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- [17:39:02] ------- Init Cemu 1.15.8 -------
- [17:39:02] mlc01 path: C:\cemu emu backup\mlc01\
- [17:39:02] Cemuhook version: 0.5.7.2
- [17:39:02] CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
- [17:39:02] RAM: 16335MB
- [17:39:02] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
- [17:39:44] Loading U-King.rpx
- [17:39:45] Creating OpenGL canvas
- [17:39:46] Loaded RPL module u-king (checksum 0x6267BFD0)
- [17:39:46] ------- Loaded title -------
- [17:39:46] TitleId: 00050000-101c9500
- [17:39:46] TitleVersion: v208
- [17:39:46] Update path: <mlc01>\usr\title\00050000\101C9500\
- [17:39:46] AOC path: <mlc01>\usr\title\00050000\101C9500\aoc\
- [17:39:46] Save path: <mlc01>\usr\save\00050000\101C9500\user\
- [17:39:46] shaderCache name: dcac9927
- [17:39:46] gameprofile path: gameProfiles\00050000101c9500.ini
- [17:39:46] RPX hash: fb7911ad
- [17:39:46] RPL link time: 156ms
- [17:39:46] HLE scan time: 78ms
- [17:39:46] ------- Active settings -------
- [17:39:46] CPU-Mode: Single-core recompiler
- [17:39:46] Load shared libraries: true
- [17:39:46] GPUBufferCacheAccuracy: low (gameprofile)
- [17:39:46] Use precompiled shaders: auto (gameprofile)
- [17:39:46] Full sync at GX2DrawDone: false
- [17:39:46] ------- Init OpenGL graphics backend -------
- [17:39:46] GL_VENDOR: NVIDIA Corporation
- [17:39:46] GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
- [17:39:46] GL_VERSION: 4.6.0 NVIDIA 418.91
- [17:39:46] Using precompiled shaders: false
- [17:39:46] OpenGL extensions:
- [17:39:46] ARB_clip_control: available
- [17:39:46] ARB_get_program_binary: available
- [17:39:46] ARB_clear_texture: available
- [17:39:46] ARB_copy_image: available
- [17:39:46] NV_depth_buffer_float: available
- [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Preset: 32 Frames Averaged]
- [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
- [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 60FPS (ideal for 240/120/60Hz displays)]
- [17:39:46] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
- [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
- [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shadows
- [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
- [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Nvidia: Explosion Smoke
- [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Clouds
- [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Preset: 1920x1080 (16:9)]
- [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Preset: Medium (1.00x, Default)]
- [17:39:46] ------- Init Audio backend -------
- [17:39:46] DirectSound: available
- [17:39:46] XAudio 2.8: available
- [17:39:46] ------- Run title -------
- [17:41:14] Shader cache loaded. Commited mem 1660MB. Took 87968ms
- [17:41:14] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
- [17:41:14] Custom timer mode: none
- [17:41:14] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
- [17:41:14] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
- [17:41:14] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
- [17:41:14] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
- [17:41:14] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
- [17:41:14] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
- [17:41:14] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
- [17:52:07] __handleAsyncResult(): msg corrupted. Msg: 302dcaac d0 00000000 d1 00000000 d2 00000000
- [17:52:07] MsgQueue debug info: array 302dcb14 count 00000001 index 00000000
- Crashlog for Cemu 1.15.8
- Date: 18-06-2019 17:52:07
- -----------------------------------------
- Stack trace
- -----------------------------------------
- 0x00007ff682b56c2d Cemu.exe cemuLog_log
- 0x00007ff682b579ff Cemu.exe cemuLog_log
- 0x00007ffbf9c278d8 Cemu.exe RtlInitializeCriticalSection
- 0x00007ffbf9bcd4fa Cemu.exe RtlWalkFrameChain
- 0x00007ffbf9c5e70e Cemu.exe KiUserExceptionDispatcher
- 0x00007ff682b032d2 Cemu.exe rpl_loadFromMem
- 0x00007ff682b03ed6 Cemu.exe rpl_loadFromMem
- 0x00007ff682b97ff8 Cemu.exe PPCCore_executeCallback
- 0x00007ffbf68b9f11 Cemu.exe SetCurrentDirectoryW
- Exception 0xc0000005 at 0x7ff682b032d2(+0x1b32d2) in module Cemu.exe
- cemu.exe at 0x7ff682950000
- RAX=0000000000000000 RBX=000002031f8ac140 RCX=00007ff683a57420 RDX=0000000000000000
- RSP=000000bff6eff9d0 RBP=0000000000000000 RDI=0000000000000000 RSI=0000000000000000
- R8 =000002037fb2aff0 R9 =00000202ef5d0000 R10=00000202ef5d0000 R11=000000bff6effa58
- R12=0000000000000000 R13=0000000000000000 R14=0000000000000008 R15=0000000000000000
- -----------------------------------------
- Game info
- -----------------------------------------
- Game: Breath of the Wild [EU v208]
- TitleId: 50000101c9500
- RPXHash: dcac9927
- -----------------------------------------
- Active PPC instance
- -----------------------------------------
- IP 0x00e0659c LR 0x00e00000 Thread 0x9055b090
- -----------------------------------------
- PPC threads
- -----------------------------------------
- 9065b730 Ent 00e0655c IP 00e00050 LR 031fab24 READY Aff 010 Pri 80 Name NULL
- 109f8c78 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
- 12afc1c0 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
- 12b3ca98 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
- 15b47930 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
- 15b49618 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
- 302dd6b8 Ent 030bbea8 IP 00e03d34 LR 03092e74 SUSPENDED Aff 001 Pri 83 Name Resource Loading
- 302e82c8 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
- 302f3048 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
- 302fdf38 Ent 030bbea8 IP 037d7700 LR 037d7700 READY Aff 100 Pri 84 Name MovableMemory
- 36c65ac8 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
- 1059e0c0 Ent 042180cc IP 00e04a38 LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
- 9032f5f8 Ent 00e065a4 IP 00e065a4 LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
- 3e170200 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
- 3e55fd20 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
- 3f024e38 Ent 030bbea8 IP 038ded84 LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
- 3f254398 Ent 030bbea8 IP 03429ed8 LR 03429ed8 WAITING Aff 010 Pri 83 Name NFP Thread
- 10e15030 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
- 10e16860 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
- 10eb7170 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
- 10eb6960 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
- 3f3640c8 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
- 3f3e0678 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name
- 3f40b728 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name
- 3f4367d8 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name
- 3f54f500 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
- 41a05150 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0]
- 41a26460 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 81 Name WorkerSupport[1]
- 41a28000 Ent 030bbea8 IP 031ff784 LR 031ff784 WAITING Aff 001 Pri 79 Name Sleeper
- 41b354d8 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name ActorCreate
- 41b0c8c0 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name ActorCreate
- 41c04318 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr
- 43440c18 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr
- 4a900160 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 85 Name RadarMgr
- 425fed08 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr
- 4a14b7c0 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name PlacementMgr
- 9055b090 Ent 00000000 IP 00e0659c LR 00e00000 RUNNING Aff 111 Pri 32 Name NULL
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