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  1. # TODO: Check for any missing documentation about bypass permission here
  2.  
  3. # The language which will be used to display the messages
  4. # TODO: Document how to add custom translations
  5. language: en
  6.  
  7. # Prevents the same denial message to spam the player's chat when the player keeps trying to do what was denied.
  8. # A value of zero will disable the cooldown
  9. message-cooldown: 3
  10.  
  11. # The integration level which this plugin will integrate to WorldEdit when it's available on load
  12. # 0: Disabled
  13. # 1: All affected blocks will be marked as creative. Air and untracked blocks will be unmarked
  14. # 2: Only changed blocks will be marked. Unchanged blocks will be untouched
  15. # 3: Full integration. Also checks gravity and physics of special blocks
  16. worldedit-integration: 0
  17.  
  18. # Enable the data.log file
  19. debug-data: false
  20.  
  21. # Adjusts how the player inventories are stored.
  22. persistence:
  23. # Enables database persistence.
  24. # Not recommend as it can get out of sync with the world on crashes or partial rollbacks
  25. # Only change this on new installation or all data can be lost or become outdated, causing inventory loss or item duplication.
  26. jdbc: false
  27.  
  28. # The database settings bellow are optional and are only used when jdbc is enabled
  29. # If you are updating connection information, make sure it points to the same database or the same issues stated above will happen
  30. driver: mysql
  31. host: localhost
  32. port: 3306
  33. username: root
  34. password:
  35. database: creativesecurity
  36.  
  37. # When specified, the driver, host, port and database settings will be ignored and this JDBC URL will be used instead
  38. # This allows you to specify load balancing databases and more advanced settings
  39. # Examples:
  40. # jdbc:mysql//primaryhost,secondaryhost1,secondaryhost2/databasename
  41. # jdbc:mysql:loadbalance://localhost:3306,localhost:3310/databasename
  42. # jdbc:mysql:replication://master,slave1,slave2,slave3/databasename
  43. #
  44. # Default: empty
  45. url:
  46.  
  47. # Toggles general checks that are done by the plugin
  48. check:
  49. # Players picking up dropped items generated from different game modes
  50. #
  51. # Can be bypassed with:
  52. # creativesecurity.bypass.action.pickup
  53. # creativesecurity.bypass.action.pickupsurvival
  54. item-pickup: true
  55.  
  56. # Players in creative mode dropping items
  57. #
  58. # Can by bypassed with:
  59. # creativesecurity.bypass.action.drop
  60. creative-drop: true
  61.  
  62. # Players in survival mode dropping creative items. True will destroy the item, false will drop and mark the entity.
  63. survival-drop: true
  64.  
  65. # Toggles if this plugin will affect or not the player deaths
  66. player-death: true
  67.  
  68. # Checks related to mob spawner blocks and entities
  69. mob-spawner:
  70. # Stops players in creative mode from placing monster spawners.
  71. # Includes: The mob spawner block (minecraft:mob_spawner) and the silverfish block (minecraft:monster_egg)
  72. placement: true
  73.  
  74. # Stops players from changing monster spawners with spawn eggs (minecraft:spawn_egg)
  75. #
  76. # Can be bypassed with:
  77. # creativesecurity.bypass.modify.mobspawner
  78. # creativesecurity.bypass.modify.mobspawnersurvival
  79. changing: true
  80.  
  81. # Stops players from shooting with bow while in creative mode.
  82. #
  83. # Can be bypassed with:
  84. # creativesecurity.bypass.use.bow
  85. creative-bow-shots: true
  86.  
  87. # Stops players in creative mode from using name tags in entities.
  88. #
  89. # Can be bypassed with:
  90. # creativesecurity.bypass.action.applynametag
  91. apply-nametag: true
  92.  
  93. # When true players won't be able to break bedrocks even in creative mode
  94. #
  95. # Can be bypassed with:
  96. # creativesecurity.bypass.break.bedrock
  97. breaking-bedrock: true
  98.  
  99. # Determines what happens with the experience and the active inventory when a player dies...
  100. # Can be disabled by the setting "check.player-death" above.
  101. death:
  102. # ... in creative mode
  103. creative:
  104. # When true, no item will be dropped and the player will keep everything on respawn regardless of the world's gamerule.
  105. # When false, the world's gamerule or other plugins will decide if the items will be dropped or not.
  106. keep-inventory: true
  107.  
  108. # When true, no experience orb will be spawned and the player will keep all experience on respawn
  109. keep-level: true
  110.  
  111. # Only works when keep_inventory is false. No creative item will be spawned, they will be destroyed.
  112. destroy-creative-drops: true
  113.  
  114. # ... in non-creative mode, may be adventure or spectator
  115. survival:
  116. # When true, no item will be dropped and the player will keep everything on respawn regardless of the world's gamerule.
  117. # When false, the world's gamerule or other plugins will decide if the items will be dropped or not.
  118. keep-inventory: false
  119.  
  120. # When true, no experience orb will be spawned and the player will keep all experience on respawn
  121. keep-level: false
  122.  
  123. # Only works when keep_inventory is false. No creative item will be spawned, they will be destroyed.
  124. destroy-creative-drops: true
  125.  
  126. # Toggles some safety checks that are done by this plugin when a player changes from or to the creative game mode
  127. when-gamemode-changes:
  128. # Removes all potion effects when entering/leaving the creative game mode
  129. remove-potions: false
  130.  
  131. # Unleashes all leashed entities when entering/leaving the creative game mode
  132. # Prevents incorrect tracking from the leash item
  133. unleash-entities: true
  134.  
  135. # Closes the inventory GUI, prevents incorrect tracking of items stored in the GUI and unauthorized use of creative items on machines.
  136. close-inventory: true
  137.  
  138. # Moves creative armor to the player inventory, or drop it when it is full.
  139. # Only happens when changing from creative to any other game mode
  140. #
  141. # Bypassed with:
  142. # creativesecurity.bypass.use.marked
  143. remove-creative-armor: true
  144.  
  145. # Toggles tracking of creative items.
  146. # Disabling one of this setting may allow players to transform creative items into normal items
  147. # or make a creative item / entity / block produce normal items
  148. track:
  149. # Players in creative mode spawning items using the creative inventory or special clicks
  150. creative-item-spawn: true
  151.  
  152. # Players placing blocks which are marked as creative item in the inventory
  153. place-creative: true
  154.  
  155. # Items dropped by players in creative mode
  156. creative-drop: true
  157.  
  158. # Entity spawning by creative spawn eggs.
  159. entity-spawn-by-egg: true
  160.  
  161. # Fishing hooks spawned using a creative fishing rod
  162. fishing-hook: true
  163.  
  164. # Loots fished by a creative fishing hook
  165. fish: true
  166.  
  167. # Arrows shot by players in creative mode
  168. # Will not detect which arrow stack was actually used, so players in survival mode will be able to use
  169. # creative item arrows and the projectile will not be tracked!
  170. arrows: true
  171.  
  172. # Creative splash and lingering potions thrown will be marked
  173. thrown-potions: true
  174.  
  175. # Creative experience bottle entities thrown by a creative item will be marked.
  176. exp-bottle: true
  177.  
  178. # Snowball thrown using a creative item stack
  179. snowball: true
  180.  
  181. # Ender pearls thrown using a creative item stack
  182. ender-pearl: true
  183.  
  184. # Eggs thrown using a creative item stack
  185. egg: true
  186.  
  187. # Ender Eye (also known as ENDER_SIGNAL) throw using a creative item stack
  188. ender-eye: true
  189.  
  190. # Items dropped when a creative creature dies
  191. creative-creature-loot: true
  192.  
  193. # Snow layers placed by creative snowman will be marked as creative blocks
  194. snowman-trail: true
  195.  
  196. # Blocks dropping because the block which was holding it was broken
  197. attached-drops: true
  198.  
  199. # When a TNT which was created from a creative inventory is primed, the primed entity will be marked
  200. tnt: true
  201.  
  202. # Structures (trees, big mushrooms) grown by a creative sapling/mushroom will contains only creative blocks
  203. creative-structures: true
  204.  
  205. # Creative plants spreading to other blocks will mark the target block as creative
  206. # Examples:
  207. # * Mushroom/Grass/Mycelium/Fire spreading to other blocks
  208. # * Watermelon/Pumpkin steam placing watermelon/pumpkin blocks next to it
  209. # * Cactus/Sugar cane growing up
  210. creative-spread: true
  211.  
  212. # Items dropped while harvesting plants which were originally created from a creative inventory
  213. creative-plant-loot: true
  214.  
  215. # Entities being formed by block placement. Namely: Snowman, Iron Golem and Wither
  216. # Will not track respawned Ender Dragon!
  217. entity-forming: true
  218.  
  219. # Item frames placed from a creative item stack will be marked and will have special treatment
  220. item-frame: false
  221.  
  222. # Armor stand placed from a creative item stack will be marked and will have special treatment
  223. armor-stand: false
  224.  
  225. # Painting placed from a creative item stack will be marked
  226. painting: false
  227.  
  228. # Silverfish spawning from a creative spawn_eggs block
  229. creative-silverfish-hatching: true
  230.  
  231. # Creative silverfish entering a block
  232. creative-silverfish-hiding: true
  233.  
  234. # Adjusts how entities are marked
  235. # This can be changed at any time without loss of data
  236. entity-mark:
  237. # Sets a custom name to creative entities.
  238. # When this is false the creative entities will still be renamed but to an uglier name, like the creator UUID.
  239. apply-name: true
  240.  
  241. # Makes the custom name visible to everybody. Requires apply-name.
  242. set-name-visible: true
  243.  
  244. # Entity types which will never have the name visible even if apply-name and set-name-visible are true
  245. # A list can be found at: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  246. hide-name-for:
  247. - PAINTING
  248. - FISHING_HOOK
  249. - FALLING_BLOCK
  250. - LEASH_HITCH
  251.  
  252. # Settings which disables things
  253. disable:
  254. # Hoppers will be unable to pickup items recently spawned (3 ticks)
  255. # This prevents some items like skull and string from being recycled from creative mode
  256. # but may break very precise redstone systems which depends
  257. early-hopper-pickup: true
  258.  
  259. # Players in survival mode won't be allowed to use items which was spawned from a creative inventory
  260. usage-of-creative-items: true
  261.  
  262. # Players in survival mode won't be allowed to use machines which was originally spawned from a creative inventory
  263. usage-of-creative-blocks: true
  264.  
  265. # Creative items wont't be usable on anvils
  266. usage-of-creative-items-on-anvil: true
  267.  
  268. # Players outside the creative mode won't be able to use creative equipment on armor slot
  269. usage-of-creative-armor: true
  270.  
  271. # Enchantment table won't be able to enchant creative items
  272. creative-enchantment: true
  273.  
  274. # Furnace won't smelt creative items
  275. creative-smelting: true
  276.  
  277. # Furnace won't accept creative items as fuel
  278. creative-fuel: true
  279.  
  280. # Dispensers and droppers won't be able to drop creative items
  281. creative-dispensing: true
  282.  
  283. # Dispensers won't drop items when a creative entity is in front of it
  284. # That would allow to make creative entities wear non-creative items
  285. dispensing-to-creative-entities: true
  286.  
  287. # Dispensers won't place pumpkin or wither skull when it detects that a snowman, iron golem or wither would be formed
  288. # using a creative block
  289. dispensers-forming-entities-from-creative-blocks: true
  290.  
  291. # If a player throws a creative egg, it will not hatch
  292. chicken-spawning-from-creative-eggs: true
  293.  
  294. # If a player throws a creative ender peral, no endermite will spawn from it
  295. endermite-spawning-from-creative-ender-pearls: true
  296.  
  297. # If a player throws a creative ender eye, it will always break
  298. creative-ender-eye-dropping: true
  299.  
  300. # Players won't be allowed to use creative items in crafting grids (both 2x2 and 3x3)
  301. creative-crafting: true
  302.  
  303. # Players won't be able to drink creative potions
  304. creative-potion: true
  305.  
  306. # Players in creative mode won't trample crops
  307. trampling-farmlands: true
  308.  
  309. # Enderman will not be able to pick creative blocks
  310. enderman-getting-creative-blocks: true
  311.  
  312. # Skeletons and other monsters won't be able to break creative item frames
  313. creative-item-frame-getting-hit-by-monsters: true
  314.  
  315. # Skeletons and other monsters won't be able to break creative armor stands
  316. creative-armor-stand-getting-hit-by-monsters: true
  317.  
  318. # No creative hanging entity will break by physics.
  319. creative-hanging-from-breaking: true
  320.  
  321. # Hoppers won't pickup creative drops
  322. hoppers-picking-up-creative-items: true
  323.  
  324. # Hoppers won't move creative items to other inventories
  325. hoppers-moving-creative-items: true
  326.  
  327. # Miscellaneous things that doesn't matches other categories
  328. misc:
  329. # This item will be displayed on empty creative item frames
  330. # It is used to show that the frame is creative.
  331. # The players will not be able to get it and it will not affect how the item frame works.
  332. # The only exception is that it does affect redstone signal emitted by comparators.
  333. empty-creative-item-frame-marker: STRUCTURE_VOID
  334.  
  335. # Players in non-creative game mode will have to wait this time in seconds to be able to use an other ender pearl
  336. # 0 disables this setting
  337. #
  338. # Can by bypassed with:
  339. # creativesecurity.bypass.delay.survival.enderpearl
  340. survival-ender-pearl-delay: 20
  341.  
  342. # Players in creative game mode will have to wait this time in seconds to be able to use an other ender pearl
  343. # 0 disables this setting
  344. #
  345. # Can by bypassed with:
  346. # creativesecurity.bypass.delay.creative.enderpearl
  347. creative-ender-pearl-delay: 20
  348.  
  349. # Grass block will be considered as plant, as it can spread into dirt
  350. treat-grass-as-plant: false
  351.  
  352. # Grass block will be considered as plant as it can spread into dirt
  353. treat-mycelium-as-plant: true
  354.  
  355. # Even thought it doesn't grow, it will duplicate if somebody uses bone meal
  356. # So, setting this to true will make it be treated like a normal growable plant
  357. treat-double-pant-as-plant: true
  358.  
  359. # Mushroom blocks will be considered as plant as it can spread into blocks
  360. treat-mushrooms-as-plant: true
  361.  
  362. # Vines will be considered as plant as it can spread
  363. treat-vine-as-plant: true
  364.  
  365. # When a player disconnects from the server the default server game mode will be applied
  366. # and the player inventory appropriately
  367. change-to-default-gamemode-on-quit: false
  368.  
  369. # Same as above but you can specify a game mode which differs from the default
  370. # Leave empty to disable. Valid values are: survival, creative, spectator, adventure
  371. # This will be ignored if change-to-default-gamemode-on-quit is true
  372. change-to-specific-gamemode-on-quit:
  373.  
  374. # If the plugin detects that the player inventory mismatches the persisted inventory
  375. # It will restore the inventory contents from the previous persisted inventory when the current inventory is empty
  376. # This can be used to restore a corrupted player inventory but may cause compatibility issues with plugins which
  377. # configured to clear the player inventory on quit/join or other conditions.
  378. restore-empty-inventories: false
  379.  
  380. # List of commands which cannot be used by players in certain game mode
  381. # No alias will be checked, so make sure to cover all aliases
  382. blocked-commands:
  383. # Blocked commands in creative mode
  384. creative:
  385. - examples
  386. - ec
  387. - echest
  388. - essentials:ec
  389. - essentials:enderchest
  390. - enderchest
  391. - backpack
  392. - duel
  393. - sell hand
  394. - inv
  395. - smallbag
  396. - mediumbag
  397. - bigbag
  398. - ehat
  399. - hat
  400.  
  401. # Blocked commands in any mode different from creative mode
  402. non-creative: []
  403.  
  404. # Blocked commands in other specific mods. Only creative mode has a "non-" key
  405. survival: []
  406. adventure: []
  407. spectator: []
  408.  
  409. # These materials will never be marked as creative item, even when directly spawned by a creative player
  410. untracked-materials:
  411. - DIRT
  412. - SAND
  413. - CHEST
  414.  
  415. # Lists material items which are blocked in certain conditions
  416. blocked-items:
  417. # These items cannot be used on anvils
  418. #
  419. # Can be bypassed with:
  420. # creativesecurity.bypass.use.blockedanvilitem
  421. into-anvil:
  422. - SAND
  423. - HOPPER
  424. - BREWING_STAND_ITEM
  425. - CHEST
  426. - WORKBENCH
  427. - PAPER
  428. - ITEM_FRAME
  429. - BEACON
  430. - ENDER_CHEST
  431. - DISPENSER
  432. - DROPPER
  433. - FURNACE
  434. - TRAPPED_CHEST
  435. - ANVIL
  436. - ENCHANTMENT_TABLE
  437. - HOPPER_MINECART
  438. - STORAGE_MINECART
  439. - BURNING_FURNACE
  440.  
  441. # These items cannot be spawned by players in creative mode
  442. #
  443. # Can be bypassed with:
  444. # creativesecurity.bypass.action.spawncreativeblocked
  445. creative-spawn:
  446. - TNT
  447. - BEDROCK
  448. - MINECART
  449. - STORAGE_MINECART
  450. - POWERED_MINECART
  451. - EXPLOSIVE_MINECART
  452. - HOPPER_MINECART
  453. - BOAT
  454. - BOOK_AND_QUILL
  455. - CACTUS
  456. - BOW
  457. - ARROW
  458. - SPIDER_EYE
  459. - WOODEN_SWORD
  460. - GHAST_TEAR
  461. - DIAMOND
  462. - IRON_INGOT
  463. - GOLD_NUGGET
  464. - GOLD_INGOT
  465. - GOLD_NUGGET
  466. - QUARTZ
  467. - EMERALD
  468. - REDSTONE
  469.  
  470. # These items cannot be used by players in creative mode (right/left click on blocks, air or entities)
  471. #
  472. # Can be bypassed with:
  473. # creativesecurity.use.blockedcreative
  474. creative-usage:
  475. - BUCKET
  476.  
  477. # These blocks won't be pushable by pistons
  478. immovable-blocks:
  479. - COAL_ORE
  480. - DIAMOND_ORE
  481. - EMERALD_ORE
  482. - GLOWING_REDSTONE_ORE
  483. - GOLD_ORE
  484. - IRON_ORE
  485. - LAPIS_ORE
  486. - QUARTZ_ORE
  487. - REDSTONE_ORE
  488. - SEA_LANTERN
  489. - GLOWSTONE
  490. - POWERED_RAIL
  491. - DETECTOR_RAIL
  492. - ACTIVATOR_RAIL
  493. - RAILS
  494. - REDSTONE_LAMP_OFF
  495. - REDSTONE_LAMP_ON
  496. - FENCE_GATE
  497.  
  498. # Allows you to specify a couple of functions to be executed when a player changes the game mode.
  499. change-gamemode-hooks:
  500. # You can set a list of commands to run as if the player had executed the command.
  501. # These commands will execute on every gamemode change, including changes where the creative game rule is not involved
  502. # "[]" is an empty list
  503. # You can use the following replacement tokens:
  504. # {player} - The player name
  505. # {uuid} - The player UUID
  506. # {from} - The previos game mode name. Example: SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
  507. # {to} - The new game mode name.
  508. # {from-id} - The previous game mode ID. Example: 0, 1, 2, 3 for survival, creative, adventure and spectator, respectively.
  509. # {to-id} - The new game mode ID.
  510. run-as-player: []
  511.  
  512. # These commands will be executed by the console instead of the player.
  513. # You can use the same replacement tokens as above on all run blocks
  514. run-as-console: []
  515.  
  516. # The player will receive those permissions only during the execution of the commands
  517. run-with-permissions:
  518. # Permissions to be applied temporarily
  519. permissions: []
  520.  
  521. # Commands to be executed with the permissions above
  522. commands: []
  523.  
  524. # These commands will be executed by player as if the player had OP. Use with caution and only as last resort!
  525. run-as-op: []
  526.  
  527. # You can set "from" blocks to be executed when a player changes from a specific game mode to any other.
  528. # The "from" blocks can't have a "to" block inside it.
  529. # The "from" blocks specifications are detailed inside the "to-creative" block.
  530. from-creative: []
  531.  
  532. # This block determines the actions that happens when a player changes the game mode to creative from any other game mode.
  533. to-creative:
  534. # You can add the same command blocks as above here, the difference is that this commands will be executed only
  535. # when the player is changing to the creative game mode, no matter what game mode the player was before.
  536. run-as-player: []
  537. run-as-console: []
  538. run-with-permissions:
  539. permissions: []
  540. commands: []
  541. run-as-op: []
  542.  
  543. # Now here you can add commands to be executed ONLY when a player changes from SURVIVAL to CREATIVE game mode.
  544. from-survival:
  545. run-as-player: []
  546. run-as-console: []
  547. run-with-permissions:
  548. permissions: []
  549. commands: []
  550. run-as-op: []
  551.  
  552. # The same but from ADVENTURE to CREATIVE
  553. from-adventure:
  554. run-as-player: []
  555. run-as-console: []
  556. run-with-permissions:
  557. permissions: []
  558. commands: []
  559. run-as-op: []
  560.  
  561. # From SPECTATOR to CREATIVE
  562. from-spectator:
  563. run-as-player: []
  564. run-as-console: []
  565. run-with-permissions:
  566. permissions: []
  567. commands: []
  568. run-as-op: []
  569.  
  570. # Now here you can define what happens when the player changes TO the SURVIVAL game mode
  571. # You can apply the same block structures as to-creative.
  572. # You can omit what you don't need, I wrote all those empty run blocks above only for example.
  573. to-survival:
  574. from-creative: []
  575. from-adventure: []
  576. from-spectator: []
  577.  
  578. # The same happens to adventure and spectator mode,
  579. # just make sure to do not set a to-adventure from-adventure setting, neither a to-creative from-creative, etc, that won't work.
  580. to-adventure: []
  581. to-spectator: []
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