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- #include a_samp.inc
- forward OnPlayerGiveDamage(playerid, damageid, Float:lost, weaponid);
- //nie jestem pewny nazw parametrów.
- public OnPlayerTakeDamage(playerid, issuerid, Float:lost, weaponid)
- {
- if(issuerid != INVALID_PLAYERID)
- {
- CallRemonteFunction("OnPlayerGiveDamage", "ddfd", issuerid, playerid, lost, weaponid);
- }
- return 1;
- }
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