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autoexec.cfg

m4rccc Sep 21st, 2019 119 Never
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  1. // m4rccc's autoexec.cfg
  2. // 9/20/2019
  3.  
  4. // launch options
  5. // -dxlevel 9 or -dxlevel 81
  6. // -threads 2 -novid -nojoy -noipx -nod3d9ex -w 1600 -h 900
  7.  
  8. // fps_max 132 if shit pc
  9. cl_showfps 0
  10. fps_max 0
  11.  
  12. // net settings
  13. cl_cmdrate 66
  14. cl_interp 0.015
  15. cl_interp_ratio 1
  16. cl_lagcompensation 1
  17. cl_pred_optimize 2
  18. cl_smooth 0
  19. cl_smoothtime 0.01
  20. cl_updaterate 66
  21. rate 97000
  22.  
  23. // disabled sprays
  24. cl_playerspraydisable 1
  25. r_spray_lifetime 0
  26.  
  27. // shadow
  28. r_shadowmaxrendered 0
  29. r_shadowrendertotexture 0
  30. r_shadows 0
  31. nb_shadow_dist 0
  32.  
  33. // ragdolls -- no ragdolls
  34. cl_ragdoll_fade_time 0
  35. cl_ragdoll_forcefade 1
  36. cl_ragdoll_physics_enable 0
  37. g_ragdoll_fadespeed 0
  38. g_ragdoll_lvfadespeed 0
  39. ragdoll_sleepaftertime 0
  40.  
  41. // gibs -- no gibs
  42. cl_phys_props_enable 0
  43. cl_phys_props_max 0
  44. props_break_max_pieces 0
  45. r_propsmaxdist 1
  46. violence_agibs 0
  47. violence_hgibs 0
  48.  
  49. // graphics -- decent
  50. prop_active_gib_limit 0
  51. props_break_max_pieces_perframe 0
  52. fov_desired 90
  53. cl_hud_playerclass_use_playermodel 1
  54. mat_phong 0
  55. cl_muzzleflash_dlight_1st 0
  56. cl_detaildist 0
  57. cl_detailfade 0
  58. cl_drawmonitors 0
  59. cl_ejectbrass 0
  60. cl_jiggle_bone_framerate_cutoff 0
  61. cl_new_impact_effects 0
  62. cl_show_splashes 0
  63. cl_rumblescale 0
  64. cl_showhelp 0
  65. cl_showpluginmessages 0
  66. cl_debugrumble 0
  67. func_break_max_pieces 0
  68. glow_outline_effect_enable 0
  69. lod_transitiondist 0
  70. mat_colcorrection_disableentities 1
  71. mat_colorcorrection 0
  72. mat_disable_bloom 1
  73. mat_disable_fancy_blending 1
  74. mat_disable_lightwarp 1
  75. mat_envmapsize 8
  76. mat_envmaptgasize 8
  77. mat_filterlightmaps 1
  78. mat_filtertextures 1
  79. mat_forceaniso 1
  80. mat_hdr_level 0
  81. mat_autoexposure_max 0
  82. mat_autoexposure_min 0
  83. mat_bloomscale 0
  84. mat_bloom_scalefactor_scalar 0
  85. mat_debug_postprocessing_effects 0
  86. mat_debugdepth 0
  87. mat_disable_bloom 1
  88. mat_postprocessing_combine 0
  89. mat_non_hdr_bloom_scalefactor 0
  90. mat_bufferprimitives 1
  91. mat_compressedtextures 1
  92. mat_forcemanagedtextureintohardware 0
  93. mat_framebuffercopyoverlaysize 0
  94. mat_hdr_enabled 0
  95. mat_hdr_manual_tonemap_rate 0
  96. mat_mipmaptextures 1
  97. mat_non_hdr_bloom_scalefactor 0
  98. mat_showlightmappage -1
  99. mat_softwarelighting 0
  100. mat_software_aa_blur_one_pixel_lines 0
  101. mat_software_aa_edge_threshold 9
  102. mat_software_aa_quality 0
  103. mat_software_aa_strength 0
  104. mat_software_aa_strength_vgui 0
  105. mat_software_aa_tap_offset 0
  106. mat_software_aa_quality 0
  107. mat_texture_limit -1
  108. mat_use_compressed_hdr_textures 0
  109. mem_max_heapsize 2048
  110. mod_forcedata 1
  111. mod_forcetouchdata 1
  112. mat_max_worldmesh_vertices 512
  113. mat_monitorgamma 2.2
  114. mat_parallaxmap 0
  115. mat_picmip 2
  116. mat_reducefillrate 1
  117. mat_reduceparticles 1
  118. mat_specular 1
  119. mat_trilinear 0
  120. mat_viewportscale 1
  121. mat_viewportupscale 1
  122. mat_wateroverlaysize 1
  123. mp_decals 9
  124. r_3dsky 0
  125. r_ambientboost 0
  126. r_ambientfactor 0
  127. r_ambientmin 0
  128. r_cheapwaterend 1
  129. r_cheapwaterstart 1
  130. r_decals 9
  131. r_maxmodeldecal 9
  132. r_decalstaticprops 0
  133. r_decal_cullsize 15
  134. r_drawdetailprops 0
  135. r_drawmodeldecals 0
  136. r_drawflecks 0
  137. r_dynamic 0
  138. r_flashlightdepthtexture 0
  139. r_forcewaterleaf 1
  140. r_lightaverage 0
  141. r_maxnewsamples 0
  142. r_maxsampledist 1
  143. r_bloomtintb 0
  144. r_bloomtintexponent 0
  145. r_bloomtintg 0
  146. r_bloomtintr 0
  147. r_occlusion 1
  148. r_pixelfog 1
  149. r_propsmaxdist 0
  150. r_renderoverlayfragment 0
  151. r_staticprop_lod 4
  152. r_waterdrawreflection 0
  153. r_waterdrawrefraction 1
  154. r_waterforceexpensive 0
  155. r_waterforcereflectentities 0
  156. r_drawtracers_firstperson 0
  157. r_dopixelvisibility 0
  158. r_drawbatchdecals 0
  159. r_hunkalloclightmaps 0
  160. r_lightcache_zbuffercache 0
  161. r_PhysPropStaticLighting 0
  162. rope_averagelight 0
  163. rope_collide 0
  164. rope_rendersolid 0
  165. rope_shake 0
  166. rope_smooth 0
  167. rope_subdiv 0
  168. rope_wind_dist 0
  169. tf_particles_disable_weather 1
  170. tracer_extra 0
  171. violence_ablood 1
  172. violence_hblood 1
  173. mat_motion_blur_enabled 0
  174. mat_motion_blur_forward_enabled 0
  175. mat_motion_blur_strength 0
  176. r_worldlightmin 0.0001
  177. r_worldlights 0
  178. mp_usehwmmodels -1
  179. mp_usehwmvcds -1
  180. r_rimlight 0
  181.  
  182. // facial movements -- no face movement no eyes
  183. r_eyes 0
  184. r_flex 0
  185. r_lod 2
  186. r_rootlod 2
  187. r_teeth 0
  188. r_eyemove 0
  189. r_eyeshift_x 0
  190. r_eyeshift_y 0
  191. r_eyeshift_z 0
  192. r_eyesize 0
  193. blink_duration 0
  194.  
  195. // misc
  196. in_usekeyboardsampletime 0
  197. mat_clipz
  198. mat_forcehardwaresync 0
  199. mat_levelflush 1
  200. mat_vsync 0
  201. r_fastzreject -1
  202.  
  203. // misc
  204. ai_expression_optimization 1
  205. fast_fogvolume 1
  206. host_thread_mode 0
  207. mod_load_anims_async 1
  208. mod_load_mesh_async 1
  209. mod_load_vcollide_async 1
  210. con_enable 1
  211. con_filter_enable 1
  212. con_filter_text_out particle
  213. datacachesize 256
  214.  
  215. // sound
  216. dsp_enhance_stereo 0
  217. dsp_slow_cpu 1
  218. snd_async_fullyasync 1
  219. snd_pitchquality 0
  220. snd_spatialize_roundrobin 1
  221. snd_mixahead .06
  222.  
  223. // misc
  224. mat_queue_mode -1
  225. cl_threaded_bone_setup 0
  226. cl_threaded_client_leaf_system 0
  227. r_queued_decals 0
  228. r_queued_ropes 1
  229. r_queued_post_processing 0
  230. r_threaded_client_shadow_manager 1
  231. r_threaded_particles 1
  232. r_threaded_renderables 1
  233.  
  234. // misc
  235. cl_localnetworkbackdoor 1
  236. cl_cloud_settings 0
  237. sys_minidumpspewlines 500
  238. tf_scoreboard_ping_as_text 1
  239.  
  240. // text chat and voice chat -- hide text and voice chat
  241. hud_saytext_time 0
  242. voice_enable 0
  243.  
  244. // kill feed and achievement
  245. hud_deathnotice_time 5
  246. hud_achievement_glowtime 0
  247. hud_achievement_count 0
  248. hud_achievement_tracker 0
  249.  
  250. // this removes the unnecessary dialog box when in the menu
  251. cl_ask_blacklist_opt_out "1"
  252. cl_ask_favorite_opt_out "1"
  253. sb_dontshow_maxplayer_warning "1"
  254. tf_explanations_backpackpanel "1"
  255. tf_explanations_charinfo_armory_panel "1"
  256. tf_explanations_charinfopanel "1"
  257. tf_explanations_craftingpanel "1"
  258. tf_explanations_discardpanel "1"
  259. tf_explanations_store "1"
  260. tf_training_has_prompted_for_forums "1"
  261. tf_training_has_prompted_for_loadout "1"
  262. tf_training_has_prompted_for_offline_practice "1"
  263. tf_training_has_prompted_for_options "1"
  264. tf_training_has_prompted_for_training "1"
  265.  
  266. // weapon quick switch and autoreload
  267. hud_fastswitch 1
  268. sv_forcepreload 1
  269. sv_allow_point_servercommand always
  270.  
  271. // stacks dps text popups
  272. hud_combattext_batching 1
  273. hud_combattext_batching_window 2.0
  274.  
  275. // quick switch loadouts -- F1-F4 to switch through your 4 loadouts
  276. bind F1 "load_itempreset 0;"
  277. bind F2 "load_itempreset 1;"
  278. bind F3 "load_itempreset 2;"
  279. bind F4 "load_itempreset 3;"
  280.  
  281. // numpad classbind
  282. bind "KP_END" "join_class scout"
  283. bind "KP_DOWNARROW" "join_class soldier"
  284. bind "KP_PGDN" "join_class pyro"
  285. bind "KP_LEFTARROW" "join_class demoman"
  286. bind "KP_5" "join_class heavyweapons"
  287. bind "KP_RIGHTARROW" "join_class engineer"
  288. bind "KP_HOME" "join_class medic"
  289. bind "KP_UPARROW" "join_class sniper"
  290. bind "KP_PGUP" "join_class spy"
  291.  
  292. // viewmodel
  293. fov_desired 90
  294. viewmodel_fov 90
  295.  
  296. // yellow damage text
  297. hud_combattext_red 245
  298. hud_combattext_green 255
  299. hud_combattext_blue 58
  300.  
  301. // sniper scoped sensitivity
  302. zoom_sensitivity_ratio 0.793471
  303.  
  304. // brightness and gamma
  305. mat_monitorgamma 2.0
  306. mat_monitorgamma_tv_enabled 1
  307.  
  308. mod_load_anims_async 0
  309. mod_load_mesh_async 0
  310. mod_load_vcollide_async 0
  311.  
  312.  
  313. map_background preload_room; wait 10; disconnect
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