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  1. Initialize engine version: 5.6.3p4 (fbe8bd37d7fa)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  6. Vendor: NVIDIA
  7. VRAM: 6052 MB
  8. Driver: 26.21.14.4120
  9. Shader 'Unlit/ChromaKey2': fallback shader 'Unlit' not found
  10. Begin MonoManager ReloadAssembly
  11. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll (this message is harmless)
  12. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll into Unity Child Domain
  13. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  14. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  15. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  16. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  17. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll (this message is harmless)
  24. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
  25. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll (this message is harmless)
  26. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll into Unity Child Domain
  27. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll (this message is harmless)
  28. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll into Unity Child Domain
  29. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll (this message is harmless)
  30. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll into Unity Child Domain
  31. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll (this message is harmless)
  32. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll into Unity Child Domain
  33. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll (this message is harmless)
  34. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
  35. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Valve.Newtonsoft.Json.dll (this message is harmless)
  36. Loading E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Valve.Newtonsoft.Json.dll into Unity Child Domain
  37. - Completed reload, in 0.110 seconds
  38. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\System.Core.dll (this message is harmless)
  39. OnLevelWasLoaded was found on ES2AutoSaveManager
  40. This message has been deprecated and will be removed in a later version of Unity.
  41. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  42.  
  43. (Filename: Line: 376)
  44.  
  45. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\System.dll (this message is harmless)
  46. OnLevelWasLoaded was found on FXM
  47. This message has been deprecated and will be removed in a later version of Unity.
  48. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  49.  
  50. (Filename: Line: 376)
  51.  
  52. OnLevelWasLoaded was found on LM
  53. This message has been deprecated and will be removed in a later version of Unity.
  54. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  55.  
  56. (Filename: Line: 376)
  57.  
  58. OnLevelWasLoaded was found on UGSLobby_Panel
  59. This message has been deprecated and will be removed in a later version of Unity.
  60. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  61.  
  62. (Filename: Line: 376)
  63.  
  64. OnLevelWasLoaded was found on GM
  65. This message has been deprecated and will be removed in a later version of Unity.
  66. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  67.  
  68. (Filename: Line: 376)
  69.  
  70. <RI> Initializing input.
  71.  
  72. <RI> Input initialized.
  73.  
  74. desktop: 1600x1200 60Hz; virtual: 2880x1200 at -1280,0
  75. <RI> Initialized touch support.
  76.  
  77. OpenVR initialized!
  78.  
  79. (Filename: Line: 424)
  80.  
  81. UnloadTime: 2.556900 ms
  82. <b>[SteamVR]</b> Successfully loaded 21 actions from action manifest into SteamVR (E:/Gaming/Steam/Steam/steamapps/common/H3VR/actions.json)
  83.  
  84. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  85.  
  86. <b>[SteamVR]</b> Initialized. Connected to lighthouse:LHR-2AC9DF10
  87.  
  88. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  89.  
  90. OmniScores.txt exists, initializing from it
  91.  
  92. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  93.  
  94. OmniUnlocks.txt exists, initializing from it
  95.  
  96. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  97.  
  98. Rewards.txt exists, initializing from it
  99.  
  100. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  101.  
  102. WW.txt exists, initializing from it
  103.  
  104. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  105.  
  106. TAH.txt exists, initializing from it
  107.  
  108. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  109.  
  110. TNH.txt exists, initializing from it
  111.  
  112. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  113.  
  114. MMF.txt exists, initializing from it
  115.  
  116. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  117.  
  118. MF.txt exists, initializing from it
  119.  
  120. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  121.  
  122. ROTRWv2.txt exists, initializing from it
  123.  
  124. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  125.  
  126. Initializing Scene
  127.  
  128. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  129.  
  130. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Mono.Security.dll (this message is harmless)
  131. Platform assembly: E:\Gaming\Steam\Steam\steamapps\common\H3VR\h3vr_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
  132. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
  133. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/.\ForceTubeVR_API_x32
  134. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
  135. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
  136. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/.\libForceTubeVR_API_x32
  137. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
  138. Updating Global Post Volumes:
  139.  
  140. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  141.  
  142. AO:False
  143.  
  144. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  145.  
  146. CC:True
  147.  
  148. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  149.  
  150. BL:False
  151.  
  152. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  153.  
  154. Scene delta is:0.01111111
  155.  
  156. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  157.  
  158. Vive detected with 90 frequency
  159.  
  160. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  161.  
  162. Shader 'Unlit/ChromaKey2': fallback shader 'Unlit' not found
  163. Setting for trackedDeviceIndex:4
  164.  
  165. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  166.  
  167. Setting controller to:Index using this string:knuckles right
  168.  
  169. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  170.  
  171. Setting for trackedDeviceIndex:7
  172.  
  173. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  174.  
  175. Setting controller to:Index using this string:knuckles left
  176.  
  177. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  178.  
  179. Prepping LIV Prefab
  180.  
  181. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  182.  
  183. LIV: Ready! Waiting for compositor.
  184.  
  185. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  186.  
  187. LIV Prefab Deployed
  188.  
  189. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  190.  
  191. Prewarm Completed Lambda
  192.  
  193. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  194.  
  195. Prewarm Completed GUI Check
  196.  
  197. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  198.  
  199. AsyncLoadLevelBegin at:53.11947
  200.  
  201. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  202.  
  203. Unloading 16 Unused Serialized files (Serialized files now loaded: 1)
  204. LIV: Disabled, cleaning up.
  205.  
  206. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  207.  
  208. UnloadTime: 9.954599 ms
  209. Initializing Scene
  210.  
  211. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  212.  
  213. Updating Global Post Volumes:
  214.  
  215. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  216.  
  217. AO:False
  218.  
  219. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  220.  
  221. CC:True
  222.  
  223. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  224.  
  225. BL:False
  226.  
  227. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  228.  
  229. Scene delta is:0.01111111
  230.  
  231. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  232.  
  233. AsyncLoadLevelComplete at:55.99924
  234.  
  235. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  236.  
  237.  
  238. Unloading 453 unused Assets to reduce memory usage. Loaded Objects now: 39369.
  239. Total: 37.124397 ms (FindLiveObjects: 1.691600 ms CreateObjectMapping: 2.840700 ms MarkObjects: 23.470100 ms DeleteObjects: 9.121200 ms)
  240.  
  241. Setting for trackedDeviceIndex:7
  242.  
  243. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  244.  
  245. Setting controller to:Index using this string:knuckles left
  246.  
  247. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  248.  
  249. Setting for trackedDeviceIndex:4
  250.  
  251. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  252.  
  253. Setting controller to:Index using this string:knuckles right
  254.  
  255. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  256.  
  257. Prepping LIV Prefab
  258.  
  259. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  260.  
  261. LIV: Ready! Waiting for compositor.
  262.  
  263. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  264.  
  265. LIV Prefab Deployed
  266.  
  267. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  268.  
  269. Requesting High Score Chart
  270.  
  271. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  272.  
  273. HighScore Top Chart Received
  274.  
  275. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  276.  
  277. HighScore Player Chart Received
  278.  
  279. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  280.  
  281. m_hasScoresTop:True m_hasScoresPlayer:True
  282.  
  283. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  284.  
  285. AsyncLoadLevelBegin at:76.7763
  286.  
  287. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  288.  
  289. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  290. LIV: Disabled, cleaning up.
  291.  
  292. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  293.  
  294. UnloadTime: 8.324500 ms
  295. Initializing Scene
  296.  
  297. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  298.  
  299. Updating Global Post Volumes:
  300.  
  301. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  302.  
  303. AO:False
  304.  
  305. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  306.  
  307. CC:True
  308.  
  309. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  310.  
  311. BL:False
  312.  
  313. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  314.  
  315. Scene delta is:0.01111111
  316.  
  317. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  318.  
  319. Vive detected with 90 frequency
  320.  
  321. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  322.  
  323. Prewarm Completed GUI Check
  324.  
  325. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  326.  
  327. AsyncLoadLevelComplete at:77.87659
  328.  
  329. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  330.  
  331.  
  332. Unloading 455 unused Assets to reduce memory usage. Loaded Objects now: 33943.
  333. Total: 29.276402 ms (FindLiveObjects: 1.549800 ms CreateObjectMapping: 2.587300 ms MarkObjects: 21.757299 ms DeleteObjects: 3.381400 ms)
  334.  
  335. Setting for trackedDeviceIndex:4
  336.  
  337. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  338.  
  339. Setting controller to:Index using this string:knuckles right
  340.  
  341. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  342.  
  343. Setting for trackedDeviceIndex:7
  344.  
  345. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  346.  
  347. Setting controller to:Index using this string:knuckles left
  348.  
  349. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  350.  
  351. Prepping LIV Prefab
  352.  
  353. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  354.  
  355. LIV: Ready! Waiting for compositor.
  356.  
  357. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  358.  
  359. LIV Prefab Deployed
  360.  
  361. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  362.  
  363. AsyncLoadLevelBegin at:84.41618
  364.  
  365. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  366.  
  367. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  368. LIV: Disabled, cleaning up.
  369.  
  370. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  371.  
  372. UnloadTime: 5.288000 ms
  373. Initializing Scene
  374.  
  375. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  376.  
  377. Updating Global Post Volumes:
  378.  
  379. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  380.  
  381. AO:False
  382.  
  383. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  384.  
  385. CC:True
  386.  
  387. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  388.  
  389. BL:False
  390.  
  391. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  392.  
  393. Scene delta is:0.01111111
  394.  
  395. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  396.  
  397. AsyncLoadLevelComplete at:85.3339
  398.  
  399. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  400.  
  401.  
  402. Unloading 390 unused Assets to reduce memory usage. Loaded Objects now: 29885.
  403. Total: 32.487602 ms (FindLiveObjects: 1.358200 ms CreateObjectMapping: 2.359100 ms MarkObjects: 19.977299 ms DeleteObjects: 8.792500 ms)
  404.  
  405. Setting for trackedDeviceIndex:4
  406.  
  407. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  408.  
  409. Setting controller to:Index using this string:knuckles right
  410.  
  411. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  412.  
  413. Setting for trackedDeviceIndex:7
  414.  
  415. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  416.  
  417. Setting controller to:Index using this string:knuckles left
  418.  
  419. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  420.  
  421. Prepping LIV Prefab
  422.  
  423. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  424.  
  425. LIV: Ready! Waiting for compositor.
  426.  
  427. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  428.  
  429. LIV Prefab Deployed
  430.  
  431. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  432.  
  433. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
  434. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/.\ForceTubeVR_API_x32
  435. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
  436. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
  437. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/.\libForceTubeVR_API_x32
  438. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
  439. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
  440. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/.\ForceTubeVR_API_x32
  441. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
  442. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
  443. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/.\libForceTubeVR_API_x32
  444. Fallback handler could not load library E:/Gaming/Steam/Steam/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
  445. AsyncLoadLevelBegin at:280.0283
  446.  
  447. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  448.  
  449. Unloading 3 Unused Serialized files (Serialized files now loaded: 4)
  450. LIV: Disabled, cleaning up.
  451.  
  452. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  453.  
  454. UnloadTime: 14.372200 ms
  455. Initializing Scene
  456.  
  457. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  458.  
  459. Updating Global Post Volumes:
  460.  
  461. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  462.  
  463. AO:False
  464.  
  465. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  466.  
  467. CC:True
  468.  
  469. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  470.  
  471. BL:False
  472.  
  473. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  474.  
  475. Scene delta is:0.01111111
  476.  
  477. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  478.  
  479. Vive detected with 90 frequency
  480.  
  481. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  482.  
  483. Prewarm Completed GUI Check
  484.  
  485. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  486.  
  487. AsyncLoadLevelComplete at:281.2006
  488.  
  489. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  490.  
  491.  
  492. Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 35779.
  493. Total: 33.863800 ms (FindLiveObjects: 1.981000 ms CreateObjectMapping: 3.853000 ms MarkObjects: 24.472300 ms DeleteObjects: 3.556600 ms)
  494.  
  495. Setting for trackedDeviceIndex:4
  496.  
  497. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  498.  
  499. Setting controller to:Index using this string:knuckles right
  500.  
  501. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  502.  
  503. Setting for trackedDeviceIndex:7
  504.  
  505. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  506.  
  507. Setting controller to:Index using this string:knuckles left
  508.  
  509. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  510.  
  511. Prepping LIV Prefab
  512.  
  513. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  514.  
  515. LIV: Ready! Waiting for compositor.
  516.  
  517. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  518.  
  519. LIV Prefab Deployed
  520.  
  521. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  522.  
  523. AsyncLoadLevelBegin at:285.1337
  524.  
  525. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  526.  
  527. Unloading 15 Unused Serialized files (Serialized files now loaded: 4)
  528. LIV: Disabled, cleaning up.
  529.  
  530. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  531.  
  532. UnloadTime: 4.869100 ms
  533. Initializing Scene
  534.  
  535. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  536.  
  537. Updating Global Post Volumes:
  538.  
  539. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  540.  
  541. AO:False
  542.  
  543. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  544.  
  545. CC:True
  546.  
  547. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  548.  
  549. BL:False
  550.  
  551. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  552.  
  553. Scene delta is:0.01111111
  554.  
  555. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  556.  
  557. AsyncLoadLevelComplete at:285.7995
  558.  
  559. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  560.  
  561.  
  562. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 41205.
  563. Total: 40.443001 ms (FindLiveObjects: 1.956100 ms CreateObjectMapping: 3.285400 ms MarkObjects: 25.188700 ms DeleteObjects: 10.012401 ms)
  564.  
  565. Setting for trackedDeviceIndex:7
  566.  
  567. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  568.  
  569. Setting controller to:Index using this string:knuckles left
  570.  
  571. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  572.  
  573. Setting for trackedDeviceIndex:4
  574.  
  575. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  576.  
  577. Setting controller to:Index using this string:knuckles right
  578.  
  579. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  580.  
  581. Prepping LIV Prefab
  582.  
  583. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  584.  
  585. LIV: Ready! Waiting for compositor.
  586.  
  587. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  588.  
  589. LIV Prefab Deployed
  590.  
  591. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  592.  
  593. AsyncLoadLevelBegin at:291.0625
  594.  
  595. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  596.  
  597. Unloading 21 Unused Serialized files (Serialized files now loaded: 4)
  598. LIV: Disabled, cleaning up.
  599.  
  600. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  601.  
  602. UnloadTime: 6.687300 ms
  603. Initializing Scene
  604.  
  605. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  606.  
  607. Updating Global Post Volumes:
  608.  
  609. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  610.  
  611. AO:False
  612.  
  613. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  614.  
  615. CC:True
  616.  
  617. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  618.  
  619. BL:False
  620.  
  621. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  622.  
  623. Scene delta is:0.01111111
  624.  
  625. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  626.  
  627.  
  628. Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 57791.
  629. Total: 40.553902 ms (FindLiveObjects: 2.376900 ms CreateObjectMapping: 3.587800 ms MarkObjects: 30.452801 ms DeleteObjects: 4.135700 ms)
  630.  
  631. AsyncLoadLevelComplete at:300.7686
  632.  
  633. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  634.  
  635. Setting for trackedDeviceIndex:4
  636.  
  637. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  638.  
  639. Setting controller to:Index using this string:knuckles right
  640.  
  641. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  642.  
  643. Setting for trackedDeviceIndex:7
  644.  
  645. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  646.  
  647. Setting controller to:Index using this string:knuckles left
  648.  
  649. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  650.  
  651. Prepping LIV Prefab
  652.  
  653. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  654.  
  655. LIV: Ready! Waiting for compositor.
  656.  
  657. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  658.  
  659. LIV Prefab Deployed
  660.  
  661. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  662.  
  663. AsyncLoadLevelBegin at:1585.21
  664.  
  665. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  666.  
  667. Unloading 3 Unused Serialized files (Serialized files now loaded: 9)
  668. LIV: Disabled, cleaning up.
  669.  
  670. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  671.  
  672. UnloadTime: 37.910099 ms
  673. Initializing Scene
  674.  
  675. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  676.  
  677. Updating Global Post Volumes:
  678.  
  679. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  680.  
  681. AO:False
  682.  
  683. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  684.  
  685. CC:True
  686.  
  687. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  688.  
  689. BL:False
  690.  
  691. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  692.  
  693. Scene delta is:0.01111111
  694.  
  695. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  696.  
  697. Vive detected with 90 frequency
  698.  
  699. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  700.  
  701. Prewarm Completed GUI Check
  702.  
  703. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  704.  
  705. AsyncLoadLevelComplete at:1586.444
  706.  
  707. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  708.  
  709.  
  710. Unloading 3634 unused Assets to reduce memory usage. Loaded Objects now: 38826.
  711. Total: 65.589195 ms (FindLiveObjects: 1.839400 ms CreateObjectMapping: 4.015600 ms MarkObjects: 26.626101 ms DeleteObjects: 33.107201 ms)
  712.  
  713. Setting for trackedDeviceIndex:4
  714.  
  715. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  716.  
  717. Setting controller to:Index using this string:knuckles right
  718.  
  719. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  720.  
  721. Setting for trackedDeviceIndex:7
  722.  
  723. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  724.  
  725. Setting controller to:Index using this string:knuckles left
  726.  
  727. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  728.  
  729. Prepping LIV Prefab
  730.  
  731. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  732.  
  733. LIV: Ready! Waiting for compositor.
  734.  
  735. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  736.  
  737. LIV Prefab Deployed
  738.  
  739. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  740.  
  741. AsyncLoadLevelBegin at:1591.363
  742.  
  743. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  744.  
  745. Unloading 15 Unused Serialized files (Serialized files now loaded: 9)
  746. LIV: Disabled, cleaning up.
  747.  
  748. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  749.  
  750. UnloadTime: 5.759100 ms
  751. Initializing Scene
  752.  
  753. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  754.  
  755. Updating Global Post Volumes:
  756.  
  757. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  758.  
  759. AO:False
  760.  
  761. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  762.  
  763. CC:True
  764.  
  765. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  766.  
  767. BL:False
  768.  
  769. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  770.  
  771. Scene delta is:0.01111111
  772.  
  773. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  774.  
  775. AsyncLoadLevelComplete at:1592.053
  776.  
  777. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  778.  
  779.  
  780. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 44252.
  781. Total: 41.740101 ms (FindLiveObjects: 2.188700 ms CreateObjectMapping: 3.649400 ms MarkObjects: 25.624899 ms DeleteObjects: 10.276299 ms)
  782.  
  783. Setting for trackedDeviceIndex:7
  784.  
  785. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  786.  
  787. Setting controller to:Index using this string:knuckles left
  788.  
  789. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  790.  
  791. Setting for trackedDeviceIndex:4
  792.  
  793. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  794.  
  795. Setting controller to:Index using this string:knuckles right
  796.  
  797. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  798.  
  799. Prepping LIV Prefab
  800.  
  801. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  802.  
  803. LIV: Ready! Waiting for compositor.
  804.  
  805. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  806.  
  807. LIV Prefab Deployed
  808.  
  809. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  810.  
  811. AsyncLoadLevelBegin at:1599.079
  812.  
  813. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  814.  
  815. Unloading 21 Unused Serialized files (Serialized files now loaded: 9)
  816. LIV: Disabled, cleaning up.
  817.  
  818. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  819.  
  820. UnloadTime: 8.418501 ms
  821. Initializing Scene
  822.  
  823. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  824.  
  825. Updating Global Post Volumes:
  826.  
  827. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  828.  
  829. AO:False
  830.  
  831. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  832.  
  833. CC:True
  834.  
  835. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  836.  
  837. BL:False
  838.  
  839. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  840.  
  841. Scene delta is:0.01111111
  842.  
  843. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  844.  
  845.  
  846. Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 60725.
  847. Total: 49.140301 ms (FindLiveObjects: 2.797000 ms CreateObjectMapping: 4.481600 ms MarkObjects: 38.268997 ms DeleteObjects: 3.592100 ms)
  848.  
  849. AsyncLoadLevelComplete at:1603.625
  850.  
  851. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  852.  
  853. Setting for trackedDeviceIndex:4
  854.  
  855. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  856.  
  857. Setting controller to:Index using this string:knuckles right
  858.  
  859. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  860.  
  861. Setting for trackedDeviceIndex:7
  862.  
  863. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  864.  
  865. Setting controller to:Index using this string:knuckles left
  866.  
  867. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  868.  
  869. Prepping LIV Prefab
  870.  
  871. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  872.  
  873. LIV: Ready! Waiting for compositor.
  874.  
  875. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  876.  
  877. LIV Prefab Deployed
  878.  
  879. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  880.  
  881. NullReferenceException: Object reference not set to an instance of an object
  882. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  883. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  884.  
  885. (Filename: Line: -1)
  886.  
  887. NullReferenceException: Object reference not set to an instance of an object
  888. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  889. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  890.  
  891. (Filename: Line: -1)
  892.  
  893. NullReferenceException: Object reference not set to an instance of an object
  894. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  895. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  896.  
  897. (Filename: Line: -1)
  898.  
  899. NullReferenceException: Object reference not set to an instance of an object
  900. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  901. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  902.  
  903. (Filename: Line: -1)
  904.  
  905. NullReferenceException: Object reference not set to an instance of an object
  906. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  907. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  908.  
  909. (Filename: Line: -1)
  910.  
  911. Has hovered trigger
  912.  
  913. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  914.  
  915. Has hovered trigger
  916.  
  917. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  918.  
  919. Has hovered trigger
  920.  
  921. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  922.  
  923. Has hovered trigger
  924.  
  925. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  926.  
  927. Has hovered trigger
  928.  
  929. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  930.  
  931. NullReferenceException: Object reference not set to an instance of an object
  932. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  933. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  934.  
  935. (Filename: Line: -1)
  936.  
  937. NullReferenceException: Object reference not set to an instance of an object
  938. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  939. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  940.  
  941. (Filename: Line: -1)
  942.  
  943. NullReferenceException: Object reference not set to an instance of an object
  944. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  945. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  946.  
  947. (Filename: Line: -1)
  948.  
  949. NullReferenceException: Object reference not set to an instance of an object
  950. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  951. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  952.  
  953. (Filename: Line: -1)
  954.  
  955. NullReferenceException: Object reference not set to an instance of an object
  956. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  957. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  958.  
  959. (Filename: Line: -1)
  960.  
  961. NullReferenceException: Object reference not set to an instance of an object
  962. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  963. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  964.  
  965. (Filename: Line: -1)
  966.  
  967. NullReferenceException: Object reference not set to an instance of an object
  968. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  969. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  970.  
  971. (Filename: Line: -1)
  972.  
  973. NullReferenceException: Object reference not set to an instance of an object
  974. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  975. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  976.  
  977. (Filename: Line: -1)
  978.  
  979. NullReferenceException: Object reference not set to an instance of an object
  980. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  981. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  982.  
  983. (Filename: Line: -1)
  984.  
  985. NullReferenceException: Object reference not set to an instance of an object
  986. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  987. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  988.  
  989. (Filename: Line: -1)
  990.  
  991. NullReferenceException: Object reference not set to an instance of an object
  992. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  993. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  994.  
  995. (Filename: Line: -1)
  996.  
  997. NullReferenceException: Object reference not set to an instance of an object
  998. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  999. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1000.  
  1001. (Filename: Line: -1)
  1002.  
  1003. NullReferenceException: Object reference not set to an instance of an object
  1004. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1005. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1006.  
  1007. (Filename: Line: -1)
  1008.  
  1009. NullReferenceException: Object reference not set to an instance of an object
  1010. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1011. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1012.  
  1013. (Filename: Line: -1)
  1014.  
  1015. NullReferenceException: Object reference not set to an instance of an object
  1016. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1017. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1018.  
  1019. (Filename: Line: -1)
  1020.  
  1021. NullReferenceException: Object reference not set to an instance of an object
  1022. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1023. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1024.  
  1025. (Filename: Line: -1)
  1026.  
  1027. NullReferenceException: Object reference not set to an instance of an object
  1028. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1029. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1030.  
  1031. (Filename: Line: -1)
  1032.  
  1033. NullReferenceException: Object reference not set to an instance of an object
  1034. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1035. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1036.  
  1037. (Filename: Line: -1)
  1038.  
  1039. NullReferenceException: Object reference not set to an instance of an object
  1040. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1041. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1042.  
  1043. (Filename: Line: -1)
  1044.  
  1045. NullReferenceException: Object reference not set to an instance of an object
  1046. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1047. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1048.  
  1049. (Filename: Line: -1)
  1050.  
  1051. NullReferenceException: Object reference not set to an instance of an object
  1052. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1053. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1054.  
  1055. (Filename: Line: -1)
  1056.  
  1057. NullReferenceException: Object reference not set to an instance of an object
  1058. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1059. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1060.  
  1061. (Filename: Line: -1)
  1062.  
  1063. NullReferenceException: Object reference not set to an instance of an object
  1064. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1065. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1066.  
  1067. (Filename: Line: -1)
  1068.  
  1069. NullReferenceException: Object reference not set to an instance of an object
  1070. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1071. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1072.  
  1073. (Filename: Line: -1)
  1074.  
  1075. NullReferenceException: Object reference not set to an instance of an object
  1076. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1077. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1078.  
  1079. (Filename: Line: -1)
  1080.  
  1081. NullReferenceException: Object reference not set to an instance of an object
  1082. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1083. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1084.  
  1085. (Filename: Line: -1)
  1086.  
  1087. NullReferenceException: Object reference not set to an instance of an object
  1088. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1089. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1090.  
  1091. (Filename: Line: -1)
  1092.  
  1093. NullReferenceException: Object reference not set to an instance of an object
  1094. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1095. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1096.  
  1097. (Filename: Line: -1)
  1098.  
  1099. NullReferenceException: Object reference not set to an instance of an object
  1100. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1101. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1102.  
  1103. (Filename: Line: -1)
  1104.  
  1105. NullReferenceException: Object reference not set to an instance of an object
  1106. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1107. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1108.  
  1109. (Filename: Line: -1)
  1110.  
  1111. NullReferenceException: Object reference not set to an instance of an object
  1112. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1113. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1114.  
  1115. (Filename: Line: -1)
  1116.  
  1117. NullReferenceException: Object reference not set to an instance of an object
  1118. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1119. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1120.  
  1121. (Filename: Line: -1)
  1122.  
  1123. NullReferenceException: Object reference not set to an instance of an object
  1124. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1125. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1126.  
  1127. (Filename: Line: -1)
  1128.  
  1129. NullReferenceException: Object reference not set to an instance of an object
  1130. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1131. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1132.  
  1133. (Filename: Line: -1)
  1134.  
  1135. NullReferenceException: Object reference not set to an instance of an object
  1136. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1137. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1138.  
  1139. (Filename: Line: -1)
  1140.  
  1141. NullReferenceException: Object reference not set to an instance of an object
  1142. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1143. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1144.  
  1145. (Filename: Line: -1)
  1146.  
  1147. NullReferenceException: Object reference not set to an instance of an object
  1148. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1149. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1150.  
  1151. (Filename: Line: -1)
  1152.  
  1153. NullReferenceException: Object reference not set to an instance of an object
  1154. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1155. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1156.  
  1157. (Filename: Line: -1)
  1158.  
  1159. NullReferenceException: Object reference not set to an instance of an object
  1160. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1161. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1162.  
  1163. (Filename: Line: -1)
  1164.  
  1165. NullReferenceException: Object reference not set to an instance of an object
  1166. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1167. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1168.  
  1169. (Filename: Line: -1)
  1170.  
  1171. NullReferenceException: Object reference not set to an instance of an object
  1172. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1173. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1174.  
  1175. (Filename: Line: -1)
  1176.  
  1177. NullReferenceException: Object reference not set to an instance of an object
  1178. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1179. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1180.  
  1181. (Filename: Line: -1)
  1182.  
  1183. NullReferenceException: Object reference not set to an instance of an object
  1184. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1185. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1186.  
  1187. (Filename: Line: -1)
  1188.  
  1189. NullReferenceException: Object reference not set to an instance of an object
  1190. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1191. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1192.  
  1193. (Filename: Line: -1)
  1194.  
  1195. NullReferenceException: Object reference not set to an instance of an object
  1196. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1197. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1198.  
  1199. (Filename: Line: -1)
  1200.  
  1201. NullReferenceException: Object reference not set to an instance of an object
  1202. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1203. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1204.  
  1205. (Filename: Line: -1)
  1206.  
  1207. NullReferenceException: Object reference not set to an instance of an object
  1208. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1209. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1210.  
  1211. (Filename: Line: -1)
  1212.  
  1213. NullReferenceException: Object reference not set to an instance of an object
  1214. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1215. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1216.  
  1217. (Filename: Line: -1)
  1218.  
  1219. NullReferenceException: Object reference not set to an instance of an object
  1220. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1221. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1222.  
  1223. (Filename: Line: -1)
  1224.  
  1225. NullReferenceException: Object reference not set to an instance of an object
  1226. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1227. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1228.  
  1229. (Filename: Line: -1)
  1230.  
  1231. NullReferenceException: Object reference not set to an instance of an object
  1232. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1233. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1234.  
  1235. (Filename: Line: -1)
  1236.  
  1237. NullReferenceException: Object reference not set to an instance of an object
  1238. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1239. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1240.  
  1241. (Filename: Line: -1)
  1242.  
  1243. NullReferenceException: Object reference not set to an instance of an object
  1244. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1245. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1246.  
  1247. (Filename: Line: -1)
  1248.  
  1249. NullReferenceException: Object reference not set to an instance of an object
  1250. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1251. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1252.  
  1253. (Filename: Line: -1)
  1254.  
  1255. NullReferenceException: Object reference not set to an instance of an object
  1256. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1257. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1258.  
  1259. (Filename: Line: -1)
  1260.  
  1261. NullReferenceException: Object reference not set to an instance of an object
  1262. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1263. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1264.  
  1265. (Filename: Line: -1)
  1266.  
  1267. NullReferenceException: Object reference not set to an instance of an object
  1268. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1269. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1270.  
  1271. (Filename: Line: -1)
  1272.  
  1273. NullReferenceException: Object reference not set to an instance of an object
  1274. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1275. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1276.  
  1277. (Filename: Line: -1)
  1278.  
  1279. NullReferenceException: Object reference not set to an instance of an object
  1280. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1281. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1282.  
  1283. (Filename: Line: -1)
  1284.  
  1285. NullReferenceException: Object reference not set to an instance of an object
  1286. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1287. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1288.  
  1289. (Filename: Line: -1)
  1290.  
  1291. NullReferenceException: Object reference not set to an instance of an object
  1292. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1293. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1294.  
  1295. (Filename: Line: -1)
  1296.  
  1297. NullReferenceException: Object reference not set to an instance of an object
  1298. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1299. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1300.  
  1301. (Filename: Line: -1)
  1302.  
  1303. NullReferenceException: Object reference not set to an instance of an object
  1304. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1305. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1306.  
  1307. (Filename: Line: -1)
  1308.  
  1309. NullReferenceException: Object reference not set to an instance of an object
  1310. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1311. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1312.  
  1313. (Filename: Line: -1)
  1314.  
  1315. NullReferenceException: Object reference not set to an instance of an object
  1316. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1317. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1318.  
  1319. (Filename: Line: -1)
  1320.  
  1321. NullReferenceException: Object reference not set to an instance of an object
  1322. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1323. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1324.  
  1325. (Filename: Line: -1)
  1326.  
  1327. NullReferenceException: Object reference not set to an instance of an object
  1328. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1329. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1330.  
  1331. (Filename: Line: -1)
  1332.  
  1333. NullReferenceException: Object reference not set to an instance of an object
  1334. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1335. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1336.  
  1337. (Filename: Line: -1)
  1338.  
  1339. NullReferenceException: Object reference not set to an instance of an object
  1340. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1341. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1342.  
  1343. (Filename: Line: -1)
  1344.  
  1345. NullReferenceException: Object reference not set to an instance of an object
  1346. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1347. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1348.  
  1349. (Filename: Line: -1)
  1350.  
  1351. NullReferenceException: Object reference not set to an instance of an object
  1352. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1353. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1354.  
  1355. (Filename: Line: -1)
  1356.  
  1357. NullReferenceException: Object reference not set to an instance of an object
  1358. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1359. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1360.  
  1361. (Filename: Line: -1)
  1362.  
  1363. NullReferenceException: Object reference not set to an instance of an object
  1364. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1365. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1366.  
  1367. (Filename: Line: -1)
  1368.  
  1369. NullReferenceException: Object reference not set to an instance of an object
  1370. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1371. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1372.  
  1373. (Filename: Line: -1)
  1374.  
  1375. NullReferenceException: Object reference not set to an instance of an object
  1376. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1377. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1378.  
  1379. (Filename: Line: -1)
  1380.  
  1381. NullReferenceException: Object reference not set to an instance of an object
  1382. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1383. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1384.  
  1385. (Filename: Line: -1)
  1386.  
  1387. NullReferenceException: Object reference not set to an instance of an object
  1388. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1389. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1390.  
  1391. (Filename: Line: -1)
  1392.  
  1393. NullReferenceException: Object reference not set to an instance of an object
  1394. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1395. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1396.  
  1397. (Filename: Line: -1)
  1398.  
  1399. NullReferenceException: Object reference not set to an instance of an object
  1400. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1401. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1402.  
  1403. (Filename: Line: -1)
  1404.  
  1405. NullReferenceException: Object reference not set to an instance of an object
  1406. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1407. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1408.  
  1409. (Filename: Line: -1)
  1410.  
  1411. NullReferenceException: Object reference not set to an instance of an object
  1412. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1413. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1414.  
  1415. (Filename: Line: -1)
  1416.  
  1417. NullReferenceException: Object reference not set to an instance of an object
  1418. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1419. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1420.  
  1421. (Filename: Line: -1)
  1422.  
  1423. NullReferenceException: Object reference not set to an instance of an object
  1424. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1425. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1426.  
  1427. (Filename: Line: -1)
  1428.  
  1429. NullReferenceException: Object reference not set to an instance of an object
  1430. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1431. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1432.  
  1433. (Filename: Line: -1)
  1434.  
  1435. NullReferenceException: Object reference not set to an instance of an object
  1436. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1437. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1438.  
  1439. (Filename: Line: -1)
  1440.  
  1441. NullReferenceException: Object reference not set to an instance of an object
  1442. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1443. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1444.  
  1445. (Filename: Line: -1)
  1446.  
  1447. NullReferenceException: Object reference not set to an instance of an object
  1448. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1449. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1450.  
  1451. (Filename: Line: -1)
  1452.  
  1453. AsyncLoadLevelBegin at:2601.332
  1454.  
  1455. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1456.  
  1457. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  1458. LIV: Disabled, cleaning up.
  1459.  
  1460. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1461.  
  1462. UnloadTime: 30.707500 ms
  1463. Initializing Scene
  1464.  
  1465. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1466.  
  1467. Updating Global Post Volumes:
  1468.  
  1469. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1470.  
  1471. AO:False
  1472.  
  1473. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1474.  
  1475. CC:True
  1476.  
  1477. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1478.  
  1479. BL:False
  1480.  
  1481. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1482.  
  1483. Scene delta is:0.01111111
  1484.  
  1485. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1486.  
  1487. AsyncLoadLevelComplete at:2601.78
  1488.  
  1489. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1490.  
  1491.  
  1492. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 64679.
  1493. Total: 60.294598 ms (FindLiveObjects: 4.128800 ms CreateObjectMapping: 13.569699 ms MarkObjects: 42.157700 ms DeleteObjects: 0.437300 ms)
  1494.  
  1495. Setting for trackedDeviceIndex:4
  1496.  
  1497. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1498.  
  1499. Setting controller to:Index using this string:knuckles right
  1500.  
  1501. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1502.  
  1503. Setting for trackedDeviceIndex:7
  1504.  
  1505. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1506.  
  1507. Setting controller to:Index using this string:knuckles left
  1508.  
  1509. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1510.  
  1511. Prepping LIV Prefab
  1512.  
  1513. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1514.  
  1515. LIV: Ready! Waiting for compositor.
  1516.  
  1517. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1518.  
  1519. LIV Prefab Deployed
  1520.  
  1521. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1522.  
  1523. NullReferenceException: Object reference not set to an instance of an object
  1524. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  1525. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  1526.  
  1527. (Filename: Line: -1)
  1528.  
  1529. AsyncLoadLevelBegin at:3923.367
  1530.  
  1531. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1532.  
  1533. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  1534. LIV: Disabled, cleaning up.
  1535.  
  1536. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1537.  
  1538. UnloadTime: 33.136402 ms
  1539. Initializing Scene
  1540.  
  1541. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1542.  
  1543. Updating Global Post Volumes:
  1544.  
  1545. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1546.  
  1547. AO:False
  1548.  
  1549. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1550.  
  1551. CC:True
  1552.  
  1553. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1554.  
  1555. BL:False
  1556.  
  1557. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1558.  
  1559. Scene delta is:0.01111111
  1560.  
  1561. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1562.  
  1563. AsyncLoadLevelComplete at:3923.606
  1564.  
  1565. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1566.  
  1567.  
  1568. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 65997.
  1569. Total: 44.316399 ms (FindLiveObjects: 3.338600 ms CreateObjectMapping: 4.200400 ms MarkObjects: 36.251499 ms DeleteObjects: 0.525200 ms)
  1570.  
  1571. Setting for trackedDeviceIndex:4
  1572.  
  1573. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1574.  
  1575. Setting controller to:Index using this string:knuckles right
  1576.  
  1577. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1578.  
  1579. Setting for trackedDeviceIndex:7
  1580.  
  1581. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1582.  
  1583. Setting controller to:Index using this string:knuckles left
  1584.  
  1585. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1586.  
  1587. Prepping LIV Prefab
  1588.  
  1589. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1590.  
  1591. LIV: Ready! Waiting for compositor.
  1592.  
  1593. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1594.  
  1595. LIV Prefab Deployed
  1596.  
  1597. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1598.  
  1599. AsyncLoadLevelBegin at:3929.008
  1600.  
  1601. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1602.  
  1603. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  1604. LIV: Disabled, cleaning up.
  1605.  
  1606. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1607.  
  1608. UnloadTime: 17.717300 ms
  1609. Initializing Scene
  1610.  
  1611. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1612.  
  1613. Updating Global Post Volumes:
  1614.  
  1615. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1616.  
  1617. AO:False
  1618.  
  1619. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1620.  
  1621. CC:True
  1622.  
  1623. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1624.  
  1625. BL:False
  1626.  
  1627. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1628.  
  1629. Scene delta is:0.01111111
  1630.  
  1631. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1632.  
  1633.  
  1634. Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 64062.
  1635. Total: 41.278297 ms (FindLiveObjects: 2.428500 ms CreateObjectMapping: 3.952900 ms MarkObjects: 34.177700 ms DeleteObjects: 0.718500 ms)
  1636.  
  1637. AsyncLoadLevelComplete at:3929.484
  1638.  
  1639. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1640.  
  1641. Setting for trackedDeviceIndex:4
  1642.  
  1643. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1644.  
  1645. Setting controller to:Index using this string:knuckles right
  1646.  
  1647. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1648.  
  1649. Setting for trackedDeviceIndex:7
  1650.  
  1651. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1652.  
  1653. Setting controller to:Index using this string:knuckles left
  1654.  
  1655. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1656.  
  1657. Prepping LIV Prefab
  1658.  
  1659. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1660.  
  1661. LIV: Ready! Waiting for compositor.
  1662.  
  1663. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1664.  
  1665. LIV Prefab Deployed
  1666.  
  1667. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1668.  
  1669. AsyncLoadLevelBegin at:3932.65
  1670.  
  1671. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1672.  
  1673. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  1674. LIV: Disabled, cleaning up.
  1675.  
  1676. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1677.  
  1678. UnloadTime: 16.652500 ms
  1679. Initializing Scene
  1680.  
  1681. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1682.  
  1683. Updating Global Post Volumes:
  1684.  
  1685. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1686.  
  1687. AO:False
  1688.  
  1689. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1690.  
  1691. CC:True
  1692.  
  1693. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1694.  
  1695. BL:False
  1696.  
  1697. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1698.  
  1699. Scene delta is:0.01111111
  1700.  
  1701. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1702.  
  1703. AsyncLoadLevelComplete at:3932.842
  1704.  
  1705. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1706.  
  1707.  
  1708. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66572.
  1709. Total: 43.382801 ms (FindLiveObjects: 3.494300 ms CreateObjectMapping: 3.877200 ms MarkObjects: 35.592999 ms DeleteObjects: 0.417600 ms)
  1710.  
  1711. Setting for trackedDeviceIndex:4
  1712.  
  1713. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1714.  
  1715. Setting controller to:Index using this string:knuckles right
  1716.  
  1717. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1718.  
  1719. Setting for trackedDeviceIndex:7
  1720.  
  1721. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1722.  
  1723. Setting controller to:Index using this string:knuckles left
  1724.  
  1725. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1726.  
  1727. Prepping LIV Prefab
  1728.  
  1729. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1730.  
  1731. LIV: Ready! Waiting for compositor.
  1732.  
  1733. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1734.  
  1735. LIV Prefab Deployed
  1736.  
  1737. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1738.  
  1739. AsyncLoadLevelBegin at:3938.18
  1740.  
  1741. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1742.  
  1743. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  1744. LIV: Disabled, cleaning up.
  1745.  
  1746. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1747.  
  1748. UnloadTime: 17.357300 ms
  1749. Initializing Scene
  1750.  
  1751. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1752.  
  1753. Updating Global Post Volumes:
  1754.  
  1755. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1756.  
  1757. AO:False
  1758.  
  1759. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1760.  
  1761. CC:True
  1762.  
  1763. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1764.  
  1765. BL:False
  1766.  
  1767. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1768.  
  1769. Scene delta is:0.01111111
  1770.  
  1771. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1772.  
  1773. AsyncLoadLevelComplete at:3938.37
  1774.  
  1775. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1776.  
  1777.  
  1778. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66295.
  1779. Total: 43.821598 ms (FindLiveObjects: 3.738500 ms CreateObjectMapping: 4.127300 ms MarkObjects: 35.582500 ms DeleteObjects: 0.372600 ms)
  1780.  
  1781. Setting for trackedDeviceIndex:4
  1782.  
  1783. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1784.  
  1785. Setting controller to:Index using this string:knuckles right
  1786.  
  1787. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1788.  
  1789. Setting for trackedDeviceIndex:7
  1790.  
  1791. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1792.  
  1793. Setting controller to:Index using this string:knuckles left
  1794.  
  1795. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1796.  
  1797. Prepping LIV Prefab
  1798.  
  1799. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1800.  
  1801. LIV: Ready! Waiting for compositor.
  1802.  
  1803. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1804.  
  1805. LIV Prefab Deployed
  1806.  
  1807. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1808.  
  1809. AsyncLoadLevelBegin at:3943.026
  1810.  
  1811. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1812.  
  1813. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  1814. LIV: Disabled, cleaning up.
  1815.  
  1816. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1817.  
  1818. UnloadTime: 17.785400 ms
  1819. Initializing Scene
  1820.  
  1821. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1822.  
  1823. Updating Global Post Volumes:
  1824.  
  1825. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1826.  
  1827. AO:False
  1828.  
  1829. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1830.  
  1831. CC:True
  1832.  
  1833. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1834.  
  1835. BL:False
  1836.  
  1837. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1838.  
  1839. Scene delta is:0.01111111
  1840.  
  1841. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1842.  
  1843. AsyncLoadLevelComplete at:3943.216
  1844.  
  1845. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1846.  
  1847.  
  1848. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66504.
  1849. Total: 44.754501 ms (FindLiveObjects: 4.067600 ms CreateObjectMapping: 4.145400 ms MarkObjects: 36.144699 ms DeleteObjects: 0.396200 ms)
  1850.  
  1851. Setting for trackedDeviceIndex:4
  1852.  
  1853. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1854.  
  1855. Setting controller to:Index using this string:knuckles right
  1856.  
  1857. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1858.  
  1859. Setting for trackedDeviceIndex:7
  1860.  
  1861. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1862.  
  1863. Setting controller to:Index using this string:knuckles left
  1864.  
  1865. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1866.  
  1867. Prepping LIV Prefab
  1868.  
  1869. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1870.  
  1871. LIV: Ready! Waiting for compositor.
  1872.  
  1873. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1874.  
  1875. LIV Prefab Deployed
  1876.  
  1877. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1878.  
  1879. AsyncLoadLevelBegin at:3947.951
  1880.  
  1881. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1882.  
  1883. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  1884. LIV: Disabled, cleaning up.
  1885.  
  1886. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1887.  
  1888. UnloadTime: 16.804401 ms
  1889. Initializing Scene
  1890.  
  1891. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1892.  
  1893. Updating Global Post Volumes:
  1894.  
  1895. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1896.  
  1897. AO:False
  1898.  
  1899. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1900.  
  1901. CC:True
  1902.  
  1903. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1904.  
  1905. BL:False
  1906.  
  1907. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1908.  
  1909. Scene delta is:0.01111111
  1910.  
  1911. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1912.  
  1913. AsyncLoadLevelComplete at:3948.141
  1914.  
  1915. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1916.  
  1917.  
  1918. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66363.
  1919. Total: 44.206299 ms (FindLiveObjects: 3.450000 ms CreateObjectMapping: 3.907600 ms MarkObjects: 36.482502 ms DeleteObjects: 0.365400 ms)
  1920.  
  1921. Setting for trackedDeviceIndex:4
  1922.  
  1923. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1924.  
  1925. Setting controller to:Index using this string:knuckles right
  1926.  
  1927. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1928.  
  1929. Setting for trackedDeviceIndex:7
  1930.  
  1931. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1932.  
  1933. Setting controller to:Index using this string:knuckles left
  1934.  
  1935. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1936.  
  1937. Prepping LIV Prefab
  1938.  
  1939. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1940.  
  1941. LIV: Ready! Waiting for compositor.
  1942.  
  1943. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1944.  
  1945. LIV Prefab Deployed
  1946.  
  1947. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1948.  
  1949. AsyncLoadLevelBegin at:4003.264
  1950.  
  1951. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1952.  
  1953. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  1954. LIV: Disabled, cleaning up.
  1955.  
  1956. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1957.  
  1958. UnloadTime: 19.485001 ms
  1959. Initializing Scene
  1960.  
  1961. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1962.  
  1963. Updating Global Post Volumes:
  1964.  
  1965. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1966.  
  1967. AO:False
  1968.  
  1969. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1970.  
  1971. CC:True
  1972.  
  1973. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1974.  
  1975. BL:False
  1976.  
  1977. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1978.  
  1979. Scene delta is:0.01111111
  1980.  
  1981. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1982.  
  1983. AsyncLoadLevelComplete at:4003.458
  1984.  
  1985. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1986.  
  1987.  
  1988. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66370.
  1989. Total: 44.040401 ms (FindLiveObjects: 3.434900 ms CreateObjectMapping: 3.946500 ms MarkObjects: 36.175198 ms DeleteObjects: 0.483400 ms)
  1990.  
  1991. Setting for trackedDeviceIndex:4
  1992.  
  1993. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1994.  
  1995. Setting controller to:Index using this string:knuckles right
  1996.  
  1997. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1998.  
  1999. Setting for trackedDeviceIndex:7
  2000.  
  2001. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2002.  
  2003. Setting controller to:Index using this string:knuckles left
  2004.  
  2005. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2006.  
  2007. Prepping LIV Prefab
  2008.  
  2009. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2010.  
  2011. LIV: Ready! Waiting for compositor.
  2012.  
  2013. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2014.  
  2015. LIV Prefab Deployed
  2016.  
  2017. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2018.  
  2019. AsyncLoadLevelBegin at:4009.295
  2020.  
  2021. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2022.  
  2023. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  2024. LIV: Disabled, cleaning up.
  2025.  
  2026. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2027.  
  2028. UnloadTime: 17.008200 ms
  2029. Initializing Scene
  2030.  
  2031. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2032.  
  2033. Updating Global Post Volumes:
  2034.  
  2035. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2036.  
  2037. AO:False
  2038.  
  2039. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2040.  
  2041. CC:True
  2042.  
  2043. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2044.  
  2045. BL:False
  2046.  
  2047. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2048.  
  2049. Scene delta is:0.01111111
  2050.  
  2051. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2052.  
  2053. AsyncLoadLevelComplete at:4009.496
  2054.  
  2055. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2056.  
  2057.  
  2058. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66333.
  2059. Total: 44.776302 ms (FindLiveObjects: 3.715600 ms CreateObjectMapping: 4.128000 ms MarkObjects: 36.504200 ms DeleteObjects: 0.427700 ms)
  2060.  
  2061. Setting for trackedDeviceIndex:4
  2062.  
  2063. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2064.  
  2065. Setting controller to:Index using this string:knuckles right
  2066.  
  2067. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2068.  
  2069. Setting for trackedDeviceIndex:7
  2070.  
  2071. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2072.  
  2073. Setting controller to:Index using this string:knuckles left
  2074.  
  2075. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2076.  
  2077. Prepping LIV Prefab
  2078.  
  2079. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2080.  
  2081. LIV: Ready! Waiting for compositor.
  2082.  
  2083. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2084.  
  2085. LIV Prefab Deployed
  2086.  
  2087. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2088.  
  2089. AsyncLoadLevelBegin at:4014.543
  2090.  
  2091. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2092.  
  2093. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  2094. LIV: Disabled, cleaning up.
  2095.  
  2096. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2097.  
  2098. UnloadTime: 17.035200 ms
  2099. Initializing Scene
  2100.  
  2101. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2102.  
  2103. Updating Global Post Volumes:
  2104.  
  2105. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2106.  
  2107. AO:False
  2108.  
  2109. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2110.  
  2111. CC:True
  2112.  
  2113. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2114.  
  2115. BL:False
  2116.  
  2117. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2118.  
  2119. Scene delta is:0.01111111
  2120.  
  2121. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2122.  
  2123. AsyncLoadLevelComplete at:4014.752
  2124.  
  2125. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2126.  
  2127.  
  2128. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 66515.
  2129. Total: 43.345600 ms (FindLiveObjects: 3.261500 ms CreateObjectMapping: 4.039100 ms MarkObjects: 35.640999 ms DeleteObjects: 0.401100 ms)
  2130.  
  2131. Setting for trackedDeviceIndex:4
  2132.  
  2133. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2134.  
  2135. Setting controller to:Index using this string:knuckles right
  2136.  
  2137. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2138.  
  2139. Setting for trackedDeviceIndex:7
  2140.  
  2141. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2142.  
  2143. Setting controller to:Index using this string:knuckles left
  2144.  
  2145. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2146.  
  2147. Prepping LIV Prefab
  2148.  
  2149. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2150.  
  2151. LIV: Ready! Waiting for compositor.
  2152.  
  2153. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2154.  
  2155. LIV Prefab Deployed
  2156.  
  2157. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2158.  
  2159. AsyncLoadLevelBegin at:4019.416
  2160.  
  2161. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2162.  
  2163. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  2164. LIV: Disabled, cleaning up.
  2165.  
  2166. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2167.  
  2168. UnloadTime: 17.615400 ms
  2169. Initializing Scene
  2170.  
  2171. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2172.  
  2173. Updating Global Post Volumes:
  2174.  
  2175. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2176.  
  2177. AO:False
  2178.  
  2179. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2180.  
  2181. CC:True
  2182.  
  2183. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2184.  
  2185. BL:False
  2186.  
  2187. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2188.  
  2189. Scene delta is:0.01111111
  2190.  
  2191. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2192.  
  2193. AsyncLoadLevelComplete at:4019.609
  2194.  
  2195. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2196.  
  2197.  
  2198. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 67067.
  2199. Total: 43.941402 ms (FindLiveObjects: 3.364100 ms CreateObjectMapping: 3.862800 ms MarkObjects: 36.304703 ms DeleteObjects: 0.409400 ms)
  2200.  
  2201. Setting for trackedDeviceIndex:4
  2202.  
  2203. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2204.  
  2205. Setting controller to:Index using this string:knuckles right
  2206.  
  2207. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2208.  
  2209. Setting for trackedDeviceIndex:7
  2210.  
  2211. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2212.  
  2213. Setting controller to:Index using this string:knuckles left
  2214.  
  2215. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2216.  
  2217. Prepping LIV Prefab
  2218.  
  2219. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2220.  
  2221. LIV: Ready! Waiting for compositor.
  2222.  
  2223. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2224.  
  2225. LIV Prefab Deployed
  2226.  
  2227. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2228.  
  2229. NullReferenceException: Object reference not set to an instance of an object
  2230. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2231. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2232.  
  2233. (Filename: Line: -1)
  2234.  
  2235. NullReferenceException: Object reference not set to an instance of an object
  2236. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2237. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2238.  
  2239. (Filename: Line: -1)
  2240.  
  2241. NullReferenceException: Object reference not set to an instance of an object
  2242. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2243. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2244.  
  2245. (Filename: Line: -1)
  2246.  
  2247. NullReferenceException: Object reference not set to an instance of an object
  2248. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2249. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2250.  
  2251. (Filename: Line: -1)
  2252.  
  2253. NullReferenceException: Object reference not set to an instance of an object
  2254. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2255. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2256.  
  2257. (Filename: Line: -1)
  2258.  
  2259. NullReferenceException: Object reference not set to an instance of an object
  2260. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2261. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2262.  
  2263. (Filename: Line: -1)
  2264.  
  2265. NullReferenceException: Object reference not set to an instance of an object
  2266. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2267. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2268.  
  2269. (Filename: Line: -1)
  2270.  
  2271. NullReferenceException: Object reference not set to an instance of an object
  2272. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2273. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2274.  
  2275. (Filename: Line: -1)
  2276.  
  2277. NullReferenceException: Object reference not set to an instance of an object
  2278. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2279. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2280.  
  2281. (Filename: Line: -1)
  2282.  
  2283. NullReferenceException: Object reference not set to an instance of an object
  2284. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2285. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2286.  
  2287. (Filename: Line: -1)
  2288.  
  2289. NullReferenceException: Object reference not set to an instance of an object
  2290. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2291. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2292.  
  2293. (Filename: Line: -1)
  2294.  
  2295. NullReferenceException: Object reference not set to an instance of an object
  2296. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2297. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2298.  
  2299. (Filename: Line: -1)
  2300.  
  2301. NullReferenceException: Object reference not set to an instance of an object
  2302. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2303. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2304.  
  2305. (Filename: Line: -1)
  2306.  
  2307. NullReferenceException: Object reference not set to an instance of an object
  2308. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2309. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2310.  
  2311. (Filename: Line: -1)
  2312.  
  2313. NullReferenceException: Object reference not set to an instance of an object
  2314. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2315. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2316.  
  2317. (Filename: Line: -1)
  2318.  
  2319. NullReferenceException: Object reference not set to an instance of an object
  2320. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2321. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2322.  
  2323. (Filename: Line: -1)
  2324.  
  2325. NullReferenceException: Object reference not set to an instance of an object
  2326. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2327. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2328.  
  2329. (Filename: Line: -1)
  2330.  
  2331. NullReferenceException: Object reference not set to an instance of an object
  2332. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2333. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2334.  
  2335. (Filename: Line: -1)
  2336.  
  2337. NullReferenceException: Object reference not set to an instance of an object
  2338. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2339. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2340.  
  2341. (Filename: Line: -1)
  2342.  
  2343. NullReferenceException: Object reference not set to an instance of an object
  2344. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2345. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2346.  
  2347. (Filename: Line: -1)
  2348.  
  2349. NullReferenceException: Object reference not set to an instance of an object
  2350. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2351. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2352.  
  2353. (Filename: Line: -1)
  2354.  
  2355. NullReferenceException: Object reference not set to an instance of an object
  2356. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2357. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2358.  
  2359. (Filename: Line: -1)
  2360.  
  2361. NullReferenceException: Object reference not set to an instance of an object
  2362. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2363. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2364.  
  2365. (Filename: Line: -1)
  2366.  
  2367. NullReferenceException: Object reference not set to an instance of an object
  2368. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2369. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2370.  
  2371. (Filename: Line: -1)
  2372.  
  2373. NullReferenceException: Object reference not set to an instance of an object
  2374. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2375. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2376.  
  2377. (Filename: Line: -1)
  2378.  
  2379. NullReferenceException: Object reference not set to an instance of an object
  2380. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2381. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2382.  
  2383. (Filename: Line: -1)
  2384.  
  2385. NullReferenceException: Object reference not set to an instance of an object
  2386. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2387. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2388.  
  2389. (Filename: Line: -1)
  2390.  
  2391. NullReferenceException: Object reference not set to an instance of an object
  2392. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2393. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2394.  
  2395. (Filename: Line: -1)
  2396.  
  2397. NullReferenceException: Object reference not set to an instance of an object
  2398. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2399. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2400.  
  2401. (Filename: Line: -1)
  2402.  
  2403. NullReferenceException: Object reference not set to an instance of an object
  2404. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2405. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2406.  
  2407. (Filename: Line: -1)
  2408.  
  2409. NullReferenceException: Object reference not set to an instance of an object
  2410. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2411. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2412.  
  2413. (Filename: Line: -1)
  2414.  
  2415. NullReferenceException: Object reference not set to an instance of an object
  2416. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2417. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2418.  
  2419. (Filename: Line: -1)
  2420.  
  2421. NullReferenceException: Object reference not set to an instance of an object
  2422. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2423. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2424.  
  2425. (Filename: Line: -1)
  2426.  
  2427. NullReferenceException: Object reference not set to an instance of an object
  2428. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2429. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2430.  
  2431. (Filename: Line: -1)
  2432.  
  2433. NullReferenceException: Object reference not set to an instance of an object
  2434. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2435. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2436.  
  2437. (Filename: Line: -1)
  2438.  
  2439. NullReferenceException: Object reference not set to an instance of an object
  2440. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2441. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2442.  
  2443. (Filename: Line: -1)
  2444.  
  2445. NullReferenceException: Object reference not set to an instance of an object
  2446. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2447. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2448.  
  2449. (Filename: Line: -1)
  2450.  
  2451. NullReferenceException: Object reference not set to an instance of an object
  2452. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2453. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2454.  
  2455. (Filename: Line: -1)
  2456.  
  2457. NullReferenceException: Object reference not set to an instance of an object
  2458. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2459. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2460.  
  2461. (Filename: Line: -1)
  2462.  
  2463. NullReferenceException: Object reference not set to an instance of an object
  2464. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2465. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2466.  
  2467. (Filename: Line: -1)
  2468.  
  2469. NullReferenceException: Object reference not set to an instance of an object
  2470. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2471. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2472.  
  2473. (Filename: Line: -1)
  2474.  
  2475. NullReferenceException: Object reference not set to an instance of an object
  2476. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2477. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2478.  
  2479. (Filename: Line: -1)
  2480.  
  2481. NullReferenceException: Object reference not set to an instance of an object
  2482. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2483. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2484.  
  2485. (Filename: Line: -1)
  2486.  
  2487. NullReferenceException: Object reference not set to an instance of an object
  2488. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2489. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2490.  
  2491. (Filename: Line: -1)
  2492.  
  2493. NullReferenceException: Object reference not set to an instance of an object
  2494. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2495. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2496.  
  2497. (Filename: Line: -1)
  2498.  
  2499. NullReferenceException: Object reference not set to an instance of an object
  2500. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2501. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2502.  
  2503. (Filename: Line: -1)
  2504.  
  2505. NullReferenceException: Object reference not set to an instance of an object
  2506. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2507. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2508.  
  2509. (Filename: Line: -1)
  2510.  
  2511. NullReferenceException: Object reference not set to an instance of an object
  2512. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2513. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2514.  
  2515. (Filename: Line: -1)
  2516.  
  2517. NullReferenceException: Object reference not set to an instance of an object
  2518. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2519. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2520.  
  2521. (Filename: Line: -1)
  2522.  
  2523. NullReferenceException: Object reference not set to an instance of an object
  2524. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2525. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2526.  
  2527. (Filename: Line: -1)
  2528.  
  2529. NullReferenceException: Object reference not set to an instance of an object
  2530. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2531. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2532.  
  2533. (Filename: Line: -1)
  2534.  
  2535. NullReferenceException: Object reference not set to an instance of an object
  2536. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2537. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2538.  
  2539. (Filename: Line: -1)
  2540.  
  2541. NullReferenceException: Object reference not set to an instance of an object
  2542. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2543. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2544.  
  2545. (Filename: Line: -1)
  2546.  
  2547. NullReferenceException: Object reference not set to an instance of an object
  2548. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2549. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2550.  
  2551. (Filename: Line: -1)
  2552.  
  2553. NullReferenceException: Object reference not set to an instance of an object
  2554. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2555. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2556.  
  2557. (Filename: Line: -1)
  2558.  
  2559. NullReferenceException: Object reference not set to an instance of an object
  2560. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2561. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2562.  
  2563. (Filename: Line: -1)
  2564.  
  2565. NullReferenceException: Object reference not set to an instance of an object
  2566. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2567. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2568.  
  2569. (Filename: Line: -1)
  2570.  
  2571. NullReferenceException: Object reference not set to an instance of an object
  2572. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2573. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2574.  
  2575. (Filename: Line: -1)
  2576.  
  2577. NullReferenceException: Object reference not set to an instance of an object
  2578. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2579. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2580.  
  2581. (Filename: Line: -1)
  2582.  
  2583. NullReferenceException: Object reference not set to an instance of an object
  2584. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2585. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2586.  
  2587. (Filename: Line: -1)
  2588.  
  2589. NullReferenceException: Object reference not set to an instance of an object
  2590. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2591. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2592.  
  2593. (Filename: Line: -1)
  2594.  
  2595. NullReferenceException: Object reference not set to an instance of an object
  2596. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2597. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2598.  
  2599. (Filename: Line: -1)
  2600.  
  2601. NullReferenceException: Object reference not set to an instance of an object
  2602. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2603. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2604.  
  2605. (Filename: Line: -1)
  2606.  
  2607. NullReferenceException: Object reference not set to an instance of an object
  2608. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2609. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2610.  
  2611. (Filename: Line: -1)
  2612.  
  2613. NullReferenceException: Object reference not set to an instance of an object
  2614. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2615. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2616.  
  2617. (Filename: Line: -1)
  2618.  
  2619. NullReferenceException: Object reference not set to an instance of an object
  2620. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2621. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2622.  
  2623. (Filename: Line: -1)
  2624.  
  2625. NullReferenceException: Object reference not set to an instance of an object
  2626. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2627. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2628.  
  2629. (Filename: Line: -1)
  2630.  
  2631. NullReferenceException: Object reference not set to an instance of an object
  2632. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2633. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2634.  
  2635. (Filename: Line: -1)
  2636.  
  2637. NullReferenceException: Object reference not set to an instance of an object
  2638. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2639. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2640.  
  2641. (Filename: Line: -1)
  2642.  
  2643. NullReferenceException: Object reference not set to an instance of an object
  2644. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2645. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2646.  
  2647. (Filename: Line: -1)
  2648.  
  2649. NullReferenceException: Object reference not set to an instance of an object
  2650. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2651. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2652.  
  2653. (Filename: Line: -1)
  2654.  
  2655. NullReferenceException: Object reference not set to an instance of an object
  2656. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2657. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2658.  
  2659. (Filename: Line: -1)
  2660.  
  2661. NullReferenceException: Object reference not set to an instance of an object
  2662. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2663. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2664.  
  2665. (Filename: Line: -1)
  2666.  
  2667. NullReferenceException: Object reference not set to an instance of an object
  2668. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2669. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2670.  
  2671. (Filename: Line: -1)
  2672.  
  2673. NullReferenceException: Object reference not set to an instance of an object
  2674. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2675. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2676.  
  2677. (Filename: Line: -1)
  2678.  
  2679. NullReferenceException: Object reference not set to an instance of an object
  2680. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2681. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2682.  
  2683. (Filename: Line: -1)
  2684.  
  2685. NullReferenceException: Object reference not set to an instance of an object
  2686. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2687. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2688.  
  2689. (Filename: Line: -1)
  2690.  
  2691. NullReferenceException: Object reference not set to an instance of an object
  2692. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2693. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2694.  
  2695. (Filename: Line: -1)
  2696.  
  2697. NullReferenceException: Object reference not set to an instance of an object
  2698. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2699. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2700.  
  2701. (Filename: Line: -1)
  2702.  
  2703. NullReferenceException: Object reference not set to an instance of an object
  2704. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2705. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2706.  
  2707. (Filename: Line: -1)
  2708.  
  2709. NullReferenceException: Object reference not set to an instance of an object
  2710. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2711. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2712.  
  2713. (Filename: Line: -1)
  2714.  
  2715. NullReferenceException: Object reference not set to an instance of an object
  2716. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2717. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2718.  
  2719. (Filename: Line: -1)
  2720.  
  2721. NullReferenceException: Object reference not set to an instance of an object
  2722. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2723. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2724.  
  2725. (Filename: Line: -1)
  2726.  
  2727. NullReferenceException: Object reference not set to an instance of an object
  2728. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2729. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2730.  
  2731. (Filename: Line: -1)
  2732.  
  2733. NullReferenceException: Object reference not set to an instance of an object
  2734. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2735. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2736.  
  2737. (Filename: Line: -1)
  2738.  
  2739. NullReferenceException: Object reference not set to an instance of an object
  2740. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2741. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2742.  
  2743. (Filename: Line: -1)
  2744.  
  2745. NullReferenceException: Object reference not set to an instance of an object
  2746. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2747. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2748.  
  2749. (Filename: Line: -1)
  2750.  
  2751. NullReferenceException: Object reference not set to an instance of an object
  2752. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2753. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2754.  
  2755. (Filename: Line: -1)
  2756.  
  2757. NullReferenceException: Object reference not set to an instance of an object
  2758. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2759. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2760.  
  2761. (Filename: Line: -1)
  2762.  
  2763. NullReferenceException: Object reference not set to an instance of an object
  2764. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2765. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2766.  
  2767. (Filename: Line: -1)
  2768.  
  2769. NullReferenceException: Object reference not set to an instance of an object
  2770. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2771. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2772.  
  2773. (Filename: Line: -1)
  2774.  
  2775. NullReferenceException: Object reference not set to an instance of an object
  2776. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2777. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2778.  
  2779. (Filename: Line: -1)
  2780.  
  2781. NullReferenceException: Object reference not set to an instance of an object
  2782. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2783. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2784.  
  2785. (Filename: Line: -1)
  2786.  
  2787. NullReferenceException: Object reference not set to an instance of an object
  2788. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2789. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2790.  
  2791. (Filename: Line: -1)
  2792.  
  2793. NullReferenceException: Object reference not set to an instance of an object
  2794. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2795. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2796.  
  2797. (Filename: Line: -1)
  2798.  
  2799. NullReferenceException: Object reference not set to an instance of an object
  2800. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2801. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2802.  
  2803. (Filename: Line: -1)
  2804.  
  2805. NullReferenceException: Object reference not set to an instance of an object
  2806. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2807. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2808.  
  2809. (Filename: Line: -1)
  2810.  
  2811. NullReferenceException: Object reference not set to an instance of an object
  2812. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2813. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2814.  
  2815. (Filename: Line: -1)
  2816.  
  2817. NullReferenceException: Object reference not set to an instance of an object
  2818. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2819. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2820.  
  2821. (Filename: Line: -1)
  2822.  
  2823. NullReferenceException: Object reference not set to an instance of an object
  2824. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2825. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2826.  
  2827. (Filename: Line: -1)
  2828.  
  2829. NullReferenceException: Object reference not set to an instance of an object
  2830. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  2831. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  2832.  
  2833. (Filename: Line: -1)
  2834.  
  2835. AsyncLoadLevelBegin at:5751.072
  2836.  
  2837. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2838.  
  2839. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  2840. LIV: Disabled, cleaning up.
  2841.  
  2842. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2843.  
  2844. UnloadTime: 84.491798 ms
  2845. Initializing Scene
  2846.  
  2847. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2848.  
  2849. Updating Global Post Volumes:
  2850.  
  2851. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2852.  
  2853. AO:False
  2854.  
  2855. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2856.  
  2857. CC:True
  2858.  
  2859. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2860.  
  2861. BL:False
  2862.  
  2863. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2864.  
  2865. Scene delta is:0.01111111
  2866.  
  2867. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2868.  
  2869. AsyncLoadLevelComplete at:5751.346
  2870.  
  2871. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2872.  
  2873.  
  2874. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 68352.
  2875. Total: 45.974003 ms (FindLiveObjects: 3.545000 ms CreateObjectMapping: 4.024100 ms MarkObjects: 37.941399 ms DeleteObjects: 0.462200 ms)
  2876.  
  2877. Setting for trackedDeviceIndex:4
  2878.  
  2879. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2880.  
  2881. Setting controller to:Index using this string:knuckles right
  2882.  
  2883. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2884.  
  2885. Setting for trackedDeviceIndex:7
  2886.  
  2887. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2888.  
  2889. Setting controller to:Index using this string:knuckles left
  2890.  
  2891. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2892.  
  2893. Prepping LIV Prefab
  2894.  
  2895. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2896.  
  2897. LIV: Ready! Waiting for compositor.
  2898.  
  2899. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2900.  
  2901. LIV Prefab Deployed
  2902.  
  2903. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2904.  
  2905. AsyncLoadLevelBegin at:5753.972
  2906.  
  2907. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2908.  
  2909. Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
  2910. LIV: Disabled, cleaning up.
  2911.  
  2912. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2913.  
  2914. UnloadTime: 16.129200 ms
  2915. Initializing Scene
  2916.  
  2917. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2918.  
  2919. Updating Global Post Volumes:
  2920.  
  2921. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2922.  
  2923. AO:False
  2924.  
  2925. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2926.  
  2927. CC:True
  2928.  
  2929. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2930.  
  2931. BL:False
  2932.  
  2933. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2934.  
  2935. Scene delta is:0.01111111
  2936.  
  2937. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2938.  
  2939. Vive detected with 90 frequency
  2940.  
  2941. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2942.  
  2943. Prewarm Completed GUI Check
  2944.  
  2945. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2946.  
  2947. AsyncLoadLevelComplete at:5755.205
  2948.  
  2949. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2950.  
  2951.  
  2952. Unloading 3629 unused Assets to reduce memory usage. Loaded Objects now: 44286.
  2953. Total: 71.120102 ms (FindLiveObjects: 2.314400 ms CreateObjectMapping: 4.333100 ms MarkObjects: 28.960699 ms DeleteObjects: 35.511200 ms)
  2954.  
  2955. Setting for trackedDeviceIndex:4
  2956.  
  2957. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2958.  
  2959. Setting controller to:Index using this string:knuckles right
  2960.  
  2961. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2962.  
  2963. Setting for trackedDeviceIndex:7
  2964.  
  2965. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2966.  
  2967. Setting controller to:Index using this string:knuckles left
  2968.  
  2969. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2970.  
  2971. Prepping LIV Prefab
  2972.  
  2973. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2974.  
  2975. LIV: Ready! Waiting for compositor.
  2976.  
  2977. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2978.  
  2979. LIV Prefab Deployed
  2980.  
  2981. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2982.  
  2983. AsyncLoadLevelBegin at:5765.61
  2984.  
  2985. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2986.  
  2987. Unloading 15 Unused Serialized files (Serialized files now loaded: 10)
  2988. LIV: Disabled, cleaning up.
  2989.  
  2990. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2991.  
  2992. UnloadTime: 5.870300 ms
  2993. Initializing Scene
  2994.  
  2995. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2996.  
  2997. Updating Global Post Volumes:
  2998.  
  2999. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3000.  
  3001. AO:False
  3002.  
  3003. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3004.  
  3005. CC:True
  3006.  
  3007. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3008.  
  3009. BL:False
  3010.  
  3011. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3012.  
  3013. Scene delta is:0.01111111
  3014.  
  3015. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3016.  
  3017. AsyncLoadLevelComplete at:5766.393
  3018.  
  3019. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3020.  
  3021.  
  3022. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 49712.
  3023. Total: 48.611702 ms (FindLiveObjects: 2.068200 ms CreateObjectMapping: 4.126100 ms MarkObjects: 31.694401 ms DeleteObjects: 10.722200 ms)
  3024.  
  3025. Setting for trackedDeviceIndex:7
  3026.  
  3027. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3028.  
  3029. Setting controller to:Index using this string:knuckles left
  3030.  
  3031. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3032.  
  3033. Setting for trackedDeviceIndex:4
  3034.  
  3035. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3036.  
  3037. Setting controller to:Index using this string:knuckles right
  3038.  
  3039. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3040.  
  3041. Prepping LIV Prefab
  3042.  
  3043. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3044.  
  3045. LIV: Ready! Waiting for compositor.
  3046.  
  3047. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3048.  
  3049. LIV Prefab Deployed
  3050.  
  3051. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3052.  
  3053. AsyncLoadLevelBegin at:5772.09
  3054.  
  3055. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3056.  
  3057. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  3058. LIV: Disabled, cleaning up.
  3059.  
  3060. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3061.  
  3062. UnloadTime: 7.665700 ms
  3063. Initializing Scene
  3064.  
  3065. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3066.  
  3067. Updating Global Post Volumes:
  3068.  
  3069. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3070.  
  3071. AO:False
  3072.  
  3073. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3074.  
  3075. CC:True
  3076.  
  3077. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3078.  
  3079. BL:False
  3080.  
  3081. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3082.  
  3083. Scene delta is:0.01111111
  3084.  
  3085. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3086.  
  3087.  
  3088. Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 66185.
  3089. Total: 49.165100 ms (FindLiveObjects: 3.568500 ms CreateObjectMapping: 4.094300 ms MarkObjects: 37.984200 ms DeleteObjects: 3.517700 ms)
  3090.  
  3091. AsyncLoadLevelComplete at:5779.966
  3092.  
  3093. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3094.  
  3095. Setting for trackedDeviceIndex:4
  3096.  
  3097. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3098.  
  3099. Setting controller to:Index using this string:knuckles right
  3100.  
  3101. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3102.  
  3103. Setting for trackedDeviceIndex:7
  3104.  
  3105. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3106.  
  3107. Setting controller to:Index using this string:knuckles left
  3108.  
  3109. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3110.  
  3111. Prepping LIV Prefab
  3112.  
  3113. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3114.  
  3115. LIV: Ready! Waiting for compositor.
  3116.  
  3117. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3118.  
  3119. LIV Prefab Deployed
  3120.  
  3121. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3122.  
  3123. AsyncLoadLevelBegin at:5795.846
  3124.  
  3125. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3126.  
  3127. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  3128. LIV: Disabled, cleaning up.
  3129.  
  3130. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3131.  
  3132. UnloadTime: 17.742100 ms
  3133. Initializing Scene
  3134.  
  3135. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3136.  
  3137. Updating Global Post Volumes:
  3138.  
  3139. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3140.  
  3141. AO:False
  3142.  
  3143. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3144.  
  3145. CC:True
  3146.  
  3147. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3148.  
  3149. BL:False
  3150.  
  3151. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3152.  
  3153. Scene delta is:0.01111111
  3154.  
  3155. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3156.  
  3157.  
  3158. Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 66733.
  3159. Total: 48.863800 ms (FindLiveObjects: 3.068600 ms CreateObjectMapping: 4.122100 ms MarkObjects: 41.241501 ms DeleteObjects: 0.430900 ms)
  3160.  
  3161. AsyncLoadLevelComplete at:5796.412
  3162.  
  3163. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3164.  
  3165. Setting for trackedDeviceIndex:4
  3166.  
  3167. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3168.  
  3169. Setting controller to:Index using this string:knuckles right
  3170.  
  3171. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3172.  
  3173. Setting for trackedDeviceIndex:7
  3174.  
  3175. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3176.  
  3177. Setting controller to:Index using this string:knuckles left
  3178.  
  3179. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3180.  
  3181. Prepping LIV Prefab
  3182.  
  3183. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3184.  
  3185. LIV: Ready! Waiting for compositor.
  3186.  
  3187. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3188.  
  3189. LIV Prefab Deployed
  3190.  
  3191. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3192.  
  3193. AsyncLoadLevelBegin at:5802.425
  3194.  
  3195. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3196.  
  3197. Unloading 21 Unused Serialized files (Serialized files now loaded: 10)
  3198. LIV: Disabled, cleaning up.
  3199.  
  3200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3201.  
  3202. UnloadTime: 17.640499 ms
  3203. Initializing Scene
  3204.  
  3205. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3206.  
  3207. Updating Global Post Volumes:
  3208.  
  3209. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3210.  
  3211. AO:False
  3212.  
  3213. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3214.  
  3215. CC:True
  3216.  
  3217. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3218.  
  3219. BL:False
  3220.  
  3221. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3222.  
  3223. Scene delta is:0.01111111
  3224.  
  3225. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3226.  
  3227.  
  3228. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 67187.
  3229. Total: 60.427402 ms (FindLiveObjects: 3.337000 ms CreateObjectMapping: 7.203500 ms MarkObjects: 49.470303 ms DeleteObjects: 0.416000 ms)
  3230.  
  3231. AsyncLoadLevelComplete at:5802.886
  3232.  
  3233. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3234.  
  3235. Setting for trackedDeviceIndex:4
  3236.  
  3237. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3238.  
  3239. Setting controller to:Index using this string:knuckles right
  3240.  
  3241. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3242.  
  3243. Setting for trackedDeviceIndex:7
  3244.  
  3245. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3246.  
  3247. Setting controller to:Index using this string:knuckles left
  3248.  
  3249. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3250.  
  3251. Prepping LIV Prefab
  3252.  
  3253. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3254.  
  3255. LIV: Ready! Waiting for compositor.
  3256.  
  3257. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3258.  
  3259. LIV Prefab Deployed
  3260.  
  3261. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3262.  
  3263. NullReferenceException: Object reference not set to an instance of an object
  3264. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3265. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3266.  
  3267. (Filename: Line: -1)
  3268.  
  3269. NullReferenceException: Object reference not set to an instance of an object
  3270. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3271. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3272.  
  3273. (Filename: Line: -1)
  3274.  
  3275. NullReferenceException: Object reference not set to an instance of an object
  3276. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3277. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3278.  
  3279. (Filename: Line: -1)
  3280.  
  3281. NullReferenceException: Object reference not set to an instance of an object
  3282. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3283. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3284.  
  3285. (Filename: Line: -1)
  3286.  
  3287. NullReferenceException: Object reference not set to an instance of an object
  3288. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3289. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3290.  
  3291. (Filename: Line: -1)
  3292.  
  3293. NullReferenceException: Object reference not set to an instance of an object
  3294. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3295. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3296.  
  3297. (Filename: Line: -1)
  3298.  
  3299. NullReferenceException: Object reference not set to an instance of an object
  3300. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3301. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3302.  
  3303. (Filename: Line: -1)
  3304.  
  3305. NullReferenceException: Object reference not set to an instance of an object
  3306. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3307. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3308.  
  3309. (Filename: Line: -1)
  3310.  
  3311. NullReferenceException: Object reference not set to an instance of an object
  3312. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3313. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3314.  
  3315. (Filename: Line: -1)
  3316.  
  3317. NullReferenceException: Object reference not set to an instance of an object
  3318. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3319. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3320.  
  3321. (Filename: Line: -1)
  3322.  
  3323. NullReferenceException: Object reference not set to an instance of an object
  3324. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3325. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3326.  
  3327. (Filename: Line: -1)
  3328.  
  3329. NullReferenceException: Object reference not set to an instance of an object
  3330. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3331. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3332.  
  3333. (Filename: Line: -1)
  3334.  
  3335. NullReferenceException: Object reference not set to an instance of an object
  3336. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3337. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3338.  
  3339. (Filename: Line: -1)
  3340.  
  3341. NullReferenceException: Object reference not set to an instance of an object
  3342. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3343. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3344.  
  3345. (Filename: Line: -1)
  3346.  
  3347. NullReferenceException: Object reference not set to an instance of an object
  3348. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3349. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3350.  
  3351. (Filename: Line: -1)
  3352.  
  3353. NullReferenceException: Object reference not set to an instance of an object
  3354. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3355. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3356.  
  3357. (Filename: Line: -1)
  3358.  
  3359. NullReferenceException: Object reference not set to an instance of an object
  3360. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3361. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3362.  
  3363. (Filename: Line: -1)
  3364.  
  3365. NullReferenceException: Object reference not set to an instance of an object
  3366. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3367. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3368.  
  3369. (Filename: Line: -1)
  3370.  
  3371. NullReferenceException: Object reference not set to an instance of an object
  3372. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3373. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3374.  
  3375. (Filename: Line: -1)
  3376.  
  3377. NullReferenceException: Object reference not set to an instance of an object
  3378. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3379. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3380.  
  3381. (Filename: Line: -1)
  3382.  
  3383. NullReferenceException: Object reference not set to an instance of an object
  3384. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3385. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3386.  
  3387. (Filename: Line: -1)
  3388.  
  3389. NullReferenceException: Object reference not set to an instance of an object
  3390. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3391. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3392.  
  3393. (Filename: Line: -1)
  3394.  
  3395. NullReferenceException: Object reference not set to an instance of an object
  3396. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3397. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3398.  
  3399. (Filename: Line: -1)
  3400.  
  3401. NullReferenceException: Object reference not set to an instance of an object
  3402. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3403. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3404.  
  3405. (Filename: Line: -1)
  3406.  
  3407. NullReferenceException: Object reference not set to an instance of an object
  3408. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3409. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3410.  
  3411. (Filename: Line: -1)
  3412.  
  3413. NullReferenceException: Object reference not set to an instance of an object
  3414. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3415. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3416.  
  3417. (Filename: Line: -1)
  3418.  
  3419. NullReferenceException: Object reference not set to an instance of an object
  3420. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3421. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3422.  
  3423. (Filename: Line: -1)
  3424.  
  3425. NullReferenceException: Object reference not set to an instance of an object
  3426. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3427. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3428.  
  3429. (Filename: Line: -1)
  3430.  
  3431. NullReferenceException: Object reference not set to an instance of an object
  3432. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3433. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3434.  
  3435. (Filename: Line: -1)
  3436.  
  3437. NullReferenceException: Object reference not set to an instance of an object
  3438. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3439. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3440.  
  3441. (Filename: Line: -1)
  3442.  
  3443. NullReferenceException: Object reference not set to an instance of an object
  3444. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3445. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3446.  
  3447. (Filename: Line: -1)
  3448.  
  3449. NullReferenceException: Object reference not set to an instance of an object
  3450. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3451. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3452.  
  3453. (Filename: Line: -1)
  3454.  
  3455. NullReferenceException: Object reference not set to an instance of an object
  3456. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3457. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3458.  
  3459. (Filename: Line: -1)
  3460.  
  3461. NullReferenceException: Object reference not set to an instance of an object
  3462. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3463. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3464.  
  3465. (Filename: Line: -1)
  3466.  
  3467. NullReferenceException: Object reference not set to an instance of an object
  3468. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3469. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3470.  
  3471. (Filename: Line: -1)
  3472.  
  3473. NullReferenceException: Object reference not set to an instance of an object
  3474. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3475. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3476.  
  3477. (Filename: Line: -1)
  3478.  
  3479. NullReferenceException: Object reference not set to an instance of an object
  3480. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3481. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3482.  
  3483. (Filename: Line: -1)
  3484.  
  3485. NullReferenceException: Object reference not set to an instance of an object
  3486. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3487. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3488.  
  3489. (Filename: Line: -1)
  3490.  
  3491. NullReferenceException: Object reference not set to an instance of an object
  3492. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3493. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3494.  
  3495. (Filename: Line: -1)
  3496.  
  3497. NullReferenceException: Object reference not set to an instance of an object
  3498. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3499. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3500.  
  3501. (Filename: Line: -1)
  3502.  
  3503. NullReferenceException: Object reference not set to an instance of an object
  3504. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3505. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3506.  
  3507. (Filename: Line: -1)
  3508.  
  3509. NullReferenceException: Object reference not set to an instance of an object
  3510. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3511. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3512.  
  3513. (Filename: Line: -1)
  3514.  
  3515. NullReferenceException: Object reference not set to an instance of an object
  3516. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3517. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3518.  
  3519. (Filename: Line: -1)
  3520.  
  3521. NullReferenceException: Object reference not set to an instance of an object
  3522. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3523. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3524.  
  3525. (Filename: Line: -1)
  3526.  
  3527. NullReferenceException: Object reference not set to an instance of an object
  3528. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3529. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3530.  
  3531. (Filename: Line: -1)
  3532.  
  3533. NullReferenceException: Object reference not set to an instance of an object
  3534. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3535. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3536.  
  3537. (Filename: Line: -1)
  3538.  
  3539. NullReferenceException: Object reference not set to an instance of an object
  3540. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3541. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3542.  
  3543. (Filename: Line: -1)
  3544.  
  3545. NullReferenceException: Object reference not set to an instance of an object
  3546. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3547. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3548.  
  3549. (Filename: Line: -1)
  3550.  
  3551. NullReferenceException: Object reference not set to an instance of an object
  3552. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3553. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3554.  
  3555. (Filename: Line: -1)
  3556.  
  3557. NullReferenceException: Object reference not set to an instance of an object
  3558. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3559. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3560.  
  3561. (Filename: Line: -1)
  3562.  
  3563. NullReferenceException: Object reference not set to an instance of an object
  3564. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3565. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3566.  
  3567. (Filename: Line: -1)
  3568.  
  3569. NullReferenceException: Object reference not set to an instance of an object
  3570. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3571. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3572.  
  3573. (Filename: Line: -1)
  3574.  
  3575. NullReferenceException: Object reference not set to an instance of an object
  3576. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3577. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3578.  
  3579. (Filename: Line: -1)
  3580.  
  3581. NullReferenceException: Object reference not set to an instance of an object
  3582. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3583. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3584.  
  3585. (Filename: Line: -1)
  3586.  
  3587. NullReferenceException: Object reference not set to an instance of an object
  3588. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3589. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3590.  
  3591. (Filename: Line: -1)
  3592.  
  3593. NullReferenceException: Object reference not set to an instance of an object
  3594. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3595. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3596.  
  3597. (Filename: Line: -1)
  3598.  
  3599. NullReferenceException: Object reference not set to an instance of an object
  3600. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3601. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3602.  
  3603. (Filename: Line: -1)
  3604.  
  3605. NullReferenceException: Object reference not set to an instance of an object
  3606. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3607. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3608.  
  3609. (Filename: Line: -1)
  3610.  
  3611. NullReferenceException: Object reference not set to an instance of an object
  3612. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3613. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3614.  
  3615. (Filename: Line: -1)
  3616.  
  3617. NullReferenceException: Object reference not set to an instance of an object
  3618. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3619. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3620.  
  3621. (Filename: Line: -1)
  3622.  
  3623. NullReferenceException: Object reference not set to an instance of an object
  3624. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3625. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3626.  
  3627. (Filename: Line: -1)
  3628.  
  3629. NullReferenceException: Object reference not set to an instance of an object
  3630. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3631. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3632.  
  3633. (Filename: Line: -1)
  3634.  
  3635. NullReferenceException: Object reference not set to an instance of an object
  3636. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3637. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3638.  
  3639. (Filename: Line: -1)
  3640.  
  3641. NullReferenceException: Object reference not set to an instance of an object
  3642. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3643. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3644.  
  3645. (Filename: Line: -1)
  3646.  
  3647. NullReferenceException: Object reference not set to an instance of an object
  3648. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3649. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3650.  
  3651. (Filename: Line: -1)
  3652.  
  3653. NullReferenceException: Object reference not set to an instance of an object
  3654. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3655. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3656.  
  3657. (Filename: Line: -1)
  3658.  
  3659. NullReferenceException: Object reference not set to an instance of an object
  3660. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3661. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3662.  
  3663. (Filename: Line: -1)
  3664.  
  3665. NullReferenceException: Object reference not set to an instance of an object
  3666. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3667. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3668.  
  3669. (Filename: Line: -1)
  3670.  
  3671. NullReferenceException: Object reference not set to an instance of an object
  3672. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3673. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3674.  
  3675. (Filename: Line: -1)
  3676.  
  3677. NullReferenceException: Object reference not set to an instance of an object
  3678. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3679. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3680.  
  3681. (Filename: Line: -1)
  3682.  
  3683. NullReferenceException: Object reference not set to an instance of an object
  3684. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3685. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3686.  
  3687. (Filename: Line: -1)
  3688.  
  3689. NullReferenceException: Object reference not set to an instance of an object
  3690. at FistVR.TNH_GunRecycler.Scan () [0x00000] in <filename unknown>:0
  3691. at FistVR.TNH_GunRecycler.Update () [0x00000] in <filename unknown>:0
  3692.  
  3693. (Filename: Line: -1)
  3694.  
  3695. Setting up 3 worker threads for Enlighten.
  3696. Thread -> id: 397c -> priority: 1
  3697. Thread -> id: 11c8 -> priority: 1
  3698. Thread -> id: 4650 -> priority: 1
  3699. LIV: Disabled, cleaning up.
  3700.  
  3701. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3702.  
  3703. OpenVR Shutdown
  3704.  
  3705. (Filename: Line: 889)
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