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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine//value = height % 1.0f;
- }
- return value;
- }
- public List<Vector3> GetVertices()
- {
- return this.vertices;
- }
- public List<int> GetTriangles()
- {
- return this.triangles;
- }
- public List<Vector3> GetNormals()
- {
- return this.normals;
- }
- }
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