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  1. [17:39:02] ------- Init Cemu 1.15.8 -------
  2. [17:39:02] mlc01 path: C:\cemu emu backup\mlc01\
  3. [17:39:02] Cemuhook version: 0.5.7.2
  4. [17:39:02] CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
  5. [17:39:02] RAM: 16335MB
  6. [17:39:02] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  7. [17:39:44] Loading U-King.rpx
  8. [17:39:45] Creating OpenGL canvas
  9. [17:39:46] Loaded RPL module u-king (checksum 0x6267BFD0)
  10. [17:39:46] ------- Loaded title -------
  11. [17:39:46] TitleId: 00050000-101c9500
  12. [17:39:46] TitleVersion: v208
  13. [17:39:46] Update path: <mlc01>\usr\title\00050000\101C9500\
  14. [17:39:46] AOC path: <mlc01>\usr\title\00050000\101C9500\aoc\
  15. [17:39:46] Save path: <mlc01>\usr\save\00050000\101C9500\user\
  16. [17:39:46] shaderCache name: dcac9927
  17. [17:39:46] gameprofile path: gameProfiles\00050000101c9500.ini
  18. [17:39:46] RPX hash: fb7911ad
  19. [17:39:46] RPL link time: 156ms
  20. [17:39:46] HLE scan time: 78ms
  21. [17:39:46] ------- Active settings -------
  22. [17:39:46] CPU-Mode: Single-core recompiler
  23. [17:39:46] Load shared libraries: true
  24. [17:39:46] GPUBufferCacheAccuracy: low (gameprofile)
  25. [17:39:46] Use precompiled shaders: auto (gameprofile)
  26. [17:39:46] Full sync at GX2DrawDone: false
  27. [17:39:46] ------- Init OpenGL graphics backend -------
  28. [17:39:46] GL_VENDOR: NVIDIA Corporation
  29. [17:39:46] GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
  30. [17:39:46] GL_VERSION: 4.6.0 NVIDIA 418.91
  31. [17:39:46] Using precompiled shaders: false
  32. [17:39:46] OpenGL extensions:
  33. [17:39:46] ARB_clip_control: available
  34. [17:39:46] ARB_get_program_binary: available
  35. [17:39:46] ARB_clear_texture: available
  36. [17:39:46] ARB_copy_image: available
  37. [17:39:46] NV_depth_buffer_float: available
  38. [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Preset: 32 Frames Averaged]
  39. [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
  40. [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 60FPS (ideal for 240/120/60Hz displays)]
  41. [17:39:46] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
  42. [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
  43. [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shadows
  44. [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
  45. [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Nvidia: Explosion Smoke
  46. [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Clouds
  47. [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Preset: 1920x1080 (16:9)]
  48. [17:39:46] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Preset: Medium (1.00x, Default)]
  49. [17:39:46] ------- Init Audio backend -------
  50. [17:39:46] DirectSound: available
  51. [17:39:46] XAudio 2.8: available
  52. [17:39:46] ------- Run title -------
  53. [17:41:14] Shader cache loaded. Commited mem 1660MB. Took 87968ms
  54. [17:41:14] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  55. [17:41:14] Custom timer mode: none
  56. [17:41:14] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
  57. [17:41:14] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
  58. [17:41:14] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
  59. [17:41:14] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
  60. [17:41:14] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
  61. [17:41:14] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  62. [17:41:14] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  63. [17:52:07] __handleAsyncResult(): msg corrupted. Msg: 302dcaac d0 00000000 d1 00000000 d2 00000000
  64. [17:52:07] MsgQueue debug info: array 302dcb14 count 00000001 index 00000000
  65. Crashlog for Cemu 1.15.8
  66. Date: 18-06-2019 17:52:07
  67.  
  68. -----------------------------------------
  69. Stack trace
  70. -----------------------------------------
  71. 0x00007ff682b56c2d Cemu.exe cemuLog_log
  72. 0x00007ff682b579ff Cemu.exe cemuLog_log
  73. 0x00007ffbf9c278d8 Cemu.exe RtlInitializeCriticalSection
  74. 0x00007ffbf9bcd4fa Cemu.exe RtlWalkFrameChain
  75. 0x00007ffbf9c5e70e Cemu.exe KiUserExceptionDispatcher
  76. 0x00007ff682b032d2 Cemu.exe rpl_loadFromMem
  77. 0x00007ff682b03ed6 Cemu.exe rpl_loadFromMem
  78. 0x00007ff682b97ff8 Cemu.exe PPCCore_executeCallback
  79. 0x00007ffbf68b9f11 Cemu.exe SetCurrentDirectoryW
  80. Exception 0xc0000005 at 0x7ff682b032d2(+0x1b32d2) in module Cemu.exe
  81. cemu.exe at 0x7ff682950000
  82.  
  83. RAX=0000000000000000 RBX=000002031f8ac140 RCX=00007ff683a57420 RDX=0000000000000000
  84. RSP=000000bff6eff9d0 RBP=0000000000000000 RDI=0000000000000000 RSI=0000000000000000
  85. R8 =000002037fb2aff0 R9 =00000202ef5d0000 R10=00000202ef5d0000 R11=000000bff6effa58
  86. R12=0000000000000000 R13=0000000000000000 R14=0000000000000008 R15=0000000000000000
  87.  
  88. -----------------------------------------
  89. Game info
  90. -----------------------------------------
  91. Game: Breath of the Wild [EU v208]
  92. TitleId: 50000101c9500
  93. RPXHash: dcac9927
  94.  
  95. -----------------------------------------
  96. Active PPC instance
  97. -----------------------------------------
  98. IP 0x00e0659c LR 0x00e00000 Thread 0x9055b090
  99.  
  100. -----------------------------------------
  101. PPC threads
  102. -----------------------------------------
  103. 9065b730 Ent 00e0655c IP 00e00050 LR 031fab24 READY Aff 010 Pri 80 Name NULL
  104. 109f8c78 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
  105. 12afc1c0 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
  106. 12b3ca98 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
  107. 15b47930 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
  108. 15b49618 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
  109. 302dd6b8 Ent 030bbea8 IP 00e03d34 LR 03092e74 SUSPENDED Aff 001 Pri 83 Name Resource Loading
  110. 302e82c8 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
  111. 302f3048 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
  112. 302fdf38 Ent 030bbea8 IP 037d7700 LR 037d7700 READY Aff 100 Pri 84 Name MovableMemory
  113. 36c65ac8 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
  114. 1059e0c0 Ent 042180cc IP 00e04a38 LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
  115. 9032f5f8 Ent 00e065a4 IP 00e065a4 LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
  116. 3e170200 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
  117. 3e55fd20 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
  118. 3f024e38 Ent 030bbea8 IP 038ded84 LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
  119. 3f254398 Ent 030bbea8 IP 03429ed8 LR 03429ed8 WAITING Aff 010 Pri 83 Name NFP Thread
  120. 10e15030 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
  121. 10e16860 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
  122. 10eb7170 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
  123. 10eb6960 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
  124. 3f3640c8 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
  125. 3f3e0678 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name
  126. 3f40b728 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name
  127. 3f4367d8 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name
  128. 3f54f500 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
  129. 41a05150 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0]
  130. 41a26460 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 81 Name WorkerSupport[1]
  131. 41a28000 Ent 030bbea8 IP 031ff784 LR 031ff784 WAITING Aff 001 Pri 79 Name Sleeper
  132. 41b354d8 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name ActorCreate
  133. 41b0c8c0 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name ActorCreate
  134. 41c04318 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr
  135. 43440c18 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr
  136. 4a900160 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 85 Name RadarMgr
  137. 425fed08 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr
  138. 4a14b7c0 Ent 030bbea8 IP 00e04a38 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name PlacementMgr
  139. 9055b090 Ent 00000000 IP 00e0659c LR 00e00000 RUNNING Aff 111 Pri 32 Name NULL
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