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FEUPixel

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Apr 28th, 2017
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  1. EventPointerTable(0x0B, Map)
  2. EventPointerTable(0x0C, MapChanges)
  3. POP
  4.  
  5. Map:
  6. #incbin "Ch2_data.dmp"
  7.  
  8. MapChanges:
  9. TileMap(5,4,2,3,3,NorthVillage2_Destroyed)
  10. TileMap(6,4,2,1,1,NorthVillage2_Saved)
  11. TileMap(7,1,11,3,3,SouthVillage2_Destroyed)
  12. TileMap(8,1,11,1,1,SouthVillage2_Saved)
  13. TileMap(9,10,16,1,1,Lilina_Saved)
  14. TileMap(10,10,16,1,1,Lilina_Destroyed)
  15. TileMapEnd
  16.  
  17. NorthVillage2_Destroyed:
  18. SHORT 0xe1c 0xe20 0xe24 0xe9c 0xea0 0xea4 0xf1c 0xf24
  19. ALIGN 4
  20.  
  21. NorthVillage2_Saved:
  22. SHORT
  23. ALIGN 4
  24.  
  25. SouthVillage2_Destroyed:
  26. SHORT 0xe1c 0xe20 0xe24 0xe9c 0xea0 0xea4 0xf1c 0xf24 0x190
  27. ALIGN 4
  28.  
  29. SouthVillage2_Saved:
  30. SHORT
  31. ALIGN 4
  32.  
  33. Lilina_Saved:
  34. SHORT 0xc90 0x190 0x190 0x190
  35. ALIGN 4
  36.  
  37. Lilina_Destroyed:
  38. SHORT 0xe0c 0x188
  39. ALIGN 4
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