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  1. /*
  2.  * robotNav.js
  3.  *
  4.  * The green key is located in a slightly more
  5.  * complicated room. You'll need to get the robot
  6.  * past these obstacles.
  7.  */
  8.  
  9. function startLevel(map) {
  10.     // Hint: you can press R or 5 to "rest" and not move the
  11.     // player, while the robot moves around.
  12.  
  13.     map.placePlayer(0, map.getHeight() - 1);
  14.     var player = map.getPlayer();
  15.  
  16.     map.defineObject('robot', {
  17.         'type': 'dynamic',
  18.         'symbol': 'R',
  19.         'color': 'gray',
  20.         'onCollision': function (player, me) {
  21.             me.giveItemTo(player, 'greenKey');
  22.         },
  23.         'behavior': function (me) {
  24.             if (0 === player.getX()) {
  25.                 me.move('left');
  26.             }if (1 === player.getX()) {
  27.                 me.move('up');
  28.             }
  29.             if (2 === player.getX()) {
  30.                 me.move('down');
  31.             }
  32.  
  33.  
  34. if (me.canMove('right')) {
  35.                 me.move('right');
  36.             } else if (me.canMove('down')) {
  37.                 me.move('down');
  38.             }
  39.            
  40.            
  41.  
  42.  
  43.  
  44.         }
  45.     });
  46.  
  47.     map.defineObject('barrier', {
  48.         'symbol': '░',
  49.         'color': 'purple',
  50.         'impassable': true,
  51.         'passableFor': ['robot']
  52.     });
  53.  
  54.     map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  55.     map.placeObject(1, 1, 'robot');
  56.     map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  57.     map.placeObject(map.getWidth() - 2, 9, 'barrier');
  58.  
  59.     for (var x = 0; x < map.getWidth(); x++) {
  60.         map.placeObject(x, 0, 'block');
  61.         if (x != map.getWidth() - 2) {
  62.             map.placeObject(x, 9, 'block');
  63.         }
  64.     }
  65.  
  66.     for (var y = 1; y < 9; y++) {
  67.         map.placeObject(0, y, 'block');
  68.         map.placeObject(map.getWidth() - 1, y, 'block');
  69.     }
  70.  
  71.     for (var i = 0; i < 4; i++) {
  72.         map.placeObject(20 - i, i + 1, 'block');
  73.         map.placeObject(35 - i, 8 - i, 'block');
  74.     }
  75. }
  76.  
  77. function validateLevel(map) {
  78.     map.validateExactlyXManyObjects(1, 'exit');
  79.     map.validateExactlyXManyObjects(1, 'robot');
  80.     map.validateAtMostXObjects(1, 'greenKey');
  81. }
  82.  
  83. function onExit(map) {
  84.     if (!map.getPlayer().hasItem('greenKey')) {
  85.         map.writeStatus("We need to get that key!");
  86.         return false;
  87.     } else {
  88.         return true;
  89.     }
  90. }
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