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- auREAX | FR: config flag to apply fix_rollback globally
- renpytom | ?
- auREAX | without having to call it after each choice
- auREAX | feature request (FR).
- renpytom | auREAX, features that annoy players should annoy creators. :-)
- Edwin_ | :-)
- auREAX | so why have fix_rollback in the first place then
- auREAX | :-)
- Edwin_ | That's how I initially implemented it
- Edwin_ | I suppose you can add it yourself in one strategically place line
- renpytom | There are times when a choice is so important that the developer demands it be fixed.
- renpytom | I just think that it's something that needs to be considered.
- auREAX | hence why it's a config flag and not mandatory globally
- renpytom | It's too easy for a config flag to be just slapped in a template somewhere.
- auREAX | yes, easy is probably the goal I'm going for here
- auREAX | y'know, as opposed to adding a pycode statement after each choice option
- renpytom | The problem is that I tend to accidentally make wrong choices on a semi-regular basis.
- renpytom | so when a game disables rollback, I curse under my breath.
- renpytom | If I hadn't saved recently, it's above my breath.
- auREAX | well perhaps you should slow down on choices then
- auREAX | also if that's the case there's no need for fix_rollback in the first place
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