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  1.  
  2. ------SERVER PREFERENCES------
  3. You can change some new settings for Classic Bots from the file 'serverPrefs.cs' in the folder 'GameData\ClassicBots\prefs.' This is also where you can activate RPG mode. I recommend leaving most values at their default but you can tweak them if you wanna make the bots easier, harder, or mess with other stuff. Here's what some settings do:
  4.  
  5. $Host::ResetServerOnNoPlayers
  6. --If this is ON and all human players have left the game the server will reset. If this is off, bots will keep playing.--
  7. $Host::AllowDynamicBotCount
  8. --If you turn this on, bots will leave and enter the game depending on each map's desired bot number. If it's off, the game will always have the same number of bots.--
  9. $Host::MapDesiredBotsMAPNAME
  10. --This specifies the desired number of bots for a map if AllowDynamicBotCount is ON. Don't make this higher than 31 for Siege.--
  11. $Host::Bot_Capper_Boost_Active
  12. --This will greatly increase the capper bots' movement speed compared to the default game, so it makes the game more fair as bots can't ski.--
  13. $Host::Bot_Cap_Speed
  14. --Max value = 1. If Bot_Capper_Boost_Active is ON, this determines the speed at which a capper bot goes back home with the flag.--
  15. $Host::Bot_Chaser_Boost_Active
  16. --This will greatly increase the flag carrier chasing bots' movement speed compared to the default game, so it makes the game more fair as bots can't ski.--
  17. $Host::Bot_Chase_Speed
  18. --Max value = 1. If Bot_Chaser_Boost_Active is ON, this determines the speed at which a flag carrier chasing bot follows its HUMAN target.--
  19. $Host::RebalanceTeamBots
  20. --If this is on, some bots will switch to the other team when you join the match to make the game more fair.--
  21. $Host::BotHumanBalanceWeight
  22. --If RebalanceTeamBots is on, the higher this value is, the more bots switch to your enemy team when you join the match.--
  23. $Host::HumanWeightAloneBonus
  24. --If RebalanceTeamBots is on, this adds additional bot-switching weight when there's just one human playing on the server.--
  25. $Host::BotsChatRandomSounds
  26. --Determines if the bots randomly play sounds from the Osiris Voice Pack. You need to install the sounds to hear them. Profanity/adult language included.--
  27. $Host::BotsChatTextVoice
  28. --Determines if bots randomly text chat, sometimes even playing some sounds from the game. Profanity/adult language included. --
  29. $Host::Siege_TimeLimit
  30. $Host::CTF_TimeLimit
  31. $Host::Default_TimeLimit
  32. --Siege, CTF, and all the other gametypes now each have different time limits. Change the time limits from these settings.--
  33. $Host::LakRabbitNoSplashDamage
  34. $Host::LakRabbitDuelMode
  35. --Settings to enable Duel Mode or Splash Damage in LAK Rabbit.
  36. $Host::ClassicAutoRestartServer
  37. --If you want the server to automatically restart after a while. Important: All settings will be reset. If you have RPG Mode enabled then don't enable this or the track of days passed will also be reset.--
  38. $Host::ClassicRestartTime
  39. --If automatic server restart is enabled, this defines the number of hours until the server restarts.--
  40. $Host::RotationStyle = "Linear";
  41. --Sets the map rotation mode. This can be either "Linear" which is ordered, or it can be "Random".--
  42. $Host::MapRotationFile
  43. --The location of a list of maps that run in a specific order on the server. Maps can be disabled by adding two slashes (//) before the map names.--
  44.  
  45.  
  46. _______________________________
  47.  
  48. $Host::RPG_Active
  49. --If RPG mode is active or not. And if it's on, there are some RPG settings bellow.--
  50. $Host::RPG_Allow_Reset
  51. --Allow the server to reset everyone's stats every 7 days?--
  52. $Host::RPG_Allow_Top_Players_Reset
  53. --Allow the server to reset the TOP 3 players scoreboard every 7 days? If yes, they also get awards on every reset.--
  54. $Host::RPG_Max_Bot_Lvl
  55. $Host::RPG_Min_Bot_Lvl
  56. --Self explanatory. I recommend not making the max bot level higher than 30.--
  57. $Host::RPG_Consumable_Drop_Rate
  58. --Consumable items droprate from killing, repairing, destroying, capping, etc.--
  59. $Host::RPG_Equip_Drop_Rate
  60. --Equipment items droprate from killing, repairing, destroying, capping, etc.--
  61. $Host::RPG_EXP_Rate
  62. --The default EXP rate of the server. I recommend not making this lower than 1.--
  63. $Host::RPG_EXP_to_level_up
  64. --Required EXP to level up the first time. This gets increased by 10% on every level.--
  65. $Host::RPG_Event_Small_Exp_Rate
  66. --When the slightly higher EXP rate event is active, the EXP rate multiplier will be INCREASED by this value.--
  67. $Host::RPG_Event_Big_Exp_Rate
  68. --When the even higher EXP rate event is active, the EXP rate multiplier will be INCREASED by this value.--
  69. $Host::RPG_Event_Cons_Drop_Rate
  70. --When the consumable droprate event is active, the consumable drop rate multiplier will be INCREASED by this value.--
  71. $Host::RPG_Event_Equip_Drop_Rate
  72. --When the equipment parts droprate event is active, the equipment parts drop rate multiplier will be INCREASED by this value.--
  73. $Host::RPG_Event_More_Bot_lvls
  74. --When the equipment parts droprate event is active, the maximum level of bots will be INCREASED by this value.--
  75. $Host::RPG_Force_Server_Reset
  76. --This will make the server reset the TOP 3 Players scoreboard next time a player joins. And also everyone who joins will have their stats reset. The server will also start again on Day 1.--
  77. $Host::RPG_Join_Message_Duration
  78. --This gets multiplied by 3 and decreased on each respawn. It shows someone who just joined that RPG mode is on and also the key to display stats.--
  79. _______________________________
  80.  
  81.  
  82.  
  83. DO NOT change the following settings. They may make the mod not work as I intended. Just leave these at their default values:
  84. _______________________________
  85.  
  86. $Host::ClassicBalancedBots = 0;
  87. $Host::ClassicFairTeams = 0;
  88. $Host::warmupTime = "0";
  89. $Host::NoSmurfs = 0;
  90. $Host::VoteConquest = "0";
  91. $Host::VoteHybridPracticeSpawn = "0";
  92. $Host::PlayerTeamFairRandom = "0";
  93. $Host::PlayerVoteChangeMission = "1";
  94. $Host::PlayerVoteTournamentMode = "0";
  95. $Host::MinBotDifficulty = "0.99";
  96. $Host::MaxBotDifficulty = "0.99";
  97. $Host::CRCTextures = 0;
  98. $Host::ClassicLimitArmors = 0;
  99. $Host::ClassicUseHighPerformanceCounter = 0;
  100. $Host::AllowMapScript = 1;
  101. _______________________________
  102.  
  103.  
  104. Max throw mine/grenade fix:
  105. _______________________________
  106. Max throw grenade/mine works if you play by yourself, but it can be a problem for people playing on your server due to how the classic client (the file zz_Classic_client_v1.vl2) works. If you want people who play on your server to be able to use their max throw grenade/mine binds, you must rename your "classic" folder from "GameData" to something else first. Then rename the "ClassicBots" folder "classic", so that this will replace your original "classic" mod. Then edit all the ".bat" files that came with Classic Bots so that the parts "-mod ClassicBots" are replaced by "-mod classic". To edit a bat file, right click it and click edit.
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