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- Smitadin (4 Rogue / 16 Paladin / 10 CoT)
- Race: Human, Background: Natural Leader
- STR 14 (Gift: 16)
- DEX 8
- CON 13 (Natural Leader -1)
- INT 13
- WIS 12 (Paladin Scaling > 14)
- CHA 16 (Natural Leader +1), (Gift: 19) Final: 26
- 1 R Expertise (or Knockdown), Power Attack
- 2 R
- 3 R Blindfight
- 4 P
- 5 P
- 6 P Divine Might
- 7 P
- 8 P
- 9 P Divine Shield
- 10 P
- 11 P
- 12 P Weapon Focus (Chosen here to allow selection of martial weapons. Swap spots with Blindfight if going Rapier.)
- 13 P
- 14 P
- 15 P Imp. Critical
- 16 P
- 17 P
- 18 P Extra Smiting
- 19 P
- 20 COT
- 21 COT Epic Weapon Focus, Armor Skin
- 22 COT
- 23 COT Epic Prowess
- 24 COT Great Smite I (Level up: 25 CHA)
- 25 COT Great Smite II
- 26 COT
- 27 R Epic Skill Focus: Discipline
- 28 COT Great Smite III
- 29 COT
- 30 COT Great Smite IV, Great Smite V
- AB: 45, 47 w/ Holy Sword, 52 w/ Divine Favor (24 BAB + 9 STR + 3 WF + 3 Weapon + 5 Divine Wrath + Prowess) [add +14 when Smiting]
- Note - Wrath has a duration of 29 rounds and is on cooldown. If you have time to buff, Bless and Aid can add another +2 AB at turns/lvl.
- AC: 61 before expertise (10 + 10 Templar Armor + 3 Deflect + 6 Tower Shield + 1 Boots + 1 DEX + 6 Tumble + 4 Barkskin + 4 Haste + 14 Divine Shield + 2 Armor Skin)
- Damage: [Weapon / Essence] + 9 STR + 14 Divine Might + 5 Divine Wrath (+5 Divine Favor, +4 Deafening Clang, etc. etc.)
- Gearing: Use Templar Armor + Aura of Glory + Eagle's to get close to the +12 cap on CHA. Otherwise focus on STR/CON gear. Consider using a basin sword enchanted with Keen + (Stat or Damage) and combining with Bless Weapon and Holy Sword. Alternatively, a greensteel weapon. For best results, choose a weapon with a large crit range. For meme results, choose a weapon with a high crit multiplier.
- Saving Throws: Crazy High
- Skills: Starting Rogue levels offer enough points for UMD and some Taunt on top of Discipline / Tumble. 3rd Max'd Skill of Choice - Spot or Heal. Alternatively, Ride.
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