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Nightmare44

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Dec 18th, 2018
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  1. -- Farewell Infortality.
  2. -- Version: 2.82
  3. -- Instances:
  4. local ScreenGui = Instance.new("ScreenGui")
  5. local Frame = Instance.new("Frame")
  6. local TextButton = Instance.new("TextButton")
  7. --Properties:
  8. ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
  9.  
  10. Frame.Parent = ScreenGui
  11. Frame.BackgroundColor3 = Color3.new(0.0156863, 0.0156863, 0.0156863)
  12. Frame.BorderColor3 = Color3.new(1, 1, 1)
  13. Frame.Position = UDim2.new(0.730531514, 0, 0.459203035, 0)
  14. Frame.Size = UDim2.new(0, 183, 0, 259)
  15.  
  16. TextButton.Parent = Frame
  17. TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
  18. TextButton.Position = UDim2.new(0.0546448082, 0, 0.100386098, 0)
  19. TextButton.Size = UDim2.new(0, 163, 0, 196)
  20. TextButton.Font = Enum.Font.SourceSans
  21. TextButton.TextColor3 = Color3.new(0, 0, 0)
  22. TextButton.TextSize = 14
  23. -- Scripts:
  24. function SCRIPT_NYWW88_FAKESCRIPT() -- TextButton.Script
  25. local script = Instance.new('Script')
  26. script.Parent = TextButton
  27. -----------/XESTER THE CARD MASTER\\-----------
  28. --[[Movelist
  29. Q = The disappearing act.
  30. E = Full house
  31. R = Cardnado
  32. T = Teleport
  33. Y = Big card(Click to smash.)
  34. U = Black hole
  35. P = Card shield(Click to bounce people off, press p again to shred.)
  36. F = Transform(You can switch between modes any time.)
  37. -----------/SECOND FORM MOVES\-----------
  38. T = Laugh
  39. G = Fire ball
  40. H = Huge fire ball
  41. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  42. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  43. ---------]]
  44.  
  45. --"Now you see me 2" is a good movie, which is why i've made this.--
  46. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  47. --This was made before FE so using this may or may not lag the server--
  48. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  49.  
  50. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  51. do
  52. script.Parent = owner.Character
  53. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  54. local function NewFakeEvent()
  55. local Bind = Instance.new("BindableEvent")
  56. local Fake;Fake = {Connections = {},
  57. fakeEvent=true;
  58. Connect=function(self,Func)
  59. Bind.Event:connect(Func)
  60. self.Connections[Bind] = true
  61. return setmetatable({Connected = true},{
  62. __index = function (self,Index)
  63. if Index:lower() == "disconnect" then
  64. return function() Fake.Connections[Bind] = false;self.Connected = false end
  65. end
  66. return Fake[Index]
  67. end;
  68. __tostring = function() return "Connection" end;
  69. })
  70. end}
  71. Fake.connect = Fake.Connect;return Fake;
  72. end
  73. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  74. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  75. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  76. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  77. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  78. local function TriggerEvent(self,Event,...)
  79. local Trigger = Mouse[Event]
  80. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  81. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  82. end
  83. end
  84. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  85. Event.OnServerEvent:Connect(function(FiredBy,Input)
  86. if FiredBy.Name ~= owner.Name then return end
  87. if Input.MouseEvent then
  88. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  89. else
  90. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  91. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  92. for _,Action in pairs(ContextActionService.Actions) do
  93. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  94. end
  95. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  96. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  97. end
  98. end)
  99. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  100. Event.Parent = NLS([[
  101. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  102. local Input = function(Input,gameProcessedEvent)
  103. if gameProcessedEvent then return end
  104. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  105. end
  106. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  107. local Hit,Target
  108. while wait(1/30) do
  109. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  110. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  111. end
  112. end
  113. ]],owner.Character)
  114. end
  115. RealGame = game;game = setmetatable({},{
  116. __index = function (self,Index)
  117. local Sandbox = function (Thing)
  118. if Thing:IsA("Player") then
  119. local RealPlayer = Thing
  120. return setmetatable({},{
  121. __index = function (self,Index)
  122. local Type = type(RealPlayer[Index])
  123. if Type == "function" then
  124. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  125. return function (self)return InternalData["Mouse"] end
  126. end
  127. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  128. end
  129. return RealPlayer[Index]
  130. end;
  131. __tostring = function(self) return RealPlayer.Name end
  132. })
  133. end
  134. end
  135. if RealGame[Index] then
  136. local Type = type(RealGame[Index])
  137. if Type == "function" then
  138. if Index:lower() == "getservice" or Index:lower() == "service" then
  139. return function (self,Service)
  140. local FakeServices = {
  141. ["players"] = function()
  142. return setmetatable({},{
  143. __index = function (self2,Index2)
  144. local RealService = RealGame:GetService(Service)
  145. local Type2 = type(Index2)
  146. if Type2 == "function" then
  147. return function (self,...) return RealService[Index2](RealService,...)end
  148. else
  149. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  150. return RealService[Index2]
  151. end
  152. end;
  153. __tostring = function(self) return RealGame:GetService(Service).Name end
  154. })
  155. end;
  156. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  157. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  158. ["runservice"] = function()
  159. return setmetatable({},{
  160. __index = function(self2,Index2)
  161. local RealService = RealGame:GetService(Service)
  162. local Type2 = type(Index2)
  163. if Type2 == "function" then
  164. return function (self,...) return RealService[Index2](RealService,...) end
  165. else
  166. local RunServices = {
  167. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  168. ["renderstepped"] = function() return RealService["Stepped"] end
  169. }
  170. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  171. return RealService[Index2]
  172. end
  173. end
  174. })
  175. end
  176. }
  177. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  178. return RealGame:GetService(Service)
  179. end
  180. end
  181. return function (self,...) return RealGame[Index](RealGame,...) end
  182. else
  183. if game:GetService(Index) then return game:GetService(Index) end
  184. return RealGame[Index]
  185. end
  186. end
  187. return nil
  188. end
  189. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  190.  
  191. Player=game:GetService("Players").LocalPlayer
  192. Character=Player.Character
  193. Character.Humanoid.Name = "noneofurbusiness"
  194. hum = Character.noneofurbusiness
  195. LeftArm=Character["Left Arm"]
  196. LeftLeg=Character["Left Leg"]
  197. RightArm=Character["Right Arm"]
  198. RightLeg=Character["Right Leg"]
  199. Root=Character["HumanoidRootPart"]
  200. Head=Character["Head"]
  201. Torso=Character["Torso"]
  202. Neck=Torso["Neck"]
  203. walking = false
  204. jumping = false
  205. allowgrassy = false
  206. zxc = false
  207. matte = nil
  208. colori = nil
  209. bigball = false
  210. attacking = false
  211. laughing = false
  212. running = false
  213. downpress = false
  214. taim = nil
  215. change = 0
  216. ws = 10
  217. appi = false
  218. tauntdebounce = false
  219. position = nil
  220. staybooming = false
  221. MseGuide = true
  222. levitate = false
  223. firsttime5 = false
  224. notallowedtransform = false
  225. settime = 0
  226. firsttime2 = false
  227. sine = 0
  228. t = 0
  229. combo1 = true
  230. dgs = 75
  231. combo2 = false
  232. firsttime3 = false
  233. combo3 = false
  234. local bl = {907530553,907527750,907527912}
  235. colortable = {"Really black","Really red"}
  236. colors = #colortable
  237. blz = #bl
  238. local aces = {1880203893,1881287656,1881287420,1881288034}
  239. ace = #aces
  240. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  241. laugh = #laughs
  242. mouse = Player:GetMouse()
  243. RunSrv = game:GetService("RunService")
  244. RenderStepped = game:GetService("RunService").RenderStepped
  245. removeuseless = game:GetService("Debris")
  246. damageall={}
  247. Repeater={}
  248. Repeater2={}
  249. magictable={}
  250. nonmeshRepeater={}
  251. nonmeshRepeater2={}
  252. dmgii={}
  253. DamageAll2={}
  254. SlowlyFade={}
  255. th1={}
  256. lolzor={}
  257. lolzor2={}
  258. th2={}
  259. keyYsize={}
  260. blocktrail={}
  261. keyYtransparency={}
  262. th3={}
  263. laughingtable={}
  264. Extreme={}
  265. ExtremeM={}
  266. ExtremeM2={}
  267. m3={}
  268. th4={}
  269. th5={}
  270. UpMover={}
  271. openshocktable={}
  272. LessSize={}
  273. ForwardMover={}
  274. FadeIn={}
  275. signtransparency={}
  276. signmover={}
  277. signrotator={}
  278.  
  279. screenGui = Instance.new("ScreenGui")
  280. screenGui.Parent = script.Parent
  281.  
  282. FireBall = Instance.new("Sound",LeftArm)
  283. FireBall.SoundId = "rbxassetid://842332424"
  284. FireBall.Volume = 5
  285. FireBall.Pitch = 2.5
  286.  
  287. BigFireBall = Instance.new("Sound",LeftArm)
  288. BigFireBall.SoundId = "rbxassetid://842332424"
  289. BigFireBall.Volume = 8
  290. BigFireBall.Pitch = 1.5
  291.  
  292. local HEADLERP = Instance.new("ManualWeld")
  293. HEADLERP.Parent = Head
  294. HEADLERP.Part0 = Head
  295. HEADLERP.Part1 = Head
  296. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  297.  
  298. local TORSOLERP = Instance.new("ManualWeld")
  299. TORSOLERP.Parent = Root
  300. TORSOLERP.Part0 = Torso
  301. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  302.  
  303. local ROOTLERP = Instance.new("ManualWeld")
  304. ROOTLERP.Parent = Root
  305. ROOTLERP.Part0 = Root
  306. ROOTLERP.Part1 = Torso
  307. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  308.  
  309. local RIGHTARMLERP = Instance.new("ManualWeld")
  310. RIGHTARMLERP.Parent = RightArm
  311. RIGHTARMLERP.Part0 = RightArm
  312. RIGHTARMLERP.Part1 = Torso
  313. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  314.  
  315. local LEFTARMLERP = Instance.new("ManualWeld")
  316. LEFTARMLERP.Parent = LeftArm
  317. LEFTARMLERP.Part0 = LeftArm
  318. LEFTARMLERP.Part1 = Torso
  319. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  320.  
  321. local RIGHTLEGLERP = Instance.new("ManualWeld")
  322. RIGHTLEGLERP.Parent = RightLeg
  323. RIGHTLEGLERP.Part0 = RightLeg
  324. RIGHTLEGLERP.Part1 = Torso
  325. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  326.  
  327. local LEFTLEGLERP = Instance.new("ManualWeld")
  328. LEFTLEGLERP.Parent = LeftLeg
  329. LEFTLEGLERP.Part0 = LeftLeg
  330. LEFTLEGLERP.Part1 = Torso
  331. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  332.  
  333. local function weldBetween(a, b)
  334. local weld = Instance.new("ManualWeld", a)
  335. weld.Part0 = a
  336. weld.Part1 = b
  337. weld.C0 = a.CFrame:inverse() * b.CFrame
  338. return weld
  339. end
  340.  
  341. function makeblockytrail()
  342. coroutine.wrap(function()
  343. while true do
  344. for i,v in pairs(blocktrail) do
  345. smke = Instance.new("Part",v)
  346. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  347. smke.Material = "Neon"
  348. smke.Anchored = true
  349. smke.CanCollide = false
  350. removeuseless:AddItem(smke,2)
  351. end
  352. swait()
  353. end
  354. end)()
  355. end
  356.  
  357. local function ci(x, c, y, n)
  358. so = Instance.new("Sound", x)
  359. so.SoundId = c
  360. so.Volume = y
  361. so.Looped = n
  362. end
  363.  
  364. function ghost()
  365. fakeeyo2 = Instance.new("Part",Head)
  366. fakeeyo2.BrickColor = BrickColor.new("White")
  367. fakeeyo2.Material = "Neon"
  368. fakeeyo2.Shape = "Ball"
  369. fakeeyo2.Anchored = true
  370. fakeeyo2.CFrame = eyo2.CFrame
  371. fakeeyo2.CanCollide = false
  372. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  373. table.insert(ghosttable,fakeeyo2)
  374. removeuseless:AddItem(fakeeyo2,3)
  375.  
  376. fakeeyo1 = Instance.new("Part",Head)
  377. fakeeyo1.BrickColor = BrickColor.new("White")
  378. fakeeyo1.Material = "Neon"
  379. fakeeyo1.Shape = "Ball"
  380. fakeeyo1.CanCollide = false
  381. fakeeyo1.Anchored = true
  382. fakeeyo1.CFrame = eyo1.CFrame
  383. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  384. table.insert(ghosttable,fakeeyo1)
  385. removeuseless:AddItem(fakeeyo1,3)
  386.  
  387. fakemask = Instance.new("Part",Character)
  388. fakemask.Size = Vector3.new(1,1,1)
  389. fakemask.CFrame = mask.CFrame
  390. fakemask.Material = "Neon"
  391. fakemask.CanCollide = false
  392. fakemask.Anchored = true
  393. fakemask.BrickColor = BrickColor.new("White")
  394. fakemask.Transparency = .5
  395. mfMask = Instance.new("SpecialMesh", fakemask)
  396. mfMask.MeshType = "FileMesh"
  397. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  398. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  399. table.insert(ghosttable,fakemask)
  400. removeuseless:AddItem(fakemask,3)
  401.  
  402.  
  403. fakejester = Instance.new("Part",Character)
  404. fakejester.Size = Vector3.new(2,2,2)
  405. fakejester.CFrame = jester.CFrame
  406. fakejester.CanCollide = false
  407. fakejester.Transparency = .5
  408. fakejester.Anchored = true
  409. fakejester.BrickColor = BrickColor.new("White")
  410. fakejesterm = Instance.new("SpecialMesh", fakejester)
  411. fakejesterm.MeshType = "FileMesh"
  412. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  413. fakejesterm.MeshId = 'rbxassetid://1241662062'
  414. table.insert(ghosttable,fakejester)
  415. removeuseless:AddItem(fakejester,3)
  416.  
  417.  
  418. fakehead = Instance.new("Part",Character)
  419. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  420. fakehead.Anchored = true
  421. fakehead.CanCollide = false
  422. fakehead.Transparency = .5
  423. fakehead.BrickColor = BrickColor.new("White")
  424. fakehead.Material = "Neon"
  425. fakehead.CFrame = Head.CFrame
  426. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  427. fakeheadmesh.MeshType = "Head"
  428. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  429. table.insert(ghosttable,fakehead)
  430. removeuseless:AddItem(fakehead,3)
  431.  
  432.  
  433. fakelarm = Instance.new("Part",Character)
  434. fakelarm.CFrame = LeftArm.CFrame
  435. fakelarm.Size = Vector3.new(1,2,1)
  436. fakelarm.CanCollide = false
  437. fakelarm.Transparency = .5
  438. fakelarm.Material = "Neon"
  439. fakelarm.Anchored = true
  440. table.insert(ghosttable,fakelarm)
  441. removeuseless:AddItem(fakelarm,3)
  442.  
  443.  
  444. fakerarm = Instance.new("Part",Character)
  445. fakerarm.CFrame = RightArm.CFrame
  446. fakerarm.Size = Vector3.new(1,2,1)
  447. fakerarm.Transparency = .5
  448. fakerarm.CanCollide = false
  449. fakerarm.Material = "Neon"
  450. fakerarm.Anchored = true
  451. table.insert(ghosttable,fakerarm)
  452. removeuseless:AddItem(fakerarm,3)
  453.  
  454.  
  455. fakelleg = Instance.new("Part",Character)
  456. fakelleg.CFrame = LeftLeg.CFrame
  457. fakelleg.Size = Vector3.new(1,2,1)
  458. fakelleg.Transparency = .5
  459. fakelleg.CanCollide = false
  460. fakelleg.Material = "Neon"
  461. fakelleg.Anchored = true
  462. table.insert(ghosttable,fakelleg)
  463. removeuseless:AddItem(fakelleg,3)
  464.  
  465.  
  466. fakerleg = Instance.new("Part",Character)
  467. fakerleg.CFrame = RightLeg.CFrame
  468. fakerleg.Size = Vector3.new(1,2,1)
  469. fakerleg.Transparency = .5
  470. fakerleg.CanCollide = false
  471. fakerleg.Material = "Neon"
  472. fakerleg.Anchored = true
  473. table.insert(ghosttable,fakerleg)
  474. removeuseless:AddItem(fakerleg,3)
  475.  
  476.  
  477. fakeTorso = Instance.new("Part",Character)
  478. fakeTorso.CFrame = Torso.CFrame
  479. fakeTorso.Size = Vector3.new(2,2,1)
  480. fakeTorso.Transparency = .5
  481. fakeTorso.CanCollide = false
  482. fakeTorso.Material = "Neon"
  483. fakeTorso.Anchored = true
  484. table.insert(ghosttable,fakeTorso)
  485. removeuseless:AddItem(fakeTorso,3)
  486. end
  487.  
  488. ghosttable={}
  489. coroutine.wrap(function()
  490. while true do
  491. for i,v in pairs(ghosttable) do
  492. v.Transparency = v.Transparency + 0.025
  493. end
  494. wait()
  495. end
  496. end)()
  497.  
  498. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  499. A = Instance.new("Attachment", PARENT)
  500. A.Position = POSITION1
  501. A.Name = "A"
  502. B = Instance.new("Attachment", PARENT)
  503. B.Position = POSITION2
  504. B.Name = "B"
  505. tr1 = Instance.new("Trail", PARENT)
  506. tr1.Attachment0 = A
  507. tr1.Attachment1 = B
  508. tr1.Enabled = true
  509. tr1.Lifetime = LIFETIME
  510. tr1.TextureMode = "Static"
  511. tr1.LightInfluence = 0
  512. tr1.Color = COLOR
  513. tr1.Transparency = NumberSequence.new(0, 1)
  514. end
  515.  
  516. function clean()
  517. damageall={}
  518. Repeater={}
  519. Repeater2={}
  520. nonmeshRepeater={}
  521. nonmeshRepeater2={}
  522. dmgii={}
  523. DamageAll2={}
  524. SlowlyFade={}
  525. th1={}
  526. th2={}
  527. th3={}
  528. Extreme={}
  529. ExtremeM={}
  530. ExtremeM2={}
  531. m3={}
  532. th4={}
  533. th5={}
  534. UpMover={}
  535. openshocktable={}
  536. LessSize={}
  537. ForwardMover={}
  538. FadeIn={}
  539. signtransparency={}
  540. signmover={}
  541. signrotator={}
  542. end
  543.  
  544. coroutine.wrap(function()
  545. while wait() do
  546. hum.WalkSpeed = ws
  547. LeftArm.BrickColor = BrickColor.new("Really black")
  548. RightArm.BrickColor = BrickColor.new("Really black")
  549. Head.BrickColor = BrickColor.new("Really black")
  550. end
  551. end)()
  552. godmode = coroutine.wrap(function()
  553. for i,v in pairs(Character:GetChildren()) do
  554. if v:IsA("BasePart") and v ~= Root then
  555. v.Anchored = false
  556. end
  557. end
  558. while true do
  559. hum.MaxHealth = math.huge
  560. wait(0.0000001)
  561. hum.Health = math.huge
  562. wait()
  563. end
  564. end)
  565. godmode()
  566. ff = Instance.new("ForceField", Character)
  567. ff.Visible = false
  568.  
  569. coroutine.wrap(function()
  570. for i,v in pairs(Character:GetChildren()) do
  571. if v.Name == "Animate" then v:Remove()
  572. end
  573. end
  574. end)()
  575.  
  576. function damagealll(Radius,Position)
  577. local Returning = {}
  578. for _,v in pairs(workspace:GetChildren()) do
  579. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  580. if v:FindFirstChild("Torso") then
  581. local Mag = (v.Torso.Position - Position).magnitude
  582. if Mag < Radius then
  583. table.insert(Returning,v)
  584. end
  585. elseif v:FindFirstChild("UpperTorso") then
  586. local Mag = (v.UpperTorso.Position - Position).magnitude
  587. if Mag < Radius then
  588. table.insert(Returning,v)
  589. end
  590. end
  591. end
  592. end
  593. return Returning
  594. end
  595.  
  596. ArtificialHB = Instance.new("BindableEvent", script)
  597. ArtificialHB.Name = "Heartbeat"
  598. script:WaitForChild("Heartbeat")
  599.  
  600. frame = 1 / 60
  601. tf = 0
  602. allowframeloss = false
  603. tossremainder = false
  604.  
  605.  
  606. lastframe = tick()
  607. script.Heartbeat:Fire()
  608.  
  609.  
  610. game:GetService("RunService").Heartbeat:connect(function(s, p)
  611. tf = tf + s
  612. if tf >= frame then
  613. if allowframeloss then
  614. script.Heartbeat:Fire()
  615. lastframe = tick()
  616. else
  617. for i = 1, math.floor(tf / frame) do
  618. script.Heartbeat:Fire()
  619. end
  620. lastframe = tick()
  621. end
  622. if tossremainder then
  623. tf = 0
  624. else
  625. tf = tf - frame * math.floor(tf / frame)
  626. end
  627. end
  628. end)
  629.  
  630. function swait(num)
  631. if num == 0 or num == nil then
  632. game:service("RunService").Stepped:wait(0)
  633. else
  634. for i = 0, num do
  635. game:service("RunService").Stepped:wait(0)
  636. end
  637. end
  638. end
  639.  
  640. doomtheme = Instance.new("Sound", Torso)
  641. doomtheme.Volume = 3
  642. doomtheme.Name = "doomtheme"
  643. doomtheme.Looped = true
  644. doomtheme.SoundId = "rbxassetid://1843358057"
  645. doomtheme:Play()
  646.  
  647. Torso.ChildRemoved:connect(function(removed)
  648. if removed.Name == "doomtheme" then
  649. if levitate then
  650. doomtheme = Instance.new("Sound", Torso)
  651. doomtheme.Volume = 3
  652. doomtheme.Name = "doomtheme"
  653. doomtheme.Looped = true
  654. doomtheme.SoundId = "rbxassetid://1382488262"
  655. doomtheme:Play()
  656. doomtheme.TimePosition = 20.7
  657. else
  658. doomtheme = Instance.new("Sound", Torso)
  659. doomtheme.Volume = 3
  660. doomtheme.Name = "doomtheme"
  661. doomtheme.Looped = true
  662. doomtheme.SoundId = "rbxassetid://1843358057"
  663. doomtheme:Play()
  664. end
  665. end
  666. end)
  667.  
  668. for _,n in pairs(Character:GetChildren()) do
  669. if n:IsA("Accessory") then n:Remove() end
  670. end
  671. for _,x in pairs(Character:GetChildren()) do
  672. if x:IsA("Decal") then x:Remove() end
  673. end
  674.  
  675. glow = Instance.new("Part",Head)
  676. glow.Size = Vector3.new(.488,.3,.1)
  677. glow.CanCollide = false
  678. glow.Material = "Neon"
  679. glow.Transparency = 1
  680. glow.BrickColor = BrickColor.new("Really white")
  681. glowweld = weldBetween(glow,Head)
  682. glowweld.C0 = CFrame.new(0,.2,.565)
  683.  
  684. leftlocation = Instance.new("Part",LeftArm)
  685. leftlocation.Size = Vector3.new(1,1,1)
  686. leftlocation.Transparency = 1
  687. leftlocationweld = weldBetween(leftlocation,LeftArm)
  688. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  689. rightlocation = Instance.new("Part",RightArm)
  690. rightlocation.Size = Vector3.new(1,1,1)
  691. rightlocation.Transparency = 1
  692. rightlocationweld = weldBetween(rightlocation,RightArm)
  693. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  694.  
  695. shirt = Instance.new("Shirt", Character)
  696. shirt.Name = "Shirt"
  697. pants = Instance.new("Pants", Character)
  698. pants.Name = "Pants"
  699. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  700. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  701.  
  702. fakehed = Instance.new("Part",Character)
  703. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  704. fakehed.Anchored = false
  705. fakehed.CanCollide = false
  706. fakehed.Transparency = 0
  707. fakehed.BrickColor = BrickColor.new("Really black")
  708. fakehed.Material = "Neon"
  709. fakehed.CFrame = Head.CFrame
  710. fakehedweld = weldBetween(fakehed,Head)
  711. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  712. fakehedmesh.MeshType = "Head"
  713. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  714.  
  715. jester = Instance.new("Part",Character)
  716. jester.Size = Vector3.new(2,2,2)
  717. jester.CFrame = Head.CFrame
  718. jester.CanCollide = false
  719. jesterWeld = Instance.new("Weld",jester)
  720. jesterWeld.Part0 = jester
  721. jesterWeld.Part1 = Head
  722. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  723. mjester = Instance.new("SpecialMesh", jester)
  724. mjester.MeshType = "FileMesh"
  725. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  726. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  727.  
  728. mask = Instance.new("Part",Character)
  729. mask.Size = Vector3.new(1,1,1)
  730. mask.CFrame = Head.CFrame
  731. mask.CanCollide = false
  732. maskweld = weldBetween(mask,Head)
  733. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  734. mMask = Instance.new("SpecialMesh", mask)
  735. mMask.MeshType = "FileMesh"
  736. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  737. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  738.  
  739. eyo1 = Instance.new("Part",Head)
  740. eyo1.BrickColor = BrickColor.new("White")
  741. eyo1.Material = "Neon"
  742. eyo1.Shape = "Ball"
  743. eyo1.Name = "eyo1"
  744. eyo1.CanCollide = false
  745. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  746. eyo1weld = weldBetween(eyo1,Head)
  747. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  748.  
  749. light = Instance.new("PointLight", eyo1)
  750. light.Color = Color3.new(1,1,1)
  751. light.Range = 3
  752. light.Brightness = 4
  753. light.Enabled = true
  754.  
  755. eyo2 = Instance.new("Part",Head)
  756. eyo2.BrickColor = BrickColor.new("White")
  757. eyo2.Material = "Neon"
  758. eyo2.Shape = "Ball"
  759. eyo2.Name = "eyo2"
  760. eyo2.CanCollide = false
  761. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  762. eyo2weld = weldBetween(eyo2,Head)
  763. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  764.  
  765. light2 = Instance.new("PointLight", eyo2)
  766. light2.Color = Color3.new(1,1,1)
  767. light2.Range = 3
  768. light2.Brightness = 4
  769. light2.Enabled = true
  770.  
  771. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  772. so = Instance.new("Sound")
  773. so.Parent = PARENT
  774. so.SoundId = "rbxassetid://"..ID
  775. so.Volume = VOL
  776. so.Looped = LOOP
  777. so:Play()
  778. removeuseless:AddItem(so,REMOVE)
  779. end
  780.  
  781.  
  782. mouse.KeyDown:connect(function(Press)
  783. Press=Press:lower()
  784. if Press=='r' then
  785. if levitate then return end
  786. if debounce then return end
  787. debounce = true
  788. attacking = true
  789. appi = true
  790. ws = 0
  791. coroutine.wrap(function()
  792. while appi do
  793. wait()
  794. if Root.Velocity.Magnitude < 2 and attacking == true then
  795. position = "Idle2"
  796. end
  797. end
  798. end)()
  799. coroutine.wrap(function()
  800. while appi do
  801. wait()
  802. settime = 0.05
  803. sine = sine + change
  804. if position == "Idle2" and attacking == true and appi == true then
  805. change = .4
  806. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  807. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  808. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  809. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  810. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  811. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  812. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  813. end
  814. end
  815. end)()
  816. for i = 1, 20 do
  817. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  818. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  819. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  820. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  821. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  822. swait()
  823. end
  824. SOUND(RightArm,342337569,6,false,1)
  825. coroutine.wrap(function()
  826. for i = 1, 9 do
  827. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  828. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  829. swait()
  830. end
  831. for i = 1, 9 do
  832. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  833. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  834. swait()
  835. end
  836. end)()
  837. shockwave = Instance.new("Part",Torso)
  838. shockwave.Shape = "Ball"
  839. shockwave.Size = Vector3.new(1,1,1)
  840. shockwave.BrickColor = BrickColor.new("White")
  841. shockwave.Material = "Neon"
  842. shockwave.CFrame = Torso.CFrame
  843. shockwave.CanCollide = false
  844. shockwave.Anchored = true
  845. coroutine.wrap(function()
  846. for i = 1, 20 do
  847. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  848. shockwave.Transparency = shockwave.Transparency + 0.05
  849. wait()
  850. end
  851. end)()
  852. SOUND(Torso,1072606965,0,false,10)
  853. coroutine.wrap(function()
  854. for i = 1, 10 do
  855. so.Volume = so.Volume + 0.3
  856. wait()
  857. end
  858. end)()
  859. for i = 1, 35 do
  860. local Hit = damagealll(22,Torso.Position)
  861. for _,v in pairs(Hit) do
  862. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  863. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  864. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  865. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  866. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  867. removeuseless:AddItem(vel,.1)
  868. end
  869. wave = Instance.new("Part", Torso)
  870. wave.Size = Vector3.new(1, 1, 1)
  871. wave.Transparency = 0
  872. wave.BrickColor = BrickColor.new("White")
  873. wave.Anchored = true
  874. wave.CanCollide = false
  875. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  876. wavemesh = Instance.new("SpecialMesh", wave)
  877. wavemesh.MeshId = "rbxassetid://20329976"
  878. wavemesh.Scale = Vector3.new(1, 1, 1)
  879. table.insert(th2,wave)
  880. table.insert(SlowlyFade,wave)
  881. table.insert(th5,wavemesh)
  882. removeuseless:AddItem(wave,2)
  883. CardStorm = Instance.new("Part",Torso)
  884. CardStorm.Size = Vector3.new(.1,.1,.1)
  885. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  886. CardStorm.Anchored = true
  887. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  888. CardStormMesh.Scale = Vector3.new(1,1,1)
  889. CardStormMesh.MeshId = "rbxassetid://6512150"
  890. CardStormMesh.TextureId = "rbxassetid://55364685"
  891. table.insert(SlowlyFade,CardStorm)
  892. table.insert(m3,CardStormMesh)
  893. table.insert(th1,CardStorm)
  894. removeuseless:AddItem(CardStorm,3)
  895. wait(.1)
  896. end
  897. coroutine.wrap(function()
  898. for i = 1, 10 do
  899. so.Volume = so.Volume - 0.3
  900. wait()
  901. end
  902. end)()
  903. wait(1)
  904. ws = 10
  905. clean()
  906. attacking = false
  907. debounce = false
  908. appi = false
  909. end
  910. end)
  911.  
  912. mouse.KeyDown:connect(function(Press)
  913. Press=Press:lower()
  914. if Press=='e' then
  915. if levitate then return end
  916. if debounce then return end
  917. attacking = true
  918. debounce = true
  919. damagedebounce = false
  920. clickdisallowance = true
  921. clickdebounce = false
  922. notallowed = true
  923. appi = true
  924. ws = 0
  925. coroutine.wrap(function()
  926. while appi do
  927. wait()
  928. if Root.Velocity.y > 1 and attacking == true then
  929. position = "Jump2"
  930. elseif Root.Velocity.y < -1 and attacking == true then
  931. position = "Falling2"
  932. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  933. position = "Idle2"
  934. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  935. position = "Walking2"
  936. end
  937. end
  938. end)()
  939. coroutine.wrap(function()
  940. while appi do
  941. wait()
  942. settime = 0.05
  943. sine = sine + change
  944. if position == "Jump2" and attacking == true and appi == true then
  945. change = 1
  946. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  947. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  948. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  949. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  950. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  951. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  952. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  953. elseif position == "Falling2" and attacking == true and appi == true then
  954. change = 1
  955. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  956. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  957. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  958. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  959. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  960. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  961. elseif position == "Idle2" and attacking == true and appi == true then
  962. change = .4
  963. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  964. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  965. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  966. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  967. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  968. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  969. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  970. elseif position == "Walking2" and attacking == true and appi == true then
  971. change = .8
  972. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  973. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  974. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  975. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  976. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  977. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  978. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  979. end
  980. end
  981. end)()
  982. coroutine.wrap(function()
  983. for i = 1, 40 do
  984. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  985. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  986. swait()
  987. end
  988. end)()
  989. haloh = Instance.new("Part", Torso)
  990. haloh.Size = Vector3.new(1,1,1)
  991. haloh.Anchored = false
  992. haloh.Transparency = 1
  993. haloh.CanCollide = false
  994. halohweld = weldBetween(haloh,Torso)
  995. halohweld.C0 = CFrame.new(0,0,0)
  996. n = 0
  997. x = 0
  998. tab={}
  999. tab2={}
  1000. SOUND(Torso,1882057730,6,false,2)
  1001. for i = 1, 20 do
  1002. n = n + 20
  1003. x = x + 5
  1004. halo = Instance.new("Part", Torso)
  1005. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  1006. halo.Transparency = 1
  1007. halo.CanCollide = false
  1008. halo.Material = "Neon"
  1009. halo.BrickColor = BrickColor.new("White")
  1010. halow = weldBetween(halo,haloh)
  1011. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  1012. table.insert(FadeIn,halo)
  1013. table.insert(tab,halow)
  1014. table.insert(tab2,halo)
  1015. wait()
  1016. end
  1017. ws = 10
  1018. clickdisallowance = false
  1019. coroutine.wrap(function()
  1020. g1 = Instance.new("BodyGyro", Root)
  1021. g1.D = 175
  1022. g1.P = 20000
  1023. g1.MaxTorque = Vector3.new(0,9000,0)
  1024. while notallowed do
  1025. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1026. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1027. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1028. swait()
  1029. end
  1030. end)()
  1031. coroutine.wrap(function()
  1032. mouse.Button1Down:connect(function()
  1033. if clickdisallowance then return end
  1034. if clickdebounce then return end
  1035. wait(.2)
  1036. clickdebounce = true
  1037. notallowed = false
  1038. end)
  1039. end)()
  1040. while notallowed do
  1041. for i,v in pairs(tab) do
  1042. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1043. end
  1044. swait()
  1045. end
  1046. appi = false
  1047. ws = 0
  1048. for i = 1, 15 do
  1049. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1050. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1051. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1052. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1053. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1054. swait()
  1055. end
  1056. for i,v in pairs(tab) do
  1057. v:Remove()
  1058. end
  1059. for i,v in pairs(tab2) do
  1060. removeuseless:AddItem(v,6)
  1061. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1062. BodyGyro=Instance.new('BodyGyro',v)
  1063. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1064. BodyGyro.P=2e4
  1065. removeuseless:AddItem(BodyGyro,.1)
  1066. PB2 = Instance.new("BodyVelocity", v)
  1067. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1068. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1069. PB2.Velocity = v.CFrame.lookVector * 80
  1070. end
  1071. SOUND(Torso,1499747506,3,false,1)
  1072. for i,v in pairs(tab2) do
  1073. v.Touched:connect(function(hit)
  1074. if hit.Parent:IsA("Part") then
  1075. elseif hit.Parent:IsA("SpecialMesh") then
  1076. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1077. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1078. if damagedebounce == true then return end
  1079. damagedebounce = true
  1080. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1081. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1082. Slachtoffer:TakeDamage(math.random(17,35))
  1083. SOUND(tor,694703797,6,false,1)
  1084. wait(.1)
  1085. damagedebounce = false
  1086. end
  1087. end)
  1088. end
  1089. for i = 1, 20 do
  1090. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1091. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1092. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1093. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1094. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1095. swait()
  1096. end
  1097. clean()
  1098. g1:Remove()
  1099. haloh:Remove()
  1100. attacking = false
  1101. debounce = false
  1102. damagedebounce = false
  1103. clickdebounce = false
  1104. appi = false
  1105. ws = 10
  1106. end
  1107. end)
  1108.  
  1109. mouse.KeyDown:connect(function(Press)
  1110. Press=Press:lower()
  1111. if Press=='y' then
  1112. if levitate then return end
  1113. if debounce then return end
  1114. clickdisallowance = true
  1115. clickdebounce = false
  1116. debounce = true
  1117. attacking = true
  1118. appi = true
  1119. ws = 0
  1120. coroutine.wrap(function()
  1121. while appi do
  1122. wait()
  1123. if Root.Velocity.y > 1 and attacking == true then
  1124. position = "Jump2"
  1125. elseif Root.Velocity.y < -1 and attacking == true then
  1126. position = "Falling2"
  1127. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1128. position = "Idle2"
  1129. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1130. position = "Walking2"
  1131. end
  1132. end
  1133. end)()
  1134. coroutine.wrap(function()
  1135. while appi do
  1136. wait()
  1137. settime = 0.05
  1138. sine = sine + change
  1139. if position == "Jump2" and attacking == true and appi == true then
  1140. change = 1
  1141. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1142. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1143. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1144. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1145. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1146. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1147. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1148. elseif position == "Falling2" and attacking == true and appi == true then
  1149. change = 1
  1150. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1151. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1152. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1153. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1154. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1155. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1156. elseif position == "Idle2" and attacking == true and appi == true then
  1157. change = .4
  1158. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1159. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1160. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1161. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1162. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1163. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1164. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1165. elseif position == "Walking2" and attacking == true and appi == true then
  1166. change = .8
  1167. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1168. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1169. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1170. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1171. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1172. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1173. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1174. end
  1175. end
  1176. end)()
  1177. bigcard = Instance.new("Part",Torso)
  1178. bigcard.Material = "Neon"
  1179. bigcard.Transparency = 1
  1180. bigcard.BrickColor = BrickColor.new("White")
  1181. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1182. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1183. bigcard.Anchored = true
  1184. SOUND(bigcard,236989198,6,false,1)
  1185. ace = aces[math.random(1,#aces)]
  1186. acer = Instance.new("Decal",bigcard)
  1187. acer.Texture = "rbxassetid://"..ace
  1188. acer.Transparency = 1
  1189. acer.Face = "Front"
  1190. ace2 = acer:Clone()
  1191. ace2.Parent = bigcard
  1192. ace2.Face = "Back"
  1193. table.insert(FadeIn,acer)
  1194. table.insert(FadeIn,ace2)
  1195. table.insert(FadeIn,bigcard)
  1196. for i = 1, 30 do
  1197. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1198. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1199. swait()
  1200. end
  1201. ws = 10
  1202. g1 = Instance.new("BodyGyro", Root)
  1203. g1.D = 175
  1204. g1.P = 20000
  1205. g1.MaxTorque = Vector3.new(0,9000,0)
  1206. clickdisallowance = false
  1207. coroutine.wrap(function()
  1208. mouse.Button1Down:connect(function()
  1209. if clickdisallowance then return end
  1210. if clickdebounce then return end
  1211. wait(.2)
  1212. clickdebounce = true
  1213. end)
  1214. end)()
  1215. while not clickdebounce do
  1216. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1217. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1218. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1219. swait()
  1220. end
  1221. g1:Remove()
  1222. ws = 0
  1223. for i = 1, 13 do
  1224. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1225. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1226. swait()
  1227. end
  1228. locationpart = Instance.new("Part",bigcard)
  1229. locationpart.Size = Vector3.new(1,1,1)
  1230. locationpart.Transparency = 1
  1231. locationpart.CanCollide = false
  1232. locationpart.Anchored = true
  1233. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1234. shockwave = Instance.new("Part", Torso)
  1235. shockwave.Size = Vector3.new(1,1,1)
  1236. shockwave.CanCollide = false
  1237. shockwave.Anchored = true
  1238. shockwave.Transparency = 0
  1239. shockwave.BrickColor = BrickColor.new("White")
  1240. shockwave.CFrame = CFrame.new(locationpart.Position)
  1241. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1242. shockwavemesh.Scale = Vector3.new(5,2,5)
  1243. shockwavemesh.MeshId = "rbxassetid://20329976"
  1244. removeuseless:AddItem(shockwave,4)
  1245. shockwave2 = Instance.new("Part", Torso)
  1246. shockwave2.Size = Vector3.new(1,1,1)
  1247. shockwave2.CanCollide = false
  1248. shockwave2.Anchored = true
  1249. shockwave2.Transparency = 0
  1250. shockwave2.BrickColor = BrickColor.new("White")
  1251. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1252. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1253. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1254. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1255. removeuseless:AddItem(shockwave2,4)
  1256. shockwave3 = Instance.new("Part", Torso)
  1257. shockwave3.Size = Vector3.new(1,1,1)
  1258. shockwave3.CanCollide = false
  1259. shockwave3.Anchored = true
  1260. shockwave3.Transparency = 0
  1261. shockwave3.BrickColor = BrickColor.new("White")
  1262. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1263. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1264. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1265. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1266. removeuseless:AddItem(shockwave3,4)
  1267. shockwave4 = Instance.new("Part", Torso)
  1268. shockwave4.Size = Vector3.new(1,1,1)
  1269. shockwave4.CanCollide = false
  1270. shockwave4.Anchored = true
  1271. shockwave4.Transparency = 0
  1272. shockwave4.BrickColor = BrickColor.new("White")
  1273. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1274. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1275. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1276. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1277. removeuseless:AddItem(shockwave4,4)
  1278. Hit = damagealll(20,locationpart.Position)
  1279. for _,v in pairs(Hit) do
  1280. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1281. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1282. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1283. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1284. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1285. removeuseless:AddItem(vel,.1)
  1286. end
  1287. coroutine.wrap(function()
  1288. for i = 1, 90 do
  1289. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1290. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1291. shockwave.Transparency = shockwave.Transparency + 0.025
  1292. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1293. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1294. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1295. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1296. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1297. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1298. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1299. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1300. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1301. swait()
  1302. end
  1303. end)()
  1304. SOUND(locationpart,765590102,6,false,2)
  1305. for i = 1, 24 do
  1306. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1307. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1308. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1309. swait()
  1310. end
  1311. for i = 1, 40 do
  1312. bigcard.Transparency = bigcard.Transparency + 0.2
  1313. acer.Transparency = acer.Transparency + .2
  1314. ace2.Transparency = ace2.Transparency + .2
  1315. swait()
  1316. end
  1317. attacking = false
  1318. debounce = false
  1319. appi = false
  1320. clickdisallowance = false
  1321. clickdebounce = false
  1322. ws = 10
  1323. bigcard:Remove()
  1324. clean()
  1325. end
  1326. end)
  1327.  
  1328. mouse.KeyDown:connect(function(Press)
  1329. Press=Press:lower()
  1330. if Press=='u' then
  1331. if levitate then return end
  1332. if mouse.Target ~= nil then end
  1333. if debounce then return end
  1334. debounce = true
  1335. attacking = true
  1336. appi = true
  1337. ws = 0
  1338. appi = true
  1339. coroutine.wrap(function()
  1340. while appi do
  1341. wait()
  1342. if Root.Velocity.y > 1 and attacking == true then
  1343. position = "Jump2"
  1344. elseif Root.Velocity.y < -1 and attacking == true then
  1345. position = "Falling2"
  1346. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1347. position = "Idle2"
  1348. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1349. position = "Walking2"
  1350. end
  1351. end
  1352. end)()
  1353. coroutine.wrap(function()
  1354. while appi do
  1355. wait()
  1356. settime = 0.05
  1357. sine = sine + change
  1358. if position == "Jump2" and attacking == true and appi == true then
  1359. change = 1
  1360. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1361. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1362. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1363. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1364. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1365. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1366. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1367. elseif position == "Falling2" and attacking == true and appi == true then
  1368. change = 1
  1369. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1370. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1371. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1372. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1373. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1374. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1375. elseif position == "Idle2" and attacking == true and appi == true then
  1376. change = .4
  1377. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1378. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1379. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1380. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1381. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1382. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1383. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1384. elseif position == "Walking2" and attacking == true and appi == true then
  1385. change = .8
  1386. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1387. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1388. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1389. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1390. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1391. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1392. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1393. end
  1394. end
  1395. end)()
  1396. g1 = Instance.new("BodyGyro", Root)
  1397. g1.D = 175
  1398. g1.P = 20000
  1399. g1.MaxTorque = Vector3.new(0,9000,0)
  1400. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1401. for i = 1, 15 do
  1402. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1403. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1404. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1405. swait()
  1406. end
  1407. cardportal = Instance.new("Part", Torso)
  1408. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1409. cardportal.Material = "Neon"
  1410. cardportal.BrickColor = BrickColor.new("White")
  1411. cardportal.Transparency = 0
  1412. cardportal.Anchored = true
  1413. cardportal.CanCollide = false
  1414. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1415. cardportalMESH.MeshType = "Cylinder"
  1416. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1417. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1418. for i = 1, 10 do
  1419. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1420. swait()
  1421. end
  1422. bigzcard = Instance.new("Part",Torso)
  1423. bigzcard.Material = "Neon"
  1424. bigzcard.Transparency = 0
  1425. bigzcard.BrickColor = BrickColor.new("White")
  1426. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1427. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1428. bigzcard.Anchored = true
  1429. SOUND(bigzcard,1888686669,6,false,1)
  1430. acer = Instance.new("Decal",bigzcard)
  1431. acer.Texture = "rbxassetid://1881287656"
  1432. acer.Transparency = 0
  1433. acer.Face = "Front"
  1434. ace2 = acer:Clone()
  1435. ace2.Parent = bigzcard
  1436. ace2.Face = "Back"
  1437. spinning = true
  1438. coroutine.wrap(function()
  1439. while spinning do
  1440. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1441. swait()
  1442. end
  1443. end)()
  1444. for i = 1, 20 do
  1445. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1446. swait()
  1447. end
  1448. coroutine.wrap(function()
  1449. for i = 1, 10 do
  1450. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1451. swait()
  1452. end
  1453. cardportal:Remove()
  1454. end)()
  1455. wait(.7)
  1456. ace3 = Instance.new("Decal",bigzcard)
  1457. ace3.Texture = "rbxassetid://1880203893"
  1458. ace3.Transparency = 1
  1459. ace3.Face = "Front"
  1460. ace4 = ace3:Clone()
  1461. ace4.Parent = bigzcard
  1462. ace4.Face = "Back"
  1463. bigzcard2 = Instance.new("Part",Torso)
  1464. bigzcard2.Material = "Neon"
  1465. bigzcard2.Transparency = 1
  1466. bigzcard2.BrickColor = BrickColor.new("Really black")
  1467. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1468. bigzcard2.CFrame = bigzcard.CFrame
  1469. bigzcard2.CanCollide = false
  1470. bigzcard2.Anchored = true
  1471. coroutine.wrap(function()
  1472. while spinning do
  1473. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1474. swait()
  1475. end
  1476. end)()
  1477. blz = bl[math.random(1,#bl)]
  1478. woos = Instance.new("Sound",Torso)
  1479. woos.SoundId = "rbxassetid://"..blz
  1480. woos.Volume = 4
  1481. woos:Play()
  1482. for i = 1, 20 do
  1483. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1484. bigzcard.Transparency = bigzcard.Transparency + .05
  1485. ace3.Transparency = ace3.Transparency - 0.05
  1486. ace4.Transparency = ace4.Transparency - 0.05
  1487. acer.Transparency = acer.Transparency + 0.05
  1488. ace2.Transparency = ace2.Transparency + 0.05
  1489. wait()
  1490. end
  1491. ace3.Parent = bigzcard2
  1492. ace3.Face = "Front"
  1493. ace4.Parent = bigzcard2
  1494. ace4.Face = "Back"
  1495. bigzcard:Remove()
  1496. spinning = false
  1497. blackholeactive = true
  1498. coroutine.wrap(function()
  1499. blackhole={}
  1500. orbzfade={}
  1501. for i = 1, 100 do
  1502. orbz = Instance.new("Part", Torso)
  1503. orbz.Shape = "Ball"
  1504. orbz.Material = "Neon"
  1505. orbz.BrickColor = BrickColor.new("Really black")
  1506. orbz.Size = Vector3.new(2,2,2)
  1507. orbz.Anchored = true
  1508. orbz.CanCollide = false
  1509. removeuseless:AddItem(orbz,1)
  1510. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1511. table.insert(blackhole,orbz)
  1512. table.insert(orbzfade,orbz)
  1513. for i,v in pairs(blackhole) do
  1514. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1515. end
  1516. for i,v in pairs(orbzfade) do
  1517. v.Transparency = v.Transparency + 0.025
  1518. end
  1519. swait()
  1520. end
  1521. end)()
  1522. coroutine.wrap(function()
  1523. while blackholeactive do
  1524. local Hit = damagealll(45,bigzcard2.Position)
  1525. for _,v in pairs(Hit) do
  1526. coroutine.wrap(function()
  1527. wait(.15)
  1528. if blackholeactive == false then return end
  1529. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1530. end)()
  1531. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1532. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1533. end
  1534. wait()
  1535. end
  1536. end)()
  1537. for i = 1, 100 do
  1538. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1539. cataclysmics = Instance.new("Part", Torso)
  1540. cataclysmics.Shape = "Ball"
  1541. cataclysmics.Material = "Neon"
  1542. cataclysmics.BrickColor = BrickColor.new("Really black")
  1543. cataclysmics.Size = Vector3.new(11,11,11)
  1544. cataclysmics.Transparency = .3
  1545. cataclysmics.Anchored = true
  1546. cataclysmics.CanCollide = false
  1547. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1548. table.insert(LessSize,cataclysmics)
  1549. table.insert(keyYtransparency,cataclysmics)
  1550. removeuseless:AddItem(cataclysmics,1)
  1551. swait()
  1552. end
  1553. coroutine.wrap(function()
  1554. for i = 1, 20 do
  1555. for i,v in pairs(orbzfade) do
  1556. v.Transparency = v.Transparency + 0.05
  1557. end
  1558. swait()
  1559. end
  1560. end)()
  1561. explosiontable={}
  1562. ringtable={}
  1563. ringtable2={}
  1564. soundboks = Instance.new("Part",Torso)
  1565. soundboks.CanCollide = false
  1566. soundboks.Anchored = true
  1567. soundboks.Transparency = 1
  1568. soundboks.CFrame = bigzcard2.CFrame
  1569. removeuseless:AddItem(soundboks,6)
  1570. SOUND(soundboks,472579737,6,false,1)
  1571. blackholeactive = false
  1572. bigzcard2:Remove()
  1573. Hit = damagealll(60,soundboks.Position)
  1574. for _,v in pairs(Hit) do
  1575. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1576. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1577. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1578. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1579. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1580. removeuseless:AddItem(vel,.1)
  1581. end
  1582. coroutine.wrap(function()
  1583. shockwave = Instance.new("Part", Torso)
  1584. shockwave.Size = Vector3.new(1,1,1)
  1585. shockwave.CanCollide = false
  1586. shockwave.Anchored = true
  1587. shockwave.Transparency = 0
  1588. shockwave.BrickColor = BrickColor.new("Really black")
  1589. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1590. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1591. shockwavemesh.Scale = Vector3.new(5,2,5)
  1592. shockwavemesh.MeshId = "rbxassetid://20329976"
  1593. shockwave2 = Instance.new("Part", Torso)
  1594. shockwave2.Size = Vector3.new(1,1,1)
  1595. shockwave2.CanCollide = false
  1596. shockwave2.Anchored = true
  1597. shockwave2.Transparency = 0
  1598. shockwave2.BrickColor = BrickColor.new("Really black")
  1599. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1600. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1601. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1602. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1603. for i = 1, 40 do
  1604. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1605. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1606. shockwave.Transparency = shockwave.Transparency + 0.025
  1607. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1608. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1609. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1610. swait()
  1611. end
  1612. shockwave:Remove()
  1613. shockwave2:Remove()
  1614. end)()
  1615. for i = 1, 4 do
  1616. explosion = Instance.new("Part", Torso)
  1617. explosion.Shape = "Ball"
  1618. explosion.Size = Vector3.new(1,1,1)
  1619. explosion.Transparency = 0
  1620. explosion.CanCollide = false
  1621. explosion.Anchored = true
  1622. explosion.BrickColor = BrickColor.new("Really black")
  1623. explosion.Material = "Neon"
  1624. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1625. table.insert(ExtremeM,explosion)
  1626. table.insert(SlowlyFade,explosion)
  1627. removeuseless:AddItem(explosion,4)
  1628. ring = Instance.new("Part", Torso)
  1629. ring.Size = Vector3.new(5, 5, 5)
  1630. ring.Transparency = 0
  1631. ring.BrickColor = BrickColor.new("Really black")
  1632. ring.Anchored = true
  1633. ring.CanCollide = false
  1634. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1635. ringh = Instance.new("SpecialMesh", ring)
  1636. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1637. ringh.Scale = Vector3.new(2, 2, .1)
  1638. table.insert(keyYsize,ringh)
  1639. table.insert(keyYtransparency,ring)
  1640. removeuseless:AddItem(ring,4)
  1641. swait()
  1642. end
  1643. wait(1.2)
  1644. clean()
  1645. keyYsize={}
  1646. keyYtransparency={}
  1647. blackholev = false
  1648. appi = false
  1649. g1:Remove()
  1650. ws = 10
  1651. attacking = false
  1652. debounce = false
  1653. end
  1654. end)
  1655.  
  1656. mouse.KeyDown:connect(function(Press)
  1657. Press=Press:lower()
  1658. if Press=='t' then
  1659. if levitate then
  1660. if tauntdebounce then return end
  1661. tauntdebounce = true
  1662. laughing = true
  1663. coroutine.wrap(function()
  1664. while laughing do
  1665. local b1 = Instance.new("BillboardGui",Head)
  1666. b1.Size = UDim2.new(0,4,0,1.6)
  1667. b1.StudsOffset = Vector3.new(0,0,0)
  1668. b1.Name = "laff"
  1669. b1.AlwaysOnTop = true
  1670. b1.Adornee = Head
  1671. removeuseless:AddItem(b1,3)
  1672. local b2 = Instance.new("TextLabel",b1)
  1673. b2.BackgroundTransparency = 1
  1674. b2.Text = "HaHaHaHaHaHa..."
  1675. b2.Font = "Garamond"
  1676. b2.TextSize = 0
  1677. b2.Name = "lafftext"
  1678. b2.TextStrokeTransparency = 0
  1679. b2.TextColor3 = BrickColor.new("Really red").Color
  1680. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1681. b2.Size = UDim2.new(1,0,.5,0)
  1682. table.insert(laughingtable,b2)
  1683. removeuseless:AddItem(b1,2)
  1684. coroutine.wrap(function()
  1685. if zxc then return end
  1686. zxc = true
  1687. while true do
  1688. swait()
  1689. for i,v in pairs(Head:GetChildren()) do
  1690. if v.Name == "laff" then
  1691. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1692. end
  1693. end
  1694. for i,v in pairs(laughingtable) do
  1695. v.TextTransparency = v.TextTransparency + .025
  1696. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1697. v.TextSize = v.TextSize + 2
  1698. v.Rotation = v.Rotation + .1
  1699. end
  1700. end
  1701. end)()
  1702. swait(10)
  1703. end
  1704. end)()
  1705. laugh = laughs[math.random(1,#laughs)]
  1706. laughy = Instance.new("Sound",Head)
  1707. laughy.SoundId = "rbxassetid://"..laugh
  1708. laughy.Volume = 10
  1709. laughy:Play()
  1710. wait(1)
  1711. wait(laughy.TimeLength)
  1712. laughing = false
  1713. laughy:Remove()
  1714. tauntdebounce = false
  1715. else
  1716. if mouse.Target ~= nil then
  1717. if debounce then return end
  1718. attacking = true
  1719. ghost()
  1720. tps = Instance.new("Sound", Torso)
  1721. tps.Volume = 5
  1722. tps.SoundId = "rbxassetid://1894958339"
  1723. tps:Play()
  1724. removeuseless:AddItem(tps,2)
  1725. g1 = Instance.new("BodyGyro", Root)
  1726. g1.D = 175
  1727. g1.P = 20000
  1728. g1.MaxTorque = Vector3.new(0,9000,0)
  1729. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1730. removeuseless:AddItem(g1,.05)
  1731. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1732. wait(.1)
  1733. attacking = false
  1734. debounce = false
  1735. end
  1736. end
  1737. end
  1738. end)
  1739.  
  1740. mouse.KeyDown:connect(function(Press)
  1741. Press=Press:lower()
  1742. if Press=='q' then
  1743. if levitate then return end
  1744. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1745. if debounce then return end
  1746. debounce = true
  1747. attacking = true
  1748. appi = true
  1749. ws = 0
  1750. coroutine.wrap(function()
  1751. while appi do
  1752. wait()
  1753. if Root.Velocity.y > 1 and attacking == true then
  1754. position = "Jump2"
  1755. elseif Root.Velocity.y < -1 and attacking == true then
  1756. position = "Falling2"
  1757. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1758. position = "Idle2"
  1759. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1760. position = "Walking2"
  1761. end
  1762. end
  1763. end)()
  1764. coroutine.wrap(function()
  1765. while appi do
  1766. wait()
  1767. settime = 0.05
  1768. sine = sine + change
  1769. if position == "Jump2" and attacking == true and appi == true then
  1770. change = 1
  1771. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1772. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1773. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1774. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1775. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1776. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1777. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1778. elseif position == "Falling2" and attacking == true and appi == true then
  1779. change = 1
  1780. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1781. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1782. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1783. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1784. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1785. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1786. elseif position == "Idle2" and attacking == true and appi == true then
  1787. change = .4
  1788. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1789. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1790. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1791. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1792. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1793. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1794. elseif position == "Walking2" and attacking == true and appi == true then
  1795. change = .8
  1796. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1797. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1798. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1799. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1800. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1801. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1802. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1803. end
  1804. end
  1805. end)()
  1806. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1807. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1808. EHead = enemyhum.Parent:FindFirstChild("Head")
  1809. g1 = Instance.new("BodyGyro", Root)
  1810. g1.D = 175
  1811. g1.P = 20000
  1812. g1.MaxTorque = Vector3.new(0,9000,0)
  1813. brick = Instance.new("Part",Torso)
  1814. brick.Anchored = true
  1815. brick.CanCollide = false
  1816. brick.Material = "Neon"
  1817. brick.Transparency = 1
  1818. brick.BrickColor = BrickColor.new("White")
  1819. brick.Size = Vector3.new(8,.3,12)
  1820. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1821. SOUND(brick,1888686669,6,false,1.5)
  1822. ace = aces[math.random(1,#aces)]
  1823. acer = Instance.new("Decal",brick)
  1824. acer.Texture = "rbxassetid://1898092341"
  1825. acer.Transparency = 1
  1826. acer.Face = "Top"
  1827. coroutine.wrap(function()
  1828. for i = 1, 20 do
  1829. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1830. brick.Transparency = brick.Transparency - .05
  1831. acer.Transparency = acer.Transparency - .1
  1832. swait()
  1833. end
  1834. end)()
  1835. ETorso.Anchored = true
  1836. EHead.Anchored = true
  1837. for i = 1, 25 do
  1838. swait()
  1839. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1840. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1841. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1842. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1843. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1844. end
  1845. SOUND(brick,472214107,6,false,2)
  1846. coroutine.wrap(function()
  1847. for i = 1, 10 do
  1848. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1849. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1850. swait()
  1851. end
  1852. end)()
  1853. shockwave = Instance.new("Part", Torso)
  1854. shockwave.Size = Vector3.new(1,1,1)
  1855. shockwave.CanCollide = false
  1856. shockwave.Anchored = true
  1857. shockwave.Transparency = 0
  1858. shockwave.BrickColor = BrickColor.new("White")
  1859. shockwave.CFrame = CFrame.new(brick.Position)
  1860. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1861. shockwavemesh.Scale = Vector3.new(1,1,1)
  1862. shockwavemesh.MeshId = "rbxassetid://20329976"
  1863. removeuseless:AddItem(shockwave,4)
  1864. shockwave2 = Instance.new("Part", Torso)
  1865. shockwave2.Size = Vector3.new(1,1,1)
  1866. shockwave2.CanCollide = false
  1867. shockwave2.Anchored = true
  1868. shockwave2.Transparency = 0
  1869. shockwave2.BrickColor = BrickColor.new("White")
  1870. shockwave2.CFrame = CFrame.new(brick.Position)
  1871. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1872. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1873. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1874. removeuseless:AddItem(shockwave2,4)
  1875. for i = 1, 35 do
  1876. swait()
  1877. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1878. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1879. shockwave.Transparency = shockwave.Transparency + .05
  1880. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1881. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1882. shockwave2.Transparency = shockwave2.Transparency + .03
  1883. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1884. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1885. end
  1886. for i = 1, 8 do
  1887. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1888. swait()
  1889. end
  1890. n = 0
  1891. SOUND(brick,54111471,6,false,1)
  1892. for i = 1, 40 do
  1893. n = n + 6
  1894. brick.Transparency = brick.Transparency + .025
  1895. acer.Transparency = acer.Transparency + .075
  1896. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1897. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1898. swait()
  1899. end
  1900. ws = 10
  1901. brick:Remove()
  1902. enemyhum.Parent:Remove()
  1903. attacking = false
  1904. removeuseless:AddItem(g1,0.001)
  1905. debounce = false
  1906. appi = false
  1907. end
  1908. end
  1909. end)
  1910.  
  1911. mouse.KeyDown:connect(function(Press)
  1912. Press=Press:lower()
  1913. if Press=='p' then
  1914. if levitate then return end
  1915. if blocking then
  1916. if blockedoff then return end
  1917. clickallowance = false
  1918. appi = false
  1919. attacking = true
  1920. blocking = false
  1921. throwing = true
  1922. ws = 0
  1923. n = 0
  1924. blockcard.CanCollide = false
  1925. for i = 1, 35 do
  1926. n = n + 20
  1927. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1928. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1929. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1930. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1931. swait()
  1932. end
  1933. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1934. blockcard.CanCollide = false
  1935. locater1 = Instance.new("Part",blockcard)
  1936. locater1.Size = Vector3.new(1,1,1)
  1937. locater1.CanCollide = false
  1938. locater1.Anchored = true
  1939. locater1.Transparency = 1
  1940. locater2 = Instance.new("Part",blockcard)
  1941. locater2.Size = Vector3.new(1,1,1)
  1942. locater2.CanCollide = false
  1943. locater2.Transparency = 1
  1944. locater2.Anchored = true
  1945. locater3 = Instance.new("Part",blockcard)
  1946. locater3.Size = Vector3.new(1,1,1)
  1947. locater3.Transparency = 1
  1948. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1949. locater3.CanCollide = false
  1950. locater3.Anchored = true
  1951. fushfush = Instance.new("Sound",blockcard)
  1952. fushfush.SoundId = "rbxassetid://288641686"
  1953. fushfush.Volume = 8
  1954. fushfush:Play()
  1955. boosh:Play()
  1956. coroutine.wrap(function()
  1957. n = 0
  1958. for i = 1, 35 do
  1959. n = n + 10
  1960. shockwave = Instance.new("Part", Torso)
  1961. shockwave.Size = Vector3.new(1,1,1)
  1962. shockwave.CanCollide = false
  1963. shockwave.Anchored = true
  1964. shockwave.Transparency = .5
  1965. shockwave.BrickColor = BrickColor.new("White")
  1966. shockwave.CFrame = locater3.CFrame
  1967. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1968. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1969. shockwavemesh.MeshId = "rbxassetid://20329976"
  1970. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1971. removeuseless:AddItem(shockwave,1)
  1972. table.insert(lolzor2,shockwave)
  1973. for i,v in pairs(lolzor2) do
  1974. v.Transparency = v.Transparency + .1
  1975. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1976. end
  1977. swait()
  1978. end
  1979. end)()
  1980. for i = 1, 35 do
  1981. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1982. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1983. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1984. fushfush.Volume = fushfush.Volume - .2
  1985. Hit = damagealll(20,blockcard.Position)
  1986. for _,v in pairs(Hit) do
  1987. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1988. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1989. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1990. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1991. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1992. removeuseless:AddItem(vel,.1)
  1993. end
  1994. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1995. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1996. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1997. grassblocks = Instance.new("Part",Torso)
  1998. grassblocks.Size = Vector3.new(4,4,4)
  1999. grassblocks.Material = "Grass"
  2000. grassblocks.Anchored = true
  2001. grassblocks.BrickColor = BrickColor.new("Bright green")
  2002. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2003. removeuseless:AddItem(grassblocks,5)
  2004. grassblocks2 = Instance.new("Part",Torso)
  2005. grassblocks2.Size = Vector3.new(4,4,4)
  2006. grassblocks2.Material = "Grass"
  2007. grassblocks2.Anchored = true
  2008. grassblocks2.BrickColor = BrickColor.new("Bright green")
  2009. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2010. removeuseless:AddItem(grassblocks2,5)
  2011. blockcardshadow = Instance.new("Part",Torso)
  2012. blockcardshadow.Transparency = .5
  2013. blockcardshadow.Anchored = true
  2014. blockcardshadow.Material = "Neon"
  2015. blockcardshadow.BrickColor = BrickColor.new("White")
  2016. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  2017. blockcardshadow.CanCollide = false
  2018. blockcardshadow.CFrame = blockcard.CFrame
  2019. removeuseless:AddItem(blockcardshadow,2)
  2020. table.insert(lolzor,blockcardshadow)
  2021. for i,v in pairs(lolzor) do
  2022. v.Transparency = v.Transparency + 0.05
  2023. end
  2024. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2025. swait()
  2026. end
  2027. blockcard.Name = "Getthisshitoutofhere"
  2028. for i = 1, 10 do
  2029. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2030. blockcard.Transparency = blockcard.Transparency + .1
  2031. acer.Transparency = blockcard.Transparency
  2032. ace2.Transparency = blockcard.Transparency
  2033. for i,v in pairs(lolzor) do
  2034. v.Transparency = v.Transparency + .05
  2035. end
  2036. for i,v in pairs(lolzor2) do
  2037. v.Transparency = v.Transparency + .1
  2038. end
  2039. swait()
  2040. end
  2041. lolzor={}
  2042. lolzor2={}
  2043. attacking = false
  2044. debounce = false
  2045. blocking = false
  2046. throwing = false
  2047. fushfush:Remove()
  2048. clickallowance = false
  2049. appi = false
  2050. blockcard:Remove()
  2051. g1:Remove()
  2052. ws = 10
  2053. else
  2054. if debounce then return end
  2055. if throwing then return end
  2056. debounce = true
  2057. ws = 10
  2058. attacking = true
  2059. blocking = true
  2060. boosh = Instance.new("Sound",nil)
  2061. boosh.SoundId = "rbxassetid://413682983"
  2062. boosh.Volume = 6
  2063. appi = true
  2064. coroutine.wrap(function()
  2065. while appi do
  2066. wait()
  2067. if Root.Velocity.y > 1 and attacking == true then
  2068. position = "Jump2"
  2069. elseif Root.Velocity.y < -1 and attacking == true then
  2070. position = "Falling2"
  2071. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2072. position = "Idle2"
  2073. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2074. position = "Walking2"
  2075. end
  2076. end
  2077. end)()
  2078. coroutine.wrap(function()
  2079. while appi do
  2080. wait()
  2081. settime = 0.05
  2082. sine = sine + change
  2083. if position == "Jump2" and attacking == true and appi == true then
  2084. change = 1
  2085. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2086. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2087. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2088. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2089. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2090. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2091. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2092. elseif position == "Falling2" and attacking == true and appi == true then
  2093. change = 1
  2094. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2095. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2096. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2097. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2098. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2099. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2100. elseif position == "Idle2" and attacking == true and appi == true then
  2101. change = .4
  2102. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2103. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2104. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2105. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2106. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2107. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2108. elseif position == "Walking2" and attacking == true and appi == true then
  2109. change = .8
  2110. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2111. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2112. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2113. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2114. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2115. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2116. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2117. end
  2118. end
  2119. end)()
  2120. blockcard = Instance.new("Part",Torso)
  2121. blockcard.Material = "Neon"
  2122. blockcard.Transparency = 1
  2123. blockcard.BrickColor = BrickColor.new("White")
  2124. blockcard.Size = Vector3.new(8, 13, 0.3)
  2125. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2126. blockcard.Anchored = true
  2127. boosh.Parent = blockcard
  2128. SOUND(blockcard,236989198,6,false,1)
  2129. ace = aces[math.random(1,#aces)]
  2130. acer = Instance.new("Decal",blockcard)
  2131. acer.Texture = "rbxassetid://"..ace
  2132. acer.Transparency = 1
  2133. acer.Face = "Front"
  2134. ace2 = acer:Clone()
  2135. ace2.Parent = blockcard
  2136. ace2.Face = "Back"
  2137. coroutine.wrap(function()
  2138. for i = 1, 20 do
  2139. blockcard.Transparency = blockcard.Transparency - 0.05
  2140. acer.Transparency = blockcard.Transparency
  2141. ace2.Transparency = blockcard.Transparency
  2142. swait()
  2143. end
  2144. clickallowance = true
  2145. end)()
  2146. g1 = Instance.new("BodyGyro", Root)
  2147. g1.D = 175
  2148. g1.P = 20000
  2149. g1.MaxTorque = Vector3.new(0,9000,0)
  2150. coroutine.wrap(function()
  2151. while blocking do
  2152. if not blockedoff then
  2153. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2154. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2155. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2156. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2157. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2158. end
  2159. swait()
  2160. end
  2161. end)()
  2162. wait(1)
  2163. mouse.Button1Down:connect(function()
  2164. if throwing then return end
  2165. if not clickallowance then return end
  2166. clickallowance = false
  2167. blockedoff = true
  2168. ws = 0
  2169. for i = 1, 15 do
  2170. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2171. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2172. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2173. swait()
  2174. end
  2175. boosh:Play()
  2176. hitdebounce = false
  2177. blockcard.Touched:connect(function(hit)
  2178. if hit.Parent:IsA("Part") then
  2179. elseif hit.Parent:IsA("SpecialMesh") then
  2180. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2181. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2182. for i,v in pairs(hit.Parent:GetChildren()) do
  2183. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2184. if hitdebounce then return end
  2185. hitdebounce = true
  2186. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2187. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2188. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2189. tors = hit.Parent:FindFirstChild("UpperTorso")
  2190. else
  2191. tors = hit.Parent:FindFirstChild("Torso")
  2192. end
  2193. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2194. removeuseless:AddItem(vel,.1)
  2195. Slachtoffer:TakeDamage(math.random(23,44))
  2196. end
  2197. end
  2198. end)
  2199. for i = 1, 10 do
  2200. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2201. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2202. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2203. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2204. swait()
  2205. end
  2206. for i = 1, 10 do
  2207. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2208. swait()
  2209. end
  2210. hitdebounce = true
  2211. ws = 10
  2212. clickallowance = true
  2213. blockedoff = false
  2214. end)
  2215. end
  2216. end
  2217. end)
  2218.  
  2219.  
  2220. mouse.KeyDown:connect(function(Press)
  2221. Press=Press:lower()
  2222. if Press=='f' then
  2223. if debounce then return end
  2224. if notallowedtransform then return end
  2225. debounce = true
  2226. if levitate then
  2227. levitate = false
  2228. mjester.VertexColor = Vector3.new(1, 1, 1)
  2229. glow.Transparency = 1
  2230. blastwave = Instance.new("Part",Torso)
  2231. blastwave.CFrame = Torso.CFrame
  2232. blastwave.Anchored = true
  2233. blastwave.Material = "Neon"
  2234. blastwave.CanCollide = false
  2235. blastwave.Shape = "Ball"
  2236. blastwave.Size = Vector3.new(3,3,3)
  2237. coroutine.wrap(function()
  2238. for i = 1, 20 do
  2239. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2240. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2241. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2242. blastwave.Transparency = blastwave.Transparency + 0.05
  2243. swait()
  2244. end
  2245. blastwave:Remove()
  2246. levitatewave2:Remove()
  2247. levitatewave:Remove()
  2248. end)()
  2249. ws = 10
  2250. notallowedtransform = true
  2251. attacking = true
  2252. coroutine.wrap(function()
  2253. for i = 1, 10 do
  2254. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2255. v.Transparency = v.Transparency + 0.1
  2256. end
  2257. end
  2258. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2259. v.Transparency = v.Transparency + 0.1
  2260. end
  2261. end
  2262. wait()
  2263. end
  2264. end)()
  2265. doomtheme.SoundId = "rbxassetid://1843358057"
  2266. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2267. wait(0.000001)
  2268. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2269. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2270. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2271.  
  2272. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2273. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2274. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2275. wait(0.000001)
  2276. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2277.  
  2278. eyo1 = Instance.new("Part",Head)
  2279. eyo1.BrickColor = BrickColor.new("White")
  2280. eyo1.Material = "Neon"
  2281. eyo1.Shape = "Ball"
  2282. eyo1.Name = "eyo1"
  2283. eyo1.CanCollide = false
  2284. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2285. eyo1weld = weldBetween(eyo1,Head)
  2286. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2287.  
  2288. light = Instance.new("PointLight", eyo1)
  2289. light.Color = Color3.new(1,1,1)
  2290. light.Range = 3
  2291. light.Brightness = 4
  2292. light.Enabled = true
  2293.  
  2294. eyo2 = Instance.new("Part",Head)
  2295. eyo2.BrickColor = BrickColor.new("White")
  2296. eyo2.Material = "Neon"
  2297. eyo2.Shape = "Ball"
  2298. eyo2.Name = "eyo2"
  2299. eyo2.CanCollide = false
  2300. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2301. eyo2weld = weldBetween(eyo2,Head)
  2302. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2303.  
  2304. light2 = Instance.new("PointLight", eyo2)
  2305. light2.Color = Color3.new(1,1,1)
  2306. light2.Range = 3
  2307. light2.Brightness = 4
  2308. light2.Enabled = true
  2309.  
  2310. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2311. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2312. hum.HipHeight = 0
  2313. ws = 10
  2314. debounce = false
  2315. attacking = false
  2316. coroutine.wrap(function()
  2317. wait(3)
  2318. notallowedtransform = false
  2319. end)()
  2320. else
  2321. ws = 50
  2322. notallowedtransform = true
  2323. levitate = true
  2324. ws = 50
  2325. glow.Transparency = 0
  2326. eyo1:Remove()
  2327. eyo2:Remove()
  2328. coroutine.wrap(function()
  2329. while levitate do
  2330. for i,v in pairs(Head:GetChildren()) do
  2331. if v.Name == "eyo1" or v.Name == "eyo2" then
  2332. v:Remove()
  2333. end
  2334. end
  2335. wait()
  2336. end
  2337. end)()
  2338. mnb = 0
  2339. levitatewave = Instance.new("Part", Torso)
  2340. levitatewave.Size = Vector3.new(1,1,1)
  2341. levitatewave.CanCollide = false
  2342. levitatewave.Anchored = true
  2343. levitatewave.Transparency = .5
  2344. levitatewave.BrickColor = BrickColor.new("Really black")
  2345. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2346. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2347. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2348. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2349. levitatewave2 = Instance.new("Part", Torso)
  2350. levitatewave2.Size = Vector3.new(1,1,1)
  2351. levitatewave2.CanCollide = false
  2352. levitatewave2.Anchored = true
  2353. levitatewave2.Transparency = .5
  2354. levitatewave2.BrickColor = BrickColor.new("Really red")
  2355. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2356. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2357. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2358. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2359. blastwave = Instance.new("Part",Torso)
  2360. blastwave.CFrame = Torso.CFrame
  2361. blastwave.Anchored = true
  2362. blastwave.Material = "Neon"
  2363. blastwave.CanCollide = false
  2364. blastwave.Shape = "Ball"
  2365. blastwave.Size = Vector3.new(3,3,3)
  2366. coroutine.wrap(function()
  2367. for i = 1, 20 do
  2368. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2369. blastwave.Transparency = blastwave.Transparency + 0.05
  2370. swait()
  2371. end
  2372. blastwave:Remove()
  2373. end)()
  2374. coroutine.wrap(function()
  2375. while levitate do
  2376. mnb = mnb + 15
  2377. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2378. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2379. colors = colortable[math.random(1,#colortable)]
  2380. lmagic = Instance.new("Part",LeftArm)
  2381. lmagic.Material = "Neon"
  2382. lmagic.CanCollide = false
  2383. lmagic.Anchored = true
  2384. lmagic.BrickColor = BrickColor.new(colors)
  2385. lmagic.Size = Vector3.new(1,1,1)
  2386. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2387. removeuseless:AddItem(lmagic,2)
  2388. rmagic = Instance.new("Part",RightArm)
  2389. rmagic.Material = "Neon"
  2390. rmagic.CanCollide = false
  2391. rmagic.Anchored = true
  2392. rmagic.BrickColor = BrickColor.new(colors)
  2393. rmagic.Size = Vector3.new(1,1,1)
  2394. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2395. removeuseless:AddItem(rmagic,2)
  2396. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2397. v.Transparency = v.Transparency + 0.05
  2398. end
  2399. end
  2400. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2401. v.Transparency = v.Transparency + 0.05
  2402. end
  2403. end
  2404. swait()
  2405. end
  2406. end)()
  2407. framee = Instance.new("Frame")
  2408. framee.Parent = screenGui
  2409. framee.Position = UDim2.new(0, 8, 0, -500)
  2410. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2411. framee.BackgroundColor3 = BrickColor.new("White").Color
  2412. framee.BackgroundTransparency = 0
  2413. coroutine.wrap(function()
  2414. wait(.2)
  2415. for i = 1, 40 do
  2416. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2417. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2418. swait()
  2419. end
  2420. hum.CameraOffset = Vector3.new(0,0,0)
  2421. framee:Remove()
  2422. end)()
  2423. doomtheme.SoundId = "rbxassetid://1382488262"
  2424. doomtheme:Play()
  2425. doomtheme.Volume = 2
  2426. doomtheme.TimePosition = 20.7
  2427. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2428. mjester.MeshId = "rbxassetid://193760002"
  2429. mjester.TextureId = "rbxassetid://379225327"
  2430. mjester.VertexColor = Vector3.new(1, 0, 0)
  2431. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2432. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2433. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2434. mMask.MeshId = "rbxassetid://13520257"
  2435. mMask.Scale = Vector3.new(1.1, 1, 1)
  2436. mMask.TextureId = "rbxassetid://13520260"
  2437. eyo1:Remove()
  2438. eyo2:Remove()
  2439. coroutine.wrap(function()
  2440. while levitate do
  2441. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2442. swait()
  2443. end
  2444. end)()
  2445. attacking = false
  2446. debounce = false
  2447. coroutine.wrap(function()
  2448. wait(3)
  2449. notallowedtransform = false
  2450. end)()
  2451. end
  2452. end
  2453. end)
  2454.  
  2455. mouse.KeyDown:connect(function(Press)
  2456. Press=Press:lower()
  2457. if Press=='.' then
  2458. hum.Parent:BreakJoints()
  2459. end
  2460. end)
  2461.  
  2462. checks1 = coroutine.wrap(function() -------Checks
  2463. while true do
  2464. if Root.Velocity.y > 1 and levitate == false then
  2465. position = "Jump"
  2466. elseif Root.Velocity.y < -1 and levitate == false then
  2467. position = "Falling"
  2468. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2469. position = "Idle"
  2470. elseif Root.Velocity.Magnitude < 2 and running == false then
  2471. position = "Idle2"
  2472. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2473. position = "Walking"
  2474. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2475. position = "Walking2"
  2476. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2477. position = "Running"
  2478. else
  2479. end
  2480. wait()
  2481. end
  2482. end)
  2483. checks1()
  2484.  
  2485. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2486. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2487. end
  2488.  
  2489. function ray2(StartPos, EndPos, Distance, Ignore)
  2490. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2491. return ray(StartPos, DIRECTION, Distance, Ignore)
  2492. end
  2493.  
  2494. OrgnC0 = Neck.C0
  2495. local movelimbs = coroutine.wrap(function()
  2496. while RunSrv.RenderStepped:wait() do
  2497. TrsoLV = Torso.CFrame.lookVector
  2498. Dist = nil
  2499. Diff = nil
  2500. if not MseGuide then
  2501. print("Failed to recognize")
  2502. else
  2503. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2504. Dist = (Head.CFrame.p-Point).magnitude
  2505. Diff = Head.CFrame.Y-Point.Y
  2506. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2507. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2508. Diff2 = LeftArm.CFrame.Y-Point.Y
  2509. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2510. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2511. end
  2512. end
  2513. end)
  2514. movelimbs()
  2515. immortal = {}
  2516. for i,v in pairs(Character:GetDescendants()) do
  2517. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2518. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2519. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2520. end
  2521. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2522. elseif v:IsA("JointInstance") then
  2523. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2524. end
  2525. end
  2526. for e = 1, #immortal do
  2527. if immortal[e] ~= nil then
  2528. local STUFF = immortal[e]
  2529. local PART = STUFF[1]
  2530. local PARENT = STUFF[2]
  2531. local MATERIAL = STUFF[3]
  2532. local COLOR = STUFF[4]
  2533. local TRANSPARENCY = STUFF[5]
  2534. if levitate then
  2535. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2536. PART.Material = MATERIAL
  2537. PART.Color = COLOR
  2538. PART.Transparency = TRANSPARENCY
  2539. end
  2540. PART.AncestryChanged:connect(function()
  2541. PART.Parent = PARENT
  2542. end)
  2543. else
  2544. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2545. PART.Material = MATERIAL
  2546. PART.Color = COLOR
  2547. PART.Transparency = TRANSPARENCY
  2548. end
  2549. PART.AncestryChanged:connect(function()
  2550. PART.Parent = PARENT
  2551. end)
  2552. end
  2553. end
  2554. end
  2555. function immortality()
  2556. for e = 1, #immortal do
  2557. if immortal[e] ~= nil then
  2558. local STUFF = immortal[e]
  2559. local PART = STUFF[1]
  2560. local PARENT = STUFF[2]
  2561. local MATERIAL = STUFF[3]
  2562. local COLOR = STUFF[4]
  2563. local TRANSPARENCY = STUFF[5]
  2564. if PART.ClassName == "Part" and PART == Root then
  2565. PART.Material = MATERIAL
  2566. PART.Color = COLOR
  2567. PART.Transparency = TRANSPARENCY
  2568. end
  2569. if PART.Parent ~= PARENT then
  2570. hum:Remove()
  2571. PART.Parent = PARENT
  2572. hum = Instance.new("Humanoid",Character)
  2573. if levitate then
  2574. eyo1:Remove()
  2575. eyo2:Remove()
  2576. end
  2577. hum.Name = "noneofurbusiness"
  2578. end
  2579. end
  2580. end
  2581. end
  2582. coroutine.wrap(function()
  2583. while true do
  2584. if hum.Health < .1 then
  2585. deadsound = Instance.new("Sound", Torso)
  2586. deadsound.Volume = 6
  2587. deadsound.SoundId = "rbxassetid://1411352723"
  2588. deadsound:Play()
  2589. immortality()
  2590. end
  2591. wait()
  2592. end
  2593. end)()
  2594.  
  2595. mouse.KeyDown:connect(function(Press)
  2596. Press=Press:lower()
  2597. if Press=='g' then
  2598. if not levitate then return end
  2599. if debounce then return end
  2600. debounce = true
  2601. attacking = true
  2602. FireBall:Play()
  2603. ws = 15
  2604. g1 = Instance.new("BodyGyro", Root)
  2605. g1.D = 175
  2606. g1.P = 20000
  2607. g1.MaxTorque = Vector3.new(0,9000,0)
  2608. for i = 1, 15 do
  2609. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2610. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2611. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2612. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2613. swait()
  2614. end
  2615. local swoosh = Instance.new("Part",Torso)
  2616. swoosh.Name = "swoosh"
  2617. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2618. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2619. swoosh.Shape = "Ball"
  2620. swoosh.Material = "Neon"
  2621. swoosh.BrickColor = BrickColor.new("Really black")
  2622. swoosh.CanCollide = false
  2623. swoosh.Touched:connect(function(hit)
  2624. if hit.Parent:IsA("Part") then
  2625. elseif hit.Parent:IsA("SpecialMesh") then
  2626. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2627. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2628. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2629. if Slachtoffer.Health < 1 then return end
  2630. if damagedebounce == true then return end
  2631. damagedebounce = true
  2632. swoosh:Remove()
  2633. explosion = Instance.new("Part",LeftArm)
  2634. explosion.CFrame = hit.CFrame
  2635. explosion.Anchored = true
  2636. explosion.CanCollide = false
  2637. explosion.Name = "explo"
  2638. explosion.Shape = "Ball"
  2639. explosion.BrickColor = BrickColor.new("Really black")
  2640. explosion.Material = "Neon"
  2641. removeuseless:AddItem(explosion,1.5)
  2642. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2643. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2644. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2645. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2646. removeuseless:AddItem(vel,.1)
  2647. SOUND(explosion,472579737,6,false,3)
  2648. coroutine.wrap(function()
  2649. if firsttime2 then return end
  2650. firsttime2 = true
  2651. while true do
  2652. for i,v in pairs(LeftArm:GetChildren()) do
  2653. if v.Name == "explo" then
  2654. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2655. v.Transparency = v.Transparency + .05
  2656. end
  2657. end
  2658. for i,v in pairs(LeftArm:GetChildren()) do
  2659. if v.Name == "shock" then
  2660. v.Transparency = v.Transparency + .05
  2661. end
  2662. end
  2663. for i,v in pairs(LeftArm:GetChildren()) do
  2664. if v.Name == "shock2" then
  2665. v.Transparency = v.Transparency + .05
  2666. end
  2667. end
  2668. swait()
  2669. end
  2670. end)()
  2671. Slachtoffer:TakeDamage(math.random(27,48))
  2672. wait(.1)
  2673. damagedebounce = false
  2674. end
  2675. end)
  2676. coroutine.wrap(function()
  2677. if firsttime then return end
  2678. firsttime = true
  2679. while wait() do
  2680. for i,v in pairs(Torso:GetChildren()) do
  2681. if v.Name == "swoosh" then
  2682. magiccc = Instance.new("Part",RightArm)
  2683. magiccc.Material = "Neon"
  2684. magiccc.CanCollide = false
  2685. magiccc.Anchored = true
  2686. magiccc.BrickColor = BrickColor.new(colors)
  2687. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2688. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2689. removeuseless:AddItem(magiccc,2)
  2690. end
  2691. end
  2692. end
  2693. end)()
  2694. bov = Instance.new("BodyVelocity",swoosh)
  2695. bov.maxForce = Vector3.new(99999,99999,99999)
  2696. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2697. bov.velocity = swoosh.CFrame.lookVector*120
  2698. removeuseless:AddItem(swoosh,4)
  2699. for i = 1, 15 do
  2700. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2701. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2702. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2703. swait()
  2704. end
  2705. ws = 50
  2706. removeuseless:AddItem(g1,0.01)
  2707. debounce = false
  2708. attacking = false
  2709. end
  2710. end)
  2711.  
  2712. mouse.KeyDown:connect(function(Press)
  2713. Press=Press:lower()
  2714. if Press=='h' then
  2715. if not levitate then return end
  2716. if debounce then return end
  2717. debounce = true
  2718. attacking = true
  2719. ws = 0
  2720. appi = true
  2721. coroutine.wrap(function()
  2722. while appi do
  2723. swait()
  2724. if Root.Velocity.Magnitude < 2 and attacking == true then
  2725. position = "Idle3"
  2726. end
  2727. end
  2728. end)()
  2729. coroutine.wrap(function()
  2730. while appi do
  2731. swait()
  2732. settime = 0.05
  2733. sine = sine + change
  2734. if position == "Idle3" and attacking == true and appi == true then
  2735. change = .4
  2736. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2737. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2738. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2739. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2740. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2741. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2742. end
  2743. end
  2744. end)()
  2745. coroutine.wrap(function()
  2746. for i = 1, 20 do
  2747. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2748. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2749. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2750. swait()
  2751. end
  2752. end)()
  2753. SOUND(LeftArm,1982011510,8,false,15)
  2754. blackhole={}
  2755. orbzfade={}
  2756. xz = 0
  2757. for i = 1, 220 do
  2758. xz = xz + .009
  2759. bigrmagic = Instance.new("Part",RightArm)
  2760. bigrmagic.Material = "Neon"
  2761. bigrmagic.CanCollide = false
  2762. bigrmagic.Anchored = true
  2763. bigrmagic.BrickColor = BrickColor.new(colors)
  2764. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2765. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2766. removeuseless:AddItem(bigrmagic,1)
  2767. orbz = Instance.new("Part", Torso)
  2768. orbz.Material = "Neon"
  2769. orbz.BrickColor = BrickColor.new(colors)
  2770. orbz.Size = Vector3.new(2,2,2)
  2771. orbz.Anchored = true
  2772. orbz.CanCollide = false
  2773. removeuseless:AddItem(orbz,1)
  2774. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2775. table.insert(blackhole,orbz)
  2776. table.insert(orbzfade,orbz)
  2777. for i,v in pairs(blackhole) do
  2778. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2779. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2780. end
  2781. for i,v in pairs(orbzfade) do
  2782. v.Transparency = v.Transparency + 0.025
  2783. end
  2784. swait()
  2785. end
  2786. coroutine.wrap(function()
  2787. for i = 1, 10 do
  2788. for i,v in pairs(blackhole) do
  2789. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2790. v.Transparency = v.Transparency + .1
  2791. end
  2792. swait()
  2793. end
  2794. for i,v in pairs(blackhole) do
  2795. v:Remove()
  2796. end
  2797. clean()
  2798. end)()
  2799. charging = true
  2800. coroutine.wrap(function()
  2801. while charging do
  2802. bigrmagic = Instance.new("Part",RightArm)
  2803. bigrmagic.Material = "Neon"
  2804. bigrmagic.CanCollide = false
  2805. bigrmagic.Anchored = true
  2806. bigrmagic.BrickColor = BrickColor.new(colors)
  2807. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2808. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2809. removeuseless:AddItem(bigrmagic,.2)
  2810. swait()
  2811. end
  2812. end)()
  2813. g1 = Instance.new("BodyGyro", Root)
  2814. g1.D = 175
  2815. g1.P = 20000
  2816. g1.MaxTorque = Vector3.new(0,9000,0)
  2817. BigFireBall:Play()
  2818. for i = 1, 15 do
  2819. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2820. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2821. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2822. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2823. swait()
  2824. end
  2825. coroutine.wrap(function()
  2826. for i = 1, 15 do
  2827. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2828. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2829. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2830. swait()
  2831. end
  2832. end)()
  2833. charging = false
  2834. local ballzor = Instance.new("Part",Torso)
  2835. ballzor.Name = "ballzor"
  2836. ballzor.Material = "Neon"
  2837. ballzor.BrickColor = BrickColor.new("Really black")
  2838. ballzor.CanCollide = false
  2839. ballzor.Size = Vector3.new(xz,xz,xz)
  2840. ballzor.Anchored = false
  2841. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2842. ballzor.Shape = "Ball"
  2843. removeuseless:AddItem(g1,.0001)
  2844. zx = xz + .05
  2845. coroutine.wrap(function()
  2846. if firsttime5 then return end
  2847. firsttime5 = true
  2848. while true do
  2849. swait()
  2850. for i,v in pairs(Torso:GetChildren()) do
  2851. if v.Name == "ballzor" then
  2852. magicccc = Instance.new("Part",RightArm)
  2853. magicccc.Material = "Neon"
  2854. magicccc.CanCollide = false
  2855. magicccc.Name = "magicccc"
  2856. magicccc.Anchored = true
  2857. magicccc.Transparency = 0
  2858. magicccc.BrickColor = BrickColor.new(colors)
  2859. magicccc.Size = Vector3.new(zx,zx,zx)
  2860. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2861. removeuseless:AddItem(magicccc,2)
  2862. end
  2863. end
  2864. for i,v in pairs(RightArm:GetChildren()) do
  2865. if v.Name == "magicccc" then
  2866. v.Transparency = v.Transparency + 0.025
  2867. end
  2868. end
  2869. end
  2870. end)()
  2871. ballzor.Touched:connect(function(hit)
  2872. if hit.Name ~= "magicccc" then
  2873. if bigball then return end
  2874. bigball = true
  2875. local explosionwave = Instance.new("Part",Torso)
  2876. explosionwave.Shape = "Ball"
  2877. explosionwave.BrickColor = BrickColor.new("Really black")
  2878. explosionwave.Anchored = true
  2879. explosionwave.CanCollide = false
  2880. explosionwave.Transparency = .2
  2881. explosionwave.Material = "Neon"
  2882. explosionwave.Size = Vector3.new(1,1,1)
  2883. explosionwave.CFrame = ballzor.CFrame
  2884. render = Instance.new("Sound",explosionwave)
  2885. render.SoundId = "rbxassetid://2006635781"
  2886. render.Volume = 10 * 10
  2887. render:Play()
  2888. local explosionwave2 = Instance.new("Part",Torso)
  2889. explosionwave2.Shape = "Ball"
  2890. explosionwave2.BrickColor = BrickColor.new("Really red")
  2891. explosionwave2.Anchored = true
  2892. explosionwave2.CanCollide = false
  2893. explosionwave2.Material = "Neon"
  2894. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2895. explosionwave2.CFrame = ballzor.CFrame
  2896. deadlywave = Instance.new("Part", explosionwave)
  2897. deadlywave.Size = Vector3.new(1,1,1)
  2898. deadlywave.CanCollide = false
  2899. deadlywave.Anchored = true
  2900. deadlywave.Transparency = .5
  2901. deadlywave.BrickColor = BrickColor.new("Really red")
  2902. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2903. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2904. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2905. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2906. deadlywave2 = Instance.new("Part", explosionwave)
  2907. deadlywave2.Size = Vector3.new(1,1,1)
  2908. deadlywave2.CanCollide = false
  2909. deadlywave2.Anchored = true
  2910. deadlywave2.Transparency = .5
  2911. deadlywave2.BrickColor = BrickColor.new("Really black")
  2912. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2913. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2914. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2915. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2916. deadlyring = Instance.new("Part", Torso)
  2917. deadlyring.Size = Vector3.new(5, 5, 5)
  2918. deadlyring.Transparency = 0.5
  2919. deadlyring.BrickColor = BrickColor.new("Really black")
  2920. deadlyring.Anchored = true
  2921. deadlyring.CanCollide = false
  2922. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2923. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2924. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2925. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2926. deadlyring2 = Instance.new("Part", Torso)
  2927. deadlyring2.Size = Vector3.new(5, 5, 5)
  2928. deadlyring2.Transparency = 0.5
  2929. deadlyring2.BrickColor = BrickColor.new("Really black")
  2930. deadlyring2.Anchored = true
  2931. deadlyring2.CanCollide = false
  2932. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2933. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2934. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2935. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2936. ballzor:Remove()
  2937. bigball = false
  2938. staybooming = true
  2939. d = 5
  2940. coroutine.wrap(function()
  2941. while staybooming do
  2942. Hit = damagealll(d,deadlywave.Position)
  2943. for _,v in pairs(Hit) do
  2944. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2945. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2946. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2947. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2948. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2949. removeuseless:AddItem(vel,.1)
  2950. end
  2951. wait(.1)
  2952. end
  2953. end)()
  2954. for i = 1, 70 do
  2955. d = d + 1
  2956. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2957. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2958. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2959. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2960. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2961. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2962. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2963. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2964. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2965. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2966. swait()
  2967. end
  2968. for i = 1, 80 do
  2969. d = d + 3
  2970. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2971. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2972. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2973. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2974. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2975. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2976. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2977. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2978. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2979. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2980. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2981. swait()
  2982. end
  2983. staybooming = false
  2984. for i = 1, 20 do
  2985. d = d + 3
  2986. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2987. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2988. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2989. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2990. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2991. deadlyring.Transparency = deadlyring.Transparency + .25
  2992. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2993. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2994. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2995. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2996. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2997. deadlywave.Transparency = deadlywave.Transparency + .25
  2998. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2999. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3000. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3001. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3002. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3003. swait()
  3004. end
  3005. hum.CameraOffset = Vector3.new(0,0,0)
  3006. explosionwave:Remove()
  3007. explosionwave2:Remove()
  3008. end
  3009. end)
  3010. bov = Instance.new("BodyVelocity",ballzor)
  3011. bov.maxForce = Vector3.new(99999,99999,99999)
  3012. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3013. bov.velocity = ballzor.CFrame.lookVector*200
  3014. removeuseless:AddItem(ballzor,4)
  3015. ws = 50
  3016. attacking = false
  3017. debounce = false
  3018. appi = false
  3019. end
  3020. end)
  3021.  
  3022. mouse.KeyDown:connect(function(Press)
  3023. Press=Press:lower()
  3024. if Press=='j' then
  3025. if not levitate then return end
  3026. if debounce then return end
  3027. debounce = true
  3028. charging = true
  3029. attacking = true
  3030. downpress = false
  3031. x = 1
  3032. ws = 0
  3033. g1 = Instance.new("BodyGyro", Root)
  3034. g1.D = 175
  3035. g1.P = 20000
  3036. g1.MaxTorque = Vector3.new(0,9000,0)
  3037. SOUND(RightArm,2014087015,8,false,3)
  3038. coroutine.wrap(function()
  3039. Charge = Instance.new("Sound",RightArm)
  3040. Charge.SoundId = "rbxassetid://101153932"
  3041. Charge.Looped = false
  3042. Charge.Volume = 8
  3043. Charge:Play()
  3044. end)()
  3045. appi = true
  3046. coroutine.wrap(function()
  3047. while appi do
  3048. swait()
  3049. if Root.Velocity.Magnitude < 2 and attacking == true then
  3050. position = "Idle3"
  3051. end
  3052. end
  3053. end)()
  3054. coroutine.wrap(function()
  3055. while appi do
  3056. swait()
  3057. settime = 0.05
  3058. sine = sine + change
  3059. if position == "Idle3" and attacking == true and appi == true then
  3060. change = .4
  3061. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3062. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3063. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3064. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3065. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3066. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3067. end
  3068. end
  3069. end)()
  3070. for i = 1, 15 do
  3071. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3072. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3073. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3074. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3075. swait()
  3076. end
  3077. for i = 1, 3 do
  3078. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3079. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3080. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3081. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3082. x = x + .1
  3083. blastborb = Instance.new("Part",Torso)
  3084. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3085. blastborb.BrickColor = BrickColor.new(colors)
  3086. blastborb.Anchored = true
  3087. blastborb.Size = Vector3.new(10,10,10)
  3088. blastborb.CanCollide = false
  3089. blastborb.Material = "Neon"
  3090. for i = 1, 5 do
  3091. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3092. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3093. swait()
  3094. end
  3095. blastborb:Remove()
  3096. swait()
  3097. end
  3098. downpress = true
  3099. while charging and x < 5 do
  3100. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3101. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3102. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3103. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3104. x = x + .1
  3105. blastborb = Instance.new("Part",Torso)
  3106. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3107. blastborb.BrickColor = BrickColor.new(colors)
  3108. blastborb.Anchored = true
  3109. blastborb.Size = Vector3.new(10,10,10)
  3110. blastborb.CanCollide = false
  3111. blastborb.Material = "Neon"
  3112. for i = 1, 5 do
  3113. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3114. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3115. swait()
  3116. end
  3117. blastborb:Remove()
  3118. swait()
  3119. end
  3120. coroutine.wrap(function()
  3121. for i = 1, 20 do
  3122. Charge.Volume = Charge.Volume - .5
  3123. swait()
  3124. end
  3125. end)()
  3126. local bigswoosh = Instance.new("Part",Torso)
  3127. bigswoosh.Name = "bigswoosh"
  3128. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3129. bigswoosh.Size = Vector3.new(1,1,1)
  3130. bigswoosh.Material = "Neon"
  3131. bigswoosh.Anchored = true
  3132. bigswoosh.Transparency = 1
  3133. bigswoosh.BrickColor = BrickColor.new("Really red")
  3134. bigswoosh.CanCollide = false
  3135. SOUND(bigswoosh,842332424,10,false,6)
  3136. SOUND(bigswoosh,2017948224,10,false,6)
  3137. SOUND(bigswoosh,138677306,10,false,4)
  3138. coroutine.wrap(function()
  3139. local loc1 = Instance.new("Part",bigswoosh)
  3140. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3141. loc1.Size = Vector3.new(2,2,2)
  3142. loc1.Anchored = true
  3143. loc1.Transparency = 1
  3144. loc1.CanCollide = false
  3145. local loc2 = Instance.new("Part",bigswoosh)
  3146. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3147. loc2.Size = Vector3.new(2,2,2)
  3148. loc2.Anchored = true
  3149. loc2.Transparency = 1
  3150. loc2.CanCollide = false
  3151. n = 0
  3152. nb = 0
  3153. for i = 1, 125 do
  3154. n = n + x
  3155. nb = nb - x
  3156. Hit = damagealll(n,bigswoosh.Position)
  3157. for _,v in pairs(Hit) do
  3158. if x > 4.5 then
  3159. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3160. else
  3161. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3162. end
  3163. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3164. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3165. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3166. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3167. removeuseless:AddItem(vel,.1)
  3168. end
  3169. local bigtrail = Instance.new("Part",LeftArm)
  3170. bigtrail.Size = bigswoosh.Size
  3171. bigtrail.BrickColor = BrickColor.new(colors)
  3172. bigtrail.Anchored = true
  3173. bigtrail.Material = "Neon"
  3174. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3175. bigtrail.CanCollide = false
  3176. removeuseless:AddItem(bigtrail,2)
  3177. local irritatedground = Instance.new("Part",Torso)
  3178. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3179. irritatedground.BrickColor = BrickColor.new(colors)
  3180. irritatedground.Material = "Neon"
  3181. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3182. irritatedground.CanCollide = false
  3183. irritatedground.Anchored = true
  3184. removeuseless:AddItem(irritatedground,10)
  3185. local grassblocks = Instance.new("Part",Torso)
  3186. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3187. grassblocks.Material = "Grass"
  3188. grassblocks.Anchored = true
  3189. grassblocks.Name = "grassblocks"
  3190. grassblocks.BrickColor = BrickColor.new("Bright green")
  3191. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3192. removeuseless:AddItem(grassblocks,10)
  3193. local grassblocks2 = Instance.new("Part",Torso)
  3194. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3195. grassblocks2.Material = "Grass"
  3196. grassblocks2.Anchored = true
  3197. grassblocks2.Name = "grassblocks2"
  3198. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3199. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3200. removeuseless:AddItem(grassblocks2,10)
  3201. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3202. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3203. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3204. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3205. swait()
  3206. end
  3207. for i = 1, 20 do
  3208. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3209. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3210. swait()
  3211. end
  3212. bigswoosh:Remove()
  3213. end)()
  3214. for i = 1, 50 do
  3215. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3216. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3217. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3218. swait()
  3219. end
  3220. ws = 50
  3221. attacking = false
  3222. debounce = false
  3223. appi = false
  3224. g1:Remove()
  3225. end
  3226. end)
  3227.  
  3228. mouse.KeyDown:connect(function(Press)
  3229. Press=Press:lower()
  3230. if Press=='k' then
  3231. if not levitate then return end
  3232. if debounce then return end
  3233. debounce = true
  3234. attacking = true
  3235. charging = true
  3236. appi = true
  3237. coroutine.wrap(function()
  3238. while appi do
  3239. swait()
  3240. if Root.Velocity.Magnitude < 2 and attacking == true then
  3241. position = "Idle3"
  3242. end
  3243. end
  3244. end)()
  3245. coroutine.wrap(function()
  3246. while appi do
  3247. swait()
  3248. settime = 0.05
  3249. sine = sine + change
  3250. if position == "Idle3" and attacking == true and appi == true then
  3251. change = .4
  3252. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3253. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3254. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3255. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3256. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3257. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3258. end
  3259. end
  3260. end)()
  3261. ws = 0
  3262. g1 = Instance.new("BodyGyro", Root)
  3263. g1.D = 175
  3264. g1.P = 20000
  3265. g1.MaxTorque = Vector3.new(0,9000,0)
  3266. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3267. for i = 1, 15 do
  3268. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3269. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3270. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3271. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3272. swait()
  3273. end
  3274. r = 0
  3275. for i = 1, 10 do
  3276. r = r + .1
  3277. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3278. blass = Instance.new("Part",RightArm)
  3279. blass.Size = Vector3.new(r,r,r)
  3280. blass.Material = "Neon"
  3281. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3282. blass.Anchored = true
  3283. blass.CanCollide = false
  3284. blass.BrickColor = BrickColor.new(colors)
  3285. removeuseless:AddItem(blass,2)
  3286. swait()
  3287. end
  3288. while r < 16 and charging == true do
  3289. r = r + .1
  3290. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3291. blass = Instance.new("Part",RightArm)
  3292. blass.Size = Vector3.new(r,r,r)
  3293. blass.Material = "Neon"
  3294. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3295. blass.Anchored = true
  3296. blass.CanCollide = false
  3297. blass.BrickColor = BrickColor.new(colors)
  3298. removeuseless:AddItem(blass,2)
  3299. swait()
  3300. end
  3301. local TheBeam = Instance.new("Part",RightArm)
  3302. TheBeam.Name = "zebeam"
  3303. TheBeam.Size = Vector3.new(1,1,1)
  3304. TheBeam.Material = "Neon"
  3305. TheBeam.Shape = "Cylinder"
  3306. TheBeam.BrickColor = BrickColor.new("Really red")
  3307. TheBeam.Anchored = true
  3308. TheBeam.CanCollide = false
  3309. ws = 12
  3310. bemmo = Instance.new("Sound",RightArm)
  3311. bemmo.SoundId = "rbxassetid://1910988873"
  3312. bemmo.Volume = 8
  3313. bemmo.Looped = false
  3314. bemmo:Play()
  3315. bemmo.TimePosition = 2
  3316. for i = 1, 100 * r/3 do
  3317. if r > 15 then
  3318. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3319. end
  3320. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3321. local blass = Instance.new("Part",RightArm)
  3322. blass.Size = Vector3.new(r,r,r)
  3323. blass.Material = "Neon"
  3324. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3325. blass.Anchored = true
  3326. blass.CanCollide = false
  3327. blass.BrickColor = BrickColor.new(colors)
  3328. removeuseless:AddItem(blass,2)
  3329. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3330. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3331. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3332. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3333. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3334. boom = Instance.new("Part",RightArm)
  3335. boom.Size = Vector3.new(r,r,r)
  3336. boom.BrickColor = BrickColor.new(colors)
  3337. boom.Anchored = true
  3338. boom.CanCollide = false
  3339. boom.Material = "Neon"
  3340. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3341. removeuseless:AddItem(boom,3)
  3342. boom.Touched:connect(function(getbase)
  3343. if hitdebounce then return end
  3344. hitdebounce = true
  3345. if getbase:IsA("Part") then
  3346. damagedground = Instance.new("Part",RightArm)
  3347. damagedground.Size = Vector3.new(.1,5+r,.1)
  3348. damagedground.Material = "Neon"
  3349. damagedground.CanCollide = false
  3350. damagedground.BrickColor = BrickColor.new(colors)
  3351. damagedground.Anchored = true
  3352. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3353. removeuseless:AddItem(damagedground,2)
  3354. wait(.1)
  3355. hitdebounce = false
  3356. end
  3357. end)
  3358. Hit = damagealll(r+3,boom.Position)
  3359. for _,v in pairs(Hit) do
  3360. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3361. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3362. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3363. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3364. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3365. removeuseless:AddItem(vel,.1)
  3366. end
  3367. swait()
  3368. end
  3369. removeuseless:AddItem(g1,.001)
  3370. coroutine.wrap(function()
  3371. for i = 1, 20 do
  3372. bemmo.Volume = bemmo.Volume - 0.5
  3373. blass.Transparency = blass.Transparency + 0.05
  3374. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3375. swait()
  3376. end
  3377. bemmo:Remove()
  3378. if r > 15 then
  3379. hum.CameraOffset = Vector3.new(0,0,0)
  3380. end
  3381. blass:Remove()
  3382. TheBeam:Remove()
  3383. end)()
  3384. ws = 50
  3385. appi = false
  3386. attacking = false
  3387. debounce = false
  3388. end
  3389. end)
  3390.  
  3391. mouse.KeyUp:connect(function(Press)
  3392. Press=Press:lower()
  3393. if Press=='j' then
  3394. charging = false
  3395. end
  3396. end)
  3397.  
  3398. mouse.KeyUp:connect(function(Press)
  3399. Press=Press:lower()
  3400. if Press=='k' then
  3401. charging = false
  3402. end
  3403. end)
  3404.  
  3405. doit = coroutine.wrap(function()
  3406. while true do
  3407. for _,v in pairs(Repeater) do
  3408. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3409. end
  3410.  
  3411. for _,v in pairs(openshocktable) do
  3412. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3413. end
  3414.  
  3415. for _,v in pairs(nonmeshRepeater) do
  3416. v.Size = v.Size + Vector3.new(2, 2, 2)
  3417. end
  3418.  
  3419. for _,v in pairs(Extreme) do
  3420. v.Size = v.Size + Vector3.new(6, 6, 6)
  3421. end
  3422.  
  3423. for _,v in pairs(LessSize) do
  3424. v.Size = v.Size - Vector3.new(1, 1, 1)
  3425. end
  3426.  
  3427. for _,v in pairs(nonmeshRepeater2) do
  3428. v.Transparency = v.Transparency + 0.05
  3429. end
  3430.  
  3431. for _,v in pairs(Repeater2) do
  3432. v.Transparency = v.Transparency - 0.05
  3433. end
  3434.  
  3435. for _,v in pairs(th1) do
  3436. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3437. end
  3438.  
  3439. for _,v in pairs(th2) do
  3440. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3441. end
  3442.  
  3443. for _,v in pairs(th3) do
  3444. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3445. end
  3446.  
  3447. for _,v in pairs(th5) do
  3448. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3449. end
  3450.  
  3451. for _,v in pairs(ExtremeM) do
  3452. v.Size = v.Size + Vector3.new(8, 8, 8)
  3453. end
  3454.  
  3455. for _,v in pairs(m3) do
  3456. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3457. end
  3458.  
  3459. for _,v in pairs(ExtremeM2) do
  3460. v.Size = v.Size - Vector3.new(2,2,2)
  3461. end
  3462.  
  3463. for _,v in pairs(keyYsize) do
  3464. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3465. end
  3466.  
  3467. for _,v in pairs(th4) do
  3468. v.Transparency = v.Transparency + 0.009
  3469. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3470. end
  3471.  
  3472. for _,v in pairs(SlowlyFade) do
  3473. v.Transparency = v.Transparency + 0.05
  3474. end
  3475.  
  3476. for _,v in pairs(keyYtransparency) do
  3477. v.Transparency = v.Transparency + 0.05
  3478. end
  3479.  
  3480. for _,v in pairs(UpMover) do
  3481. v.Position = v.Position + Vector3.new(0, 3, 0)
  3482. end
  3483.  
  3484. for _,v in pairs(ForwardMover) do
  3485. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3486. end
  3487.  
  3488. for _,v in pairs(FadeIn) do
  3489. v.Transparency = v.Transparency - .05
  3490. end
  3491.  
  3492. for _,v in pairs(signtransparency) do
  3493. v.TextTransparency = v.TextTransparency + 0.025
  3494. end
  3495.  
  3496. for _,v in pairs(signmover) do
  3497. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3498. end
  3499.  
  3500. for _,v in pairs(signrotator) do
  3501. v.Rotation = v.Rotation + 2
  3502. end
  3503. swait()
  3504. end
  3505. end)
  3506. doit()
  3507. t = 0
  3508.  
  3509. mouse.KeyDown:connect(function(Press)
  3510. Press=Press:lower()
  3511. if Press=='0' then
  3512. if levitate then return end
  3513. shoov = true
  3514. if debounce then return end
  3515. ws = 50
  3516. end
  3517. end)
  3518.  
  3519. mouse.KeyUp:connect(function(Press)
  3520. Press=Press:lower()
  3521. if Press=='0' then
  3522. if levitate then return end
  3523. shoov = false
  3524. if debounce then return end
  3525. ws = 10
  3526. end
  3527. end)
  3528.  
  3529.  
  3530. local anims = coroutine.wrap(function()
  3531. while true do
  3532. settime = 0.05
  3533. sine = sine + change
  3534. if position == "Jump" and attacking == false then
  3535. change = 1
  3536. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3537. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3538. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3539. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3540. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3541. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3542. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3543. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3544. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3545. elseif position == "Jump2" and attacking == false and levitate then
  3546. change = 1
  3547. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3548. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3549. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3550. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3551. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3552. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3553. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3554. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3555. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3556. elseif position == "Falling" and attacking == false and levitate == false then
  3557. change = 1
  3558. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3559. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3560. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3561. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3562. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3563. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3564. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3565. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3566. elseif position == "Falling2" and attacking == false and levitate then
  3567. change = 1
  3568. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3569. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3570. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3571. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3572. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3573. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3574. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3575. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3576. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3577. elseif position == "Walking" and attacking == false and running == false then
  3578. change = 1
  3579. walking = true
  3580. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3581. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3582. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3583. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3584. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3585. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3586. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3587. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3588. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3589. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3590. change = .5
  3591. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3592. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3593. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3594. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3595. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3596. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3597. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3598. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3599. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3600. elseif position == "Idle2" and attacking == false and running == false then
  3601. change = .75
  3602. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3603. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3604. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3605. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3606. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3607. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3608. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3609. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3610. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3611. elseif position == "Walking2" and attacking == false and running == false then
  3612. ws = 50
  3613. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3614. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3615. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3616. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3617. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3618. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3619. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3620. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3621. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3622. elseif position == "Running" and attacking == false then
  3623. change = 1
  3624. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3625. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3626. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3627. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3628. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3629. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3630. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3631. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3632. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3633. end
  3634. swait()
  3635. end
  3636. end)
  3637. anims()
  3638. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
  3639.  
  3640. end
  3641. coroutine.resume(coroutine.create(SCRIPT_NYWW88_FAKESCRIPT))
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