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  1. MissingReferenceException: The object of type 'RenderTexture' has been destroyed but you are still trying to access it.
  2. Your script should either check if it is null or you should not destroy the object.
  3. PRISMEffects_URP.Render (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination, UnityEngine.Rendering.Universal.RenderingData& renderingData, UnityEngine.Rendering.Universal.PostProcessing.CustomPostProcessInjectionPoint injectionPoint) (at Assets/Cinematic URP Post-Processing/Scripts/PRISMEffects.cs:961)
  4. UnityEngine.Rendering.Universal.PostProcessing.CustomPostProcessRenderPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Assets/Cinematic URP Post-Processing/Scripts/CustomURPPostProcessing/Runtime/RenderFeatures/CinematicURPPostProcessing_PRISM.cs:363)
  5. UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@10.5.0/Runtime/ScriptableRenderer.cs:731)
  6. UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) (at Library/PackageCache/com.unity.render-pipelines.universal@10.5.0/Runtime/ScriptableRenderer.cs:705)
  7. UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@10.5.0/Runtime/ScriptableRenderer.cs:561)
  8. UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData cameraData, System.Boolean anyPostProcessingEnabled) (at Library/PackageCache/com.unity.render-pipelines.universal@10.5.0/Runtime/UniversalRenderPipeline.cs:390)
  9. UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at Library/PackageCache/com.unity.render-pipelines.universal@10.5.0/Runtime/UniversalRenderPipeline.cs:300)
  10. UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[] cameras) (at Library/PackageCache/com.unity.render-pipelines.universal@10.5.0/Runtime/UniversalRenderPipeline.cs:255)
  11. UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera[] cameras) (at <be28439f7b014fc38435d198c0640ff7>:0)
  12. UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List`1[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <be28439f7b014fc38435d198c0640ff7>:0)
  13. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
  14.  
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