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- Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
- Please visit http://fastman92.ml
- Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
- Global exception handler has been registered.
- ---------------------------------------------
- IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
- At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
- Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
- Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
- COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
- New ID limits:
- 0 - 59999 (60000) - DFF models defined within IDE files
- 60000 - 125499 (65500) - TXD texture archives.
- 125500 - 185499 (60000) - COL collision archives.
- 185500 - 186523 (1024) - IPL Binary IPL files.
- 186524 - 190619 (4096) - DAT files limited to nodes*.dat
- 190620 - 196119 (5500) - IFP animation archives.
- 196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
- 204243 - 204369 (127) - SCM scripts
- 204370 - 204371 (2) - Loaded list
- 204372 - 204373 (2) - Requested list
- 204374 - count of all file IDs
- Addresses:
- CStreaming::ms_modelInfoPtrs: 0x18E1F18
- CStreaming::ms_aInfoForModel: 0x3BA7020
- CAnimManager::ms_aAnimBlocks: 0x191C8A0
- CVehicleRecording::StreamingArray: 0x1947828
- CTheScripts::StreamedScripts: 0x19673E0
- Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
- Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- Modified count of killable model IDs: 42000
- ---------------------------------------------
- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
- ---------------------------------------------
- Modified limit of number of process counter passes for car generators to 6
- ---------------------------------------------
- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
- ---------------------------------------------
- Tracks*.dat coordinate limit patch enabled.
- Number of tracks.dat files set to 6
- Renderware world map size set to 48000 x 48000
- Radar map size set to 48000 x 48000
- Water map size set to 48000 x 48000
- World map size set to 48000 x 48000
- Paths limit patch enabled.
- Paths map size set to 48000 x 48000
- Radar info:
- Number of radar tiles per dimension: 96
- Total number of radar tiles: 9216
- Water info:
- Water map size: 48000 x 48000
- Number of water blocks per dimension: 96
- Total number of water blocks: 9216
- World map info info:
- World map size: 48000 x 48000
- World sectors:
- CWorld::ms_aSectors
- type: buildings, dummies
- count: 960 * 960 = 921600
- sector area: 50 x 50
- CWorld::ms_aLodPtrLists
- type: lod
- count: 240 * 240 = 57600
- sector area: 200 x 200
- CWorld::ms_aRepeatSectors
- type: vehicles, peds, object
- count: 16 * 16 = 256
- Paths info:
- ThePaths: 0x3A63020
- Number of path tiles per dimension: 64
- Total number of path tiles: 4096
- ---------------------------------------------
- Enabling handling.cfg limit adjuster.
- New limits:
- Number of standard lines = 510
- Number of bike lines = 333
- Number of flying lines = 244
- Number of boat lines = 122
- Number of animation group lines = 30
- &mod_HandlingManager = 0x1981C10, sizeof(mod_HandlingManager) = 0x2C220
- sizeof_cHandlingDataMgr_header = 0x68
- sizeof(tHandlingData_extended) = 0x100
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
- ---------------------------------------------
- Modified limit of rwObjectInstances to: 27500
- ---------------------------------------------
- Modified limit of matrices to: 55000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Peds to: 540
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Objects to: 22350
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Tasks to: 7500
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Events to: 5200
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Collision links to: 79550
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: ColModels to: 128000
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
- ---------------------------------------------
- Modified limit of IPL:inst, buildings to: 1250000
- ---------------------------------------------
- Modified limit of IPL:inst, dummies to: 155500
- ---------------------------------------------
- Modified limit of IPL: inst per file to: 24000
- ---------------------------------------------
- Modified limit of IPL: entity index array to: 1240
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:map zones to: 812
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:navigation zones to: 1888
- ---------------------------------------------
- Modified limit of IPL:interior occluders to: 2940
- ---------------------------------------------
- Modified limit of IPL:occluders to: 15000
- ---------------------------------------------
- Modified limit of IPL:Timecycle modifiers to: 15000
- ---------------------------------------------
- Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
- ---------------------------------------------
- Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
- ---------------------------------------------
- Modified limit of 'IPL:CULL attribute zones' to: 65000
- ---------------------------------------------
- Modified limit of IPL:Stunt jumps to: 9000
- ---------------------------------------------
- Modified limit of IPL:Entry exits to: 1500
- ---------------------------------------------
- Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for pickups is applied.
- Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
- ---------------------------------------------
- Modified limit of IDE:objs:type1 section to 28000
- ---------------------------------------------
- Modified limit of IDE:objs:type2 section to 2070
- ---------------------------------------------
- Modified limit of IDE:hier section to 992
- ---------------------------------------------
- Modified limit of IDE:tobj section to 9999
- ---------------------------------------------
- Modified limit of IDE:cars section to 7000
- ---------------------------------------------
- Modified limit of IDE:peds section to 1800
- ---------------------------------------------
- Modified limit of IDE:weap section to 251
- ---------------------------------------------
- Modified limit of IDE:2DFX section to 2500
- ---------------------------------------------
- Enabled handling of new enhanced IMG archives.
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Extra to: 28750
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water triangles to: 999
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads to: 8888
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water vertices to: 9999
- ---------------------------------------------
- Streaming memory available limit set to 2147483648 bytes (2048 MB)
- ---------------------------------------------
- Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
- ---------------------------------------------
- Modified script space limits:
- - max size of MAIN segment from main.scm: 2000000 bytes
- - max size of mission from main.scm: 256000 bytes
- Total size of CTheScripts::ScriptSpace: 2256000 bytes
- ---------------------------------------------
- Modified limit of SCM LIMITS: Running scripts to: 127
- ---------------------------------------------
- Modified limit of SCM LIMITS: Mission cleanup to: 512
- ---------------------------------------------
- Modified limit of SCM LIMITS: Max number of used objects to: 12048
- ---------------------------------------------
- Modified limit of SCM LIMITS: Switch jump table cases to: 12048
- ---------------------------------------------
- Modified limit of RENDERER: Invisible entity pointers to: 7500
- ---------------------------------------------
- Modified limit of RENDERER: Visible LOD pointers to: 15000
- ---------------------------------------------
- Modified limit of RENDERER: Visible entity pointers to: 7500
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha list limit to: 1750
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha entity list limit to: 5575
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
- ---------------------------------------------
- Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
- ---------------------------------------------
- Modified limit of OTHER LIMITS: References to: 17000
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Coronas to: 4096
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Object info entries to: 512
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Vehicle colors to: 2048
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for radar traces is applied.
- Modified limit of OTHER LIMITS: Radar traces to: 4096
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Number of plate textures: 8
- ---------------------------------------------
- Vehicle special features are enabled
- Number of hydra vehicles = 5
- Hydra 0 = 520
- Hydra 1 = 6537
- Hydra 2 = 6538
- Hydra 3 = 6679
- Hydra 4 = 6720
- Number of ZR350 vehicles = 5
- ZR350 0 = 477
- ---------------------------------------------
- Level limit is enabled
- Number of levels = 9
- Cop car level 0 = 599
- Cop car level 1 = 596
- Cop car level 2 = 597
- Cop car level 3 = 598
- Cop car level 4 = 1326
- Cop car level 5 = 1573
- Cop car level 6 = 6703
- Cop car level 7 = 6754
- Cop car level 8 = 6685
- Cop bike = 523
- Cop ped level 0 = 283
- Cop ped level 1 = 280
- Cop ped level 2 = 281
- Cop ped level 3 = 282
- Cop ped level 4 = 6755
- Cop ped level 5 = 6015
- Cop ped level 6 = 6721
- Cop ped level 7 = 6775
- Cop ped level 8 = 283
- Cop ped bike = 284
- Ambulance level 0 = -1
- Ambulance level 1 = 416
- Ambulance level 2 = 416
- Ambulance level 3 = 416
- Ambulance level 4 = 6553
- Ambulance level 5 = 5690
- Ambulance level 6 = 6684
- Ambulance level 7 = 6757
- Ambulance level 8 = 6688
- Medic level 0 = -1
- Medic level 1 = 274
- Medic level 2 = 275
- Medic level 3 = 276
- Medic level 4 = 6701
- Medic level 5 = 18723
- Medic level 6 = 6722
- Medic level 7 = 274
- Medic level 8 = 274
- Fire engine level 0 = -1
- Fire engine level 1 = 407
- Fire engine level 2 = 407
- Fire engine level 3 = 407
- Fire engine level 4 = 6662
- Fire engine level 5 = 6603
- Fire engine level 6 = 6689
- Fire engine level 7 = 6758
- Fire engine level 8 = 6690
- Fireman level 0 = -1
- Fireman level 1 = 277
- Fireman level 2 = 279
- Fireman level 3 = 278
- Fireman level 4 = 278
- Fireman level 5 = 18668
- Fireman level 6 = 6723
- Fireman level 7 = 6777
- Fireman level 8 = 277
- Number of cab drivers for level 0 = 0
- Number of cab drivers for level 1 = 2
- Cab driver level 1 place 0 = 262
- Cab driver level 1 place 1 = 261
- Number of cab drivers for level 2 = 2
- Cab driver level 2 place 0 = 220
- Cab driver level 2 place 1 = 234
- Number of cab drivers for level 3 = 2
- Cab driver level 3 place 0 = 182
- Cab driver level 3 place 1 = 206
- Number of cab drivers for level 4 = 2
- Cab driver level 4 place 0 = 18833
- Cab driver level 4 place 1 = 18833
- Number of cab drivers for level 5 = 2
- Cab driver level 5 place 0 = 18684
- Cab driver level 5 place 1 = 18750
- Number of cab drivers for level 6 = 2
- Cab driver level 6 place 0 = 234
- Cab driver level 6 place 1 = 234
- Number of cab drivers for level 7 = 2
- Cab driver level 7 place 0 = 262
- Cab driver level 7 place 1 = 261
- Number of cab drivers for level 8 = 2
- Cab driver level 8 place 0 = 262
- Cab driver level 8 place 1 = 261
- ---------------------------------------------
- Modified limit of hospital restarts to: 256
- ---------------------------------------------
- Modified limit of police restarts to: 256
- ---------------------------------------------
- SPECIAL: Plane speed limit disabled.
- ---------------------------------------------
- SPECIAL -> Make save of variable size is active.
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- SPECIAL: Make paintjobs work for any ID applied.
- ---------------------------------------------
- SPECIAL: Fix streaming memory bug applied.
- ---------------------------------------------
- Error reporting going to be applied.
- GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
- GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
- GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
- GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
- GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
- Error reporting is applied now.
- ---------------------------------------------
- Debugging output is enabled now. Use debugger to catch messages.
- ---------------------------------------------
- "Enable logging of files loaded" is enabled now.
- ---------------------------------------------
- Weapon type loader is enabled. NumberOfWeaponTypes = 512.
- Melee combo type loader is enabled. Max number of melee combos = 512.
- ---------------------------------------------
- Roadblox.dat better loader is enabled.
- ---------------------------------------------
- Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
- ---------------------------------------------
- Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
- ---------------------------------------------
- CThePluginPatches::RegisterPatcher executed.
- ---------------------------------------------
- Number of memory changes made: 9318
- ---------------------------------------------
- CThePatches: CLEO library 4.3.16 has been detected and patched!
- Game crashed unfortunately, here's a crash log:
- Current process ID: 2576
- Current thread ID: 5452
- Last file to be loaded: DATA\DEFAULT.DAT
- Last library loaded: NOT SET
- Exception address: 0x01880000 (module not found)
- Exception code: 0xC0000005
- Exception name: EXCEPTION_ACCESS_VIOLATION
- Inaccessible memory address: 0x1880000
- General registers:
- EAX: 0x00000001 (1)
- EBX: 0x00000000 (0)
- ECX: 0x00000001 (1)
- EDX: 0x7FFDD000 (2147340288)
- ESI: 0x00B71848 (11999304)
- EDI: 0x008E2C90 (9317520)
- EBP: 0x06B047A8 (112215976)
- ESP: 0x0029FD58 (2751832)
- EIP: 0x01880000 (25690112)
- EFL: 0x00010202 (66050)
- Segment registers:
- CS: 0023
- DS: 002B
- ES: 002B
- FS: 0053
- GS: 002B
- SS: 002B
- FPU registers:
- ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
- ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST6: 1000.000000 bytes: 00 00 00 00 00 00 00 FA 08 40
- ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- CTRL: 007F
- STAT: 0030
- TAGS: FFFF
- MMX registers, 8 bytes:
- MM0: 00 00 00 00 00 00 00 00
- MM1: 00 00 00 00 00 00 00 80
- MM2: 00 00 00 00 00 00 00 00
- MM3: 00 00 00 00 00 00 00 00
- MM4: 00 00 00 00 00 00 00 00
- MM5: 00 00 00 00 00 00 00 00
- MM6: 00 00 00 00 00 00 00 FA
- MM7: 00 00 00 00 00 00 00 00
- XMM registers, 16 bytes:
- XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- Module list
- ; Path Module file size Base Size of image Entry point
- D:\Rockstar Games\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
- C:\Windows\SYSTEM32\ntdll.dll 1533496 0x779D0000 0x00179000 0x00000000
- C:\Windows\SYSTEM32\KERNEL32.DLL 624312 0x75200000 0x000F0000 0x752137D0
- C:\Windows\SYSTEM32\KERNELBASE.dll 1531376 0x74FE0000 0x00176000 0x7507C9A0
- C:\Windows\system32\apphelp.dll 576000 0x65BC0000 0x00091000 0x65C00AB0
- C:\Windows\AppPatch\AcLayers.DLL 335360 0x701E0000 0x00278000 0x701F5850
- C:\Windows\SYSTEM32\msvcrt.dll 773168 0x75E70000 0x000BE000 0x75EA5630
- C:\Windows\SYSTEM32\USER32.dll 1310880 0x77890000 0x00140000 0x778A0280
- C:\Windows\SYSTEM32\GDI32.dll 1364048 0x754C0000 0x0014D000 0x755725D0
- C:\Windows\SYSTEM32\SHELL32.dll 20858912 0x762D0000 0x013BF000 0x76489EA0
- C:\Windows\SYSTEM32\windows.storage.dll 5121128 0x74B00000 0x004DD000 0x74CF7460
- C:\Windows\SYSTEM32\combase.dll 1811360 0x75980000 0x001BA000 0x75A5CBB0
- C:\Windows\SYSTEM32\RPCRT4.dll 704496 0x75840000 0x000AC000 0x758736B0
- C:\Windows\SYSTEM32\SspiCli.dll 116216 0x74AE0000 0x0001E000 0x74AEB640
- C:\Windows\SYSTEM32\CRYPTBASE.dll 31528 0x74AD0000 0x0000A000 0x74AD2AA0
- C:\Windows\SYSTEM32\bcryptPrimitives.dll 365128 0x74A70000 0x00059000 0x74AA8CC0
- C:\Windows\SYSTEM32\sechost.dll 263432 0x76280000 0x00043000 0x7628F570
- C:\Windows\SYSTEM32\advapi32.dll 497896 0x75F30000 0x0007B000 0x75F4E3B0
- C:\Windows\SYSTEM32\shlwapi.dll 274768 0x756B0000 0x00044000 0x756CD810
- C:\Windows\SYSTEM32\kernel.appcore.dll 39792 0x75700000 0x0000C000 0x75703920
- C:\Windows\SYSTEM32\shcore.dll 565656 0x758F0000 0x0008D000 0x759391A0
- C:\Windows\SYSTEM32\powrprof.dll 269648 0x76090000 0x00044000 0x76097280
- C:\Windows\SYSTEM32\profapi.dll 53728 0x75830000 0x0000F000 0x75832E40
- C:\Windows\SYSTEM32\OLEAUT32.dll 591912 0x752F0000 0x00092000 0x753244D0
- C:\Windows\SYSTEM32\SETUPAPI.dll 1733880 0x75CC0000 0x001A5000 0x75CE9F20
- C:\Windows\SYSTEM32\CFGMGR32.dll 214360 0x751C0000 0x00036000 0x751C4290
- C:\Windows\SYSTEM32\MPR.dll 88320 0x72380000 0x00017000 0x723844D0
- C:\Windows\SYSTEM32\sfc.dll 3072 0x66680000 0x00003000 0x00000000
- C:\Windows\SYSTEM32\WINSPOOL.DRV 400384 0x74A00000 0x00067000 0x74A15250
- C:\Windows\SYSTEM32\bcrypt.dll 106896 0x749E0000 0x0001B000 0x749E9010
- C:\Windows\SYSTEM32\sfc_os.DLL 40960 0x70AF0000 0x0000F000 0x70AF6530
- C:\Windows\SYSTEM32\IMM32.DLL 168400 0x760E0000 0x0002B000 0x760E52B0
- C:\Windows\SYSTEM32\MSCTF.dll 1180704 0x75710000 0x00120000 0x757546E0
- C:\Windows\SYSTEM32\WS2_32.dll 372912 0x75160000 0x0005C000 0x751736B0
- C:\Windows\SYSTEM32\NSI.dll 20160 0x754B0000 0x00007000 0x754B1D40
- C:\Windows\SYSTEM32\ole32.dll 952968 0x75B50000 0x000EA000 0x75B8B990
- D:\Rockstar Games\GTA San Andreas\vorbisfile.dll 53760 0x707A0000 0x00011000 0x707A197B
- C:\Windows\SYSTEM32\WINMM.dll 134352 0x720D0000 0x00024000 0x720D4880
- D:\Rockstar Games\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
- C:\Windows\SYSTEM32\WINMMBASE.dll 132744 0x720A0000 0x00023000 0x720A8230
- C:\Windows\SYSTEM32\DEVOBJ.dll 127592 0x72070000 0x00021000 0x720790A0
- D:\Rockstar Games\GTA San Andreas\vorbishooked.DLL 65536 0x01770000 0x00011000 0x01774C98
- D:\Rockstar Games\GTA San Andreas\vorbis.dll 1060864 0x03430000 0x00108000 0x03443F7C
- D:\Rockstar Games\GTA San Andreas\ogg.dll 36864 0x003F0000 0x00009000 0x003F302E
- D:\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi 5510656 0x62A50000 0x00550000 0x62AC7463
- C:\Windows\SYSTEM32\PSAPI.DLL 17048 0x75B40000 0x00006000 0x75B41480
- D:\Rockstar Games\GTA San Andreas\DllTricks.dll 7680 0x70AE0000 0x00006000 0x70AE1593
- D:\Rockstar Games\GTA San Andreas\MinHook.x86.dll 14848 0x70790000 0x00007000 0x00000000
- D:\Rockstar Games\GTA San Andreas\zlib1.dll 107520 0x017C0000 0x00022000 0x017C1440
- C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10240.16384_none_49c02355cf03478c\COMCTL32.dll 585568 0x74940000 0x00092000 0x7494DD60
- C:\Windows\SYSTEM32\MSVCR100.dll 773968 0x64B90000 0x000BF000 0x64BA1DFC
- D:\Rockstar Games\GTA San Andreas\CLEO.asi 264704 0x70720000 0x0006B000 0x7072E3D4
- D:\Rockstar Games\GTA San Andreas\BASS.dll 110207 0x64800000 0x00050000 0x6484F004
- C:\Windows\SYSTEM32\MSACM32.dll 90912 0x70700000 0x00018000 0x707040C0
- D:\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x68DE0000 0x00014000 0x68DE1203
- D:\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo 81920 0x68C20000 0x00018000 0x68C213AC
- D:\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo 58368 0x68600000 0x00013000 0x68601181
- D:\Rockstar Games\GTA San Andreas\ExGangWars.asi 70656 0x647E0000 0x00016000 0x647E322C
- D:\Rockstar Games\GTA San Andreas\ImgLimitAdjuster.asi 97280 0x01830000 0x00023000 0x018439B8
- D:\Rockstar Games\GTA San Andreas\SilentPatchSA.asi 253952 0x645D0000 0x00042000 0x645F0171
- D:\Rockstar Games\GTA San Andreas\Underground_Core.asi 162304 0x63FB0000 0x0002D000 0x63FBCE18
- C:\Windows\system32\uxtheme.dll 458752 0x72F20000 0x00075000 0x72F598D0
- C:\Windows\system32\dwmapi.dll 93184 0x73030000 0x0001D000 0x73033BB0
- C:\Program Files (x86)\Internet Download Manager\idmmkb.dll 36440 0x03590000 0x00007000 0x0359229A
- C:\Windows\SYSTEM32\VERSION.dll 27360 0x74700000 0x00008000 0x747017C0
- D:\Rockstar Games\GTA San Andreas\VehicleAudioLoader.asi 10240 0x63E10000 0x000B5000 0x63E1178D
- C:\Windows\SYSTEM32\DDRAW.dll 536064 0x70970000 0x000EB000 0x70982B30
- C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x70E80000 0x00007000 0x70E81FC0
- C:\Windows\SYSTEM32\DSOUND.dll 527360 0x6E500000 0x00086000 0x6E5470C0
- C:\Windows\SYSTEM32\clbcatq.dll 519072 0x76000000 0x00082000 0x7601E7A0
- C:\Windows\System32\MMDevApi.dll 334704 0x68F10000 0x00054000 0x68F33090
- C:\Windows\System32\PROPSYS.dll 1321224 0x72D20000 0x00142000 0x72D7C7A0
- C:\Windows\SYSTEM32\AUDIOSES.DLL 407616 0x687B0000 0x00068000 0x687D12B0
- C:\Windows\SYSTEM32\wintypes.dll 809336 0x68D00000 0x000C5000 0x68D67600
- C:\Windows\SYSTEM32\DINPUT8.dll 172032 0x6E770000 0x00036000 0x6E77B000
- C:\Windows\SYSTEM32\HID.DLL 25088 0x68DD0000 0x0000A000 0x68DD1940
- C:\Windows\SYSTEM32\WINTRUST.dll 265480 0x75FB0000 0x00042000 0x75FC6510
- C:\Windows\SYSTEM32\MSASN1.dll 49592 0x75CB0000 0x0000E000 0x75CB5460
- C:\Windows\SYSTEM32\CRYPT32.dll 1521608 0x776B0000 0x00175000 0x777077D0
- C:\Windows\SYSTEM32\d3d9.dll 1867672 0x62880000 0x001CC000 0x628F9E30
- C:\Windows\SYSTEM32\igdumdim32.dll 38903400 0x58920000 0x02454000 0x58A5A970
- C:\Windows\SYSTEM32\igdusc32.dll 5139976 0x6ED20000 0x008CB000 0x6ED9E916
- C:\Windows\SYSTEM32\dcomp.dll 630120 0x6BEE0000 0x0009C000 0x6BF10230
- C:\Windows\SYSTEM32\quartz.dll 1541632 0x707C0000 0x001AC000 0x7080B610
- C:\Windows\SYSTEM32\devenum.dll 82104 0x647C0000 0x00015000 0x647CE570
- C:\Windows\SYSTEM32\D3DIM700.DLL 889856 0x627A0000 0x000DF000 0x628446E0
- C:\Windows\SYSTEM32\wdmaud.drv 205312 0x63F70000 0x00038000 0x63F7C9D0
- C:\Windows\SYSTEM32\ksuser.dll 19136 0x65990000 0x00007000 0x65991C50
- C:\Windows\SYSTEM32\AVRT.dll 28424 0x70E20000 0x00009000 0x70E21BF0
- C:\Windows\SYSTEM32\msacm32.drv 24064 0x648A0000 0x00009000 0x648A4250
- C:\Windows\SYSTEM32\midimap.dll 18944 0x64730000 0x00008000 0x64731960
- C:\Windows\SYSTEM32\wmvcore.dll 2369696 0x61180000 0x00244000 0x611F8120
- C:\Windows\SYSTEM32\WMASF.DLL 249464 0x63F30000 0x0003E000 0x63F34C30
- C:\Windows\SYSTEM32\mfperfhelper.dll 1087712 0x650C0000 0x00108000 0x651AD9C0
- C:\Windows\system32\mlang.dll 192000 0x71B70000 0x00033000 0x71B80530
- Game terminated.
- Game crashed unfortunately, here's a crash log:
- Current process ID: 2576
- Current thread ID: 5452
- Last file to be loaded: C:\Windows\system32\mlang.dll
- Last library loaded: NOT SET
- Exception address: 0x77A0CE35 ("ntdll.dll"+0x3CE35)
- Exception code: 0xC0000005
- Exception name: EXCEPTION_ACCESS_VIOLATION
- Inaccessible memory address: 0x0
- General registers:
- EAX: 0x056CA018 (91004952)
- EBX: 0x056B5010 (90918928)
- ECX: 0x00000000 (0)
- EDX: 0x00000000 (0)
- ESI: 0x056CA010 (91004944)
- EDI: 0x018A0000 (25821184)
- EBP: 0x0029E318 (2745112)
- ESP: 0x0029E218 (2744856)
- EIP: 0x77A0CE35 (2007027253)
- EFL: 0x00010246 (66118)
- Segment registers:
- CS: 0023
- DS: 002B
- ES: 002B
- FS: 0053
- GS: 002B
- SS: 002B
- FPU registers:
- ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST1: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
- ST2: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
- ST3: 3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 40
- ST4: 125.000000 bytes: 00 00 00 00 00 00 00 FA 05 40
- ST5: 185.000000 bytes: 00 00 00 00 00 00 00 B9 06 40
- ST6: 111.000000 bytes: 00 00 00 00 00 00 00 DE 05 40
- ST7: -0.000001 bytes: 00 00 00 00 00 00 00 94 EB BF
- CTRL: 027F
- STAT: 4030
- TAGS: FFFF
- MMX registers, 8 bytes:
- MM0: 00 00 00 00 00 00 00 00
- MM1: 00 00 00 00 00 DB 0F C9
- MM2: 00 00 00 00 00 DB 0F C9
- MM3: 00 00 00 00 00 DB 0F C9
- MM4: 00 00 00 00 00 00 00 FA
- MM5: 00 00 00 00 00 00 00 B9
- MM6: 00 00 00 00 00 00 00 DE
- MM7: 00 00 00 00 00 00 00 94
- XMM registers, 16 bytes:
- XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- Module list
- ; Path Module file size Base Size of image Entry point
- D:\Rockstar Games\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
- C:\Windows\SYSTEM32\ntdll.dll 1533496 0x779D0000 0x00179000 0x00000000
- C:\Windows\SYSTEM32\KERNEL32.DLL 624312 0x75200000 0x000F0000 0x752137D0
- C:\Windows\SYSTEM32\KERNELBASE.dll 1531376 0x74FE0000 0x00176000 0x7507C9A0
- C:\Windows\system32\apphelp.dll 576000 0x65BC0000 0x00091000 0x65C00AB0
- C:\Windows\AppPatch\AcLayers.DLL 335360 0x701E0000 0x00278000 0x701F5850
- C:\Windows\SYSTEM32\msvcrt.dll 773168 0x75E70000 0x000BE000 0x75EA5630
- C:\Windows\SYSTEM32\USER32.dll 1310880 0x77890000 0x00140000 0x778A0280
- C:\Windows\SYSTEM32\GDI32.dll 1364048 0x754C0000 0x0014D000 0x755725D0
- C:\Windows\SYSTEM32\SHELL32.dll 20858912 0x762D0000 0x013BF000 0x76489EA0
- C:\Windows\SYSTEM32\windows.storage.dll 5121128 0x74B00000 0x004DD000 0x74CF7460
- C:\Windows\SYSTEM32\combase.dll 1811360 0x75980000 0x001BA000 0x75A5CBB0
- C:\Windows\SYSTEM32\RPCRT4.dll 704496 0x75840000 0x000AC000 0x758736B0
- C:\Windows\SYSTEM32\SspiCli.dll 116216 0x74AE0000 0x0001E000 0x74AEB640
- C:\Windows\SYSTEM32\CRYPTBASE.dll 31528 0x74AD0000 0x0000A000 0x74AD2AA0
- C:\Windows\SYSTEM32\bcryptPrimitives.dll 365128 0x74A70000 0x00059000 0x74AA8CC0
- C:\Windows\SYSTEM32\sechost.dll 263432 0x76280000 0x00043000 0x7628F570
- C:\Windows\SYSTEM32\advapi32.dll 497896 0x75F30000 0x0007B000 0x75F4E3B0
- C:\Windows\SYSTEM32\shlwapi.dll 274768 0x756B0000 0x00044000 0x756CD810
- C:\Windows\SYSTEM32\kernel.appcore.dll 39792 0x75700000 0x0000C000 0x75703920
- C:\Windows\SYSTEM32\shcore.dll 565656 0x758F0000 0x0008D000 0x759391A0
- C:\Windows\SYSTEM32\powrprof.dll 269648 0x76090000 0x00044000 0x76097280
- C:\Windows\SYSTEM32\profapi.dll 53728 0x75830000 0x0000F000 0x75832E40
- C:\Windows\SYSTEM32\OLEAUT32.dll 591912 0x752F0000 0x00092000 0x753244D0
- C:\Windows\SYSTEM32\SETUPAPI.dll 1733880 0x75CC0000 0x001A5000 0x75CE9F20
- C:\Windows\SYSTEM32\CFGMGR32.dll 214360 0x751C0000 0x00036000 0x751C4290
- C:\Windows\SYSTEM32\MPR.dll 88320 0x72380000 0x00017000 0x723844D0
- C:\Windows\SYSTEM32\sfc.dll 3072 0x66680000 0x00003000 0x00000000
- C:\Windows\SYSTEM32\WINSPOOL.DRV 400384 0x74A00000 0x00067000 0x74A15250
- C:\Windows\SYSTEM32\bcrypt.dll 106896 0x749E0000 0x0001B000 0x749E9010
- C:\Windows\SYSTEM32\sfc_os.DLL 40960 0x70AF0000 0x0000F000 0x70AF6530
- C:\Windows\SYSTEM32\IMM32.DLL 168400 0x760E0000 0x0002B000 0x760E52B0
- C:\Windows\SYSTEM32\MSCTF.dll 1180704 0x75710000 0x00120000 0x757546E0
- C:\Windows\SYSTEM32\WS2_32.dll 372912 0x75160000 0x0005C000 0x751736B0
- C:\Windows\SYSTEM32\NSI.dll 20160 0x754B0000 0x00007000 0x754B1D40
- C:\Windows\SYSTEM32\ole32.dll 952968 0x75B50000 0x000EA000 0x75B8B990
- D:\Rockstar Games\GTA San Andreas\vorbisfile.dll 53760 0x707A0000 0x00011000 0x707A197B
- C:\Windows\SYSTEM32\WINMM.dll 134352 0x720D0000 0x00024000 0x720D4880
- D:\Rockstar Games\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
- C:\Windows\SYSTEM32\WINMMBASE.dll 132744 0x720A0000 0x00023000 0x720A8230
- C:\Windows\SYSTEM32\DEVOBJ.dll 127592 0x72070000 0x00021000 0x720790A0
- D:\Rockstar Games\GTA San Andreas\vorbishooked.DLL 65536 0x01770000 0x00011000 0x01774C98
- D:\Rockstar Games\GTA San Andreas\vorbis.dll 1060864 0x03430000 0x00108000 0x03443F7C
- D:\Rockstar Games\GTA San Andreas\ogg.dll 36864 0x003F0000 0x00009000 0x003F302E
- D:\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi 5510656 0x62A50000 0x00550000 0x62AC7463
- C:\Windows\SYSTEM32\PSAPI.DLL 17048 0x75B40000 0x00006000 0x75B41480
- D:\Rockstar Games\GTA San Andreas\DllTricks.dll 7680 0x70AE0000 0x00006000 0x70AE1593
- D:\Rockstar Games\GTA San Andreas\MinHook.x86.dll 14848 0x70790000 0x00007000 0x00000000
- D:\Rockstar Games\GTA San Andreas\zlib1.dll 107520 0x017C0000 0x00022000 0x017C1440
- C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10240.16384_none_49c02355cf03478c\COMCTL32.dll 585568 0x74940000 0x00092000 0x7494DD60
- C:\Windows\SYSTEM32\MSVCR100.dll 773968 0x64B90000 0x000BF000 0x64BA1DFC
- D:\Rockstar Games\GTA San Andreas\CLEO.asi 264704 0x70720000 0x0006B000 0x7072E3D4
- D:\Rockstar Games\GTA San Andreas\BASS.dll 110207 0x64800000 0x00050000 0x6484F004
- C:\Windows\SYSTEM32\MSACM32.dll 90912 0x70700000 0x00018000 0x707040C0
- D:\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x68DE0000 0x00014000 0x68DE1203
- D:\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo 81920 0x68C20000 0x00018000 0x68C213AC
- D:\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo 58368 0x68600000 0x00013000 0x68601181
- D:\Rockstar Games\GTA San Andreas\ExGangWars.asi 70656 0x647E0000 0x00016000 0x647E322C
- D:\Rockstar Games\GTA San Andreas\ImgLimitAdjuster.asi 97280 0x01830000 0x00023000 0x018439B8
- D:\Rockstar Games\GTA San Andreas\SilentPatchSA.asi 253952 0x645D0000 0x00042000 0x645F0171
- D:\Rockstar Games\GTA San Andreas\Underground_Core.asi 162304 0x63FB0000 0x0002D000 0x63FBCE18
- C:\Windows\system32\uxtheme.dll 458752 0x72F20000 0x00075000 0x72F598D0
- C:\Windows\system32\dwmapi.dll 93184 0x73030000 0x0001D000 0x73033BB0
- C:\Program Files (x86)\Internet Download Manager\idmmkb.dll 36440 0x03590000 0x00007000 0x0359229A
- C:\Windows\SYSTEM32\VERSION.dll 27360 0x74700000 0x00008000 0x747017C0
- D:\Rockstar Games\GTA San Andreas\VehicleAudioLoader.asi 10240 0x63E10000 0x000B5000 0x63E1178D
- C:\Windows\SYSTEM32\DDRAW.dll 536064 0x70970000 0x000EB000 0x70982B30
- C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x70E80000 0x00007000 0x70E81FC0
- C:\Windows\SYSTEM32\DSOUND.dll 527360 0x6E500000 0x00086000 0x6E5470C0
- C:\Windows\SYSTEM32\clbcatq.dll 519072 0x76000000 0x00082000 0x7601E7A0
- C:\Windows\System32\MMDevApi.dll 334704 0x68F10000 0x00054000 0x68F33090
- C:\Windows\System32\PROPSYS.dll 1321224 0x72D20000 0x00142000 0x72D7C7A0
- C:\Windows\SYSTEM32\AUDIOSES.DLL 407616 0x687B0000 0x00068000 0x687D12B0
- C:\Windows\SYSTEM32\wintypes.dll 809336 0x68D00000 0x000C5000 0x68D67600
- C:\Windows\SYSTEM32\DINPUT8.dll 172032 0x6E770000 0x00036000 0x6E77B000
- C:\Windows\SYSTEM32\HID.DLL 25088 0x68DD0000 0x0000A000 0x68DD1940
- C:\Windows\SYSTEM32\WINTRUST.dll 265480 0x75FB0000 0x00042000 0x75FC6510
- C:\Windows\SYSTEM32\MSASN1.dll 49592 0x75CB0000 0x0000E000 0x75CB5460
- C:\Windows\SYSTEM32\CRYPT32.dll 1521608 0x776B0000 0x00175000 0x777077D0
- C:\Windows\SYSTEM32\d3d9.dll 1867672 0x62880000 0x001CC000 0x628F9E30
- C:\Windows\SYSTEM32\igdumdim32.dll 38903400 0x58920000 0x02454000 0x58A5A970
- C:\Windows\SYSTEM32\igdusc32.dll 5139976 0x6ED20000 0x008CB000 0x6ED9E916
- C:\Windows\SYSTEM32\dcomp.dll 630120 0x6BEE0000 0x0009C000 0x6BF10230
- C:\Windows\SYSTEM32\quartz.dll 1541632 0x707C0000 0x001AC000 0x7080B610
- C:\Windows\SYSTEM32\devenum.dll 82104 0x647C0000 0x00015000 0x647CE570
- C:\Windows\SYSTEM32\D3DIM700.DLL 889856 0x627A0000 0x000DF000 0x628446E0
- C:\Windows\SYSTEM32\wdmaud.drv 205312 0x63F70000 0x00038000 0x63F7C9D0
- C:\Windows\SYSTEM32\ksuser.dll 19136 0x65990000 0x00007000 0x65991C50
- C:\Windows\SYSTEM32\AVRT.dll 28424 0x70E20000 0x00009000 0x70E21BF0
- C:\Windows\SYSTEM32\msacm32.drv 24064 0x648A0000 0x00009000 0x648A4250
- C:\Windows\SYSTEM32\midimap.dll 18944 0x64730000 0x00008000 0x64731960
- C:\Windows\SYSTEM32\wmvcore.dll 2369696 0x61180000 0x00244000 0x611F8120
- C:\Windows\SYSTEM32\WMASF.DLL 249464 0x63F30000 0x0003E000 0x63F34C30
- C:\Windows\SYSTEM32\mfperfhelper.dll 1087712 0x650C0000 0x00108000 0x651AD9C0
- C:\Windows\system32\mlang.dll 192000 0x71B70000 0x00033000 0x71B80530
- Game terminated.
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