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- Log uploaded on Wednesday, April 10, 2019, 6:48:46 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
- Miscellaneous 'CORE': ColonistKeys(1.0.0.0), CommonMisc(1.0.0.0)
- Fluffy Breakdowns: 0Harmony(1.2.0.1), Fluffy_Breakdowns(av:3.0.0.0,fv:3.2.46)
- Misc. Robots: AIRobot(1.0.4.0)
- Misc. Robots++: (no assemblies)
- EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.11.0)
- Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39)
- Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
- Conduit Deconstruct: ConduitDeconstruct(1.0.0.0)
- Stack XXL[ov:1.0.0]: $HugsLibChecker(0.5.0.0), StackXXL(1.0.0.0)
- QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
- Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.9.0)
- More Planning: $HugsLibChecker(0.5.0.0), MorePlanning(5.0.0.0)
- Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0)
- Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.4.69)
- [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
- [KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
- WM Hydroponics with lamps[ov:1.1.0]: 0Harmony(1.2.0.1), WM Revamped Ponics(0.0.0.0)
- Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.40421), WorkTab(av:3.0.0.0,fv:3.9.285)
- A Dog Said... Animal Prosthetics: (no assemblies)
- Repair Workbench: RepairBench(1.0.0.0)
- WM Smarter food selection[ov:2.3.0.8]: 0Harmony(1.2.0.1), WM Smarter Food Selection(0.0.0.0)
- Area Unlocker: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), AreaUnlocker(av:2.0.0.0,fv:2.3.73)
- Easy Speedup: 0Harmony(1.0.9.1), EasySpeedup(1.0.0.0)
- More Vanilla Turrets 1.0: (no assemblies)
- More Vanilla Turrets - Turret Extensions Patch: (no assemblies)
- Quarry 1.0: Quarry(0.19.0.0)
- Death Rattle: DeathRattle(18.10.30.0)
- Better Pawn Control[ov:1.9.9]: $HugsLibChecker(0.5.0.0), BetterPawnControl(1.9.2.0)
- Stockpile Ranking: 0Harmony(1.2.0.1), Stockpile_Ranking(1.0.0.0)
- Camera+: 0Harmony(1.2.0.1), CameraPlus(1.3.3.0)
- Selling prisoners with no guilt: (no assemblies)
- Defensive Positions: $HugsLibChecker(0.5.0.0), DefensivePositions(1.7.0.0)
- More Trade Ships: (no assemblies)
- Prisoner Harvesting: (no assemblies)
- P-Music: (no assemblies)
- Misc. Training: TrainingFacility(1.0.0.0)
- Hardworking animals 1.0: (no assemblies)
- DeadMansClothing: 0Harmony(1.1.0.0), DeadMansClothing(1.0.2.0)
- RuntimeGC: RuntimeGC(20.0.15.1)
- Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.14.0)
- Feed The Colonists: (no assemblies)
- List Everything: 0Harmony(1.2.0.1), List_Everything(1.0.0.0)
- Active Harmony patches:
- ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
- AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
- Apparel.Notify_PawnKilled: post: DeadMansClothing.Apparel_Patch.Postfix
- AreaManager.CanMakeNewAllowed: PRE: AreaUnlocker.AreaManager_CanMakeNewAllowed.Prefix
- AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
- BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
- Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
- BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
- BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix
- BillStack.DoListing: PRE: ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
- BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
- Bill_Production.Clone: post: ImprovedWorkbenches.ExtendedBillData_Clone.Postfix
- Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
- Bill_Production.ExposeData: post: ImprovedWorkbenches.ExtendedBillData_ExposeData.Postfix
- Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
- Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
- Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
- Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
- Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
- CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
- CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
- CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
- CaravanEnterMapUtility.Enter: PRE: MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
- CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
- Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
- CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
- CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
- CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- DefOfHelper.EnsureInitializedInCtor: PRE: Stockpile_Ranking.Mod.EnsureInitializedInCtorPrefix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designation.DesignationDraw: PRE: MorePlanning.Patches.DesignationPlanningDraw.Prefix, MorePlanning.Patches.DesignationPlanningDraw.Prefix
- Designation.ExposeData: PRE: MorePlanning.Patches.DesignationPlanningExposeData.Prefix, MorePlanning.Patches.DesignationPlanningExposeData.Prefix
- Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
- Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
- Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
- Dialog_ManageAreas.DoWindowContents: PRE: AreaUnlocker.HarmonyPatch_Dialog_ManageAreas.Prefix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
- FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
- FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
- FloatMenuMakerMap.AddHumanlikeOrders: post: SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
- FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
- FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
- FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix
- ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
- ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
- ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, CameraPlus.Game_FinalizeInit_Patch.Postfix
- Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
- GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
- GenMapUI.DrawPawnLabel: PRE: CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
- GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
- GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
- ITab_Pawn_Gear.InterfaceDrop: PRE: SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
- ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
- ITab_Storage.FillTab: TRANS: Stockpile_Ranking.FillTab.Transpiler
- ITab_Storage.get_TopAreaHeight: post: Stockpile_Ranking.TopAreaHeight.Postfix
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
- JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
- JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
- JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
- JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
- JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
- JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
- JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
- JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerHaulables.Check: TRANS: Stockpile_Ranking.DirtyHaulables.Transpiler
- ListerHaulables.CheckAdd: TRANS: Stockpile_Ranking.DirtyHaulablesAdd.Transpiler
- ListerHaulables.TryRemove: TRANS: Stockpile_Ranking.DirtyHaulablesRemove.Transpiler
- MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
- MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapGenerator.GenerateMap: TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
- MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
- ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
- ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
- Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
- Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix
- Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
- Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
- Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
- Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
- Pawn.SpawnSetup: post: ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
- Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
- PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
- PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
- PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
- PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
- PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
- PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
- Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
- Pawn_DraftController.GetGizmos: post: DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
- Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted
- Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
- Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
- Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
- Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
- Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler
- Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
- Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
- Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
- Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
- Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
- Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
- Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
- ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
- RecipeWorkerCounter.CountProducts: post: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
- ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
- RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix
- SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
- Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
- StorageSettings.AllowedToAccept: TRANS: Stockpile_Ranking.AllowedToAccept_Thing.Transpiler
- StorageSettings.CopyFrom: TRANS: Stockpile_Ranking.CopyFrom.Transpiler
- StorageSettings.ExposeData: PRE: Stockpile_Ranking.ExposeData.Prefix post: Stockpile_Ranking.ExposeData.Postfix
- StorageSettings.TryNotifyChanged: PRE: Stockpile_Ranking.TryNotifyChanged.Prefix
- TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- ThingFilterUI.DrawHitPointsFilterConfig: PRE: Stockpile_Ranking.DrawHitPointsFilterConfig.Prefix post: Stockpile_Ranking.DrawHitPointsFilterConfig.Postfix
- ThingFilterUI.DrawQualityFilterConfig: PRE: Stockpile_Ranking.DrawQualityFilterConfig.Prefix post: Stockpile_Ranking.DrawQualityFilterConfig.Postfix
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
- TimeControls.DoTimeControlsGUI: PRE: EasySpeedup.TimeControlsPatch.Prefix TRANS: EasySpeedup.TimeControlsPatch.Transpiler
- Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
- Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
- Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
- Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
- TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
- TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
- TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
- Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
- Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
- WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
- WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
- WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
- Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
- WorkshopItems.Notify_Subscribed: post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
- World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
- Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, net.pardeike.rimworld.mod.camera+, fluffy.breakdowns, HugsLib.AllowTool, HugsLib.SimpleSidearms, fluffy.medicaltab, fluffy.worktab, fluffy.areaunlocker, Uuugggg.rimworld.Stockpile_Ranking.main, de.hatti.rimworld.mod.qualitybuilder, com.github.alandariva.moreplanning, HugsLib.com.github.alandariva.moreplanning, com.rimfridge.rimworld.mod, multiversionmodfix, brrainz-crosspromotion, HugsLib.Hospitality, HugsLib.ImprovedWorkbenches, HugsLib.MapReroll, HugsLib.Smarter_Food_Selection, HugsLib.DeathRattle, HugsLib.DefensivePositions; 1.1.0.0: EdB.PrepareCarefully, de.hatti.rimworld.mod.deadmansclothing; 1.0.9.1: EasySpeedup
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.2231 rev1144
- Translation data for language Turkish has 726 errors. Generate translation report for more info.
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1954 -> priority: 1
- Thread -> id: 224c -> priority: 1
- Thread -> id: 2338 -> priority: 1
- Thread -> id: 16c0 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [igdumdim64.dll 20.19.15.4963]
- Renderer: Intel(R) HD Graphics 4600
- Vendor: Intel
- VRAM: 1136 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.2231 rev1144
- [HugsLib] version 6.1.1
- Fluffy Breakdowns :: Initialized
- [RuntimeGC] Mod settings loaded.
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <description>Increase the gun complex's fire rate and overall durability.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>140</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <costList><ComponentIndustrial>3</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>GunComplex</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>3000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>1.5</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <description>Increase the rocket complex's fire rate and overall durability.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>140</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <costList><ComponentIndustrial>5</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>RocketComplex</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>3000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>1.5</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <costStuffCount>100</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <costList><ComponentIndustrial>2</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <barrelDurabilityFactor>1.25</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <canForceAttack>true</canForceAttack> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <description>Increase the shredder turret's damage and overall rate of fire.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>80</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>ShredderTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <turretGunDef>Gun_TurretShredderUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <costStuffCount>130</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <barrelDurabilityFactor>1.2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <canForceAttack>true</canForceAttack> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>180</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <costList><ComponentIndustrial>6</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>BlastTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <statFactors><MaxHitPoints>2</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <turretGunDef>Gun_BlastChargeUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <costStuffCount>300</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <researchPrerequisites><li>VulcanCannon</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <workToUpgrade>8000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <costStuffCount>250</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>12000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>9</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <description>Increase the military grade turret's barrel durability and overall accuracy.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <costStuffCount>70</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <costList><ComponentIndustrial>1</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <workToUpgrade>3000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <barrelDurabilityFactor>1.25</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <description>Increase the shredder turret's damage and overall rate of fire.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>60</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>ShredderTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>100</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>1.2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>135</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <costList><ComponentIndustrial>4</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>BlastTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <statFactors><MaxHitPoints>2</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <costStuffCount>200</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <researchPrerequisites><li>VulcanCannon</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <workToUpgrade>8000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- Knowledge data was missing key Concept_SimpleSidearmsBasic. Adding it...
- Knowledge data was missing key Concept_SidearmsInInventory. Adding it...
- Knowledge data was missing key Concept_SidearmsPrimary. Adding it...
- Knowledge data was missing key Concept_SidearmsMissing. Adding it...
- Knowledge data was missing key Concept_SimpleSidearmsAdvanced. Adding it...
- Knowledge data was missing key Concept_SimpleSidearmsDropping. Adding it...
- Knowledge data was missing key Concept_CEOverride. Adding it...
- Knowledge data was missing key QRY_ReclaimingSoil. Adding it...
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key GuestWork. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Knowledge data was missing key Concept_SimpleSidearmsBasic. Adding it...
- Knowledge data was missing key Concept_SidearmsInInventory. Adding it...
- Knowledge data was missing key Concept_SidearmsPrimary. Adding it...
- Knowledge data was missing key Concept_SidearmsMissing. Adding it...
- Knowledge data was missing key Concept_SimpleSidearmsAdvanced. Adding it...
- Knowledge data was missing key Concept_SimpleSidearmsDropping. Adding it...
- Knowledge data was missing key Concept_CEOverride. Adding it...
- Knowledge data was missing key QRY_ReclaimingSoil. Adding it...
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key GuestWork. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Translation data for language Turkish has 726 errors. Generate translation report for more info.
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [ModMetaDataCleaner] Removed 0 Metadata and cleaned 91 PreviewImage.
- Removed:
- Cleaned: Death Rattle, Quarry 1.0, Repair Workbench, Better Workbench Management, [KV] RimFridge - 1.0, Map Reroll, Better Pawn Control, Stockpile Ranking, WM Smarter food selection, Work Tab, WM Hydroponics with lamps, Medical Tab, More Planning, Simple sidearms, Expanded Prosthetics and Organ Engineering, A Dog Said... Animal Prosthetics, QualityBuilder, Easy Speedup, Area Unlocker, More Vanilla Turrets 1.0, Stack XXL, Conduit Deconstruct, Allow Tool, Blueprints, Miscellaneous 'CORE', Fluffy Breakdowns, List Everything, Feed The Colonists, EdB Prepare Carefully, Hospitality, More Vanilla Turrets - Turret Extensions Patch, Camera+, HugsLib, Selling prisoners with no guilt, Defensive Positions, More Trade Ships, Prisoner Harvesting, P-Music, Misc. Training, Misc. Robots, Misc. Robots++, Hardworking animals 1.0, DeadMansClothing, RuntimeGC, [KV] Trading Spot - 1.0, Death Rattle, Quarry 1.0, Repair Workbench, Better Workbench Management, [KV] RimFridge - 1.0, Map Reroll, Better Pawn Control, Stockpile Ranking, WM Smarter food selection, Work Tab, WM Hydroponics with lamps, Medical Tab, More Planning, Simple sidearms, Expanded Prosthetics and Organ Engineering, A Dog Said... Animal Prosthetics, QualityBuilder, Easy Speedup, Area Unlocker, More Vanilla Turrets 1.0, Stack XXL, Conduit Deconstruct, Allow Tool, Blueprints, Miscellaneous 'CORE', Fluffy Breakdowns, List Everything, Feed The Colonists, EdB Prepare Carefully, Hospitality, More Vanilla Turrets - Turret Extensions Patch, Camera+, HugsLib, Selling prisoners with no guilt, Defensive Positions, More Trade Ships, Prisoner Harvesting, P-Music, Misc. Training, Misc. Robots, Misc. Robots++, Hardworking animals 1.0, DeadMansClothing, RuntimeGC, [KV] Trading Spot - 1.0, Core
- [LanguageDataCleaner] Removed 27 LoadedLanguages and cleaned 248 DefInjectionPackages.
- Removed Languages: Sample, KoreanFastChannel, Українська, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
- [RuntimeGC] Detour completed: MuteGC
- [HugsLib] initializing AllowTool, StackXXL, SimpleSidearms, ImprovedWorkbenches, com.github.alandariva.moreplanning, MapReroll, WM_PonicsWithLamps, Smarter_Food_Selection, DeathRattle, BetterPawnControl, DefensivePositions, Hospitality
- [HugsLib][warn] Missing enum setting labels for enum MapReroll.MapRerollController+MapGeneratorMode
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
- Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [StackXXL] Loaded
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.SimpleSidearms+OptionsTab
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeSingleSidearm
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeAmountOfSidearms
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeSingleSidearm
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeAmountOfSidearms
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeSingleSidearm
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeAmountOfSidearms
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeAmountOfSidearms
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+DroppingModeOptionsEnum
- [Smarter_Food_Selection] Loaded - 217 food categorized - 637 pawn diets - 0 compatibility patches (0 fixes) - 22 policies.
- [HugsLib][warn] Missing enum setting labels for enum DefensivePositions.DefensivePositionsManager+HotkeyMode
- [HugsLib][ERR] Hospitality caused an exception during OnSettingsChanged: System.NullReferenceException: Object reference not set to an instance of an object
- at HugsLib.Settings.SettingHandle`1[System.Boolean].op_Implicit (HugsLib.Settings.SettingHandle`1 handle) [0x00000] in <filename unknown>:0
- at Hospitality.ModBaseHospitality.ToggleTabIfNeeded () [0x00000] in <filename unknown>:0
- at Hospitality.ModBaseHospitality.SettingsChanged () [0x00000] in <filename unknown>:0
- at HugsLib.HugsLibController.OnSettingsChanged () [0x00000] in <filename unknown>:0
- [DefensivePositions] Cleared 'toggle beauty display' key binding
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