Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [State If Over Powered Character, Set High Attack]
- type = attackMulSet
- triggerall = enemy, alive
- trigger1 = enemy, const(data.Defence)>=300
- value = 3000
- ignorehitpause = 1
- [State If Over Powered Character, Set High Defence]
- type = DefenceMulSet
- triggerall = enemy, alive
- trigger1 = enemy, const(data.attack)>=300
- value = 0.001
- ignorehitpause = 1
- [State 0, TargetLifeAdd]
- type = TargetLifeAdd
- trigger1 = Target,name = "homer j simpson"
- trigger1 = Target,const(Data.defence) >= 200
- value = -666
- kill = 1
- absolute = 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement