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Jul 12th, 2019
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C# 28.49 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine//value = height % 1.0f;
  4.         }
  5.  
  6.         return value;
  7.     }
  8.  
  9.     public List<Vector3> GetVertices()
  10.     {
  11.         return this.vertices;
  12.     }
  13.  
  14.     public List<int> GetTriangles()
  15.     {
  16.         return this.triangles;
  17.     }
  18.  
  19.     public List<Vector3> GetNormals()
  20.     {
  21.         return this.normals;
  22.     }
  23. }
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