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- MissingReferenceException: The object of type 'RenderTexture' has been destroyed but you are still trying to access it.
- Your script should either check if it is null or you should not destroy the object.
- PRISMEffects_URP.Render (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination, UnityEngine.Rendering.Universal.RenderingData& renderingData, UnityEngine.Rendering.Universal.PostProcessing.CustomPostProcessInjectionPoint injectionPoint) (at Assets/Cinematic URP Post-Processing/Scripts/PRISMEffects.cs:961)
- UnityEngine.Rendering.Universal.PostProcessing.CustomPostProcessRenderPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Assets/Cinematic URP Post-Processing/Scripts/CustomURPPostProcessing/Runtime/RenderFeatures/CinematicURPPostProcessing_PRISM.cs:363)
- UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@10.5.0/Runtime/ScriptableRenderer.cs:731)
- UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) (at Library/PackageCache/com.unity.render-pipelines.universal@10.5.0/Runtime/ScriptableRenderer.cs:705)
- UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@10.5.0/Runtime/ScriptableRenderer.cs:561)
- UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData cameraData, System.Boolean anyPostProcessingEnabled) (at Library/PackageCache/com.unity.render-pipelines.universal@10.5.0/Runtime/UniversalRenderPipeline.cs:390)
- UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at Library/PackageCache/com.unity.render-pipelines.universal@10.5.0/Runtime/UniversalRenderPipeline.cs:300)
- UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[] cameras) (at Library/PackageCache/com.unity.render-pipelines.universal@10.5.0/Runtime/UniversalRenderPipeline.cs:255)
- UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera[] cameras) (at <be28439f7b014fc38435d198c0640ff7>:0)
- UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List`1[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <be28439f7b014fc38435d198c0640ff7>:0)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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