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  1. ----------------------
  2. 14978 files in pk3 files
  3. execing default.cfg
  4. execing jk2config.cfg
  5. couldn't exec autoexec.cfg
  6. Joystick /dev/input/js0 found
  7. Name: nub0
  8. Axes: 2
  9. Buttons: 0
  10. ----- Client Initialization -----
  11. ----- Initializing Renderer ----
  12. -------------------------------
  13. ----- R_Init -----
  14. Initializing OpenGL subsystem
  15. ...loading libGLES_CM.so: Starting QGL(GLES)...
  16. using default screen 0
  17. setting up EGL window
  18. Window size: 800x480
  19. Initializing OpenGL extensions
  20. ...ignoring texture compression
  21. ...using GL_EXT_texture_env_add
  22. ...GL_EXT_texture_filter_anisotropic available
  23. ...using GL_EXT_texture_filter_anisotropic
  24. ...Using GL_EXT_texture_edge_clamp
  25. ...using GL_ARB_multitexture (4 texture units)
  26. ...GL_EXT_compiled_vertex_array not found
  27. ...using GL_EXT_point_parameters
  28.  
  29. GL_VENDOR: Imagination Technologies
  30. GL_RENDERER: PowerVR SGX 530
  31. GL_VERSION: OpenGL ES-CM 1.1
  32. GL_MAX_TEXTURE_SIZE: 2048
  33. GL_MAX_ACTIVE_TEXTURES_ARB: 4
  34.  
  35. PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits)
  36. MODE: 11, 800 x 480 fullscreen hz:N/A
  37. GAMMA: hardware w/ 0 overbright bits
  38. CPU: generic
  39. rendering primitives: multiple glArrayElement
  40. texturemode: GL_LINEAR_MIPMAP_NEAREST
  41. picmip: 2
  42. texture bits: 16
  43. lightmap texture bits: 0
  44. multitexture: enabled
  45. compiled vertex arrays: disabled
  46. texenv add: enabled
  47. compressed textures: disabled
  48. compressed lightmaps: disabled
  49. texture compression method: None
  50. anisotropic filtering: enabled
  51. Initializing Shaders
  52. ----- finished R_Init -----
  53.  
  54. ------- sound initialization -------
  55. ----- Sound Info -----
  56. sound system is muted
  57. 1 stereo
  58. 65536 samples
  59. 16 samplebits
  60. 1 submission_chunk
  61. 22050 speed
  62. 0x40865000 dma buffer
  63. No background file.
  64. ----------------------
  65. ------------------------------------
  66.  
  67. --- ambient sound initialization ---
  68. Sound memory manager started
  69. UI menu load time = 1747 milli seconds
  70. ----- Client Initialization Complete -----
  71. --- Common Initialization Complete ---
  72. ------ Server Initialization ------
  73. JK2: v1.03 linux-arm Jul 21 2018
  74. Server: kejim_post
  75. RE_Shutdown( 0 )
  76. Initializing Shaders
  77. ------- Game Initialization -------
  78. gamename: base
  79. gamedate: Jul 21 2018
  80. Parsing ext_data/NPCs.cfg
  81. ------ ICARUS Initialization ------
  82. ICARUS version : 1.33
  83. -----------------------------------
  84. ^3Couldn't find image for shader (0x1933ce0)=[NoMaterial] (stripped name=[NoMaterial])
  85. 2 teams with 4 entities
  86. -----------------------------------
  87. -----------------------------------
  88. ----- R_Init -----
  89. Initializing Shaders
  90. glGetError() = 0x500
  91. ----- finished R_Init -----
  92. UI menu load time = 220 milli seconds
  93. ^3Couldn't find image for shader (0x4108a250)=[nomaterial] (stripped name=[nomaterial])
  94. fx_runner_link: target specified but not found: t9
  95. -assuming UP orientation.
  96. Parsing menu file:ui/hud.menu
  97. UI menu load time = 4 milli seconds
  98. AS_ParseFile: Loaded 13 of 194 ambient set(s)
  99. ...loaded 14235 faces, 1036 meshes, 9 trisurfs, 0 flares
  100. ^3Couldn't find image for shader (0x453516f8)=gfx/2d/crosshairj (stripped name=gfx/2d/crosshairj)
  101. CL_InitCGame: 40.46 seconds
  102. 1093 msec to draw all images
  103. Com_TouchMemory: 84827068 bytes, 5 msec
  104. ^3....----- Server Shutdown -----
  105. ==== ShutdownGame ====
  106. ... ICARUS_Shutdown
  107. ... Reference Tags Cleared
  108. ... Navigation Data Cleared
  109. ... Ghoul2 Models Shutdown
  110. ---------------------------
  111. ----- CL_Shutdown -----
  112. RE_Shutdown( 1 )
  113. Shutting down OpenGL subsystem
  114. ...shutting down QGL(GLES)
  115. -----------------------
  116. [SUCCESS]--- Starting the application ( runscript.sh ) ----------
  117. [ START ]--- Restoring the frame buffer status ----------
  118. [SUCCESS]--- Restoring the frame buffer status ----------
  119. [ START ]--- Restoring nub mode ----------
  120. [SUCCESS]--- Restoring nub mode ----------
  121. [ START ]--- uMount the PND ----------
  122. [ START ]--- Waiting the Union to be available ----------
  123. [SUCCESS]--- Waiting the Union to be available ----------
  124. rmdir: failed to remove `/mnt/utmp/jedioutcast': Device or resource busy
  125. [ START ]--- Waiting the PND mount dir to be free ----------
  126. [SUCCESS]--- Waiting the PND mount dir to be free ----------
  127. cleanup done
  128. [SUCCESS]--- uMount the PND ----------
  129. =======================================================================================
  130. Return code is : 2
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