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  1. /*
  2.  * robotNav.js
  3.  *
  4.  * The green key is located in a slightly more
  5.  * complicated room. You'll need to get the robot
  6.  * past these obstacles.
  7.  */
  8.  
  9. function startLevel(map) {
  10.     // Hint: you can press R or 5 to "rest" and not move the
  11.     // player, while the robot moves around.
  12.  
  13.     map.placePlayer(0, map.getHeight() - 1);
  14.     var player = map.getPlayer();
  15.  
  16.     map.defineObject('robot', {
  17.         'type': 'dynamic',
  18.         'symbol': 'R',
  19.         'color': 'gray',
  20.         'onCollision': function (player, me) {
  21.             me.giveItemTo(player, 'greenKey');
  22.         },
  23.         'behavior': function (me) {
  24.             if (me.getX() < 25) {
  25.  
  26.                 if(me.canMove('down')){
  27.                     me.move('down');}
  28.                 else
  29.                     me.move('right');
  30.      
  31.             } else if(me.getX() < 48)
  32.             {
  33.                 if(me.canMove('up')){
  34.                     me.move('up');}
  35.                 else
  36.                     me.move('right');
  37.             }
  38.             else
  39.             {
  40.                 me.move('down');
  41.             }
  42.  
  43.  
  44.  
  45.  
  46.  
  47.  
  48.  
  49.  
  50.  
  51.  
  52.  
  53.         }
  54.     });
  55.  
  56.     map.defineObject('barrier', {
  57.         'symbol': '░',
  58.         'color': 'purple',
  59.         'impassable': true,
  60.         'passableFor': ['robot']
  61.     });
  62.  
  63.     map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  64.     map.placeObject(1, 1, 'robot');
  65.     map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  66.     map.placeObject(map.getWidth() - 2, 9, 'barrier');
  67.  
  68.     for (var x = 0; x < map.getWidth(); x++) {
  69.         map.placeObject(x, 0, 'block');
  70.         if (x != map.getWidth() - 2) {
  71.             map.placeObject(x, 9, 'block');
  72.         }
  73.     }
  74.  
  75.     for (var y = 1; y < 9; y++) {
  76.         map.placeObject(0, y, 'block');
  77.         map.placeObject(map.getWidth() - 1, y, 'block');
  78.     }
  79.  
  80.     for (var i = 0; i < 4; i++) {
  81.         map.placeObject(20 - i, i + 1, 'block');
  82.         map.placeObject(35 - i, 8 - i, 'block');
  83.     }
  84. }
  85.  
  86. function validateLevel(map) {
  87.     map.validateExactlyXManyObjects(1, 'exit');
  88.     map.validateExactlyXManyObjects(1, 'robot');
  89.     map.validateAtMostXObjects(1, 'greenKey');
  90. }
  91.  
  92. function onExit(map) {
  93.     if (!map.getPlayer().hasItem('greenKey')) {
  94.         map.writeStatus("We need to get that key!");
  95.         return false;
  96.     } else {
  97.         return true;
  98.     }
  99. }
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