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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83. # Some placeholders have a slow process behind them. Meaning they might contact a database
  84. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  85. # separate from the sending. But can slow down the animation because it has to wait
  86. # for the placeholder to be loaded. When having multiple lines like a text that shows
  87. # the information about the placeholders you put below it, this can cause problems.
  88. # Enabling this will output a message in the console and ingame to operators
  89. # saying when a placeholder is causing delays.
  90. detect-placeholderdelay: false
  91. # Putting this to true will SPAM your console with timings report per placeholder/animation
  92. # refresh. Used for debugging purposes.
  93. # This requires detect-placeholderdelay to true
  94. verbose-placeholder-timings: false
  95.  
  96. # Toggling allows you to disable the scoreboard
  97. database:
  98. # If you want the toggle to stay even when your users
  99. # log off you can enable this. Keep in mind that this requires a
  100. # MySQL or SQLite database.
  101. # If you are configuring the plugin for the first time it is advised
  102. # to stay away from these settings until you managed the scoreboard
  103. # set up.
  104. persistent: false
  105. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  106. # with isolation, url, driver, ...
  107. # Database name
  108. database: "featherboard"
  109. # Database username
  110. username: bukkit
  111. # Database isolation type
  112. isolation: SERIALIZABLE
  113. # Database driver
  114. driver: org.sqlite.JDBC
  115. # Database password
  116. password: walrus
  117. # Database driver URL
  118. # {DIR} will be replaced with the plugin directory
  119. # {NAME} will be replaced wit the plugin name
  120. url: jdbc:sqlite:{DIR}{NAME}.db
  121. # Save interval in ticks
  122. save-interval: 6000
  123.  
  124. # Disabled worlds. Add your world name in this list to
  125. # disable it.
  126. disabled-worlds:
  127. - 'example_world'
  128.  
  129. # Show delay on join. Usefull if you wish to let the user
  130. # enjoy a Title MOTD without having the scoreboard obstructing
  131. # the view.
  132. show-delay: 0
  133.  
  134. # Anti Flicker will use a new engine that will allow you to use fast animations
  135. # without any flicker.
  136. # You can disable this feature if you do not have fast refresh rates.
  137. antiflicker: true
  138.  
  139. # A list of different scoreboards
  140. boards:
  141. # Default FeatherBoard comes with a board called "default". All players have the permission
  142. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  143. # the permission is negated.
  144. #
  145. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  146. # names such as "vip-board", "mcmmo-levelup", ...
  147. default:
  148. # Every section here are different lines. The first section will be used as the title
  149. # the following sections will be used as the lines on the scoreboard (max 15)
  150. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  151. # things simple I will use logical names such as "title", "spacer", "header", ...
  152. title:
  153. # Every line has its own frames. The animation will loop through these frames on intervals
  154. # that you configure below.
  155. # Put all your frames under 'text:'. You can make as many lines as you want and use
  156. # placeholders and preset effects.
  157. # Keep in mind that there is a limit in line width!
  158. text:
  159. # To create cool looking animations you create yourself
  160. # you can use the graphical tool AnimationCreator
  161. # https://www.spigotmc.org/resources/animationcreator.6001/
  162. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  163. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  164. - '<single><delay times="10">&l><</delay></single>'
  165. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  166. - '<single>&f&lherB</single>'
  167. - '<single>&f&lherBo</single>'
  168. - '<single>&f&latherBoa</single>'
  169. - '<single>&f&leatherBoar</single>'
  170. - ' <delay times="10">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  171. - '<glow glowsize="5">FeatherBoard</glow>'
  172. # Interval is the animation interval in TICKS (20 ticks is one second).
  173. # Every X ticks the animation goes to the next frame (see above)
  174. # Once all frames are finished it will start over from the first one
  175. interval: 2
  176. # If you don't want a static order of the frames and want to show each frame at random
  177. # you can enable this option.
  178. random: false
  179. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  180. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  181. # These lines (usually a header or footer) are also good for decoration.
  182. header:
  183. text:
  184. - '<rainbow>&m+---------------------+</rainbow>'
  185. interval: 10
  186. random: true
  187. player-label:
  188. text:
  189. - '&b&l> &e&lPlayer Info:'
  190. interval: 100
  191. random: false
  192. player-line1:
  193. text:
  194. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  195. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  196. interval: 2
  197. random: false
  198. player-line2:
  199. text:
  200. - '&7ms latency'
  201. interval: 2
  202. random: false
  203. # For empty lines just add another 'section' but just don't put any text
  204. # in it so it acts like an empty line.
  205. spacer1:
  206. text: []
  207. interval: 100
  208. random: false
  209. news-info:
  210. text:
  211. - '&b&l> &e&lNews:'
  212. interval: 100
  213. random: false
  214. news:
  215. # Lets create some animated news
  216. # News is something you need to write quick
  217. # and usually you don't want to spend ages on creating
  218. # some cool effect. That is why FeatherBoard features
  219. # several presets you can use.
  220. text:
  221. - '<scroll width="29">&cAttention! &7Please do not forget to give this plugin a &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&7 rating!</scroll>'
  222. interval: 2 # When using preset effects. The interval will apply to that effect
  223. # Do you want to randomize the animation frames?
  224. random: false
  225. # For empty lines just add another 'section' but just don't put any text
  226. # in it so it acts like an empty line.
  227. spacer2:
  228. text: []
  229. interval: 100
  230. random: false
  231. timesplayed-label: #Switch between site, times played and health
  232. text:
  233. - '&b&l> &e&lSite:'
  234. - '&b&l> &e&lPlayed:'
  235. - '&b&l> &e&lHealth:'
  236. interval: 100
  237. random: false
  238. timesplayed: #Switch between site, times played and health
  239. text:
  240. - 'www.mvdw-software.com'
  241. - '{stat_timesplayed}'
  242. - '{healthbar}'
  243. interval: 100
  244. random: false
  245. # For empty lines just add another 'section' but just don't put any text
  246. # in it so it acts like an empty line.
  247. spacer3:
  248. text: []
  249. interval: 100
  250. random: false
  251. server-label:
  252. text:
  253. - '&b&l> &e&lServer Info:'
  254. interval: 100
  255. random: false
  256. server-line1:
  257. text:
  258. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  259. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  260. interval: 1
  261. random: false
  262. server-line2:
  263. text:
  264. - '{onlineplayers} &aonline players'
  265. interval: 10
  266. random: false
  267. # This is the same as the header. It is not needed since you already use the header as the longest line
  268. # but it looks cleaner having a footer.
  269. footer:
  270. text:
  271. - '<rainbow>&m+---------------------+</rainbow>'
  272. interval: 10
  273. random: true
  274. # This is a combat scoreboard example showing
  275. # combat related information.
  276. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  277. # (Unless you want it to show all the time)
  278. # You still need to 'trigger' this scoreboard in the vanilla_combat
  279. combat-scoreboard-example:
  280. # Lets just use the title,header and footer from the example above
  281. # for in depth configuration look above.
  282. #
  283. # When designing a board that is used when triggered on an event. You have
  284. # to think (before looking at the placeholders) what is relevant.
  285. # For example: When I think of combat my first thoughts are:
  286. # - Health: To see how much you have left
  287. # - Possible cooldown timers
  288. # - With who am I in combat?
  289. # - Target health
  290. # - mcMMO attacking level?
  291. #
  292. # Next you have to think what is important during that event:
  293. # - Combat: not too much distraction (no animations, smaller scoreboard)
  294. #
  295. # Once you know those things start looking for placeholders. A lot of events such
  296. # as mcmmo have placeholders that can only be used in such events.
  297. title:
  298. text:
  299. # To create cool looking animations you create yourself
  300. # you can use the graphical tool AnimationCreator
  301. # https://www.spigotmc.org/resources/animationcreator.6001/
  302. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  303. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  304. - '<single><delay times="10">&l><</delay></single>'
  305. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  306. - '<single>&f&lherB</single>'
  307. - '<single>&f&lherBo</single>'
  308. - '<single>&f&latherBoa</single>'
  309. - '<single>&f&leatherBoar</single>'
  310. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  311. interval: 2
  312. random: false
  313. header:
  314. text:
  315. - '&a&m+-----------------+'
  316. interval: 10
  317. random: true
  318. combat-label:
  319. text:
  320. - '&8&l> &7&lCombat target:'
  321. interval: 100
  322. random: false
  323. combat-data:
  324. text:
  325. - '{vanilla-combat_opponent_name}'
  326. interval: 2
  327. random: false
  328. spacer1:
  329. text: []
  330. interval: 100
  331. health-label:
  332. text:
  333. - '&8&l> &7&lHealth stats:'
  334. interval: 100
  335. random: false
  336. health-data-1:
  337. text:
  338. - '&aYou: {healthbar}'
  339. interval: 1
  340. random: false
  341. health-data-2:
  342. text:
  343. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  344. interval: 1
  345. random: false
  346. footer:
  347. text:
  348. - '&a&m+-----------------+'
  349. interval: 10
  350. random: true
  351. # This is an example for mcMMO when you level up
  352. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  353. # (Unless you want it to show all the time)
  354. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  355. mcmmo-levelup:
  356. title:
  357. text:
  358. # To create cool looking animations you create yourself
  359. # you can use the graphical tool AnimationCreator
  360. # https://www.spigotmc.org/resources/animationcreator.6001/
  361. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  362. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  363. - '<single><delay times="10">&l><</delay></single>'
  364. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  365. - '<single>&f&lherB</single>'
  366. - '<single>&f&lherBo</single>'
  367. - '<single>&f&latherBoa</single>'
  368. - '<single>&f&leatherBoar</single>'
  369. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  370. interval: 2
  371. random: false
  372. header:
  373. text:
  374. - '&a&m+-----------------+'
  375. interval: 10
  376. random: true
  377. info-label:
  378. text:
  379. # mcMMO-levelup comes with several event specific placeholders
  380. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  381. interval: 10
  382. spacer1: # This is a spacer an empty line
  383. text:
  384. - ''
  385. interval: 10
  386. # Do you want to randomize the animation frames?
  387. random: false
  388. skill-label: # You can add elements to the group and name them like you want
  389. # Lets make a static label
  390. text:
  391. - '&9&l> &e&lSkill:'
  392. interval: 10 # The interval is not important since its just 1 static text.
  393. # Do you want to randomize the animation frames?
  394. random: false
  395. skill:
  396. # Lets make a static label
  397. text:
  398. - '{mcmmo-levelup_skill_name}'
  399. interval: 10 # The interval is not important since its just 1 static text.
  400. # Do you want to randomize the animation frames?
  401. random: false
  402. spacer2: # This is a spacer an empty line
  403. text:
  404. - ''
  405. interval: 100
  406. # Do you want to randomize the animation frames?
  407. random: false
  408. skilllevel-label: # You can add elements to the group and name them like you want
  409. # Lets make a static label
  410. text:
  411. - '&b&l> &e&lCurrent level:'
  412. interval: 10 # The interval is not important since its just 1 static text.
  413. # Do you want to randomize the animation frames?
  414. random: false
  415. skilllevel:
  416. # Lets make a static label
  417. text:
  418. - '{mcmmo-levelup_skilllevel}'
  419. interval: 10 # The interval is not important since its just 1 static text.
  420. # Do you want to randomize the animation frames?
  421. random: false
  422. footer:
  423. text:
  424. - '&a&m+-----------------+'
  425. interval: 10
  426. random: true
  427. # This is an example for Towny when you enter a town
  428. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  429. # (Unless you want it to show all the time)
  430. # You still need to 'trigger' this scoreboard in the 'towny-town'
  431. towny-town-example:
  432. # Lets just use the title,header and footer from the example above
  433. # for in depth configuration look above.
  434. title:
  435. text:
  436. # To create cool looking animations you create yourself
  437. # you can use the graphical tool AnimationCreator
  438. # https://www.spigotmc.org/resources/animationcreator.6001/
  439. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  440. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  441. - '<single><delay times="10">&l><</delay></single>'
  442. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  443. - '<single>&f&lherB</single>'
  444. - '<single>&f&lherBo</single>'
  445. - '<single>&f&latherBoa</single>'
  446. - '<single>&f&leatherBoar</single>'
  447. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  448. interval: 2
  449. random: false
  450. header:
  451. text:
  452. - '&a&m+-------------------+'
  453. interval: 10
  454. random: true
  455. town-label:
  456. text:
  457. - '&bYou are in town:'
  458. interval: 100
  459. town-data:
  460. text:
  461. - '{towny_currenttown_name}'
  462. interval: 100
  463. spacer1:
  464. text: []
  465. interval: 100
  466. townboard-label:
  467. text:
  468. - '&bTown board:'
  469. interval: 100
  470. townboard:
  471. text:
  472. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  473. interval: 3
  474. spacer2:
  475. text: []
  476. interval: 100
  477. population-label:
  478. text:
  479. - '&bPopulation:'
  480. interval: 100
  481. poplulation-data:
  482. text:
  483. - '{towny_currenttown_residents}'
  484. interval: 100
  485. footer:
  486. text:
  487. - '&a&m+-------------------+'
  488. interval: 10
  489. random: true
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