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Mar 4th, 2017
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  1. The ultimate dynamic vanilla doom patcher for fixes and hacks (caprice patcher)
  2.  
  3. -novert
  4.  
  5. -make monster fall under their gravity point (center)
  6. -make things on sector ledge ajust their height correctly so they don't float in the air when a sector height moves
  7.  
  8. -doom plus limits
  9.  
  10. -fix w_cachelumpnum errors
  11. -remove limits of 4096 lumps in a WAD
  12. -fix "R_GenerateLookup: column without a patch" like ZDoom does
  13. -merge options
  14. -fix medusa effects
  15. -fix Y coordinate inverted on textures
  16. -merge for loading wads with sprites and floors
  17.  
  18. -double the bullet range 2048->4096
  19.  
  20. -sound pitch
  21. -fast doors play the close sound twice
  22.  
  23. -opl4 support
  24. -fix opl3 stereo support
  25.  
  26. -auto detect hardware for SETUP
  27.  
  28. -ARE YOU SURE YOU WANT TO SAVE before overwriting a savegame
  29.  
  30. -ouch face
  31. -PICKED UP A MEDIKIT THAT YOU REALLY NEEDED!
  32.  
  33. -Don't crash maps when things are missing
  34. -Don't crash when the sector type is unknown
  35.  
  36. -Allow infinite demo size recording
  37. -Change heap size
  38.  
  39. -fix fast demon bug (monsters not fast after savegame)
  40. -restore monsters targets
  41. -fix wall gliding
  42. -allow to change screen border texture
  43.  
  44. -fix monsters respawning at 0,0
  45. -fix crash because of monster spawners on map30
  46. -fix SSG animation
  47. -fix sky not changing
  48.  
  49. -fix longwall errors
  50. -allow to use IDCLIP instead of IDSPISPOPD in Doom 1
  51.  
  52. -Show EPI4 only if lump THY FLESH CONSUMED is present
  53. -Play DEMO4 only if lump present (test to avoid a crash)
  54. -Fix F1 errors when HELP lump is missing
  55.  
  56. -Fix projectiles going trough walls
  57. -clip sprites through floors correctly so their don't show through floors
  58.  
  59. -allow to enable/disable lost souls bouncing off floors
  60. -fix hitscan passthrough by changing the it goes through blockmaps
  61. -fix pullet puffs appearing out of nowhere in large areas
  62.  
  63. -fix tutti fruity effect by repeating small textures correctly (also fix ones that have transparency)
  64. -MERGE parameter for loading maps
  65. -Don't trigger bullet openable doors more than one time (if door already open, don't trigger)
  66. -Use a faster HASH based lookup algorithm for finding files in the Iwad (like Boom)
  67.  
  68. -Don't record pauses in DEMOs
  69. -Change HUD when spying with F12
  70.  
  71. -Don't crash when menu graphic is outside the screen (eg. mouse sensitivity slinder)
  72. -Fix V_BadDrawPatch on title screen
  73. -Allow the mouse sensitivity slider to go higher than 9 (eg. 25~30)
  74.  
  75. -longtics support
  76. -support for detecting LT demo lumps
  77.  
  78. -allow to raise the segs limits
  79. -allow to raise the lost souls limit
  80.  
  81. -set the correct height to Revenants
  82. -remove story text between episodes in Doom 2 and Doom 1
  83.  
  84. -Change Doom Wads detection order
  85. -change the sprite rendering algorithm so closer sprites are always drawn first
  86.  
  87. -fix revenant demo loop desynch (make the tics a multiple of 2 at each demo start)
  88. -use p_random for revenant missiles instead of the gametime
  89.  
  90. -disable auto-aiming with projectile weapons
  91. -fix lost souls not counting as monsters
  92. -fix par times for episode 4 (if this bug stands)
  93. -fix help crashing in the ultimate doom
  94. -fix sound handling on map08 and ExM8
  95. -fix floor drawing algorithm
  96. -fix 1S door on single-sidded linedef causing a crash
  97. -spawn bullets puffs on lower linedefs that have a sky`
  98. -don't record inputs in multiplayer when the menu is open
  99.  
  100. -fix the sky displaying in color when using the invulnerability powerup
  101. -fix the chaingun making two fire sound when there's only one bullet remaining
  102.  
  103. -disable input in menu (multiplayer)
  104. -arch-vile fire bug
  105. -sound pitch
  106. -fix visplane drawing (like doom sound code)
  107. -reduce head bobbing
  108. -remove motion sickness (remove head bobbing and weapon bobbing)
  109. -remove safty (rocket launcher & bfg)
  110. -randomize mancubus shooting pattern
  111. -max heap size 6mb --> 32 mb (to the max allowed by the DOS extender)
  112. -chainsaw sound behave like Doom 1.1
  113. -shotgun fire frame fix
  114. -fix player respawn fog not displaying
  115. -fix DMX stereo reversal with an audio card and some parameter?
  116. -allow MUS files larger than 75KB
  117. -fix medusa
  118. -fix tuttifruiti
  119. -make the player look a bit down like the Alpha (0.5)
  120. -remove lost souls limit
  121. -count lost souls as monsters
  122.  
  123. -segs limit (16 --> 32)
  124. -adjacing sector limits (20 -> 40)
  125. -invalid music number when lump is not found (>34 ? in Doom2, instead of >=40)
  126. -reduce red when taking damage
  127. -reduce yellow when pickuping items
  128.  
  129. -640x400 support (dirty box may break, must use another video mode...)
  130. -no page flipping, use double buffering (with black HOM?)
  131. -sound propagation in sectors fix (monsters don't wakup to go after the player after having fought with another monster)
  132.  
  133. -P_PlayerInSpecialSector tolerance (default to use type 0 (nothing))
  134. -P_SpawnMapThing: Unknown type %i at (%i, %i) tolerance (don't spawn the thing)
  135. -R_DrawColumn: %i to %i at %i fix
  136. -R_DrawSpan: %i to %i at %i fix
  137. -R_MapPlane: %i, %i at %i fix
  138. -R_DrawPlanes: opening overflow (%i) Display the error before the overflow
  139. -R_DrawPlanes: visplane overflow (%i) Display the error before the overflow
  140.  
  141. -Save GIF rather than PCX
  142. -restore savegame targets
  143. -make sounds behave normally on map 8
  144. -longtics
  145. -longtics demo in iwad
  146. -ignore demo version
  147. -use DSCHGUN instead of DSPISTOL
  148.  
  149. TOLERANCE
  150. -allow to load Wads with missing textures (replace with solid black wall)
  151. -allow to load Wads with unknown things
  152. -don't crash when static limits are reached
  153. -allow to warp to invalid maps (eg > 35~40, etc. for Doom1 and Doom2)
  154.  
  155.  
  156. ===========SPECIAL==============
  157.  
  158. -Team deathmatch
  159. -Disable friendly fire
  160. -Scoreboard
  161.  
  162. -Write a network driver that puts bots in the game
  163. -TCP/IP network driver
  164. -Printer port network driver
  165.  
  166. -Fix for serial network driver to reverse pins when connecting directly to another serial port
  167.  
  168. -always Noclipping (cool for multiplayer)
  169.  
  170. -640x400 resolution
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