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Dec 20th, 2017
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  1. Thread Pool Size: 8
  2. Dedicated Thread: Automatically Enabled
  3.  
  4. Rise to Ruins InDev 29
  5. Operating System: Windows 8.1
  6. GPU Drivers: aticfx64
  7. GPU Driver Version: 8.17.10.1560
  8. Maximum JVM Memory: 1799MB
  9. Display Mode: Full Screen
  10.  
  11. Wed Dec 20 21:25:05 EST 2017 INFO:Slick Build #237
  12. Wed Dec 20 21:25:05 EST 2017 INFO:LWJGL Version: 2.9.3
  13. Wed Dec 20 21:25:05 EST 2017 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @59Hz
  14. Wed Dec 20 21:25:05 EST 2017 INFO:TargetDisplayMode: 1920 x 1080 x 32 @59Hz
  15. Wed Dec 20 21:25:06 EST 2017 INFO:Starting display 1920x1080
  16. Wed Dec 20 21:25:06 EST 2017 INFO:Use Java PNG Loader = true
  17. Wed Dec 20 21:25:06 EST 2017 INFO:Controllers not available
  18. Wed Dec 20 21:25:07 EST 2017 INFO:Initialising sounds..
  19. Wed Dec 20 21:25:07 EST 2017 INFO:- Sound works
  20. Wed Dec 20 21:25:07 EST 2017 INFO:- 64 OpenAL source available
  21. Wed Dec 20 21:25:07 EST 2017 INFO:- Sounds source generated
  22. Resetting SPLASH
  23. Loaded Sound: ARROW_HIT
  24. Loaded Sound: BOW_FIRE
  25. Loaded Sound: SLING_FIRE
  26. Loaded Sound: BALLISTA_FIRE
  27. Loaded Sound: MAGIC_FIRE
  28. Loaded Sound: MAGIC_HIT
  29. Loaded Sound: MAGIC_BANISH
  30. Loaded Sound: MAGIC_RECALL
  31. Loaded Sound: MAGIC_ATTRACT_FIRE
  32. Resetting SPLASH
  33. Loaded Sound: MAGIC_HEAL
  34. Failed to load limbo villagers.
  35. Failed to load provisioner resources.
  36. Failed to load limbo villagers.
  37. Failed to load provisioner resources.
  38. Failed to load limbo villagers.
  39. Failed to load provisioner resources.
  40. Failed to load limbo villagers.
  41. Failed to load provisioner resources.
  42. Failed to load limbo villagers.
  43. Failed to load provisioner resources.
  44. Failed to load limbo villagers.
  45. Failed to load provisioner resources.
  46. Loading Game
  47. Font Module: 0
  48. Save Module: 0
  49. Time Module: 1
  50. Sound Module: 0
  51. Loaded Sound: MAGIC_ZAP
  52. Loaded Tileset: SAND_BLACK (70401) Time: 162
  53. Loaded Tileset: TAR (140001) Time: 110
  54. Loaded Tileset: TREES_DARK_GREEN (32401) Time: 91
  55. Loaded Sound: MAGIC_HEAL_SPELL
  56. Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 163
  57. Loaded Tileset: TAR_ACCENT (140201) Time: 100
  58. Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 80
  59. Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 79
  60. Loaded Tileset: CRYSTAL_RED (100001) Time: 56
  61. Loaded Tileset: SANDSTONE_BLACK (120601) Time: 85
  62. Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801) Time: 84
  63. Loaded Sound: DISSOLVE
  64. Loaded Tileset: WATER (40001) Time: 64
  65. Loaded Tileset: WATER_ACCENT (40201) Time: 113
  66. Loaded Tileset: CACTUS_GREEN (150001) Time: 83
  67. Loaded Tileset: CACTUS_GREEN_ACCENT (150201) Time: 84
  68. Loaded Tileset: WOOD_FENCE (1020001) Time: 76
  69. Loaded Sound: FLAME_FIRE
  70. Loaded Tileset: BRICKS (80001) Time: 148
  71. Loaded Tileset: BOW_TOWER (2322201) Time: 68
  72. Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 190
  73. Loaded Tileset: LARGE_FIRE_PIT (2292201) Time: 48
  74. Loaded Tileset: FLOWERS_WHITE (131201) Time: 101
  75. Loaded Sound: METEOR_FIRE
  76. Loaded Tileset: TILES (90001) Time: 135
  77. Loaded Tileset: BRICKS_ACCENT (80201) Time: 134
  78. Loaded Tileset: TILES_ACCENT (90201) Time: 127
  79. Loaded Tileset: CARROTS (110001) Time: 99
  80. Loaded Sound: METEOR_HIT
  81. Loaded Tileset: LOG_PATH (3002001) Time: 133
  82. Loaded Tileset: FARM (2062201) Time: 229
  83. Loaded Tileset: FLOWERS_WHITE_ACCENT (131401) Time: 97
  84. Loaded Sound: PHANTNOM_DART_FIRE
  85. Loaded Tileset: PATH (3000001) Time: 125
  86. Loaded Tileset: TURNIPS (111201) Time: 98
  87. Loaded Sound: PHANTNOM_DART_HIT
  88. Loaded Tileset: ANCILLARY (2732201) Time: 298
  89. Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 69
  90. Loaded Tileset: ROCK_BLACK (61201) Time: 68
  91. Loaded Tileset: ROCK_BLACK_ACCENT (61401) Time: 69
  92. Loaded Tileset: CRYSTAL_MOTIVATOR (2172201) Time: 38
  93. Map Module: 3950
  94. Loaded Sound: SPRAY_BULLET_FIRE
  95. Loaded Sound: SPRAY_BULLET_HIT
  96. Loaded Sound: MINING
  97. Map Bottom FBO: 1180
  98. Loaded Sound: STORE_ITEM
  99. Map Middle FBO: 596
  100. Loaded Sound: WOOD_CHOP
  101. Map Top FBO: 492
  102. Road Module: 47
  103. Mini Map Module: 149
  104. Resource Module: 68
  105. Transition Module: 0
  106. Loaded Sound: BUILDING
  107. Loaded Sound: OPEN_GATE
  108. Loaded Sound: CLOSE_GATE
  109. Shadow Module: 1058
  110. Lighting Module: 59
  111. Projectile Module: 0
  112. Missile Module: 9
  113. Particle Module: 63
  114. Loaded Sound: THUNDER
  115. Collision Module: 31
  116. Depth Module: 55
  117. Loaded Sound: PLACE_OBJECT
  118. Object Module: 561
  119. Background Module: 0
  120. Loaded Sound: EARTHQUAKE_ROCKS
  121. Mob Module: 704
  122. MobJob Module: 1
  123. Loaded Sound: EARTHQUAKE_BOOM
  124. Essence Module: 0
  125. Weather Module: 0
  126. Resource Module Sync: 1
  127. Object Module Sync: 3
  128. Mob Module Sync: 34
  129. Essence Module Sync: 0
  130. Missile Module Sync: 26
  131. Loaded Sound: HEAVY_WIND
  132. Loaded Sound: GRAB
  133. TOTAL TIME: 11202
  134. Loaded Sound: DROP_RESOURCE
  135. Loaded Sound: FULL_MOON_MAGIC
  136. Loaded Sound: MAGIC_CLICK
  137. Loaded Sound: LOOT_BOX_OPEN
  138. Loaded Sound: LOOT_BOX_LOCKED
  139. Loaded Sound: HOLY_SOFT
  140. Loaded Sound: HOLY_LOUD
  141. Loaded Sound: HIT_WEAPON_GENERIC
  142. Loaded Sound: HIT_TOOL_GENERIC
  143. Loaded Sound: HIT_GENERIC
  144. Loaded Sound: HIT_SWEETENER_GENERIC
  145. Resetting MAIN_MENU
  146. Loading Game
  147. LoadingworldMap
  148. Loaded Sound: IDLE_DOGGO
  149. Font Module: 0
  150. Save Module: 0
  151. Sound Module: 0
  152. Resource Module: 0
  153. Transition Module: 0
  154. Loaded Sound: GET_HIT_DOGGO
  155. Loaded Sound: HIT_SWEETENER_DOGGO
  156. Loaded Sound: DEATH_DOGGO
  157. Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
  158. Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
  159. Particle Module: 2814
  160. Background Module: 0
  161. Mob Module: 2
  162. Loaded Sound: DEATH_VILLAGER_MALE
  163. Help Module: 1
  164. Resource Module Sync: 1
  165. Mob Module Sync: 0
  166. Loaded Sound: DEATH_VILLAGER_FEMALE
  167. Loaded Sound: DISSOLVE_SPELL
  168. Loaded Sound: MOTIVATE_LAND_SPELL
  169. Loaded Sound: ESSENCE_SUCK
  170. Loaded Sound: BUTTON_CLICK
  171. Loaded Sound: VILLAGER_DEATH
  172. Loaded Sound: VILLAGER_BIRTH
  173. Loaded Sound: VILLAGER_LEVEL_UP
  174. Loaded Sound: RESURRECT
  175. Loaded Sound: RESURRECT_NEGATIVE
  176. Loaded Sound: FULL_MOON
  177. Loaded Sound: BLOOD_MOON
  178. Loaded Sound: DISASTER_START
  179. Loaded Sound: NOMADS
  180. Loaded Sound: TIP
  181. Loaded Sound: DAWN_ARRIVED
  182. Loaded Sound: NIGHT_ARRIVED
  183. Loaded Sound: RAIN
  184. Loaded Sound: EARTHQUAKE
  185. Loaded Sound: RETRO_CLICK
  186. Loaded Sound: RETRO_NOTE_1
  187. Loaded Sound: RETRO_NOTE_2
  188. Loaded Sound: RETRO_NOTE_3
  189. Loaded Sound: RETRO_NOTE_4
  190. Loaded Sound: RETRO_NOTE_5
  191. Loaded Sound: RETRO_NOTE_6
  192. Loaded Sound: RETRO_NOTE_7
  193. Loaded Sound: RETRO_NOTE_8
  194. Loaded Sound: RETRO_NOTE_9
  195. TOTAL TIME: 5821
  196. Loaded Sound: ENVIROMENTAL_VILLAGERS
  197. Loaded Sound: ENVIROMENTAL_BUILDINGS
  198. Loaded Sound: ENVIROMENTAL_CONSTRUCTION
  199. Loaded Sound: WILHELM
  200. Loading: QuietForest
  201. Resetting WORLD_MAP
  202. Loading Game
  203. Loadingtraditional
  204. Font Module: 0
  205. Save Module: 0
  206. Time Module: 0
  207. Sound Module: 0
  208. Loaded Tileset: GRASS_GREEN (10001) Time: 145
  209. Loaded Tileset: ROCK_GRAY (60001) Time: 64
  210. Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 63
  211. Loaded Tileset: TREES_GREEN (30001) Time: 62
  212. Loaded Tileset: GRASS_GREEN_ACCENT (10201) Time: 140
  213. Loaded Tileset: TREES_GREEN_ACCENT (30201) Time: 63
  214. Loaded Tileset: FLOWERS_PURPLE (131601) Time: 88
  215. Loaded Tileset: ANCIENT_CULLIS_GATE (2302201) Time: 15
  216. Loaded Tileset: CRYSTAL_BLUE (100801) Time: 37
  217. Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001) Time: 32
  218. Loaded Tileset: DIRT_BROWN (401) Time: 144
  219. Loaded Tileset: DIRT_BROWN_ACCENT (601) Time: 142
  220. Loaded Tileset: POTATOES (110601) Time: 101
  221. Loaded Tileset: HOUSING (4642201) Time: 124
  222. Loaded Tileset: TREES_GREEN_COLLECTED (30801) Time: 63
  223. Loaded Tileset: WOOD_STORAGE (2262001) Time: 115
  224. Loaded Tileset: LUMBER_MILL (2000601) Time: 324
  225. Loaded Tileset: BALLISTA_TOWER (3470601) Time: 80
  226. Loaded Tileset: BOWYER (2330201) Time: 121
  227. Loaded Tileset: LUMBER_SHACK (2010001) Time: 121
  228. Loaded Tileset: HOUSING_UPGRADE_1_QUALITY (4730201) Time: 123
  229. Loaded Tileset: DOGGO_HOUSE (4190001) Time: 36
  230. Loaded Tileset: CLINIC (2492001) Time: 128
  231. Loaded Tileset: MINING_FACILITY (2090201) Time: 238
  232. Loaded Tileset: ROCK_STORAGE (2282001) Time: 118
  233. Loaded Tileset: CASTLE_5 (2620001) Time: 211
  234. Loaded Tileset: GRAVEL_GRAY (20001) Time: 144
  235. Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 142
  236. Loaded Tileset: STONE_CUTTERY (2100801) Time: 137
  237. Loaded Tileset: ROCK_GRAY_COLLECTED (60401) Time: 116
  238. Loaded Tileset: FARM_UPGRADE_1 (4610401) Time: 224
  239. Loaded Tileset: TURNIPS_COLLECTED (111601) Time: 88
  240. Loaded Tileset: KITCHEN (2500201) Time: 260
  241. Loaded Tileset: ESSENCE_COLLECTOR (2130401) Time: 40
  242. Loaded Tileset: WATER_PURIFIER_UPGRADE_1 (3160401) Time: 120
  243. Loaded Tileset: SAND_TAN (70001) Time: 148
  244. Loaded Tileset: BOTTLER (3100201) Time: 73
  245. Loaded Tileset: SAND_TAN_ACCENT (70201) Time: 142
  246. Loaded Tileset: SANDSTONE_TAN (120001) Time: 63
  247. Map Module: 4806
  248. Map Bottom FBO: 561
  249. Map Middle FBO: 194
  250. Map Top FBO: 79
  251. Road Module: 68
  252. Map AI Module: 24
  253. Mini Map Module: 147
  254. Resource Module: 64
  255. Trade Module: 1
  256. Transition Module: 0
  257. Shadow Module: 443
  258. Lighting Module: 18
  259. Projectile Module: 0
  260. Missile Module: 0
  261. Particle Module: 22
  262. Collision Module: 20
  263. Depth Module: 14
  264. Object Module: 15
  265. Background Module: 0
  266. Mob Module: 18
  267. MobJob Module: 0
  268. Essence Module: 1
  269. Spawn Module: 1
  270. Influence Module: 7
  271. Weather Module: 0
  272. Work Selection Module: 29
  273. Waypoint Module: 0
  274. Data Module: 0
  275. Help Module: 1
  276. Loot Box Module: 1
  277. Resource Module Sync: 2
  278. Object Module Sync: 55
  279. Mob Module Sync: 10
  280. Essence Module Sync: 0
  281. Influence Module Sync: 0
  282. Missile Module Sync: 0
  283. Waypoint Module Sync: 175
  284. TOTAL TIME: 11435
  285. Wed Dec 20 21:25:52 EST 2017 ERROR:null
  286. java.lang.NullPointerException
  287. at rtr.objects.ObjectBase.takeStores(ObjectBase.java:2051)
  288. at rtr.mobs.ai.AIRedistributeResources.execute(AIRedistributeResources.java:258)
  289. at rtr.mobs.MobBase.update(MobBase.java:3862)
  290. at rtr.mobs.MobModule.update(MobModule.java:562)
  291. at rtr.states.PlayState.update(PlayState.java:327)
  292. at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
  293. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
  294. at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
  295. at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
  296. at rtr.system.Game.launchGame(Game.java:115)
  297. at rtr.system.Launcher.main(Launcher.java:53)
  298. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  299. at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  300. at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  301. at java.lang.reflect.Method.invoke(Method.java:497)
  302. at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
  303. Wed Dec 20 21:25:52 EST 2017 ERROR:Game.update() failure - check the game code.
  304. org.newdawn.slick.SlickException: Game.update() failure - check the game code.
  305. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
  306. at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
  307. at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
  308. at rtr.system.Game.launchGame(Game.java:115)
  309. at rtr.system.Launcher.main(Launcher.java:53)
  310. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  311. at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  312. at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  313. at java.lang.reflect.Method.invoke(Method.java:497)
  314. at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
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