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CitrineTheCat

Maudlin: The Pistolier

Jan 20th, 2020
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  1. [collapse=The Town of Maudlin Character Sheet][hr][hr][big][b]Name:[/b] ___ [b]Level:[/b] 1 [b]XP:[/b] 0 [b]Coin:[/b] 0[/big]
  2. [big][b]Armor:[/b] 0 [b]Hit Points:[/b] ___ [b]Damage:[/b] 1d6 [b]Carry Weight:[/b] ___[/big]
  3.  
  4. [b]STR:[/b] ___ [b]DEX:[/b] ___ [b]CON:[/b] ___
  5. [b]INT:[/b] ___ [b]WIS:[/b] ___ [b]CHA:[/b] ___[hr][hr]
  6.  
  7. [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]Sidearm[/eicon] [big][b]Smoking Guns[/b][/big]
  8. You are proficient with firearms, and carry with you a fine pair of powder pistols to show it with. You can never lose them, and are an expert in their maintenance. You may choose one feature for each of them.
  9. First Pistol:
  10. ( ) Larger Flashpan: +1d4 damage
  11. ( ) Iron Sights: +1 piercing
  12. ( ) Bayonet: Can be used as a precise weapon with Hand range.
  13. Second Pistol:
  14. ( ) Larger Flashpan: +1d4 damage
  15. ( ) Iron Sights: +1 piercing
  16. ( ) Bayonet: Can be used as a precise weapon with Hand range.
  17. Whenever you have a long rest, you can switch around the features of your weapons.
  18.  
  19. [eicon]aimed_shot[/eicon] [big][b]Running & Gunning[/b][/big]
  20. Whenever you're asked to Defy Danger +DEX, you may either Volley at -1 or reload as a free action.
  21.  
  22. [eicon]Pistol_Shot[/eicon] [big][b]Quickdraw[/b][/big]
  23. You can choose to ignore the Reload tag at the cost of -1 forward to Volley. When you do this twice in a row, take -2 instead.
  24.  
  25. [eicon]Grapeshot_Blast[/eicon] [big][b]Dead-Eye Aim[/b][/big]
  26. Once per combat, take a slow breath. You completely ignore the reload tag as you focus on the battle. Then, when you have you targets, roll 2d6+DEX.
  27. • On a 7-9, you may roll to Volley on each target within range. Each shot costs a lead ball.
  28. • On a 10+, your first target is automatically hit.
  29. • On a 6-, you can only Volley on one target before something interrupts you.[hr][hr]
  30.  
  31. [center][big][b]Advanced Moves[/b][/big][/center][hr][hr]
  32.  
  33. [hr][hr]
  34.  
  35. [center][big][b]Inventory[/b][/big][/center][hr][hr]
  36. First Pistol (reach, near, reload, always consumes ammunition, +1 damage, 1 weight)
  37. Second Pistol (reach, near, reload, always consumes ammunition, +1 damage, 1 weight)
  38. [color=black]Lead Balls[/color] (4 ammo, 1 weight)
  39. _____
  40. _____
  41. [hr][hr][/collapse]
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