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- [collapse=The Town of Maudlin Character Sheet][hr][hr][big][b]Name:[/b] ___ [b]Level:[/b] 1 [b]XP:[/b] 0 [b]Coin:[/b] 0[/big]
- [big][b]Armor:[/b] 0 [b]Hit Points:[/b] ___ [b]Damage:[/b] 1d6 [b]Carry Weight:[/b] ___[/big]
- [b]STR:[/b] ___ [b]DEX:[/b] ___ [b]CON:[/b] ___
- [b]INT:[/b] ___ [b]WIS:[/b] ___ [b]CHA:[/b] ___[hr][hr]
- [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]Sidearm[/eicon] [big][b]Smoking Guns[/b][/big]
- You are proficient with firearms, and carry with you a fine pair of powder pistols to show it with. You can never lose them, and are an expert in their maintenance. You may choose one feature for each of them.
- First Pistol:
- ( ) Larger Flashpan: +1d4 damage
- ( ) Iron Sights: +1 piercing
- ( ) Bayonet: Can be used as a precise weapon with Hand range.
- Second Pistol:
- ( ) Larger Flashpan: +1d4 damage
- ( ) Iron Sights: +1 piercing
- ( ) Bayonet: Can be used as a precise weapon with Hand range.
- Whenever you have a long rest, you can switch around the features of your weapons.
- [eicon]aimed_shot[/eicon] [big][b]Running & Gunning[/b][/big]
- Whenever you're asked to Defy Danger +DEX, you may either Volley at -1 or reload as a free action.
- [eicon]Pistol_Shot[/eicon] [big][b]Quickdraw[/b][/big]
- You can choose to ignore the Reload tag at the cost of -1 forward to Volley. When you do this twice in a row, take -2 instead.
- [eicon]Grapeshot_Blast[/eicon] [big][b]Dead-Eye Aim[/b][/big]
- Once per combat, take a slow breath. You completely ignore the reload tag as you focus on the battle. Then, when you have you targets, roll 2d6+DEX.
- • On a 7-9, you may roll to Volley on each target within range. Each shot costs a lead ball.
- • On a 10+, your first target is automatically hit.
- • On a 6-, you can only Volley on one target before something interrupts you.[hr][hr]
- [center][big][b]Advanced Moves[/b][/big][/center][hr][hr]
- [hr][hr]
- [center][big][b]Inventory[/b][/big][/center][hr][hr]
- First Pistol (reach, near, reload, always consumes ammunition, +1 damage, 1 weight)
- Second Pistol (reach, near, reload, always consumes ammunition, +1 damage, 1 weight)
- [color=black]Lead Balls[/color] (4 ammo, 1 weight)
- _____
- _____
- [hr][hr][/collapse]
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