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  1. wait(1 / 60)
  2. Effects = { }
  3. local Player = game.Players.localPlayer
  4. local Character = Player.Character
  5. local Humanoid = Character.Humanoid
  6. local Mouse = Player:GetMouse()
  7. local LeftArm = Character["Left Arm"]
  8. local RightArm = Character["Right Arm"]
  9. local LeftLeg = Character["Left Leg"]
  10. local RightLeg = Character["Right Leg"]
  11. local Head = Character.Head
  12. local Torso = Character.Torso
  13. local Camera = game.Workspace.CurrentCamera
  14. local RootPart = Character.HumanoidRootPart
  15. local RootJoint = RootPart.RootJoint
  16. local attack = false
  17. local Anim = 'Idle'
  18. local Lighty = game:GetService"Lighting"
  19. local attacktype = 1
  20. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  21. local velocity = RootPart.Velocity.y
  22. local sine = 0
  23. local change = 1
  24. local Create = LoadLibrary("RbxUtility").Create
  25.  
  26.  
  27. local chara = Character
  28. local m = Create("Model"){
  29.     Parent = Character,
  30.     Name = "WeaponModel",
  31. }
  32.  
  33. Humanoid.Animator.Parent = nil
  34. Character.Animate.Parent = nil
  35.  
  36. Humanoid.WalkSpeed = 8
  37.  
  38.  
  39. local newMotor = function(part0, part1, c0, c1)
  40.     local w = Create('Motor'){
  41.         Parent = part0,
  42.         Part0 = part0,
  43.         Part1 = part1,
  44.         C0 = c0,
  45.         C1 = c1,
  46.     }
  47.     return w
  48. end
  49.  
  50. function clerp(a, b, t)
  51.     return a:lerp(b, t)
  52. end
  53.  
  54. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  55. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  56.  
  57. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  58. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  59. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  60. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  61. RootJoint.C1 = CFrame.new(0, 0, 0)
  62. RootJoint.C0 = CFrame.new(0, 0, 0)
  63. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  64. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  65.  
  66. local rarmc1 = RW.C1
  67. local larmc1 = LW.C1
  68. local rlegc1 = RH.C1
  69. local llegc1 = LH.C1
  70.  
  71. local resetc1 = false
  72.  
  73. function PlayAnimationFromTable(table, speed, bool)
  74.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  75.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  76.     RW.C0 = clerp(RW.C0, table[3], speed)
  77.     LW.C0 = clerp(LW.C0, table[4], speed)
  78.     RH.C0 = clerp(RH.C0, table[5], speed)
  79.     LH.C0 = clerp(LH.C0, table[6], speed)
  80.     if bool == true then
  81.         if resetc1 == false then
  82.             resetc1 = true
  83.             RootJoint.C1 = RootJoint.C1
  84.             Torso.Neck.C1 = Torso.Neck.C1
  85.             RW.C1 = rarmc1
  86.             LW.C1 = larmc1
  87.             RH.C1 = rlegc1
  88.             LH.C1 = llegc1
  89.         end
  90.     end
  91. end
  92.  
  93. ArtificialHB = Create("BindableEvent", script){
  94.     Parent = script,
  95.     Name = "Heartbeat",
  96. }
  97.  
  98. script:WaitForChild("Heartbeat")
  99.  
  100. frame = 1 / 30
  101. tf = 0
  102. allowframeloss = false
  103. tossremainder = false
  104. lastframe = tick()
  105. script.Heartbeat:Fire()
  106.  
  107.  
  108. New = function(Object, Parent, Name, Data)
  109.     local Object = Instance.new(Object)
  110.     for Index, Value in pairs(Data or {}) do
  111.         Object[Index] = Value
  112.     end
  113.     Object.Parent = Parent
  114.     Object.Name = Name
  115.     return Object
  116. end
  117.  
  118. if chara.Head:FindFirstChild"face" then
  119.     chara.Head.face.Texture = "rbxassetid://180660043"
  120. end
  121. --Credit to Psychopath for this shit
  122.  
  123. Knifu = New("Model",chara,"Knifu",{})
  124. Handle = New("Part",Knifu,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  125. Mesh = New("CylinderMesh",Handle,"Mesh",{})
  126. KWeld = New("Weld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0=CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))})
  127. Hitbox = New("Part",Knifu,"Hitbox",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 1.4000001, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 27.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  128. Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = Handle,C1 = CFrame.new(0, 1.20000052, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  129. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  130. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  131. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  132. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  133. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.5, 1.20000005, 1.5),})
  134. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  135. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.800005555, 26.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  136. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  137. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  138. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),CFrame = CFrame.new(54.1000023, 0.400004029, 26.8000031, 1, 0, 0, 0, 0, 1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  139. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  140. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  141. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(54.1000023, 0.500006318, 27.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  142. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  143. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  144. BloodPart = New("Part",Knifu,"BloodPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),CFrame = CFrame.new(54.1000023, 0.600008607, 28.1000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  145. Mesh = New("SpecialMesh",BloodPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  146. Weld = New("ManualWeld",BloodPart,"Weld",{Part0 = BloodPart,Part1 = Handle,C1 = CFrame.new(0, 1.70000005, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  147. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700007081, 27.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  148. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  149. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  150. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  151. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  152. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  153. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  154. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  155. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  156. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  157. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  158. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  159. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  160. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  161. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  162. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  163. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  164. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  165. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  166. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  167. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  168. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  169. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  170. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  171. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  172. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  173. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  174. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700007081, 27.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  175. Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, -0.0500000007),Scale = Vector3.new(0.400000006, 1, 0.5),})
  176. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  177. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  178. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  179. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 2.38418579e-07, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  180. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  181. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  182. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  183. Blood2Part = New("Part",Knifu,"Blood2Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(54.1000023, 0.500006318, 27.7000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  184. Mesh = New("BlockMesh",Blood2Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),})
  185. Weld = New("ManualWeld",Blood2Part,"Weld",{Part0 = Blood2Part,Part1 = Handle,C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  186. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(54.1000023, 0.700008988, 27.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  187. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  188. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  189. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(54.1000023, 0.500008225, 27.4000034, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  190. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  191. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  192.  
  193. local p1mit = Instance.new("ParticleEmitter",Hitbox)
  194. p1mit.Texture = "rbxasset://textures/particles/fire_main.dds"
  195. p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
  196. p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  197. p1mit.Lifetime = NumberRange.new(2)
  198. p1mit.Rate = 100
  199. p1mit.Enabled = false
  200. p1mit.Acceleration = Vector3.new(0,-5,0)
  201. p1mit.Rotation = NumberRange.new(0,359)
  202. p1mit.Speed = NumberRange.new(0)
  203. local p2mit = Instance.new("ParticleEmitter",BloodPart)
  204. p2mit.Texture = "http://www.roblox.com/asset/?id=243132757"
  205. p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
  206. p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.1),NumberSequenceKeypoint.new(1,.1)})
  207. p2mit.Lifetime = NumberRange.new(1)
  208. p2mit.Rate = 10
  209. p2mit.Acceleration = Vector3.new(0,-10,0)
  210. p2mit.Speed = NumberRange.new(0)
  211. local p3mit = p2mit:Clone()
  212. p3mit.Parent = Blood2Part
  213.  
  214. game:GetService("RunService").Heartbeat:connect(function(s, p)
  215.     tf = tf + s
  216.     if tf >= frame then
  217.         if allowframeloss then
  218.             script.Heartbeat:Fire()
  219.             lastframe = tick()
  220.         else
  221.             for i = 1, math.floor(tf / frame) do
  222.                 script.Heartbeat:Fire()
  223.             end
  224.             lastframe = tick()
  225.         end
  226.         if tossremainder then
  227.             tf = 0
  228.         else
  229.             tf = tf - frame * math.floor(tf / frame)
  230.         end
  231.     end
  232. end)
  233.  
  234. function swait(num)
  235.     if num == 0 or num == nil then
  236.         ArtificialHB.Event:wait()
  237.     else
  238.         for i = 0, num do
  239.             ArtificialHB.Event:wait()
  240.         end
  241.     end
  242. end
  243.  
  244. function RemoveOutlines(part)
  245.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  246. end
  247.    
  248.  
  249. local txt = Instance.new("BillboardGui", chara)
  250. txt.Adornee = chara.Head
  251. txt.Name = "Nametag"
  252. txt.Size = UDim2.new(2, 0, 1.2, 0)
  253. txt.StudsOffset = Vector3.new(-9, 6, 0)
  254. local text = Instance.new("TextLabel", txt)
  255. text.Size = UDim2.new(10, 0, 7, 0)
  256. text.TextSize = 24
  257. text.Font = Enum.Font.Cartoon
  258. text.TextScaled = false
  259. text.BackgroundTransparency = 1
  260. text.TextColor3 = Color3.new(1,1,1)
  261. text.TextStrokeTransparency = 0
  262. text.TextStrokeColor3 = Color3.new(1,0,0)
  263. text.Text = "The Murderer"
  264.  
  265. function chat(...)
  266.     local txxt = {...}
  267.     local ch = coroutine.wrap(function()
  268.         if chara:FindFirstChild("Chatt")~= nil then
  269.             Character:FindFirstChild("Chatt"):destroy()
  270.         end
  271.         local txt = Instance.new("BillboardGui", chara)
  272.         txt.Adornee = chara.Head
  273.         txt.Name = "Chatt"
  274.         txt.Size = UDim2.new(2, 0, 1.2, 0)
  275.         txt.StudsOffset = Vector3.new(-9, 7, 0)
  276.         local text = Instance.new("TextLabel", txt)
  277.         text.Size = UDim2.new(10, 0, 7, 0)
  278.         text.TextSize = 24
  279.         text.Font = Enum.Font.Cartoon
  280.         text.TextScaled = false
  281.         text.BackgroundTransparency = 1
  282.         text.TextColor3 = Color3.new(0,0,0)
  283.         text.TextStrokeTransparency = 0
  284.         text.TextStrokeColor3 = Color3.new(1,0,0)
  285.         text.Text = ""
  286.         txxt = table.concat(txxt,"\t")
  287.         for i = 1, #txxt do
  288.             text.Text = txxt:sub(1,i)
  289.             CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=565939471", Character, .6, .8)
  290.             wait()
  291.         end
  292.         wait(2)
  293.         for trans = 0,1,.1 do
  294.             text.TextTransparency = trans
  295.             text.TextStrokeTransparency = trans
  296.             wait()
  297.         end
  298.         wait()
  299.         txt:destroy()
  300.     end)
  301.    
  302.     ch(...)
  303. end
  304. Player.Chatted:connect(chat)
  305. CFuncs = {
  306.     ["Part"] = {
  307.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  308.             local Part = Create("Part"){
  309.                 Parent = Parent,
  310.                 Reflectance = Reflectance,
  311.                 Transparency = Transparency,
  312.                 CanCollide = false,
  313.                 Locked = true,
  314.                 BrickColor = BrickColor.new(tostring(BColor)),
  315.                 Name = Name,
  316.                 Size = Size,
  317.                 Material = Material,
  318.             }
  319.             RemoveOutlines(Part)
  320.             return Part
  321.         end;
  322.     };
  323.    
  324.     ["Mesh"] = {
  325.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  326.             local Msh = Create(Mesh){
  327.                 Parent = Part,
  328.                 Offset = OffSet,
  329.                 Scale = Scale,
  330.             }
  331.             if Mesh == "SpecialMesh" then
  332.                 Msh.MeshType = MeshType
  333.                 Msh.MeshId = MeshId
  334.             end
  335.             return Msh
  336.         end;
  337.     };
  338.    
  339.     ["Mesh"] = {
  340.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  341.             local Msh = Create(Mesh){
  342.                 Parent = Part,
  343.                 Offset = OffSet,
  344.                 Scale = Scale,
  345.             }
  346.             if Mesh == "SpecialMesh" then
  347.                 Msh.MeshType = MeshType
  348.                 Msh.MeshId = MeshId
  349.             end
  350.             return Msh
  351.         end;
  352.     };
  353.    
  354.     ["Weld"] = {
  355.         Create = function(Parent, Part0, Part1, C0, C1)
  356.             local Weld = Create("Weld"){
  357.                 Parent = Parent,
  358.                 Part0 = Part0,
  359.                 Part1 = Part1,
  360.                 C0 = C0,
  361.                 C1 = C1,
  362.             }
  363.             return Weld
  364.         end;
  365.     };
  366.  
  367.     ["Sound"] = {
  368.         Create = function(id, par, vol, pit)
  369.             coroutine.resume(coroutine.create(function()
  370.                 local S = Create("Sound"){
  371.                     Volume = vol,
  372.                     Pitch = pit or 1,
  373.                     SoundId = id,
  374.                     Parent = par or workspace,
  375.                 }
  376.                 wait()
  377.                 S:play()
  378.                 game:GetService("Debris"):AddItem(S, 6)
  379.             end))
  380.         end;
  381.     };
  382.    
  383.     ["ParticleEmitter"] = {
  384.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  385.             local fp = Create("ParticleEmitter"){
  386.                 Parent = Parent,
  387.                 Color = ColorSequence.new(Color1, Color2),
  388.                 LightEmission = LightEmission,
  389.                 Size = Size,
  390.                 Texture = Texture,
  391.                 Transparency = Transparency,
  392.                 ZOffset = ZOffset,
  393.                 Acceleration = Accel,
  394.                 Drag = Drag,
  395.                 LockedToPart = LockedToPart,
  396.                 VelocityInheritance = VelocityInheritance,
  397.                 EmissionDirection = EmissionDirection,
  398.                 Enabled = Enabled,
  399.                 Lifetime = LifeTime,
  400.                 Rate = Rate,
  401.                 Rotation = Rotation,
  402.                 RotSpeed = RotSpeed,
  403.                 Speed = Speed,
  404.                 VelocitySpread = VelocitySpread,
  405.             }
  406.             return fp
  407.         end;
  408.     };
  409.  
  410.     CreateTemplate = {
  411.    
  412.     };
  413. }
  414.  
  415. function rayCast(Position, Direction, Range, Ignore)
  416.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  417. end
  418.  
  419.  
  420. FindNearestTorso = function(pos)
  421.     local list = (game.Workspace:children())
  422.     local torso = nil
  423.     local dist = 1000
  424.     local temp, human, temp2 = nil, nil, nil
  425.     for x = 1, #list do
  426.         temp2 = list[x]
  427.         if temp2.className == "Model" and temp2.Name ~= Character.Name then
  428.             temp = temp2:findFirstChild("Torso")
  429.             human = temp2:findFirstChild("Humanoid")
  430.             if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  431.                 local dohit = true
  432.                 if dohit == true then
  433.                     torso = temp
  434.                     dist = (temp.Position - pos).magnitude
  435.                 end
  436.             end
  437.         end
  438.     end
  439.     return torso, dist
  440. end
  441.  
  442. function FindNearestTorsos(Position, Distance, SinglePlayer)
  443.     if SinglePlayer then
  444.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  445.     end
  446.     local List = {}
  447.     for i, v in pairs(workspace:GetChildren()) do
  448.         if v:IsA("Model") then
  449.             if v:findFirstChild("Torso") then
  450.                 if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
  451.                     if v ~= Character then
  452.                         if (v.Torso.Position - Position).magnitude <= Distance then
  453.                             table.insert(List, {v,(v.Torso.Position - Position).magnitude})
  454.                         end
  455.                     end
  456.                 end
  457.             end
  458.         end
  459.     end
  460.     return List
  461. end
  462.  
  463.  
  464. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  465.     if hit.Parent == nil then
  466.         return
  467.     end
  468.     local h = hit.Parent:FindFirstChild("Humanoid")
  469.     for _, v in pairs(hit.Parent:children()) do
  470.         if v:IsA("Humanoid") then
  471.             h = v
  472.         end
  473.     end
  474.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  475.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  476.             if hit.Parent.DebounceHit.Value == true then
  477.                 return
  478.             end
  479.         end
  480.         local c = Create("ObjectValue"){
  481.             Name = "creator",
  482.             Value = game:service("Players").LocalPlayer,
  483.             Parent = h,
  484.         }
  485.         game:GetService("Debris"):AddItem(c, .5)
  486.         if HitSound ~= nil and HitPitch ~= nil then
  487.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  488.         end
  489.         local Damage = math.random(minim, maxim)
  490.         local blocked = false
  491.         local block = hit.Parent:findFirstChild("Block")
  492.         if block ~= nil then
  493.             if block.className == "IntValue" then
  494.                 if block.Value > 0 then
  495.                     blocked = true
  496.                     block.Value = block.Value - 1
  497.                     print(block.Value)
  498.                 end
  499.             end
  500.         end
  501.         if blocked == false then
  502.             h.Health = h.Health - Damage
  503.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  504.         else
  505.             h.Health = h.Health - (Damage / 2)
  506.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  507.         end
  508.         if Type == "Knockdown" then
  509.             local hum = hit.Parent.Humanoid
  510.             hum.PlatformStand = true
  511.             coroutine.resume(coroutine.create(function(HHumanoid)
  512.                 swait(1)
  513.                 HHumanoid.PlatformStand = false
  514.             end), hum)
  515.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  516.             local bodvol = Create("BodyVelocity"){
  517.                 velocity = angle * knockback,
  518.                 P = 5000,
  519.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  520.                 Parent = hit,
  521.             }
  522.             local rl = Create("BodyAngularVelocity"){
  523.                 P = 3000,
  524.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  525.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  526.                 Parent = hit,
  527.             }
  528.             game:GetService("Debris"):AddItem(bodvol, .5)
  529.             game:GetService("Debris"):AddItem(rl, .5)
  530.         elseif Type == "Normal" then
  531.             local vp = Create("BodyVelocity"){
  532.                 P = 500,
  533.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  534.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  535.             }
  536.             if knockback > 0 then
  537.                 vp.Parent = hit.Parent.Torso
  538.             end
  539.             game:GetService("Debris"):AddItem(vp, .5)
  540.         elseif Type == "Up" then
  541.             local bodyVelocity = Create("BodyVelocity"){
  542.                 velocity = Vector3.new(0, 20, 0),
  543.                 P = 5000,
  544.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  545.                 Parent = hit,
  546.             }
  547.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  548.         elseif Type == "DarkUp" then
  549.             coroutine.resume(coroutine.create(function()
  550.                 for i = 0, 1, 0.1 do
  551.                     swait()
  552.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  553.                 end
  554.             end))
  555.             local bodyVelocity = Create("BodyVelocity"){
  556.                 velocity = Vector3.new(0, 20, 0),
  557.                 P = 5000,
  558.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  559.                 Parent = hit,
  560.             }
  561.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  562.         elseif Type == "Snare" then
  563.             local bp = Create("BodyPosition"){
  564.                 P = 2000,
  565.                 D = 100,
  566.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  567.                 position = hit.Parent.Torso.Position,
  568.                 Parent = hit.Parent.Torso,
  569.             }
  570.             game:GetService("Debris"):AddItem(bp, 1)
  571.         elseif Type == "Freeze" then
  572.             local BodPos = Create("BodyPosition"){
  573.                 P = 50000,
  574.                 D = 1000,
  575.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  576.                 position = hit.Parent.Torso.Position,
  577.                 Parent = hit.Parent.Torso,
  578.             }
  579.             local BodGy = Create("BodyGyro") {
  580.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  581.                 P = 20e+003,
  582.                 Parent = hit.Parent.Torso,
  583.                 cframe = hit.Parent.Torso.CFrame,
  584.             }
  585.             hit.Parent.Torso.Anchored = true
  586.             coroutine.resume(coroutine.create(function(Part)
  587.                 swait(1.5)
  588.                 Part.Anchored = false
  589.             end), hit.Parent.Torso)
  590.             game:GetService("Debris"):AddItem(BodPos, 3)
  591.             game:GetService("Debris"):AddItem(BodGy, 3)
  592.         end
  593.         local debounce = Create("BoolValue"){
  594.             Name = "DebounceHit",
  595.             Parent = hit.Parent,
  596.             Value = true,
  597.         }
  598.         game:GetService("Debris"):AddItem(debounce, Delay)
  599.         c = Create("ObjectValue"){
  600.             Name = "creator",
  601.             Value = Player,
  602.             Parent = h,
  603.         }
  604.         game:GetService("Debris"):AddItem(c, .5)
  605.     end
  606. end
  607.  
  608. function ShowDamage(Pos, Text, Time, Color)
  609.     local Rate = (1 / 30)
  610.     local Pos = (Pos or Vector3.new(0, 0, 0))
  611.     local Text = (Text or "")
  612.     local Time = (Time or 2)
  613.     local Color = (Color or Color3.new(1, 0, 1))
  614.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  615.     EffectPart.Anchored = true
  616.     local BillboardGui = Create("BillboardGui"){
  617.         Size = UDim2.new(3, 0, 3, 0),
  618.         Adornee = EffectPart,
  619.         Parent = EffectPart,
  620.     }
  621.     local TextLabel = Create("TextLabel"){
  622.         BackgroundTransparency = 1,
  623.         Size = UDim2.new(1, 0, 1, 0),
  624.         Text = Text,
  625.         Font = "SciFi",
  626.         TextColor3 = Color,
  627.         TextScaled = true,
  628.         Parent = BillboardGui,
  629.     }
  630.     game.Debris:AddItem(EffectPart, (Time))
  631.     EffectPart.Parent = game:GetService("Workspace")
  632.     delay(0, function()
  633.         local Frames = (Time / Rate)
  634.         for Frame = 1, Frames do
  635.             wait(Rate)
  636.             local Percent = (Frame / Frames)
  637.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  638.             TextLabel.TextTransparency = Percent
  639.         end
  640.         if EffectPart and EffectPart.Parent then
  641.             EffectPart:Destroy()
  642.         end
  643.     end)
  644. end
  645.  
  646. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  647.     for _, c in pairs(workspace:children()) do
  648.         local hum = c:findFirstChild("Humanoid")
  649.         if hum ~= nil then
  650.             local head = c:findFirstChild("Torso")
  651.             if head ~= nil then
  652.                 local targ = head.Position - Part.Position
  653.                 local mag = targ.magnitude
  654.                 if mag <= Magnitude and c.Name ~= Player.Name then
  655.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  656.                 end
  657.             end
  658.         end
  659.     end
  660. end
  661.  
  662. EffectModel = Create("Model"){
  663.     Parent = Character,
  664.     Name = "Effects",
  665. }
  666.  
  667. Effects = {
  668.     Block = {
  669.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  670.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  671.             prt.Anchored = true
  672.             prt.CFrame = cframe
  673.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  674.             game:GetService("Debris"):AddItem(prt, 10)
  675.             if Type == 1 or Type == nil then
  676.                 table.insert(Effects, {
  677.                     prt,
  678.                     "Block1",
  679.                     delay,
  680.                     x3,
  681.                     y3,
  682.                     z3,
  683.                     msh
  684.                 })
  685.             elseif Type == 2 then
  686.                 table.insert(Effects, {
  687.                     prt,
  688.                     "Block2",
  689.                     delay,
  690.                     x3,
  691.                     y3,
  692.                     z3,
  693.                     msh
  694.                 })
  695.             end
  696.         end;
  697.     };
  698.  
  699.         Cylinder = {
  700.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  701.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  702.             prt.Anchored = true
  703.             prt.CFrame = cframe
  704.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  705.             game:GetService("Debris"):AddItem(prt, 10)
  706.             table.insert(Effects, {
  707.                 prt,
  708.                 "Cylinder",
  709.                 delay,
  710.                 x3,
  711.                 y3,
  712.                 z3,
  713.                 msh
  714.             })
  715.         end;
  716.     };
  717.     Head = {
  718.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  719.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  720.             prt.Anchored = true
  721.             prt.CFrame = cframe
  722.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  723.             game:GetService("Debris"):AddItem(prt, 10)
  724.             table.insert(Effects, {
  725.                 prt,
  726.                 "Cylinder",
  727.                 delay,
  728.                 x3,
  729.                 y3,
  730.                 z3,
  731.                 msh
  732.             })
  733.         end;
  734.     };
  735.    
  736.     Sphere = {
  737.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  738.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  739.             prt.Anchored = true
  740.             prt.CFrame = cframe
  741.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  742.             game:GetService("Debris"):AddItem(prt, 10)
  743.             table.insert(Effects, {
  744.                 prt,
  745.                 "Cylinder",
  746.                 delay,
  747.                 x3,
  748.                 y3,
  749.                 z3,
  750.                 msh
  751.             })
  752.         end;
  753.     };
  754.    
  755.     Elect = {
  756.         Create = function(cff, x, y, z)
  757.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  758.             prt.Anchored = true
  759.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  760.             prt.CFrame = CFrame.new(prt.Position)
  761.             game:GetService("Debris"):AddItem(prt, 2)
  762.             local xval = math.random() / 2
  763.             local yval = math.random() / 2
  764.             local zval = math.random() / 2
  765.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  766.             table.insert(Effects, {
  767.                 prt,
  768.                 "Elec",
  769.                 0.1,
  770.                 x,
  771.                 y,
  772.                 z,
  773.                 xval,
  774.                 yval,
  775.                 zval
  776.             })
  777.         end;
  778.  
  779.     };
  780.    
  781.     Ring = {
  782.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  783.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  784.             prt.Anchored = true
  785.             prt.CFrame = cframe
  786.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  787.             game:GetService("Debris"):AddItem(prt, 10)
  788.             table.insert(Effects, {
  789.                 prt,
  790.                 "Cylinder",
  791.                 delay,
  792.                 x3,
  793.                 y3,
  794.                 z3,
  795.                 msh
  796.             })
  797.         end;
  798.     };
  799.  
  800.  
  801.     Wave = {
  802.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  803.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  804.             prt.Anchored = true
  805.             prt.CFrame = cframe
  806.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  807.             game:GetService("Debris"):AddItem(prt, 10)
  808.             table.insert(Effects, {
  809.                 prt,
  810.                 "Cylinder",
  811.                 delay,
  812.                 x3,
  813.                 y3,
  814.                 z3,
  815.                 msh
  816.             })
  817.         end;
  818.     };
  819.  
  820.     Break = {
  821.         Create = function(brickcolor, cframe, x1, y1, z1)
  822.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  823.             prt.Anchored = true
  824.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  825.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  826.             local num = math.random(10, 50) / 1000
  827.             game:GetService("Debris"):AddItem(prt, 10)
  828.             table.insert(Effects, {
  829.                 prt,
  830.                 "Shatter",
  831.                 num,
  832.                 prt.CFrame,
  833.                 math.random() - math.random(),
  834.                 0,
  835.                 math.random(50, 100) / 100
  836.             })
  837.         end;
  838.     };
  839.    
  840.     Fire = {
  841.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  842.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  843.             prt.Anchored = true
  844.             prt.CFrame = cframe
  845.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  846.             game:GetService("Debris"):AddItem(prt, 10)
  847.             table.insert(Effects, {
  848.                 prt,
  849.                 "Fire",
  850.                 delay,
  851.                 1,
  852.                 1,
  853.                 1,
  854.                 msh
  855.             })
  856.         end;
  857.     };
  858.    
  859.     FireWave = {
  860.         Create = function(brickcolor, cframe, x1, y1, z1)
  861.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  862.             prt.Anchored = true
  863.             prt.CFrame = cframe
  864.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  865.             local d = Create("Decal"){
  866.                 Parent = prt,
  867.                 Texture = "rbxassetid://26356434",
  868.                 Face = "Top",
  869.             }
  870.             local d = Create("Decal"){
  871.                 Parent = prt,
  872.                 Texture = "rbxassetid://26356434",
  873.                 Face = "Bottom",
  874.             }
  875.             game:GetService("Debris"):AddItem(prt, 10)
  876.             table.insert(Effects, {
  877.                 prt,
  878.                 "FireWave",
  879.                 1,
  880.                 30,
  881.                 math.random(400, 600) / 100,
  882.                 msh
  883.             })
  884.         end;
  885.     };
  886.    
  887.     Lightning = {
  888.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  889.             local magz = (p0 - p1).magnitude
  890.             local curpos = p0
  891.             local trz = {
  892.                 -ofs,
  893.                 ofs
  894.             }
  895.             for i = 1, tym do
  896.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  897.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  898.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  899.                 li.Material = "Neon"
  900.                 if tym == i then
  901.                     local magz2 = (curpos - p1).magnitude
  902.                     li.Size = Vector3.new(th, th, magz2)
  903.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  904.                     table.insert(Effects, {
  905.                         li,
  906.                         "Disappear",
  907.                         last
  908.                     })
  909.                 else
  910.                     do
  911.                         do
  912.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  913.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  914.                             game.Debris:AddItem(li, 10)
  915.                             table.insert(Effects, {
  916.                                 li,
  917.                                 "Disappear",
  918.                                 last
  919.                             })
  920.                         end
  921.                     end
  922.                 end
  923.             end
  924.         end
  925.     };
  926.  
  927.     EffectTemplate = {
  928.  
  929.     };
  930. }
  931.  
  932. function attackone()
  933.     attack = true
  934.     for i = 0, 1, 0.1 do
  935.         swait()
  936.         PlayAnimationFromTable({
  937.             CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  938.             CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  939.             CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  940.             CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  941.             CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  942.             CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  943.         }, .3, false)
  944.     end
  945.     attack = false
  946. end
  947.  
  948. Mouse.KeyDown:connect(function(k)
  949.     k = k:lower()
  950.     if attack == false and k == '' then
  951.    
  952.     end
  953. end)
  954.  
  955. abss = Instance.new("BillboardGui",Character)
  956. abss.Size = UDim2.new(10,0,10,0)
  957. abss.Enabled = false
  958. imgl = Instance.new("ImageLabel",abss)
  959. imgl.Position = UDim2.new(0,0,0,0)
  960. imgl.Size = UDim2.new(1,0,1,0)
  961. imgl.Image = "rbxassetid://711463989"
  962. imgl.BackgroundTransparency = 1
  963. imgl.ImageColor3 = Color3.new(.9,0,0)
  964. img2 = Instance.new("ImageLabel",abss)
  965. img2.Position = UDim2.new(0,0,0,0)
  966. img2.Size = UDim2.new(1,0,1,0)
  967. img2.Image = "rbxassetid://711463989"
  968. img2.BackgroundTransparency = 1
  969. img2.ImageColor3 = Color3.new(.9,0,0)
  970.  
  971. local targetted = nil;
  972.  
  973. function ohshityougothit(dude)
  974.     coroutine.wrap(function()
  975.         repeat wait() until dude:FindFirstChild"Head"
  976.         KnifuHit = New("Model",workspace,"KnifuHit",{})
  977.         game:GetService("Debris"):AddItem(KnifuHit,3)
  978.         HWeldPart = New("Part",KnifuHit,"HWeldPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(68.6099854, 1.50001717, 8.10717869, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  979.         Mesh = New("CylinderMesh",HWeldPart,"Mesh",{})
  980.         Weld = New("ManualWeld",HWeldPart,"Weld",{Part0 = HWeldPart,Part1 = dude.Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),C1 = CFrame.new(0.00998687744, 1.00000417, -1.79282093, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  981.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(68.6099854, 0.913415372, 8.92320538, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  982.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  983.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  984.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.60001719, 7.93397379, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  985.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  986.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  987.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.30001676, 8.45358944, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  988.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.5, 1.20000005, 1.5),})
  989.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  990.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.47322106, 8.55358887, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  991.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  992.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  993.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),CFrame = CFrame.new(68.6099854, 1.12680948, 8.3535881, 1, 0, 0, 0, 0.500000536, 0.866025746, 0, -0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  994.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  995.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  996.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(68.6099854, 1.01341367, 8.74999905, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  997.         Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  998.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  999.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),CFrame = CFrame.new(68.6099854, 0.650017917, 9.5794239, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1000.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  1001.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.70000005, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1002.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.886619031, 9.36961555, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1003.         Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  1004.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1005.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.28662145, 8.67679501, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1006.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1007.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1008.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.28662145, 8.67679501, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1009.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1010.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1011.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.18662131, 8.85000038, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1012.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1013.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1014.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.18662131, 8.85000038, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1015.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1016.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1017.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08662117, 9.02320576, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1018.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1019.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1020.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08662117, 9.02320576, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1021.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1022.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1023.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.986621022, 9.19641113, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1024.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1025.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1026.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.986621022, 9.19641113, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1027.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1028.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1029.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08661926, 9.0232048, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1030.         Mesh = New("BlockMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0, -0.0500000007),Scale = Vector3.new(0.400000006, 1, 0.5),})
  1031.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1032.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.50001705, 8.10717869, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1033.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  1034.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 2.38418579e-07, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1035.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.4000169, 8.28038406, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1036.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  1037.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1038.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(68.6099854, 0.76341331, 9.18301201, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1039.         Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),})
  1040.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1041.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(68.6099854, 0.886620879, 9.36961555, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1042.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  1043.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1044.     end)()
  1045. end
  1046.  
  1047. function fuckingdie(dude)
  1048. if dude.Name ~= "CKbackup" and dude.Name ~= "Quil_Cyndaquil" then
  1049.         dude.Humanoid.PlatformStand = true
  1050.         local bgf = Instance.new("BodyGyro",dude.Head)
  1051.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  1052.         local val = Instance.new("BoolValue",dude)
  1053.         val.Name = "IsHit"
  1054.         for i = 1, 6 do
  1055.             local blo = Instance.new("Part",game.Workspace)
  1056.             blo.Size = Vector3.new(.6,.2,.6)
  1057.             blo.Material = "SmoothPlastic"
  1058.             blo.BrickColor = BrickColor.new("Crimson")
  1059.             blo.Position = dude.Head.Position
  1060.             blo.CFrame = dude.Head.CFrame
  1061.             game:GetService("Debris"):AddItem(blo,15)
  1062.         end
  1063.         local ds = coroutine.wrap(function()
  1064.         wait(1)
  1065.         if dude == targetted then
  1066.             targetted = nil
  1067.         end
  1068.         dude:FindFirstChildOfClass"Humanoid".Health = 0
  1069.         (dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso").Anchored = false
  1070.         ragdoll(dude)
  1071.         end)
  1072.         ds()
  1073.     end
  1074. end
  1075.  
  1076. local Sitting = false
  1077. function fuckingdiethro(dude)
  1078. if dude.Name ~= "CKbackup" and dude.Name ~= "Quil_Cyndaquil" then
  1079.         dude.Humanoid.PlatformStand = true
  1080.         if dude:FindFirstChild"Head" then local bgf = Instance.new("BodyGyro",dude.Head)
  1081.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) end
  1082.         local val = Instance.new("BoolValue",dude)
  1083.         val.Name = "IsHit"
  1084.         if dude:FindFirstChild"Head" then
  1085.             for i = 1, 6 do
  1086.                 local blo = Instance.new("Part",game.Workspace)
  1087.                 blo.Size = Vector3.new(.6,.2,.6)
  1088.                 blo.Material = "SmoothPlastic"
  1089.                 blo.BrickColor = BrickColor.new("Crimson")
  1090.                 blo.Position = dude.Head.Position
  1091.                 blo.CFrame = dude.Head.CFrame
  1092.                 game:GetService("Debris"):AddItem(blo,15)
  1093.             end
  1094.         end
  1095.         local ds = coroutine.wrap(function()
  1096.         if(dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso") then
  1097.             (dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso").Velocity = (dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso").CFrame.lookVector * -15
  1098.         end
  1099.         wait(0.3)
  1100.         if dude == targetted then
  1101.             targetted = nil
  1102.         end
  1103.         dude:FindFirstChildOfClass"Humanoid".Health = 0
  1104.         ragdoll(dude)
  1105.         end)
  1106.         ds()
  1107.     end
  1108. end
  1109.  
  1110. function ragdoll(guy)
  1111. guy.Archivable = true
  1112. clone = guy:Clone()
  1113. clone.Parent = workspace
  1114. game:service'Debris':AddItem(clone,10)
  1115. for i,v in pairs(clone:GetChildren()) do
  1116.     if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  1117.         v:destroy()
  1118.     end
  1119.     for i,p in pairs(v:GetChildren()) do
  1120.     if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  1121.         p:destroy()
  1122.     end
  1123. end
  1124. end
  1125. for i,t in pairs(guy:GetChildren()) do
  1126.     if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  1127.         t:destroy()
  1128.     end
  1129. end
  1130. for i,v in next, clone:children() do
  1131.     if v:IsA"LocalScript" or v:IsA"Script" or v:IsA"ModuleScript" then
  1132.         v.Disabled = true
  1133.         wait()
  1134.         v:destroy()
  1135.     end
  1136. end
  1137. local vel
  1138. if clone:FindFirstChild"Torso" then
  1139.     vel = Instance.new("BodyVelocity", clone.Torso)
  1140.     vel.Velocity = clone.Torso.CFrame.lookVector * -5
  1141.     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1142. end
  1143. if clone:FindFirstChild"Head" and clone.Head:FindFirstChild"face" then
  1144.     clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  1145. end
  1146. using = false
  1147. local leftarm = clone:findFirstChild("Left Arm")
  1148. local rightrm = clone:findFirstChild("Right Arm")
  1149. local leftleg = clone:findFirstChild("Left Leg")
  1150. local rightleg = clone:findFirstChild("Right Leg")
  1151. local head = clone:findFirstChild("Head")
  1152. for i, g in pairs(guy:GetChildren()) do
  1153.     if g.ClassName == "Part" then
  1154.         g:destroy()
  1155.     end
  1156. end
  1157. for i, h in pairs(guy:GetChildren()) do
  1158.     if h.ClassName == "Accesory" then
  1159.         h:destroy()
  1160.     end
  1161. end
  1162.  
  1163. if head ~= nil then
  1164.     local glue13 = Instance.new("Glue", clone.Torso)
  1165.     glue13.Part0 = clone.Torso
  1166.     glue13.Part1 = head
  1167.     glue13.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1168.     glue13.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1169.     local collider13 = Instance.new("Part", head)
  1170.     collider13.Position = Vector3.new(0,999,0)
  1171.     collider13.Size = Vector3.new(0.5, 0.9, 0.9)
  1172.     collider13.Shape = "Cylinder"
  1173.     collider13.Transparency = 1
  1174.     local weld = Instance.new("Weld", collider13)
  1175.     weld.Part0 = head
  1176.     weld.Part1 = collider13
  1177.     weld.C0 = weld.C0 * CFrame.new(0,0.2,0) * CFrame.Angles(0, 0, 80)
  1178.     collider13.TopSurface = "Smooth"
  1179.     collider13.BottomSurface = "Smooth"
  1180.     collider13.formFactor = "Symmetric"
  1181. end
  1182. if leftleg ~= nil then
  1183. local glue = Instance.new("Glue", clone.Torso)
  1184. glue.Part0 = clone.Torso
  1185. glue.Part1 = leftleg
  1186. glue.Name = "Left leg"
  1187. local collider = Instance.new("Part", leftleg)
  1188. collider.Position = Vector3.new(0,999,0)
  1189. collider.Size = Vector3.new(1.7, 1, 1)
  1190. collider.Shape = "Cylinder"
  1191. local weld = Instance.new("Weld", collider)
  1192. weld.Part0 = leftleg
  1193. weld.Part1 = collider
  1194. weld.C0 = CFrame.Angles(0, 0, 80)
  1195. collider.TopSurface = "Smooth"
  1196. collider.BottomSurface = "Smooth"
  1197. collider.formFactor = "Symmetric"
  1198. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1199. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1200. collider.Transparency = 1
  1201. end
  1202. ------------
  1203. if rightleg ~= nil then
  1204. local glue1 = Instance.new("Glue", clone.Torso)
  1205. glue1.Part0 = clone.Torso
  1206. glue1.Part1 = rightleg
  1207. glue1.Name = "Right leg"
  1208. local collider1 = Instance.new("Part", rightleg)
  1209. collider1.Position = Vector3.new(0,999,0)
  1210. collider1.Size = Vector3.new(1.7, 1, 1)
  1211. collider1.Shape = "Cylinder"
  1212. local weld1 = Instance.new("Weld", collider1)
  1213. weld1.Part0 = rightleg
  1214. weld1.Part1 = collider1
  1215. weld1.C0 = CFrame.Angles(0, 0, 80)
  1216. collider1.TopSurface = "Smooth"
  1217. collider1.BottomSurface = "Smooth"
  1218. collider1.formFactor = "Symmetric"
  1219. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1220. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1221. collider1.Transparency = 1
  1222. end
  1223. ------------
  1224. if rightrm ~= nil then
  1225. local glue11 = Instance.new("Glue", clone.Torso)
  1226. glue11.Part0 = clone.Torso
  1227. glue11.Part1 = rightrm
  1228. glue11.Name = "Right shoulder"
  1229. local collider11 = Instance.new("Part", rightrm)
  1230. collider11.Position = Vector3.new(0,9999,0)
  1231. collider11.Size = Vector3.new(1.8,1,1)
  1232. collider11.Shape = "Cylinder"
  1233. local weld11 = Instance.new("Weld", collider11)
  1234. weld11.Part0 = rightrm
  1235. weld11.Part1 = collider11
  1236. weld11.C0 = CFrame.Angles(0, 0, 80)
  1237. collider11.TopSurface = "Smooth"
  1238. collider11.BottomSurface = "Smooth"
  1239. collider11.formFactor = "Symmetric"
  1240. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1241. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1242. collider11.Transparency = 1
  1243. end
  1244. ------------
  1245. if leftarm ~= nil then
  1246. local glue111 = Instance.new("Glue", clone.Torso)
  1247. glue111.Part0 = clone.Torso
  1248. glue111.Part1 = leftarm
  1249. glue111.Name = "Left shoulder"
  1250. local collider111 = Instance.new("Part", leftarm)
  1251. collider111.Position = Vector3.new(0,9999,0)
  1252. collider111.Size = Vector3.new(1.8,1,1)
  1253. collider111.Shape = "Cylinder"
  1254. local weld111 = Instance.new("Weld", collider111)
  1255. weld111.Part0 = leftarm
  1256. weld111.Part1 = collider111
  1257. weld111.C0 = CFrame.Angles(0, 0, 80)
  1258. collider111.TopSurface = "Smooth"
  1259. collider111.BottomSurface = "Smooth"
  1260. collider111.formFactor = "Symmetric"
  1261. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1262. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1263. collider111.Transparency = 1
  1264. ----------------
  1265. sensoring = Instance.new("Part", clone.Torso)
  1266. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  1267. sensoring.CanCollide = false
  1268. sensoring.Position = clone.Torso.Position
  1269. local welder = Instance.new("Weld", sensoring)
  1270. welder.Part0 = clone.Torso
  1271. welder.Part1 = sensoring
  1272. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  1273. sensoring.Transparency = 1
  1274. -----------------
  1275. sensoring1 = Instance.new("Part", clone.Torso)
  1276. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  1277. sensoring1.CanCollide = false
  1278. sensoring1.Position = clone.Torso.Position
  1279. local welder1 = Instance.new("Weld", sensoring)
  1280. welder1.Part0 = clone.Torso
  1281. welder1.Part1 = sensoring1
  1282. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  1283. sensoring1.Transparency = 1
  1284. end
  1285. clone.Name = guy.Name.." (Murdered)"
  1286. if vel then vel:destroy() end
  1287.  
  1288. end
  1289.  
  1290. local slashes = {}
  1291. table.insert(slashes,220833967)
  1292. table.insert(slashes,220833976)
  1293. table.insert(slashes,220834000)
  1294. table.insert(slashes,220834019)
  1295. function fucktheworld()
  1296.     local a = Instance.new("ColorCorrectionEffect",Lighty)
  1297.     a.TintColor = Color3.new(1,1,1)
  1298.     local b  = Instance.new("BlurEffect",Lighty)
  1299.     b.Size = 0
  1300.     for i = 1,0, -.1 do
  1301.         a.TintColor = Color3.new(i,i,i)
  1302.         b.Size = b.Size + 1
  1303.     end
  1304.    
  1305.     wait(1)
  1306.    
  1307.    
  1308.     coroutine.wrap(function()
  1309.         for i,v in next, workspace:children() do
  1310.             if v:IsA"Model" or v:IsA"Part" then
  1311.                 if v:FindFirstChildOfClass"Humanoid" and v ~= Character then
  1312.                     v:BreakJoints()
  1313.                     if v:FindFirstChild"Torso" then ragdoll(v) end
  1314.                     wait(.15)
  1315.                 end
  1316.             end  
  1317.         end
  1318.     end)()
  1319.  
  1320.    
  1321.     for i = 1, 7 do
  1322.         for i = 0,1,.3 do
  1323.             a.TintColor = Color3.new(i,i,i)
  1324.             wait()
  1325.         end
  1326.         local slash = math.random(1,4)
  1327.         local sou = Instance.new("Sound",workspace)
  1328.         sou.Pitch = math.random(0.75,1)
  1329.         sou.Volume = 10
  1330.         sou.SoundId = "rbxassetid://"..slashes[slash]
  1331.         sou:Play()
  1332.         a.TintColor = Color3.new(0,0,0)
  1333.         wait()
  1334.     end
  1335.    
  1336.     --165487479
  1337.    
  1338.     local sou = Instance.new("Sound",workspace)
  1339.     sou.Pitch = 1
  1340.     sou.Volume = 10
  1341.     sou.SoundId = "rbxassetid://137473066"
  1342.     sou:Play()
  1343.     wait(3)
  1344.    
  1345.     for i = 0,1,.1 do
  1346.         a.TintColor = Color3.new(i,i,i)
  1347.         b.Size = b.Size - 1
  1348.         wait()
  1349.     end
  1350.     a:destroy()
  1351.     game:service'Debris':AddItem(b,3)
  1352. end
  1353. function endit()
  1354.     attack = true
  1355.     Humanoid.WalkSpeed = 0
  1356.     Humanoid.JumpPower = 0
  1357.     for i = 0, 1, 0.1 do
  1358.         swait()
  1359.         PlayAnimationFromTable({
  1360.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362.          CFrame.new(1.55124712, 1.10979831, 0.0157209933, 0.994141698, -0.090331316, 0.0593510792, -0.0904476494, -0.995900929, -0.000725974329, 0.0591732934, -0.00464646891, -0.998236537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1365.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1366.         }, .3, false)
  1367.         KWeld.C0 = clerp(KWeld.C0, CFrame.new(-0.0327453725, -1.02458775, -0.0236971658, -1.00000048, 2.08819984e-09, -3.7252903e-09, -5.65341907e-09, -1.00000012, -2.57510692e-07, 3.7252903e-09, -2.57277861e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1368.     end
  1369.     chat("This world is getting boring...")
  1370.     wait(1.5)
  1371.     chat("Well...")
  1372.     wait(1)
  1373.     chat("LETS MOVE ON TO THE NEXT!")
  1374.     wait(2)
  1375.     for i = 1, 3 do
  1376.         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=341336274", Character, 1, 1)
  1377.         local part = Instance.new("Part",EffectModel)
  1378.         part.Shape = "Ball"
  1379.         part.Anchored = true
  1380.         part.CanCollide = false
  1381.         part.BrickColor = BrickColor.new"Really red"
  1382.         part.Material = Enum.Material.Neon
  1383.         part.Size = Vector3.new(1,1,1)
  1384.         part.CFrame = BloodPart.CFrame
  1385.         part.TopSurface,part.BottomSurface = 10,10
  1386.         for i = 0,1,.1 do
  1387.             part.Size = part.Size+ Vector3.new(4,4,4)
  1388.             part.Transparency = i
  1389.             wait()
  1390.         end
  1391.         part:destroy()
  1392.         wait(.05)
  1393.     end
  1394.     wait(.5)
  1395.     attack = false
  1396.     fucktheworld()
  1397.     wait(2)
  1398.     Humanoid.WalkSpeed = 8
  1399.     Humanoid.JumpPower = 50
  1400.    
  1401. end
  1402. function sleepchild()
  1403.     attack = true
  1404.     Humanoid.WalkSpeed = 0
  1405.     Humanoid.JumpPower = 0
  1406.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521656", Character, 1, .8)
  1407.     local a = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("HumanoidRootPart") targetted:FindFirstChild("UpperTorso")
  1408.     a.Anchored = true
  1409.     RootPart.CFrame = a.CFrame * CFrame.new(0,0,1)
  1410.     wait(.01)
  1411.     Character.Torso.Anchored = true
  1412.     for i = 0, 1, 0.1 do
  1413.         swait()
  1414.         PlayAnimationFromTable({
  1415.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416.          CFrame.new(0.647793114, 1.49790704, -0.08620812, 0.919307768, 0.392846406, 0.0233431272, -0.391966701, 0.919319689, -0.0348359533, -0.0351450294, 0.0228752308, 0.999119997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417.          CFrame.new(1.27472198, 0.948095679, -0.665119231, 0.15143548, 0.0339903161, -0.987882555, -0.986717343, -0.0542402044, -0.153123304, -0.0587876812, 0.997948885, 0.0253249966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418.          CFrame.new(-0.563300252, 0.95589447, -1.39769626, 0.695959151, -0.718027294, -0.00878927112, -0.264074028, -0.244537428, -0.93298763, 0.667761326, 0.651642263, -0.359800428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421.         }, .3, false)
  1422.         --KWeld.C0 = clerp(KWeld.C0, CFrame.new(7.63306252e-06, -0.99992466, 0.249988556, -1.00000012, 1.46683306e-08, 0, 0, -3.8407743e-06, 1, 1.62981451e-09, 1.00000012, 3.85195017e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1423.     end
  1424.     if targetted.Name == "Lime_Pidgey" or targetted.Name == "Quil_Cyndaquil" or targetted.Name == "CKbackup" or targetted.Name == "Salvo_Starly" then
  1425.         wait(2)
  1426.         a.Anchored = false
  1427.         local sel = math.random(1,3)
  1428.         if sel == 1 then
  1429.             chat("What was I thinking...")
  1430.         elseif sel == 2 then
  1431.             if targetted.Name == "Quil_Cyndaquil" then
  1432.                 chat("Sorry, Nebula.")
  1433.             elseif targetted.Name == "CKbackup" then
  1434.                 chat("Didn't know it was you, Sugarie")
  1435.             elseif targetted.Name == "Salvo_Starly" then
  1436.                 chat("Didn't realize, Genocider. I'm so sorry.")
  1437.             elseif targetted.Name == "Lime_Pidgey" then
  1438.                 chat("Ah, Jerry, So sorry, thought you were an enemy.")
  1439.             end
  1440.         elseif sel == 3 then
  1441.             chat("Why.. did I try that..?")
  1442.         end
  1443.         for i = 0, 5, 0.1 do
  1444.             swait()
  1445.             PlayAnimationFromTable({
  1446.              CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447.              CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1448.              CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449.              CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450.              CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451.              CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452.             }, .3, false)
  1453.         end
  1454.         attack = false
  1455.         Character.Torso.Anchored = false
  1456.         Humanoid.WalkSpeed = 8
  1457.         Humanoid.JumpPower = 50
  1458.     else
  1459.         chat("Go to sleep...")
  1460.         wait(2)
  1461.         for i = 0, 1, 0.1 do
  1462.             swait()
  1463.             PlayAnimationFromTable({
  1464.              CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465.              CFrame.new(0.647793114, 1.49790704, -0.08620812, 0.919307768, 0.392846406, 0.0233431272, -0.391966701, 0.919319689, -0.0348359533, -0.0351450294, 0.0228752308, 0.999119997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466.              CFrame.new(1.28332329, 0.947640657, -0.594629169, 0.130690023, 0.303638369, -0.943781614, -0.986253858, -0.0572666377, -0.15499571, -0.101109855, 0.951064467, 0.291980326) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467.              CFrame.new(-0.563300252, 0.95589447, -1.39769626, 0.695959151, -0.718027294, -0.00878927112, -0.264074028, -0.244537428, -0.93298763, 0.667761326, 0.651642263, -0.359800428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468.              CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469.              CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1470.             }, .3, false)
  1471.             --KWeld.C0 = clerp(KWeld.C0, CFrame.new(1.6214326e-05, -0.999932289, 0.249966294, -1, 7.4505806e-09, 0, 0, -3.24845314e-06, 1.00000012, -1.86264515e-08, 1.00000012, 3.21865082e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1472.         end
  1473.         fuckingdie(targetted)
  1474.         wait(1)
  1475.         attack = false
  1476.         Character.Torso.Anchored = false
  1477.         Humanoid.WalkSpeed = 8
  1478.         Humanoid.JumpPower = 50
  1479.     end
  1480. end
  1481.  
  1482. local combo = false
  1483. local input = ""
  1484. local didCombo = false
  1485.  
  1486. function chainreaction()
  1487.     attack = true
  1488.     Humanoid.WalkSpeed = 0
  1489.     Humanoid.JumpPower = 0
  1490.     local func
  1491.     for i = 0, 0.05, 0.1 do
  1492.         swait()
  1493.         PlayAnimationFromTable({
  1494.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496.          CFrame.new(1.52798259, 0.437558174, 0.521697879, 0.997940063, -0.0485750884, 0.0419071428, -0.0418144763, 0.00291904411, 0.999121189, -0.0486547761, -0.99881494, 0.00088191824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500.         }, .4, false)
  1501.         --KWeld.C0 = clerp(KWeld.C0, CFrame.new(-7.71878695e-06, -0.99999249, 0.25000006, -1.00000012, 5.82076609e-11, 8.94069672e-08, 8.94069672e-08, 4.42378223e-08, 1.00000012, 8.73114914e-11, 1.00000012, -4.3772161e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1502.     end
  1503.     swait()
  1504.     for i = 0, 0.45, 0.1 do
  1505.         swait()
  1506.         PlayAnimationFromTable({
  1507.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1508.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509.          CFrame.new(1.55079103, 1.21950901, 0.0761990994, 0.994141698, -0.090331316, 0.0593510792, -0.0904476494, -0.995900929, -0.000725974329, 0.0591732934, -0.00464646891, -0.998236537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1510.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513.         }, .6, false)
  1514.     end
  1515.     for i,v in next, Knifu:children() do
  1516.         if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1517.             v.Transparency = 1
  1518.         end
  1519.     end
  1520.     p2mit.Enabled = false
  1521.     p3mit.Enabled = false
  1522.     local stopIt = false
  1523.     local asd
  1524.     local count = 0
  1525.     asd = function(dude)
  1526.         local torso = dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso"
  1527.         local cTorso,mag = nil, 0
  1528.         if torso then
  1529.             for i,v in next, FindNearestTorsos(torso.CFrame.p,15) do
  1530.                 if v[2] > mag then
  1531.                     cTorso = v[1]
  1532.                     mag = v[2]
  1533.                 end
  1534.                 wait()
  1535.             end
  1536.             count = count + 1
  1537.             fuckingdiethro(dude)
  1538.             if not cTorso or mag < 1 or count > 7 then
  1539.                 stopIt = true
  1540.             else
  1541.                 asd(cTorso)
  1542.             end
  1543.         else
  1544.             stopIt = true
  1545.         end
  1546.        
  1547.            
  1548.     end
  1549.     func = coroutine.wrap(function()
  1550.         asd(targetted)
  1551.     end)()
  1552.     repeat wait() until stopIt == true
  1553.     wait(3)
  1554.     for i,v in next, Knifu:children() do
  1555.         if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1556.             v.Transparency = 0
  1557.         end
  1558.     end
  1559.     p2mit.Enabled = true
  1560.     p3mit.Enabled = true
  1561.     attack = false
  1562.     Humanoid.WalkSpeed = 8
  1563.     Humanoid.JumpPower = 50
  1564. end
  1565. function throwit()
  1566.     attack = true
  1567.     Humanoid.WalkSpeed = 0
  1568.     for i = 0, 0.05, 0.1 do
  1569.         swait()
  1570.         PlayAnimationFromTable({
  1571.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573.          CFrame.new(1.52798259, 0.437558174, 0.521697879, 0.997940063, -0.0485750884, 0.0419071428, -0.0418144763, 0.00291904411, 0.999121189, -0.0486547761, -0.99881494, 0.00088191824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577.         }, .4, false)
  1578.         --KWeld.C0 = clerp(KWeld.C0, CFrame.new(-7.71878695e-06, -0.99999249, 0.25000006, -1.00000012, 5.82076609e-11, 8.94069672e-08, 8.94069672e-08, 4.42378223e-08, 1.00000012, 8.73114914e-11, 1.00000012, -4.3772161e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1579.     end
  1580.     swait()
  1581.     for i = 0, 0.45, 0.1 do
  1582.         swait()
  1583.         PlayAnimationFromTable({
  1584.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586.          CFrame.new(1.55079103, 1.21950901, 0.0761990994, 0.994141698, -0.090331316, 0.0593510792, -0.0904476494, -0.995900929, -0.000725974329, 0.0591732934, -0.00464646891, -0.998236537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1587.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590.         }, .6, false)
  1591.     end
  1592.     if targetted.Name ~= "Quil_Cyndaquil" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "CKbackup" and targetted.Name ~= "Lime_Pidgey" then
  1593.         for i,v in next, Knifu:children() do
  1594.             if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1595.                 v.Transparency = 1
  1596.             end
  1597.         end
  1598.         p2mit.Enabled = false
  1599.         p3mit.Enabled = false
  1600.         ohshityougothit(targetted)
  1601.         fuckingdiethro(targetted)
  1602.         wait(3)
  1603.         for i,v in next, Knifu:children() do
  1604.             if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1605.                 v.Transparency = 0
  1606.             end
  1607.         end
  1608.         p2mit.Enabled = true
  1609.         p3mit.Enabled = true
  1610.         attack = false
  1611.         Character.Torso.Anchored = false
  1612.         Humanoid.WalkSpeed = 8
  1613.         Humanoid.JumpPower = 50
  1614.     elseif targetted.Name == "CKbackup" then
  1615.         wait(2)
  1616.         for i = 0, 1, 0.1 do
  1617.             swait()
  1618.             PlayAnimationFromTable({
  1619.              CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1620.              CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621.              CFrame.new(1.56826949, 1.34040046, -0.462332547, 0.993520677, -0.100954898, 0.0522000715, -0.0726195872, -0.917213261, -0.391722202, 0.0874247849, 0.385393262, -0.918601215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622.              CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623.              CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624.              CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625.             }, .3, false)
  1626.         end
  1627.         local sel = math.random(1,3)
  1628.         if sel == 1 then
  1629.             chat("Sorry, thought you were on the other side.")
  1630.         elseif sel == 2 then
  1631.             chat("I forgot, we are one and the same. Psychopaths.")
  1632.         elseif sel == 3 then
  1633.             chat("Oh, Psycho! How's the Genocider been?")
  1634.         end
  1635.         wait(2)
  1636.         attack = false
  1637.         Character.Torso.Anchored = false
  1638.         Humanoid.WalkSpeed = 8
  1639.         Humanoid.JumpPower = 50
  1640.     elseif targetted.Name == "Lime_Pidgey" then
  1641.         wait(2)
  1642.         local sel = math.random(1,3)
  1643.         if sel == 1 then
  1644.             chat("Sorry, thought you were on the other side.")
  1645.         elseif sel == 2 then
  1646.             chat("Heyy... Jerry? I think it was?")
  1647.         elseif sel == 3 then
  1648.             chat("Uhh... Sorry.")
  1649.         end
  1650.         for i = 0, 5, 0.1 do
  1651.             swait()
  1652.             PlayAnimationFromTable({
  1653.              CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654.              CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1655.              CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656.              CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657.              CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658.              CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659.             }, .3, false)
  1660.         end
  1661.         wait(2)
  1662.         attack = false
  1663.         Character.Torso.Anchored = false
  1664.         Humanoid.WalkSpeed = 8
  1665.         Humanoid.JumpPower = 50
  1666.     elseif targetted.Name == "Salvo_Starly" then
  1667.         wait(2)
  1668.         for i = 0, 1, 0.1 do
  1669.             swait()
  1670.             PlayAnimationFromTable({
  1671.              CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672.              CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673.              CFrame.new(1.56826949, 1.34040046, -0.462332547, 0.993520677, -0.100954898, 0.0522000715, -0.0726195872, -0.917213261, -0.391722202, 0.0874247849, 0.385393262, -0.918601215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674.              CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675.              CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676.              CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677.             }, .3, false)
  1678.         end
  1679.         local sel = math.random(1,3)
  1680.         if sel == 1 then
  1681.             chat("Sorry, thought you were on the other side.")
  1682.         elseif sel == 2 then
  1683.             chat("Ah, Genocider. We've got to talk more!")
  1684.         elseif sel == 3 then
  1685.             chat("Oh, it's you.. How's Sugarie?")
  1686.         end
  1687.         wait(2)
  1688.         attack = false
  1689.         Character.Torso.Anchored = false
  1690.         Humanoid.WalkSpeed = 8
  1691.         Humanoid.JumpPower = 50
  1692.     else
  1693.         wait(2)
  1694.         for i = 0, 1, 0.1 do
  1695.             swait()
  1696.             PlayAnimationFromTable({
  1697.              CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1698.              CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1699.              CFrame.new(1.56826949, 1.34040046, -0.462332547, 0.993520677, -0.100954898, 0.0522000715, -0.0726195872, -0.917213261, -0.391722202, 0.0874247849, 0.385393262, -0.918601215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1700.              CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701.              CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702.              CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703.             }, .3, false)
  1704.         end
  1705.         local sel = math.random(1,3)
  1706.         if sel == 1 then
  1707.             chat("Why.. Did I even try?")
  1708.         elseif sel == 2 then
  1709.             chat("Sorry, Nebula. I thought you were against me")
  1710.         elseif sel == 3 then
  1711.             chat("I can't")
  1712.         end
  1713.         wait(2)
  1714.         attack = false
  1715.         Character.Torso.Anchored = false
  1716.         Humanoid.WalkSpeed = 8
  1717.         Humanoid.JumpPower = 50
  1718.     end
  1719. end
  1720. function LockOn()
  1721.     if Mouse.Target and Mouse.Target.Parent then
  1722.         local a = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1723.         if a and a.Parent ~= Character then
  1724.             CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, .8)
  1725.             coroutine.wrap(function()
  1726.                 if targetted ~= Mouse.Target.Parent then
  1727.                     targetted = Mouse.Target.Parent
  1728.                     img2.Size = UDim2.new(1,0,1,0)
  1729.                     img2.ImageTransparency = 0
  1730.                     img2.Position = UDim2.new(0,0,0,0)
  1731.                     for i = 0, 2, 0.1 do
  1732.                         swait()
  1733.                         img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1734.                         img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1735.                         img2.ImageTransparency = img2.ImageTransparency + 0.05
  1736.                     end
  1737.                 end
  1738.             end)()
  1739.         end
  1740.     end
  1741. end
  1742. Mouse.KeyDown:connect(function(k)
  1743.     if k == 'q' and attack == false and combo == false then
  1744.         LockOn()
  1745.     end
  1746. end)
  1747. Mouse.KeyDown:connect(function(k)
  1748.     if k == 'z' and attack == false and targetted ~= nil and combo == false then
  1749.         sleepchild()
  1750.     end
  1751. end)
  1752.  
  1753.  
  1754.  
  1755. Mouse.KeyDown:connect(function(k)
  1756.     if targetted ~= nil and k == 't' and attack == false and combo == false then
  1757.         throwit()
  1758.     end
  1759. end)
  1760.  
  1761. Mouse.KeyDown:connect(function(k)
  1762.     if k == 'c' and attack == false and combo == false then
  1763.         coroutine.wrap(function()
  1764.             combo = true
  1765.             Humanoid.WalkSpeed = 0
  1766.             Humanoid.JumpPower = 0
  1767.             local asd = false
  1768.             for i = 0, 1.5, .1 do
  1769.                 wait(.1)
  1770.                 if combo == false then
  1771.                     asd = true
  1772.                     break;
  1773.                 end
  1774.             end
  1775.             if asd == false then
  1776.                 if combo == true or input ~= '' then
  1777.                     Humanoid.WalkSpeed = 8
  1778.                     Humanoid.JumpPower = 50
  1779.                     combo = false
  1780.                     input = ''
  1781.                 end
  1782.             end
  1783.         end)()
  1784.     end
  1785. end)
  1786.  
  1787. local Keys = {
  1788.     [48] = "LShift",
  1789.     [13] = "Enter",
  1790.     [32] = "Space",
  1791.     [47] = "RShift",
  1792.     [92] = "Backslash",
  1793.     [50] = "LCtrl",
  1794.     [52] = "LAlt",
  1795.     [49] = "RCtrl",
  1796.     [51] = "RAlt",
  1797.     [8] = "Backspace",
  1798.     [45] = "CapsLock"
  1799.    
  1800. }
  1801.  
  1802. local alreadyEnded = false
  1803. Mouse.KeyDown:connect(function(k)
  1804.     if k == 'n' and not attack and not combo then
  1805.         Sitting = not Sitting
  1806.     end
  1807. end)
  1808.  
  1809. Mouse.KeyDown:connect(function(k)
  1810.     if attack == false and combo == true then
  1811.         k = string.lower(k)
  1812.         if k == 'c' or k == 'q' or k == 'e' or k == 'h' or k == 'r' or k == 't' or k == 'n' or k == 'z' or k == 'x' or k == 'm' or k == 'w' or k == 'a' or k == 's' or k == 'd' then
  1813.             if #input < 8 then
  1814.                 input = input..k
  1815.                 print(input)  
  1816.             end
  1817.         elseif Keys[string.byte(k)] == "Enter" then
  1818.             combo = false
  1819.             warn("Trying to execute combo: "..input)
  1820.             if string.lower(input) == "aawdq" then
  1821.                 if targetted and attack == false then
  1822.                     chainreaction()
  1823.                 elseif not targetted then
  1824.                     Humanoid.WalkSpeed = 8
  1825.                     Humanoid.JumpPower = 50
  1826.                     chat("I need a target!")
  1827.                 end
  1828.             elseif string.lower(input) == "etwzx" then
  1829.                 if attack == false then
  1830.                     if not alreadyEnded then
  1831.                         alreadyEnded = true
  1832.                         endit()
  1833.                     else
  1834.                         Humanoid.WalkSpeed = 8
  1835.                         Humanoid.JumpPower = 50
  1836.                         chat("I can't end it again..!")
  1837.                     end
  1838.                 end
  1839.             else
  1840.                 Humanoid.WalkSpeed = 8
  1841.                 Humanoid.JumpPower = 50
  1842.             end
  1843.             input = ''
  1844.         end
  1845.     end
  1846. end)
  1847.  
  1848. local idleC = 0
  1849. while true do
  1850.     swait()
  1851.     imgl.Rotation = imgl.Rotation + 3
  1852.     img2.Rotation = img2.Rotation + 3
  1853.     if targetted ~= nil then
  1854.         abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  1855.         abss.Enabled = true
  1856.     elseif targetted == nil then
  1857.         abss.Adornee = nil
  1858.         abss.Enabled = false
  1859.     end
  1860.     for i, v in pairs(Character:GetChildren()) do
  1861.         if v:IsA("Part") then
  1862.             v.Material = "SmoothPlastic"
  1863.         elseif v:IsA("Accessory") then
  1864.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1865.         end
  1866.     end
  1867.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1868.     velocity = RootPart.Velocity.y
  1869.     sine = sine + change
  1870.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1871.         if RootPart.Velocity.y > 1 and hit == nil then
  1872.             Anim = "Jump"
  1873.             idleC = 0
  1874.             if attack == false then
  1875.             PlayAnimationFromTable({
  1876.              CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1877.              CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1878.              CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1879.              CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1880.              CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1881.              CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1882.             }, .3, false)
  1883.             KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1884.             end
  1885.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1886.             Anim = "Fall"
  1887.             idleC = 0
  1888.             if attack == false then
  1889.                 PlayAnimationFromTable({
  1890.                  CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891.                  CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1892.                  CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893.                  CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1894.                  CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1895.                  CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1896.                 }, .3, false)
  1897.                 KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1898.             end
  1899.         elseif Torsovelocity < 1 and hit ~= nil then
  1900.             if Sitting then
  1901.                 Anim = "Sitting"
  1902.                 if attack == false then
  1903.                     idleC = idleC+1
  1904.                     PlayAnimationFromTable({
  1905.                      CFrame.new(0.000827711076, -1.65770507, 0.458721817, 0.999484241, -0.0122322068, 0.0296938289, 0.0252500642, 0.870653987, -0.491247624, -0.0198440049, 0.491744012, 0.870513737) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1906.                      CFrame.new(-0.0562419407, 1.51485705, -0.185010612, 0.985933542, -0.147043079, -0.0794572532, 0.166523844, 0.904925764, 0.391636789, 0.014315445, -0.399359286, 0.916682839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1907.                      CFrame.new(1.49053812, -0.00525209308, 0.341132015, 0.968288898, -0.249781534, 0.0050949771, 0.230188534, 0.899891436, 0.370417148, -0.0971082747, -0.35749796, 0.928851664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1908.                      CFrame.new(-1.53550422, 0.00908520445, 0.289719999, 0.964274764, 0.237935737, 0.11645104, -0.264904231, 0.866110563, 0.423885047, -2.08616257e-06, -0.439589977, 0.898198724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1909.                      CFrame.new(0.877631247, -1.43620968, -0.684172571, 0.881371081, -0.470902473, 0.0379017182, 0.26241079, 0.421269089, -0.868151844, 0.392844826, 0.775101304, 0.494869024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1910.                      CFrame.new(-0.741793275, -1.41195464, -0.697883487, 0.966170251, 0.249477178, -0.0653936565, -0.179010332, 0.466165125, -0.866398215, -0.18566227, 0.848794281, 0.495053828) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1911.                     }, .3, false)
  1912.                     KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1913.                 end
  1914.             else
  1915.                 Anim = "Idle"
  1916.                 if attack == false then
  1917.                     idleC = idleC+1
  1918.                     change = 1
  1919.                     if idleC < 175 then
  1920.                         PlayAnimationFromTable({
  1921.                          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1922.                          CFrame.new(-0.0575585738, 1.52553558, -0.218724757, 0.985934377, -0.143356442, -0.0859283879, 0.166522771, 0.886584163, 0.431554198, 0.0143168001, -0.439792335, 0.897985697) * CFrame.new(0, -.05- .05 * math.cos((sine) / 55), 0- .05 * math.cos((sine) / 55)) * CFrame.Angles(math.rad(0 - 5 * math.cos((sine) / 55)), 0, 0),
  1923.                          CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0- 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0- 0.05 * math.cos((sine) / 45)),
  1924.                          CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0+ 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0+ 0.05 * math.cos((sine) / 45)),
  1925.                          CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1926.                          CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1927.                         }, .3, false)
  1928.                         KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1929.                     elseif idleC >= 175 and idleC < 200 then
  1930.                         PlayAnimationFromTable({
  1931.                          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932.                          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1933.                          CFrame.new(1.29851341, 0.443963498, -0.396169066, 0.0157513712, 0.186539456, -0.982321262, -0.998143196, 0.0607455187, -0.00446989527, 0.0588377416, 0.980567396, 0.187149927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1934.                          CFrame.new(-1.0340364, 0.367607117, -0.614107132, 0.883662701, -0.353060901, 0.307383537, 0.318954408, -0.0265178736, -0.94740808, 0.342643917, 0.935224652, 0.0891784057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1935.                          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1936.                          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1937.                         }, .1, false)
  1938.                         KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1939.                     elseif idleC >= 200 and idleC < 325 then
  1940.                         PlayAnimationFromTable({
  1941.                          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1942.                          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1943.                          CFrame.new(1.29851341, 0.443963498, -0.396169066, 0.0157513712, 0.186539456, -0.982321262, -0.998143196, 0.0607455187, -0.00446989527, 0.0588377416, 0.980567396, 0.187149927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1944.                          CFrame.new(-0.454344451, 0.36049974, -0.596875072, 0.572839379, -0.80925262, 0.130250588, 0.259049803, 0.0279791299, -0.965458691, 0.777655363, 0.586793959, 0.225664154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1945.                          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1946.                          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1947.                         }, .01, false)
  1948.                     else
  1949.                         idleC = 0
  1950.                     end
  1951.                 end
  1952.             end
  1953.         elseif Torsovelocity > 2 and hit ~= nil then
  1954.             Anim = "Walk"
  1955.             idleC = 0
  1956.             if attack == false then
  1957.                 PlayAnimationFromTable({      
  1958.                  CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1959.                  CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1960.                  CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1961.                  CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1962.                  CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1963.                  CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1964.                 }, .3, false)
  1965.                 KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1966.             end
  1967.         end
  1968.     if 0 < #Effects then
  1969.         for e = 1, #Effects do
  1970.             if Effects[e] ~= nil then
  1971.                 local Thing = Effects[e]
  1972.                 if Thing ~= nil then
  1973.                     local Part = Thing[1]
  1974.                     local Mode = Thing[2]
  1975.                     local Delay = Thing[3]
  1976.                     local IncX = Thing[4]
  1977.                     local IncY = Thing[5]
  1978.                     local IncZ = Thing[6]
  1979.                     if Thing[2] == "Shoot" then
  1980.                         local Look = Thing[1]
  1981.                         local move = 30
  1982.                         if Thing[8] == 3 then
  1983.                             move = 10
  1984.                         end
  1985.                         local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1986.                         if Thing[10] ~= nil then
  1987.                             da = pos
  1988.                             cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1989.                             cfa = CFrame.new(Thing[4], pos)
  1990.                             tehCF = cfa:lerp(cf2, 0.2)
  1991.                             Thing[1] = tehCF.lookVector
  1992.                         end
  1993.                         local mag = (Thing[4] - pos).magnitude
  1994.                         Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1995.                         if Thing[8] == 2 then
  1996.                             Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1997.                         end
  1998.                         Thing[4] = Thing[4] + Look * move
  1999.                         Thing[3] = Thing[3] - 1
  2000.                         if 2 < Thing[5] then
  2001.                             Thing[5] = Thing[5] - 0.3
  2002.                             Thing[6] = Thing[6] - 0.3
  2003.                         end
  2004.                         if hit ~= nil then
  2005.                             Thing[3] = 0
  2006.                             if Thing[8] == 1 or Thing[8] == 3 then
  2007.                                 Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2008.                             else
  2009.                                 if Thing[8] == 2 then
  2010.                                     Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2011.                                     if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  2012.                                         ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2013.                                         ref.Anchored = true
  2014.                                         ref.CFrame = CFrame.new(pos)
  2015.                                         CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  2016.                                         game:GetService("Debris"):AddItem(ref, 0.2)
  2017.                                         Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2018.                                         Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2019.                                         MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  2020.                                     end
  2021.                                 end
  2022.                             end
  2023.                             ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2024.                             ref.Anchored = true
  2025.                             ref.CFrame = CFrame.new(pos)
  2026.                             Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  2027.                             game:GetService("Debris"):AddItem(ref, 1)
  2028.                         end
  2029.                         if Thing[3] <= 0 then
  2030.                             table.remove(Effects, e)
  2031.                         end
  2032.                     end
  2033.                     do
  2034.                         do
  2035.                             if Thing[2] == "FireWave" then
  2036.                                 if Thing[3] <= Thing[4] then
  2037.                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2038.                                     Thing[3] = Thing[3] + 1
  2039.                                     Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2040.                                 else
  2041.                                     Part.Parent = nil
  2042.                                     table.remove(Effects, e)
  2043.                                 end
  2044.                             end
  2045.                             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2046.                                 if Thing[1].Transparency <= 1 then
  2047.                                     if Thing[2] == "Block1" then
  2048.                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2049.                                         Mesh = Thing[7]
  2050.                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2051.                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2052.                                     else
  2053.                                         if Thing[2] == "Block2" then
  2054.                                             Thing[1].CFrame = Thing[1].CFrame
  2055.                                             Mesh = Thing[7]
  2056.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2057.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2058.                                         else
  2059.                                             if Thing[2] == "Fire" then
  2060.                                                 Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2061.                                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2062.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2063.                                             else
  2064.                                                 if Thing[2] == "Cylinder" then
  2065.                                                     Mesh = Thing[7]
  2066.                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2067.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2068.                                                 else
  2069.                                                     if Thing[2] == "Blood" then
  2070.                                                         Mesh = Thing[7]
  2071.                                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2072.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2073.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2074.                                                     else
  2075.                                                         if Thing[2] == "Elec" then
  2076.                                                             Mesh = Thing[10]
  2077.                                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2078.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2079.                                                         else
  2080.                                                             if Thing[2] == "Disappear" then
  2081.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2082.                                                             else
  2083.                                                                 if Thing[2] == "Shatter" then
  2084.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2085.                                                         Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2086.                                                         Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2087.                                                         Thing[6] = Thing[6] + Thing[5]
  2088.                                                                 end
  2089.                                                             end
  2090.                                                         end
  2091.                                                     end
  2092.                                                 end
  2093.                                             end
  2094.                                         end
  2095.                                     end
  2096.                                 else
  2097.                                     Part.Parent = nil
  2098.                                     table.remove(Effects, e)
  2099.                                 end
  2100.                             end
  2101.                         end
  2102.                     end
  2103.                 end
  2104.             end
  2105.         end
  2106.     end
  2107. end
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