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- #
- # General rule for modifying this file:
- # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
- #
- # ========================================================
- # DPROTO CONFIGURATION
- # ========================================================
- # LoggingMode:
- # 1 = Console
- # 2 = Log Files
- # 3 = Both
- LoggingMode = 2
- # ========================================================
- # AUTHID MANAGEMENT
- # ========================================================
- # ClientID types (for cid_* options)
- # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
- # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
- # 3: STEAM_ by IP
- # 4: VALVE_ by IP
- # 5: Deprecated - client will be rejected
- # 6: reserved for future use
- # 7: HLTV
- # 8: STEAM_ID_LAN
- # 9: STEAM_ID_PENDING
- # 10: VALVE_ID_LAN
- # 11: VALVE_ID_PENDING
- # 12: STEAM_666:88:666
- # Use these options to set authid's for clients
- # for HLTV (default is HLTV [7] )
- cid_HLTV = 7
- # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
- cid_NoSteam47 = 8
- # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
- cid_NoSteam48 = 8
- # For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
- cid_Steam = 1
- # Client recognized as pending when they sucessfully authorized, but did not get steam id
- # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
- # default is STEAM_ID_PENDGIND [9]
- cid_SteamPending = 9
- # For players having revEmu ( >= 9.74) on client-side:
- # default is real STEAM_xx:xx:xx [1]
- cid_RevEmu = 8
- # For players having SteamClient 2009 / revEmu > 9.82 on client-side:
- # default is real STEAM_xx:xx:xx [1]
- cid_SC2009 = 8
- # For players having old revEmu on client-side:
- # default is real STEAM_xx:xx:xx [1]
- cid_OldRevEmu = 8
- # For players having hCupa's SteamEmu on client-side:
- # default is real STEAM_xx:xx:xx [1]
- cid_SteamEmu = 8
- # For players having AVSMP (Cracked Steam) on client-side:
- # default is real STEAM_xx:xx:xx [1]
- cid_AVSMP = 8
- # For SETTI ServerScanner
- # default is STEAM_xx:xx:xx generated by IP [3]
- cid_Setti = 3
- # SC2009_RevCompatMode (0 / 1)
- # Enable fix to make steamids generated for SC2009 compatibble with revEmu
- SC2009_RevCompatMode = 1
- # SteamEmuCompatMode (0 / 1)
- # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
- # Affects only Old RevEmu and SteamEmu emulators.
- SteamEmuCompatMode = 1
- # OldEstCompatMode (0 / 1)
- # Enables/Disables fix for steamids generated by eST in 0.3.1 version.
- # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
- OldEstCompatMode = 0
- # IPGen_Prefix1 (int)
- # STEAM_a:b:c
- # first prefix (a) for authids generated by IP
- IPGen_Prefix1 = 0
- # IPGen_Prefix2 (int)
- # STEAM_a:b:c
- # second prefix (b) for authids generated by IP
- IPGen_Prefix2 = 4
- # Native_Prefix1 (int)
- # STEAM_a:b:c
- # first prefix (a) for authids generated by native auth method (Steam)
- Native_Prefix1 = 0;
- # RevEmu_Prefix1 (int)
- # STEAM_a:b:c
- # first prefix (a) for authids generated by Steamclient 2009
- SC2009_Prefix1 = 0;
- # RevEmu_Prefix1 (int)
- # STEAM_a:b:c
- # first prefix (a) for authids generated by RevEmu
- RevEmu_Prefix1 = 0;
- # OldRevEmu_Prefix1 (int)
- # STEAM_a:b:c
- # first prefix (a) for authids generated by old RevEmu
- OldRevEmu_Prefix1 = 0;
- # SteamEmu_Prefix1 (int)
- # STEAM_a:b:c
- # first prefix (a) for authids generated by SteamEmu
- SteamEmu_Prefix1 = 0;
- # SteamEmu_Prefix1 (int)
- # STEAM_a:b:c
- # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
- AVSMP_Prefix1 = 0;
- # Setti_Prefix1 (int)
- # STEAM_a:b:c
- # first prefix (a) for authids assigned for Setti server scanner
- Setti_Prefix1 = 0;
- # Note that banid will use steamid WITHOUT any prefixes!
- # ========================================================
- # ATTACKS SUPRESSION
- # ========================================================
- # FakePlayers_ConnectInitiationCheck (seconds)
- # Sets the time, in seconds, in which client should initiate
- # game session (in other words, send the "new" command) after it has
- # been connected. If client did not initiated game session, it will be marked as
- # fake and kicked.
- # Default is 6 seconds.
- # Use 0 to disable this check.
- FakePlayers_ConnectInitiationCheck = 6
- # FakePlayers_ClientValidationCheck (seconds)
- # Sets the time, in seconds, in which client should answer to random unique command
- # sent by server. If client did not answered for this command, it will be marked as
- # fake and kicked.
- # Default is 8 seconds.
- # Use 0 to disable this check.
- FakePlayers_ClientValidationCheck = 8
- # FakePlayers_AntiReconnect (0/1)
- # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
- # before fake players checks have completed.
- # This check will work only if FakePlayers_ClientValidationCheck and
- # FakePlayers_ConnectInitiationCheck are enabled.
- # Default is 1 (ON)
- FakePlayers_AntiReconnect = 1
- # FakePlayers_BanTime (minutes)
- # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
- # use 0 for permanent ban
- # use negative vaules to disable ban (fake players will only be kicked)
- FakePlayers_BanTime = 120
- # ========================================================
- # OTHER STUFF
- # ========================================================
- # DisableNativeAuth (0/1)
- # Disables valve/steam auth system.
- # For p.47 Based: Server will not connect to auth servers.
- # For All: Server will not call authorization functions.
- # This is a fix for startup freeze for old (p.47) servers.
- DisableNativeAuth = 0
- # ServerInfoAnswerType (0/1)
- # Sets server answer type for query requests
- # 0 = New style (Source Engine)
- # 1 = Old Style (Fix favorites list for p.47 clients)
- # 2 = Hybrid mode - best solution for now, server is visible anywhere
- ServerInfoAnswerType = 2
- # MasterClient (0/1)
- # Enables master-client emulation; it helps to register server on master list
- # if you having "You server is old" error.
- # USE THIS ONLY WITH -nomaster MODE!
- # you can use Master_GameVersion to set version of game
- MasterClient = 0
- # Master_GameVersion (string)
- # Sets version of game that master-client will send on master-server
- Master_GameVersion = 1.1.2.6/Stdio
- # SubServer_Enable (0/1)
- # Enables secondary mini-server that redirects clients on main server.
- # Use the SubServer_AnswerType parameter to set answer type to info queries
- # Use the SubServer_Port parameter to set secondary server port
- # Use the SubServer_MasterClient parameter to enable master-client for secondary server.
- # This is useful feature if you want all clients to see you server.
- # Its possible if you set different answer types for main and secondary servers.
- # Clients which cant "see" main server will be able to see secondary
- SubServer_Enable = 1
- SubServer_Port = 28015
- SubServer_MasterClient = 1
- SubServer_AnswerType = 2
- SubServer_RedirectCommand = Connect 86.100.200.17:27015
- SubServer_IP = 86.100.200.17
- # Game_Name (string)
- # Sets game name displayed for clients
- # If Game_Name is empty, native game name will be used
- Game_Name =
- # Enables fix for proper player id displaing on HLStats server monitoring
- # Enable this only if you have HLStats
- HLStatsPlayerIdFix = 0
- # ExportVersion (0 / 1)
- # Enables/Disables exporting of dp_version cvar
- # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
- # 0 = dp_version cvar will not be exported to server rules.
- ExportVersion = 1
- # HLTVExcept_IP (ip addr)
- # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
- HLTVExcept_IP = 127.0.0.1
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