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  1. 19:01:33: Error while inserting texture "data\satellite.paa" to TextureHeaderManager - failed to read the texture.
  2. 19:01:33: Failed adding texture op4_vtc\data\satellite.paa to texture header manager.
  3.  
  4. 19:01:33: Extensions:
  5. "</texheaders>"
  6. op4_vtc\cfgClutter.hpp
  7. 1 File(s) copied
  8. op4_vtc\cfgSurfaces.hpp
  9. 1 File(s) copied
  10. op4_vtc\config.bin
  11. 1 File(s) copied
  12. class CfgPatches
  13. {
  14. class op4_VikingTrainingCenter
  15. {
  16. author = "ViperMcgee";
  17. name = "Viking Training Center";
  18. url = "http://www.op4gaming.us";
  19. requiredAddons[] = {"A3_Data_F","A3_Map_Data","A3_Roads_F","A3_Structures_F"};
  20. requiredVersion = 0.1;
  21. units[] = {};
  22. weapons[] = {};
  23. };
  24. };
  25. class CfgVehicles{};
  26. class CfgWorlds
  27. {
  28. mapSize = 4096;
  29. mapZone = 31;
  30. class DefaultWorld
  31. {
  32. class Weather
  33. {
  34. class Overcast;
  35. };
  36. class WaterExPars;
  37. };
  38. class CAWorld: DefaultWorld
  39. {
  40. class Grid{};
  41. class DayLightingBrightAlmost;
  42. class DayLightingRainy;
  43. class DefaultClutter;
  44. #include "cfgClutter.hpp"
  45. class Clutter
  46. {
  47. class grass_green_clutter: DefaultClutter
  48. {
  49. model = "A3\Plants_F\Clutter\c_GrassGreen_GroupSoft.p3d";
  50. affectedByWind = 0.0;
  51. swLighting = 0;
  52. scaleMin = 0.3;
  53. scaleMax = 1.0;
  54. };
  55. };
  56. #uninclude //op4_vtc\cfgClutter.hpp
  57. class Weather: Weather
  58. {
  59. class Lighting;
  60. class Overcast: Overcast
  61. {
  62. class Weather1;
  63. class Weather2;
  64. class Weather3;
  65. class Weather4;
  66. class Weather5;
  67. class Weather6;
  68. };
  69. };
  70. };
  71. class DefaultLighting;
  72. class op4_vtc: CAWorld
  73. {
  74. dynLightMinBrightnessAmbientCoef = 0.5;
  75. dynLightMinBrightnessAbsolute = 0.05;
  76. class Sea
  77. {
  78. seaTexture = "a3\data_f\seatexture_co.paa";
  79. seaMaterial = "#water";
  80. shoreMaterial = "#shore";
  81. shoreFoamMaterial = "#shorefoam";
  82. shoreWetMaterial = "#shorewet";
  83. WaterMapScale = 20;
  84. WaterGrid = 50;
  85. MaxTide = 0;
  86. MaxWave = 0.25;
  87. SeaWaveXScale = "2.0/50";
  88. SeaWaveZScale = "1.0/50";
  89. SeaWaveHScale = 1.0;
  90. SeaWaveXDuration = 5000;
  91. SeaWaveZDuration = 10000;
  92. };
  93. class Underwater
  94. {
  95. noWaterFog = -0.001;
  96. fullWaterFog = 0.001;
  97. deepWaterFog = 200;
  98. waterFogDistanceNear = 10;
  99. waterFogDistance = 40;
  100. waterColor[] = {0.04,0.16,0.22};
  101. deepWaterColor[] = {0.0,0.001,0.009};
  102. surfaceColor[] = {0.04,0.16,0.22};
  103. deepSurfaceColor[] = {0.0,0.001,0.009};
  104. };
  105. class SeaWaterShaderPars
  106. {
  107. refractionMoveCoef = 0.03;
  108. minWaterOpacity = 0.0;
  109. waterOpacityDistCoef = 0.4;
  110. underwaterOpacity = 0.5;
  111. waterOpacityFadeStart = 60;
  112. waterOpacityFadeLength = 120;
  113. };
  114. class WaterExPars: WaterExPars
  115. {
  116. fogDensity = 0.07;
  117. fogColor[] = {0.03015,0.07155,0.09045};
  118. fogColorExtinctionSpeed[] = {0.1814,0.0159,0.0111};
  119. ligtExtinctionSpeed[] = {0.1814,0.0159,0.0111};
  120. diffuseLigtExtinctionSpeed[] = {0.3814,0.2159,0.2111};
  121. fogGradientCoefs[] = {"0.35f","1.0f","1.7f"};
  122. fogColorLightInfluence[] = {0.8,0.2,1.0};
  123. shadowIntensity = "0.0f";
  124. ssReflectionStrength = 0.85;
  125. ssReflectionMaxJitter = 1.0;
  126. ssReflectionRippleInfluence = 0.2;
  127. ssReflectionEdgeFadingCoef = 10.0;
  128. ssReflectionDistFadingCoef = 4.0;
  129. refractionMinCoef = 0.03;
  130. refractionMaxCoef = 0.14;
  131. refractionMaxDist = 5.1;
  132. specularMaxIntensity = 100;
  133. specularPowerOvercast0 = 750;
  134. specularPowerOvercast1 = 50;
  135. specularNormalModifyCoef = 0.015;
  136. foamAroundObjectsIntensity = "0.15f";
  137. foamAroundObjectsFadeCoef = "8.0f";
  138. foamColorCoef = "2.0f";
  139. foamDeformationCoef = "0.02f";
  140. foamTextureCoef = "0.2f";
  141. foamTimeMoveSpeed = "0.2f";
  142. foamTimeMoveAmount = "0.1f";
  143. shoreDarkeningMaxCoef = "0.45f";
  144. shoreDarkeningOffset = "0.36f";
  145. shoreDarkeningGradient = "0.08f";
  146. shoreWaveTimeScale = "0.8f";
  147. shoreWaveShifDerivativeOffset = "-0.8f";
  148. shoreFoamIntensity = "0.25f";
  149. shoreMaxWaveHeight = "0.15f";
  150. shoreWetLayerReflectionIntensity = "0.55f";
  151. };
  152. startWeather = 0.3;
  153. startFog = 0.0;
  154. forecastWeather = 0.3;
  155. forecastFog = 0.0;
  156. startFogBase = 0.0;
  157. forecastFogBase = 0.0;
  158. startFogDecay = 0.014;
  159. forecastFogDecay = 0.014;
  160. fogBeta0Min = 0.0;
  161. fogBeta0Max = 0.05;
  162. class HDRNewPars
  163. {
  164. minAperture = 1e-005;
  165. maxAperture = 256;
  166. apertureRatioMax = 4;
  167. apertureRatioMin = 10;
  168. bloomImageScale = 1.0;
  169. bloomScale = 0.09;
  170. bloomExponent = 0.75;
  171. bloomLuminanceOffset = 0.4;
  172. bloomLuminanceScale = 0.15;
  173. bloomLuminanceExponent = 0.25;
  174. tonemapMethod = 1;
  175. tonemapShoulderStrength = 0.22;
  176. tonemapLinearStrength = 0.12;
  177. tonemapLinearAngle = 0.1;
  178. tonemapToeStrength = 0.2;
  179. tonemapToeNumerator = 0.022;
  180. tonemapToeDenominator = 0.2;
  181. tonemapLinearWhite = 11.2;
  182. tonemapExposureBias = 1.0;
  183. tonemapLinearWhiteReinhard = "2.5f";
  184. eyeAdaptFactorLight = 3.3;
  185. eyeAdaptFactorDark = 0.75;
  186. nvgApertureMin = 10.0;
  187. nvgApertureStandard = 12.5;
  188. nvgApertureMax = 16.5;
  189. nvgStandardAvgLum = 10;
  190. nvgLightGain = 320;
  191. nvgTransition = 1;
  192. nvgTransitionCoefOn = "40.0f";
  193. nvgTransitionCoefOff = "0.01f";
  194. nightShiftMinAperture = 0;
  195. nightShiftMaxAperture = 0.002;
  196. nightShiftMaxEffect = 0.6;
  197. nightShiftLuminanceScale = 600;
  198. };
  199. skyColorInfluencesFogColor = 0;
  200. class Lighting: DefaultLighting
  201. {
  202. groundReflection[] = {0.132,0.133,0.122};
  203. moonObjectColorFull[] = {460,440,400,1.0};
  204. moonHaloObjectColorFull[] = {465,477,475,1.0};
  205. moonsetObjectColor[] = {375,350,325,1.0};
  206. moonsetHaloObjectColor[] = {515,517,525,1.0};
  207. class ThunderBoltLight
  208. {
  209. diffuse[] = {2120,3170,5550};
  210. ambient[] = {0.001,0.001,0.001};
  211. intensity = 120000;
  212. class Attenuation
  213. {
  214. start = 0.0;
  215. constant = 0.0;
  216. linear = 0.0;
  217. quadratic = 1.0;
  218. };
  219. };
  220. starEmissivity = 25;
  221. };
  222. class DayLightingBrightAlmost: DayLightingBrightAlmost
  223. {
  224. deepNight[] = {-15,{0.005,0.01,0.01},{0.0,0.002,0.003},{0.0,0.0,0.0},{0.0,0.0,0.0},{0.0,0.002,0.003},{0.0,0.002,0.003},0};
  225. fullNight[] = {-5,{0.182,0.213,0.25},{0.05,0.111,0.221},{0.04,0.034,0.004},{0.039,0.049,0.072},{0.082,0.128,0.185},{0.283,0.35,0.431},0};
  226. sunMoon[] = {-3.75,{0.377,0.441,0.518},{0.103,0.227,0.453},{0.04,0.034,0.004},{0.039,0.049,0.072},{0.174,0.274,0.395},{0.582,0.72,0.887},0.5};
  227. earlySun[] = {-2.5,{0.675,0.69,0.784},{0.22,0.322,0.471},{0.04,0.034,0.004},{0.039,0.049,0.072},{0.424,0.549,0.745},{0.698,0.753,0.894},1};
  228. sunrise[] = {0,{0.675,0.69,0.784},{0.478,0.51,0.659},{0.2,0.19,0.07},{0.124,0.161,0.236},{{0.847,0.855,0.965},0.2},{{0.933,0.949,0.996},2},1};
  229. earlyMorning[] = {3,{{0.844,0.61,0.469},0.8},{0.424,0.557,0.651},{{1,0.45,0.2},1},{0.12,0.26,0.38},{{0.428,0.579,0.743},2},{{0.844,0.61,0.469},2.7},1};
  230. midMorning[] = {8,{{0.822,0.75,0.646},3.8},{{0.383,0.58,0.858},1.3},{{1.3,0.9,0.61},2.8},{{0.12,0.18,0.28},0.5},{{0.322,0.478,0.675},3.5},{{1.0,0.929,0.815},4.7},1};
  231. morning[] = {16,{{1,0.95,0.91},12.2},{{0.12,0.18,0.28},9.2},{{1,0.95,0.91},11.2},{{0.12,0.18,0.28},8.5},{{0.14,0.18,0.24},11.0},{{0.5,0.6,0.9},13.2},1};
  232. noon[] = {45,{{0.98,0.94,0.94},13.8},{{0.2,0.27,0.35},10.8},{{0.98,0.94,0.94},13.8},{{0.2,0.27,0.35},10.8},{{0.5,0.64,1.0},12.0},{{0.5,0.5,0.5},14.8},1,0.5,0.4,0.5,0.4};
  233. };
  234. class DayLightingRainy: DayLightingRainy
  235. {
  236. deepNight[] = {-15,{0.005,0.01,0.01},{0.0,0.002,0.003},{0.0,0.0,0.0},{0.0,0.0,0.0},{0.0,0.002,0.003},{0.0,0.002,0.003},0};
  237. fullNight[] = {-5,{0.023,0.023,0.023},{0.02,0.02,0.02},{0.023,0.023,0.023},{0.02,0.02,0.02},{0.01,0.01,0.02},{0.08,0.06,0.06},0};
  238. sunMoon[] = {-3.75,{0.04,0.04,0.05},{0.04,0.04,0.05},{0.04,0.04,0.05},{0.04,0.04,0.05},{0.04,0.035,0.04},{0.11,0.08,0.09},0.5};
  239. earlySun[] = {-2.5,{0.0689,0.0689,0.0804},{0.06,0.06,0.07},{0.0689,0.0689,0.0804},{0.06,0.06,0.07},{0.08,0.07,0.08},{0.14,0.1,0.12},0.5};
  240. earlyMorning[] = {3,{{1,1,1},"(-4)+3.95"},{{1,1,1},"(-4)+3.0"},{{1,1,1},"(-4)+3.95"},{{1,1,1},"(-4)+3.0"},{{1,1,1},"(-4)+4"},{{1,1,1},"(-4)+5.5"},1};
  241. morning[] = {16,{{1,1,1},"(-4)+5.7"},{{1,1,1},"(-4)+4.5"},{{1,1,1},"(-4)+5.7"},{{1,1,1},"(-4)+4.5"},{{1,1,1},"(-4)+7"},{{1,1,1},"(-4)+8"},1};
  242. lateMorning[] = {25,{{1,1,1},"(-4)+10.45"},{{1,1,1},"(-4)+9.75"},{{1,1,1},"(-4)+10.45"},{{1,1,1},"(-4)+9.75"},{{1,1,1},"(-4)+12"},{{1,1,1},"(-4)+12.75"},1};
  243. noon[] = {45,{{1,1,1},10.0},{{1,1,1},9.0},{{1,1,1},9.0},{{1,1,1},8.0},{{0.5,0.64,1},12.0},{{0.5,0.5,0.5},14.8},1};
  244. };
  245. class Weather: Weather
  246. {
  247. class LightingNew
  248. {
  249. class Lighting0
  250. {
  251. height = 0;
  252. overcast = 0.25;
  253. sunAngle = -24;
  254. sunOrMoon = 0;
  255. diffuse[] = {{0.14,0.19,0.3},4};
  256. diffuseCloud[] = {{0.14,0.19,0.3},0.2};
  257. ambient[] = {{0.173,0.239,0.373},1};
  258. ambientCloud[] = {{0.173,0.239,0.373},0.05};
  259. ambientMid[] = {{0.1384,0.1912,0.2984},0.88};
  260. ambientMidCloud[] = {{0.1384,0.1912,0.2984},0.044};
  261. groundReflection[] = {{0.173,0.239,0.373},0.8448};
  262. groundReflectionCloud[] = {{0.173,0.239,0.373},0.04224};
  263. bidirect[] = {0.025,0.025,0.023};
  264. bidirectCloud[] = {0.0125,0.0125,0.0115};
  265. sky[] = {0.231,0.314,0.467};
  266. skyAroundSun[] = {0.2,0.25,0.45};
  267. fogColor[] = {{0.09,0.137,0.22},0.025};
  268. apertureMin = 6;
  269. apertureStandard = 6;
  270. apertureMax = 18;
  271. standardAvgLum = 4;
  272. desiredLuminanceCoef = 1;
  273. desiredLuminanceCoefCloud = 1;
  274. luminanceRectCoef = 1;
  275. luminanceRectCoefCloud = 0.5;
  276. rayleigh[] = {0.007,0.01388,0.035};
  277. mie[] = {0.005,0.005,0.005};
  278. cloudsColor[] = {{0.5,0.65,1},11.016};
  279. swBrightness = 1;
  280. };
  281. class Lighting1
  282. {
  283. height = 0;
  284. overcast = 0.25;
  285. sunAngle = -12;
  286. sunOrMoon = 0;
  287. diffuse[] = {0.1,0.18,0.3};
  288. diffuseCloud[] = {0.1,0.18,0.3};
  289. ambient[] = {{0.173,0.239,0.373},1};
  290. ambientCloud[] = {{0.173,0.239,0.373},1};
  291. ambientMid[] = {{0.173,0.239,0.373},0.88};
  292. ambientMidCloud[] = {{0.173,0.239,0.373},0.88};
  293. groundReflection[] = {{0.173,0.239,0.373},0.8448};
  294. groundReflectionCloud[] = {{0.173,0.239,0.373},0.8448};
  295. bidirect[] = {0,0,0};
  296. bidirectCloud[] = {0,0,0};
  297. sky[] = {{0.212,0.302,0.51},1};
  298. skyAroundSun[] = {0.2,0.25,0.45};
  299. fogColor[] = {{0.094,0.141,0.231},0.025};
  300. apertureMin = 6;
  301. apertureStandard = 6;
  302. apertureMax = 18;
  303. standardAvgLum = 4;
  304. desiredLuminanceCoef = 1;
  305. desiredLuminanceCoefCloud = 1;
  306. luminanceRectCoef = 1;
  307. luminanceRectCoefCloud = 0.5;
  308. rayleigh[] = {0.007,0.01388,0.035};
  309. mie[] = {0.005,0.005,0.005};
  310. cloudsColor[] = {{1,1,1},11.016};
  311. swBrightness = 1;
  312. };
  313. class Lighting2
  314. {
  315. height = 0;
  316. overcast = 0.25;
  317. sunAngle = -11;
  318. sunOrMoon = 0.5;
  319. diffuse[] = {0.1,0.18,0.3};
  320. diffuseCloud[] = {0.1,0.18,0.3};
  321. ambient[] = {{0.173,0.239,0.373},1};
  322. ambientCloud[] = {{0.173,0.239,0.373},1};
  323. ambientMid[] = {{0.173,0.239,0.373},0.88};
  324. ambientMidCloud[] = {{0.173,0.239,0.373},0.88};
  325. groundReflection[] = {{0.173,0.239,0.373},0.8448};
  326. groundReflectionCloud[] = {{0.173,0.239,0.373},0.8448};
  327. bidirect[] = {0,0,0};
  328. bidirectCloud[] = {0,0,0};
  329. sky[] = {{0.212,0.302,0.51},1};
  330. skyAroundSun[] = {0.2,0.25,0.45};
  331. fogColor[] = {{0.094,0.141,0.231},0.025};
  332. apertureMin = 6;
  333. apertureStandard = 6;
  334. apertureMax = 18;
  335. standardAvgLum = 4;
  336. desiredLuminanceCoef = 1;
  337. desiredLuminanceCoefCloud = 1;
  338. luminanceRectCoef = 1;
  339. luminanceRectCoefCloud = 0.5;
  340. rayleigh[] = {0.007,0.01388,0.035};
  341. mie[] = {0.005,0.005,0.005};
  342. cloudsColor[] = {{1,1,1},11.016};
  343. swBrightness = 1;
  344. };
  345. class Lighting3
  346. {
  347. height = 0;
  348. overcast = 0.25;
  349. sunAngle = -10;
  350. sunOrMoon = 1;
  351. diffuse[] = {0.1,0.18,0.3};
  352. diffuseCloud[] = {0.1,0.18,0.3};
  353. ambient[] = {{0.173,0.239,0.373},1};
  354. ambientCloud[] = {{0.173,0.239,0.373},1};
  355. ambientMid[] = {{0.173,0.239,0.373},0.88};
  356. ambientMidCloud[] = {{0.173,0.239,0.373},0.88};
  357. groundReflection[] = {{0.173,0.239,0.373},0.8448};
  358. groundReflectionCloud[] = {{0.173,0.239,0.373},0.8448};
  359. bidirect[] = {0,0,0};
  360. bidirectCloud[] = {0,0,0};
  361. sky[] = {{0.212,0.302,0.51},1};
  362. skyAroundSun[] = {{0.2,0.25,0.45},4.734908};
  363. fogColor[] = {{0.094,0.141,0.231},0.025};
  364. apertureMin = 6;
  365. apertureStandard = 6;
  366. apertureMax = 18;
  367. standardAvgLum = 4;
  368. desiredLuminanceCoef = 1;
  369. desiredLuminanceCoefCloud = 1;
  370. luminanceRectCoef = 1;
  371. luminanceRectCoefCloud = 0.5;
  372. rayleigh[] = {0.007,0.01388,0.035};
  373. mie[] = {0.005,0.005,0.005};
  374. cloudsColor[] = {{1,1,1},11.016};
  375. swBrightness = 1;
  376. };
  377. class Lighting4
  378. {
  379. height = 0;
  380. overcast = 0.25;
  381. sunAngle = -5;
  382. sunOrMoon = 1;
  383. diffuse[] = {{0.16,0.18,0.28},3};
  384. diffuseCloud[] = {{0.16,0.18,0.28},3};
  385. ambient[] = {{0.173,0.239,0.373},4.6};
  386. ambientCloud[] = {{0.173,0.239,0.373},4.6};
  387. ambientMid[] = {{0.173,0.239,0.373},4.048};
  388. ambientMidCloud[] = {{0.173,0.239,0.373},4.048};
  389. groundReflection[] = {{0.173,0.239,0.373},3.88608};
  390. groundReflectionCloud[] = {{0.173,0.239,0.373},3.88608};
  391. bidirect[] = {0.0115,0.012,0.0125};
  392. bidirectCloud[] = {0.0115,0.012,0.0125};
  393. sky[] = {{0.2,0.298,0.541},4.6};
  394. skyAroundSun[] = {{0.7,0.35,0.28},7.636949};
  395. fogColor[] = {{0.106,0.161,0.267},4.715};
  396. apertureMin = 6;
  397. apertureStandard = 6;
  398. apertureMax = 18;
  399. standardAvgLum = 4;
  400. desiredLuminanceCoef = 1;
  401. desiredLuminanceCoefCloud = 1;
  402. luminanceRectCoef = 1;
  403. luminanceRectCoefCloud = 0.5;
  404. rayleigh[] = {0.007,0.01388,0.035};
  405. mie[] = {0.005,0.005,0.005};
  406. cloudsColor[] = {{1,1,1},11.016};
  407. swBrightness = 1;
  408. };
  409. class Lighting5
  410. {
  411. height = 0;
  412. overcast = 0.25;
  413. sunAngle = -2;
  414. sunOrMoon = 1;
  415. diffuse[] = {{0.25,0.21,0.2},5};
  416. diffuseCloud[] = {{0.25,0.21,0.2},5};
  417. ambient[] = {{0.196,0.275,0.42},6.9};
  418. ambientCloud[] = {{0.196,0.275,0.42},6.9};
  419. ambientMid[] = {{0.196,0.275,0.42},6.072};
  420. ambientMidCloud[] = {{0.196,0.275,0.42},6.072};
  421. groundReflection[] = {{0.196,0.275,0.42},5.82912};
  422. groundReflectionCloud[] = {{0.196,0.275,0.42},5.82912};
  423. bidirect[] = {0.023,0.024,0.025};
  424. bidirectCloud[] = {0.023,0.024,0.025};
  425. sky[] = {{0.188,0.29,0.576},6.9};
  426. skyAroundSun[] = {{1.8,0.42,0.2},12.31766};
  427. fogColor[] = {{0.11,0.169,0.286},7.0725};
  428. apertureMin = 7;
  429. apertureStandard = 8;
  430. apertureMax = 20;
  431. standardAvgLum = 20;
  432. desiredLuminanceCoef = 1;
  433. desiredLuminanceCoefCloud = 1;
  434. luminanceRectCoef = 1;
  435. luminanceRectCoefCloud = 0.5;
  436. rayleigh[] = {0.007,0.038,0.0675};
  437. mie[] = {0.005,0.005,0.005};
  438. cloudsColor[] = {{1,1,1},11.016};
  439. swBrightness = 1;
  440. };
  441. class Lighting6
  442. {
  443. height = 0;
  444. overcast = 0.25;
  445. sunAngle = 0;
  446. sunOrMoon = 1;
  447. diffuse[] = {{0.75,0.38,0.22},6};
  448. diffuseCloud[] = {{0.75,0.38,0.22},6};
  449. ambient[] = {{0.2497,0.31,0.467},7.8};
  450. ambientCloud[] = {{0.2497,0.31,0.467},7.8};
  451. ambientMid[] = {{0.2541,0.314,0.467},6.864};
  452. ambientMidCloud[] = {{0.2541,0.314,0.467},6.864};
  453. groundReflection[] = {{0.235,0.318,0.467},6.58944};
  454. groundReflectionCloud[] = {{0.235,0.318,0.467},6.58944};
  455. bidirect[] = {0.023,0.024,0.025};
  456. bidirectCloud[] = {0.023,0.024,0.025};
  457. sky[] = {{0.173,0.282,0.612},7.8};
  458. skyAroundSun[] = {{2,0.42,0.2},13.38876};
  459. fogColor[] = {{0.118,0.18,0.31},7.995};
  460. apertureMin = 8;
  461. apertureStandard = 9;
  462. apertureMax = 22;
  463. standardAvgLum = 45;
  464. desiredLuminanceCoef = 1;
  465. desiredLuminanceCoefCloud = 1;
  466. luminanceRectCoef = 1;
  467. luminanceRectCoefCloud = 0.5;
  468. rayleigh[] = {0.007,0.038,0.0675};
  469. mie[] = {0.005,0.005,0.005};
  470. cloudsColor[] = {{1,1,1},11.016};
  471. swBrightness = 1;
  472. };
  473. class Lighting7
  474. {
  475. height = 0;
  476. overcast = 0.25;
  477. sunAngle = 2;
  478. sunOrMoon = 1;
  479. diffuse[] = {{0.95,0.42,0.22},8.4};
  480. diffuseCloud[] = {{0.95,0.42,0.22},8.4};
  481. ambient[] = {{0.306,0.357,0.463},8.4};
  482. ambientCloud[] = {{0.306,0.357,0.463},8.4};
  483. ambientMid[] = {{0.365,0.361,0.396},7.392};
  484. ambientMidCloud[] = {{0.365,0.361,0.396},7.392};
  485. groundReflection[] = {{0.416,0.38,0.388},7.09632};
  486. groundReflectionCloud[] = {{0.416,0.38,0.388},7.09632};
  487. bidirect[] = {0.023,0.024,0.025};
  488. bidirectCloud[] = {0.023,0.024,0.025};
  489. sky[] = {{0.157,0.275,0.651},8.4};
  490. skyAroundSun[] = {{2.2,0.8,0.2},13.38876};
  491. fogColor[] = {{0.125,0.192,0.329},8.61};
  492. apertureMin = 8;
  493. apertureStandard = 10;
  494. apertureMax = 24;
  495. standardAvgLum = 50;
  496. desiredLuminanceCoef = 1;
  497. desiredLuminanceCoefCloud = 1;
  498. luminanceRectCoef = 1;
  499. luminanceRectCoefCloud = 0.5;
  500. rayleigh[] = {0.007,0.038,0.0675};
  501. mie[] = {0.005,0.005,0.005};
  502. cloudsColor[] = {{1,1,1},11.016};
  503. swBrightness = 1;
  504. };
  505. class Lighting8
  506. {
  507. height = 0;
  508. overcast = 0.25;
  509. sunAngle = 6;
  510. sunOrMoon = 1;
  511. diffuse[] = {{0.95,0.55,0.35},10.2};
  512. diffuseCloud[] = {{0.95,0.55,0.35},10.2};
  513. ambient[] = {{0.337,0.404,0.525},9.6};
  514. ambientCloud[] = {{0.337,0.404,0.525},9.6};
  515. ambientMid[] = {{0.412,0.408,0.443},8.448};
  516. ambientMidCloud[] = {{0.412,0.408,0.443},8.448};
  517. groundReflection[] = {{0.475,0.435,0.431},8.11008};
  518. groundReflectionCloud[] = {{0.475,0.435,0.431},8.11008};
  519. bidirect[] = {0.01375,0.0132,0.01265};
  520. bidirectCloud[] = {0.01375,0.0132,0.01265};
  521. sky[] = {{0.145,0.263,0.686},9.6};
  522. skyAroundSun[] = {{0.4,0.32,0.6},13.38876};
  523. fogColor[] = {{0.133,0.204,0.357},9.84};
  524. apertureMin = 8;
  525. apertureStandard = 16;
  526. apertureMax = 26;
  527. standardAvgLum = 100;
  528. desiredLuminanceCoef = 1;
  529. desiredLuminanceCoefCloud = 1;
  530. luminanceRectCoef = 1;
  531. luminanceRectCoefCloud = 0.5;
  532. rayleigh[] = {0.007,0.027,0.045};
  533. mie[] = {0.005,0.005,0.005};
  534. cloudsColor[] = {{1,1,1},11.016};
  535. swBrightness = 1;
  536. };
  537. class Lighting9
  538. {
  539. height = 0;
  540. overcast = 0.25;
  541. sunAngle = 12;
  542. sunOrMoon = 1;
  543. diffuse[] = {{1,0.65,0.45},12.3};
  544. diffuseCloud[] = {{1,0.65,0.45},12.3};
  545. ambient[] = {{0.388,0.471,0.612},10.9};
  546. ambientCloud[] = {{0.388,0.471,0.612},10.9};
  547. ambientMid[] = {{0.482,0.475,0.506},9.81};
  548. ambientMidCloud[] = {{0.482,0.475,0.506},9.81};
  549. groundReflection[] = {{0.557,0.51,0.494},9.4176};
  550. groundReflectionCloud[] = {{0.557,0.51,0.494},9.4176};
  551. bidirect[] = {0.01875,0.018,0.01725};
  552. bidirectCloud[] = {0.01875,0.018,0.01725};
  553. sky[] = {{0.129,0.259,0.722},10.9};
  554. skyAroundSun[] = {{0.13,0.25,0.8},13.524};
  555. fogColor[] = {{0.145,0.224,0.396},11.1725};
  556. apertureMin = 20;
  557. apertureStandard = 25;
  558. apertureMax = 35;
  559. standardAvgLum = 250;
  560. desiredLuminanceCoef = 1;
  561. desiredLuminanceCoefCloud = 1;
  562. luminanceRectCoef = 1;
  563. luminanceRectCoefCloud = 0.5;
  564. rayleigh[] = {0.007,0.018,0.04};
  565. mie[] = {0.005,0.005,0.005};
  566. cloudsColor[] = {{1,1,1},12.24};
  567. swBrightness = 1;
  568. };
  569. class Lighting10
  570. {
  571. height = 0;
  572. overcast = 0.25;
  573. sunAngle = 24;
  574. sunOrMoon = 1;
  575. diffuse[] = {{1,0.75,0.62},15.8};
  576. diffuseCloud[] = {{1,0.75,0.62},15.8};
  577. ambient[] = {{0.435,0.533,0.698},13.8};
  578. ambientCloud[] = {{0.435,0.533,0.698},13.8};
  579. ambientMid[] = {{0.545,0.541,0.569},12.696};
  580. ambientMidCloud[] = {{0.545,0.541,0.569},12.696};
  581. groundReflection[] = {{0.635,0.58,0.557},12.18816};
  582. groundReflectionCloud[] = {{0.635,0.58,0.557},12.18816};
  583. bidirect[] = {0.025,0.024,0.018};
  584. bidirectCloud[] = {0.025,0.024,0.018};
  585. sky[] = {{0.118,0.251,0.753},13.8};
  586. skyAroundSun[] = {{0.115,0.245,0.8},13.662};
  587. fogColor[] = {{0.15,0.251,0.488},14.145};
  588. apertureMin = 45;
  589. apertureStandard = 60;
  590. apertureMax = 80;
  591. standardAvgLum = 800;
  592. desiredLuminanceCoef = 1;
  593. desiredLuminanceCoefCloud = 1;
  594. luminanceRectCoef = 1;
  595. luminanceRectCoefCloud = 0.5;
  596. rayleigh[] = {0.007,0.01388,0.035};
  597. mie[] = {0.005,0.005,0.005};
  598. cloudsColor[] = {{1,1,1},14.4};
  599. swBrightness = 1;
  600. };
  601. class Lighting11
  602. {
  603. height = 0;
  604. overcast = 0.25;
  605. sunAngle = 45;
  606. sunOrMoon = 1;
  607. diffuse[] = {{1,0.87,0.85},17.2};
  608. diffuseCloud[] = {{1,0.87,0.85},17.2};
  609. ambient[] = {{0.498,0.602,0.77},14.8};
  610. ambientCloud[] = {{0.498,0.602,0.77},14.8};
  611. ambientMid[] = {{0.635,0.635,0.663},14.504};
  612. ambientMidCloud[] = {{0.635,0.635,0.663},14.504};
  613. groundReflection[] = {{0.745,0.671,0.643},14.21392};
  614. groundReflectionCloud[] = {{0.745,0.671,0.643},14.21392};
  615. bidirect[] = {0.025,0.024,0.018};
  616. bidirectCloud[] = {0.025,0.024,0.018};
  617. sky[] = {{0.02,0.12,0.8},13.8};
  618. skyAroundSun[] = {{0.02,0.12,0.8},13.8};
  619. fogColor[] = {{0.3,0.44,0.74},15};
  620. apertureMin = 70;
  621. apertureStandard = 120;
  622. apertureMax = 120;
  623. standardAvgLum = 8000;
  624. desiredLuminanceCoef = 1;
  625. desiredLuminanceCoefCloud = 1;
  626. luminanceRectCoef = 1;
  627. luminanceRectCoefCloud = 0.5;
  628. rayleigh[] = {0.007,0.01388,0.035};
  629. mie[] = {0.005,0.005,0.005};
  630. cloudsColor[] = {{1,1,1},14.8};
  631. swBrightness = 1;
  632. };
  633. class Lighting12
  634. {
  635. height = 0;
  636. overcast = 0.25;
  637. sunAngle = 90;
  638. sunOrMoon = 1;
  639. diffuse[] = {{1,0.87,0.85},17.2};
  640. diffuseCloud[] = {{1,0.87,0.85},17.2};
  641. ambient[] = {{0.498,0.602,0.77},14.8};
  642. ambientCloud[] = {{0.498,0.602,0.77},14.8};
  643. ambientMid[] = {{0.635,0.635,0.663},14.504};
  644. ambientMidCloud[] = {{0.635,0.635,0.663},14.504};
  645. groundReflection[] = {{0.745,0.671,0.643},14.21392};
  646. groundReflectionCloud[] = {{0.745,0.671,0.643},14.21392};
  647. bidirect[] = {0.025,0.024,0.018};
  648. bidirectCloud[] = {0.025,0.024,0.018};
  649. sky[] = {{0.02,0.12,0.8},13.8};
  650. skyAroundSun[] = {{0.02,0.12,0.8},13.8};
  651. fogColor[] = {{0.3,0.44,0.74},15};
  652. apertureMin = 70;
  653. apertureStandard = 120;
  654. apertureMax = 120;
  655. standardAvgLum = 8000;
  656. desiredLuminanceCoef = 1;
  657. desiredLuminanceCoefCloud = 1;
  658. luminanceRectCoef = 1;
  659. luminanceRectCoefCloud = 0.5;
  660. rayleigh[] = {0.007,0.01388,0.035};
  661. mie[] = {0.005,0.005,0.005};
  662. cloudsColor[] = {{1,1,1},14.8};
  663. swBrightness = 1;
  664. };
  665. class Lighting13
  666. {
  667. height = 0;
  668. overcast = 0.6;
  669. sunAngle = -24;
  670. sunOrMoon = 0;
  671. diffuse[] = {{0.14,0.19,0.3},4};
  672. diffuseCloud[] = {{0.14,0.19,0.3},3};
  673. ambient[] = {{0.173,0.239,0.373},1};
  674. ambientCloud[] = {{0.173,0.239,0.373},1};
  675. ambientMid[] = {{0.1384,0.1912,0.2984},0.88};
  676. ambientMidCloud[] = {{0.1384,0.1912,0.2984},0.88};
  677. groundReflection[] = {{0.173,0.239,0.373},0.8448};
  678. groundReflectionCloud[] = {{0.173,0.239,0.373},0.8448};
  679. bidirect[] = {0.025,0.025,0.023};
  680. bidirectCloud[] = {0.0245,0.0245,0.02254};
  681. sky[] = {0.231,0.314,0.467};
  682. skyAroundSun[] = {0.2,0.25,0.45};
  683. fogColor[] = {{0.09,0.137,0.22},0.025};
  684. apertureMin = 6;
  685. apertureStandard = 6;
  686. apertureMax = 18;
  687. standardAvgLum = 4;
  688. desiredLuminanceCoef = 1;
  689. desiredLuminanceCoefCloud = 1;
  690. luminanceRectCoef = 1;
  691. luminanceRectCoefCloud = 0.5;
  692. rayleigh[] = {0.007,0.01388,0.035};
  693. mie[] = {0.005,0.005,0.005};
  694. cloudsColor[] = {{0.5,0.65,1},11.016};
  695. swBrightness = 1;
  696. };
  697. class Lighting14
  698. {
  699. height = 0;
  700. overcast = 0.6;
  701. sunAngle = -12;
  702. sunOrMoon = 0;
  703. diffuse[] = {0.1,0.18,0.3};
  704. diffuseCloud[] = {0.1,0.18,0.3};
  705. ambient[] = {{0.173,0.239,0.373},1};
  706. ambientCloud[] = {{0.173,0.239,0.373},1};
  707. ambientMid[] = {{0.173,0.239,0.373},0.88};
  708. ambientMidCloud[] = {{0.173,0.239,0.373},0.88};
  709. groundReflection[] = {{0.173,0.239,0.373},0.8448};
  710. groundReflectionCloud[] = {{0.173,0.239,0.373},0.8448};
  711. bidirect[] = {0,0,0};
  712. bidirectCloud[] = {0,0,0};
  713. sky[] = {{0.212,0.302,0.51},1};
  714. skyAroundSun[] = {0.2,0.25,0.45};
  715. fogColor[] = {{0.094,0.141,0.231},0.025};
  716. apertureMin = 6;
  717. apertureStandard = 6;
  718. apertureMax = 18;
  719. standardAvgLum = 4;
  720. desiredLuminanceCoef = 1;
  721. desiredLuminanceCoefCloud = 1;
  722. luminanceRectCoef = 1;
  723. luminanceRectCoefCloud = 0.5;
  724. rayleigh[] = {0.007,0.01388,0.035};
  725. mie[] = {0.005,0.005,0.005};
  726. cloudsColor[] = {{1,1,1},11.016};
  727. swBrightness = 1;
  728. };
  729. class Lighting15
  730. {
  731. height = 0;
  732. overcast = 0.6;
  733. sunAngle = -11;
  734. sunOrMoon = 0.5;
  735. diffuse[] = {0.1,0.18,0.3};
  736. diffuseCloud[] = {0.1,0.18,0.3};
  737. ambient[] = {{0.173,0.239,0.373},1};
  738. ambientCloud[] = {{0.173,0.239,0.373},1};
  739. ambientMid[] = {{0.173,0.239,0.373},0.88};
  740. ambientMidCloud[] = {{0.173,0.239,0.373},0.88};
  741. groundReflection[] = {{0.173,0.239,0.373},0.8448};
  742. groundReflectionCloud[] = {{0.173,0.239,0.373},0.8448};
  743. bidirect[] = {0,0,0};
  744. bidirectCloud[] = {0,0,0};
  745. sky[] = {{0.212,0.302,0.51},1};
  746. skyAroundSun[] = {0.2,0.25,0.45};
  747. fogColor[] = {{0.094,0.141,0.231},0.025};
  748. apertureMin = 6;
  749. apertureStandard = 6;
  750. apertureMax = 18;
  751. standardAvgLum = 4;
  752. desiredLuminanceCoef = 1;
  753. desiredLuminanceCoefCloud = 1;
  754. luminanceRectCoef = 1;
  755. luminanceRectCoefCloud = 0.5;
  756. rayleigh[] = {0.007,0.01388,0.035};
  757. mie[] = {0.005,0.005,0.005};
  758. cloudsColor[] = {{1,1,1},11.016};
  759. swBrightness = 1;
  760. };
  761. class Lighting16
  762. {
  763. height = 0;
  764. overcast = 0.6;
  765. sunAngle = -10;
  766. sunOrMoon = 1;
  767. diffuse[] = {0.1,0.18,0.3};
  768. diffuseCloud[] = {0.1,0.18,0.3};
  769. ambient[] = {{0.173,0.239,0.373},1};
  770. ambientCloud[] = {{0.173,0.239,0.373},1};
  771. ambientMid[] = {{0.173,0.239,0.373},0.88};
  772. ambientMidCloud[] = {{0.173,0.239,0.373},0.88};
  773. groundReflection[] = {{0.173,0.239,0.373},0.8448};
  774. groundReflectionCloud[] = {{0.173,0.239,0.373},0.8448};
  775. bidirect[] = {0,0,0};
  776. bidirectCloud[] = {0,0,0};
  777. sky[] = {{0.212,0.302,0.51},1};
  778. skyAroundSun[] = {{0.2,0.25,0.45},4.734908};
  779. fogColor[] = {{0.094,0.141,0.231},0.025};
  780. apertureMin = 6;
  781. apertureStandard = 6;
  782. apertureMax = 18;
  783. standardAvgLum = 4;
  784. desiredLuminanceCoef = 1;
  785. desiredLuminanceCoefCloud = 1;
  786. luminanceRectCoef = 1;
  787. luminanceRectCoefCloud = 0.5;
  788. rayleigh[] = {0.007,0.01388,0.035};
  789. mie[] = {0.005,0.005,0.005};
  790. cloudsColor[] = {{1,1,1},11.016};
  791. swBrightness = 1;
  792. };
  793. class Lighting17
  794. {
  795. height = 0;
  796. overcast = 0.6;
  797. sunAngle = -5;
  798. sunOrMoon = 1;
  799. diffuse[] = {{0.16,0.18,0.28},2.25};
  800. diffuseCloud[] = {{0.16,0.18,0.28},1.6875};
  801. ambient[] = {{0.173,0.239,0.373},4.6};
  802. ambientCloud[] = {{0.173,0.239,0.373},4.6};
  803. ambientMid[] = {{0.173,0.239,0.373},4.048};
  804. ambientMidCloud[] = {{0.173,0.239,0.373},4.048};
  805. groundReflection[] = {{0.173,0.239,0.373},3.88608};
  806. groundReflectionCloud[] = {{0.173,0.239,0.373},3.88608};
  807. bidirect[] = {0.0115,0.012,0.0125};
  808. bidirectCloud[] = {0.01127,0.01176,0.01225};
  809. sky[] = {{0.2,0.298,0.541},4.6};
  810. skyAroundSun[] = {{0.7,0.35,0.28},7.636949};
  811. fogColor[] = {{0.106,0.161,0.267},4.715};
  812. apertureMin = 6;
  813. apertureStandard = 6;
  814. apertureMax = 18;
  815. standardAvgLum = 4;
  816. desiredLuminanceCoef = 1;
  817. desiredLuminanceCoefCloud = 1;
  818. luminanceRectCoef = 1;
  819. luminanceRectCoefCloud = 0.5;
  820. rayleigh[] = {0.007,0.01388,0.035};
  821. mie[] = {0.005,0.005,0.005};
  822. cloudsColor[] = {{1,1,1},11.016};
  823. swBrightness = 1;
  824. };
  825. class Lighting18
  826. {
  827. height = 0;
  828. overcast = 0.6;
  829. sunAngle = -2;
  830. sunOrMoon = 1;
  831. diffuse[] = {{0.25,0.21,0.2},3.75};
  832. diffuseCloud[] = {{0.25,0.21,0.2},2.8125};
  833. ambient[] = {{0.196,0.275,0.42},6.9};
  834. ambientCloud[] = {{0.196,0.275,0.42},6.9};
  835. ambientMid[] = {{0.196,0.275,0.42},6.072};
  836. ambientMidCloud[] = {{0.196,0.275,0.42},6.072};
  837. groundReflection[] = {{0.196,0.275,0.42},5.82912};
  838. groundReflectionCloud[] = {{0.196,0.275,0.42},5.82912};
  839. bidirect[] = {0.023,0.024,0.025};
  840. bidirectCloud[] = {0.023,0.024,0.025};
  841. sky[] = {{0.188,0.29,0.576},6.9};
  842. skyAroundSun[] = {{1.8,0.42,0.2},12.31766};
  843. fogColor[] = {{0.11,0.169,0.286},7.0725};
  844. apertureMin = 7;
  845. apertureStandard = 8;
  846. apertureMax = 20;
  847. standardAvgLum = 20;
  848. desiredLuminanceCoef = 1;
  849. desiredLuminanceCoefCloud = 1;
  850. luminanceRectCoef = 1;
  851. luminanceRectCoefCloud = 0.5;
  852. rayleigh[] = {0.007,0.038,0.0675};
  853. mie[] = {0.005,0.005,0.005};
  854. cloudsColor[] = {{1,1,1},11.016};
  855. swBrightness = 1;
  856. };
  857. class Lighting19
  858. {
  859. height = 0;
  860. overcast = 0.6;
  861. sunAngle = 0;
  862. sunOrMoon = 1;
  863. diffuse[] = {{0.75,0.38,0.22},4.5};
  864. diffuseCloud[] = {{0.75,0.38,0.22},3.375};
  865. ambient[] = {{0.2497,0.31,0.467},7.8};
  866. ambientCloud[] = {{0.2497,0.31,0.467},7.8};
  867. ambientMid[] = {{0.2541,0.314,0.467},6.864};
  868. ambientMidCloud[] = {{0.2541,0.314,0.467},6.864};
  869. groundReflection[] = {{0.235,0.318,0.467},6.58944};
  870. groundReflectionCloud[] = {{0.235,0.318,0.467},6.58944};
  871. bidirect[] = {0.023,0.024,0.025};
  872. bidirectCloud[] = {0.023,0.024,0.025};
  873. sky[] = {{0.173,0.282,0.612},7.8};
  874. skyAroundSun[] = {{2,0.42,0.2},13.38876};
  875. fogColor[] = {{0.118,0.18,0.31},7.995};
  876. apertureMin = 8;
  877. apertureStandard = 9;
  878. apertureMax = 22;
  879. standardAvgLum = 45;
  880. desiredLuminanceCoef = 1;
  881. desiredLuminanceCoefCloud = 1;
  882. luminanceRectCoef = 1;
  883. luminanceRectCoefCloud = 0.5;
  884. rayleigh[] = {0.007,0.038,0.0675};
  885. mie[] = {0.005,0.005,0.005};
  886. cloudsColor[] = {{1,1,1},11.016};
  887. swBrightness = 1;
  888. };
  889. class Lighting20
  890. {
  891. height = 0;
  892. overcast = 0.6;
  893. sunAngle = 2;
  894. sunOrMoon = 1;
  895. diffuse[] = {{0.95,0.42,0.22},6.72};
  896. diffuseCloud[] = {{0.95,0.42,0.22},5.04};
  897. ambient[] = {{0.306,0.357,0.463},8.4};
  898. ambientCloud[] = {{0.306,0.357,0.463},8.4};
  899. ambientMid[] = {{0.365,0.361,0.396},7.392};
  900. ambientMidCloud[] = {{0.365,0.361,0.396},7.392};
  901. groundReflection[] = {{0.416,0.38,0.388},7.09632};
  902. groundReflectionCloud[] = {{0.416,0.38,0.388},7.09632};
  903. bidirect[] = {0.023,0.024,0.025};
  904. bidirectCloud[] = {0.023,0.024,0.025};
  905. sky[] = {{0.157,0.275,0.651},8.4};
  906. skyAroundSun[] = {{2.2,0.8,0.2},13.38876};
  907. fogColor[] = {{0.125,0.192,0.329},8.61};
  908. apertureMin = 8;
  909. apertureStandard = 10;
  910. apertureMax = 24;
  911. standardAvgLum = 50;
  912. desiredLuminanceCoef = 1;
  913. desiredLuminanceCoefCloud = 1;
  914. luminanceRectCoef = 1;
  915. luminanceRectCoefCloud = 0.5;
  916. rayleigh[] = {0.007,0.038,0.0675};
  917. mie[] = {0.005,0.005,0.005};
  918. cloudsColor[] = {{1,1,1},11.016};
  919. swBrightness = 1;
  920. };
  921. class Lighting21
  922. {
  923. height = 0;
  924. overcast = 0.6;
  925. sunAngle = 6;
  926. sunOrMoon = 1;
  927. diffuse[] = {{0.95,0.55,0.35},10.2};
  928. diffuseCloud[] = {{0.95,0.55,0.35},7.65};
  929. ambient[] = {{0.337,0.404,0.525},9.6};
  930. ambientCloud[] = {{0.337,0.404,0.525},9.6};
  931. ambientMid[] = {{0.412,0.408,0.443},8.448};
  932. ambientMidCloud[] = {{0.412,0.408,0.443},8.448};
  933. groundReflection[] = {{0.475,0.435,0.431},8.11008};
  934. groundReflectionCloud[] = {{0.475,0.435,0.431},8.11008};
  935. bidirect[] = {0.01375,0.0132,0.01265};
  936. bidirectCloud[] = {0.01375,0.0132,0.01265};
  937. sky[] = {{0.145,0.263,0.686},9.6};
  938. skyAroundSun[] = {{0.4,0.32,0.6},13.38876};
  939. fogColor[] = {{0.133,0.204,0.357},9.84};
  940. apertureMin = 8;
  941. apertureStandard = 16;
  942. apertureMax = 26;
  943. standardAvgLum = 100;
  944. desiredLuminanceCoef = 1;
  945. desiredLuminanceCoefCloud = 1;
  946. luminanceRectCoef = 1;
  947. luminanceRectCoefCloud = 0.5;
  948. rayleigh[] = {0.007,0.027,0.045};
  949. mie[] = {0.005,0.005,0.005};
  950. cloudsColor[] = {{1,1,1},11.016};
  951. swBrightness = 1;
  952. };
  953. class Lighting22
  954. {
  955. height = 0;
  956. overcast = 0.6;
  957. sunAngle = 12;
  958. sunOrMoon = 1;
  959. diffuse[] = {{1,0.65,0.45},12.3};
  960. diffuseCloud[] = {{1,0.65,0.45},9.225};
  961. ambient[] = {{0.388,0.471,0.612},10.9};
  962. ambientCloud[] = {{0.388,0.471,0.612},10.9};
  963. ambientMid[] = {{0.482,0.475,0.506},9.81};
  964. ambientMidCloud[] = {{0.482,0.475,0.506},9.81};
  965. groundReflection[] = {{0.557,0.51,0.494},9.4176};
  966. groundReflectionCloud[] = {{0.557,0.51,0.494},9.4176};
  967. bidirect[] = {0.01875,0.018,0.01725};
  968. bidirectCloud[] = {0.01875,0.018,0.01725};
  969. sky[] = {{0.129,0.259,0.722},10.9};
  970. skyAroundSun[] = {{0.13,0.25,0.8},13.524};
  971. fogColor[] = {{0.145,0.224,0.396},11.1725};
  972. apertureMin = 20;
  973. apertureStandard = 25;
  974. apertureMax = 35;
  975. standardAvgLum = 250;
  976. desiredLuminanceCoef = 1;
  977. desiredLuminanceCoefCloud = 1;
  978. luminanceRectCoef = 1;
  979. luminanceRectCoefCloud = 0.5;
  980. rayleigh[] = {0.007,0.018,0.04};
  981. mie[] = {0.005,0.005,0.005};
  982. cloudsColor[] = {{1,1,1},12.24};
  983. swBrightness = 1;
  984. };
  985. class Lighting23
  986. {
  987. height = 0;
  988. overcast = 0.6;
  989. sunAngle = 24;
  990. sunOrMoon = 1;
  991. diffuse[] = {{1,0.75,0.62},15.8};
  992. diffuseCloud[] = {{1,0.75,0.62},11.85};
  993. ambient[] = {{0.435,0.533,0.698},13.8};
  994. ambientCloud[] = {{0.435,0.533,0.698},13.8};
  995. ambientMid[] = {{0.545,0.541,0.569},12.696};
  996. ambientMidCloud[] = {{0.545,0.541,0.569},12.696};
  997. groundReflection[] = {{0.635,0.58,0.557},12.18816};
  998. groundReflectionCloud[] = {{0.635,0.58,0.557},12.18816};
  999. bidirect[] = {0.025,0.024,0.018};
  1000. bidirectCloud[] = {0.025,0.024,0.018};
  1001. sky[] = {{0.118,0.251,0.753},13.8};
  1002. skyAroundSun[] = {{0.115,0.245,0.8},13.662};
  1003. fogColor[] = {{0.15,0.251,0.488},14.145};
  1004. apertureMin = 45;
  1005. apertureStandard = 60;
  1006. apertureMax = 80;
  1007. standardAvgLum = 800;
  1008. desiredLuminanceCoef = 1;
  1009. desiredLuminanceCoefCloud = 1;
  1010. luminanceRectCoef = 1;
  1011. luminanceRectCoefCloud = 0.5;
  1012. rayleigh[] = {0.007,0.01388,0.035};
  1013. mie[] = {0.005,0.005,0.005};
  1014. cloudsColor[] = {{1,1,1},14.4};
  1015. swBrightness = 1;
  1016. };
  1017. class Lighting24
  1018. {
  1019. height = 0;
  1020. overcast = 0.6;
  1021. sunAngle = 45;
  1022. sunOrMoon = 1;
  1023. diffuse[] = {{1,0.87,0.85},17};
  1024. diffuseCloud[] = {{1,0.87,0.85},12.75};
  1025. ambient[] = {{0.498,0.602,0.77},14.8};
  1026. ambientCloud[] = {{0.498,0.602,0.77},14.8};
  1027. ambientMid[] = {{0.635,0.635,0.663},13.616};
  1028. ambientMidCloud[] = {{0.635,0.635,0.663},13.616};
  1029. groundReflection[] = {{0.745,0.671,0.643},14.21392};
  1030. groundReflectionCloud[] = {{0.745,0.671,0.643},14.21392};
  1031. bidirect[] = {0.025,0.024,0.018};
  1032. bidirectCloud[] = {0.025,0.024,0.018};
  1033. sky[] = {{0.02,0.12,0.8},13.8};
  1034. skyAroundSun[] = {{0.02,0.12,0.8},13.8};
  1035. fogColor[] = {{0.3,0.44,0.74},13.9564};
  1036. apertureMin = 70;
  1037. apertureStandard = 120;
  1038. apertureMax = 120;
  1039. standardAvgLum = 8000;
  1040. desiredLuminanceCoef = 1;
  1041. desiredLuminanceCoefCloud = 1;
  1042. luminanceRectCoef = 1;
  1043. luminanceRectCoefCloud = 0.5;
  1044. rayleigh[] = {0.007,0.01388,0.035};
  1045. mie[] = {0.005,0.005,0.005};
  1046. cloudsColor[] = {{1,1,1},14.8};
  1047. swBrightness = 1;
  1048. };
  1049. class Lighting25
  1050. {
  1051. height = 0;
  1052. overcast = 0.6;
  1053. sunAngle = 90;
  1054. sunOrMoon = 1;
  1055. diffuse[] = {{1,0.87,0.85},17};
  1056. diffuseCloud[] = {{1,0.87,0.85},13.94};
  1057. ambient[] = {{0.498,0.602,0.77},14.8};
  1058. ambientCloud[] = {{0.498,0.602,0.77},14.8};
  1059. ambientMid[] = {{0.635,0.635,0.663},14.504};
  1060. ambientMidCloud[] = {{0.635,0.635,0.663},14.504};
  1061. groundReflection[] = {{0.745,0.671,0.643},14.21392};
  1062. groundReflectionCloud[] = {{0.745,0.671,0.643},14.21392};
  1063. bidirect[] = {0.025,0.024,0.018};
  1064. bidirectCloud[] = {0.025,0.024,0.018};
  1065. sky[] = {{0.02,0.12,0.8},13.8};
  1066. skyAroundSun[] = {{0.02,0.12,0.8},13.8};
  1067. fogColor[] = {{0.3,0.44,0.74},15};
  1068. apertureMin = 70;
  1069. apertureStandard = 120;
  1070. apertureMax = 120;
  1071. standardAvgLum = 8000;
  1072. desiredLuminanceCoef = 1;
  1073. desiredLuminanceCoefCloud = 1;
  1074. luminanceRectCoef = 1;
  1075. luminanceRectCoefCloud = 0.5;
  1076. rayleigh[] = {0.007,0.01388,0.035};
  1077. mie[] = {0.005,0.005,0.005};
  1078. cloudsColor[] = {{1,1,1},14.8};
  1079. swBrightness = 1;
  1080. };
  1081. class Lighting26
  1082. {
  1083. height = 0;
  1084. overcast = 0.85;
  1085. sunAngle = -24;
  1086. sunOrMoon = 0;
  1087. diffuse[] = {{0.09,0.137,0.22},1};
  1088. diffuseCloud[] = {{0,0,0},0.75};
  1089. ambient[] = {{0.09,0.137,0.22},1};
  1090. ambientCloud[] = {{0.09,0.137,0.22},1};
  1091. ambientMid[] = {{0.09,0.137,0.22},0.8624};
  1092. ambientMidCloud[] = {{0.09,0.137,0.22},0.8624};
  1093. groundReflection[] = {{0.09,0.137,0.22},0.758912};
  1094. groundReflectionCloud[] = {{0.09,0.137,0.22},0.758912};
  1095. bidirect[] = {0.0117,0.0117,0.0117};
  1096. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1097. sky[] = {0.231,0.314,0.467};
  1098. skyAroundSun[] = {0.2,0.25,0.45};
  1099. fogColor[] = {0.09,0.137,0.22};
  1100. apertureMin = 6;
  1101. apertureStandard = 6;
  1102. apertureMax = 18;
  1103. standardAvgLum = 4;
  1104. desiredLuminanceCoef = 1;
  1105. desiredLuminanceCoefCloud = 1;
  1106. luminanceRectCoef = 1;
  1107. luminanceRectCoefCloud = 0.5;
  1108. rayleigh[] = {0.007,0.01388,0.035};
  1109. mie[] = {0.005,0.005,0.005};
  1110. cloudsColor[] = {{1,1,1},11.016};
  1111. swBrightness = 1;
  1112. };
  1113. class Lighting27
  1114. {
  1115. height = 0;
  1116. overcast = 0.85;
  1117. sunAngle = -12;
  1118. sunOrMoon = 0;
  1119. diffuse[] = {0.16954,0.239,0.37673};
  1120. diffuseCloud[] = {0.042385,0.05975,0.094183};
  1121. ambient[] = {{0.16954,0.239,0.37673},1};
  1122. ambientCloud[] = {{0.16954,0.239,0.37673},1};
  1123. ambientMid[] = {{0.173,0.239,0.373},0.8624};
  1124. ambientMidCloud[] = {{0.173,0.239,0.373},0.8624};
  1125. groundReflection[] = {{0.14705,0.20315,0.31705},0.758912};
  1126. groundReflectionCloud[] = {{0.14705,0.20315,0.31705},0.758912};
  1127. bidirect[] = {0.0117,0.0117,0.0117};
  1128. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1129. sky[] = {{0.212,0.302,0.51},1};
  1130. skyAroundSun[] = {0.2,0.25,0.45};
  1131. fogColor[] = {0.122,0.169,0.255};
  1132. apertureMin = 6;
  1133. apertureStandard = 6;
  1134. apertureMax = 18;
  1135. standardAvgLum = 4;
  1136. desiredLuminanceCoef = 1;
  1137. desiredLuminanceCoefCloud = 1;
  1138. luminanceRectCoef = 1;
  1139. luminanceRectCoefCloud = 0.5;
  1140. rayleigh[] = {0.007,0.01388,0.035};
  1141. mie[] = {0.005,0.005,0.005};
  1142. cloudsColor[] = {{1,1,1},11.016};
  1143. swBrightness = 1;
  1144. };
  1145. class Lighting28
  1146. {
  1147. height = 0;
  1148. overcast = 0.85;
  1149. sunAngle = -11;
  1150. sunOrMoon = 0.5;
  1151. diffuse[] = {0.129,0.18,0.271};
  1152. diffuseCloud[] = {0.03225,0.045,0.06775};
  1153. ambient[] = {{0.129,0.18,0.271},1};
  1154. ambientCloud[] = {{0.129,0.18,0.271},1};
  1155. ambientMid[] = {{0.129,0.184,0.267},0.8624};
  1156. ambientMidCloud[] = {{0.129,0.184,0.267},0.8624};
  1157. groundReflection[] = {{0.125,0.176,0.263},0.758912};
  1158. groundReflectionCloud[] = {{0.125,0.176,0.263},0.758912};
  1159. bidirect[] = {0.0117,0.0117,0.0117};
  1160. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1161. sky[] = {{0.212,0.302,0.51},1};
  1162. skyAroundSun[] = {0.2,0.25,0.45};
  1163. fogColor[] = {0.122,0.169,0.255};
  1164. apertureMin = 6;
  1165. apertureStandard = 6;
  1166. apertureMax = 18;
  1167. standardAvgLum = 4;
  1168. desiredLuminanceCoef = 1;
  1169. desiredLuminanceCoefCloud = 1;
  1170. luminanceRectCoef = 1;
  1171. luminanceRectCoefCloud = 0.5;
  1172. rayleigh[] = {0.007,0.01388,0.035};
  1173. mie[] = {0.005,0.005,0.005};
  1174. cloudsColor[] = {{1,1,1},11.016};
  1175. swBrightness = 1;
  1176. };
  1177. class Lighting29
  1178. {
  1179. height = 0;
  1180. overcast = 0.85;
  1181. sunAngle = -10;
  1182. sunOrMoon = 1;
  1183. diffuse[] = {0.129,0.18,0.271};
  1184. diffuseCloud[] = {0.03225,0.045,0.06775};
  1185. ambient[] = {{0.129,0.18,0.271},1};
  1186. ambientCloud[] = {{0.129,0.18,0.271},1};
  1187. ambientMid[] = {{0.129,0.184,0.267},0.8624};
  1188. ambientMidCloud[] = {{0.129,0.184,0.267},0.8624};
  1189. groundReflection[] = {{0.125,0.176,0.263},0.758912};
  1190. groundReflectionCloud[] = {{0.125,0.176,0.263},0.758912};
  1191. bidirect[] = {0.0117,0.0117,0.0117};
  1192. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1193. sky[] = {{0.212,0.302,0.51},1};
  1194. skyAroundSun[] = {{0.2,0.25,0.45},4.734908};
  1195. fogColor[] = {0.122,0.169,0.255};
  1196. apertureMin = 6;
  1197. apertureStandard = 6;
  1198. apertureMax = 18;
  1199. standardAvgLum = 4;
  1200. desiredLuminanceCoef = 1;
  1201. desiredLuminanceCoefCloud = 1;
  1202. luminanceRectCoef = 1;
  1203. luminanceRectCoefCloud = 0.5;
  1204. rayleigh[] = {0.007,0.01388,0.035};
  1205. mie[] = {0.005,0.005,0.005};
  1206. cloudsColor[] = {{1,1,1},11.016};
  1207. swBrightness = 1;
  1208. };
  1209. class Lighting30
  1210. {
  1211. height = 0;
  1212. overcast = 0.85;
  1213. sunAngle = -5;
  1214. sunOrMoon = 1;
  1215. diffuse[] = {{0.157,0.212,0.306},0.5625};
  1216. diffuseCloud[] = {{0.03925,0.053,0.0765},0.39375};
  1217. ambient[] = {{0.157,0.212,0.306},3.22};
  1218. ambientCloud[] = {{0.157,0.212,0.306},3.22};
  1219. ambientMid[] = {{0.157,0.208,0.298},3.96704};
  1220. ambientMidCloud[] = {{0.157,0.208,0.298},3.96704};
  1221. groundReflection[] = {{0.149,0.204,0.29},3.649677};
  1222. groundReflectionCloud[] = {{0.149,0.204,0.29},3.649677};
  1223. bidirect[] = {0.0117,0.0117,0.0117};
  1224. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1225. sky[] = {{0.2,0.298,0.541},4.6};
  1226. skyAroundSun[] = {{0.7,0.35,0.28},7.636949};
  1227. fogColor[] = {{0.141,0.192,0.282},3.96704};
  1228. apertureMin = 6;
  1229. apertureStandard = 6;
  1230. apertureMax = 18;
  1231. standardAvgLum = 4;
  1232. desiredLuminanceCoef = 1;
  1233. desiredLuminanceCoefCloud = 1;
  1234. luminanceRectCoef = 1;
  1235. luminanceRectCoefCloud = 0.5;
  1236. rayleigh[] = {0.007,0.01388,0.035};
  1237. mie[] = {0.005,0.005,0.005};
  1238. cloudsColor[] = {{1,1,1},11.016};
  1239. swBrightness = 1;
  1240. };
  1241. class Lighting31
  1242. {
  1243. height = 0;
  1244. overcast = 0.85;
  1245. sunAngle = -2;
  1246. sunOrMoon = 1;
  1247. diffuse[] = {{0.184,0.247,0.341},0.9375};
  1248. diffuseCloud[] = {{0.046,0.06175,0.08525},0.65625};
  1249. ambient[] = {{0.184,0.247,0.341},6.9};
  1250. ambientCloud[] = {{0.184,0.247,0.341},6.9};
  1251. ambientMid[] = {{0.184,0.243,0.329},5.95056};
  1252. ambientMidCloud[] = {{0.184,0.243,0.329},5.95056};
  1253. groundReflection[] = {{0.176,0.231,0.322},5.593526};
  1254. groundReflectionCloud[] = {{0.176,0.231,0.322},5.593526};
  1255. bidirect[] = {0.0117,0.0117,0.0117};
  1256. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1257. sky[] = {{0.188,0.29,0.576},6.9};
  1258. skyAroundSun[] = {{1.8,0.42,0.2},12.31766};
  1259. fogColor[] = {{0.165,0.22,0.31},5.95056};
  1260. apertureMin = 7;
  1261. apertureStandard = 7;
  1262. apertureMax = 20;
  1263. standardAvgLum = 20;
  1264. desiredLuminanceCoef = 1;
  1265. desiredLuminanceCoefCloud = 1;
  1266. luminanceRectCoef = 1;
  1267. luminanceRectCoefCloud = 0.5;
  1268. rayleigh[] = {0.007,0.038,0.0675};
  1269. mie[] = {0.005,0.005,0.005};
  1270. cloudsColor[] = {{1,1,1},11.016};
  1271. swBrightness = 1;
  1272. };
  1273. class Lighting32
  1274. {
  1275. height = 0;
  1276. overcast = 0.85;
  1277. sunAngle = 0;
  1278. sunOrMoon = 1;
  1279. diffuse[] = {{0.216,0.286,0.384},1.125};
  1280. diffuseCloud[] = {{0.054,0.0715,0.096},0.7875};
  1281. ambient[] = {{0.216,0.286,0.384},7.8};
  1282. ambientCloud[] = {{0.216,0.286,0.384},7.8};
  1283. ambientMid[] = {{0.22,0.278,0.365},6.72672};
  1284. ambientMidCloud[] = {{0.22,0.278,0.365},6.72672};
  1285. groundReflection[] = {{0.204,0.267,0.353},6.457651};
  1286. groundReflectionCloud[] = {{0.204,0.267,0.353},6.457651};
  1287. bidirect[] = {0.0117,0.0117,0.0117};
  1288. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1289. sky[] = {{0.173,0.282,0.612},7.8};
  1290. skyAroundSun[] = {{2,0.42,0.2},13.38876};
  1291. fogColor[] = {{0.188,0.247,0.341},6.72672};
  1292. apertureMin = 8;
  1293. apertureStandard = 8;
  1294. apertureMax = 22;
  1295. standardAvgLum = 45;
  1296. desiredLuminanceCoef = 1;
  1297. desiredLuminanceCoefCloud = 1;
  1298. luminanceRectCoef = 1;
  1299. luminanceRectCoefCloud = 0.5;
  1300. rayleigh[] = {0.007,0.038,0.0675};
  1301. mie[] = {0.005,0.005,0.005};
  1302. cloudsColor[] = {{1,1,1},11.016};
  1303. swBrightness = 1;
  1304. };
  1305. class Lighting33
  1306. {
  1307. height = 0;
  1308. overcast = 0.85;
  1309. sunAngle = 2;
  1310. sunOrMoon = 1;
  1311. diffuse[] = {{0.255,0.325,0.42},1.68};
  1312. diffuseCloud[] = {{0.06375,0.08125,0.105},1.176};
  1313. ambient[] = {{0.255,0.325,0.42},8.4};
  1314. ambientCloud[] = {{0.255,0.325,0.42},8.4};
  1315. ambientMid[] = {{0.259,0.314,0.396},7.24416};
  1316. ambientMidCloud[] = {{0.259,0.314,0.396},7.24416};
  1317. groundReflection[] = {{0.239,0.294,0.376},7.099277};
  1318. groundReflectionCloud[] = {{0.239,0.294,0.376},7.099277};
  1319. bidirect[] = {0.0117,0.0117,0.0117};
  1320. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1321. sky[] = {{0.157,0.275,0.651},8.4};
  1322. skyAroundSun[] = {{2.2,0.8,0.2},13.38876};
  1323. fogColor[] = {{0.216,0.275,0.373},7.24416};
  1324. apertureMin = 8;
  1325. apertureStandard = 8;
  1326. apertureMax = 24;
  1327. standardAvgLum = 50;
  1328. desiredLuminanceCoef = 1;
  1329. desiredLuminanceCoefCloud = 1;
  1330. luminanceRectCoef = 1;
  1331. luminanceRectCoefCloud = 0.5;
  1332. rayleigh[] = {0.007,0.038,0.0675};
  1333. mie[] = {0.005,0.005,0.005};
  1334. cloudsColor[] = {{1,1,1},11.016};
  1335. swBrightness = 1;
  1336. };
  1337. class Lighting34
  1338. {
  1339. height = 0;
  1340. overcast = 0.85;
  1341. sunAngle = 6;
  1342. sunOrMoon = 1;
  1343. diffuse[] = {{0.298,0.365,0.451},2.55};
  1344. diffuseCloud[] = {{0.0745,0.09125,0.11275},1.785};
  1345. ambient[] = {{0.298,0.365,0.451},9.6};
  1346. ambientCloud[] = {{0.298,0.365,0.451},9.6};
  1347. ambientMid[] = {{0.302,0.349,0.416},8.27904};
  1348. ambientMidCloud[] = {{0.302,0.349,0.416},8.27904};
  1349. groundReflection[] = {{0.275,0.318,0.384},8.11346};
  1350. groundReflectionCloud[] = {{0.275,0.318,0.384},8.11346};
  1351. bidirect[] = {0.0117,0.0117,0.0117};
  1352. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1353. sky[] = {{0.145,0.263,0.686},9.6};
  1354. skyAroundSun[] = {{0.4,0.32,0.6},13.38876};
  1355. fogColor[] = {{0.243,0.306,0.408},8.27904};
  1356. apertureMin = 8;
  1357. apertureStandard = 14;
  1358. apertureMax = 26;
  1359. standardAvgLum = 100;
  1360. desiredLuminanceCoef = 1;
  1361. desiredLuminanceCoefCloud = 1;
  1362. luminanceRectCoef = 1;
  1363. luminanceRectCoefCloud = 0.5;
  1364. rayleigh[] = {0.007,0.027,0.045};
  1365. mie[] = {0.005,0.005,0.005};
  1366. cloudsColor[] = {{1,1,1},11.016};
  1367. swBrightness = 1;
  1368. };
  1369. class Lighting35
  1370. {
  1371. height = 0;
  1372. overcast = 0.85;
  1373. sunAngle = 12;
  1374. sunOrMoon = 1;
  1375. diffuse[] = {{0.376,0.431,0.506},3.075};
  1376. diffuseCloud[] = {{0.094,0.10775,0.1265},2.1525};
  1377. ambient[] = {{0.376,0.431,0.506},10.9};
  1378. ambientCloud[] = {{0.376,0.431,0.506},10.9};
  1379. ambientMid[] = {{0.38,0.408,0.447},9.6138};
  1380. ambientMidCloud[] = {{0.38,0.408,0.447},9.6138};
  1381. groundReflection[] = {{0.329,0.361,0.396},9.421524};
  1382. groundReflectionCloud[] = {{0.329,0.361,0.396},9.421524};
  1383. bidirect[] = {0.0117,0.0117,0.0117};
  1384. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1385. sky[] = {{0.129,0.259,0.722},10.9};
  1386. skyAroundSun[] = {{0.13,0.25,0.8},13.524};
  1387. fogColor[] = {{0.286,0.353,0.463},9.6138};
  1388. apertureMin = 20;
  1389. apertureStandard = 22;
  1390. apertureMax = 35;
  1391. standardAvgLum = 250;
  1392. desiredLuminanceCoef = 1;
  1393. desiredLuminanceCoefCloud = 1;
  1394. luminanceRectCoef = 1;
  1395. luminanceRectCoefCloud = 0.5;
  1396. rayleigh[] = {0.007,0.018,0.04};
  1397. mie[] = {0.005,0.005,0.005};
  1398. cloudsColor[] = {{1,1,1},12.24};
  1399. swBrightness = 1;
  1400. };
  1401. class Lighting36
  1402. {
  1403. height = 0;
  1404. overcast = 0.85;
  1405. sunAngle = 24;
  1406. sunOrMoon = 1;
  1407. diffuse[] = {{0.447,0.494,0.557},3.95};
  1408. diffuseCloud[] = {{0,0,0},2.765};
  1409. ambient[] = {{0.447,0.494,0.557},13.8};
  1410. ambientCloud[] = {{0.447,0.494,0.557},13.8};
  1411. ambientMid[] = {{0.455,0.467,0.475},12.44208};
  1412. ambientMidCloud[] = {{0.455,0.467,0.475},12.44208};
  1413. groundReflection[] = {{0.388,0.396,0.408},12.19324};
  1414. groundReflectionCloud[] = {{0.388,0.396,0.408},12.19324};
  1415. bidirect[] = {0.0117,0.0117,0.0117};
  1416. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1417. sky[] = {{0.118,0.251,0.753},13.8};
  1418. skyAroundSun[] = {{0.115,0.245,0.8},13.662};
  1419. fogColor[] = {{0.333,0.404,0.518},12.44208};
  1420. apertureMin = 45;
  1421. apertureStandard = 50;
  1422. apertureMax = 80;
  1423. standardAvgLum = 800;
  1424. desiredLuminanceCoef = 1;
  1425. desiredLuminanceCoefCloud = 1;
  1426. luminanceRectCoef = 1;
  1427. luminanceRectCoefCloud = 0.5;
  1428. rayleigh[] = {0.007,0.01388,0.035};
  1429. mie[] = {0.005,0.005,0.005};
  1430. cloudsColor[] = {{1,1,1},14.4};
  1431. swBrightness = 1;
  1432. };
  1433. class Lighting37
  1434. {
  1435. height = 0;
  1436. overcast = 0.85;
  1437. sunAngle = 45;
  1438. sunOrMoon = 1;
  1439. diffuse[] = {{0.506,0.553,0.608},4.25};
  1440. diffuseCloud[] = {0.1265,0.13825,0.152};
  1441. ambient[] = {{0.506,0.553,0.608},14.8};
  1442. ambientCloud[] = {{0.506,0.553,0.608},14.8};
  1443. ambientMid[] = {{0.514,0.518,0.514},13.34368};
  1444. ambientMidCloud[] = {{0.514,0.518,0.514},13.34368};
  1445. groundReflection[] = {{0.435,0.439,0.439},13.07681};
  1446. groundReflectionCloud[] = {{0.435,0.439,0.439},13.07681};
  1447. bidirect[] = {0.0117,0.0117,0.0117};
  1448. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1449. sky[] = {{0.02,0.12,0.8},13.8};
  1450. skyAroundSun[] = {{0.02,0.12,0.8},13.8};
  1451. fogColor[] = {{0.369,0.447,0.565},13.34368};
  1452. apertureMin = 70;
  1453. apertureStandard = 100;
  1454. apertureMax = 120;
  1455. standardAvgLum = 8000;
  1456. desiredLuminanceCoef = 1;
  1457. desiredLuminanceCoefCloud = 1;
  1458. luminanceRectCoef = 1;
  1459. luminanceRectCoefCloud = 0.5;
  1460. rayleigh[] = {0.007,0.01388,0.035};
  1461. mie[] = {0.005,0.005,0.005};
  1462. cloudsColor[] = {{1,1,1},14.8};
  1463. swBrightness = 1;
  1464. };
  1465. class Lighting38
  1466. {
  1467. height = 0;
  1468. overcast = 0.85;
  1469. sunAngle = 90;
  1470. sunOrMoon = 1;
  1471. diffuse[] = {{0.549,0.596,0.651},4.25};
  1472. diffuseCloud[] = {0.13725,0.149,0.16275};
  1473. ambient[] = {{0.549,0.596,0.651},14.8};
  1474. ambientCloud[] = {{0.549,0.596,0.651},14.8};
  1475. ambientMid[] = {{0.557,0.557,0.585},14.21392};
  1476. ambientMidCloud[] = {{0.557,0.557,0.585},14.21392};
  1477. groundReflection[] = {{0.471,0.471,0.463},13.92964};
  1478. groundReflectionCloud[] = {{0.471,0.471,0.463},13.92964};
  1479. bidirect[] = {0.0117,0.0117,0.0117};
  1480. bidirectCloud[] = {0.0117,0.0117,0.0117};
  1481. sky[] = {{0.02,0.12,0.8},13.8};
  1482. skyAroundSun[] = {{0.02,0.12,0.8},13.8};
  1483. fogColor[] = {{0.4,0.48,0.6},15};
  1484. apertureMin = 70;
  1485. apertureStandard = 110;
  1486. apertureMax = 120;
  1487. standardAvgLum = 8000;
  1488. desiredLuminanceCoef = 1;
  1489. desiredLuminanceCoefCloud = 1;
  1490. luminanceRectCoef = 1;
  1491. luminanceRectCoefCloud = 0.5;
  1492. rayleigh[] = {0.007,0.01388,0.035};
  1493. mie[] = {0.005,0.005,0.005};
  1494. cloudsColor[] = {{1,1,1},14.8};
  1495. swBrightness = 1;
  1496. };
  1497. class Lighting39
  1498. {
  1499. height = -0.1;
  1500. overcast = 0.8;
  1501. sunAngle = -24;
  1502. sunOrMoon = 0;
  1503. diffuse[] = {{0.6,0.8,1},2.8};
  1504. diffuseCloud[] = {{0.6,0.8,1},2.8};
  1505. ambient[] = {{0.4,0.9,1},0.84};
  1506. ambientCloud[] = {{0.4,0.9,1},0.84};
  1507. ambientMid[] = {{0.24,0.63,1},0.9072};
  1508. ambientMidCloud[] = {{0.24,0.63,1},0.9072};
  1509. groundReflection[] = {{0.24,0.63,1},0.870912};
  1510. groundReflectionCloud[] = {{0.24,0.63,1},0.870912};
  1511. bidirect[] = {0,0,0};
  1512. bidirectCloud[] = {0,0,0};
  1513. sky[] = {0,0.2355,0.2335};
  1514. skyAroundSun[] = {0,0.2355,0.2335};
  1515. fogColor[] = {{0.09,0.137,0.22},0.0275};
  1516. apertureMin = 6;
  1517. apertureStandard = 6;
  1518. apertureMax = 18;
  1519. standardAvgLum = 4;
  1520. desiredLuminanceCoef = 0;
  1521. desiredLuminanceCoefCloud = 0;
  1522. luminanceRectCoef = 1;
  1523. luminanceRectCoefCloud = 1;
  1524. rayleigh[] = {0.007,0.01388,0.035};
  1525. mie[] = {0.005,0.005,0.005};
  1526. cloudsColor[] = {{1,1,1},11.016};
  1527. swBrightness = 1;
  1528. };
  1529. class Lighting40
  1530. {
  1531. height = -0.1;
  1532. overcast = 0.8;
  1533. sunAngle = -5;
  1534. sunOrMoon = 1;
  1535. diffuse[] = {{0.6,0.8,1},2.1};
  1536. diffuseCloud[] = {{0.6,0.8,1},2.1};
  1537. ambient[] = {{0.4,0.9,1},3.68};
  1538. ambientCloud[] = {{0.4,0.9,1},3.68};
  1539. ambientMid[] = {{0.24,0.63,1},3.9744};
  1540. ambientMidCloud[] = {{0.24,0.63,1},3.9744};
  1541. groundReflection[] = {{0.24,0.63,1},3.815424};
  1542. groundReflectionCloud[] = {{0.24,0.63,1},3.815424};
  1543. bidirect[] = {0,0,0};
  1544. bidirectCloud[] = {0,0,0};
  1545. sky[] = {{0,0.2235,0.2705},4.232};
  1546. skyAroundSun[] = {{0,0.2235,0.2705},7.636949};
  1547. fogColor[] = {{0.106,0.161,0.267},4.715};
  1548. apertureMin = 6;
  1549. apertureStandard = 6;
  1550. apertureMax = 18;
  1551. standardAvgLum = 4;
  1552. desiredLuminanceCoef = 0;
  1553. desiredLuminanceCoefCloud = 0;
  1554. luminanceRectCoef = 1;
  1555. luminanceRectCoefCloud = 1;
  1556. rayleigh[] = {0.007,0.01388,0.035};
  1557. mie[] = {0.005,0.005,0.005};
  1558. cloudsColor[] = {{1,1,1},11.016};
  1559. swBrightness = 1;
  1560. };
  1561. class Lighting41
  1562. {
  1563. height = -0.1;
  1564. overcast = 0.8;
  1565. sunAngle = -2;
  1566. sunOrMoon = 1;
  1567. diffuse[] = {{0.6,0.8,1},3.5};
  1568. diffuseCloud[] = {{0.6,0.8,1},3.5};
  1569. ambient[] = {{0.4,0.9,1},5.52};
  1570. ambientCloud[] = {{0.4,0.9,1},5.52};
  1571. ambientMid[] = {{0.24,0.63,1},5.9616};
  1572. ambientMidCloud[] = {{0.24,0.63,1},5.9616};
  1573. groundReflection[] = {{0.24,0.63,1},5.723136};
  1574. groundReflectionCloud[] = {{0.24,0.63,1},5.723136};
  1575. bidirect[] = {0,0,0};
  1576. bidirectCloud[] = {0,0,0};
  1577. sky[] = {{0,0.2175,0.288},6.348};
  1578. skyAroundSun[] = {{0,0.2175,0.288},12.31766};
  1579. fogColor[] = {{0.11,0.169,0.286},7.0725};
  1580. apertureMin = 7;
  1581. apertureStandard = 8;
  1582. apertureMax = 20;
  1583. standardAvgLum = 20;
  1584. desiredLuminanceCoef = 0;
  1585. desiredLuminanceCoefCloud = 0;
  1586. luminanceRectCoef = 1;
  1587. luminanceRectCoefCloud = 1;
  1588. rayleigh[] = {0.007,0.038,0.0675};
  1589. mie[] = {0.005,0.005,0.005};
  1590. cloudsColor[] = {{1,1,1},11.016};
  1591. swBrightness = 1;
  1592. };
  1593. class Lighting42
  1594. {
  1595. height = -0.1;
  1596. overcast = 0.8;
  1597. sunAngle = 0;
  1598. sunOrMoon = 1;
  1599. diffuse[] = {{0.6,0.8,1},4.2};
  1600. diffuseCloud[] = {{0.6,0.8,1},4.2};
  1601. ambient[] = {{0.4,0.9,1},6.24};
  1602. ambientCloud[] = {{0.4,0.9,1},6.24};
  1603. ambientMid[] = {{0.24,0.63,1},6.7392};
  1604. ambientMidCloud[] = {{0.24,0.63,1},6.7392};
  1605. groundReflection[] = {{0.24,0.63,1},6.469632};
  1606. groundReflectionCloud[] = {{0.24,0.63,1},6.469632};
  1607. bidirect[] = {0,0,0};
  1608. bidirectCloud[] = {0,0,0};
  1609. sky[] = {{0,0.2115,0.306},7.176};
  1610. skyAroundSun[] = {{0,0.2115,0.306},13.38876};
  1611. fogColor[] = {{0.118,0.18,0.31},7.995};
  1612. apertureMin = 8;
  1613. apertureStandard = 9;
  1614. apertureMax = 22;
  1615. standardAvgLum = 45;
  1616. desiredLuminanceCoef = 0;
  1617. desiredLuminanceCoefCloud = 0;
  1618. luminanceRectCoef = 1;
  1619. luminanceRectCoefCloud = 1;
  1620. rayleigh[] = {0.007,0.038,0.0675};
  1621. mie[] = {0.005,0.005,0.005};
  1622. cloudsColor[] = {{1,1,1},11.016};
  1623. swBrightness = 1;
  1624. };
  1625. class Lighting43
  1626. {
  1627. height = -0.1;
  1628. overcast = 0.8;
  1629. sunAngle = 45;
  1630. sunOrMoon = 1;
  1631. diffuse[] = {{0.6,0.8,1},12.04};
  1632. diffuseCloud[] = {{0.6,0.8,1},12.04};
  1633. ambient[] = {{0.4,0.9,1},11.84};
  1634. ambientCloud[] = {{0.4,0.9,1},11.84};
  1635. ambientMid[] = {{0.36,0.72,1},11.4848};
  1636. ambientMidCloud[] = {{0.36,0.72,1},11.4848};
  1637. groundReflection[] = {{0.36,0.72,1},11.02541};
  1638. groundReflectionCloud[] = {{0.36,0.72,1},11.02541};
  1639. bidirect[] = {0,0,0};
  1640. bidirectCloud[] = {0,0,0};
  1641. sky[] = {{0,0.09,0.4},13.8};
  1642. skyAroundSun[] = {{0,0.09,0.4},13.8};
  1643. fogColor[] = {{0.3,0.44,0.74},16.5};
  1644. apertureMin = 12;
  1645. apertureStandard = 18;
  1646. apertureMax = 25;
  1647. standardAvgLum = 150;
  1648. desiredLuminanceCoef = 0;
  1649. desiredLuminanceCoefCloud = 0;
  1650. luminanceRectCoef = 1;
  1651. luminanceRectCoefCloud = 1;
  1652. rayleigh[] = {0.007,0.01388,0.035};
  1653. mie[] = {0.005,0.005,0.005};
  1654. cloudsColor[] = {{1,1,1},14.8};
  1655. swBrightness = 1;
  1656. };
  1657. class Lighting44
  1658. {
  1659. height = -0.1;
  1660. overcast = 0.8;
  1661. sunAngle = 90;
  1662. sunOrMoon = 1;
  1663. diffuse[] = {{0.6,0.8,1},12.04};
  1664. diffuseCloud[] = {{0.6,0.8,1},12.04};
  1665. ambient[] = {{0.4,0.9,1},11.84};
  1666. ambientCloud[] = {{0.4,0.9,1},11.84};
  1667. ambientMid[] = {{0.36,0.72,1},11.4848};
  1668. ambientMidCloud[] = {{0.36,0.72,1},11.4848};
  1669. groundReflection[] = {{0.36,0.72,1},11.02541};
  1670. groundReflectionCloud[] = {{0.36,0.72,1},11.02541};
  1671. bidirect[] = {0,0,0};
  1672. bidirectCloud[] = {0,0,0};
  1673. sky[] = {{0,0.09,0.4},13.8};
  1674. skyAroundSun[] = {{0,0.09,0.4},13.8};
  1675. fogColor[] = {{0.3,0.44,0.74},16.5};
  1676. apertureMin = 12;
  1677. apertureStandard = 18;
  1678. apertureMax = 25;
  1679. standardAvgLum = 150;
  1680. desiredLuminanceCoef = 0;
  1681. desiredLuminanceCoefCloud = 0;
  1682. luminanceRectCoef = 1;
  1683. luminanceRectCoefCloud = 1;
  1684. rayleigh[] = {0.007,0.01388,0.035};
  1685. mie[] = {0.005,0.005,0.005};
  1686. cloudsColor[] = {{1,1,1},14.8};
  1687. swBrightness = 1;
  1688. };
  1689. };
  1690. class Lighting: Lighting
  1691. {
  1692. class BrightAlmost: DayLightingBrightAlmost
  1693. {
  1694. overcast = 0.0;
  1695. };
  1696. class Rainy: DayLightingRainy
  1697. {
  1698. overcast = 1.0;
  1699. };
  1700. };
  1701. class Overcast: Overcast
  1702. {
  1703. class Weather1: Weather1
  1704. {
  1705. sky = "A3\Map_Stratis\Data\sky_clear_gs.paa";
  1706. horizon = "A3\Map_Stratis\Data\sky_clear_horizont_sky.paa";
  1707. skyR = "A3\Map_Stratis\Data\sky_clear_lco.paa";
  1708. };
  1709. class Weather7: Weather1
  1710. {
  1711. sky = "A3\Map_Stratis\Data\sky_clear_gs.paa";
  1712. horizon = "A3\Map_Stratis\Data\sky_clear_horizont_sky.paa";
  1713. skyR = "A3\Map_Stratis\Data\sky_clear_lco.paa";
  1714. };
  1715. class Weather2: Weather2
  1716. {
  1717. sky = "A3\Map_Stratis\Data\sky_clear_gs.paa";
  1718. horizon = "A3\Map_Stratis\Data\sky_clear_horizont_sky.paa";
  1719. skyR = "A3\Map_Stratis\Data\sky_almostclear_lco.paa";
  1720. };
  1721. class Weather3: Weather3
  1722. {
  1723. sky = "A3\Map_Stratis\Data\sky_clear_gs.paa";
  1724. horizon = "A3\Map_Stratis\Data\sky_clear_horizont_sky.paa";
  1725. skyR = "A3\Map_Stratis\Data\sky_cloudy_lco.paa";
  1726. };
  1727. class Weather4: Weather4
  1728. {
  1729. sky = "A3\Map_Stratis\Data\sky_clear_gs.paa";
  1730. horizon = "A3\Map_Stratis\Data\sky_clear_horizont_sky.paa";
  1731. skyR = "A3\Map_Stratis\Data\sky_cloudy_lco.paa";
  1732. };
  1733. class Weather5: Weather5
  1734. {
  1735. sky = "A3\Map_Stratis\Data\sky_clear_gs.paa";
  1736. horizon = "A3\Map_Stratis\Data\sky_clear_horizont_sky.paa";
  1737. skyR = "A3\Map_Stratis\Data\sky_overcast_lco.paa";
  1738. };
  1739. class Weather6: Weather6
  1740. {
  1741. sky = "A3\Map_Stratis\Data\sky_clear_gs.paa";
  1742. horizon = "A3\Map_Stratis\Data\sky_clear_horizont_sky.paa";
  1743. skyR = "A3\Map_Stratis\Data\sky_overcast_lco.paa";
  1744. };
  1745. };
  1746. };
  1747. humidityUpCoef = 0.1;
  1748. humidityDownCoef = 0.05;
  1749. class SimulWeather
  1750. {
  1751. noiseTexture = "a3\data_f\noise_raw.paa";
  1752. numKeyframesPerDay = 48;
  1753. windSpeedCoef = "10.0f";
  1754. moonIrradianceCoef = "10.0f";
  1755. fadeMaxDistanceKm = 1000.0;
  1756. fadeMaxAltitudeKm = 15.0;
  1757. fadeNumAltitudes = 8;
  1758. fadeNumElevations = 8;
  1759. fadeNumDistances = 8;
  1760. fadeEarthTest = 1;
  1761. autoBrightness = 0;
  1762. autoBrightnessStrength = 0.1;
  1763. cloudGridWidth = 64;
  1764. cloudGridLength = 64;
  1765. cloudGridHeight = 16;
  1766. helperGridElevationSteps = 24;
  1767. helperGridAzimuthSteps = 15;
  1768. helperEffectiveEarthRadius = 160000;
  1769. helperCurvedEarth = 1;
  1770. helperAdjustCurvature = 0;
  1771. helperNumLayers = 120;
  1772. helperMaxDistance = 160000;
  1773. helperNearCloudFade = 0.1;
  1774. helperChurn = 10;
  1775. cloudWidth = 40000;
  1776. cloudLength = 40000;
  1777. wrapClouds = 1;
  1778. noiseResolution = 8;
  1779. noisePeriod = 4.0;
  1780. opticalDensity = 0.5;
  1781. alphaSharpness = 0.85;
  1782. selfShadowScale = 0.905;
  1783. mieAsymmetry = 0.5087;
  1784. minimumLightElevationDegrees = 6.0;
  1785. directLightCoef = 1.0;
  1786. indirectLightCoef = 0.04;
  1787. fogStart = 0;
  1788. fogEnd = 50000;
  1789. fogHeight = 2000;
  1790. class DefaultKeyframe
  1791. {
  1792. rayleigh[] = {0.00749,0.01388,0.02878};
  1793. mie[] = {0.0046,0.0046,0.0046};
  1794. haze = 30;
  1795. hazeBaseKm = 5.0;
  1796. hazeScaleKm = 1.0;
  1797. hazeEccentricity = 1;
  1798. brightnessAdjustment = 1.0;
  1799. cloudiness = 0.6;
  1800. cloudBaseKm = 2.85;
  1801. cloudHeightKm = 6.0;
  1802. directLight = 1.0;
  1803. indirectLight = 1.0;
  1804. ambientLight = 0.2;
  1805. noiseOctaves = 4.3;
  1806. noisePersistence = 0.535;
  1807. fractalAmplitude = 2.3;
  1808. fractalWavelength = 240.0;
  1809. extinction = 4.7;
  1810. diffusivity = 0.001;
  1811. };
  1812. class Overcast
  1813. {
  1814. class Weather1: DefaultKeyframe
  1815. {
  1816. overcast = 0.0;
  1817. cloudiness = 0.0;
  1818. diffusivity = 0.001;
  1819. seqFileKeyframe = 0;
  1820. };
  1821. class Weather2: DefaultKeyframe
  1822. {
  1823. overcast = 0.2;
  1824. cloudiness = 0.25;
  1825. diffusivity = 0.001;
  1826. seqFileKeyframe = 0;
  1827. };
  1828. class Weather3: DefaultKeyframe
  1829. {
  1830. overcast = 0.4;
  1831. cloudiness = 0.45;
  1832. diffusivity = 0.001;
  1833. seqFileKeyframe = 3;
  1834. };
  1835. class Weather4: DefaultKeyframe
  1836. {
  1837. overcast = 0.5;
  1838. cloudiness = 0.46;
  1839. diffusivity = 0.01;
  1840. seqFileKeyframe = 4;
  1841. };
  1842. class Weather5: DefaultKeyframe
  1843. {
  1844. overcast = 0.8;
  1845. cloudiness = 0.8;
  1846. diffusivity = 0.01;
  1847. extinction = 4.3;
  1848. cloudBaseKm = 1.9;
  1849. cloudHeightKm = 8.0;
  1850. seqFileKeyframe = 4;
  1851. };
  1852. class Weather6: DefaultKeyframe
  1853. {
  1854. overcast = 1.0;
  1855. cloudiness = 1.0;
  1856. diffusivity = 0.001;
  1857. extinction = 4.0;
  1858. cloudBaseKm = 1.7;
  1859. cloudHeightKm = 10.0;
  1860. seqFileKeyframe = 4;
  1861. };
  1862. };
  1863. };
  1864. hazeDistCoef = 0.1;
  1865. hazeFogCoef = 0.98;
  1866. hazeBaseHeight = 0;
  1867. hazeBaseBeta0 = 8e-005;
  1868. hazeDensityDecay = 0.00036;
  1869. horizonParallaxCoef = 0.0;
  1870. horizonFogColorationStart = "0.8f";
  1871. skyFogColorationStart = "0.7f";
  1872. horizonSunColorationIntensity = 0.001;
  1873. aroundSunCoefMultiplier = "1.4f";
  1874. aroundSunCoefExponent = "12f";
  1875. soundMapSizeCoef = 4;
  1876. satelliteNormalBlendStart = 10;
  1877. satelliteNormalBlendEnd = 100;
  1878. skyObject = "A3\Map_Stratis\data\obloha.p3d";
  1879. horizontObject = "A3\Map_Stratis\data\horizont.p3d";
  1880. skyTexture = "A3\Map_Stratis\data\sky_semicloudy_sky.paa";
  1881. skyTextureR = "A3\Map_Stratis\data\sky_semicloudy_lco.paa";
  1882. terrainBlendMaxDarkenCoef = "0.85f";
  1883. terrainBlendMaxBrightenCoef = "0.15f";
  1884. access = 3;
  1885. warning :In File op4_vtc\config.cpp: Line 1889 access= anything is bis-only to protect thier classes. Remove this line, it is no use to you, and deadly to the engine.
  1886. worldId = 24;
  1887. ///////////////////////////////////////////////////////////////////////////////////////////
  1888. // ALTER BELOW TO SUIT YOUR NEEDS
  1889. ///////////////////////////////////////////////////////////////////////////////////////////
  1890. cutscenes[] = {};
  1891. description = "{Op4} Viking Training Center";
  1892. icon = "";
  1893. worldName = "op4_vtc\op4_vtc.wrp";
  1894. previewVideo = "";
  1895. pictureMap = "op4_vtc\data\vtc_picturemap.paa";
  1896. pictureShot = "op4_vtc\data\ui_vtc.paa";
  1897. plateFormat = "A#$-####";
  1898. plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
  1899. author = "ViperMcgee";
  1900. longitude = 0;
  1901. latitude = 0;
  1902. elevationOffset = 0;
  1903. minHillsAltitude = 80;
  1904. maxHillsAltitude = 200;
  1905. mapDrawingBrightnessModifier = 1.5;
  1906. loadingTexts[] = {"The VTC is the place for all your training needs.","The Viking Training Center is 10km squared.","The VTC is located in [REDACTED]"};
  1907. class EnvMaps
  1908. {
  1909. class EnvMap1
  1910. {
  1911. texture = "A3\Map_Stratis\data\env_land_ClearSky_ca.paa";
  1912. overcast = 0;
  1913. };
  1914. class EnvMap2
  1915. {
  1916. texture = "A3\Map_Stratis\data\env_land_SemiCloudySky_ca.paa";
  1917. overcast = 0.3;
  1918. };
  1919. class EnvMap3
  1920. {
  1921. texture = "A3\Map_Stratis\data\env_land_OvercastSky_ca.paa";
  1922. overcast = 0.6;
  1923. };
  1924. };
  1925. newRoadsShape = "op4_vtc\data\roads\roads.shp";
  1926. class OutsideTerrain
  1927. {
  1928. satellite = "op4_vtc\data\satellite.paa";
  1929. enableTerrainSynth = 0;
  1930. class Layers
  1931. {
  1932. class Layer0
  1933. {
  1934. nopx = "op4_vtc\data\grass_green_nopx.paa";
  1935. texture = "op4_vtc\data\grass_green_co.paa";
  1936. };
  1937. };
  1938. colorOutside[] = {0.227451,0.27451,0.384314,1};
  1939. };
  1940. class Grid: Grid
  1941. {
  1942. offsetX = 0;
  1943. offsetY = 5120;
  1944. class Zoom1
  1945. {
  1946. zoomMax = 0.15;
  1947. format = "XY";
  1948. formatX = "000";
  1949. formatY = "000";
  1950. stepX = 100;
  1951. stepY = -100;
  1952. };
  1953. class Zoom2
  1954. {
  1955. zoomMax = 0.85;
  1956. format = "XY";
  1957. formatX = "00";
  1958. formatY = "00";
  1959. stepX = 1000;
  1960. stepY = -1000;
  1961. };
  1962. class Zoom3
  1963. {
  1964. zoomMax = 1e+030;
  1965. format = "XY";
  1966. formatX = "0";
  1967. formatY = "0";
  1968. stepX = 10000;
  1969. stepY = -10000;
  1970. };
  1971. };
  1972. startTime = "12:00";
  1973. startDate = "24/6/2035";
  1974. centerPosition[] = {1024,1024,500};
  1975. seagullPos[] = {1024,1024,500};
  1976. ilsPosition[] = {1024,1024};
  1977. ilsDirection[] = {0,0.08,-1};
  1978. drawTaxiway = 0;
  1979. ilsTaxiOff[] = {};
  1980. ilsTaxiIn[] = {};
  1981. class ReplaceObjects{};
  1982. class Sounds
  1983. {
  1984. sounds[] = {};
  1985. };
  1986. class Animation
  1987. {
  1988. vehicles[] = {};
  1989. };
  1990. clutterGrid = 1.2;
  1991. clutterDist = 90;
  1992. noDetailDist = 65;
  1993. fullDetailDist = 10;
  1994. midDetailTexture = "A3\Map_Data\middle_mco.paa";
  1995. minTreesInForestSquare = 3;
  1996. minRocksInRockSquare = 3;
  1997. class Subdivision
  1998. {
  1999. class Fractal
  2000. {
  2001. rougness = 5;
  2002. maxRoad = 0.02;
  2003. maxTrack = 0.5;
  2004. maxSlopeFactor = 0.05;
  2005. };
  2006. class WhiteNoise
  2007. {
  2008. rougness = 2;
  2009. maxRoad = 0.01;
  2010. maxTrack = 0.05;
  2011. maxSlopeFactor = 0.0025;
  2012. };
  2013. minY = -0.0;
  2014. minSlope = 0.02;
  2015. };
  2016. ///////////////////////////////////////////////////////////////////////////////////////////
  2017. ///////////////////////////////////////////////////////////////////////////////////////////
  2018. ///////////////////////////////////////////////////////////////////////////////////////////
  2019. ///////////////////////////////////////////////////////////////////////////////////////////
  2020. class Ambient{};
  2021. class AmbientA3
  2022. {
  2023. maxCost = 500;
  2024. class Radius440_500
  2025. {
  2026. areaSpawnRadius = 70.0;
  2027. areaMaxRadius = 200.0;
  2028. spawnCircleRadius = 30.0;
  2029. spawnInterval = 4.7;
  2030. class Species
  2031. {
  2032. class Kestrel_random_F
  2033. {
  2034. maxCircleCount = "((1 - night) * 2 * (1 - (WaterDepth interpolate [1,30,0,1])) + (2 * (hills))) * (1 - night)";
  2035. maxWorldCount = 5;
  2036. cost = 3;
  2037. spawnCount = 1;
  2038. groupSpawnRadius = 10;
  2039. maxAlt = 200;
  2040. minAlt = -10;
  2041. };
  2042. class Seagull
  2043. {
  2044. maxCircleCount = "((sea * (1 - night)) + (2 * houses * sea)) * (1 - night)";
  2045. maxWorldCount = 40;
  2046. cost = 3;
  2047. spawnCount = 1;
  2048. groupSpawnRadius = 10;
  2049. maxAlt = 200;
  2050. minAlt = -10;
  2051. };
  2052. class Rabbit_F
  2053. {
  2054. maxCircleCount = "(20 * (0.1 - houses)) * (1 - sea)";
  2055. maxWorldCount = 5;
  2056. cost = 5;
  2057. spawnCount = 1;
  2058. groupSpawnRadius = 10;
  2059. maxAlt = 80;
  2060. minAlt = -5;
  2061. };
  2062. };
  2063. };
  2064. class Radius40_60
  2065. {
  2066. areaSpawnRadius = 50.0;
  2067. areaMaxRadius = 83.0;
  2068. spawnCircleRadius = 10.0;
  2069. spawnInterval = 1.5;
  2070. class Species
  2071. {
  2072. class CatShark_F
  2073. {
  2074. maxCircleCount = "(4 * (WaterDepth interpolate [1,30,0,1]))";
  2075. maxWorldCount = 10;
  2076. cost = 6;
  2077. spawnCount = 1;
  2078. groupSpawnRadius = 10;
  2079. maxAlt = 10;
  2080. minAlt = -80;
  2081. };
  2082. class Turtle_F
  2083. {
  2084. maxCircleCount = "(2 * (waterDepth interpolate [1,16,0,1]) * ((1-houses) * (1-houses)))";
  2085. maxWorldCount = 6;
  2086. cost = 5;
  2087. spawnCount = 1;
  2088. groupSpawnRadius = 10;
  2089. maxAlt = 10;
  2090. minAlt = -80;
  2091. };
  2092. class Snake_random_F
  2093. {
  2094. maxCircleCount = "(1 - houses) * ((2 * (1 - sea)) + (2 * (meadow)))";
  2095. maxWorldCount = 3;
  2096. cost = 5;
  2097. spawnCount = 1;
  2098. groupSpawnRadius = 5;
  2099. maxAlt = 40;
  2100. minAlt = -5;
  2101. };
  2102. class Salema_F
  2103. {
  2104. maxCircleCount = "(12 * ((WaterDepth interpolate [1,30,0,1]) + 0.07))";
  2105. maxWorldCount = 40;
  2106. cost = 5;
  2107. spawnCount = 2;
  2108. groupSpawnRadius = 5;
  2109. maxAlt = 10;
  2110. minAlt = -80;
  2111. };
  2112. class Ornate_random_F
  2113. {
  2114. maxCircleCount = "(12 * ((WaterDepth interpolate [1,30,0,1]) + 0.05))";
  2115. maxWorldCount = 30;
  2116. cost = 5;
  2117. spawnCount = 3;
  2118. groupSpawnRadius = 5;
  2119. maxAlt = 10;
  2120. minAlt = -80;
  2121. };
  2122. class Mackerel_F
  2123. {
  2124. maxCircleCount = "(8 * ((WaterDepth interpolate [1,30,0,1]) + 0.07))";
  2125. maxWorldCount = 14;
  2126. cost = 5;
  2127. spawnCount = 2;
  2128. groupSpawnRadius = 5;
  2129. maxAlt = 10;
  2130. minAlt = -80;
  2131. };
  2132. class Mullet_F
  2133. {
  2134. maxCircleCount = "(8 * ((WaterDepth interpolate [1,30,0,1]) + 0.07))";
  2135. maxWorldCount = 14;
  2136. cost = 5;
  2137. spawnCount = 2;
  2138. groupSpawnRadius = 5;
  2139. maxAlt = 10;
  2140. minAlt = -80;
  2141. };
  2142. class Tuna_F
  2143. {
  2144. maxCircleCount = "(8 * ((WaterDepth interpolate [1,30,0,1]) - 0.2))";
  2145. maxWorldCount = 10;
  2146. cost = 5;
  2147. spawnCount = 2;
  2148. groupSpawnRadius = 5;
  2149. maxAlt = 10;
  2150. minAlt = -80;
  2151. };
  2152. };
  2153. };
  2154. class Radius30_40
  2155. {
  2156. areaSpawnRadius = 30.0;
  2157. areaMaxRadius = 40.0;
  2158. spawnCircleRadius = 3.0;
  2159. spawnInterval = 3.75;
  2160. class Species
  2161. {
  2162. class DragonFly
  2163. {
  2164. maxCircleCount = "4 * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * sea * (1 - windy)";
  2165. maxWorldCount = 4;
  2166. cost = 1;
  2167. spawnCount = 1;
  2168. groupSpawnRadius = 1;
  2169. maxAlt = 30;
  2170. minAlt = -5;
  2171. };
  2172. class ButterFly_random
  2173. {
  2174. maxCircleCount = "3 * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)";
  2175. maxWorldCount = 6;
  2176. cost = 1;
  2177. spawnCount = 3;
  2178. groupSpawnRadius = 1;
  2179. maxAlt = 30;
  2180. minAlt = -5;
  2181. };
  2182. class FireFly
  2183. {
  2184. maxCircleCount = "(6 * night) * (1 - sea) * (1 - houses) * (1 - windy)";
  2185. maxWorldCount = 20;
  2186. cost = 1;
  2187. spawnCount = 3;
  2188. groupSpawnRadius = 3;
  2189. maxAlt = 30;
  2190. minAlt = -5;
  2191. };
  2192. class Cicada
  2193. {
  2194. maxCircleCount = "(4 * night) * (1 - sea) * (1 - windy)";
  2195. maxWorldCount = 6;
  2196. cost = 1;
  2197. spawnCount = 3;
  2198. groupSpawnRadius = 3;
  2199. maxAlt = 30;
  2200. minAlt = -5;
  2201. };
  2202. };
  2203. };
  2204. class Radius15_20
  2205. {
  2206. areaSpawnRadius = 15.0;
  2207. areaMaxRadius = 20.0;
  2208. spawnCircleRadius = 2.0;
  2209. spawnInterval = 2.85;
  2210. class Species
  2211. {
  2212. class FxWindGrass1
  2213. {
  2214. maxCircleCount = "2 * (1 - (WaterDepth interpolate [1,30,0,1])) * (windy interpolate [0.1,0.25,0,1])";
  2215. maxWorldCount = 3;
  2216. cost = 1;
  2217. spawnCount = 3;
  2218. groupSpawnRadius = 2.5;
  2219. maxAlt = 30;
  2220. minAlt = -5;
  2221. };
  2222. class FxWindGrass2
  2223. {
  2224. maxCircleCount = "2 * (1 - (WaterDepth interpolate [1,30,0,1])) * (windy interpolate [0.1,0.25,0,1])";
  2225. maxWorldCount = 3;
  2226. cost = 1;
  2227. spawnCount = 3;
  2228. groupSpawnRadius = 2.5;
  2229. maxAlt = 30;
  2230. minAlt = -5;
  2231. };
  2232. class FxWindLeaf1
  2233. {
  2234. maxCircleCount = "2 * (trees + 0.5) * (windy interpolate [0.1,0.25,0,1])";
  2235. maxWorldCount = 3;
  2236. cost = 1;
  2237. spawnCount = 3;
  2238. groupSpawnRadius = 2.5;
  2239. maxAlt = 30;
  2240. minAlt = -5;
  2241. };
  2242. class FxWindLeaf2
  2243. {
  2244. maxCircleCount = "2 * (trees + 0.5) * (windy interpolate [0.1,0.25,0,1])";
  2245. maxWorldCount = 3;
  2246. cost = 1;
  2247. spawnCount = 3;
  2248. groupSpawnRadius = 2.5;
  2249. maxAlt = 30;
  2250. minAlt = -5;
  2251. };
  2252. class FxWindLeaf3
  2253. {
  2254. maxCircleCount = "2 * (trees + 0.5) * (windy interpolate [0.1,0.25,0,1])";
  2255. maxWorldCount = 3;
  2256. cost = 1;
  2257. spawnCount = 3;
  2258. groupSpawnRadius = 2.5;
  2259. maxAlt = 30;
  2260. minAlt = -5;
  2261. };
  2262. class FxWindPollen1
  2263. {
  2264. maxCircleCount = "(3 * (1 - (WaterDepth interpolate [1,30,0,1]))) * (windy interpolate [0.05,0.15,0,1])";
  2265. maxWorldCount = 6;
  2266. cost = 1;
  2267. spawnCount = 1;
  2268. groupSpawnRadius = 1;
  2269. maxAlt = 30;
  2270. minAlt = -5;
  2271. };
  2272. class FxWindPaper1
  2273. {
  2274. maxCircleCount = "(4 * (1 - (WaterDepth interpolate [1,30,0,1])) * houses) * windy";
  2275. maxWorldCount = 2;
  2276. cost = 1;
  2277. spawnCount = 1;
  2278. groupSpawnRadius = 1;
  2279. maxAlt = 30;
  2280. minAlt = -5;
  2281. };
  2282. class FxWindPlastic1
  2283. {
  2284. maxCircleCount = "(4 * (1 - (WaterDepth interpolate [1,30,0,1])) * houses) * windy";
  2285. maxWorldCount = 2;
  2286. cost = 1;
  2287. spawnCount = 1;
  2288. groupSpawnRadius = 1;
  2289. maxAlt = 30;
  2290. minAlt = -5;
  2291. };
  2292. };
  2293. };
  2294. class Radius6_10
  2295. {
  2296. areaSpawnRadius = 6.0;
  2297. areaMaxRadius = 10.0;
  2298. spawnCircleRadius = 1.0;
  2299. spawnInterval = 0.1;
  2300. class Species
  2301. {
  2302. class HoneyBee
  2303. {
  2304. maxCircleCount = "4 * (1 - night) * (1 - sea) * (1 - houses) * (1 - windy)";
  2305. maxWorldCount = 8;
  2306. cost = 1;
  2307. spawnCount = 1;
  2308. groupSpawnRadius = 1;
  2309. maxAlt = 30;
  2310. minAlt = -5;
  2311. };
  2312. class HouseFly
  2313. {
  2314. maxCircleCount = "(3 + 3 * (houses)) * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)";
  2315. maxWorldCount = 10;
  2316. cost = 1;
  2317. spawnCount = 3;
  2318. groupSpawnRadius = 1;
  2319. maxAlt = 30;
  2320. minAlt = -5;
  2321. };
  2322. class Mosquito
  2323. {
  2324. maxCircleCount = "3 * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)";
  2325. maxWorldCount = 2;
  2326. cost = 1;
  2327. spawnCount = 1;
  2328. groupSpawnRadius = 1;
  2329. maxAlt = 30;
  2330. minAlt = -5;
  2331. };
  2332. };
  2333. };
  2334. };
  2335. };
  2336. };
  2337. #include "cfgSurfaces.hpp"
  2338. class CfgSurfaces
  2339. {
  2340. class Default{};
  2341. class grass_green_surface: Default
  2342. {
  2343. files = "grass_green_*";
  2344. character = "grass_green_character";
  2345. soundEnviron = "grass";
  2346. soundHit = "soft_ground";
  2347. rough = 0.08;
  2348. maxSpeedCoef = 0.9;
  2349. dust = 0.15;
  2350. lucidity = 4;
  2351. grassCover = 0.05;
  2352. impact = "hitGroundSoft";
  2353. };
  2354. class concrete_surface: Default
  2355. {
  2356. files = "concrete_*";
  2357. character = "Empty";
  2358. soundEnviron = "concrete";
  2359. soundHit = "concrete";
  2360. rough = 0.05;
  2361. maxSpeedCoef = 1;
  2362. dust = 0.15;
  2363. lucidity = 0.3;
  2364. grassCover = 0.0;
  2365. impact = "hitConcrete";
  2366. };
  2367. class dirt_surface: Default
  2368. {
  2369. files = "dirt_*";
  2370. character = "Empty";
  2371. soundEnviron = "dirt";
  2372. soundHit = "soft_ground";
  2373. rough = 0.09;
  2374. maxSpeedCoef = 0.9;
  2375. dust = 0.5;
  2376. lucidity = 1;
  2377. grassCover = 0.03;
  2378. impact = "hitGroundSoft";
  2379. };
  2380. class mud_surface: Default
  2381. {
  2382. files = "mud_*";
  2383. character = "MudClutter";
  2384. soundEnviron = "dirt";
  2385. soundHit = "soft_ground";
  2386. rough = 0.15;
  2387. maxSpeedCoef = 0.85;
  2388. dust = 0.32;
  2389. lucidity = 1.5;
  2390. grassCover = 0.04;
  2391. impact = "hitGroundHard";
  2392. };
  2393. };
  2394. class cfgSurfaceCharacters
  2395. {
  2396. class grass_green_character
  2397. {
  2398. // how much stuff from the clutters will be placed,
  2399. // so in this case 3 numbers representing the 3 names on next line.
  2400. probability[] = {0.95,0.01,0.01,0.01};
  2401. names[] = {"grass_green_clutter"};
  2402. };
  2403. };
  2404. #uninclude //op4_vtc\cfgSurfaces.hpp
  2405. ///////////////////////////////////////////////////////////////////////////////////////////
  2406. ///////////////////////////////////////////////////////////////////////////////////////////
  2407. class CfgWorldList
  2408. {
  2409. class op4_vtc{};
  2410. };
  2411. class CfgLensFlare
  2412. {
  2413. flarePos[] = {0.0,0.0,0.37,0.47,0.5,0.54,0.62,0.72,0.75,0.91,1.0,1.084,1.13,1.29,1.62,1.68};
  2414. flareSizeCam[] = {0.2,0.4,0.025,0.05,0.042,0.043,0.04,0.75,0.6,0.7,0.15,0.85,0.44,0.45,0.55,0.1};
  2415. flareBright[] = {1.0,0.3,0.3,0.3,0.3,0.4,0.4,0.05,0.03,0.12,0.05,0.08,0.05,0.2,0.2,1.0};
  2416. flareSizeEye[] = {0.04};
  2417. flareSizeEyeSun[] = {0.04};
  2418. };
  2419. class CfgMaterials
  2420. {
  2421. class Water
  2422. {
  2423. PixelShaderID = "Water";
  2424. VertexShaderID = "Water";
  2425. ambient[] = {0.0,0.025,0.05,0.5};
  2426. diffuse[] = {0.0,0.05,0.04,1.0};
  2427. forcedDiffuse[] = {0.0,0.0,0.0,1};
  2428. specular[] = {0.12,0.12,0.12,1};
  2429. specularPower = 100;
  2430. emmisive[] = {0,0,0,0};
  2431. class Stage1
  2432. {
  2433. texture = "A3\Map_data\water_nofhq.paa";
  2434. uvSource = "texWaterAnim";
  2435. class uvTransform
  2436. {
  2437. aside[] = {0,1,0};
  2438. up[] = {1,0,0};
  2439. dir[] = {0,0,1};
  2440. pos[] = {0.3,0.4,0};
  2441. };
  2442. };
  2443. class Stage2
  2444. {
  2445. texture = "A3\data_f\sea_foam_lco.paa";
  2446. uvSource = "none";
  2447. };
  2448. class Stage3
  2449. {
  2450. texture = "A3\Map_data\water2_nohq.paa";
  2451. uvSource = "none";
  2452. };
  2453. };
  2454. class Shore
  2455. {
  2456. PixelShaderID = "Shore";
  2457. VertexShaderID = "Shore";
  2458. ambient[] = {1.0,1.0,1.0,1.0};
  2459. diffuse[] = {0.7,0.7,0.7,1.0};
  2460. forcedDiffuse[] = {0.0,0.0,0.0,1};
  2461. specular[] = {0.12,0.12,0.12,1};
  2462. specularPower = 65;
  2463. emmisive[] = {0,0,0,0};
  2464. class TexGen0
  2465. {
  2466. uvSource = "none";
  2467. };
  2468. class TexGen1
  2469. {
  2470. uvSource = "texWaterAnim";
  2471. class uvTransform
  2472. {
  2473. aside[] = {0,5,0};
  2474. up[] = {5,0,0};
  2475. dir[] = {0,0,1};
  2476. pos[] = {0.3,0.4,0};
  2477. };
  2478. };
  2479. class Stage1
  2480. {
  2481. texture = "A3\data_f\water_nofhq.paa";
  2482. texGen = 1;
  2483. };
  2484. class Stage2
  2485. {
  2486. texture = "A3\data_f\sea_foam_lco.paa";
  2487. texGen = 0;
  2488. };
  2489. class Stage3
  2490. {
  2491. texture = "A3\data_f\water2_nohq.paa";
  2492. texGen = 0;
  2493. };
  2494. class Stage6
  2495. {
  2496. texture = "A3\data_f\shoreFoam_edge.paa";
  2497. texGen = 0;
  2498. };
  2499. class Stage7
  2500. {
  2501. texture = "A3\data_f\shoreWetNormal_nohq.paa";
  2502. texGen = 0;
  2503. };
  2504. class Stage8
  2505. {
  2506. texture = "A3\Data_F\env_land_CO.tga";
  2507. useWorldEnvMap = 1;
  2508. texGen = 0;
  2509. };
  2510. };
  2511. class ShoreWet
  2512. {
  2513. PixelShaderID = "ShoreWet";
  2514. VertexShaderID = "Shore";
  2515. ambient[] = {1.0,1.0,1.0,1.0};
  2516. diffuse[] = {1.0,1.0,1.0,1.0};
  2517. forcedDiffuse[] = {0.0,0.0,0.0,0.0};
  2518. emmisive[] = {0.0,0.0,0.0,1.0};
  2519. specular[] = {0.1,0.1,0.1,1.0};
  2520. specularPower = 1.0;
  2521. class Stage0
  2522. {
  2523. texture = "A3\data_f\shoreWetNormal_nohq.paa";
  2524. uvSource = "none";
  2525. };
  2526. class Stage1
  2527. {
  2528. texture = "#(ai,64,128,1)fresnel(1.4,0.1)";
  2529. uvSource = "none";
  2530. };
  2531. class Stage2
  2532. {
  2533. useWorldEnvMap = 1;
  2534. texture = "A3\Data_F\env_land_CO.tga";
  2535. uvSource = "none";
  2536. };
  2537. };
  2538. };
  2539. #include "cfgSurfaces.hpp"
  2540. class CfgSurfaces
  2541. CfgSurfaces
  2542. rapify x64UnicodeVersion 1.76, Dll 6.43 "config.cpp"
  2543. In File op4_vtc\cfgSurfaces.hpp: Line 1 Rap: duplicated token or class
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