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  1. # PremiumVanish v1.6.7 - Configuration
  2.  
  3. ##################################################
  4. ############# Invisibility Features ##############
  5. ##################################################
  6. InvisibilityFeatures:
  7. # Should invisible players get night vision? (client-side; Requires ProtocolLib)
  8. NightVisionEffect: true
  9. # Should PV disable damage for invisible players?
  10. DisableDamage: true
  11. # Should PV disable hunger for invisible players?
  12. DisableHunger: false
  13. # Should PV prevent mobs from targeting invisible players?
  14. DisableMobTarget: true
  15. # Should invisible players not be able to stop the placement of blocks at their location?
  16. # While this stops other players from reveiling invisible players by spamming blocks around them
  17. # it can also be abused since it allows placing blocks at impossible locations
  18. DisablePreventBlockPlacement: true
  19. # Should invisible players only be able to send chat messages if the message ends with the following character?
  20. # You can set this to 'deny' to cancel the message in any case.
  21. # Please leave this empty if you'd like to disable the feature.
  22. RequireChatMessageSuffix: ""
  23. # Should invisible players open chests without the chest animation and sound?
  24. OpenChestsSilently: true
  25. # Should invisible players be able to open a player's inventory by right-clicking the player?
  26. # Permission: pv.openplayerinv
  27. OpenPlayerInventoryOnRightClick: true
  28. # Should invisible players be able to edit inventories (including their own) even if they're in spectator mode?
  29. # Permission: pv.spectatoreditinv
  30. AllowSpectatorInventoryEdit: true
  31. # Should invisible players not be able to trigger pressure plates and tripwire?
  32. # If this feature is enabled invisible players can't trigger pressure plates and tripwire.
  33. DisablePressurePlates: true
  34. # Should invisible players not be able to push other players or be able to be pushed?
  35. # Uses the scoreboard and may conflict with other plugins; Ignored in 1.8 or below
  36. DisablePush: false
  37. # Should invisible players be hidden in the tablist?
  38. # Note: Not every player hider supports showing invisible players
  39. # in the tablist, please use the ProtocolLib hider to be able to turn this off
  40. # (see the INVISIBILITY METHOD section below)
  41. HideInTablist: true
  42. # The commands to execute when a player vanishs (online or offline)
  43. # These commands are ran by console by default, you can use %p to get the player's name.
  44. # You can also prefix the command with [P] to make the player run the command
  45. # instead of the console (player online only)
  46. # You can remove the brackets and make it a list if you'd like to enable this
  47. VanishCommands: []
  48. # The commands to execute when a player reappears (online or offline)
  49. # These commands are ran by console by default, you can use %p to get the player's name.
  50. # You can also prefix the command with [P] to make the player run the command
  51. # instead of the console (player online only)
  52. # You can remove the brackets and make it a list if you'd like to enable this
  53. ReappearCommands: []
  54. # For how many seconds should players not be able to take environmental damage after they reappear?
  55. # e.g. fall damage or lava damage; Set to 0 to disable it
  56. DisableEnvironmentalDamageAfterReappear: 5
  57.  
  58. ##################################################
  59. ############# Vanish State Features ##############
  60. ##################################################
  61. VanishStateFeatures:
  62. # Should players with the permission 'pv.joinvanished' join vanished all the time?
  63. AutoVanishOnJoin: true
  64. # Should invisible players reappear automatically when they change their world?
  65. ReappearOnWorldChange: false
  66. # Should invisible players reappear automatically when they leave the server?
  67. ReappearOnQuit: false
  68. # Should invisible players reappear automatically
  69. # when they change their world and don't have the permission 'pv.use' anymore?
  70. CheckPermissionOnWorldChange: false
  71. # Should invisible players reappear automatically
  72. # when they leave the server and don't have the permission 'pv.use' anymore?
  73. CheckPermissionOnQuit: false
  74.  
  75. ##################################################
  76. ############## Indication Features ###############
  77. ##################################################
  78. IndicationFeatures:
  79. LayeredPermissions:
  80. # Should players with the permission 'pv.see' be able to see invisible players in the tablist & in-game?
  81. EnableSeePermission: true
  82. # Should pv.use and pv.see be layered? => pv.use.levelX, pv.see.levelX
  83. # Higher levels override; more information on Spigot
  84. LayeredSeeAndUsePermissions: false
  85. # What should be the highest level for both permissions?
  86. # Lower amounts might improve performance with more players since they reduce the amount of permission checks
  87. MaxLevel: 100
  88. # Should invisible players have a prefix in the tablist and on their nametag?
  89. # (shows up for players with the permission 'pv.see' if it is enabled)
  90. # You can use color codes here; please make sure that the prefix isn't longer than 16 characters
  91. TabPrefix: ""
  92. # Should invisible players have a suffix in the tablist and on their nametag?
  93. # (shows up for players with the permission 'pv.see' if it is enabled)
  94. # You can use color codes here; please make sure that the suffix isn't longer than 16 characters
  95. TabSuffix: ""
  96. ##################################################
  97. ########### Survival Friendly Features ###########
  98. ##################################################
  99. SurvivalFriendlyFeatures:
  100.  
  101. Fly:
  102. # Should invisible players be able to fly even if they aren't in creative/spectator mode?
  103. Enable: true
  104. # Should invisible players WITHOUT the permission 'pv.fly' lose the ability to fly on reappear?
  105. DisableOnReappear: false
  106.  
  107. GameMode:
  108. # The gamemode which players will get when they vanish
  109. # 'Default' applies for every world which isn't mentioned below
  110. # !! Warning: World names are case-sensitive !!
  111. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  112. # KEEP won't change the gamemode in any way
  113. ChangeToOnVanish:
  114. Default: KEEP
  115. ExampleWorld123: SPECTATOR
  116. # The gamemode which players will get when they reappear
  117. # 'Default' applies for every world which isn't mentioned below
  118. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP, PREVIOUS
  119. # KEEP won't change the gamemode in any way
  120. # PREVIOUS will try to change the gamemode back to the gamemode the player vanished in
  121. ChangeToOnReappear:
  122. Default: KEEP
  123. AnotherExampleWorld2: SURVIVAL
  124. # Should PV update the gamemode 1 tick after a player joins/changes their world?
  125. # The new gamemode will depend on the player's new world, as defined above
  126. # Helpful if you want to force players to be in a gamemode in a specific world
  127. # or if another plugin interferes with PV.
  128. ReApplyGameModeChangeOnWorldChange: true
  129. ReApplyGameModeChangeOnJoin: true
  130. # Should the gamemode change when you join vanished *because of* your pv.joinvanished permission?
  131. # Ignores the two settings above.
  132. AlwaysApplyOnJoinVanished: true
  133.  
  134. Location:
  135. # Should vanished players be teleported back to where they vanished when they reappear?
  136. # The location is saved in the playerdata.yml file and is therefore safe in case of a restart/crash
  137. TeleportBackOnReappear: false
  138.  
  139. ##################################################
  140. ################ Message Options #################
  141. ##################################################
  142. MessageOptions:
  143.  
  144. FakeJoinQuitMessages:
  145. # Should PV broadcast a fake quit message when a player vanishs?
  146. # You can change this message in the messages.yml file.
  147. BroadcastFakeQuitOnVanish: false
  148. # Should PV broadcast a fake join message when a player reappears?
  149. # You can change this message in the messages.yml file.
  150. BroadcastFakeJoinOnReappear: false
  151. # Should players with the permission 'pv.see' get a different message when a player vanishs/reappears?
  152. # You can change this message in the messages.yml file.
  153. AnnounceVanishReappearToAdmins: true
  154. # Should only players with the permission 'pv.see' receive fake join/quit messages?
  155. SendMessageOnlyToAdmins: false
  156. # Should only players without the permission 'pv.see' receive fake join/quit messages?
  157. SendMessageOnlyToUsers: false
  158.  
  159. # Should PV hide the real join/leave messages of invisible players?
  160. HideRealJoinQuitMessages: true
  161. # Should PV hide leave messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
  162. # Overrides 'HideRealJoinQuitMessages'
  163. ReappearOnQuitHideLeaveMsg: true
  164. # If the setting above is turned on, should players with the permission 'pv.see' get
  165. # a message when an invisible player joins/quits?
  166. AnnounceRealJoinQuitToAdmins: true
  167. # Should PV remind players who join the server vanished of being invisible (in chat)?
  168. # You can change the message in the messages.yml file.
  169. RemindVanishedOnJoin: true
  170. # Should invisible players have an action bar which tells them that they're invisible?
  171. # You can change the action bar in the messages.yml file.
  172. DisplayActionBar: true
  173.  
  174. ##################################################
  175. ############## Restrictive Options ###############
  176. ##################################################
  177. RestrictiveOptions:
  178. # Should invisible players not be able to break blocks?
  179. # Bypass permission: pv.breakblocks
  180. PreventBlockBreaking: false
  181. # Should invisible players not be able to place blocks?
  182. # Bypass permission: pv.placeblocks
  183. PreventBlockPlacing: false
  184. # Should invisible players not be able to interact with doors, levers, buttons, note blocks, etc?
  185. # Doesn't prevent opening containers
  186. # Bypass permission: pv.useblocks
  187. PreventBlockUse: false
  188. # Should invisible players not be able to interact with anything
  189. # (blocks, buttons, pressure plates, chests, block breaking/placing, noteblocks, doors, ...)
  190. # This setting overrides the three settings above
  191. # Bypass permission: pv.interact
  192. PreventInteract: false
  193. # Should invisible players not be able to damage players or mobs?
  194. # Bypass permission: pv.damage
  195. PreventHittingEntities: false
  196. # Should invisible players not be able to drop items?
  197. # Bypass permission: pv.dropitems
  198. PreventDroppingItems: true
  199. # Should invisible players not be able to modify their own inventory?
  200. # Bypass permission: pv.modifyowninv
  201. PreventModifyingOwnInventory: false
  202. # Should invisible players not be able to modify containers or other player's inventories?
  203. # Overrides InvisibilityFeatures.AllowSpectatorInventoryEdit
  204. # Bypass permission: pv.modifyotherinv
  205. PreventModifyingOtherInventory: false
  206. # Should invisible players not be able to tp to other players using the spectator menu?
  207. # Bypass permission: pv.spectatortp
  208. PreventSpectatorTeleporting: false
  209. # Should invisible players in creative mode not be able to cheat items?
  210. # Bypass permission: pv.creativeitems
  211. PreventCreativeItemGrab: false
  212. # Should invisible players not be able to view their coordinates? (client-side; Requires ProtocolLib)
  213. # Bypass permission: pv.viewcoords
  214. HiddenCoordinates: false
  215.  
  216. Commands:
  217. # Which commands should vanished players not be able to use?
  218. # This blocks the 'plugin:command' syntax too but not aliases
  219. # Bypass permission: pv.bypasscmd
  220. VanishedCommandBlacklist:
  221. - examplecommand123test
  222. # Should vanished players only be able to use the commands listed above instead?
  223. UseAsWhitelist: false
  224.  
  225. ##################################################
  226. ############# External Invisibility ##############
  227. ##################################################
  228. ExternalInvisibility:
  229.  
  230. ServerList:
  231. # The following features require ProtocolLib.
  232. # Please use PremiumVanish's bungeecord configuration instead if you use Bungeecord.
  233. #
  234. # Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
  235. AdjustAmountOfOnlinePlayers: true
  236. # Should this plugin hide invisible players in the list of logged in players?
  237. # You can view this list when your mouse hovers over the amount of online players.
  238. AdjustListOfLoggedInPlayers: true
  239.  
  240. ##################################################
  241. ############### Scoreboard Options ###############
  242. ##################################################
  243. ScoreboardOptions:
  244. # Disable this if you don't need PremiumVanish's scoreboard features (The scoreboard is MC1.8 or higher ONLY)
  245. Enable: false
  246.  
  247. Sidebar:
  248. # The header/title of the scoreboard, you can use color codes here, default: '&6> PremiumVanish <'
  249. # The length cannot be longer than 32 characters(including color codes) but will cause flickering
  250. # if it isn't longer than the things below it
  251. ScoreboardHeader: "&6> Sky-Vanish <"
  252. # Should the scoreboard show the ping of the targeted player?
  253. ShowPing: true
  254. # Should the scoreboard show the TPS(ticks per second, aka server lag) of the server?
  255. ShowTPS: true
  256. # Should the scoreboard show the current time and date?
  257. # This uses the timezone of the server.
  258. ShowTimeAndDate: true
  259. # The format for the time and date if the setting above is enabled
  260. # An explanation of what each alphabetic character means is here:
  261. # http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html
  262. # You cannot use color codes here, the default syntax is: hh:mma | yyyy/MM/dd
  263. TimeAndDateFormat: "hh:mma | yyyy/MM/dd"
  264. # The interval between each update of the info on the scoreboard
  265. # in ticks, decreasing this might decrease performance slightly
  266. # 20 ticks equals to 1 second, default: 5
  267. InfoUpdateInterval: 5
  268.  
  269. Targeting:
  270. # Should the scoreboard show information about the closest player automatically?
  271. # If you're spectating, this option would always show the info of the player you're currently spectating.
  272. AutoTargetClosestPlayer: true
  273. # Should you target players when you right-click them?
  274. # If both this option and 'OpenInventoryOnRightclick' is enabled then you
  275. # are still able to lock a player by sneaking and right-clicking the player.
  276. # (In spectator mode you can press space and shift at the same time for the same effect)
  277. # If 'AutoTargetClosestPlayer' is enabled then it will stop targeting the closest player when
  278. # you right-click a player until you type '/pv rs', same for /pv target <player> even if this option is disabled
  279. TargetOnRightClick: true
  280.  
  281. ##################################################
  282. ################## Hook Options ##################
  283. ##################################################
  284. HookOptions:
  285. # Should PV hide invisible players in /who, /list, /online, /near, etc?
  286. # Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
  287. # Important: You have to reload both PV and Essentials if you change this setting (reload PV first)
  288. EnableEssentialsHook: true
  289. # Should PV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
  290. EnableDynmapHook: false
  291. # Should PV send fake join/leave messages in dynmap's web-chat?
  292. # You can configure the join/leave messages in the messages.yml file
  293. DynmapSendJoinLeaveMessages: false
  294. # Should PV prevent players from being invisible and disguised at the same time? (LibsDisguises commands)
  295. # It's recommended to keep this turned on to prevent incompatibility.
  296. EnableLibsDisguisesHook: true
  297. # Should PV prevent players from being invisible and disguised at the same time? (DisguiseCraft commands)
  298. # It's recommended to keep this turned on to prevent incompatibility.
  299. EnableDisguiseCraftHook: true
  300. # Should PV hook into TrailGUI and disable trails while you're vanished?
  301. EnableTrailGUIHook: true
  302. # Should PV hook into SuperTrails and disable trails while you're vanished?
  303. EnableSuperTrailsHook: true
  304. # Should PV hook into PlaceholderAPI and add tons of new placeholders + register its own ones for other plugins?
  305. # Own ones: isvanished, hiddenplayers
  306. EnablePlaceholderAPIHook: true
  307. # Should PV stop NPCs from greeting or talking about hidden players?
  308. EnableCitizensHook: true
  309. # Should PV hide invisible players on Enjin's website?
  310. EnableEnjinMinecraftPluginHook: true
  311. # Should PV hook into CustomParticleEffects and disable particles while you're vanished?
  312. EnableCustomParticleEffectsHook: true
  313.  
  314. ##################################################
  315. ############## Invisibility Method ###############
  316. ##################################################
  317. InvisibilityMethod:
  318. # The method of hiding players; Available methods: Bukkit, ProtocolLib, Combined
  319.  
  320. # 'Bukkit': Uses Bukkit's API to hide players, this is an extremely reliable method if other plugins don't break it.
  321. # This method ALWAYS hides invisible players in the tablist for players that can't see them.
  322. # The chance that another plugin breaks this method is medium depending on the amount and type of plugins.
  323. # > Recommended if you don't want to/can not use ProtocolLib; other plugins can break this method though
  324. # (Accuracy: 95%) (Plugin compatibility: 90%)
  325.  
  326. # 'ProtocolLib': Uses ProtocolLib to hide players. Takes the whole packet stuff into its own hands to cancel every
  327. # single packet of hidden players.
  328. # This method CAN show invisible players in the tablist for players who can't see them if that's enabled.
  329. # Hard to break, however, other plugins might not provide direct support for this hider. (1.8, 1.9 only)
  330. # > Obviously requires ProtocolLib; Recommended if you want to show invisible players in the tablist
  331. # (Accuracy: 90%) (Plugin compatibility: 90%)
  332.  
  333. # 'Combined: Uses both ProtocolLib and Bukkit's API to hide players, this method does NOT support showing players
  334. # in the tablist but it contains two layers of security and is therefore an extremely effective method.
  335. # The chance that another plugin breaks this method is extremly small. (1.8, 1.9 only)
  336. # > Requires ProtocolLib; Default hider; Recommended if you don't want to show invisible players in the tablist
  337. # (Accuracy: 100%) (Plugin compatibility: 100%) - DEFAULT
  338.  
  339. PlayerHider: "Combined"
  340.  
  341. # Note: Even 'Combined' can't stop players from figuring out whether an invisible player is online if another
  342. # plugin tells the player but they will never be able to see them at all or figure out their location
  343. # (Essentials is 100% compatible)
  344.  
  345. ##################################################
  346. ############# Compatibility Options ##############
  347. ##################################################
  348. CompatibilityOptions:
  349. # This section is for advanced users only!
  350. # The event priority which PremiumVanish should use for the specific event.
  351. # Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
  352. # Higher priorities might override other plugins while lower ones might not
  353.  
  354. # The priority for removing the join message
  355. PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
  356. # The priority for removing the quit message
  357. PlayerQuitEventPriority: HIGH
  358. # The priority for cancelling chat messages
  359. AsyncPlayerChatEventPriority: HIGH
  360. # The priority for cancelling commands
  361. PlayerCommandPreprocessEventPriority: HIGH
  362.  
  363. ##################################################
  364. ############# Miscellaneous Options ##############
  365. ##################################################
  366. MiscellaneousOptions:
  367.  
  368. Bungeecord:
  369. # Should PremiumVanish store its data in a MySQL-Database and enable Bungeecord support?
  370. # Bungeecord is not required for this feature but it's recommended!
  371. # PremiumVanish will be disabled if this is enabled and the connection to the database failed.
  372. Enable: false
  373. # The ip of your database server
  374. Ip: ""
  375. # The port of your database, usually 3306; just leave it empty if there is no specific port
  376. Port: "3306"
  377. # The name of your database user
  378. User: ""
  379. # The password of your database user
  380. # WARNING: Make sure only people who are allowed to know the password can access this file
  381. Password: ""
  382. # The name of the database which PremiumVanish should create its tables in
  383. # Note: PremiumVanish won't create this database, it must be pre-created using eg. phpMyAdmin
  384. Database: ""
  385.  
  386. AntiSpam:
  387. # Should PV prevent spamming commands which can cause lag or spam the console?
  388. # Bypass permission: pv.bypassspam
  389. # ("/pv list" (if mysql is enabled), "/pv [on|off] <Player>" (mysql), "/pv reload" (+5secs), "/pv printstacktrace")
  390. AntiSpamCheck: true
  391. # If so, how many seconds should players have to wait before running such a command again?
  392. AntiSpamDelay: 2
  393. # Should AntiSpam always cover actions which toggle vanish? e.g. /pv, /pv <Player>
  394. AlwaysCoverVanish: false
  395.  
  396. Command:
  397. # What should be premiumvanish's main command?
  398. Name: "pv"
  399. # A list of possible aliases
  400. Aliases:
  401. - "premiumvanish"
  402. # Replaces Essentials' standard vanish commands, you can still use them by doing /ev or /evanish
  403. - "v"
  404. - "vanish"
  405. # Used as an alias for /pv list
  406. - "vlist"
  407. - "versteckt"
  408. # Should the aliases defined above override ANY commands of other plugins instead of just other aliases?
  409. ForceOverrideForAliases: true
  410.  
  411. UpdateChecker:
  412. # Should PV check for updates on spigot regularly?
  413. Enable: true
  414. # Should players with the permission 'pv.notify' get notified if the current version of PV is outdated?
  415. NotifyAdmins: true
  416.  
  417. ##################################################
  418. ################# Do Not Touch ###################
  419. ##################################################
  420. ConfigVersion: 1.6.7
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