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  1. /*
  2.  * robot.js
  3.  *
  4.  * You'll need three keys in order to unlock the
  5.  * Algorithm: the red key, the green key, and the
  6.  * blue key. Unfortunately, all three of them are
  7.  * behind human-proof barriers.
  8.  *
  9.  * The plan is simple: reprogram the maintenance
  10.  * robots to grab the key and bring it through
  11.  * the barrier to us.
  12.  *
  13.  * Let's try it on the red key first.
  14.  */
  15.  
  16. function getRandomInt(min, max) {
  17.     return Math.floor(Math.random() * (max - min + 1)) + min;
  18. }
  19.  
  20. function startLevel(map) {
  21.     // Hint: you can press R or 5 to "rest" and not move the
  22.     // player, while the robot moves around.
  23.  
  24.     map.placePlayer(map.getWidth()-2, map.getHeight()-2);
  25.     var player = map.getPlayer();
  26.  
  27.     map.defineObject('robot', {
  28.         'type': 'dynamic',
  29.         'symbol': 'R',
  30.         'color': 'gray',
  31.         'onCollision': function (player, me) {
  32.             me.giveItemTo(player, 'redKey');
  33.         },
  34.         'behavior': function (me) {
  35.          if (me.canMove('down')){me.move('down');}else{me.move('right');}
  36.         }
  37.     });
  38.  
  39.     map.defineObject('barrier', {
  40.         'symbol': '░',
  41.         'color': 'purple',
  42.         'impassable': true,
  43.         'passableFor': ['robot']
  44.     });
  45.  
  46.     map.placeObject(0, map.getHeight() - 1, 'exit');
  47.     map.placeObject(1, 1, 'robot');
  48.     map.placeObject(map.getWidth() - 2, 8, 'redKey');
  49.     map.placeObject(map.getWidth() - 2, 9, 'barrier');
  50.  
  51.     for (var x = 0; x < map.getWidth(); x++) {
  52.         map.placeObject(x, 0, 'block');
  53.         if (x != map.getWidth() - 2) {
  54.             map.placeObject(x, 9, 'block');
  55.         }
  56.     }
  57.  
  58.     for (var y = 1; y < 9; y++) {
  59.         map.placeObject(0, y, 'block');
  60.         map.placeObject(map.getWidth() - 1, y, 'block');
  61.     }
  62. }
  63.  
  64. function validateLevel(map) {
  65.     map.validateExactlyXManyObjects(1, 'exit');
  66.     map.validateExactlyXManyObjects(1, 'robot');
  67.     map.validateAtMostXObjects(1, 'redKey');
  68. }
  69.  
  70. function onExit(map) {
  71.     if (!map.getPlayer().hasItem('redKey')) {
  72.         map.writeStatus("We need to get that key!");
  73.         return false;
  74.     } else {
  75.         return true;
  76.     }
  77. }
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