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fastman92limitadjuster.log

Nov 26th, 2016
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  1. Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
  2. Please visit http://fastman92.ml
  3.  
  4. Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
  5. Global exception handler has been registered.
  6. ---------------------------------------------
  7. IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
  8. At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
  9. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
  10. Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
  11. COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
  12.  
  13. New ID limits:
  14. 0 - 59999 (60000) - DFF models defined within IDE files
  15. 60000 - 125499 (65500) - TXD texture archives.
  16. 125500 - 185499 (60000) - COL collision archives.
  17. 185500 - 186523 (1024) - IPL Binary IPL files.
  18. 186524 - 190619 (4096) - DAT files limited to nodes*.dat
  19. 190620 - 196119 (5500) - IFP animation archives.
  20. 196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
  21. 204243 - 204369 (127) - SCM scripts
  22. 204370 - 204371 (2) - Loaded list
  23. 204372 - 204373 (2) - Requested list
  24. 204374 - count of all file IDs
  25.  
  26.  
  27. Addresses:
  28. CStreaming::ms_modelInfoPtrs: 0x18E1F18
  29. CStreaming::ms_aInfoForModel: 0x3BA7020
  30. CAnimManager::ms_aAnimBlocks: 0x191C8A0
  31. CVehicleRecording::StreamingArray: 0x1947828
  32. CTheScripts::StreamedScripts: 0x19673E0
  33.  
  34. Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
  35. Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
  36. Format of new savefiles will be different: patch for save game of variable length is applied!
  37. ---------------------------------------------
  38. Modified count of killable model IDs: 42000
  39. ---------------------------------------------
  40. Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
  41. Format of new savefiles will be different: patch for save game of variable length is applied!
  42. Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
  43. ---------------------------------------------
  44. Modified limit of number of process counter passes for car generators to 6
  45. ---------------------------------------------
  46. Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
  47. ---------------------------------------------
  48. Tracks*.dat coordinate limit patch enabled.
  49. Number of tracks.dat files set to 6
  50. Renderware world map size set to 48000 x 48000
  51. Radar map size set to 48000 x 48000
  52. Water map size set to 48000 x 48000
  53. World map size set to 48000 x 48000
  54. Paths limit patch enabled.
  55. Paths map size set to 48000 x 48000
  56.  
  57. Radar info:
  58. Number of radar tiles per dimension: 96
  59. Total number of radar tiles: 9216
  60.  
  61. Water info:
  62. Water map size: 48000 x 48000
  63. Number of water blocks per dimension: 96
  64. Total number of water blocks: 9216
  65.  
  66. World map info info:
  67. World map size: 48000 x 48000
  68.  
  69. World sectors:
  70. CWorld::ms_aSectors
  71. type: buildings, dummies
  72. count: 960 * 960 = 921600
  73. sector area: 50 x 50
  74.  
  75. CWorld::ms_aLodPtrLists
  76. type: lod
  77. count: 240 * 240 = 57600
  78. sector area: 200 x 200
  79.  
  80. CWorld::ms_aRepeatSectors
  81. type: vehicles, peds, object
  82. count: 16 * 16 = 256
  83.  
  84.  
  85.  
  86. Paths info:
  87. ThePaths: 0x3A63020
  88. Number of path tiles per dimension: 64
  89. Total number of path tiles: 4096
  90. ---------------------------------------------
  91. Enabling handling.cfg limit adjuster.
  92. New limits:
  93. Number of standard lines = 510
  94. Number of bike lines = 333
  95. Number of flying lines = 244
  96. Number of boat lines = 122
  97. Number of animation group lines = 30
  98.  
  99. &mod_HandlingManager = 0x1981C10, sizeof(mod_HandlingManager) = 0x2C220
  100. sizeof_cHandlingDataMgr_header = 0x68
  101. sizeof(tHandlingData_extended) = 0x100
  102. ---------------------------------------------
  103. Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
  104. ---------------------------------------------
  105. Modified limit of rwObjectInstances to: 27500
  106. ---------------------------------------------
  107. Modified limit of matrices to: 55000
  108. ---------------------------------------------
  109. Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
  110. ---------------------------------------------
  111. Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
  112. ---------------------------------------------
  113. Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
  114. ---------------------------------------------
  115. Modified limit of DYNAMIC LIMITS: Peds to: 540
  116. ---------------------------------------------
  117. Modified limit of DYNAMIC LIMITS: Objects to: 22350
  118. ---------------------------------------------
  119. Modified limit of DYNAMIC LIMITS: Tasks to: 7500
  120. ---------------------------------------------
  121. Modified limit of DYNAMIC LIMITS: Events to: 5200
  122. ---------------------------------------------
  123. Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
  124. ---------------------------------------------
  125. Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
  126. ---------------------------------------------
  127. Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
  128. ---------------------------------------------
  129. Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
  130. ---------------------------------------------
  131. Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
  132. ---------------------------------------------
  133. Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
  134. ---------------------------------------------
  135. Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
  136. ---------------------------------------------
  137. Modified limit of DYNAMIC LIMITS: Collision links to: 79550
  138. ---------------------------------------------
  139. Modified limit of DYNAMIC LIMITS: ColModels to: 128000
  140. ---------------------------------------------
  141. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
  142. ---------------------------------------------
  143. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
  144. ---------------------------------------------
  145. Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
  146. ---------------------------------------------
  147. Modified limit of IPL:inst, buildings to: 1250000
  148. ---------------------------------------------
  149. Modified limit of IPL:inst, dummies to: 155500
  150. ---------------------------------------------
  151. Modified limit of IPL: inst per file to: 24000
  152. ---------------------------------------------
  153. Modified limit of IPL: entity index array to: 1240
  154. ---------------------------------------------
  155. Format of new savefiles will be different: patch for save game of variable length is applied!
  156. Modified limit of IPL:map zones to: 812
  157. ---------------------------------------------
  158. Format of new savefiles will be different: patch for save game of variable length is applied!
  159. Modified limit of IPL:navigation zones to: 1888
  160. ---------------------------------------------
  161. Modified limit of IPL:interior occluders to: 2940
  162. ---------------------------------------------
  163. Modified limit of IPL:occluders to: 15000
  164. ---------------------------------------------
  165. Modified limit of IPL:Timecycle modifiers to: 15000
  166. ---------------------------------------------
  167. Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
  168. ---------------------------------------------
  169. Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
  170. ---------------------------------------------
  171. Modified limit of 'IPL:CULL attribute zones' to: 65000
  172. ---------------------------------------------
  173. Modified limit of IPL:Stunt jumps to: 9000
  174. ---------------------------------------------
  175. Modified limit of IPL:Entry exits to: 1500
  176. ---------------------------------------------
  177. Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
  178. ---------------------------------------------
  179. Format of new savefiles will be different: patch for save game of variable length is applied!
  180. Format of new savefiles will be different: patch for pickups is applied.
  181.  
  182. Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
  183. ---------------------------------------------
  184. Modified limit of IDE:objs:type1 section to 28000
  185. ---------------------------------------------
  186. Modified limit of IDE:objs:type2 section to 2070
  187. ---------------------------------------------
  188. Modified limit of IDE:hier section to 992
  189. ---------------------------------------------
  190. Modified limit of IDE:tobj section to 9999
  191. ---------------------------------------------
  192. Modified limit of IDE:cars section to 7000
  193. ---------------------------------------------
  194. Modified limit of IDE:peds section to 1800
  195. ---------------------------------------------
  196. Modified limit of IDE:weap section to 251
  197. ---------------------------------------------
  198. Modified limit of IDE:2DFX section to 2500
  199. ---------------------------------------------
  200. Enabled handling of new enhanced IMG archives.
  201. ---------------------------------------------
  202. Modified limit of DIRECTORY LIMITS: Extra to: 28750
  203. ---------------------------------------------
  204. Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
  205. ---------------------------------------------
  206. Modified limit of WATER LIMITS -> Water triangles to: 999
  207. ---------------------------------------------
  208. Modified limit of WATER LIMITS -> Water quads to: 8888
  209. ---------------------------------------------
  210. Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
  211. ---------------------------------------------
  212. Modified limit of WATER LIMITS -> Water vertices to: 9999
  213. ---------------------------------------------
  214. Streaming memory available limit set to 2147483648 bytes (2048 MB)
  215. ---------------------------------------------
  216. Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
  217. ---------------------------------------------
  218. Modified script space limits:
  219. - max size of MAIN segment from main.scm: 2000000 bytes
  220. - max size of mission from main.scm: 256000 bytes
  221. Total size of CTheScripts::ScriptSpace: 2256000 bytes
  222. ---------------------------------------------
  223. Modified limit of SCM LIMITS: Running scripts to: 127
  224. ---------------------------------------------
  225. Modified limit of SCM LIMITS: Mission cleanup to: 512
  226. ---------------------------------------------
  227. Modified limit of SCM LIMITS: Max number of used objects to: 12048
  228. ---------------------------------------------
  229. Modified limit of SCM LIMITS: Switch jump table cases to: 12048
  230. ---------------------------------------------
  231. Modified limit of RENDERER: Invisible entity pointers to: 7500
  232. ---------------------------------------------
  233. Modified limit of RENDERER: Visible LOD pointers to: 15000
  234. ---------------------------------------------
  235. Modified limit of RENDERER: Visible entity pointers to: 7500
  236. ---------------------------------------------
  237. Modified limit of VISIBILITY: Alpha list limit to: 1750
  238. ---------------------------------------------
  239. Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
  240. ---------------------------------------------
  241. Modified limit of VISIBILITY: Alpha entity list limit to: 5575
  242. ---------------------------------------------
  243. Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
  244. ---------------------------------------------
  245. Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
  246. ---------------------------------------------
  247. Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
  248. ---------------------------------------------
  249. Modified limit of OTHER LIMITS: References to: 17000
  250. ---------------------------------------------
  251. Modified limit of OTHER LIMITS: Coronas to: 4096
  252. ---------------------------------------------
  253. Modified limit of OTHER LIMITS: Object info entries to: 512
  254. ---------------------------------------------
  255. Modified limit of OTHER LIMITS: Vehicle colors to: 2048
  256. ---------------------------------------------
  257. Format of new savefiles will be different: patch for save game of variable length is applied!
  258. Format of new savefiles will be different: patch for radar traces is applied.
  259.  
  260. Modified limit of OTHER LIMITS: Radar traces to: 4096
  261. ---------------------------------------------
  262. Modified limit of OTHER LIMITS: Number of plate textures: 8
  263. ---------------------------------------------
  264. Vehicle special features are enabled
  265. Number of hydra vehicles = 5
  266. Hydra 0 = 520
  267. Hydra 1 = 6537
  268. Hydra 2 = 6538
  269. Hydra 3 = 6679
  270. Hydra 4 = 6720
  271. Number of ZR350 vehicles = 5
  272. ZR350 0 = 477
  273. ---------------------------------------------
  274. Level limit is enabled
  275.  
  276. Number of levels = 9
  277. Cop car level 0 = 599
  278. Cop car level 1 = 596
  279. Cop car level 2 = 597
  280. Cop car level 3 = 598
  281. Cop car level 4 = 1326
  282. Cop car level 5 = 1573
  283. Cop car level 6 = 6703
  284. Cop car level 7 = 6754
  285. Cop car level 8 = 6685
  286. Cop bike = 523
  287.  
  288. Cop ped level 0 = 283
  289. Cop ped level 1 = 280
  290. Cop ped level 2 = 281
  291. Cop ped level 3 = 282
  292. Cop ped level 4 = 6755
  293. Cop ped level 5 = 6015
  294. Cop ped level 6 = 6721
  295. Cop ped level 7 = 6775
  296. Cop ped level 8 = 283
  297. Cop ped bike = 284
  298.  
  299. Ambulance level 0 = -1
  300. Ambulance level 1 = 416
  301. Ambulance level 2 = 416
  302. Ambulance level 3 = 416
  303. Ambulance level 4 = 6553
  304. Ambulance level 5 = 5690
  305. Ambulance level 6 = 6684
  306. Ambulance level 7 = 6757
  307. Ambulance level 8 = 6688
  308.  
  309. Medic level 0 = -1
  310. Medic level 1 = 274
  311. Medic level 2 = 275
  312. Medic level 3 = 276
  313. Medic level 4 = 6701
  314. Medic level 5 = 18723
  315. Medic level 6 = 6722
  316. Medic level 7 = 274
  317. Medic level 8 = 274
  318.  
  319. Fire engine level 0 = -1
  320. Fire engine level 1 = 407
  321. Fire engine level 2 = 407
  322. Fire engine level 3 = 407
  323. Fire engine level 4 = 6662
  324. Fire engine level 5 = 6603
  325. Fire engine level 6 = 6689
  326. Fire engine level 7 = 6758
  327. Fire engine level 8 = 6690
  328.  
  329. Fireman level 0 = -1
  330. Fireman level 1 = 277
  331. Fireman level 2 = 279
  332. Fireman level 3 = 278
  333. Fireman level 4 = 278
  334. Fireman level 5 = 18668
  335. Fireman level 6 = 6723
  336. Fireman level 7 = 6777
  337. Fireman level 8 = 277
  338.  
  339. Number of cab drivers for level 0 = 0
  340. Number of cab drivers for level 1 = 2
  341. Cab driver level 1 place 0 = 262
  342. Cab driver level 1 place 1 = 261
  343. Number of cab drivers for level 2 = 2
  344. Cab driver level 2 place 0 = 220
  345. Cab driver level 2 place 1 = 234
  346. Number of cab drivers for level 3 = 2
  347. Cab driver level 3 place 0 = 182
  348. Cab driver level 3 place 1 = 206
  349. Number of cab drivers for level 4 = 2
  350. Cab driver level 4 place 0 = 18833
  351. Cab driver level 4 place 1 = 18833
  352. Number of cab drivers for level 5 = 2
  353. Cab driver level 5 place 0 = 18684
  354. Cab driver level 5 place 1 = 18750
  355. Number of cab drivers for level 6 = 2
  356. Cab driver level 6 place 0 = 234
  357. Cab driver level 6 place 1 = 234
  358. Number of cab drivers for level 7 = 2
  359. Cab driver level 7 place 0 = 262
  360. Cab driver level 7 place 1 = 261
  361. Number of cab drivers for level 8 = 2
  362. Cab driver level 8 place 0 = 262
  363. Cab driver level 8 place 1 = 261
  364. ---------------------------------------------
  365. Modified limit of hospital restarts to: 256
  366. ---------------------------------------------
  367. Modified limit of police restarts to: 256
  368. ---------------------------------------------
  369. SPECIAL: Plane speed limit disabled.
  370. ---------------------------------------------
  371. SPECIAL -> Make save of variable size is active.
  372. Format of new savefiles will be different: patch for save game of variable length is applied!
  373. ---------------------------------------------
  374. SPECIAL: Make paintjobs work for any ID applied.
  375. ---------------------------------------------
  376. SPECIAL: Fix streaming memory bug applied.
  377. ---------------------------------------------
  378. Error reporting going to be applied.
  379. GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
  380. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
  381. GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
  382. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
  383. GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
  384. Error reporting is applied now.
  385. ---------------------------------------------
  386. Debugging output is enabled now. Use debugger to catch messages.
  387. ---------------------------------------------
  388. "Enable logging of files loaded" is enabled now.
  389. ---------------------------------------------
  390. Weapon type loader is enabled. NumberOfWeaponTypes = 512.
  391. Melee combo type loader is enabled. Max number of melee combos = 512.
  392. ---------------------------------------------
  393. Roadblox.dat better loader is enabled.
  394. ---------------------------------------------
  395. Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
  396. ---------------------------------------------
  397. Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
  398. ---------------------------------------------
  399. CThePluginPatches::RegisterPatcher executed.
  400. ---------------------------------------------
  401. Number of memory changes made: 9318
  402. ---------------------------------------------
  403. CThePatches: CLEO library 4.3.16 has been detected and patched!
  404.  
  405. Game crashed unfortunately, here's a crash log:
  406. Current process ID: 2576
  407. Current thread ID: 5452
  408. Last file to be loaded: DATA\DEFAULT.DAT
  409. Last library loaded: NOT SET
  410. Exception address: 0x01880000 (module not found)
  411. Exception code: 0xC0000005
  412. Exception name: EXCEPTION_ACCESS_VIOLATION
  413. Inaccessible memory address: 0x1880000
  414.  
  415. General registers:
  416. EAX: 0x00000001 (1)
  417. EBX: 0x00000000 (0)
  418. ECX: 0x00000001 (1)
  419. EDX: 0x7FFDD000 (2147340288)
  420. ESI: 0x00B71848 (11999304)
  421. EDI: 0x008E2C90 (9317520)
  422. EBP: 0x06B047A8 (112215976)
  423. ESP: 0x0029FD58 (2751832)
  424. EIP: 0x01880000 (25690112)
  425. EFL: 0x00010202 (66050)
  426.  
  427. Segment registers:
  428. CS: 0023
  429. DS: 002B
  430. ES: 002B
  431. FS: 0053
  432. GS: 002B
  433. SS: 002B
  434.  
  435. FPU registers:
  436. ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  437. ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
  438. ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  439. ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  440. ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  441. ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  442. ST6: 1000.000000 bytes: 00 00 00 00 00 00 00 FA 08 40
  443. ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  444. CTRL: 007F
  445. STAT: 0030
  446. TAGS: FFFF
  447.  
  448. MMX registers, 8 bytes:
  449. MM0: 00 00 00 00 00 00 00 00
  450. MM1: 00 00 00 00 00 00 00 80
  451. MM2: 00 00 00 00 00 00 00 00
  452. MM3: 00 00 00 00 00 00 00 00
  453. MM4: 00 00 00 00 00 00 00 00
  454. MM5: 00 00 00 00 00 00 00 00
  455. MM6: 00 00 00 00 00 00 00 FA
  456. MM7: 00 00 00 00 00 00 00 00
  457.  
  458. XMM registers, 16 bytes:
  459. XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  460. XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  461. XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  462. XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  463. XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  464. XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  465. XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  466. XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  467.  
  468. Module list
  469. ; Path Module file size Base Size of image Entry point
  470. D:\Rockstar Games\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
  471. C:\Windows\SYSTEM32\ntdll.dll 1533496 0x779D0000 0x00179000 0x00000000
  472. C:\Windows\SYSTEM32\KERNEL32.DLL 624312 0x75200000 0x000F0000 0x752137D0
  473. C:\Windows\SYSTEM32\KERNELBASE.dll 1531376 0x74FE0000 0x00176000 0x7507C9A0
  474. C:\Windows\system32\apphelp.dll 576000 0x65BC0000 0x00091000 0x65C00AB0
  475. C:\Windows\AppPatch\AcLayers.DLL 335360 0x701E0000 0x00278000 0x701F5850
  476. C:\Windows\SYSTEM32\msvcrt.dll 773168 0x75E70000 0x000BE000 0x75EA5630
  477. C:\Windows\SYSTEM32\USER32.dll 1310880 0x77890000 0x00140000 0x778A0280
  478. C:\Windows\SYSTEM32\GDI32.dll 1364048 0x754C0000 0x0014D000 0x755725D0
  479. C:\Windows\SYSTEM32\SHELL32.dll 20858912 0x762D0000 0x013BF000 0x76489EA0
  480. C:\Windows\SYSTEM32\windows.storage.dll 5121128 0x74B00000 0x004DD000 0x74CF7460
  481. C:\Windows\SYSTEM32\combase.dll 1811360 0x75980000 0x001BA000 0x75A5CBB0
  482. C:\Windows\SYSTEM32\RPCRT4.dll 704496 0x75840000 0x000AC000 0x758736B0
  483. C:\Windows\SYSTEM32\SspiCli.dll 116216 0x74AE0000 0x0001E000 0x74AEB640
  484. C:\Windows\SYSTEM32\CRYPTBASE.dll 31528 0x74AD0000 0x0000A000 0x74AD2AA0
  485. C:\Windows\SYSTEM32\bcryptPrimitives.dll 365128 0x74A70000 0x00059000 0x74AA8CC0
  486. C:\Windows\SYSTEM32\sechost.dll 263432 0x76280000 0x00043000 0x7628F570
  487. C:\Windows\SYSTEM32\advapi32.dll 497896 0x75F30000 0x0007B000 0x75F4E3B0
  488. C:\Windows\SYSTEM32\shlwapi.dll 274768 0x756B0000 0x00044000 0x756CD810
  489. C:\Windows\SYSTEM32\kernel.appcore.dll 39792 0x75700000 0x0000C000 0x75703920
  490. C:\Windows\SYSTEM32\shcore.dll 565656 0x758F0000 0x0008D000 0x759391A0
  491. C:\Windows\SYSTEM32\powrprof.dll 269648 0x76090000 0x00044000 0x76097280
  492. C:\Windows\SYSTEM32\profapi.dll 53728 0x75830000 0x0000F000 0x75832E40
  493. C:\Windows\SYSTEM32\OLEAUT32.dll 591912 0x752F0000 0x00092000 0x753244D0
  494. C:\Windows\SYSTEM32\SETUPAPI.dll 1733880 0x75CC0000 0x001A5000 0x75CE9F20
  495. C:\Windows\SYSTEM32\CFGMGR32.dll 214360 0x751C0000 0x00036000 0x751C4290
  496. C:\Windows\SYSTEM32\MPR.dll 88320 0x72380000 0x00017000 0x723844D0
  497. C:\Windows\SYSTEM32\sfc.dll 3072 0x66680000 0x00003000 0x00000000
  498. C:\Windows\SYSTEM32\WINSPOOL.DRV 400384 0x74A00000 0x00067000 0x74A15250
  499. C:\Windows\SYSTEM32\bcrypt.dll 106896 0x749E0000 0x0001B000 0x749E9010
  500. C:\Windows\SYSTEM32\sfc_os.DLL 40960 0x70AF0000 0x0000F000 0x70AF6530
  501. C:\Windows\SYSTEM32\IMM32.DLL 168400 0x760E0000 0x0002B000 0x760E52B0
  502. C:\Windows\SYSTEM32\MSCTF.dll 1180704 0x75710000 0x00120000 0x757546E0
  503. C:\Windows\SYSTEM32\WS2_32.dll 372912 0x75160000 0x0005C000 0x751736B0
  504. C:\Windows\SYSTEM32\NSI.dll 20160 0x754B0000 0x00007000 0x754B1D40
  505. C:\Windows\SYSTEM32\ole32.dll 952968 0x75B50000 0x000EA000 0x75B8B990
  506. D:\Rockstar Games\GTA San Andreas\vorbisfile.dll 53760 0x707A0000 0x00011000 0x707A197B
  507. C:\Windows\SYSTEM32\WINMM.dll 134352 0x720D0000 0x00024000 0x720D4880
  508. D:\Rockstar Games\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
  509. C:\Windows\SYSTEM32\WINMMBASE.dll 132744 0x720A0000 0x00023000 0x720A8230
  510. C:\Windows\SYSTEM32\DEVOBJ.dll 127592 0x72070000 0x00021000 0x720790A0
  511. D:\Rockstar Games\GTA San Andreas\vorbishooked.DLL 65536 0x01770000 0x00011000 0x01774C98
  512. D:\Rockstar Games\GTA San Andreas\vorbis.dll 1060864 0x03430000 0x00108000 0x03443F7C
  513. D:\Rockstar Games\GTA San Andreas\ogg.dll 36864 0x003F0000 0x00009000 0x003F302E
  514. D:\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi 5510656 0x62A50000 0x00550000 0x62AC7463
  515. C:\Windows\SYSTEM32\PSAPI.DLL 17048 0x75B40000 0x00006000 0x75B41480
  516. D:\Rockstar Games\GTA San Andreas\DllTricks.dll 7680 0x70AE0000 0x00006000 0x70AE1593
  517. D:\Rockstar Games\GTA San Andreas\MinHook.x86.dll 14848 0x70790000 0x00007000 0x00000000
  518. D:\Rockstar Games\GTA San Andreas\zlib1.dll 107520 0x017C0000 0x00022000 0x017C1440
  519. C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10240.16384_none_49c02355cf03478c\COMCTL32.dll 585568 0x74940000 0x00092000 0x7494DD60
  520. C:\Windows\SYSTEM32\MSVCR100.dll 773968 0x64B90000 0x000BF000 0x64BA1DFC
  521. D:\Rockstar Games\GTA San Andreas\CLEO.asi 264704 0x70720000 0x0006B000 0x7072E3D4
  522. D:\Rockstar Games\GTA San Andreas\BASS.dll 110207 0x64800000 0x00050000 0x6484F004
  523. C:\Windows\SYSTEM32\MSACM32.dll 90912 0x70700000 0x00018000 0x707040C0
  524. D:\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x68DE0000 0x00014000 0x68DE1203
  525. D:\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo 81920 0x68C20000 0x00018000 0x68C213AC
  526. D:\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo 58368 0x68600000 0x00013000 0x68601181
  527. D:\Rockstar Games\GTA San Andreas\ExGangWars.asi 70656 0x647E0000 0x00016000 0x647E322C
  528. D:\Rockstar Games\GTA San Andreas\ImgLimitAdjuster.asi 97280 0x01830000 0x00023000 0x018439B8
  529. D:\Rockstar Games\GTA San Andreas\SilentPatchSA.asi 253952 0x645D0000 0x00042000 0x645F0171
  530. D:\Rockstar Games\GTA San Andreas\Underground_Core.asi 162304 0x63FB0000 0x0002D000 0x63FBCE18
  531. C:\Windows\system32\uxtheme.dll 458752 0x72F20000 0x00075000 0x72F598D0
  532. C:\Windows\system32\dwmapi.dll 93184 0x73030000 0x0001D000 0x73033BB0
  533. C:\Program Files (x86)\Internet Download Manager\idmmkb.dll 36440 0x03590000 0x00007000 0x0359229A
  534. C:\Windows\SYSTEM32\VERSION.dll 27360 0x74700000 0x00008000 0x747017C0
  535. D:\Rockstar Games\GTA San Andreas\VehicleAudioLoader.asi 10240 0x63E10000 0x000B5000 0x63E1178D
  536. C:\Windows\SYSTEM32\DDRAW.dll 536064 0x70970000 0x000EB000 0x70982B30
  537. C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x70E80000 0x00007000 0x70E81FC0
  538. C:\Windows\SYSTEM32\DSOUND.dll 527360 0x6E500000 0x00086000 0x6E5470C0
  539. C:\Windows\SYSTEM32\clbcatq.dll 519072 0x76000000 0x00082000 0x7601E7A0
  540. C:\Windows\System32\MMDevApi.dll 334704 0x68F10000 0x00054000 0x68F33090
  541. C:\Windows\System32\PROPSYS.dll 1321224 0x72D20000 0x00142000 0x72D7C7A0
  542. C:\Windows\SYSTEM32\AUDIOSES.DLL 407616 0x687B0000 0x00068000 0x687D12B0
  543. C:\Windows\SYSTEM32\wintypes.dll 809336 0x68D00000 0x000C5000 0x68D67600
  544. C:\Windows\SYSTEM32\DINPUT8.dll 172032 0x6E770000 0x00036000 0x6E77B000
  545. C:\Windows\SYSTEM32\HID.DLL 25088 0x68DD0000 0x0000A000 0x68DD1940
  546. C:\Windows\SYSTEM32\WINTRUST.dll 265480 0x75FB0000 0x00042000 0x75FC6510
  547. C:\Windows\SYSTEM32\MSASN1.dll 49592 0x75CB0000 0x0000E000 0x75CB5460
  548. C:\Windows\SYSTEM32\CRYPT32.dll 1521608 0x776B0000 0x00175000 0x777077D0
  549. C:\Windows\SYSTEM32\d3d9.dll 1867672 0x62880000 0x001CC000 0x628F9E30
  550. C:\Windows\SYSTEM32\igdumdim32.dll 38903400 0x58920000 0x02454000 0x58A5A970
  551. C:\Windows\SYSTEM32\igdusc32.dll 5139976 0x6ED20000 0x008CB000 0x6ED9E916
  552. C:\Windows\SYSTEM32\dcomp.dll 630120 0x6BEE0000 0x0009C000 0x6BF10230
  553. C:\Windows\SYSTEM32\quartz.dll 1541632 0x707C0000 0x001AC000 0x7080B610
  554. C:\Windows\SYSTEM32\devenum.dll 82104 0x647C0000 0x00015000 0x647CE570
  555. C:\Windows\SYSTEM32\D3DIM700.DLL 889856 0x627A0000 0x000DF000 0x628446E0
  556. C:\Windows\SYSTEM32\wdmaud.drv 205312 0x63F70000 0x00038000 0x63F7C9D0
  557. C:\Windows\SYSTEM32\ksuser.dll 19136 0x65990000 0x00007000 0x65991C50
  558. C:\Windows\SYSTEM32\AVRT.dll 28424 0x70E20000 0x00009000 0x70E21BF0
  559. C:\Windows\SYSTEM32\msacm32.drv 24064 0x648A0000 0x00009000 0x648A4250
  560. C:\Windows\SYSTEM32\midimap.dll 18944 0x64730000 0x00008000 0x64731960
  561. C:\Windows\SYSTEM32\wmvcore.dll 2369696 0x61180000 0x00244000 0x611F8120
  562. C:\Windows\SYSTEM32\WMASF.DLL 249464 0x63F30000 0x0003E000 0x63F34C30
  563. C:\Windows\SYSTEM32\mfperfhelper.dll 1087712 0x650C0000 0x00108000 0x651AD9C0
  564. C:\Windows\system32\mlang.dll 192000 0x71B70000 0x00033000 0x71B80530
  565. Game terminated.
  566.  
  567. Game crashed unfortunately, here's a crash log:
  568. Current process ID: 2576
  569. Current thread ID: 5452
  570. Last file to be loaded: C:\Windows\system32\mlang.dll
  571. Last library loaded: NOT SET
  572. Exception address: 0x77A0CE35 ("ntdll.dll"+0x3CE35)
  573. Exception code: 0xC0000005
  574. Exception name: EXCEPTION_ACCESS_VIOLATION
  575. Inaccessible memory address: 0x0
  576.  
  577. General registers:
  578. EAX: 0x056CA018 (91004952)
  579. EBX: 0x056B5010 (90918928)
  580. ECX: 0x00000000 (0)
  581. EDX: 0x00000000 (0)
  582. ESI: 0x056CA010 (91004944)
  583. EDI: 0x018A0000 (25821184)
  584. EBP: 0x0029E318 (2745112)
  585. ESP: 0x0029E218 (2744856)
  586. EIP: 0x77A0CE35 (2007027253)
  587. EFL: 0x00010246 (66118)
  588.  
  589. Segment registers:
  590. CS: 0023
  591. DS: 002B
  592. ES: 002B
  593. FS: 0053
  594. GS: 002B
  595. SS: 002B
  596.  
  597. FPU registers:
  598. ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  599. ST1: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
  600. ST2: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
  601. ST3: 3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 40
  602. ST4: 125.000000 bytes: 00 00 00 00 00 00 00 FA 05 40
  603. ST5: 185.000000 bytes: 00 00 00 00 00 00 00 B9 06 40
  604. ST6: 111.000000 bytes: 00 00 00 00 00 00 00 DE 05 40
  605. ST7: -0.000001 bytes: 00 00 00 00 00 00 00 94 EB BF
  606. CTRL: 027F
  607. STAT: 4030
  608. TAGS: FFFF
  609.  
  610. MMX registers, 8 bytes:
  611. MM0: 00 00 00 00 00 00 00 00
  612. MM1: 00 00 00 00 00 DB 0F C9
  613. MM2: 00 00 00 00 00 DB 0F C9
  614. MM3: 00 00 00 00 00 DB 0F C9
  615. MM4: 00 00 00 00 00 00 00 FA
  616. MM5: 00 00 00 00 00 00 00 B9
  617. MM6: 00 00 00 00 00 00 00 DE
  618. MM7: 00 00 00 00 00 00 00 94
  619.  
  620. XMM registers, 16 bytes:
  621. XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  622. XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  623. XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  624. XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  625. XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  626. XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  627. XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  628. XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  629.  
  630. Module list
  631. ; Path Module file size Base Size of image Entry point
  632. D:\Rockstar Games\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
  633. C:\Windows\SYSTEM32\ntdll.dll 1533496 0x779D0000 0x00179000 0x00000000
  634. C:\Windows\SYSTEM32\KERNEL32.DLL 624312 0x75200000 0x000F0000 0x752137D0
  635. C:\Windows\SYSTEM32\KERNELBASE.dll 1531376 0x74FE0000 0x00176000 0x7507C9A0
  636. C:\Windows\system32\apphelp.dll 576000 0x65BC0000 0x00091000 0x65C00AB0
  637. C:\Windows\AppPatch\AcLayers.DLL 335360 0x701E0000 0x00278000 0x701F5850
  638. C:\Windows\SYSTEM32\msvcrt.dll 773168 0x75E70000 0x000BE000 0x75EA5630
  639. C:\Windows\SYSTEM32\USER32.dll 1310880 0x77890000 0x00140000 0x778A0280
  640. C:\Windows\SYSTEM32\GDI32.dll 1364048 0x754C0000 0x0014D000 0x755725D0
  641. C:\Windows\SYSTEM32\SHELL32.dll 20858912 0x762D0000 0x013BF000 0x76489EA0
  642. C:\Windows\SYSTEM32\windows.storage.dll 5121128 0x74B00000 0x004DD000 0x74CF7460
  643. C:\Windows\SYSTEM32\combase.dll 1811360 0x75980000 0x001BA000 0x75A5CBB0
  644. C:\Windows\SYSTEM32\RPCRT4.dll 704496 0x75840000 0x000AC000 0x758736B0
  645. C:\Windows\SYSTEM32\SspiCli.dll 116216 0x74AE0000 0x0001E000 0x74AEB640
  646. C:\Windows\SYSTEM32\CRYPTBASE.dll 31528 0x74AD0000 0x0000A000 0x74AD2AA0
  647. C:\Windows\SYSTEM32\bcryptPrimitives.dll 365128 0x74A70000 0x00059000 0x74AA8CC0
  648. C:\Windows\SYSTEM32\sechost.dll 263432 0x76280000 0x00043000 0x7628F570
  649. C:\Windows\SYSTEM32\advapi32.dll 497896 0x75F30000 0x0007B000 0x75F4E3B0
  650. C:\Windows\SYSTEM32\shlwapi.dll 274768 0x756B0000 0x00044000 0x756CD810
  651. C:\Windows\SYSTEM32\kernel.appcore.dll 39792 0x75700000 0x0000C000 0x75703920
  652. C:\Windows\SYSTEM32\shcore.dll 565656 0x758F0000 0x0008D000 0x759391A0
  653. C:\Windows\SYSTEM32\powrprof.dll 269648 0x76090000 0x00044000 0x76097280
  654. C:\Windows\SYSTEM32\profapi.dll 53728 0x75830000 0x0000F000 0x75832E40
  655. C:\Windows\SYSTEM32\OLEAUT32.dll 591912 0x752F0000 0x00092000 0x753244D0
  656. C:\Windows\SYSTEM32\SETUPAPI.dll 1733880 0x75CC0000 0x001A5000 0x75CE9F20
  657. C:\Windows\SYSTEM32\CFGMGR32.dll 214360 0x751C0000 0x00036000 0x751C4290
  658. C:\Windows\SYSTEM32\MPR.dll 88320 0x72380000 0x00017000 0x723844D0
  659. C:\Windows\SYSTEM32\sfc.dll 3072 0x66680000 0x00003000 0x00000000
  660. C:\Windows\SYSTEM32\WINSPOOL.DRV 400384 0x74A00000 0x00067000 0x74A15250
  661. C:\Windows\SYSTEM32\bcrypt.dll 106896 0x749E0000 0x0001B000 0x749E9010
  662. C:\Windows\SYSTEM32\sfc_os.DLL 40960 0x70AF0000 0x0000F000 0x70AF6530
  663. C:\Windows\SYSTEM32\IMM32.DLL 168400 0x760E0000 0x0002B000 0x760E52B0
  664. C:\Windows\SYSTEM32\MSCTF.dll 1180704 0x75710000 0x00120000 0x757546E0
  665. C:\Windows\SYSTEM32\WS2_32.dll 372912 0x75160000 0x0005C000 0x751736B0
  666. C:\Windows\SYSTEM32\NSI.dll 20160 0x754B0000 0x00007000 0x754B1D40
  667. C:\Windows\SYSTEM32\ole32.dll 952968 0x75B50000 0x000EA000 0x75B8B990
  668. D:\Rockstar Games\GTA San Andreas\vorbisfile.dll 53760 0x707A0000 0x00011000 0x707A197B
  669. C:\Windows\SYSTEM32\WINMM.dll 134352 0x720D0000 0x00024000 0x720D4880
  670. D:\Rockstar Games\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
  671. C:\Windows\SYSTEM32\WINMMBASE.dll 132744 0x720A0000 0x00023000 0x720A8230
  672. C:\Windows\SYSTEM32\DEVOBJ.dll 127592 0x72070000 0x00021000 0x720790A0
  673. D:\Rockstar Games\GTA San Andreas\vorbishooked.DLL 65536 0x01770000 0x00011000 0x01774C98
  674. D:\Rockstar Games\GTA San Andreas\vorbis.dll 1060864 0x03430000 0x00108000 0x03443F7C
  675. D:\Rockstar Games\GTA San Andreas\ogg.dll 36864 0x003F0000 0x00009000 0x003F302E
  676. D:\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi 5510656 0x62A50000 0x00550000 0x62AC7463
  677. C:\Windows\SYSTEM32\PSAPI.DLL 17048 0x75B40000 0x00006000 0x75B41480
  678. D:\Rockstar Games\GTA San Andreas\DllTricks.dll 7680 0x70AE0000 0x00006000 0x70AE1593
  679. D:\Rockstar Games\GTA San Andreas\MinHook.x86.dll 14848 0x70790000 0x00007000 0x00000000
  680. D:\Rockstar Games\GTA San Andreas\zlib1.dll 107520 0x017C0000 0x00022000 0x017C1440
  681. C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10240.16384_none_49c02355cf03478c\COMCTL32.dll 585568 0x74940000 0x00092000 0x7494DD60
  682. C:\Windows\SYSTEM32\MSVCR100.dll 773968 0x64B90000 0x000BF000 0x64BA1DFC
  683. D:\Rockstar Games\GTA San Andreas\CLEO.asi 264704 0x70720000 0x0006B000 0x7072E3D4
  684. D:\Rockstar Games\GTA San Andreas\BASS.dll 110207 0x64800000 0x00050000 0x6484F004
  685. C:\Windows\SYSTEM32\MSACM32.dll 90912 0x70700000 0x00018000 0x707040C0
  686. D:\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x68DE0000 0x00014000 0x68DE1203
  687. D:\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo 81920 0x68C20000 0x00018000 0x68C213AC
  688. D:\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo 58368 0x68600000 0x00013000 0x68601181
  689. D:\Rockstar Games\GTA San Andreas\ExGangWars.asi 70656 0x647E0000 0x00016000 0x647E322C
  690. D:\Rockstar Games\GTA San Andreas\ImgLimitAdjuster.asi 97280 0x01830000 0x00023000 0x018439B8
  691. D:\Rockstar Games\GTA San Andreas\SilentPatchSA.asi 253952 0x645D0000 0x00042000 0x645F0171
  692. D:\Rockstar Games\GTA San Andreas\Underground_Core.asi 162304 0x63FB0000 0x0002D000 0x63FBCE18
  693. C:\Windows\system32\uxtheme.dll 458752 0x72F20000 0x00075000 0x72F598D0
  694. C:\Windows\system32\dwmapi.dll 93184 0x73030000 0x0001D000 0x73033BB0
  695. C:\Program Files (x86)\Internet Download Manager\idmmkb.dll 36440 0x03590000 0x00007000 0x0359229A
  696. C:\Windows\SYSTEM32\VERSION.dll 27360 0x74700000 0x00008000 0x747017C0
  697. D:\Rockstar Games\GTA San Andreas\VehicleAudioLoader.asi 10240 0x63E10000 0x000B5000 0x63E1178D
  698. C:\Windows\SYSTEM32\DDRAW.dll 536064 0x70970000 0x000EB000 0x70982B30
  699. C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x70E80000 0x00007000 0x70E81FC0
  700. C:\Windows\SYSTEM32\DSOUND.dll 527360 0x6E500000 0x00086000 0x6E5470C0
  701. C:\Windows\SYSTEM32\clbcatq.dll 519072 0x76000000 0x00082000 0x7601E7A0
  702. C:\Windows\System32\MMDevApi.dll 334704 0x68F10000 0x00054000 0x68F33090
  703. C:\Windows\System32\PROPSYS.dll 1321224 0x72D20000 0x00142000 0x72D7C7A0
  704. C:\Windows\SYSTEM32\AUDIOSES.DLL 407616 0x687B0000 0x00068000 0x687D12B0
  705. C:\Windows\SYSTEM32\wintypes.dll 809336 0x68D00000 0x000C5000 0x68D67600
  706. C:\Windows\SYSTEM32\DINPUT8.dll 172032 0x6E770000 0x00036000 0x6E77B000
  707. C:\Windows\SYSTEM32\HID.DLL 25088 0x68DD0000 0x0000A000 0x68DD1940
  708. C:\Windows\SYSTEM32\WINTRUST.dll 265480 0x75FB0000 0x00042000 0x75FC6510
  709. C:\Windows\SYSTEM32\MSASN1.dll 49592 0x75CB0000 0x0000E000 0x75CB5460
  710. C:\Windows\SYSTEM32\CRYPT32.dll 1521608 0x776B0000 0x00175000 0x777077D0
  711. C:\Windows\SYSTEM32\d3d9.dll 1867672 0x62880000 0x001CC000 0x628F9E30
  712. C:\Windows\SYSTEM32\igdumdim32.dll 38903400 0x58920000 0x02454000 0x58A5A970
  713. C:\Windows\SYSTEM32\igdusc32.dll 5139976 0x6ED20000 0x008CB000 0x6ED9E916
  714. C:\Windows\SYSTEM32\dcomp.dll 630120 0x6BEE0000 0x0009C000 0x6BF10230
  715. C:\Windows\SYSTEM32\quartz.dll 1541632 0x707C0000 0x001AC000 0x7080B610
  716. C:\Windows\SYSTEM32\devenum.dll 82104 0x647C0000 0x00015000 0x647CE570
  717. C:\Windows\SYSTEM32\D3DIM700.DLL 889856 0x627A0000 0x000DF000 0x628446E0
  718. C:\Windows\SYSTEM32\wdmaud.drv 205312 0x63F70000 0x00038000 0x63F7C9D0
  719. C:\Windows\SYSTEM32\ksuser.dll 19136 0x65990000 0x00007000 0x65991C50
  720. C:\Windows\SYSTEM32\AVRT.dll 28424 0x70E20000 0x00009000 0x70E21BF0
  721. C:\Windows\SYSTEM32\msacm32.drv 24064 0x648A0000 0x00009000 0x648A4250
  722. C:\Windows\SYSTEM32\midimap.dll 18944 0x64730000 0x00008000 0x64731960
  723. C:\Windows\SYSTEM32\wmvcore.dll 2369696 0x61180000 0x00244000 0x611F8120
  724. C:\Windows\SYSTEM32\WMASF.DLL 249464 0x63F30000 0x0003E000 0x63F34C30
  725. C:\Windows\SYSTEM32\mfperfhelper.dll 1087712 0x650C0000 0x00108000 0x651AD9C0
  726. C:\Windows\system32\mlang.dll 192000 0x71B70000 0x00033000 0x71B80530
  727. Game terminated.
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