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- if (not ethanstoptryingtoloadthisshit) then
- getgenv().ethanstoptryingtoloadthisshit = ""
- else
- return
- end
- local Players = game:GetService('Players')
- local ReplicatedStorage = game:GetService('ReplicatedStorage')
- local LocalPlayer = Players.LocalPlayer
- local Character = LocalPlayer.Character
- local highlighter = loadstring(game:HttpGet("https://pastebin.com/raw/r013Sn6i"))()
- local aimbottoggle = false;
- local ESPtog = false;
- local outlineColor = Color3.fromRGB(252, 3, 194)
- local fillcolor = Color3.fromRGB(252, 3, 94)
- local fillt = 0.5
- getgenv().fov = 30
- local camFOV = false
- local smoothing = 0
- local ready = true;
- local bartog = false;
- local map = nil
- local RunService = game:GetService("RunService")
- local FOVring = Drawing.new("Circle")
- FOVring.Visible = true
- FOVring.Thickness = 2
- FOVring.Radius = fov
- FOVring.Transparency = 1
- FOVring.Color = Color3.fromRGB(255, 128, 128)
- FOVring.Position = workspace.CurrentCamera.ViewportSize/2
- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
- local w = library:CreateWindow("Jailbird Hax")
- local AimWindow = w:CreateFolder("Aimbot") -- Creates the folder(U will put here your buttons,etc)
- local VisualWindow = w:CreateFolder("Visuals") -- Creates the folder(U will put here your buttons,etc)
- local MiscWindow = w:CreateFolder("Misc") -- Creates the folder(U will put here your buttons,etc)
- AimWindow:Toggle("Enable",function(bool)
- aimbottoggle = bool
- end)
- AimWindow:Slider("FOV",{
- min = 1; -- min value of the slider
- max = 100; -- max value of the slider
- precise = true; -- max 2 decimals
- },function(value)
- fov = tonumber(value)
- FOVring.Radius = fov
- end)
- AimWindow:Toggle("Show FOV",function(bool)
- FOVring.Visible = bool
- end)
- VisualWindow:Toggle("Enable ESP", function(t)
- ESPtog = t
- end)
- VisualWindow:Toggle("Better FOV", function(t)
- camFOV = t
- end)
- MiscWindow:Toggle("BUFF Barricades", function(t)
- for i,v in pairs(workspace.Map:GetDescendants()) do
- if (v.Name == 'BarricadeArea') then
- map = v
- end
- end
- bartog = t
- end)
- local function getClosest(cframe)
- local ray = Ray.new(cframe.Position, cframe.LookVector).Unit
- local target = nil
- local mag = math.huge
- for i,v in pairs(Players:GetPlayers()) do
- if v.Character and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("Humanoid") and v.Character.PrimaryPart ~= nil and v ~= LocalPlayer and v.Team ~= LocalPlayer.Team and workspace.PlayersFolder:FindFirstChild(v.Name) then
- local magBuf = (v.Character.Head.Position - ray:ClosestPoint(v.Character.Head.Position)).Magnitude
- if magBuf < mag then
- mag = magBuf
- target = v
- end
- end
- end
- return target
- end
- loop = RunService.RenderStepped:Connect(function()
- local UserInputService = game:GetService("UserInputService")
- local pressed = --[[UserInputService:IsKeyDown(Enum.KeyCode.E)]] UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1)
- local localPlay = Character
- local cam = workspace.CurrentCamera
- local zz = workspace.CurrentCamera.ViewportSize/2
- if (camFOV) then
- if (cam.FieldOfView < 70) then
- cam.FieldOfView = 70
- else
- cam.FieldOfView = 90
- end
- end
- if pressed and aimbottoggle then
- local Line = Drawing.new("Line")
- local curTar = getClosest(cam.CFrame)
- local ssHeadPoint = cam:WorldToScreenPoint(curTar.Character.Head.Position)
- ssHeadPoint = Vector2.new(ssHeadPoint.X, ssHeadPoint.Y)
- if (ssHeadPoint - zz).Magnitude < fov then
- workspace.CurrentCamera.CFrame = CFrame.new(cam.CFrame.Position, curTar.Character.Head.Position)
- end
- end
- if UserInputService:IsKeyDown(Enum.KeyCode.Up) then
- if (workspace.PlayersFolder:FindFirstChild(LocalPlayer.Name)) then
- workspace.PlayersFolder[LocalPlayer.Name].HumanoidRootPart.CFrame = CFrame.new(workspace.PlayersFolder[LocalPlayer.Name].HumanoidRootPart.Position + Vector3.new(0,3,0))
- end
- end
- if UserInputService:IsKeyDown(Enum.KeyCode.RightShift) then
- for i,v in pairs(game:GetService('CoreGui'):GetChildren()) do
- if (v.Name == 'Revenant') then
- v.Topbar.Visible = not v.Topbar.Visible
- end
- end
- end
- end)
- while wait() do
- for i,v in pairs(Players:GetPlayers()) do
- if (ESPtog) then
- if (v ~= LocalPlayer and Players[v.Name].Team ~= LocalPlayer.Team and v.Character ~= nil) then
- highlighter:create(v.Character, fillcolor, fillt, outlineColor)
- end
- end
- end
- if (map~=nil and bartog) then
- for i,v in pairs(map:GetChildren()) do
- game:GetService("ReplicatedStorage").GameEvents.BarricadeUpdate:FireServer(v)
- end
- end
- end
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