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ivpack bus crash fix

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Aug 18th, 2020
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  1. <Item>
  2. <modelName>bus2</modelName>
  3. <txdName>bus2</txdName>
  4. <handlingId>BUS2</handlingId>
  5. <gameName>BUS2</gameName>
  6. <vehicleMakeName/>
  7. <expressionDictName>null</expressionDictName>
  8. <expressionName>null</expressionName>
  9. <animConvRoofDictName>null</animConvRoofDictName>
  10. <animConvRoofName>null</animConvRoofName>
  11. <animConvRoofWindowsAffected />
  12. <ptfxAssetName>null</ptfxAssetName>
  13. <audioNameHash>BUS</audioNameHash>
  14. <layout>LAYOUT_BUS</layout>
  15. <coverBoundOffsets>BUS_COVER_OFFSET_INFO</coverBoundOffsets>
  16. <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
  17. <scenarioLayout />
  18. <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  19. <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
  20. <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
  21. <povCameraName>BUS_POV_CAMERA</povCameraName>
  22. <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
  23. <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
  24. <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
  25. <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  26. <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
  27. <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
  28. <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.018000" z="-0.068000" />
  29. <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  30. <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.018000" z="-0.068000" />
  31. <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
  32. <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
  33. <FirstPersonMobilePhoneOffset x="0.145000" y="0.263000" z="0.483000" />
  34. <FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.301000" z="0.609000" />
  35. <PovCameraOffset x="0.000000" y="-0.140000" z="0.655000" />
  36. <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
  37. <PovPassengerCameraOffset x="0.000000" y="0.175000" z="0.200000" />
  38. <PovRearPassengerCameraOffset x="0.000000" y="0.175000" z="0.200000" />
  39. <vfxInfoName>VFXVEHICLEINFO_BUS_GENERIC</vfxInfoName>
  40. <shouldUseCinematicViewMode value="true" />
  41. <shouldCameraTransitionOnClimbUpDown value="false" />
  42. <shouldCameraIgnoreExiting value="false" />
  43. <AllowPretendOccupants value="true" />
  44. <AllowJoyriding value="false" />
  45. <AllowSundayDriving value="false" />
  46. <AllowBodyColorMapping value="true" />
  47. <wheelScale value="0.323000" />
  48. <wheelScaleRear value="0.320000" />
  49. <dirtLevelMin value="0.000000" />
  50. <dirtLevelMax value="0.850000" />
  51. <envEffScaleMin value="0.000000" />
  52. <envEffScaleMax value="1.000000" />
  53. <envEffScaleMin2 value="0.000000" />
  54. <envEffScaleMax2 value="1.000000" />
  55. <damageMapScale value="1.000000" />
  56. <damageOffsetScale value="0.470000" />
  57. <diffuseTint value="0x00FFFFFF" />
  58. <steerWheelMult value="1.000000" />
  59. <HDTextureDist value="5.000000" />
  60. <lodDistances content="float_array">
  61. 25.000000
  62. 90.000000
  63. 130.000000
  64. 260.000000
  65. 750.000000
  66. 750.000000
  67. </lodDistances>
  68. <minSeatHeight value="1.669" />
  69. <identicalModelSpawnDistance value="80" />
  70. <maxNumOfSameColor value="1" />
  71. <defaultBodyHealth value="1000.000000" />
  72. <pretendOccupantsScale value="1.500000" />
  73. <visibleSpawnDistScale value="1.000000" />
  74. <trackerPathWidth value="2.000000" />
  75. <weaponForceMult value="1.000000" />
  76. <frequency value="10" />
  77. <swankness>SWANKNESS_1</swankness>
  78. <maxNum value="2" />
  79. <flags>FLAG_BIG FLAG_AVOID_TURNS FLAG_EXTRAS_STRONG FLAG_PEDS_CAN_STAND_ON_TOP FLAG_INCREASE_LOW_SPEED_TORQUE FLAG_USE_LIGHTING_INTERIOR_OVERRIDE FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_IS_BUS FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS</flags>
  80. <type>VEHICLE_TYPE_CAR</type>
  81. <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
  82. <dashboardType>VDT_TRUCK</dashboardType>
  83. <vehicleClass>VC_SERVICE</vehicleClass>
  84. <wheelType>VWT_SPORT</wheelType>
  85. <trailers />
  86. <additionalTrailers />
  87. <drivers>
  88. <Item>
  89. <driverName>s_m_m_gentransport</driverName>
  90. <npcName>LSM Driver</npcName>
  91. </Item>
  92. </drivers>
  93. <extraIncludes />
  94. <doorsWithCollisionWhenClosed />
  95. <driveableDoors />
  96. <bumpersNeedToCollideWithMap value="false" />
  97. <needsRopeTexture value="false" />
  98. <requiredExtras />
  99. <rewards />
  100. <cinematicPartCamera>
  101. <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
  102. <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
  103. </cinematicPartCamera>
  104. <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
  105. <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  106. <buoyancySphereSizeScale value="1.000000" />
  107. <pOverrideRagdollThreshold type="NULL" />
  108. <firstPersonDrivebyData>
  109. <Item>BUS_DRIVER</Item>
  110. <Item>BUS_PASSENGER_RIGHT</Item>
  111. <Item>BUS_PASSENGER_LEFT</Item>
  112. <Item>BUS_PASSENGER_RIGHT_OPEN</Item>
  113. <Item>BUS_PASSENGER_LEFT_OPEN</Item>
  114. <Item>BUS_PASSENGER_RIGHT_OPEN</Item>
  115. <Item>BUS_PASSENGER_LEFT_MIDDLE</Item>
  116. <Item>BUS_PASSENGER_RIGHT_MIDDLE</Item>
  117. <Item>BUS_PASSENGER_LEFT_REAR</Item>
  118. <Item>BUS_PASSENGER_RIGHT_OPEN</Item>
  119. <Item>BUS_PASSENGER_LEFT_OPEN</Item>
  120. <Item>BUS_PASSENGER_RIGHT_MIDDLE</Item>
  121. <Item>BUS_PASSENGER_LEFT_MIDDLE</Item>
  122. <Item>BUS_PASSENGER_RIGHT_OPEN</Item>
  123. <Item>BUS_PASSENGER_LEFT_OPEN</Item>
  124. <Item>BUS_PASSENGER_RIGHT_REAR</Item>
  125. </firstPersonDrivebyData>
  126. </Item>
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