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Jul 17th, 2019
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  1. # Executed before combat begins. Accepts non-harmful actions only.
  2. actions.precombat=flask
  3. actions.precombat+=/augmentation
  4. actions.precombat+=/food
  5. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  6. actions.precombat+=/snapshot_stats
  7. actions.precombat+=/potion
  8. actions.precombat+=/hunters_mark
  9. # Precast this as early as possible to potentially gain another cast during the fight.
  10. actions.precombat+=/double_tap,precast_time=10
  11. actions.precombat+=/worldvein_resonance
  12. actions.precombat+=/guardian_of_azeroth
  13. actions.precombat+=/memory_of_lucid_dreams
  14. actions.precombat+=/trueshot,precast_time=1.5,if=active_enemies>2
  15. actions.precombat+=/aimed_shot,if=active_enemies<3
  16.  
  17. # Executed every time the actor is available.
  18. actions=auto_shot
  19. actions+=/use_item,name=galecallers_boon,if=buff.trueshot.up|!talent.calling_the_shots.enabled|target.time_to_die<10
  20. actions+=/use_item,name=pocketsized_computation_device,if=!buff.trueshot.up&!essence.blood_of_the_enemy.major.rank3|debuff.blood_of_the_enemy.up|target.time_to_die<5
  21. # Try to line up activated trinkets with Trueshot
  22. actions+=/use_items,if=buff.trueshot.up|!talent.calling_the_shots.enabled|target.time_to_die<20
  23. actions+=/call_action_list,name=cds
  24. actions+=/call_action_list,name=st,if=active_enemies<3
  25. actions+=/call_action_list,name=trickshots,if=active_enemies>2
  26.  
  27. actions.cds=hunters_mark,if=debuff.hunters_mark.down&!buff.trueshot.up
  28. actions.cds+=/double_tap,if=cooldown.rapid_fire.remains<gcd|cooldown.rapid_fire.remains<cooldown.aimed_shot.remains|target.time_to_die<20
  29. actions.cds+=/berserking,if=buff.trueshot.up&(target.time_to_die>cooldown.berserking.duration+duration|(target.health.pct<20|!talent.careful_aim.enabled))|target.time_to_die<13
  30. actions.cds+=/blood_fury,if=buff.trueshot.up&(target.time_to_die>cooldown.blood_fury.duration+duration|(target.health.pct<20|!talent.careful_aim.enabled))|target.time_to_die<16
  31. actions.cds+=/ancestral_call,if=buff.trueshot.up&(target.time_to_die>cooldown.ancestral_call.duration+duration|(target.health.pct<20|!talent.careful_aim.enabled))|target.time_to_die<16
  32. actions.cds+=/fireblood,if=buff.trueshot.up&(target.time_to_die>cooldown.fireblood.duration+duration|(target.health.pct<20|!talent.careful_aim.enabled))|target.time_to_die<9
  33. actions.cds+=/lights_judgment
  34. actions.cds+=/worldvein_resonance,if=buff.lifeblood.stack<4&!buff.trueshot.up
  35. actions.cds+=/guardian_of_azeroth,if=(ca_execute|target.time_to_die>210)&(buff.trueshot.up|cooldown.trueshot.remains<16)|target.time_to_die<30
  36. actions.cds+=/ripple_in_space,if=cooldown.trueshot.remains<7
  37. actions.cds+=/memory_of_lucid_dreams,if=!buff.trueshot.up
  38. actions.cds+=/potion,if=buff.trueshot.react&buff.bloodlust.react|buff.trueshot.up&ca_execute|target.time_to_die<25
  39. actions.cds+=/trueshot,if=focus>60&(buff.precise_shots.down&cooldown.rapid_fire.remains&target.time_to_die>cooldown.trueshot.duration_guess+duration|target.health.pct<20|!talent.careful_aim.enabled)|target.time_to_die<15
  40.  
  41. actions.st=explosive_shot
  42. actions.st+=/barrage,if=active_enemies>1
  43. actions.st+=/a_murder_of_crows
  44. actions.st+=/serpent_sting,if=refreshable&!action.serpent_sting.in_flight
  45. actions.st+=/rapid_fire,if=buff.trueshot.down|focus<70
  46. # if=buff.trueshot.up&(buff.unerring_vision.stack>4|!azerite.unerring_vision.enabled)|target.time_to_die<11
  47. actions.st+=/blood_of_the_enemy,if=buff.trueshot.up&(buff.unerring_vision.stack>4|!azerite.unerring_vision.enabled)|target.time_to_die<11
  48. # if=!buff.trueshot.up
  49. actions.st+=/focused_azerite_beam
  50. actions.st+=/arcane_shot,if=buff.trueshot.up&buff.master_marksman.up&!buff.memory_of_lucid_dreams.up
  51. actions.st+=/aimed_shot,if=buff.trueshot.up|(buff.double_tap.down|ca_execute)&buff.precise_shots.down|full_recharge_time<cast_time&cooldown.trueshot.remains
  52. actions.st+=/arcane_shot,if=buff.trueshot.up&buff.master_marksman.up&buff.memory_of_lucid_dreams.up
  53. actions.st+=/piercing_shot
  54. # if=!buff.trueshot.up
  55. actions.st+=/purifying_blast
  56. # if=!buff.trueshot.up
  57. actions.st+=/concentrated_flame
  58. actions.st+=/the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10
  59. actions.st+=/arcane_shot,if=buff.trueshot.down&(buff.precise_shots.up&(focus>41|buff.master_marksman.up)|(focus>50&azerite.focused_fire.enabled|focus>75)&(cooldown.trueshot.remains>5|focus>80)|target.time_to_die<5)
  60. actions.st+=/steady_shot
  61.  
  62. actions.trickshots=barrage
  63. actions.trickshots+=/explosive_shot
  64. actions.trickshots+=/aimed_shot,if=buff.trick_shots.up&ca_execute&buff.double_tap.up
  65. actions.trickshots+=/rapid_fire,if=buff.trick_shots.up&(azerite.focused_fire.enabled|azerite.in_the_rhythm.rank>1|azerite.surging_shots.enabled|talent.streamline.enabled)
  66. actions.trickshots+=/aimed_shot,if=buff.trick_shots.up&(buff.precise_shots.down|cooldown.aimed_shot.full_recharge_time<action.aimed_shot.cast_time|buff.trueshot.up)
  67. actions.trickshots+=/rapid_fire,if=buff.trick_shots.up
  68. actions.trickshots+=/multishot,if=buff.trick_shots.down|buff.precise_shots.up&!buff.trueshot.up|focus>70
  69. actions.trickshots+=/focused_azerite_beam
  70. actions.trickshots+=/purifying_blast
  71. actions.trickshots+=/concentrated_flame
  72. actions.trickshots+=/blood_of_the_enemy
  73. actions.trickshots+=/the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10
  74. actions.trickshots+=/piercing_shot
  75. actions.trickshots+=/a_murder_of_crows
  76. actions.trickshots+=/serpent_sting,if=refreshable&!action.serpent_sting.in_flight
  77. actions.trickshots+=/steady_shot
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