Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- EventPointerTable(0x0B, Map)
- EventPointerTable(0x0C, MapChanges)
- POP
- Map:
- #incbin "Ch2_data.dmp"
- MapChanges:
- TileMap(5,4,2,3,3,NorthVillage2_Destroyed)
- TileMap(6,4,2,1,1,NorthVillage2_Saved)
- TileMap(7,1,11,3,3,SouthVillage2_Destroyed)
- TileMap(8,1,11,1,1,SouthVillage2_Saved)
- TileMap(9,10,16,1,1,Lilina_Saved)
- TileMap(10,10,16,1,1,Lilina_Destroyed)
- TileMapEnd
- NorthVillage2_Destroyed:
- SHORT 0xe1c 0xe20 0xe24 0xe9c 0xea0 0xea4 0xf1c 0xf24
- ALIGN 4
- NorthVillage2_Saved:
- SHORT
- ALIGN 4
- SouthVillage2_Destroyed:
- SHORT 0xe1c 0xe20 0xe24 0xe9c 0xea0 0xea4 0xf1c 0xf24 0x190
- ALIGN 4
- SouthVillage2_Saved:
- SHORT
- ALIGN 4
- Lilina_Saved:
- SHORT 0xc90 0x190 0x190 0x190
- ALIGN 4
- Lilina_Destroyed:
- SHORT 0xe0c 0x188
- ALIGN 4
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement