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- // m4rccc's autoexec.cfg
- // 9/20/2019
- // launch options
- // -dxlevel 9 or -dxlevel 81
- // -threads 2 -novid -nojoy -noipx -nod3d9ex -w 1600 -h 900
- // fps_max 132 if shit pc
- cl_showfps 0
- fps_max 0
- // net settings
- cl_cmdrate 66
- cl_interp 0.015
- cl_interp_ratio 1
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0.01
- cl_updaterate 66
- rate 97000
- // disabled sprays
- cl_playerspraydisable 1
- r_spray_lifetime 0
- // shadow
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- nb_shadow_dist 0
- // ragdolls -- no ragdolls
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- // gibs -- no gibs
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- // graphics -- decent
- prop_active_gib_limit 0
- props_break_max_pieces_perframe 0
- fov_desired 90
- cl_hud_playerclass_use_playermodel 1
- mat_phong 0
- cl_muzzleflash_dlight_1st 0
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 0
- cl_new_impact_effects 0
- cl_show_splashes 0
- cl_rumblescale 0
- cl_showhelp 0
- cl_showpluginmessages 0
- cl_debugrumble 0
- func_break_max_pieces 0
- glow_outline_effect_enable 0
- lod_transitiondist 0
- mat_colcorrection_disableentities 1
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 1
- mat_filtertextures 1
- mat_forceaniso 1
- mat_hdr_level 0
- mat_autoexposure_max 0
- mat_autoexposure_min 0
- mat_bloomscale 0
- mat_bloom_scalefactor_scalar 0
- mat_debug_postprocessing_effects 0
- mat_debugdepth 0
- mat_disable_bloom 1
- mat_postprocessing_combine 0
- mat_non_hdr_bloom_scalefactor 0
- mat_bufferprimitives 1
- mat_compressedtextures 1
- mat_forcemanagedtextureintohardware 0
- mat_framebuffercopyoverlaysize 0
- mat_hdr_enabled 0
- mat_hdr_manual_tonemap_rate 0
- mat_mipmaptextures 1
- mat_non_hdr_bloom_scalefactor 0
- mat_showlightmappage -1
- mat_softwarelighting 0
- mat_software_aa_blur_one_pixel_lines 0
- mat_software_aa_edge_threshold 9
- mat_software_aa_quality 0
- mat_software_aa_strength 0
- mat_software_aa_strength_vgui 0
- mat_software_aa_tap_offset 0
- mat_software_aa_quality 0
- mat_texture_limit -1
- mat_use_compressed_hdr_textures 0
- mem_max_heapsize 2048
- mod_forcedata 1
- mod_forcetouchdata 1
- mat_max_worldmesh_vertices 512
- mat_monitorgamma 2.2
- mat_parallaxmap 0
- mat_picmip 2
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 1
- mat_trilinear 0
- mat_viewportscale 1
- mat_viewportupscale 1
- mat_wateroverlaysize 1
- mp_decals 9
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 9
- r_maxmodeldecal 9
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_maxnewsamples 0
- r_maxsampledist 1
- r_bloomtintb 0
- r_bloomtintexponent 0
- r_bloomtintg 0
- r_bloomtintr 0
- r_occlusion 1
- r_pixelfog 1
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 4
- r_waterdrawreflection 0
- r_waterdrawrefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- r_drawtracers_firstperson 0
- r_dopixelvisibility 0
- r_drawbatchdecals 0
- r_hunkalloclightmaps 0
- r_lightcache_zbuffercache 0
- r_PhysPropStaticLighting 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1
- tracer_extra 0
- violence_ablood 1
- violence_hblood 1
- mat_motion_blur_enabled 0
- mat_motion_blur_forward_enabled 0
- mat_motion_blur_strength 0
- r_worldlightmin 0.0001
- r_worldlights 0
- mp_usehwmmodels -1
- mp_usehwmvcds -1
- r_rimlight 0
- // facial movements -- no face movement no eyes
- r_eyes 0
- r_flex 0
- r_lod 2
- r_rootlod 2
- r_teeth 0
- r_eyemove 0
- r_eyeshift_x 0
- r_eyeshift_y 0
- r_eyeshift_z 0
- r_eyesize 0
- blink_duration 0
- // misc
- in_usekeyboardsampletime 0
- mat_clipz
- mat_forcehardwaresync 0
- mat_levelflush 1
- mat_vsync 0
- r_fastzreject -1
- // misc
- ai_expression_optimization 1
- fast_fogvolume 1
- host_thread_mode 0
- mod_load_anims_async 1
- mod_load_mesh_async 1
- mod_load_vcollide_async 1
- con_enable 1
- con_filter_enable 1
- con_filter_text_out particle
- datacachesize 256
- // sound
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- snd_mixahead .06
- // misc
- mat_queue_mode -1
- cl_threaded_bone_setup 0
- cl_threaded_client_leaf_system 0
- r_queued_decals 0
- r_queued_ropes 1
- r_queued_post_processing 0
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- // misc
- cl_localnetworkbackdoor 1
- cl_cloud_settings 0
- sys_minidumpspewlines 500
- tf_scoreboard_ping_as_text 1
- // text chat and voice chat -- hide text and voice chat
- hud_saytext_time 0
- voice_enable 0
- // kill feed and achievement
- hud_deathnotice_time 5
- hud_achievement_glowtime 0
- hud_achievement_count 0
- hud_achievement_tracker 0
- // this removes the unnecessary dialog box when in the menu
- cl_ask_blacklist_opt_out "1"
- cl_ask_favorite_opt_out "1"
- sb_dontshow_maxplayer_warning "1"
- tf_explanations_backpackpanel "1"
- tf_explanations_charinfo_armory_panel "1"
- tf_explanations_charinfopanel "1"
- tf_explanations_craftingpanel "1"
- tf_explanations_discardpanel "1"
- tf_explanations_store "1"
- tf_training_has_prompted_for_forums "1"
- tf_training_has_prompted_for_loadout "1"
- tf_training_has_prompted_for_offline_practice "1"
- tf_training_has_prompted_for_options "1"
- tf_training_has_prompted_for_training "1"
- // weapon quick switch and autoreload
- hud_fastswitch 1
- sv_forcepreload 1
- sv_allow_point_servercommand always
- // stacks dps text popups
- hud_combattext_batching 1
- hud_combattext_batching_window 2.0
- // quick switch loadouts -- F1-F4 to switch through your 4 loadouts
- bind F1 "load_itempreset 0;"
- bind F2 "load_itempreset 1;"
- bind F3 "load_itempreset 2;"
- bind F4 "load_itempreset 3;"
- // numpad classbind
- bind "KP_END" "join_class scout"
- bind "KP_DOWNARROW" "join_class soldier"
- bind "KP_PGDN" "join_class pyro"
- bind "KP_LEFTARROW" "join_class demoman"
- bind "KP_5" "join_class heavyweapons"
- bind "KP_RIGHTARROW" "join_class engineer"
- bind "KP_HOME" "join_class medic"
- bind "KP_UPARROW" "join_class sniper"
- bind "KP_PGUP" "join_class spy"
- // viewmodel
- fov_desired 90
- viewmodel_fov 90
- // yellow damage text
- hud_combattext_red 245
- hud_combattext_green 255
- hud_combattext_blue 58
- // sniper scoped sensitivity
- zoom_sensitivity_ratio 0.793471
- // brightness and gamma
- mat_monitorgamma 2.0
- mat_monitorgamma_tv_enabled 1
- mod_load_anims_async 0
- mod_load_mesh_async 0
- mod_load_vcollide_async 0
- map_background preload_room; wait 10; disconnect
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