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  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: sqlite, mysql
  4. backend: mysql
  5. # Enable database caching, should improve database performance
  6. caching: true
  7. # Database location
  8. mySQLHost: 193.105.142.203
  9. # Database Port
  10. mySQLPort: '3306'
  11. # Username about Database Connection Infos
  12. mySQLUsername: 's263_auth'
  13. # Password about Database Connection Infos
  14. mySQLPassword: 'auther255'
  15. # Database Name, use with converters or as SQLITE database name
  16. mySQLDatabase: 's263_auth'
  17. # Table of the database
  18. mySQLTablename: authme
  19. # Column of IDs to sort data
  20. mySQLColumnId: id
  21. # Column for storing or checking players nickname
  22. mySQLColumnName: username
  23. # Column for storing players passwords
  24. mySQLColumnPassword: password
  25. # Column for storing players emails
  26. mySQLColumnEmail: email
  27. # Column for Saving if a player is logged in or not
  28. mySQLColumnLogged: isLogged
  29. # Column for storing players IPs
  30. mySQLColumnIp: ip
  31. # Column for storing players lastlogins
  32. mySQLColumnLastLogin: lastlogin
  33. # Column for SaveQuitLocation - X
  34. mySQLlastlocX: x
  35. # Column for SaveQuitLocation - Y
  36. mySQLlastlocY: y
  37. # Column for SaveQuitLocation - Z
  38. mySQLlastlocZ: z
  39. # Column for SaveQuitLocation - World name
  40. mySQLlastlocWorld: world
  41. # Column for RealName
  42. mySQLRealName: realname
  43. # Enable this when you allow registration through a website
  44. mySQLWebsite: false
  45. settings:
  46. # The name shown in the help messages.
  47. helpHeader: AuthMeReloaded
  48. sessions:
  49. # Do you want to enable the session feature?
  50. # If enabled, when a player authenticates successfully,
  51. # his IP and his nickname is saved.
  52. # The next time the player joins the server, if his IP
  53. # is the same of the last time, and the timeout time
  54. # hasn't expired, he will not need to authenticate.
  55. enabled: true
  56. # After how many minutes a session should expire?
  57. # 0 for unlimited time (Very dangerous, use it at your own risk!)
  58. # Consider that session will end only after the timeout time, and
  59. # if the player's ip has changed but the timeout hasn't expired,
  60. # player will be kicked out of sever due to invalidSession!
  61. timeout: 300
  62. # Should the session expire if the player try to login with an
  63. # another IP Address?
  64. sessionExpireOnIpChange: true
  65. restrictions:
  66. # Can not authenticated players chat and see the chat log?
  67. # Care that this feature blocks also all the commands not
  68. # listed in the list below.
  69. allowChat: false
  70. # WARNING: use this only if you need it!
  71. # Allow unlogged users to use all the commands if registration is not forced!
  72. allowAllCommandsIfRegistrationIsOptional: false
  73. # Commands allowed when a player is not authenticated
  74. allowCommands:
  75. - /login
  76. - /register
  77. - /l
  78. - /reg
  79. - /email
  80. - /captcha
  81. # Max number of allowed registrations per IP (default: 1)
  82. maxRegPerIp: 5
  83. # Max allowed username length
  84. maxNicknameLength: 16
  85. # When this setting is enabled, online players can't be kicked out
  86. # due to "Logged in from another Location"
  87. # This setting will prevent potetial security exploits.
  88. ForceSingleSession: true
  89. # If enabled, every player will be teleported to the world spawnpoint
  90. # after successful authentication.
  91. # The quit location of the player will be overwritten.
  92. # This is different from "teleportUnAuthedToSpawn" that teleport player
  93. # back to his quit location after the authentication.
  94. ForceSpawnLocOnJoinEnabled: true
  95. # This option will save the quit location of the players.
  96. SaveQuitLocation: false
  97. # To activate the restricted user feature you need
  98. # to enable this option and configure the
  99. # AllowedRestrctedUser field.
  100. AllowRestrictedUser: false
  101. # The restricted user feature will kick players listed below
  102. # if they dont match of the defined ip address.
  103. # Example:
  104. # AllowedRestrictedUser:
  105. # - playername;127.0.0.1
  106. AllowedRestrictedUser:
  107. - playername;127.0.0.1
  108. # Should unregistered players be kicked immediately?
  109. kickNonRegistered: false
  110. # Should players be kicked on wrong password?
  111. kickOnWrongPassword: false
  112. # Should not logged in players be teleported to the spawn?
  113. # After the authentication they will be teleported back to
  114. # their normal position.
  115. teleportUnAuthedToSpawn: false
  116. # Minimum allowed nick length
  117. minNicknameLength: 4
  118. # Can unregistered players walk around?
  119. allowMovement: false
  120. # Should not authenticated players have speed = 0?
  121. # This will reset the fly/walk speed to default value after the login.
  122. removeSpeed: true
  123. # After how many time players who fail to login or register
  124. # should be kicked? Set to 0 to disable.
  125. timeout: 30
  126. # Regex sintax of allowed characters in the player name.
  127. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  128. # How far can unregistered players walk? Set to 0
  129. # for unlimited radius
  130. allowedMovementRadius: 100
  131. # Enable double check of password when you register
  132. # when it's true, registration require that kind of command:
  133. # /register <password> <confirmPassword>
  134. enablePasswordConfirmation: true
  135. # Should we protect the player inventory before logging in?
  136. ProtectInventoryBeforeLogIn: true
  137. # Should we display all other accounts from a player when he joins?
  138. # permission: /authme.admin.accounts
  139. displayOtherAccounts: false
  140. # WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
  141. # CASE SENSITIVE
  142. ForceSpawnOnTheseWorlds:
  143. - world
  144. # Ban ip when the ip is not the ip registered in database
  145. banUnsafedIP: false
  146. # Spawn Priority, Values : authme, essentials, multiverse, default
  147. spawnPriority: authme,essentials,multiverse,default
  148. # Maximum Login authorized by IP
  149. maxLoginPerIp: 0
  150. # Maximum Join authorized by IP
  151. maxJoinPerIp: 0
  152. # AuthMe will NEVER teleport players !
  153. noTeleport: false
  154. # Regex syntax for allowed Chars in passwords.
  155. allowedPasswordCharacters: '[\x21-\x7E]*'
  156. GameMode:
  157. # ForceSurvivalMode to player when join ?
  158. ForceSurvivalMode: true
  159. security:
  160. # Minimum length of password
  161. minPasswordLength: 5
  162. # Maximum length of password
  163. passwordMaxLength: 30
  164. # this is very important options,
  165. # every time player join the server,
  166. # if they are registered, AuthMe will switch him
  167. # to unLoggedInGroup, this
  168. # should prevent all major exploit.
  169. # So you can set up on your Permission Plugin
  170. # this special group with 0 permissions, or permissions to chat,
  171. # or permission to
  172. # send private message or all other perms that you want,
  173. # the better way is to set up
  174. # this group with few permissions,
  175. # so if player try to exploit some account,
  176. # they can
  177. # do anything except what you set in perm Group.
  178. # After a correct logged-in player will be
  179. # moved to his correct permissions group!
  180. # Pay attention group name is case sensitive,
  181. # so Admin is different from admin,
  182. # otherwise your group will be wiped,
  183. # and player join in default group []!
  184. # Example unLoggedinGroup: NotLogged
  185. unLoggedinGroup: unLoggedinGroup
  186. # possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  187. # MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  188. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
  189. passwordHash: SHA256
  190. # salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  191. doubleMD5SaltLength: 8
  192. # If password checking return false, do we need to check with all
  193. # other password algorithm to check an old password?
  194. # AuthMe will update the password to the new passwordHash!
  195. supportOldPasswordHash: false
  196. # Cancel unsafe passwords for being used, put them on lowercase!
  197. #unsafePasswords:
  198. #- '123456'
  199. #- 'password'
  200. unsafePasswords:
  201. - '123456'
  202. - 'password'
  203. - 'qwerty'
  204. - '12345'
  205. - '54321'
  206. registration:
  207. # enable registration on the server?
  208. enabled: true
  209. # Send every X seconds a message to a player to
  210. # remind him that he has to login/register
  211. messageInterval: 5
  212. # Only registered and logged in players can play.
  213. # See restrictions for exceptions
  214. force: true
  215. # Do we replace password registration by an email registration method?
  216. enableEmailRegistrationSystem: false
  217. # Enable double check of email when you register
  218. # when it's true, registration require that kind of command:
  219. # /register <email> <confirmEmail>
  220. doubleEmailCheck: false
  221. # Do we force kicking player after a successful registration?
  222. # Do not use with login feature below
  223. forceKickAfterRegister: false
  224. # Does AuthMe need to enforce a /login after a successful registration?
  225. forceLoginAfterRegister: false
  226. unrestrictions:
  227. # below you can list all account names that
  228. # AuthMe will ignore for registration or login, configure it
  229. # at your own risk!! Remember that if you are going to add
  230. # nickname with [], you have to delimit name with ' '.
  231. # this option add compatibility with BuildCraft and some
  232. # other mods.
  233. # It is CaseSensitive!
  234. UnrestrictedName: []
  235. # Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  236. messagesLanguage: sk
  237. # Force these commands after /login, without any '/', use %p for replace with player name
  238. forceCommands: []
  239. # Force these commands after /login as a server console, without any '/', use %p for replace with player name
  240. forceCommandsAsConsole:
  241. - 'fly %p off'
  242. - 'ci %p'
  243. # Force these commands after /register, without any '/', use %p for replace with player name
  244. forceRegisterCommands: []
  245. # Force these commands after /register as a server console, without any '/', use %p for replace with player name
  246. forceRegisterCommandsAsConsole: []
  247. # Do we need to display the welcome message (welcome.txt) after a register or a login?
  248. # You can use colors in this welcome.txt + some replaced strings :
  249. # {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots,
  250. # {IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name
  251. # {VERSION} : get current bukkit version, {COUNTRY} : player country
  252. useWelcomeMessage: false
  253. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  254. broadcastWelcomeMessage: false
  255. # Do we need to delay the join/leave message to be displayed only when the player is authenticated ?
  256. delayJoinLeaveMessages: true
  257. # Do we need to add potion effect Blinding before login/register?
  258. applyBlindEffect: false
  259. # Do we need to prevent people to login with another case?
  260. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  261. preventOtherCase: false
  262. ExternalBoardOptions:
  263. # MySQL column for the salt, needed for some forum/cms support
  264. mySQLColumnSalt: ''
  265. # MySQL column for the group, needed for some forum/cms support
  266. mySQLColumnGroup: ''
  267. # -1 mean disabled. If u want that only
  268. # activated player can login in your server
  269. # u can put in this options the group number
  270. # of unactivated user, needed for some forum/cms support
  271. nonActivedUserGroup: -1
  272. # Other MySQL columns where we need to put the Username (case sensitive)
  273. mySQLOtherUsernameColumns: []
  274. # How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
  275. bCryptLog2Round: 10
  276. # phpBB prefix defined during phpbb installation process
  277. phpbbTablePrefix: 'phpbb_'
  278. # phpBB activated group id, 2 is default registered group defined by phpbb
  279. phpbbActivatedGroupId: 2
  280. # WordPress prefix defined during WordPress installation process
  281. wordpressTablePrefix: 'wp_'
  282. permission:
  283. # Take care with this options, if you dont want
  284. # to use Vault and Group Switching of
  285. # AuthMe for unloggedIn players put true
  286. # below, default is false.
  287. EnablePermissionCheck: false
  288. BackupSystem:
  289. # Enable or Disable Automatic Backup
  290. ActivateBackup: false
  291. # set Backup at every start of Server
  292. OnServerStart: false
  293. # set Backup at every stop of Server
  294. OnServerStop: true
  295. # Windows only mysql installation Path
  296. MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
  297. Security:
  298. SQLProblem:
  299. # Stop the server if we can't contact the sql database
  300. # Take care with this, if you set that to false,
  301. # AuthMe automatically disable and the server is not protected!
  302. stopServer: true
  303. ReloadCommand:
  304. # /reload support
  305. useReloadCommandSupport: true
  306. console:
  307. # Remove spam console
  308. noConsoleSpam: false
  309. # Replace passwords in the console when player type a command like /login
  310. removePassword: true
  311. # Copy AuthMe log output in a separate file as well?
  312. logConsole: true
  313. captcha:
  314. # Player need to put a captcha when he fails too lot the password
  315. useCaptcha: false
  316. # Max allowed tries before request a captcha
  317. maxLoginTry: 5
  318. # Captcha length
  319. captchaLength: 5
  320. stop:
  321. # Kick players before stopping the server, that allow us to save position of players, and all needed
  322. # information correctly without any corruption.
  323. kickPlayersBeforeStopping: true
  324. Converter:
  325. Rakamak:
  326. # Rakamak file name
  327. fileName: users.rak
  328. # Rakamak use ip ?
  329. useIP: false
  330. # IP file name for rakamak
  331. ipFileName: UsersIp.rak
  332. CrazyLogin:
  333. # CrazyLogin database file
  334. fileName: accounts.db
  335. Email:
  336. # Email SMTP server host
  337. mailSMTP: smtp.gmail.com
  338. # Email SMTP server port
  339. mailPort: 465
  340. # Email account that send the mail
  341. mailAccount: ''
  342. # Email account password
  343. mailPassword: ''
  344. # Custom SenderName, that replace the mailAccount name in the email
  345. mailSenderName: ''
  346. # Random password length
  347. RecoveryPasswordLength: 8
  348. # Email subject of password get
  349. mailSubject: 'Your new AuthMe Password'
  350. # Like maxRegPerIp but with email
  351. maxRegPerEmail: 1
  352. # Recall players to add an email?
  353. recallPlayers: false
  354. # Delay in minute for the recall scheduler
  355. delayRecall: 5
  356. # Blacklist these domains for emails
  357. emailBlacklisted:
  358. - 10minutemail.com
  359. # WhiteList only these domains for emails
  360. emailWhitelisted: []
  361. # Do we need to send new password draw in an image?
  362. generateImage: false
  363. # The email OAuth 2 token (leave empty if not used)
  364. emailOauth2Token: ''
  365. Hooks:
  366. # Do we need to hook with multiverse for spawn checking?
  367. multiverse: true
  368. # Do we need to hook with BungeeCord ?
  369. bungeecord: false
  370. # Send player to this BungeeCord server after register/login
  371. sendPlayerTo: ''
  372. # Do we need to disable Essentials SocialSpy on join?
  373. disableSocialSpy: true
  374. # Do we need to force /motd Essentials command on join?
  375. useEssentialsMotd: false
  376. # Do we need to cache custom Attributes?
  377. customAttributes: false
  378. Purge:
  379. # If enabled, AuthMe automatically purges old, unused accounts
  380. useAutoPurge: false
  381. # Number of Days an account become Unused
  382. daysBeforeRemovePlayer: 60
  383. # Do we need to remove the player.dat file during purge process?
  384. removePlayerDat: false
  385. # Do we need to remove the Essentials/users/player.yml file during purge process?
  386. removeEssentialsFile: false
  387. # World where are players.dat stores
  388. defaultWorld: 'world'
  389. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  390. removeLimitedCreativesInventories: false
  391. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  392. removeAntiXRayFile: false
  393. # Do we need to remove permissions?
  394. removePermissions: false
  395. Protection:
  396. # Enable some servers protection ( country based login, antibot )
  397. enableProtection: false
  398. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  399. # PLEASE USE QUOTES!
  400. countries:
  401. - 'US'
  402. - 'GB'
  403. # Countries blacklisted automatically (without any needed to enable protection)
  404. # PLEASE USE QUOTES!
  405. countriesBlacklist:
  406. - 'A1'
  407. # Do we need to enable automatic antibot system?
  408. enableAntiBot: false
  409. # Max number of player allowed to login in 5 secs before enable AntiBot system automatically
  410. antiBotSensibility: 5
  411. # Duration in minutes of the antibot automatic system
  412. antiBotDuration: 10
  413. VeryGames:
  414. # These features are only available on VeryGames Server Provider
  415. enableIpCheck: false
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