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- Initialize engine version: 5.6.3p4 (fbe8bd37d7fa)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor: NVIDIA
- VRAM: 6052 MB
- Driver: 26.21.14.4120
- Shader 'Unlit/ChromaKey2': fallback shader 'Unlit' not found
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll into Unity Child Domain
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll into Unity Child Domain
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll into Unity Child Domain
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll into Unity Child Domain
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Valve.Newtonsoft.Json.dll (this message is harmless)
- Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Valve.Newtonsoft.Json.dll into Unity Child Domain
- - Completed reload, in 0.110 seconds
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\System.Core.dll (this message is harmless)
- OnLevelWasLoaded was found on ES2AutoSaveManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on FXM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- OnLevelWasLoaded was found on LM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- OnLevelWasLoaded was found on UGSLobby_Panel
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- OnLevelWasLoaded was found on GM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1600x1200 60Hz; virtual: 2880x1200 at -1280,0
- <RI> Initialized touch support.
- OpenVR initialized!
- (Filename: Line: 424)
- UnloadTime: 2.556900 ms
- <b>[SteamVR]</b> Successfully loaded 21 actions from action manifest into SteamVR (E:/Gaming/Steam/Steam/steamapps/common/H3VR/actions.json)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- <b>[SteamVR]</b> Initialized. Connected to lighthouse:LHR-2AC9DF10
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OmniScores.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OmniUnlocks.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Rewards.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WW.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TAH.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TNH.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MMF.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MF.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ROTRWv2.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/.\ForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/.\libForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Vive detected with 90 frequency
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Shader 'Unlit/ChromaKey2': fallback shader 'Unlit' not found
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prewarm Completed Lambda
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prewarm Completed GUI Check
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:53.11947
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 16 Unused Serialized files (Serialized files now loaded: 1)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 9.954599 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:55.99924
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 453 unused Assets to reduce memory usage. Loaded Objects now: 39369.
- Total: 37.124397 ms (FindLiveObjects: 1.691600 ms CreateObjectMapping: 2.840700 ms MarkObjects: 23.470100 ms DeleteObjects: 9.121200 ms)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Requesting High Score Chart
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HighScore Top Chart Received
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HighScore Player Chart Received
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- m_hasScoresTop:True m_hasScoresPlayer:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:76.7763
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 8.324500 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Vive detected with 90 frequency
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prewarm Completed GUI Check
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:77.87659
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 455 unused Assets to reduce memory usage. Loaded Objects now: 33943.
- Total: 29.276402 ms (FindLiveObjects: 1.549800 ms CreateObjectMapping: 2.587300 ms MarkObjects: 21.757299 ms DeleteObjects: 3.381400 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:84.41618
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 5.288000 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:85.3339
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 390 unused Assets to reduce memory usage. Loaded Objects now: 29885.
- Total: 32.487602 ms (FindLiveObjects: 1.358200 ms CreateObjectMapping: 2.359100 ms MarkObjects: 19.977299 ms DeleteObjects: 8.792500 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/.\ForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/.\libForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/.\ForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/.\libForceTubeVR_API_x32
- Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
- AsyncLoadLevelBegin at:280.0283
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 4)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 14.372200 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Vive detected with 90 frequency
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prewarm Completed GUI Check
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:281.2006
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 35779.
- Total: 33.863800 ms (FindLiveObjects: 1.981000 ms CreateObjectMapping: 3.853000 ms MarkObjects: 24.472300 ms DeleteObjects: 3.556600 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:285.1337
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 4)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 4.869100 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:285.7995
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 41205.
- Total: 40.443001 ms (FindLiveObjects: 1.956100 ms CreateObjectMapping: 3.285400 ms MarkObjects: 25.188700 ms DeleteObjects: 10.012401 ms)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:291.0625
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 4)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 6.687300 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 57791.
- Total: 40.553902 ms (FindLiveObjects: 2.376900 ms CreateObjectMapping: 3.587800 ms MarkObjects: 30.452801 ms DeleteObjects: 4.135700 ms)
- AsyncLoadLevelComplete at:300.7686
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:1585.21
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 9)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 37.910099 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Vive detected with 90 frequency
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prewarm Completed GUI Check
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:1586.444
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3634 unused Assets to reduce memory usage. Loaded Objects now: 38826.
- Total: 65.589195 ms (FindLiveObjects: 1.839400 ms CreateObjectMapping: 4.015600 ms MarkObjects: 26.626101 ms DeleteObjects: 33.107201 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:1591.363
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 9)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 5.759100 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:1592.053
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 44252.
- Total: 41.740101 ms (FindLiveObjects: 2.188700 ms CreateObjectMapping: 3.649400 ms MarkObjects: 25.624899 ms DeleteObjects: 10.276299 ms)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:1599.079
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 9)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 8.418501 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 60725.
- Total: 49.140301 ms (FindLiveObjects: 2.797000 ms CreateObjectMapping: 4.481600 ms MarkObjects: 38.268997 ms DeleteObjects: 3.592100 ms)
- AsyncLoadLevelComplete at:1603.625
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Has hovered trigger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Has hovered trigger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Has hovered trigger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Has hovered trigger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Has hovered trigger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- AsyncLoadLevelBegin at:2601.332
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 30.707500 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:2601.78
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 64679.
- Total: 60.294598 ms (FindLiveObjects: 4.128800 ms CreateObjectMapping: 13.569699 ms MarkObjects: 42.157700 ms DeleteObjects: 0.437300 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- AsyncLoadLevelBegin at:3923.367
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 33.136402 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:3923.606
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 65997.
- Total: 44.316399 ms (FindLiveObjects: 3.338600 ms CreateObjectMapping: 4.200400 ms MarkObjects: 36.251499 ms DeleteObjects: 0.525200 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:3929.008
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 17.717300 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 64062.
- Total: 41.278297 ms (FindLiveObjects: 2.428500 ms CreateObjectMapping: 3.952900 ms MarkObjects: 34.177700 ms DeleteObjects: 0.718500 ms)
- AsyncLoadLevelComplete at:3929.484
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:3932.65
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 16.652500 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:3932.842
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66572.
- Total: 43.382801 ms (FindLiveObjects: 3.494300 ms CreateObjectMapping: 3.877200 ms MarkObjects: 35.592999 ms DeleteObjects: 0.417600 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:3938.18
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 17.357300 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:3938.37
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66295.
- Total: 43.821598 ms (FindLiveObjects: 3.738500 ms CreateObjectMapping: 4.127300 ms MarkObjects: 35.582500 ms DeleteObjects: 0.372600 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:3943.026
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 17.785400 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:3943.216
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66504.
- Total: 44.754501 ms (FindLiveObjects: 4.067600 ms CreateObjectMapping: 4.145400 ms MarkObjects: 36.144699 ms DeleteObjects: 0.396200 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:3947.951
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 16.804401 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:3948.141
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66363.
- Total: 44.206299 ms (FindLiveObjects: 3.450000 ms CreateObjectMapping: 3.907600 ms MarkObjects: 36.482502 ms DeleteObjects: 0.365400 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:4003.264
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 19.485001 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:4003.458
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66370.
- Total: 44.040401 ms (FindLiveObjects: 3.434900 ms CreateObjectMapping: 3.946500 ms MarkObjects: 36.175198 ms DeleteObjects: 0.483400 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:4009.295
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 17.008200 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:4009.496
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66333.
- Total: 44.776302 ms (FindLiveObjects: 3.715600 ms CreateObjectMapping: 4.128000 ms MarkObjects: 36.504200 ms DeleteObjects: 0.427700 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:4014.543
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 17.035200 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:4014.752
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66515.
- Total: 43.345600 ms (FindLiveObjects: 3.261500 ms CreateObjectMapping: 4.039100 ms MarkObjects: 35.640999 ms DeleteObjects: 0.401100 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:4019.416
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 17.615400 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:4019.609
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 67067.
- Total: 43.941402 ms (FindLiveObjects: 3.364100 ms CreateObjectMapping: 3.862800 ms MarkObjects: 36.304703 ms DeleteObjects: 0.409400 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- AsyncLoadLevelBegin at:5751.072
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 84.491798 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:5751.346
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 68352.
- Total: 45.974003 ms (FindLiveObjects: 3.545000 ms CreateObjectMapping: 4.024100 ms MarkObjects: 37.941399 ms DeleteObjects: 0.462200 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:5753.972
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 16.129200 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Vive detected with 90 frequency
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prewarm Completed GUI Check
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:5755.205
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3629 unused Assets to reduce memory usage. Loaded Objects now: 44286.
- Total: 71.120102 ms (FindLiveObjects: 2.314400 ms CreateObjectMapping: 4.333100 ms MarkObjects: 28.960699 ms DeleteObjects: 35.511200 ms)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:5765.61
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 5.870300 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:5766.393
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 49712.
- Total: 48.611702 ms (FindLiveObjects: 2.068200 ms CreateObjectMapping: 4.126100 ms MarkObjects: 31.694401 ms DeleteObjects: 10.722200 ms)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:5772.09
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 7.665700 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 66185.
- Total: 49.165100 ms (FindLiveObjects: 3.568500 ms CreateObjectMapping: 4.094300 ms MarkObjects: 37.984200 ms DeleteObjects: 3.517700 ms)
- AsyncLoadLevelComplete at:5779.966
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:5795.846
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 17.742100 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 66733.
- Total: 48.863800 ms (FindLiveObjects: 3.068600 ms CreateObjectMapping: 4.122100 ms MarkObjects: 41.241501 ms DeleteObjects: 0.430900 ms)
- AsyncLoadLevelComplete at:5796.412
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:5802.425
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UnloadTime: 17.640499 ms
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene delta is:0.01111111
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 67187.
- Total: 60.427402 ms (FindLiveObjects: 3.337000 ms CreateObjectMapping: 7.203500 ms MarkObjects: 49.470303 ms DeleteObjects: 0.416000 ms)
- AsyncLoadLevelComplete at:5802.886
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles right
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting for trackedDeviceIndex:7
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting controller to:Index using this string:knuckles left
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prepping LIV Prefab
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV: Ready! Waiting for compositor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LIV Prefab Deployed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
- at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Setting up 3 worker threads for Enlighten.
- Thread -> id: 397c -> priority: 1
- Thread -> id: 11c8 -> priority: 1
- Thread -> id: 4650 -> priority: 1
- LIV: Disabled, cleaning up.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OpenVR Shutdown
- (Filename: Line: 889)
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