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- FEATURES
- -Sex change
- *It's been a while since it was suggested.
- *Something good to have on a server; most have it.
- *Shouldn't be something easily affordable. 1 DB per sex change, just like size change.
- -Super Upgrader
- *Saves time. that's pretty much it.
- *Shouldn't be very costy, around the same amount you get ask for doing it manually level by level.
- -Lucky Amulets to Lottery
- *Just a new feature to the server.
- -Withdraw option:
- *Make it able to withdraw NOT 5 and 10 DB's only, but 1, 2, 3, 4, 5 and 10 DB's.
- *Same goes for gems(Sometimes I need 3 or 4 gems to make one refined one and I need to either withdraw 1 by 1 or withdraw 5 and then deposit the leftovers.
- *Withdraw 40 Metscroll packs/DB scrolls(or DB scroll packs if added - if so, change the NPC that buys them, to buying DB packs instead of scrolls). This makes it easier to convert these into gold.
- *OR an option to sell as many Mets or DBs you want, via virtual Banker. 1 Meteor = 3k Gold, so X Meteors = X Gold, so we can basically sell as many as we want, OUT of our Banker, to the NPCs.
- -Add DB scroll pack
- *Might be important for later patches, like the 137 items.
- -Vote system - new option: 2 Hours of 3x drops and increase all the spawns, EVERYWHERE
- *Going to solve the current unballanced state of the server. Most new players join the winning Guild due to the GW map.
- *Server is getting more populated
- **Could simply delete the GW map, this way new players don't get easily persuaded to join the winning guild(due to GW map). Also adds a bit more interaction/competitiveness**
- -Continuous GW(like instead of starting Friday, it starts Monday) instead of daily GWs; which at the moment is TERRIBLE for the server
- *This could easily solve the GW map issue and majority of people joining the winning side, instead of the underdog.
- *Constant fight for the GW map, since you can take the pole every time of the intire week.
- -Lab diamonds. Make lab an alternative to typical hunting
- *Each Lab(Lab 1-4) should be good in terms of rewards. Lab 4 shouldn't be better than the previous.
- *There should be specific rewards for each Lab, making all of them viable. Exemple: Lab 3 could be a place where you make RTG/STGs, but Lab 2 could be where you can get ClassMoneys as rewards(so more gold oriented).
- -Cup crafting
- *To ballance the current state of the server. One sided GWs, making winning Guild getting better and better cups for free, making nearly unkillable players stronger.
- *2 Bronze cups = 1 Silver; 2 Silver = 1 Gold and so on(Suggestion)
- *Reduce Bronze Cup price slightly
- ITEMS THAT NEED A LOOK INTO *Dif=Difference between defenses *Def=Defense *MDef=Magic Defense *MDMG=Magic damage *Att=Attack
- *Trojan Armor
- 1239Def 61%MDef @ Lv120
- 1902Def 63%MDef @ Lv137
- 663Def 2%MDef Dif
- *Warrior Armor
- 1258Def 49%MDef @ Lv120
- 1934Def 51%MDef @ Lv137
- 676Def 2%mDef Dif
- *Archer Coat
- 700Def 82%MDef @ Lv120
- 1076Def 82%MDef @ Lv137
- 376Def 2%MDef Dif
- *Warrior Helmet
- 768Def @ Lv120
- 1180Def @ Lv137
- 412Def Dif
- *Taoist Cap
- 400Def 14%MDef @ Lv120
- 935Def 16%MDef @ Lv137
- 535 2% Dif
- *Club&Sword(as an exemple)
- 700 Attack Dif from Lv130-137(each 1h weapon has 350 Att Dif from 130-137)
- *Tao MagicDMG Dif from 120-137:
- Cap: 272 Dif
- Bag: 82 Dif
- Bracelet: 82 Dif
- Robe: 196 Dif
- BS: 1005 Dif
- TOTAL: 1637 ADDITIONAL MDMG
- Trojan and Warrior Armor Def Dif: 32
- Trojan and Warrior Armor MDef Dif: 12
- Archer Coat and Warrior Armor Def Dif: 858
- Archer Coat and Trojan Armor Def Dif: 826
- Archer Coat and Warrior MDef Dif: 31
- Archer Coat and Trojan MDef Dif: 19
- Warrior Helmet and Taoist Cap Armor Def Dif: 245
- -What needs to be looked into:
- *A few armor combos are broken and here's a reason why. Lets take a look into a certain combos:
- -Trojan Armor + Taoist Cap + Cup(MDef) = 2837Def and 94%MDef(OVER THE LIMIT OF MDEF CAP)
- -Warrior Armor + Taoist Cap + Cup(MDef) = 2869 and 82%MDef
- -Archer Coat + Warrior Helmet + Cup(MDef) = 2256 and 97%MDef(OVER THE LIMIT OF THE CAP)
- (I didn't take a look into Taoist Robes, because I think objectively, the differences don't matter at all - only in terms of MDMG, which was looked into previously)
- ***This means, that Trojan Armor + Taoist Cap is currently broken, since you're gaining way more Def than Archer Coats and you're STILL able to achieve AT LEAST the 90% MDef WITH the cup(which is affordable and accessible). You're also only losing 245 Armor from using Cap to a Warrior Helmet, as oppose to using the combo Archer Coat+WarriorHelmet, which you lose 858 Def and still get the same MDef as you get with Trojan Armor+Cap. This means, that the whole point of using Archer Coat to fight off Fires, is pointless. This is, just unhealthy to the game.
- *How to fix this?
- -BUFF Archer Coats armor by a decent amount and NERF Trojan&Warrior Armor MDef
- -NERF Cups MDef(Maybe 2% Bronze, 4% Silver, 6% Gold, 8% Plat, 10% Diam, 12% Challenger)
- -NERF Trojans armor compared to Warrior's by a GOOD amount(32 Def is too small of a difference, when you're gaining 12% MDef) and NERF Warrior MDef even more(like literally gut it)! People need to be punished upon their decisions of running Warrior Armor+Warrior Helmet, which everyone seems to be doing, since blessings help to fight off Fire's dmg a lot already.
- Suggestion exemple: Removing about 300 Def and 12% MDef from Trojan Armors and , gutting Warrior Armor MDef DOWN TO 35%, but keeping the same armor and buffing Archer Coats Def to 200.
- This will mean(AT MAX LVL):
- Trojan Armor: 1602Def 51%MDef
- Archer Coat: 1276Def 82%MDef
- Warrior Armor: 1934Def 35%MDef
- *This change works well, if you keep the same amount of MDef through all Cups as 15%.
- This closes the gap between armors values, making you choose in between them.
- *As for the Lv 137 items:
- -It can't be 50kk+an item for very good reasons:
- 1. This is a server that is advertised as a PvP server. It takes 2-3 weeks to get +6/+7 2 socket SDG -3/-5 full, but to level an item to 137 takes 17 days in case of armor/headgear? Makes no sense.
- 2. Assuming the change happens, it's not amusing to walk new into a fresh server that's promoted to be PvP, see everyone walking with 137 items and knowing how long it will take to get there. I know the point of this change; to make people do something and that's okey! What's not okey is the amount of time wasted, people want to PvP, not grind. In this specific server, it should be WAY WAY WAY WAY WAY less than 50kk.
- 3. Assuming this change happens, what are we suppose to do when we need to remove an item to compose it and then need delvl? We would need to repeat the whole process again? Another big flaw.
- 4. On a PvP leaning server, changes shouldn't be based off the hardcore grinders(just because you want something long term); those will get to the top regardless if you're asking 50kk or 500kk per lvl. Changes should be based on your very standard 2-3 hours a day grinder(which is the MAJORITY on your server). 2 hours a day of 3x Gold is about 50kk with some luck, so that means to be full items 137, you need 54 DAYS, if you're a trojan(dual weps) and you only grind 2 hours. LITERALLY a day hunting just for leveling an item.
- Suggestion FIX(EITHER):
- -Being able to change our armor/headgear to whatever the class we wanted to, like for exemple, changing my Trojan Armor to Warrior Armor, since I'm a Warrior so I can compose it/repair it and then change it back to Trojan Armor and make it 10-15kk per lvl. This will minimize a very obvious outrage from a lot of players, including me. Believe me, there are more with the same opinion, I could even make a pole regarding this and everyone would go for the 10kk option and you may argue about "obviously it's cheaper, people prefer it", than what the hell? Aren't you suppose to be a man of the people? I play this server and I know the players we have and the current state of our server, including what the server is really all about.
- -Make it super acessible, maybe 1 DB Scroll per item, but that way, no need to add an "Armor Changer NPC".
- These are things to be taken seriously, otherwise the server will get gutted(more than already is).
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