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  1. #
  2. # General rule for modifying this file:
  3. # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
  4. #
  5.  
  6. # ========================================================
  7. # DPROTO CONFIGURATION
  8. # ========================================================
  9.  
  10. # LoggingMode:
  11. # 1 = Console
  12. # 2 = Log Files
  13. # 3 = Both
  14. LoggingMode = 2
  15.  
  16.  
  17. # ========================================================
  18. # AUTHID MANAGEMENT
  19. # ========================================================
  20.  
  21. # ClientID types (for cid_* options)
  22. # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
  23. # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
  24. # 3: STEAM_ by IP
  25. # 4: VALVE_ by IP
  26. # 5: Deprecated - client will be rejected
  27. # 6: reserved for future use
  28. # 7: HLTV
  29. # 8: STEAM_ID_LAN
  30. # 9: STEAM_ID_PENDING
  31. # 10: VALVE_ID_LAN
  32. # 11: VALVE_ID_PENDING
  33. # 12: STEAM_666:88:666
  34.  
  35. # Use these options to set authid's for clients
  36.  
  37. # for HLTV (default is HLTV [7] )
  38. cid_HLTV = 7
  39.  
  40. # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
  41. cid_NoSteam47 = 8
  42.  
  43. # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
  44. cid_NoSteam48 = 8
  45.  
  46. # For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
  47. cid_Steam = 1
  48.  
  49. # Client recognized as pending when they sucessfully authorized, but did not get steam id
  50. # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
  51. # default is STEAM_ID_PENDGIND [9]
  52. cid_SteamPending = 9
  53.  
  54. # For players having revEmu ( >= 9.74) on client-side:
  55. # default is real STEAM_xx:xx:xx [1]
  56. cid_RevEmu = 8
  57.  
  58. # For players having SteamClient 2009 / revEmu > 9.82 on client-side:
  59. # default is real STEAM_xx:xx:xx [1]
  60. cid_SC2009 = 8
  61.  
  62. # For players having old revEmu on client-side:
  63. # default is real STEAM_xx:xx:xx [1]
  64. cid_OldRevEmu = 8
  65.  
  66. # For players having hCupa's SteamEmu on client-side:
  67. # default is real STEAM_xx:xx:xx [1]
  68. cid_SteamEmu = 8
  69.  
  70. # For players having AVSMP (Cracked Steam) on client-side:
  71. # default is real STEAM_xx:xx:xx [1]
  72. cid_AVSMP = 8
  73.  
  74. # For SETTI ServerScanner
  75. # default is STEAM_xx:xx:xx generated by IP [3]
  76. cid_Setti = 3
  77.  
  78. # SC2009_RevCompatMode (0 / 1)
  79. # Enable fix to make steamids generated for SC2009 compatibble with revEmu
  80. SC2009_RevCompatMode = 1
  81.  
  82. # SteamEmuCompatMode (0 / 1)
  83. # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
  84. # Affects only Old RevEmu and SteamEmu emulators.
  85. SteamEmuCompatMode = 1
  86.  
  87. # OldEstCompatMode (0 / 1)
  88. # Enables/Disables fix for steamids generated by eST in 0.3.1 version.
  89. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
  90. OldEstCompatMode = 0
  91.  
  92. # IPGen_Prefix1 (int)
  93. # STEAM_a:b:c
  94. # first prefix (a) for authids generated by IP
  95. IPGen_Prefix1 = 0
  96.  
  97. # IPGen_Prefix2 (int)
  98. # STEAM_a:b:c
  99. # second prefix (b) for authids generated by IP
  100. IPGen_Prefix2 = 4
  101.  
  102. # Native_Prefix1 (int)
  103. # STEAM_a:b:c
  104. # first prefix (a) for authids generated by native auth method (Steam)
  105. Native_Prefix1 = 0;
  106.  
  107. # RevEmu_Prefix1 (int)
  108. # STEAM_a:b:c
  109. # first prefix (a) for authids generated by Steamclient 2009
  110. SC2009_Prefix1 = 0;
  111.  
  112. # RevEmu_Prefix1 (int)
  113. # STEAM_a:b:c
  114. # first prefix (a) for authids generated by RevEmu
  115. RevEmu_Prefix1 = 0;
  116.  
  117. # OldRevEmu_Prefix1 (int)
  118. # STEAM_a:b:c
  119. # first prefix (a) for authids generated by old RevEmu
  120. OldRevEmu_Prefix1 = 0;
  121.  
  122. # SteamEmu_Prefix1 (int)
  123. # STEAM_a:b:c
  124. # first prefix (a) for authids generated by SteamEmu
  125. SteamEmu_Prefix1 = 0;
  126.  
  127. # SteamEmu_Prefix1 (int)
  128. # STEAM_a:b:c
  129. # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
  130. AVSMP_Prefix1 = 0;
  131.  
  132. # Setti_Prefix1 (int)
  133. # STEAM_a:b:c
  134. # first prefix (a) for authids assigned for Setti server scanner
  135. Setti_Prefix1 = 0;
  136.  
  137. # Note that banid will use steamid WITHOUT any prefixes!
  138.  
  139.  
  140.  
  141. # ========================================================
  142. # ATTACKS SUPRESSION
  143. # ========================================================
  144.  
  145. # FakePlayers_ConnectInitiationCheck (seconds)
  146. # Sets the time, in seconds, in which client should initiate
  147. # game session (in other words, send the "new" command) after it has
  148. # been connected. If client did not initiated game session, it will be marked as
  149. # fake and kicked.
  150. # Default is 6 seconds.
  151. # Use 0 to disable this check.
  152. FakePlayers_ConnectInitiationCheck = 6
  153.  
  154. # FakePlayers_ClientValidationCheck (seconds)
  155. # Sets the time, in seconds, in which client should answer to random unique command
  156. # sent by server. If client did not answered for this command, it will be marked as
  157. # fake and kicked.
  158. # Default is 8 seconds.
  159. # Use 0 to disable this check.
  160. FakePlayers_ClientValidationCheck = 8
  161.  
  162. # FakePlayers_AntiReconnect (0/1)
  163. # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
  164. # before fake players checks have completed.
  165. # This check will work only if FakePlayers_ClientValidationCheck and
  166. # FakePlayers_ConnectInitiationCheck are enabled.
  167. # Default is 1 (ON)
  168. FakePlayers_AntiReconnect = 1
  169.  
  170. # FakePlayers_BanTime (minutes)
  171. # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
  172. # use 0 for permanent ban
  173. # use negative vaules to disable ban (fake players will only be kicked)
  174. FakePlayers_BanTime = 120
  175.  
  176. # ========================================================
  177. # OTHER STUFF
  178. # ========================================================
  179.  
  180. # DisableNativeAuth (0/1)
  181. # Disables valve/steam auth system.
  182. # For p.47 Based: Server will not connect to auth servers.
  183. # For All: Server will not call authorization functions.
  184. # This is a fix for startup freeze for old (p.47) servers.
  185. DisableNativeAuth = 0
  186.  
  187. # ServerInfoAnswerType (0/1)
  188. # Sets server answer type for query requests
  189. # 0 = New style (Source Engine)
  190. # 1 = Old Style (Fix favorites list for p.47 clients)
  191. # 2 = Hybrid mode - best solution for now, server is visible anywhere
  192. ServerInfoAnswerType = 2
  193.  
  194. # MasterClient (0/1)
  195. # Enables master-client emulation; it helps to register server on master list
  196. # if you having "You server is old" error.
  197. # USE THIS ONLY WITH -nomaster MODE!
  198. # you can use Master_GameVersion to set version of game
  199. MasterClient = 0
  200.  
  201. # Master_GameVersion (string)
  202. # Sets version of game that master-client will send on master-server
  203. Master_GameVersion = 1.1.2.6/Stdio
  204.  
  205. # SubServer_Enable (0/1)
  206. # Enables secondary mini-server that redirects clients on main server.
  207. # Use the SubServer_AnswerType parameter to set answer type to info queries
  208. # Use the SubServer_Port parameter to set secondary server port
  209. # Use the SubServer_MasterClient parameter to enable master-client for secondary server.
  210. # This is useful feature if you want all clients to see you server.
  211. # Its possible if you set different answer types for main and secondary servers.
  212. # Clients which cant "see" main server will be able to see secondary
  213. SubServer_Enable = 1
  214. SubServer_Port = 28015
  215. SubServer_MasterClient = 1
  216. SubServer_AnswerType = 2
  217. SubServer_RedirectCommand = Connect 86.100.200.17:27015
  218. SubServer_IP = 86.100.200.17
  219.  
  220. # Game_Name (string)
  221. # Sets game name displayed for clients
  222. # If Game_Name is empty, native game name will be used
  223. Game_Name =
  224.  
  225. # Enables fix for proper player id displaing on HLStats server monitoring
  226. # Enable this only if you have HLStats
  227. HLStatsPlayerIdFix = 0
  228.  
  229. # ExportVersion (0 / 1)
  230. # Enables/Disables exporting of dp_version cvar
  231. # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
  232. # 0 = dp_version cvar will not be exported to server rules.
  233. ExportVersion = 1
  234.  
  235. # HLTVExcept_IP (ip addr)
  236. # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
  237. HLTVExcept_IP = 127.0.0.1
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