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- ----------------------
- 14978 files in pk3 files
- execing default.cfg
- execing jk2config.cfg
- couldn't exec autoexec.cfg
- Joystick /dev/input/js0 found
- Name: nub0
- Axes: 2
- Buttons: 0
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- -------------------------------
- ----- R_Init -----
- Initializing OpenGL subsystem
- ...loading libGLES_CM.so: Starting QGL(GLES)...
- using default screen 0
- setting up EGL window
- Window size: 800x480
- Initializing OpenGL extensions
- ...ignoring texture compression
- ...using GL_EXT_texture_env_add
- ...GL_EXT_texture_filter_anisotropic available
- ...using GL_EXT_texture_filter_anisotropic
- ...Using GL_EXT_texture_edge_clamp
- ...using GL_ARB_multitexture (4 texture units)
- ...GL_EXT_compiled_vertex_array not found
- ...using GL_EXT_point_parameters
- GL_VENDOR: Imagination Technologies
- GL_RENDERER: PowerVR SGX 530
- GL_VERSION: OpenGL ES-CM 1.1
- GL_MAX_TEXTURE_SIZE: 2048
- GL_MAX_ACTIVE_TEXTURES_ARB: 4
- PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits)
- MODE: 11, 800 x 480 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- CPU: generic
- rendering primitives: multiple glArrayElement
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 2
- texture bits: 16
- lightmap texture bits: 0
- multitexture: enabled
- compiled vertex arrays: disabled
- texenv add: enabled
- compressed textures: disabled
- compressed lightmaps: disabled
- texture compression method: None
- anisotropic filtering: enabled
- Initializing Shaders
- ----- finished R_Init -----
- ------- sound initialization -------
- ----- Sound Info -----
- sound system is muted
- 1 stereo
- 65536 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 0x40865000 dma buffer
- No background file.
- ----------------------
- ------------------------------------
- --- ambient sound initialization ---
- Sound memory manager started
- UI menu load time = 1747 milli seconds
- ----- Client Initialization Complete -----
- --- Common Initialization Complete ---
- ------ Server Initialization ------
- JK2: v1.03 linux-arm Jul 21 2018
- Server: kejim_post
- RE_Shutdown( 0 )
- Initializing Shaders
- ------- Game Initialization -------
- gamename: base
- gamedate: Jul 21 2018
- Parsing ext_data/NPCs.cfg
- ------ ICARUS Initialization ------
- ICARUS version : 1.33
- -----------------------------------
- ^3Couldn't find image for shader (0x1933ce0)=[NoMaterial] (stripped name=[NoMaterial])
- 2 teams with 4 entities
- -----------------------------------
- -----------------------------------
- ----- R_Init -----
- Initializing Shaders
- glGetError() = 0x500
- ----- finished R_Init -----
- UI menu load time = 220 milli seconds
- ^3Couldn't find image for shader (0x4108a250)=[nomaterial] (stripped name=[nomaterial])
- fx_runner_link: target specified but not found: t9
- -assuming UP orientation.
- Parsing menu file:ui/hud.menu
- UI menu load time = 4 milli seconds
- AS_ParseFile: Loaded 13 of 194 ambient set(s)
- ...loaded 14235 faces, 1036 meshes, 9 trisurfs, 0 flares
- ^3Couldn't find image for shader (0x453516f8)=gfx/2d/crosshairj (stripped name=gfx/2d/crosshairj)
- CL_InitCGame: 40.46 seconds
- 1093 msec to draw all images
- Com_TouchMemory: 84827068 bytes, 5 msec
- ^3....----- Server Shutdown -----
- ==== ShutdownGame ====
- ... ICARUS_Shutdown
- ... Reference Tags Cleared
- ... Navigation Data Cleared
- ... Ghoul2 Models Shutdown
- ---------------------------
- ----- CL_Shutdown -----
- RE_Shutdown( 1 )
- Shutting down OpenGL subsystem
- ...shutting down QGL(GLES)
- -----------------------
- [SUCCESS]--- Starting the application ( runscript.sh ) ----------
- [ START ]--- Restoring the frame buffer status ----------
- [SUCCESS]--- Restoring the frame buffer status ----------
- [ START ]--- Restoring nub mode ----------
- [SUCCESS]--- Restoring nub mode ----------
- [ START ]--- uMount the PND ----------
- [ START ]--- Waiting the Union to be available ----------
- [SUCCESS]--- Waiting the Union to be available ----------
- rmdir: failed to remove `/mnt/utmp/jedioutcast': Device or resource busy
- [ START ]--- Waiting the PND mount dir to be free ----------
- [SUCCESS]--- Waiting the PND mount dir to be free ----------
- cleanup done
- [SUCCESS]--- uMount the PND ----------
- =======================================================================================
- Return code is : 2
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