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Jan 22nd, 2018
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  1. #include a_samp.inc
  2.  
  3. forward OnPlayerGiveDamage(playerid, damageid, Float:lost, weaponid);
  4.  
  5. //nie jestem pewny nazw parametrów.
  6.  
  7. public OnPlayerTakeDamage(playerid, issuerid, Float:lost, weaponid)
  8. {
  9.     if(issuerid != INVALID_PLAYERID)
  10.     {
  11.         CallRemonteFunction("OnPlayerGiveDamage", "ddfd", issuerid, playerid, lost, weaponid);
  12.     }
  13.     return 1;
  14. }
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