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  1. # Whether or not all monsters are enemies.
  2. # If you are using pets that include zombies/spiders/etc,
  3. # you shouldn't enable this.
  4. # If you want to enable it for specific worlds, list out the
  5. # worlds it should apply to in a list format such as:
  6. # monsters-enemy:
  7. # - world1
  8. # - world2
  9. monsters-enemy: 'false'
  10.  
  11. # Whether or not all passive mobs are allies.
  12. # If there are custom passive mobs that you can fight,
  13. # you should not enable this.
  14. # If you want to enable it for specific worlds, list out the
  15. # worlds it should apply to in a list format such as:
  16. # passive-ally:
  17. # - world1
  18. # - world2
  19. passive-ally: 'false'
  20.  
  21. # Whether or not all players are allies.
  22. # If you have any PvP, this should not be enabled.
  23. # If you want to enable it for specific worlds, list out the
  24. # worlds it should apply to in a list format such as:
  25. # player-ally:
  26. # - world1
  27. # - world2
  28. player-ally: 'false'
  29.  
  30. Saving:
  31.  
  32. # Whether or not to auto save data periodically
  33. auto-save: 'false'
  34.  
  35. # How often to auto-save in minutes
  36. minutes: '30'
  37.  
  38. # Whether or not to use an SQL database to save
  39. sql-database: 'false'
  40.  
  41. # Details for connecting to the database
  42. sql-details:
  43. host: 'localhost'
  44. port: '54321'
  45. database: 'plugins'
  46. username: 'username'
  47. password: 'password'
  48.  
  49. Classes:
  50.  
  51. # Whether or not to use SkillAPI's health system
  52. modify-health: 'true'
  53.  
  54. # The default health for players without a class
  55. classless-hp: '20'
  56.  
  57. # Whether or not non-castable auto-leveled skills are shown
  58. show-auto-skills: 'false'
  59.  
  60. # Whether or not attributes are enabled
  61. attributes-enabled: 'false'
  62.  
  63. # Whether or not attributes can be refunded
  64. attributes-downgrade: 'false'
  65.  
  66. # This casts the dynamic skill for the player when they level up,
  67. # allowing you to use dynamic mechanics for level up effects. If
  68. # there is no existing dynamic skill with the name, no effect
  69. # will be played. For level-specific effects, use the level condition.
  70. level-up-skill: 'lvlup'
  71.  
  72. Mana:
  73.  
  74. # Whether or not to use SkillAPI's mana system
  75. enabled: 'true'
  76.  
  77. # How frequently mana is gained in seconds
  78. freq: '1'
  79.  
  80. Skills:
  81.  
  82. # Whether or not players are allowed to downgrade skills
  83. allow-downgrade: 'true'
  84.  
  85. # Whether or not messages should be shown on casting a skill
  86. show-messages: 'true'
  87.  
  88. # The radius in which to show cast messages to nearby players
  89. message-radius: '20'
  90.  
  91. # Whether or not to apply damage knockback when damage is blocked
  92. # by defensive or offesnive buffs and debuffs
  93. knockback-no-damage: 'false'
  94.  
  95. # Blocks to ignore when using the Block mechanic in dynamic skills
  96. # End values in an * to do all materials containing the value
  97. block-filter:
  98. - 'chest'
  99. - 'ender chest'
  100. - 'trapped chest'
  101. - 'redstone*'
  102. - 'wall sign'
  103. - 'sign post'
  104.  
  105. Items:
  106.  
  107. # Whether or not to check for class, level, and attribute
  108. # requirements in an item's lore
  109. lore-requirements: 'false'
  110.  
  111. # Whether or not to check for skill requirements
  112. # in an item's lore
  113. skill-requirements: 'false'
  114.  
  115. # Whether or not to check for stat bonuses in an item's lore
  116. lore-attributes: 'false'
  117.  
  118. # Whether or not to drop weapons when unable to use them
  119. drop-weapon: 'false'
  120.  
  121. # The text used for class requirements in the lore
  122. lore-class-text: 'Class Req: '
  123.  
  124. # The text used for skill requirements in lore
  125. lore-skill-text: 'Requires {skill}: '
  126.  
  127. # the text used for level requirements in the lore
  128. lore-level-text: 'Level Req: '
  129.  
  130. # The text used for excluded classes in the lore
  131. lore-exclude-text: 'Excluded Class: '
  132.  
  133. # The text used for attribute requirements
  134. lore-attribute-text: '{attr} Req: '
  135.  
  136. # The text used for providing attributes
  137. attribute-text: '{attr}: '
  138.  
  139. # How many players to check for the requirements each tick
  140. # This should be increased on larger servers to prevent
  141. # large delays before the same player is checked again
  142. players-per-check: '1'
  143.  
  144. GUI:
  145.  
  146. # Whether or not to lock the health bar to 10 hearts
  147. # This does not affect total health, only the display
  148. old-health-bar: 'false'
  149.  
  150. # Whether or not to force SkillAPI to override
  151. # health scaling of other plugins
  152. force-scaling: 'false'
  153.  
  154. # This is what to display using the level bar, if anything.
  155. # Options are: none, mana, level
  156. level-bar: 'level'
  157.  
  158. # This is what to display using the food bar, if anything.
  159. # Options are: none, mana, exp
  160. food-bar: 'none'
  161.  
  162. # Whether or not to use the action bar
  163. use-action-bar: 'false'
  164.  
  165. # The text to display on the action bar.
  166. # Available filters:
  167. # {combo} - the player's current click combo
  168. # {class} - the player's main class name
  169. # {level} - the player's main class level
  170. # {exp} - the player's main class exp
  171. # {expReq} - the player's main class required experience
  172. # {expLeft} - the player's main class experience until the next level
  173. # {health} - the player's current health
  174. # {maxHealth} - the player's max health
  175. # {mana} - the player's current mana
  176. # {maxMana} - the player's max mana
  177. # {name} - the name of the player
  178. # {attr} - the player's attribute points
  179. # {sp} - the player's main class skill points
  180. # {value:<key>} - a skill value
  181. action-bar-text: '{combo}'
  182.  
  183. # Whether or not to use title messages
  184. title-enabled: 'false'
  185.  
  186. # Duration for title messages in seconds
  187. title-duration: '3'
  188.  
  189. # Fade in time for title messages in seconds
  190. title-fade-in: '0.5'
  191.  
  192. # Fade out time for title messages in seconds
  193. title-fade-out: '0.5'
  194.  
  195. # Messages to display using the Title bar
  196. # Second lines of messages will be displayed in the subtitle
  197. # Ones you can use include:
  198. # level_up
  199. # exp_gained
  200. # exp_lost
  201. # status
  202. title-messages:
  203. - 'level_up'
  204. - 'exp_lost'
  205.  
  206. # Whether or not to display class information on a scoreboard
  207. scoreboard-enabled: 'true'
  208.  
  209. # Whether or not to add a prefix to players with their class name
  210. show-class-name: 'true'
  211.  
  212. # Whether or not to display a player's level below their name
  213. show-class-level: 'true'
  214.  
  215. # The text to show with the player's level when enabled.
  216. # This always appears as {level} {text}
  217. class-level-text: 'Level'
  218.  
  219. # Whether or not to use map trees instead of the regular ones
  220. # View map.yml for further customization for this option
  221. # Also add more schemes by adding folders in the "img" folder
  222. # Allow for both map skill trees and regular ones by setting
  223. # this to "partial"
  224. map-tree-enabled: 'false'
  225.  
  226. Click Combos:
  227.  
  228. # Whether or not to use click combinations
  229. enabled: 'false'
  230.  
  231. # Whether or not players can customize their combos
  232. allow-custom: 'false'
  233.  
  234. # Whether or not left clicks are allowed at all
  235. use-click-left: 'true'
  236.  
  237. # Whether or not right clicks are allowed at all
  238. use-click-right: 'true'
  239.  
  240. # Whether or not shift clicks are allowed at all
  241. use-click-shift: 'false'
  242.  
  243. # How many clicks are needed to perform a combo
  244. combo-size: '4'
  245.  
  246. # Inactivity time in seconds before clicks for a combo are reset
  247. click-time: '1.0'
  248.  
  249. Skill Bar:
  250.  
  251. # Whether or not to use skill bars
  252. enabled: 'false'
  253.  
  254. # Whether or not to show skill cooldowns in the skill bar
  255. show-cooldown: 'true'
  256.  
  257. # The item to use as a placeholder in the skill bar
  258. empty-icon:
  259. material: 'PUMPKIN_SEEDS'
  260. data: '0'
  261. text: '&7Unassigned'
  262.  
  263. # The default layout for skill bars
  264. # Players can customize unlocked slots
  265. layout:
  266. 1:
  267. skill: 'true'
  268. locked: 'false'
  269. 2:
  270. skill: 'true'
  271. locked: 'false'
  272. 3:
  273. skill: 'true'
  274. locked: 'false'
  275. 4:
  276. skill: 'true'
  277. locked: 'false'
  278. 5:
  279. skill: 'true'
  280. locked: 'false'
  281. 6:
  282. skill: 'false'
  283. locked: 'false'
  284. 7:
  285. skill: 'false'
  286. locked: 'false'
  287. 8:
  288. skill: 'false'
  289. locked: 'false'
  290. 9:
  291. skill: 'false'
  292. locked: 'false'
  293.  
  294. Experience:
  295.  
  296. # Whether or not to use vanilla exp drops for class exp
  297. # Note: any dropped exp will not count towards class exp,
  298. # only enabled sources will count. By default, this is only
  299. # mob deaths.
  300. use-exp-orbs: 'true'
  301.  
  302. # Whether or not to prevent gaining experience from mobs
  303. # spawned via a mob spawner block
  304. block-mob-spawner: 'false'
  305.  
  306. # Whether or not to prevent gaining experience from mobs
  307. # spawned via a mob spawn egg
  308. block-mob-egg: 'falase'
  309.  
  310. # Whether or not to prevent gaining experience while
  311. # in creative mode
  312. block-creative: 'false'
  313.  
  314. # Whether or not to display a message when gaining experience
  315. exp-message-enabled: 'true'
  316.  
  317. # Whether or not to display a message when gaining a level
  318. level-message-enabled: 'true'
  319.  
  320. # Whether or not to show a message when losing exp de to dying
  321. lose-exp-message: 'true'
  322.  
  323. # The formula used for calculating required experience
  324. # The formula is: x*lvl*lvl + y*lvl + z
  325. formula:
  326. x: '1'
  327. y: '8'
  328. z: '16'
  329.  
  330. # Whether or not to use a custom equation
  331. use-custom: 'false'
  332.  
  333. # The custom formula to use with 'lvl' being the current player level
  334. custom-formula: '25(1.1^(lvl-1))'
  335.  
  336. # The experience yields from each mob type
  337. # When exp orbs are enabled, these values are ignored
  338. yields:
  339. blaze: '10'
  340. cavespider: '5'
  341. creeper: '3'
  342. elderguardian: '10'
  343. enderdragon: '400'
  344. enderman: '5'
  345. endermite: '3'
  346. ghast: '5'
  347. giant: '20'
  348. guardian: '10'
  349. irongolem: '10'
  350. magmacube: '1'
  351. pigzombie: '5'
  352. player: '5'
  353. shulker: '5'
  354. silverfish: '2'
  355. skeleton: '3'
  356. slime: '1'
  357. spider: '3'
  358. witch: '3'
  359. wither: '500'
  360. witherskeleton: '5'
  361. zombie: '2'
  362.  
  363. # How much logging to do when loading SkillAPI
  364. # When testing setting up skills/classes, increase this to 1-5
  365. Logging:
  366.  
  367. # Logs for loading attributes
  368. attribute-load: '0'
  369.  
  370. # Logs for attack/defense buffs applying
  371. buff: '0'
  372.  
  373. # Logs for registration of skills and classes
  374. registration: '0'
  375.  
  376. # Logs for GUI updates
  377. gui: '0'
  378.  
  379. # Logs for mana updates
  380. mana: '0'
  381.  
  382. Worlds:
  383.  
  384. # Whether or not to enable the world restriction
  385. enable: 'false'
  386.  
  387. # Whether or not to use the list as an enabling list
  388. # If true, only worlds in the list will let players use SkillAPI
  389. # If false, any world not in the list will let players use SkillAPI
  390. use-as-enabling: 'true'
  391.  
  392. # The worlds to include in the enable/disable list
  393. worlds:
  394. - 'world'
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