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- class CPed
- {
- public:
- char pad_0x0000[0x20]; //0x0000
- CModelInfo* modelInfo; //0x0020
- unsigned char entityType; //0x0028
- char pad_0x0029[0x7]; //0x0029
- CObjectNavigation* navigation; //0x0030
- char pad_0x0038[0x10]; //0x0038
- CPedStyle* pedStyle; //0x0048
- char pad_0x0050[0x10]; //0x0050
- float radianRotation; //0x0060
- char pad_0x0064[0x2C]; //0x0064
- Vector3 visualPosition; //0x0090
- char pad_0x009C[0x74]; //0x009C
- Vector3 positionRounded; //0x0110
- char pad_0x011C[0x4]; //0x011C
- Vector3 position; //0x0120
- char pad_0x012C[0x4]; //0x012C
- float height; //0x0130
- char pad_0x0134[0x4C]; //0x0134
- CBoneManager* boneManager; //0x0180
- char pad_0x0188[0xF8]; //0x0188
- float health; //0x0280
- char pad_0x0284[0x1C]; //0x0284
- float healthMax; //0x02A0
- char pad_0x02A4[0x7C]; //0x02A4
- Vector4 worldVelocity; //0x0320
- char pad_0x0330[0x8]; //0x0330
- float rotationVelocity; //0x0338
- char pad_0x033C[0x4]; //0x033C
- Vector3 relativeVelocity; //0x0340
- char pad_0x034C[0x14]; //0x034C
- Vector4 groundX; //0x0360
- char pad_0x0370[0x10]; //0x0370
- Vector4 groundedPositionRounded; //0x0380
- Vector4 groundedPosition; //0x0390
- char pad_0x03A0[0x90]; //0x03A0
- Vector3 head; //0x0430
- char pad_0x043C[0x4]; //0x043C
- Vector3 rightFootFront; //0x0440
- char pad_0x044C[0x4]; //0x044C
- Vector3 leftFootFront; //0x0450
- char pad_0x045C[0x4]; //0x045C
- Vector3 rightFootBack; //0x0460
- char pad_0x046C[0x4]; //0x046C
- Vector3 leftFootBack; //0x0470
- char pad_0x047C[0x4]; //0x047C
- Vector3 leftHand; //0x0480
- char pad_0x048C[0x4]; //0x048C
- Vector3 rightHand; //0x0490
- char pad_0x049C[0x4]; //0x049C
- Vector3 neck; //0x04A0
- char pad_0x04AC[0x4]; //0x04AC
- Vector3 stomach; //0x04B0
- char pad_0x04BC[0x4]; //0x04BC
- Vector3 unkBone; //0x04C0
- char pad_0x04CC[0x4]; //0x04CC
- Vector3 aboveHead1; //0x04D0
- char pad_0x04DC[0x4]; //0x04DC
- Vector3 aboveHead2; //0x04E0
- char pad_0x04EC[0x94]; //0x04EC
- float rotationReal; //0x0580
- float rotationNext; //0x0584
- char pad_0x0588[0x7A0]; //0x0588
- CVehicle* lastVehicle; //0x0D28
- char pad_0x0D30[0x380]; //0x0D30
- CPedIntelligenceFactory* intelligence; //0x10B0
- CPlayerInfo* playerInfo; //0x10B8
- CPedInventory* inventory; //0x10C0
- CPedWeaponManager* weapons; //0x10C8
- char pad_0x10D0[0x38]; //0x10D0
- }; //Size=0x1108
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