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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.   # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74.   # This option does not send scoreboard remove packets
  75.   # to the client on quit. This can increase performance on servers
  76.   # where players quit a lot (hubs, ...)
  77.   #
  78.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79.   # /data folder
  80.   #
  81.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82.   keepScoreboardOnQuit: false
  83.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  84.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  85.   # separate from the sending. But can slow down the animation because it has to wait
  86.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  87.   # the information about the placeholders you put below it, this can cause problems.
  88.   # Enabling this will output a message in the console and ingame to operators
  89.   # saying when a placeholder is causing delays.
  90.   detect-placeholderdelay: false
  91.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  92.   # refresh. Used for debugging purposes.
  93.   # This requires detect-placeholderdelay to true
  94.   verbose-placeholder-timings: false
  95.  
  96. # Toggling allows you to disable the scoreboard
  97. database:
  98.   # If you want the toggle to stay even when your users
  99.   # log off you can enable this. Keep in mind that this requires a
  100.   # MySQL or SQLite database.
  101.   # If you are configuring the plugin for the first time it is advised
  102.   # to stay away from these settings until you managed the scoreboard
  103.   # set up.
  104.   persistent: false
  105.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  106.   # with isolation, url, driver, ...
  107.   # Database name
  108.   database: "featherboard"
  109.   # Database username
  110.   username: bukkit
  111.   # Database isolation type
  112.   isolation: SERIALIZABLE
  113.   # Database driver
  114.   driver: org.sqlite.JDBC
  115.   # Database password
  116.   password: walrus
  117.   # Database driver URL
  118.   # {DIR} will be replaced with the plugin directory
  119.   # {NAME} will be replaced wit the plugin name
  120.   url: jdbc:sqlite:{DIR}{NAME}.db
  121.   # Save interval in ticks
  122.   save-interval: 6000
  123.  
  124. # Disabled worlds. Add your world name in this list to
  125. # disable it.
  126. disabled-worlds:
  127. - 'example_world'
  128.  
  129. # Show delay on join. Usefull if you wish to let the user
  130. # enjoy a Title MOTD without having the scoreboard obstructing
  131. # the view.
  132. show-delay: 0
  133.  
  134. # Anti Flicker will use a new engine that will allow you to use fast animations
  135. # without any flicker.
  136. # You can disable this feature if you do not have fast refresh rates.
  137. antiflicker: true
  138.  
  139. # A list of different scoreboards
  140. boards:
  141.   # Default FeatherBoard comes with a board called "default". All players have the permission
  142.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  143.   # the permission is negated.
  144.   #
  145.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  146.   # names such as "vip-board", "mcmmo-levelup", ...
  147.   default:
  148.     # Every section here are different lines. The first section will be used as the title
  149.     # the following sections will be used as the lines on the scoreboard (max 15)
  150.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  151.     # things simple I will use logical names such as "title", "spacer", "header", ...
  152.     title:
  153.       # Every line has its own frames. The animation will loop through these frames on intervals
  154.       # that you configure below.
  155.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  156.       # placeholders and preset effects.
  157.       # Keep in mind that there is a limit in line width!
  158.       text:
  159.       # To create cool looking animations you create yourself
  160.       # you can use the graphical tool AnimationCreator
  161.       # https://www.spigotmc.org/resources/animationcreator.6001/
  162.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  163.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  164.       - '<single><delay times="10">&l><</delay></single>'
  165.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  166.       - '<single>&f&lherB</single>'
  167.       - '<single>&f&lherBo</single>'
  168.       - '<single>&f&latherBoa</single>'
  169.       - '<single>&f&leatherBoar</single>'
  170.       - ' <delay times="10">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  171.       - '<glow glowsize="5">FeatherBoard</glow>'
  172.       # Interval is the animation interval in TICKS (20 ticks is one second).
  173.       # Every X ticks the animation goes to the next frame (see above)
  174.       # Once all frames are finished it will start over from the first one
  175.       interval: 2
  176.       # If you don't want a static order of the frames and want to show each frame at random
  177.       # you can enable this option.
  178.       random: false
  179.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  180.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  181.     # These lines (usually a header or footer) are also good for decoration.
  182.     header:
  183.       text:
  184.       - '<rainbow>&m+---------------------+</rainbow>'
  185.       interval: 10
  186.       random: true
  187.     player-label:
  188.       text:
  189.       - '&b&l> &e&lPlayer Info:'
  190.       interval: 100
  191.       random: false
  192.     player-line1:
  193.       text:
  194.       - '&o<cmd repeatmiddle="20">{player}</cmd>'
  195.       - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  196.       interval: 2
  197.       random: false
  198.     player-line2:
  199.       text:
  200.       - '&7ms latency'
  201.       interval: 2
  202.       random: false
  203.     # For empty lines just add another 'section' but just don't put any text
  204.     # in it so it acts like an empty line.
  205.     spacer1:
  206.       text: []
  207.       interval: 100
  208.       random: false
  209.     news-info:
  210.       text:
  211.       - '&b&l> &e&lNews:'
  212.       interval: 100
  213.       random: false
  214.     news:
  215.       # Lets create some animated news
  216.       # News is something you need to write quick
  217.       # and usually you don't want to spend ages on creating
  218.       # some cool effect. That is why FeatherBoard features
  219.       # several presets you can use.
  220.       text:
  221.       - '<scroll width="29">&cAttention! &7Please do not forget to give this plugin a &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&7 rating!</scroll>'
  222.       interval: 2 # When using preset effects. The interval will apply to that effect
  223.       # Do you want to randomize the animation frames?
  224.       random: false
  225.     # For empty lines just add another 'section' but just don't put any text
  226.     # in it so it acts like an empty line.
  227.     spacer2:
  228.       text: []
  229.       interval: 100
  230.       random: false
  231.     timesplayed-label: #Switch between site, times played and health
  232.       text:
  233.       - '&b&l> &e&lSite:'
  234.       - '&b&l> &e&lPlayed:'
  235.       - '&b&l> &e&lHealth:'
  236.       interval: 100
  237.       random: false
  238.     timesplayed: #Switch between site, times played and health
  239.       text:
  240.       - 'www.mvdw-software.com'
  241.       - '{stat_timesplayed}'
  242.       - '{healthbar}'
  243.       interval: 100
  244.       random: false
  245.     # For empty lines just add another 'section' but just don't put any text
  246.     # in it so it acts like an empty line.
  247.     spacer3:
  248.       text: []
  249.       interval: 100
  250.       random: false
  251.     server-label:
  252.       text:
  253.       - '&b&l> &e&lServer Info:'
  254.       interval: 100
  255.       random: false
  256.     server-line1:
  257.       text:
  258.       - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  259.       - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  260.       interval: 1
  261.       random: false
  262.     server-line2:
  263.       text:
  264.       - '{onlineplayers} &aonline players'
  265.       interval: 10
  266.       random: false
  267.     # This is the same as the header. It is not needed since you already use the header as the longest line
  268.     # but it looks cleaner having a footer.
  269.     footer:
  270.       text:
  271.       - '<rainbow>&m+---------------------+</rainbow>'
  272.       interval: 10
  273.       random: true
  274.     # This is a combat scoreboard example showing
  275.   # combat related information.
  276.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  277.   # (Unless you want it to show all the time)
  278.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  279.   combat-scoreboard-example:
  280.     # Lets just use the title,header and footer from the example above
  281.     # for in depth configuration look above.
  282.     #
  283.     # When designing a board that is used when triggered on an event. You have
  284.     # to think (before looking at the placeholders) what is relevant.
  285.     # For example: When I think of combat my first thoughts are:
  286.     # - Health: To see how much you have left
  287.     # - Possible cooldown timers
  288.     # - With who am I in combat?
  289.     # - Target health
  290.     # - mcMMO attacking level?
  291.     #
  292.     # Next you have to think what is important during that event:
  293.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  294.     #
  295.     # Once you know those things start looking for placeholders. A lot of events such
  296.     # as mcmmo have placeholders that can only be used in such events.
  297.     title:
  298.       text:
  299.       # To create cool looking animations you create yourself
  300.       # you can use the graphical tool AnimationCreator
  301.       # https://www.spigotmc.org/resources/animationcreator.6001/
  302.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  303.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  304.       - '<single><delay times="10">&l><</delay></single>'
  305.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  306.       - '<single>&f&lherB</single>'
  307.       - '<single>&f&lherBo</single>'
  308.       - '<single>&f&latherBoa</single>'
  309.       - '<single>&f&leatherBoar</single>'
  310.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  311.       interval: 2
  312.       random: false
  313.     header:
  314.       text:
  315.       - '&a&m+-----------------+'
  316.       interval: 10
  317.       random: true
  318.     combat-label:
  319.       text:
  320.       - '&8&l> &7&lCombat target:'
  321.       interval: 100
  322.       random: false
  323.     combat-data:
  324.       text:
  325.       - '{vanilla-combat_opponent_name}'
  326.       interval: 2
  327.       random: false
  328.     spacer1:
  329.       text: []
  330.       interval: 100
  331.     health-label:
  332.       text:
  333.       - '&8&l> &7&lHealth stats:'
  334.       interval: 100
  335.       random: false
  336.     health-data-1:
  337.       text:
  338.       - '&aYou: {healthbar}'
  339.       interval: 1
  340.       random: false
  341.     health-data-2:
  342.       text:
  343.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  344.       interval: 1
  345.       random: false
  346.     footer:
  347.       text:
  348.       - '&a&m+-----------------+'
  349.       interval: 10
  350.       random: true
  351.   # This is an example for mcMMO when you level up
  352.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  353.   # (Unless you want it to show all the time)
  354.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  355.   mcmmo-levelup:
  356.     title:
  357.       text:
  358.       # To create cool looking animations you create yourself
  359.       # you can use the graphical tool AnimationCreator
  360.       # https://www.spigotmc.org/resources/animationcreator.6001/
  361.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  362.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  363.       - '<single><delay times="10">&l><</delay></single>'
  364.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  365.       - '<single>&f&lherB</single>'
  366.       - '<single>&f&lherBo</single>'
  367.       - '<single>&f&latherBoa</single>'
  368.       - '<single>&f&leatherBoar</single>'
  369.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  370.       interval: 2
  371.       random: false
  372.     header:
  373.       text:
  374.       - '&a&m+-----------------+'
  375.       interval: 10
  376.       random: true
  377.     info-label:
  378.       text:
  379.       # mcMMO-levelup comes with several event specific placeholders
  380.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  381.       interval: 10
  382.     spacer1: # This is a spacer an empty line
  383.       text:
  384.       - ''
  385.       interval: 10
  386.       # Do you want to randomize the animation frames?
  387.       random: false
  388.     skill-label: # You can add elements to the group and name them like you want
  389.       # Lets make a static label
  390.       text:
  391.       - '&9&l> &e&lSkill:'
  392.       interval: 10 # The interval is not important since its just 1 static text.
  393.       # Do you want to randomize the animation frames?
  394.       random: false
  395.     skill:
  396.       # Lets make a static label
  397.       text:
  398.       - '{mcmmo-levelup_skill_name}'
  399.       interval: 10 # The interval is not important since its just 1 static text.
  400.       # Do you want to randomize the animation frames?
  401.       random: false
  402.     spacer2: # This is a spacer an empty line
  403.       text:
  404.       - ''
  405.       interval: 100
  406.       # Do you want to randomize the animation frames?
  407.       random: false
  408.     skilllevel-label: # You can add elements to the group and name them like you want
  409.       # Lets make a static label
  410.       text:
  411.       - '&b&l> &e&lCurrent level:'
  412.       interval: 10 # The interval is not important since its just 1 static text.
  413.       # Do you want to randomize the animation frames?
  414.       random: false
  415.     skilllevel:
  416.       # Lets make a static label
  417.       text:
  418.       - '{mcmmo-levelup_skilllevel}'
  419.       interval: 10 # The interval is not important since its just 1 static text.
  420.       # Do you want to randomize the animation frames?
  421.       random: false
  422.     footer:
  423.       text:
  424.       - '&a&m+-----------------+'
  425.       interval: 10
  426.       random: true
  427.   # This is an example for Towny when you enter a town
  428.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  429.   # (Unless you want it to show all the time)
  430.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  431.   towny-town-example:
  432.     # Lets just use the title,header and footer from the example above
  433.     # for in depth configuration look above.
  434.     title:
  435.       text:
  436.       # To create cool looking animations you create yourself
  437.       # you can use the graphical tool AnimationCreator
  438.       # https://www.spigotmc.org/resources/animationcreator.6001/
  439.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  440.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  441.       - '<single><delay times="10">&l><</delay></single>'
  442.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  443.       - '<single>&f&lherB</single>'
  444.       - '<single>&f&lherBo</single>'
  445.       - '<single>&f&latherBoa</single>'
  446.       - '<single>&f&leatherBoar</single>'
  447.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  448.       interval: 2
  449.       random: false
  450.     header:
  451.       text:
  452.       - '&a&m+-------------------+'
  453.       interval: 10
  454.       random: true
  455.     town-label:
  456.       text:
  457.       - '&bYou are in town:'
  458.       interval: 100
  459.     town-data:
  460.       text:
  461.       - '{towny_currenttown_name}'
  462.       interval: 100
  463.     spacer1:
  464.       text: []
  465.       interval: 100
  466.     townboard-label:
  467.       text:
  468.       - '&bTown board:'
  469.       interval: 100
  470.     townboard:
  471.       text:
  472.       - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  473.       interval: 3
  474.     spacer2:
  475.       text: []
  476.       interval: 100
  477.     population-label:
  478.       text:
  479.       - '&bPopulation:'
  480.       interval: 100
  481.     poplulation-data:
  482.       text:
  483.       - '{towny_currenttown_residents}'
  484.       interval: 100
  485.     footer:
  486.       text:
  487.       - '&a&m+-------------------+'
  488.       interval: 10
  489.       random: true
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