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YamatoD

YamatoD CSGO Config

May 26th, 2019
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  1. cl_crosshair_drawoutline "1" ;
  2. cl_crosshair_dynamic_maxdist_splitratio "0.35" ;
  3. cl_crosshair_dynamic_splitalpha_innermod "1" ;
  4. cl_crosshair_dynamic_splitalpha_outermod "0.5" ;
  5. cl_crosshair_dynamic_splitdist "7" ;
  6. cl_crosshair_outlinethickness "1" ;
  7. cl_crosshair_sniper_show_normal_inaccuracy "0" ;
  8. cl_crosshair_sniper_width "1" ;
  9. cl_crosshair_t "0" ;
  10. cl_crosshairalpha "160" ;
  11. cl_crosshaircolor "5" ;
  12. cl_crosshaircolor_b "0" ;
  13. cl_crosshaircolor_g "0" ;
  14. cl_crosshaircolor_r "255" ;
  15.  
  16. cl_crosshairdot "0" ;
  17. cl_crosshairgap "-2" ;
  18. cl_crosshairgap_useweaponvalue "0" ;
  19. cl_crosshairscale "0" ;
  20. cl_crosshairsize "2" ;
  21. cl_crosshairstyle "4" ;
  22. cl_crosshairthickness "1" ;
  23. cl_crosshairusealpha "1" ;
  24. cl_fixedcrosshairgap "-7.000000" ;
  25.  
  26. cl_viewmodel_shift_left_amt "1.5" ;
  27. cl_viewmodel_shift_right_amt "0.75" ;
  28.  
  29. viewmodel_fov "60" ;
  30. viewmodel_offset_x "1" ;
  31. viewmodel_offset_y "1" ;
  32. viewmodel_offset_z "-1" ;
  33. viewmodel_presetpos "0" ;
  34. viewmodel_recoil "1.0" ;
  35.  
  36. cl_bob_lower_amt "21" ;
  37. cl_bobamt_lat "0.33" ;
  38. cl_bobamt_vert "0.14" ;
  39. cl_bobcycle "0.98" ;
  40.  
  41. cl_hud_background_alpha "0.450000" ;
  42. cl_hud_bomb_under_radar "1" ;
  43. cl_hud_color "5" ;
  44. cl_hud_healthammo_style "0" ;
  45. cl_hud_playercount_pos "0" ;
  46. cl_hud_playercount_showcount "0" ;
  47. cl_hud_radar_scale "1" ;
  48. hud_scaling "0.85" ;
  49. hud_showtargetid "1" ;
  50.  
  51. cl_righthand "1" ;
  52. cl_color "1" ;
  53. cl_radar_always_centered "1" ;
  54. cl_radar_icon_scale_min "0.6" ;
  55. cl_radar_rotate "1" ;
  56. cl_radar_scale "0.4" ;
  57. cl_radar_square_with_scoreboard "1" ;
  58.  
  59. mat_monitorgamma "1.60000" ;
  60. mat_monitorgamma_tv_enabled "1" ;
  61.  
  62. voice_scale 0.2 ;
  63. bind mouse5 +voicerecord
  64.  
  65. bind "MWHEELUP" "+jump" ;
  66. bind "MWHEELDOWN" "+jump" ;
  67. bind "SPACE" "+jump" ;
  68. bind x "use weapon_molotov;use weapon_incgrenade" ;
  69. bind c "use weapon_smokegrenade" ;
  70. bind v "use weapon_flashbang" ;
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