Advertisement
Guest User

Untitled

a guest
Jan 16th, 2018
218
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 2.33 KB | None | 0 0
  1. class CPed
  2. {
  3. public:
  4.     char pad_0x0000[0x20]; //0x0000
  5.     CModelInfo* modelInfo; //0x0020
  6.     unsigned char entityType; //0x0028
  7.     char pad_0x0029[0x7]; //0x0029
  8.     CObjectNavigation* navigation; //0x0030
  9.     char pad_0x0038[0x10]; //0x0038
  10.     CPedStyle* pedStyle; //0x0048
  11.     char pad_0x0050[0x10]; //0x0050
  12.     float radianRotation; //0x0060
  13.     char pad_0x0064[0x2C]; //0x0064
  14.     Vector3 visualPosition; //0x0090
  15.     char pad_0x009C[0x74]; //0x009C
  16.     Vector3 positionRounded; //0x0110
  17.     char pad_0x011C[0x4]; //0x011C
  18.     Vector3 position; //0x0120
  19.     char pad_0x012C[0x4]; //0x012C
  20.     float height; //0x0130
  21.     char pad_0x0134[0x4C]; //0x0134
  22.     CBoneManager* boneManager; //0x0180
  23.     char pad_0x0188[0xF8]; //0x0188
  24.     float health; //0x0280
  25.     char pad_0x0284[0x1C]; //0x0284
  26.     float healthMax; //0x02A0
  27.     char pad_0x02A4[0x7C]; //0x02A4
  28.     Vector4 worldVelocity; //0x0320
  29.     char pad_0x0330[0x8]; //0x0330
  30.     float rotationVelocity; //0x0338
  31.     char pad_0x033C[0x4]; //0x033C
  32.     Vector3 relativeVelocity; //0x0340
  33.     char pad_0x034C[0x14]; //0x034C
  34.     Vector4 groundX; //0x0360
  35.     char pad_0x0370[0x10]; //0x0370
  36.     Vector4 groundedPositionRounded; //0x0380
  37.     Vector4 groundedPosition; //0x0390
  38.     char pad_0x03A0[0x90]; //0x03A0
  39.     Vector3 head; //0x0430
  40.     char pad_0x043C[0x4]; //0x043C
  41.     Vector3 rightFootFront; //0x0440
  42.     char pad_0x044C[0x4]; //0x044C
  43.     Vector3 leftFootFront; //0x0450
  44.     char pad_0x045C[0x4]; //0x045C
  45.     Vector3 rightFootBack; //0x0460
  46.     char pad_0x046C[0x4]; //0x046C
  47.     Vector3 leftFootBack; //0x0470
  48.     char pad_0x047C[0x4]; //0x047C
  49.     Vector3 leftHand; //0x0480
  50.     char pad_0x048C[0x4]; //0x048C
  51.     Vector3 rightHand; //0x0490
  52.     char pad_0x049C[0x4]; //0x049C
  53.     Vector3 neck; //0x04A0
  54.     char pad_0x04AC[0x4]; //0x04AC
  55.     Vector3 stomach; //0x04B0
  56.     char pad_0x04BC[0x4]; //0x04BC
  57.     Vector3 unkBone; //0x04C0
  58.     char pad_0x04CC[0x4]; //0x04CC
  59.     Vector3 aboveHead1; //0x04D0
  60.     char pad_0x04DC[0x4]; //0x04DC
  61.     Vector3 aboveHead2; //0x04E0
  62.     char pad_0x04EC[0x94]; //0x04EC
  63.     float rotationReal; //0x0580
  64.     float rotationNext; //0x0584
  65.     char pad_0x0588[0x7A0]; //0x0588
  66.     CVehicle* lastVehicle; //0x0D28
  67.     char pad_0x0D30[0x380]; //0x0D30
  68.     CPedIntelligenceFactory* intelligence; //0x10B0
  69.     CPlayerInfo* playerInfo; //0x10B8
  70.     CPedInventory* inventory; //0x10C0
  71.     CPedWeaponManager* weapons; //0x10C8
  72.     char pad_0x10D0[0x38]; //0x10D0
  73.  
  74. }; //Size=0x1108
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement