Lib = "INT_HOUSE";
- else if(!strcmp(params, "LOU_Loop", true)) Lib = "INT_HOUSE";
- else if(!strcmp(params, "LOU_Out", true)) Lib = "INT_HOUSE";
- else if(!strcmp(params, "wash_up", true)) Lib = "INT_HOUSE";
- //
- else if(!strcmp(params, "FF_Dam_Fwd", true)) Lib = "INT_OFFICE";
- else if(!strcmp(params, "OFF_Sit_2Idle_180", true)) Lib = "INT_OFFICE";
- else if(!strcmp(params, "OFF_Sit_Bored_Loop", true)) Lib = "INT_OFFICE";
- else if(!strcmp(params, "OFF_Sit_Crash", true)) Lib = "INT_OFFICE";
- else if(!strcmp(params, "OFF_Sit_Drink", true)) Lib = "INT_OFFICE";
- else if(!strcmp(params, "OFF_Sit_Idle_Loop", true)) Lib = "INT_OFFICE";
- else if(!strcmp(params, "OFF_Sit_In", true)) Lib = "INT_OFFICE";
- else if(!strcmp(params, "OFF_Sit_Read", true)) Lib = "INT_OFFICE";
- else if(!strcmp(params, "OFF_Sit_Type_Loop", true)) Lib = "INT_OFFICE";
- else if(!strcmp(params, "OFF_Sit_Watch", true)) Lib = "INT_OFFICE";
- //
- else if(!strcmp(params, "shop_cashier", true)) Lib = "INT_SHOP";
- else if(!strcmp(params, "shop_in", true)) Lib = "INT_SHOP";
- else if(!strcmp(params, "shop_lookA", true)) Lib = "INT_SHOP";
- else if(!strcmp(params, "shop_lookB", true)) Lib = "INT_SHOP";
- else if(!strcmp(params, "shop_loop", true)) Lib = "INT_SHOP";
- else if(!strcmp(params, "shop_out", true)) Lib = "INT_SHOP";
- else if(!strcmp(params, "shop_pay", true)) Lib = "INT_SHOP";
- else if(!strcmp(params, "shop_shelf", true)) Lib = "INT_SHOP";
- //
- else if(!strcmp(params, "girl_01", true)) Lib = "JST_BUISNESS";
- else if(!strcmp(params, "girl_02", true)) Lib = "JST_BUISNESS";
- else if(!strcmp(params, "player_01", true)) Lib = "JST_BUISNESS";
- else if(!strcmp(params, "smoke_01", true)) Lib = "JST_BUISNESS";
- //
- else if(!strcmp(params, "KART_getin_LHS", true)) Lib = "KART";
- else if(!strcmp(params, "KART_getin_RHS", true)) Lib = "KART";
- else if(!strcmp(params, "KART_getout_LHS", true)) Lib = "KART";
- else if(!strcmp(params, "KART_getout_RHS", true)) Lib = "KART";
- //
- else if(!strcmp(params, "BD_GF_Wave", true)) Lib = "KISSING";
- else if(!strcmp(params, "gfwave2", true)) Lib = "KISSING";
- else if(!strcmp(params, "GF_CarArgue_01", true)) Lib = "KISSING";
- else if(!strcmp(params, "GF_CarArgue_02", true)) Lib = "KISSING";
- else if(!strcmp(params, "GF_CarSpot", true)) Lib = "KISSING";
- else if(!strcmp(params, "GF_StreetArgue_01", true)) Lib = "KISSING";
- else if(!strcmp(params, "GF_StreetArgue_02", true)) Lib = "KISSING";
- else if(!strcmp(params, "gift_get", true)) Lib = "KISSING";
- else if(!strcmp(params, "gift_give", true)) Lib = "KISSING";
- else if(!strcmp(params, "Grlfrd_Kiss_01", true)) Lib = "KISSING";
- else if(!strcmp(params, "Grlfrd_Kiss_02", true)) Lib = "KISSING";
- else if(!strcmp(params, "Grlfrd_Kiss_03", true)) Lib = "KISSING";
- else if(!strcmp(params, "Playa_Kiss_01", true)) Lib = "KISSING";
- else if(!strcmp(params, "Playa_Kiss_02", true)) Lib = "KISSING";
- else if(!strcmp(params, "Playa_Kiss_03", true)) Lib = "KISSING";
- //
- else if(!strcmp(params, "KILL_Knife_Ped_Damage", true)) Lib = "KNIFE";
- else if(!strcmp(params, "KILL_Knife_Ped_Die", true)) Lib = "KNIFE";
- else if(!strcmp(params, "KILL_Knife_Player", true)) Lib = "KNIFE";
- else if(!strcmp(params, "KILL_Partial", true)) Lib = "KNIFE";
- else if(!strcmp(params, "knife_1", true)) Lib = "KNIFE";
- else if(!strcmp(params, "knife_2", true)) Lib = "KNIFE";
- else if(!strcmp(params, "knife_3", true)) Lib = "KNIFE";
- else if(!strcmp(params, "Knife_4", true)) Lib = "KNIFE";
- else if(!strcmp(params, "knife_block", true)) Lib = "KNIFE";
- else if(!strcmp(params, "Knife_G", true)) Lib = "KNIFE";
- else if(!strcmp(params, "knife_hit_1", true)) Lib = "KNIFE";
- else if(!strcmp(params, "knife_hit_2", true)) Lib = "KNIFE";
- else if(!strcmp(params, "knife_hit_3", true)) Lib = "KNIFE";
- else if(!strcmp(params, "knife_IDLE", true)) Lib = "KNIFE";
- else if(!strcmp(params, "knife_part", true)) Lib = "KNIFE";
- else if(!strcmp(params, "WEAPON_knifeidle", true)) Lib = "KNIFE";
- //
- else if(!strcmp(params, "LAPDAN_D", true)) Lib = "LAPDAN1";
- else if(!strcmp(params, "LAPDAN_P", true)) Lib = "LAPDAN1";
- //
- else if(!strcmp(params, "LAPDAN_D", true)) Lib = "LAPDAN2";
- else if(!strcmp(params, "LAPDAN_P", true)) Lib = "LAPDAN2";
- //
- else if(!strcmp(params, "LAPDAN_D", true)) Lib = "LAPDAN3";
- else if(!strcmp(params, "LAPDAN_P", true)) Lib = "LAPDAN3";
- //
- else if(!strcmp(params, "F_smklean_loop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_bdbnce", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_hair", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_hurry", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_idleloop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_idle_to_l0", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l0_bnce", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l0_loop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l0_to_l1", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l12_to_l0", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l1_bnce", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l1_loop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l1_to_l2", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l2_bnce", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l2_loop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l2_to_l3", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l345_to_l1", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l3_bnce", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l3_loop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l3_to_l4", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l4_bnce", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l4_loop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l4_to_l5", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l5_bnce", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "lrgirl_l5_loop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "M_smklean_loop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "M_smkstnd_loop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "prtial_gngtlkB", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "prtial_gngtlkC", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "prtial_gngtlkD", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "prtial_gngtlkE", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "prtial_gngtlkF", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "prtial_gngtlkG", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "prtial_gngtlkH", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "RAP_A_Loop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "RAP_B_Loop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "RAP_C_Loop", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "Sit_relaxed", true)) Lib = "LOWRIDER";
- else if(!strcmp(params, "Tap_hand", true)) Lib = "LOWRIDER";
- //
- else if(!strcmp(params, "Carhit_Hangon", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "Carhit_Tumble", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "donutdrop", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "Fen_Choppa_L1", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "Fen_Choppa_L2", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "Fen_Choppa_L3", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "Fen_Choppa_R1", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "Fen_Choppa_R2", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "Fen_Choppa_R3", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "Hangon_Stun_loop", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "Hangon_Stun_Turn", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_BIKE_2_HANG", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_BIKE_Jmp_BL", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_BIKE_Jmp_F", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_BIKE_Lnd_BL", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_BIKE_Lnd_Die_BL", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_BIKE_Lnd_Die_F", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_BIKE_Lnd_F", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_BIKE_Lnd_Roll", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_BIKE_Lnd_Roll_F", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_BIKE_Punch", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_BIKE_Punch_F", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_BIKE_Shot_F", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_HANG_Lnd_Roll", true)) Lib = "MD_CHASE";
- else if(!strcmp(params, "MD_HANG_Loop", true)) Lib = "MD_CHASE";
- //
- else if(!strcmp(params, "END_SC1_PLY", true)) Lib = "MD_END";
- else if(!strcmp(params, "END_SC1_RYD", true)) Lib = "MD_END";
- else if(!strcmp(params, "END_SC1_SMO", true)) Lib = "MD_END";
- else if(!strcmp(params, "END_SC1_SWE", true)) Lib = "MD_END";
- else if(!strcmp(params, "END_SC2_PLY", true)) Lib = "MD_END";
- else if(!strcmp(params, "END_SC2_RYD", true)) Lib = "MD_END";
- else if(!strcmp(params, "END_SC2_SMO", true)) Lib = "MD_END";
- else if(!strcmp(params, "END_SC2_SWE", true)) Lib = "MD_END";
- //
- else if(!strcmp(params, "CPR", true)) Lib = "MEDIC";
- //
- else if(!strcmp(params, "bitchslap", true)) Lib = "MISC";
- else if(!strcmp(params, "BMX_celebrate", true)) Lib = "MISC";
- else if(!strcmp(params, "BMX_comeon", true)) Lib = "MISC";
- else if(!strcmp(params, "bmx_idleloop_01", true)) Lib = "MISC";
- else if(!strcmp(params, "bmx_idleloop_02", true)) Lib = "MISC";
- else if(!strcmp(params, "bmx_talkleft_in", true)) Lib = "MISC";
- else if(!strcmp(params, "bmx_talkleft_loop", true)) Lib = "MISC";
- else if(!strcmp(params, "bmx_talkleft_out", true)) Lib = "MISC";
- else if(!strcmp(params, "bmx_talkright_in", true)) Lib = "MISC";
- else if(!strcmp(params, "bmx_talkright_loop", true)) Lib = "MISC";
- else if(!strcmp(params, "bmx_talkright_out", true)) Lib = "MISC";
- else if(!strcmp(params, "bng_wndw", true)) Lib = "MISC";
- else if(!strcmp(params, "bng_wndw_02", true)) Lib = "MISC";
- else if(!strcmp(params, "Case_pickup", true)) Lib = "MISC";
- else if(!strcmp(params, "door_jet", true)) Lib = "MISC";
- else if(!strcmp(params, "GRAB_L", true)) Lib = "MISC";
- else if(!strcmp(params, "GRAB_R", true)) Lib = "MISC";
- else if(!strcmp(params, "Hiker_Pose", true)) Lib = "MISC";
- else if(!strcmp(params, "Hiker_Pose_L", true)) Lib = "MISC";
- else if(!strcmp(params, "Idle_Chat_02", true)) Lib = "MISC";
- else if(!strcmp(params, "KAT_Throw_K", true)) Lib = "MISC";
- else if(!strcmp(params, "KAT_Throw_O", true)) Lib = "MISC";
- else if(!strcmp(params, "KAT_Throw_P", true)) Lib = "MISC";
- else if(!strcmp(params, "PASS_Rifle_O", true)) Lib = "MISC";
- else if(!strcmp(params, "PASS_Rifle_Ped", true)) Lib = "MISC";
- else if(!strcmp(params, "PASS_Rifle_Ply", true)) Lib = "MISC";
- else if(!strcmp(params, "pickup_box", true)) Lib = "MISC";
- else if(!strcmp(params, "Plane_door", true)) Lib = "MISC";
- else if(!strcmp(params, "Plane_exit", true)) Lib = "MISC";
- else if(!strcmp(params, "Plane_hijack", true)) Lib = "MISC";
- else if(!strcmp(params, "Plunger_01", true)) Lib = "MISC";
- else if(!strcmp(params, "Plyrlean_loop", true)) Lib = "MISC";
- else if(!strcmp(params, "plyr_shkhead", true)) Lib = "MISC";
- else if(!strcmp(params, "Run_Dive", true)) Lib = "MISC";
- else if(!strcmp(params, "Scratchballs_01", true)) Lib = "MISC";
- else if(!strcmp(params, "SEAT_LR", true)) Lib = "MISC";
- else if(!strcmp(params, "Seat_talk_01", true)) Lib = "MISC";
- else if(!strcmp(params, "Seat_talk_02", true)) Lib = "MISC";
- else if(!strcmp(params, "SEAT_watch", true)) Lib = "MISC";
- else if(!strcmp(params, "smalplane_door", true)) Lib = "MISC";
- else if(!strcmp(params, "smlplane_door", true)) Lib = "MISC";
- //
- else if(!strcmp(params, "MTB_back", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_bunnyhop", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_drivebyFT", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_driveby_LHS", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_driveby_RHS", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_fwd", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_getoffBACK", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_getoffLHS", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_getoffRHS", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_jumponL", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_jumponR", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_Left", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_pedal", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_pushes", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_Ride", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_Right", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_sprint", true)) Lib = "MTB";
- else if(!strcmp(params, "MTB_still", true)) Lib = "MTB";
- //
- else if(!strcmp(params, "MscleWalkst_armed", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "MscleWalkst_Csaw", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "Mscle_rckt_run", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "Mscle_rckt_walkst", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "Mscle_run_Csaw", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "MuscleIdle", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "MuscleIdle_armed", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "MuscleIdle_Csaw", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "MuscleIdle_rocket", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "MuscleRun", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "MuscleRun_armed", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "MuscleSprint", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "MuscleWalk", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "MuscleWalkstart", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "MuscleWalk_armed", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "Musclewalk_Csaw", true)) Lib = "MUSCULAR";
- else if(!strcmp(params, "Musclewalk_rocket", true)) Lib = "MUSCULAR";
- //
- else if(!strcmp(params, "NEVADA_getin", true)) Lib = "NEVADA";
- else if(!strcmp(params, "NEVADA_getout", true)) Lib = "NEVADA";
- //
- else if(!strcmp(params, "lkaround_in", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "lkaround_loop", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "lkaround_out", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "lkup_in", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "lkup_loop", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "lkup_out", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "lkup_point", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "panic_cower", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "panic_hide", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "panic_in", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "panic_loop", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "panic_out", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "panic_point", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "panic_shout", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "Pointup_in", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "Pointup_loop", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "Pointup_out", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "Pointup_shout", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "point_in", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "point_loop", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "point_out", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "shout_01", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "shout_02", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "shout_in", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "shout_loop", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "shout_out", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "wave_in", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "wave_loop", true)) Lib = "ON_LOOKERS";
- else if(!strcmp(params, "wave_out", true)) Lib = "ON_LOOKERS";
- //
- else if(!strcmp(params, "betslp_in", true)) Lib = "OTB";
- else if(!strcmp(params, "betslp_lkabt", true)) Lib = "OTB";
- else if(!strcmp(params, "betslp_loop", true)) Lib = "OTB";
- else if(!strcmp(params, "betslp_out", true)) Lib = "OTB";
- else if(!strcmp(params, "betslp_tnk", true)) Lib = "OTB";
- else if(!strcmp(params, "wtchrace_cmon", true)) Lib = "OTB";
- else if(!strcmp(params, "wtchrace_in", true)) Lib = "OTB";
- else if(!strcmp(params, "wtchrace_loop", true)) Lib = "OTB";
- else if(!strcmp(params, "wtchrace_lose", true)) Lib = "OTB";
- else if(!strcmp(params, "wtchrace_out", true)) Lib = "OTB";
- else if(!strcmp(params, "wtchrace_win", true)) Lib = "OTB";
- //
- else if(!strcmp(params, "FALL_skyDive", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "FALL_SkyDive_Accel", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "FALL_skyDive_DIE", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "FALL_SkyDive_L", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "FALL_SkyDive_R", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_decel", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_decel_O", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_float", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_float_O", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_Land", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_Land_O", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_Land_Water", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_Land_Water_O", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_open", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_open_O", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_Rip_Land_O", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_Rip_Loop_O", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_Rip_O", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_steerL", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_steerL_O", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_steerR", true)) Lib = "PARACHUTE";
- else if(!strcmp(params, "PARA_steerR_O", true)) Lib = "PARACHUTE";
- //
- else if(!strcmp(params, "Tai_Chi_in", true)) Lib = "PARK";
- else if(!strcmp(params, "Tai_Chi_Loop", true)) Lib = "PARK";
- else if(!strcmp(params, "Tai_Chi_Out", true)) Lib = "PARK";
- //
- else if(!strcmp(params, "Piss_in", true)) Lib = "PAULNMAC";
- else if(!strcmp(params, "Piss_loop", true)) Lib = "PAULNMAC";
- else if(!strcmp(params, "Piss_out", true)) Lib = "PAULNMAC";
- else if(!strcmp(params, "PnM_Argue1_A", true)) Lib = "PAULNMAC";
- else if(!strcmp(params, "PnM_Argue1_B", true)) Lib = "PAULNMAC";
- else if(!strcmp(params, "PnM_Argue2_A", true)) Lib = "PAULNMAC";
- else if(!strcmp(params, "PnM_Argue2_B", true)) Lib = "PAULNMAC";
- else if(!strcmp(params, "PnM_Loop_A", true)) Lib = "PAULNMAC";
- else if(!strcmp(params, "PnM_Loop_B", true)) Lib = "PAULNMAC";
- else if(!strcmp(params, "wank_in", true)) Lib = "PAULNMAC";
- else if(!strcmp(params, "wank_loop", true)) Lib = "PAULNMAC";
- else if(!strcmp(params, "wank_out", true)) Lib = "PAULNMAC";
- //
- else if(!strcmp(params, "abseil", true)) Lib = "ped";
- else if(!strcmp(params, "ARRESTgun", true)) Lib = "ped";
- else if(!strcmp(params, "ATM", true)) Lib = "ped";
- else if(!strcmp(params, "BIKE_elbowL", true)) Lib = "ped";
- else if(!strcmp(params, "BIKE_elbowR", true)) Lib = "ped";
- else if(!strcmp(params, "BIKE_fallR", true)) Lib = "ped";
- else if(!strcmp(params, "BIKE_fall_off", true)) Lib = "ped";
- else if(!strcmp(params, "BIKE_pickupL", true)) Lib = "ped";
- else if(!strcmp(params, "BIKE_pickupR", true)) Lib = "ped";
- else if(!strcmp(params, "BIKE_pullupL", true)) Lib = "ped";
- else if(!strcmp(params, "BIKE_pullupR", true)) Lib = "ped";
- else if(!strcmp(params, "bomber", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_alignHI_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_alignHI_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_align_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_align_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_closedoorL_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_closedoorL_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_closedoor_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_closedoor_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_close_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_close_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_crawloutRHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_dead_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_dead_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_doorlocked_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_doorlocked_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_fallout_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_fallout_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_getinL_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_getinL_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_getin_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_getin_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_getoutL_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_getoutL_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_getout_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_getout_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "car_hookertalk", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_jackedLHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_jackedRHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_jumpin_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_LB", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_LB_pro", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_LB_weak", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_Ljacked", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_LjackedRHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_Lshuffle_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_Lsit", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_open_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_open_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_pulloutL_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_pulloutL_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_pullout_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_pullout_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_Qjacked", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_rolldoor", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_rolldoorLO", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_rollout_LHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_rollout_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_shuffle_RHS", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_sit", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_sitp", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_sitpLO", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_sit_pro", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_sit_weak", true)) Lib = "ped";
- else if(!strcmp(params, "CAR_tune_radio", true)) Lib = "ped";
- else if(!strcmp(params, "CLIMB_idle", true)) Lib = "ped";
- else if(!strcmp(params, "CLIMB_jump", true)) Lib = "ped";
- else if(!strcmp(params, "CLIMB_jump2fall", true)) Lib = "ped";
- else if(!strcmp(params, "CLIMB_jump_B", true)) Lib = "ped";
- else if(!strcmp(params, "CLIMB_Pull", true)) Lib = "ped";
- else if(!strcmp(params, "CLIMB_Stand", true)) Lib = "ped";
- else if(!strcmp(params, "CLIMB_Stand_finish", true)) Lib = "ped";
- else if(!strcmp(params, "cower", true)) Lib = "ped";
- else if(!strcmp(params, "Crouch_Roll_L", true)) Lib = "ped";
- else if(!strcmp(params, "Crouch_Roll_R", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_armL_frmBK", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_armL_frmFT", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_armL_frmLT", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_armR_frmBK", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_armR_frmFT", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_armR_frmRT", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_LegL_frmBK", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_LegL_frmFT", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_LegL_frmLT", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_LegR_frmBK", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_LegR_frmFT", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_LegR_frmRT", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_stomach_frmBK", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_stomach_frmFT", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_stomach_frmLT", true)) Lib = "ped";
- else if(!strcmp(params, "DAM_stomach_frmRT", true)) Lib = "ped";
- else if(!strcmp(params, "DOOR_LHinge_O", true)) Lib = "ped";
- else if(!strcmp(params, "DOOR_RHinge_O", true)) Lib = "ped";
- else if(!strcmp(params, "DrivebyL_L", true)) Lib = "ped";
- else if(!strcmp(params, "DrivebyL_R", true)) Lib = "ped";
- else if(!strcmp(params, "Driveby_L", true)) Lib = "ped";
- else if(!strcmp(params, "Driveby_R", true)) Lib = "ped";
- else if(!strcmp(params, "DRIVE_BOAT", true)) Lib = "ped";
- else if(!strcmp(params, "DRIVE_BOAT_back", true)) Lib = "ped";
- else if(!strcmp(params, "DRIVE_BOAT_L", true)) Lib = "ped";
- else if(!strcmp(params, "DRIVE_BOAT_R", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_L", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_LO_l", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_LO_R", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_L_pro", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_L_pro_slow", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_L_slow", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_L_weak", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_L_weak_slow", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_R", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_R_pro", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_R_pro_slow", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_R_slow", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_R_weak", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_R_weak_slow", true)) Lib = "ped";
- else if(!strcmp(params, "Drive_truck", true)) Lib = "ped";
- else if(!strcmp(params, "DRIVE_truck_back", true)) Lib = "ped";
- else if(!strcmp(params, "DRIVE_truck_L", true)) Lib = "ped";
- else if(!strcmp(params, "DRIVE_truck_R", true)) Lib = "ped";
- else if(!strcmp(params, "Drown", true)) Lib = "ped";
- else if(!strcmp(params, "DUCK_cower", true)) Lib = "ped";
- else if(!strcmp(params, "endchat_01", true)) Lib = "ped";
- else if(!strcmp(params, "endchat_02", true)) Lib = "ped";
- else if(!strcmp(params, "endchat_03", true)) Lib = "ped";
- else if(!strcmp(params, "EV_dive", true)) Lib = "ped";
- else if(!strcmp(params, "EV_step", true)) Lib = "ped";
- else if(!strcmp(params, "facanger", true)) Lib = "ped";
- else if(!strcmp(params, "facgum", true)) Lib = "ped";
- else if(!strcmp(params, "facsurp", true)) Lib = "ped";
- else if(!strcmp(params, "facsurpm", true)) Lib = "ped";
- else if(!strcmp(params, "factalk", true)) Lib = "ped";
- else if(!strcmp(params, "facurios", true)) Lib = "ped";
- else if(!strcmp(params, "FALL_back", true)) Lib = "ped";
- else if(!strcmp(params, "FALL_collapse", true)) Lib = "ped";
- else if(!strcmp(params, "FALL_fall", true)) Lib = "ped";
- else if(!strcmp(params, "FALL_front", true)) Lib = "ped";
- else if(!strcmp(params, "FALL_glide", true)) Lib = "ped";
- else if(!strcmp(params, "FALL_land", true)) Lib = "ped";
- else if(!strcmp(params, "FALL_skyDive", true)) Lib = "ped";
- else if(!strcmp(params, "Fight2Idle", true)) Lib = "ped";
- else if(!strcmp(params, "FightA_1", true)) Lib = "ped";
- else if(!strcmp(params, "FightA_2", true)) Lib = "ped";
- else if(!strcmp(params, "FightA_3", true)) Lib = "ped";
- else if(!strcmp(params, "FightA_block", true)) Lib = "ped";
- else if(!strcmp(params, "FightA_G", true)) Lib = "ped";
- else if(!strcmp(params, "FightA_M", true)) Lib = "ped";
- else if(!strcmp(params, "FIGHTIDLE", true)) Lib = "ped";
- else if(!strcmp(params, "FightShB", true)) Lib = "ped";
- else if(!strcmp(params, "FightShF", true)) Lib = "ped";
- else if(!strcmp(params, "FightSh_BWD", true)) Lib = "ped";
- else if(!strcmp(params, "FightSh_FWD", true)) Lib = "ped";
- else if(!strcmp(params, "FightSh_Left", true)) Lib = "ped";
- else if(!strcmp(params, "FightSh_Right", true)) Lib = "ped";
- else if(!strcmp(params, "flee_lkaround_01", true)) Lib = "ped";
- else if(!strcmp(params, "FLOOR_hit", true)) Lib = "ped";
- else if(!strcmp(params, "FLOOR_hit_f", true)) Lib = "ped";
- else if(!strcmp(params, "fucku", true)) Lib = "ped";
- else if(!strcmp(params, "gang_gunstand", true)) Lib = "ped";
- else if(!strcmp(params, "gas_cwr", true)) Lib = "ped";
- else if(!strcmp(params, "getup", true)) Lib = "ped";
- else if(!strcmp(params, "getup_front", true)) Lib = "ped";
- else if(!strcmp(params, "gum_eat", true)) Lib = "ped";
- else if(!strcmp(params, "GunCrouchBwd", true)) Lib = "ped";
- else if(!strcmp(params, "GunCrouchFwd", true)) Lib = "ped";
- else if(!strcmp(params, "GunMove_BWD", true)) Lib = "ped";
- else if(!strcmp(params, "GunMove_FWD", true)) Lib = "ped";
- else if(!strcmp(params, "GunMove_L", true)) Lib = "ped";
- else if(!strcmp(params, "GunMove_R", true)) Lib = "ped";
- else if(!strcmp(params, "Gun_2_IDLE", true)) Lib = "ped";
- else if(!strcmp(params, "GUN_BUTT", true)) Lib = "ped";
- else if(!strcmp(params, "GUN_BUTT_crouch", true)) Lib = "ped";
- else if(!strcmp(params, "Gun_stand", true)) Lib = "ped";
- else if(!strcmp(params, "handscower", true)) Lib = "ped";
- else if(!strcmp(params, "handsup", true)) Lib = "ped";
- else if(!strcmp(params, "HitA_1", true)) Lib = "ped";
- else if(!strcmp(params, "HitA_2", true)) Lib = "ped";
- else if(!strcmp(params, "HitA_3", true)) Lib = "ped";
- else if(!strcmp(params, "HIT_back", true)) Lib = "ped";
- else if(!strcmp(params, "HIT_behind", true)) Lib = "ped";
- else if(!strcmp(params, "HIT_front", true)) Lib = "ped";
- else if(!strcmp(params, "HIT_GUN_BUTT", true)) Lib = "ped";
- else if(!strcmp(params, "HIT_L", true)) Lib = "ped";
- else if(!strcmp(params, "HIT_R", true)) Lib = "ped";
- else if(!strcmp(params, "HIT_walk", true)) Lib = "ped";
- else if(!strcmp(params, "HIT_wall", true)) Lib = "ped";
- else if(!strcmp(params, "Idlestance_fat", true)) Lib = "ped";
- else if(!strcmp(params, "idlestance_old", true)) Lib = "ped";
- else if(!strcmp(params, "IDLE_armed", true)) Lib = "ped";
- else if(!strcmp(params, "IDLE_chat", true)) Lib = "ped";
- else if(!strcmp(params, "IDLE_csaw", true)) Lib = "ped";
- else if(!strcmp(params, "Idle_Gang1", true)) Lib = "ped";
- else if(!strcmp(params, "IDLE_HBHB", true)) Lib = "ped";
- else if(!strcmp(params, "IDLE_ROCKET", true)) Lib = "ped";
- else if(!strcmp(params, "IDLE_stance", true)) Lib = "ped";
- else if(!strcmp(params, "IDLE_taxi", true)) Lib = "ped";
- else if(!strcmp(params, "IDLE_tired", true)) Lib = "ped";
- else if(!strcmp(params, "Jetpack_Idle", true)) Lib = "ped";
- else if(!strcmp(params, "JOG_femaleA", true)) Lib = "ped";
- else if(!strcmp(params, "JOG_maleA", true)) Lib = "ped";
- else if(!strcmp(params, "JUMP_glide", true)) Lib = "ped";
- else if(!strcmp(params, "JUMP_land", true)) Lib = "ped";
- else if(!strcmp(params, "JUMP_launch", true)) Lib = "ped";
- else if(!strcmp(params, "JUMP_launch_R", true)) Lib = "ped";
- else if(!strcmp(params, "KART_drive", true)) Lib = "ped";
- else if(!strcmp(params, "KART_L", true)) Lib = "ped";
- else if(!strcmp(params, "KART_LB", true)) Lib = "ped";
- else if(!strcmp(params, "KART_R", true)) Lib = "ped";
- else if(!strcmp(params, "KD_left", true)) Lib = "ped";
- else if(!strcmp(params, "KD_right", true)) Lib = "ped";
- else if(!strcmp(params, "KO_shot_face", true)) Lib = "ped";
- else if(!strcmp(params, "KO_shot_front", true)) Lib = "ped";
- else if(!strcmp(params, "KO_shot_stom", true)) Lib = "ped";
- else if(!strcmp(params, "KO_skid_back", true)) Lib = "ped";
- else if(!strcmp(params, "KO_skid_front", true)) Lib = "ped";
- else if(!strcmp(params, "KO_spin_L", true)) Lib = "ped";
- else if(!strcmp(params, "KO_spin_R", true)) Lib = "ped";
- else if(!strcmp(params, "pass_Smoke_in_car", true)) Lib = "ped";
- else if(!strcmp(params, "phone_in", true)) Lib = "ped";
- else if(!strcmp(params, "phone_out", true)) Lib = "ped";
- else if(!strcmp(params, "phone_talk", true)) Lib = "ped";
- else if(!strcmp(params, "Player_Sneak", true)) Lib = "ped";
- else if(!strcmp(params, "Player_Sneak_walkstart", true)) Lib = "ped";
- else if(!strcmp(params, "roadcross", true)) Lib = "ped";
- else if(!strcmp(params, "roadcross_female", true)) Lib = "ped";
- else if(!strcmp(params, "roadcross_gang", true)) Lib = "ped";
- else if(!strcmp(params, "roadcross_old", true)) Lib = "ped";
- else if(!strcmp(params, "run_1armed", true)) Lib = "ped";
- else if(!strcmp(params, "run_armed", true)) Lib = "ped";
- else if(!strcmp(params, "run_civi", true)) Lib = "ped";
- else if(!strcmp(params, "run_csaw", true)) Lib = "ped";
- else if(!strcmp(params, "run_fat", true)) Lib = "ped";
- else if(!strcmp(params, "run_fatold", true)) Lib = "ped";
- else if(!strcmp(params, "run_gang1", true)) Lib = "ped";
- else if(!strcmp(params, "run_left", true)) Lib = "ped";
- else if(!strcmp(params, "run_old", true)) Lib = "ped";
- else if(!strcmp(params, "run_player", true)) Lib = "ped";
- else if(!strcmp(params, "run_right", true)) Lib = "ped";
- else if(!strcmp(params, "run_rocket", true)) Lib = "ped";
- else if(!strcmp(params, "Run_stop", true)) Lib = "ped";
- else if(!strcmp(params, "Run_stopR", true)) Lib = "ped";
- else if(!strcmp(params, "Run_Wuzi", true)) Lib = "ped";
- else if(!strcmp(params, "SEAT_down", true)) Lib = "ped";
- else if(!strcmp(params, "SEAT_idle", true)) Lib = "ped";
- else if(!strcmp(params, "SEAT_up", true)) Lib = "ped";
- else if(!strcmp(params, "SHOT_leftP", true)) Lib = "ped";
- else if(!strcmp(params, "SHOT_partial", true)) Lib = "ped";
- else if(!strcmp(params, "SHOT_partial_B", true)) Lib = "ped";
- else if(!strcmp(params, "SHOT_rightP", true)) Lib = "ped";
- else if(!strcmp(params, "Shove_Partial", true)) Lib = "ped";
- else if(!strcmp(params, "Smoke_in_car", true)) Lib = "ped";
- else if(!strcmp(params, "sprint_civi", true)) Lib = "ped";
- else if(!strcmp(params, "sprint_panic", true)) Lib = "ped";
- else if(!strcmp(params, "Sprint_Wuzi", true)) Lib = "ped";
- else if(!strcmp(params, "swat_run", true)) Lib = "ped";
- else if(!strcmp(params, "Swim_Tread", true)) Lib = "ped";
- else if(!strcmp(params, "Tap_hand", true)) Lib = "ped";
- else if(!strcmp(params, "Tap_handP", true)) Lib = "ped";
- else if(!strcmp(params, "turn_180", true)) Lib = "ped";
- else if(!strcmp(params, "Turn_L", true)) Lib = "ped";
- else if(!strcmp(params, "Turn_R", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_armed", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_civi", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_csaw", true)) Lib = "ped";
- else if(!strcmp(params, "Walk_DoorPartial", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_drunk", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_fat", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_fatold", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_gang1", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_gang2", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_old", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_player", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_rocket", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_shuffle", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_start", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_start_armed", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_start_csaw", true)) Lib = "ped";
- else if(!strcmp(params, "WALK_start_rocket", true)) Lib = "ped";
- else if(!strcmp(params, "Walk_Wuzi", true)) Lib = "ped";
- else if(!strcmp(params, "WEAPON_crouch", true)) Lib = "ped";
- else if(!strcmp(params, "woman_idlestance", true)) Lib = "ped";
- else if(!strcmp(params, "woman_run", true)) Lib = "ped";
- else if(!strcmp(params, "WOMAN_runbusy", true)) Lib = "ped";
- else if(!strcmp(params, "WOMAN_runfatold", true)) Lib = "ped";
- else if(!strcmp(params, "woman_runpanic", true)) Lib = "ped";
- else if(!strcmp(params, "WOMAN_runsexy", true)) Lib = "ped";
- else if(!strcmp(params, "WOMAN_walkbusy", true)) Lib = "ped";
- else if(!strcmp(params, "WOMAN_walkfatold", true)) Lib = "ped";
- else if(!strcmp(params, "WOMAN_walknorm", true)) Lib = "ped";
- else if(!strcmp(params, "WOMAN_walkold", true)) Lib = "ped";
- else if(!strcmp(params, "WOMAN_walkpro", true)) Lib = "ped";
- else if(!strcmp(params, "WOMAN_walksexy", true)) Lib = "ped";
- else if(!strcmp(params, "WOMAN_walkshop", true)) Lib = "ped";
- else if(!strcmp(params, "XPRESSscratch", true)) Lib = "ped";
- //
- else if(!strcmp(params, "Plyr_DrivebyBwd", true)) Lib = "PLAYER_DVBYS";
- else if(!strcmp(params, "Plyr_DrivebyFwd", true)) Lib = "PLAYER_DVBYS";
- else if(!strcmp(params, "Plyr_DrivebyLHS", true)) Lib = "PLAYER_DVBYS";
- else if(!strcmp(params, "Plyr_DrivebyRHS", true)) Lib = "PLAYER_DVBYS";
- //
- else if(!strcmp(params, "shift", true)) Lib = "PLAYIDLES";
- else if(!strcmp(params, "shldr", true)) Lib = "PLAYIDLES";
- else if(!strcmp(params, "stretch", true)) Lib = "PLAYIDLES";
- else if(!strcmp(params, "strleg", true)) Lib = "PLAYIDLES";
- else if(!strcmp(params, "time", true)) Lib = "PLAYIDLES";
- //
- else if(!strcmp(params, "CopTraf_Away", true)) Lib = "POLICE";
- else if(!strcmp(params, "CopTraf_Come", true)) Lib = "POLICE";
- else if(!strcmp(params, "CopTraf_Left", true)) Lib = "POLICE";
- else if(!strcmp(params, "CopTraf_Stop", true)) Lib = "POLICE";
- else if(!strcmp(params, "COP_getoutcar_LHS", true)) Lib = "POLICE";
- else if(!strcmp(params, "Cop_move_FWD", true)) Lib = "POLICE";
- else if(!strcmp(params, "crm_drgbst_01", true)) Lib = "POLICE";
- else if(!strcmp(params, "Door_Kick", true)) Lib = "POLICE";
- else if(!strcmp(params, "plc_drgbst_01", true)) Lib = "POLICE";
- else if(!strcmp(params, "plc_drgbst_02", true)) Lib = "POLICE";
- //
- else if(!strcmp(params, "POOL_ChalkCue", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Idle_Stance", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Long_Shot", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Long_Shot_O", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Long_Start", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Long_Start_O", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Med_Shot", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Med_Shot_O", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Med_Start", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Med_Start_O", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Place_White", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Short_Shot", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Short_Shot_O", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Short_Start", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Short_Start_O", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Walk", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_Walk_Start", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_XLong_Shot", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_XLong_Shot_O", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_XLong_Start", true)) Lib = "POOL";
- else if(!strcmp(params, "POOL_XLong_Start_O", true)) Lib = "POOL";
- //
- else if(!strcmp(params, "WINWASH_Start", true)) Lib = "POOR";
- else if(!strcmp(params, "WINWASH_Wash2Beg", true)) Lib = "POOR";
- //
- else if(!strcmp(params, "python_crouchfire", true)) Lib = "PYTHON";
- else if(!strcmp(params, "python_crouchreload", true)) Lib = "PYTHON";
- else if(!strcmp(params, "python_fire", true)) Lib = "PYTHON";
- else if(!strcmp(params, "python_fire_poor", true)) Lib = "PYTHON";
- else if(!strcmp(params, "python_reload", true)) Lib = "PYTHON";
- //
- else if(!strcmp(params, "QUAD_back", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_driveby_FT", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_driveby_LHS", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_driveby_RHS", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_FWD", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_getoff_B", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_getoff_LHS", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_getoff_RHS", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_geton_LHS", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_geton_RHS", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_hit", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_kick", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_Left", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_passenger", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_reverse", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_ride", true)) Lib = "QUAD";
- else if(!strcmp(params, "QUAD_Right", true)) Lib = "QUAD";
- //
- else if(!strcmp(params, "Pass_Driveby_BWD", true)) Lib = "QUAD_DBZ";
- else if(!strcmp(params, "Pass_Driveby_FWD", true)) Lib = "QUAD_DBZ";
- else if(!strcmp(params, "Pass_Driveby_LHS", true)) Lib = "QUAD_DBZ";
- else if(!strcmp(params, "Pass_Driveby_RHS", true)) Lib = "QUAD_DBZ";
- //
- else if(!strcmp(params, "Laugh_01", true)) Lib = "RAPPING";
- else if(!strcmp(params, "RAP_A_IN", true)) Lib = "RAPPING";
- else if(!strcmp(params, "RAP_A_Loop", true)) Lib = "RAPPING";
- else if(!strcmp(params, "RAP_A_OUT", true)) Lib = "RAPPING";
- else if(!strcmp(params, "RAP_B_IN", true)) Lib = "RAPPING";
- else if(!strcmp(params, "RAP_B_Loop", true)) Lib = "RAPPING";
- else if(!strcmp(params, "RAP_B_OUT", true)) Lib = "RAPPING";
- else if(!strcmp(params, "RAP_C_Loop", true)) Lib = "RAPPING";
- //
- else if(!strcmp(params, "RIFLE_crouchfire", true)) Lib = "RIFTLE";
- else if(!strcmp(params, "RIFLE_crouchload", true)) Lib = "RIFTLE";
- else if(!strcmp(params, "RIFLE_fire", true)) Lib = "RIFTLE";
- else if(!strcmp(params, "RIFLE_fire_poor", true)) Lib = "RIFTLE";
- else if(!strcmp(params, "RIFLE_load", true)) Lib = "RIFTLE";
- //
- else if(!strcmp(params, "RIOT_ANGRY", true)) Lib = "RIOT";
- else if(!strcmp(params, "RIOT_ANGRY_B", true)) Lib = "RIOT";
- else if(!strcmp(params, "RIOT_challenge", true)) Lib = "RIOT";
- else if(!strcmp(params, "RIOT_CHANT", true)) Lib = "RIOT";
- else if(!strcmp(params, "RIOT_FUKU", true)) Lib = "RIOT";
- else if(!strcmp(params, "RIOT_PUNCHES", true)) Lib = "RIOT";
- else if(!strcmp(params, "RIOT_shout", true)) Lib = "RIOT";
- //
- else if(!strcmp(params, "CAT_Safe_End", true)) Lib = "ROB_BANK";
- else if(!strcmp(params, "CAT_Safe_Open", true)) Lib = "ROB_BANK";
- else if(!strcmp(params, "CAT_Safe_Open_O", true)) Lib = "ROB_BANK";
- else if(!strcmp(params, "CAT_Safe_Rob", true)) Lib = "ROB_BANK";
- else if(!strcmp(params, "SHP_HandsUp_Scr", true)) Lib = "ROB_BANK";
- //
- else if(!strcmp(params, "idle_rocket", true)) Lib = "ROCKET";
- else if(!strcmp(params, "RocketFire", true)) Lib = "ROCKET";
- else if(!strcmp(params, "run_rocket", true)) Lib = "ROCKET";
- else if(!strcmp(params, "walk_rocket", true)) Lib = "ROCKET";
- else if(!strcmp(params, "WALK_start_rocket", true)) Lib = "ROCKET";
- //
- else if(!strcmp(params, "Plane_align_LHS", true)) Lib = "RUSTLER";
- else if(!strcmp(params, "Plane_close", true)) Lib = "RUSTLER";
- else if(!strcmp(params, "Plane_getin", true)) Lib = "RUSTLER";
- else if(!strcmp(params, "Plane_getout", true)) Lib = "RUSTLER";
- else if(!strcmp(params, "Plane_open", true)) Lib = "RUSTLER";
- //
- else if(!strcmp(params, "RYD_Beckon_01", true)) Lib = "RYDER";
- else if(!strcmp(params, "RYD_Beckon_02", true)) Lib = "RYDER";
- else if(!strcmp(params, "RYD_Beckon_03", true)) Lib = "RYDER";
- else if(!strcmp(params, "RYD_Die_PT1", true)) Lib = "RYDER";
- else if(!strcmp(params, "RYD_Die_PT2", true)) Lib = "RYDER";
- else if(!strcmp(params, "Van_Crate_L", true)) Lib = "RYDER";
- else if(!strcmp(params, "Van_Crate_R", true)) Lib = "RYDER";
- else if(!strcmp(params, "Van_Fall_L", true)) Lib = "RYDER";
- else if(!strcmp(params, "Van_Fall_R", true)) Lib = "RYDER";
- else if(!strcmp(params, "Van_Lean_L", true)) Lib = "RYDER";
- else if(!strcmp(params, "Van_Lean_R", true)) Lib = "RYDER";
- else if(!strcmp(params, "VAN_PickUp_E", true)) Lib = "RYDER";
- else if(!strcmp(params, "VAN_PickUp_S", true)) Lib = "RYDER";
- else if(!strcmp(params, "Van_Stand", true)) Lib = "RYDER";
- else if(!strcmp(params, "Van_Stand_Crate", true)) Lib = "RYDER";
- else if(!strcmp(params, "Van_Throw", true)) Lib = "RYDER";
- //
- else if(!strcmp(params, "scdldlp", true)) Lib = "SCRATCHING";
- else if(!strcmp(params, "scdlulp", true)) Lib = "SCRATCHING";
- else if(!strcmp(params, "scdrdlp", true)) Lib = "SCRATCHING";
- else if(!strcmp(params, "scdrulp", true)) Lib = "SCRATCHING";
- else if(!strcmp(params, "sclng_l", true)) Lib = "SCRATCHING";
- else if(!strcmp(params, "sclng_r", true)) Lib = "SCRATCHING";
- else if(!strcmp(params, "scmid_l", true)) Lib = "SCRATCHING";
- else if(!strcmp(params, "scmid_r", true)) Lib = "SCRATCHING";
- else if(!strcmp(params, "scshrtl", true)) Lib = "SCRATCHING";
- else if(!strcmp(params, "scshrtr", true)) Lib = "SCRATCHING";
- else if(!strcmp(params, "sc_ltor", true)) Lib = "SCRATCHING";
- else if(!strcmp(params, "sc_rtol", true)) Lib = "SCRATCHING";
- //
- else if(!strcmp(params, "SHAMAL_align", true)) Lib = "SHAMAL";
- else if(!strcmp(params, "SHAMAL_getin_LHS", true)) Lib = "SHAMAL";
- else if(!strcmp(params, "SHAMAL_getout_LHS", true)) Lib = "SHAMAL";
- else if(!strcmp(params, "SHAMAL_open", true)) Lib = "SHAMAL";
- //
- else if(!strcmp(params, "ROB_2Idle", true)) Lib = "SHOP";
- else if(!strcmp(params, "ROB_Loop", true)) Lib = "SHOP";
- else if(!strcmp(params, "ROB_Loop_Threat", true)) Lib = "SHOP";
- else if(!strcmp(params, "ROB_Shifty", true)) Lib = "SHOP";
- else if(!strcmp(params, "ROB_StickUp_In", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Duck", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Duck_Aim", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Duck_Fire", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Gun_Aim", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Gun_Duck", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Gun_Fire", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Gun_Grab", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Gun_Threat", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_HandsUp_Scr", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Jump_Glide", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Jump_Land", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Jump_Launch", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Rob_GiveCash", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Rob_HandsUp", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Rob_React", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Serve_End", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Serve_Idle", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Serve_Loop", true)) Lib = "SHOP";
- else if(!strcmp(params, "SHP_Serve_Start", true)) Lib = "SHOP";
- else if(!strcmp(params, "Smoke_RYD", true)) Lib = "SHOP";
- //
- else if(!strcmp(params, "shotgun_crouchfire", true)) Lib = "SHOTGUN";
- else if(!strcmp(params, "shotgun_fire", true)) Lib = "SHOTGUN";
- else if(!strcmp(params, "shotgun_fire_poor", true)) Lib = "SHOTGUN";
- //
- else if(!strcmp(params, "CrouchReload", true)) Lib = "SILENCED";
- else if(!strcmp(params, "SilenceCrouchfire", true)) Lib = "SILENCED";
- else if(!strcmp(params, "Silence_fire", true)) Lib = "SILENCED";
- else if(!strcmp(params, "Silence_reload", true)) Lib = "SILENCED";
- //
- else if(!strcmp(params, "skate_idle", true)) Lib = "SKATE";
- else if(!strcmp(params, "skate_run", true)) Lib = "SKATE";
- else if(!strcmp(params, "skate_sprint", true)) Lib = "SKATE";
- //
- else if(!strcmp(params, "F_smklean_loop", true)) Lib = "SMOKING";
- else if(!strcmp(params, "M_smklean_loop", true)) Lib = "SMOKING";
- else if(!strcmp(params, "M_smkstnd_loop", true)) Lib = "SMOKING";
- else if(!strcmp(params, "M_smk_drag", true)) Lib = "SMOKING";
- else if(!strcmp(params, "M_smk_in", true)) Lib = "SMOKING";
- else if(!strcmp(params, "M_smk_loop", true)) Lib = "SMOKING";
- else if(!strcmp(params, "M_smk_out", true)) Lib = "SMOKING";
- else if(!strcmp(params, "M_smk_tap", true)) Lib = "SMOKING";
- //
- else if(!strcmp(params, "WEAPON_sniper", true)) Lib = "SNIPER";
- //
- else if(!strcmp(params, "spraycan_fire", true)) Lib = "SPRAYCAN";
- else if(!strcmp(params, "spraycan_full", true)) Lib = "SPRAYCAN";
- //
- else if(!strcmp(params, "PLY_CASH", true)) Lib = "STRIP";
- else if(!strcmp(params, "PUN_CASH", true)) Lib = "STRIP";
- else if(!strcmp(params, "PUN_HOLLER", true)) Lib = "STRIP";
- else if(!strcmp(params, "PUN_LOOP", true)) Lib = "STRIP";
- else if(!strcmp(params, "strip_A", true)) Lib = "STRIP";
- else if(!strcmp(params, "strip_B", true)) Lib = "STRIP";
- else if(!strcmp(params, "strip_C", true)) Lib = "STRIP";
- else if(!strcmp(params, "strip_D", true)) Lib = "STRIP";
- else if(!strcmp(params, "strip_E", true)) Lib = "STRIP";
- else if(!strcmp(params, "strip_F", true)) Lib = "STRIP";
- else if(!strcmp(params, "strip_G", true)) Lib = "STRIP";
- else if(!strcmp(params, "STR_A2B", true)) Lib = "STRIP";
- else if(!strcmp(params, "STR_B2A", true)) Lib = "STRIP";
- else if(!strcmp(params, "STR_B2C", true)) Lib = "STRIP";
- else if(!strcmp(params, "STR_C1", true)) Lib = "STRIP";
- else if(!strcmp(params, "STR_C2", true)) Lib = "STRIP";
- else if(!strcmp(params, "STR_C2B", true)) Lib = "STRIP";
- else if(!strcmp(params, "STR_Loop_A", true)) Lib = "STRIP";
- else if(!strcmp(params, "STR_Loop_B", true)) Lib = "STRIP";
- else if(!strcmp(params, "STR_Loop_C", true)) Lib = "STRIP";
- //
- else if(!strcmp(params, "batherdown", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "batherup", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "Lay_Bac_in", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "Lay_Bac_out", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "ParkSit_M_IdleA", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "ParkSit_M_IdleB", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "ParkSit_M_IdleC", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "ParkSit_M_in", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "ParkSit_M_out", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "ParkSit_W_idleA", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "ParkSit_W_idleB", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "ParkSit_W_idleC", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "ParkSit_W_in", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "ParkSit_W_out", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "SBATHE_F_LieB2Sit", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "SBATHE_F_Out", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "SitnWait_in_W", true)) Lib = "SUNBATHE";
- else if(!strcmp(params, "SitnWait_out_W", true)) Lib = "SUNBATHE";
- //
- else if(!strcmp(params, "gnstwall_injurd", true)) Lib = "SWAT";
- else if(!strcmp(params, "JMP_Wall1m_180", true)) Lib = "SWAT";
- else if(!strcmp(params, "Rail_fall", true)) Lib = "SWAT";
- else if(!strcmp(params, "Rail_fall_crawl", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_breach_01", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_breach_02", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_breach_03", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_go", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_lkt", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_sty", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_vent_01", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_vent_02", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_vnt_sht_die", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_vnt_sht_in", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_vnt_sht_loop", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_wllpk_L", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_wllpk_L_back", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_wllpk_R", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_wllpk_R_back", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_wllshoot_in_L", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_wllshoot_in_R", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_wllshoot_out_L", true)) Lib = "SWAT";
- else if(!strcmp(params, "swt_wllshoot_out_R", true)) Lib = "SWAT";
- //
- else if(!strcmp(params, "ho_ass_slapped", true)) Lib = "SWEET";
- else if(!strcmp(params, "LaFin_Player", true)) Lib = "SWEET";
- else if(!strcmp(params, "LaFin_Sweet", true)) Lib = "SWEET";
- else if(!strcmp(params, "plyr_hndshldr_01", true)) Lib = "SWEET";
- else if(!strcmp(params, "sweet_ass_slap", true)) Lib = "SWEET";
- else if(!strcmp(params, "sweet_hndshldr_01", true)) Lib = "SWEET";
- else if(!strcmp(params, "Sweet_injuredloop", true)) Lib = "SWEET";
- //
- else if(!strcmp(params, "Swim_Breast", true)) Lib = "SWIM";
- else if(!strcmp(params, "SWIM_crawl", true)) Lib = "SWIM";
- else if(!strcmp(params, "Swim_Dive_Under", true)) Lib = "SWIM";
- else if(!strcmp(params, "Swim_Glide", true)) Lib = "SWIM";
- else if(!strcmp(params, "Swim_jumpout", true)) Lib = "SWIM";
- else if(!strcmp(params, "Swim_Tread", true)) Lib = "SWIM";
- else if(!strcmp(params, "Swim_Under", true)) Lib = "SWIM";
- //
- else if(!strcmp(params, "sword_1", true)) Lib = "SWORD";
- else if(!strcmp(params, "sword_2", true)) Lib = "SWORD";
- else if(!strcmp(params, "sword_3", true)) Lib = "SWORD";
- else if(!strcmp(params, "sword_4", true)) Lib = "SWORD";
- else if(!strcmp(params, "sword_block", true)) Lib = "SWORD";
- else if(!strcmp(params, "Sword_Hit_1", true)) Lib = "SWORD";
- else if(!strcmp(params, "Sword_Hit_2", true)) Lib = "SWORD";
- else if(!strcmp(params, "Sword_Hit_3", true)) Lib = "SWORD";
- else if(!strcmp(params, "sword_IDLE", true)) Lib = "SWORD";
- else if(!strcmp(params, "sword_part", true)) Lib = "SWORD";
- //
- else if(!strcmp(params, "TANK_align_LHS", true)) Lib = "TANK";
- else if(!strcmp(params, "TANK_close_LHS", true)) Lib = "TANK";
- else if(!strcmp(params, "TANK_doorlocked", true)) Lib = "TANK";
- else if(!strcmp(params, "TANK_getin_LHS", true)) Lib = "TANK";
- else if(!strcmp(params, "TANK_getout_LHS", true)) Lib = "TANK";
- else if(!strcmp(params, "TANK_open_LHS", true)) Lib = "TANK";
- //
- else if(!strcmp(params, "TAT_ArmL_In_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmL_In_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmL_In_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmL_Out_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmL_Out_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmL_Out_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmL_Pose_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmL_Pose_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmL_Pose_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmR_In_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmR_In_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmR_In_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmR_Out_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmR_Out_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmR_Out_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmR_Pose_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmR_Pose_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_ArmR_Pose_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Back_In_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Back_In_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Back_In_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Back_Out_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Back_Out_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Back_Out_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Back_Pose_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Back_Pose_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Back_Pose_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Back_Sit_In_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Back_Sit_Loop_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Back_Sit_Out_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Bel_In_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Bel_In_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Bel_Out_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Bel_Out_T;", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Bel_Pose_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Bel_Pose_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Che_In_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Che_In_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Che_In_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Che_Out_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Che_Out_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Che_Out_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Che_Pose_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Che_Pose_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Che_Pose_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Drop_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Idle_Loop_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Idle_Loop_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Sit_In_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Sit_In_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Sit_In_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Sit_Loop_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Sit_Loop_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Sit_Loop_T", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Sit_Out_O", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Sit_Out_P", true)) Lib = "TATTOOS";
- else if(!strcmp(params, "TAT_Sit_Out_T", true)) Lib = "TATTOOS";
- //
- else if(!strcmp(params, "TEC_crouchfire", true)) Lib = "TEC";
- else if(!strcmp(params, "TEC_crouchreload", true)) Lib = "TEC";
- else if(!strcmp(params, "TEC_fire", true)) Lib = "TEC";
- else if(!strcmp(params, "TEC_reload", true)) Lib = "TEC";
- //
- else if(!strcmp(params, "vtran_gtup", true)) Lib = "TRAIN";
- else if(!strcmp(params, "tran_hng", true)) Lib = "TRAIN";
- else if(!strcmp(params, "tran_ouch", true)) Lib = "TRAIN";
- else if(!strcmp(params, "tran_stmb", true)) Lib = "TRAIN";
- //
- else if(!strcmp(params, "TRUCK_ALIGN_LHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_ALIGN_RHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_closedoor_LHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_closedoor_RHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_close_LHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_close_RHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_getin_LHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_getin_RHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_getout_LHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_getout_RHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_jackedLHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_jackedRHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_open_LHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_open_RHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_pullout_LHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_pullout_RHS", true)) Lib = "TRUCK";
- else if(!strcmp(params, "TRUCK_Shuffle", true)) Lib = "TRUCK";
- //
- else if(!strcmp(params, "UZI_crouchfire", true)) Lib = "UZI";
- else if(!strcmp(params, "UZI_crouchreload", true)) Lib = "UZI";
- else if(!strcmp(params, "UZI_fire", true)) Lib = "UZI";
- else if(!strcmp(params, "UZI_fire_poor", true)) Lib = "UZI";
- else if(!strcmp(params, "UZI_reload", true)) Lib = "UZI";
- //
- else if(!strcmp(params, "VAN_close_back_LHS", true)) Lib = "VAN";
- else if(!strcmp(params, "VAN_close_back_RHS", true)) Lib = "VAN";
- else if(!strcmp(params, "VAN_getin_Back_LHS", true)) Lib = "VAN";
- else if(!strcmp(params, "VAN_getin_Back_RHS", true)) Lib = "VAN";
- else if(!strcmp(params, "VAN_getout_back_LHS", true)) Lib = "VAN";
- else if(!strcmp(params, "VAN_getout_back_RHS", true)) Lib = "VAN";
- else if(!strcmp(params, "VAN_open_back_LHS", true)) Lib = "VAN";
- else if(!strcmp(params, "VAN_open_back_RHS", true)) Lib = "VAN";
- //
- else if(!strcmp(params, "VEND_Drink2_P", true)) Lib = "VENDING";
- else if(!strcmp(params, "VEND_Drink_P", true)) Lib = "VENDING";
- else if(!strcmp(params, "vend_eat1_P", true)) Lib = "VENDING";
- else if(!strcmp(params, "VEND_Eat_P", true)) Lib = "VENDING";
- else if(!strcmp(params, "VEND_Use", true)) Lib = "VENDING";
- else if(!strcmp(params, "VEND_Use_pt2", true)) Lib = "VENDING";
- //
- else if(!strcmp(params, "CAR_jumpin_LHS", true)) Lib = "VORTEX";
- else if(!strcmp(params, "CAR_jumpin_RHS", true)) Lib = "VORTEX";
- else if(!strcmp(params, "vortex_getout_LHS", true)) Lib = "VORTEX";
- else if(!strcmp(params, "vortex_getout_RHS", true)) Lib = "VORTEX";
- //
- else if(!strcmp(params, "WF_Back", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_drivebyFT", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_drivebyLHS", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_drivebyRHS", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_Fwd", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_getoffBACK", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_getoffLHS", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_getoffRHS", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_hit", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_jumponL", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_jumponR", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_kick", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_Left", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_passenger", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_pushes", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_Ride", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_Right", true)) Lib = "WAYFARER";
- else if(!strcmp(params, "WF_Still", true)) Lib = "WAYFARER";
- //
- else if(!strcmp(params, "SHP_1H_Lift", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_1H_Lift_End", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_1H_Ret", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_1H_Ret_S", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_2H_Lift", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_2H_Lift_End", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_2H_Ret", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_2H_Ret_S", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_Ar_Lift", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_Ar_Lift_End", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_Ar_Ret", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_Ar_Ret_S", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_G_Lift_In", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_G_Lift_Out", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_Tray_In", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_Tray_Out", true)) Lib = "WEAPONS";
- else if(!strcmp(params, "SHP_Tray_Pose", true)) Lib = "WEAPONS";
- //
- else if(!strcmp(params, "CS_Dead_Guy", true)) Lib = "WUZI";
- else if(!strcmp(params, "CS_Plyr_pt1", true)) Lib = "WUZI";
- else if(!strcmp(params, "CS_Plyr_pt2", true)) Lib = "WUZI";
- else if(!strcmp(params, "CS_Wuzi_pt1", true)) Lib = "WUZI";
- else if(!strcmp(params, "CS_Wuzi_pt2", true)) Lib = "WUZI";
- else if(!strcmp(params, "Walkstart_Idle_01", true)) Lib = "WUZI";
- else if(!strcmp(params, "Wuzi_follow", true)) Lib = "WUZI";
- else if(!strcmp(params, "Wuzi_Greet_Plyr", true)) Lib = "WUZI";
- else if(!strcmp(params, "Wuzi_Greet_Wuzi", true)) Lib = "WUZI";
- else if(!strcmp(params, "Wuzi_grnd_chk", true)) Lib = "WUZI";
- else if(!strcmp(params, "Wuzi_stand_loop", true)) Lib = "WUZI";
- else if(!strcmp(params, "Wuzi_Walk", true)) Lib = "WUZI";
- else is_valid = false;
- if(is_valid)
- {
- switch(type)
- {
- case 0: ApplyAnimation(id,Lib,params, 4.0, Loop ,lockxy, lockxy, 0, 1000,1);
- case 1: ApplyActorAnimation(id,Lib,params,4.0,Loop,lockxy,lockxy,0 ,1000);
- }
- }
- else return 0;
- return 1;
- }
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