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- #-------------------------------
- # Knife
- #-------------------------------
- command /knife:
- trigger:
- set {Knife} to wooden sword named "&fKnife"
- remove all wooden sword from the player's inventory
- give {Knife} to player
- #-------------------------------
- # Potato Gun
- #-------------------------------
- command /PotatoGun:
- permission: potatogun.get
- trigger:
- set {PotatoGun} to potato named "&cPotato Gun"
- remove all potato from the player's inventory
- give player {PotatoGun}
- on rightclick:
- if player is holding {PotatoGun}:
- if player has 1 potato:
- cancel event
- remove 1 potato named "&cAmmunition" from player's inventory
- shoot arrow from the player at speed 4
- #-------------------------------
- # Glock 18
- #-------------------------------
- command /Glock-18:
- permission: glock18.get
- trigger:
- set {Glock-18} to gold horse armor named "&cGlock 18"
- remove all gold horse armor from the player's inventory
- give {Glock-18} to the player
- on rightclick:
- if player is holding {Glock-18}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 2
- #--------------------------------
- # P2000
- #--------------------------------
- command /P2000:
- permission: p2000.get
- trigger:
- set {P2000} to gold horse armor named "&cP2000"
- remove all gold horse armor from the player's inventory
- give {P2000} to the player
- on rightclick:
- if player is holding {P2000}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 2
- #--------------------------------
- # USP-S
- #--------------------------------
- command /USP-S:
- permission: usp-s.get
- trigger:
- set {USP-S} to gold horse armor named "&cUSP-S"
- remove all gold horse armor from the player's inventory
- give {USP-S} to player
- on rightclick:
- if player is holding {USP-S}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 2
- #--------------------------------
- # P250
- #--------------------------------
- command /P250:
- permission: p250.get
- trigger:
- set {P250} to gold horse armor named "&cP250"
- remove all gold horse armor from the player's inventory
- give {P250} to player
- on rightclick:
- if player is holding {P250}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 2
- #--------------------------------
- # Tec-9
- #--------------------------------
- command /Tec-9:
- permission: tec-9.get
- trigger:
- set {Tec-9} to gold horse armor named "&cTec-9"
- remove all gold horse armor from the player's inventory
- give {Tec-9} to player
- on rightclick:
- if player is holding {Tec-9}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 2.3
- #--------------------------------
- # Five-Seven
- #--------------------------------
- command /Five-Seven:
- permission: five-seven.get
- trigger:
- set {Five-Seven} to gold horse armor named "&cFive-Seven"
- remove all gold horse armor from the player's inventory
- give {Five-Seven} to player
- on rightclick:
- if player is holding {Five-Seven}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 2
- #--------------------------------
- # CZ75 Auto
- #--------------------------------
- command /CZ75:
- permission: cz75.get
- trigger:
- set {CZ75} to gold horse armor named "&cCZ75"
- remove all gold horse armor from the player's inventory
- give {CZ75} to player
- on rightclick:
- if player is holding {CZ75}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 2
- #--------------------------------
- # Desert Eagle
- #--------------------------------
- command /Desert-Eagle:
- permission: Desert-Eagle.get
- trigger:
- set {Desert-Eagle} to gold horse armor named "&cDesert Eagle"
- remove all gold horse armor from the player's inventory
- give {Desert-Eagle} to player
- on rightclick:
- if player is holding {Desert-Eagle}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 2.1
- #--------------------------------
- # Nova
- #--------------------------------
- command /Nova:
- permission: nova.get
- trigger:
- set {Nova} to diamond horse armor named "&cNova"
- remove all diamond horse armor from player's inventory
- give {Nova} to player
- on rightclick:
- if player is holding {Nova}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 1.6
- shoot arrow from the player at speed 1.6
- shoot arrow from the player at speed 1.6
- shoot arrow from the player at speed 1.6
- shoot arrow from the player at speed 1.6
- #--------------------------------
- # Sawed-Off
- #--------------------------------
- command /Sawed-Off:
- permission: sawed-off.get
- trigger:
- set {Sawed-Off} to diamond horse armor named "&cSawed-Off"
- remove all diamond horse armor from player's inventory
- give {Sawed-Off} to player
- on rightclick:
- if player is holding {Sawed-Off}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 1.5
- shoot arrow from the player at speed 1.5
- shoot arrow from the player at speed 1.5
- shoot arrow from the player at speed 1.5
- shoot arrow from the player at speed 1.5
- #--------------------------------
- # MAG-7
- #--------------------------------
- command /MAG-7:
- permission: mag-7.get
- trigger:
- set {MAG-7} to diamond horse armor named "&cMAG-7"
- remove all diamond horse armor from player's inventory
- give {MAG-7} to player
- on rightclick:
- if player is holding {MAG-7}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 1.5
- shoot arrow from the player at speed 1.5
- shoot arrow from the player at speed 1.5
- shoot arrow from the player at speed 1.5
- shoot arrow from the player at speed 1.5
- #--------------------------------
- # XM1014
- #--------------------------------
- command /XM1014:
- permission: xm1014.get
- trigger:
- set {XM1014} to diamond horse armor named "&cXM1014"
- remove all diamond horse armor from player's inventory
- give {XM1014} to player
- on rightclick:
- if player is holding {XM1014}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 1.6
- shoot arrow from the player at speed 1.6
- shoot arrow from the player at speed 1.6
- shoot arrow from the player at speed 1.6
- shoot arrow from the player at speed 1.6
- #--------------------------------
- # MAC-10
- #--------------------------------
- command /MAC-10:
- permission: mac-10.get
- trigger:
- set {MAC-10} to diamond horse armor named "&cMAC-10"
- remove all diamond horse armor from player's inventory
- give {MAC-10} to player
- on rightclick:
- if player is holding {MAC-10}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 3.9
- #--------------------------------
- # UMP-45
- #--------------------------------
- command /UMP-45:
- permission: ump-45.get
- trigger:
- set {UMP-45} to diamond horse armor named "&cUMP-45"
- remove all diamond horse armor from player's inventory
- give {UMP-45} to player
- on rightclick:
- if player is holding {UMP-45}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 3.7
- #--------------------------------
- # MP9
- #--------------------------------
- command /MP9:
- permission: mp9.get
- trigger:
- set {MP9} to diamond horse armor named "&cMP9"
- remove all diamond horse armor from player's inventory
- give {MP9} to player
- on rightclick:
- if player is holding {MP9}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 3.5
- #--------------------------------
- # PP-Bizon
- #--------------------------------
- command /PP-Bizon:
- permission: pp-bison.get
- trigger:
- set {PP-Bizon} to diamond horse armor named "&cPP-Bizon"
- remove all diamond horse armor from player's inventory
- give {PP-Bizon} to player
- on rightclick:
- if player is holding {PP-Bizon}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 3.8
- #--------------------------------
- # MP7
- #--------------------------------
- command /MP7:
- permission: mp7.get
- trigger:
- set {MP7} to diamond horse armor named "&cMP7"
- remove all diamond horse armor from player's inventory
- give {MP7} to player
- on rightclick:
- if player is holding {MP7}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 3.5
- #--------------------------------
- # P90
- #--------------------------------
- command /P90:
- permission: p90.get
- trigger:
- set {P90} to diamond horse armor named "&cP90"
- remove all diamond horse armor from player's inventory
- give {P90} to player
- on rightclick:
- if player is holding {P90}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 3.7
- #--------------------------------
- # Galil AR
- #--------------------------------
- command /Galil-AR:
- permission: galilar.get
- trigger:
- set {Galil-AR} to diamond horse armor named "&cGalil AR"
- remove all diamond horse armor from player's inventory
- give {Galil-AR} to player
- on rightclick:
- if player is holding {Galil-AR}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 3.3
- #--------------------------------
- # FAMAS
- #--------------------------------
- command /FAMAS:
- permission: famas.get
- trigger:
- set {FAMAS} to diamond horse armor named "&cFAMAS"
- remove all diamond horse armor from player's inventory
- give {FAMAS} to player
- on rightclick:
- if player is holding {FAMAS}:
- shoot arrow from the player at speed 3.4
- #--------------------------------
- # AK-47
- #--------------------------------
- command /AK-47:
- permission: ak-47.get
- trigger:
- set {AK-47} to diamond horse armor named "&cAK-47"
- remove all diamond horse armor from player's inventory
- give {AK-47} to player
- on rightclick:
- if player is holding {AK-47}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 3.2
- #--------------------------------
- # SG 553
- #--------------------------------
- command /SG-553:
- permission: sg-553.get
- trigger:
- set {SG-553} to diamond horse armor named "&cSG 553"
- remove all diamond horse armor from player's inventory
- give {SG-553} to player
- on rightclick:
- if player is holding {SG-553}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 3.3
- #--------------------------------
- # M4A4-S
- #--------------------------------
- command /M4A4-S:
- permission: m4a4-s.get
- trigger:
- set {M4A4-S} to diamond horse armor named "&cM4A4-S"
- remove all diamond horse armor from player's inventory
- give {M4A4-S} to player
- on rightclick:
- if player is holding {M4A4-S}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 3.3
- #--------------------------------
- # M4A4
- #--------------------------------
- command /M4A4:
- permission: m4a4.get
- trigger:
- set {M4A4} to diamond horse armor named "&cM4A4"
- remove all diamond horse armor from player's inventory
- give {M4A4} to player
- on rightclick:
- if player is holding {M4A4}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 3.2
- #--------------------------------
- # AUG
- #--------------------------------
- command /AUG:
- permission: aug.get
- trigger:
- set {AUG} to diamond horse armor named "&cAUG"
- remove all diamond horse armor from player's inventory
- give {AUG} to player
- on rightclick:
- if player is holding {AUG}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 3.3
- #--------------------------------
- # M249
- #--------------------------------
- command /M249:
- permission: m249.get
- trigger:
- set {M249} to diamond horse armor named "&cM249"
- remove all diamond horse armor from player's inventory
- give {M249} to player
- on rightclick:
- if player is holding {M249}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 2.9
- #--------------------------------
- # Negev
- #--------------------------------
- command /Negev:
- permission: negev.get
- trigger:
- set {Negev} to diamond horse armor named "&cNegev"
- remove all diamond horse armor from player's inventory
- give {Negev} to player
- on rightclick:
- if player is holding {Negev}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 2.8
- #--------------------------------
- # SSG 08
- #--------------------------------
- command /SSG-08:
- permission: ssg-08.get
- trigger:
- set {SSG-08} to diamond horse armor named "&cSSG 08"
- remove all diamond horse armor from player's inventory
- give {SSG-08} to player
- on rightclick:
- if player is holding {SSG-08}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 4.5
- #--------------------------------
- # AWP
- #--------------------------------
- command /AWP:
- permission: awp.get
- trigger:
- set {AWP} to diamond horse armor named "&cAWP"
- remove all diamond horse armor from player's inventory
- give {AWP} to player
- on rightclick:
- if player is holding {AWP}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 4.7
- #--------------------------------
- # G3SG1
- #--------------------------------
- command /G3SG1:
- permission: g3sg1.get
- trigger:
- set {G3SG1} to diamond horse armor named "&cG3SG1"
- remove all diamond horse armor from player's inventory
- give {G3SG1} to player
- on rightclick:
- if player is holding {G3SG1}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 4.2
- #--------------------------------
- # SCAR-20
- #--------------------------------
- command /SCAR-20:
- permission: scar-20.get
- trigger:
- set {SCAR-20} to diamond horse armor named "&cSCAR-20"
- remove all diamond horse armor from player's inventory
- give {SCAR-20} to player
- on rightclick:
- if player is holding {SCAR-20}:
- if player has 1 seeds:
- remove 1 seeds from player's inventory
- shoot arrow from the player at speed 4.2
- #-------------------------------
- # Potato Gun
- #-------------------------------
- on damage:
- if attacker is holding {PotatoGun}:
- damage victim by 6 hearts
- #-------------------------------
- # Glock 18
- #-------------------------------
- on damage:
- if attacker is holding {Glock-18}:
- damage victim by 2.5 hearts
- #--------------------------------
- # P2000
- #--------------------------------
- on damage:
- if attacker is holding {P2000}:
- damage victim by 3.2 hearts
- #--------------------------------
- # USP-S
- #--------------------------------
- on damage:
- if attacker is holding {USP-S}:
- damage victim by 3.2 hearts
- #--------------------------------
- # P250
- #--------------------------------
- on damage:
- if attacker is holding {P250}:
- damage victim by 3.2 hearts
- #--------------------------------
- # Tec-9
- #--------------------------------
- on damage:
- if attacker is holding {Tec-9}:
- damage victim by 3.1 hearts
- #--------------------------------
- # Five-Seven
- #--------------------------------
- on damage:
- if attacker is holding {Five-Seven}:
- damage victim by 3 hearts
- #--------------------------------
- # CZ75 Auto
- #--------------------------------
- on damage:
- if attacker is holding {CZ75}:
- damage victim by 3.1 hearts
- #--------------------------------
- # Desert Eagle
- #--------------------------------
- on damage:
- if attacker is holding {Desert-Eagle}:
- damage victim by 7.3 hearts
- #--------------------------------
- # Nova
- #--------------------------------
- on damage:
- if attacker is holding {Nova}:
- damage victim by 1.2 hearts
- #--------------------------------
- # Sawed-Off
- #--------------------------------
- on damage:
- if attacker is holding {Sawed-Off}:
- damage victim by 1.4 hearts
- #--------------------------------
- # MAG-7
- #--------------------------------
- on damage:
- if attacker is holding {MAG-7}:
- damage victim by 1.4 hearts
- #--------------------------------
- # XM1014
- #--------------------------------
- on damage:
- if attacker is holding {XM1014}:
- damage victim by 1 heart
- #--------------------------------
- # MAC-10
- #--------------------------------
- on damage:
- if attacker is holding {MAC-10}:
- damage victim by 2.2 hearts
- #--------------------------------
- # UMP-45
- #--------------------------------
- on damage:
- if attacker is holding {UMP-45}:
- damage victim by 2.6 hearts
- #--------------------------------
- # MP9
- #--------------------------------
- on damage:
- if attacker is holding {MP9}:
- damage victim by 2.1 hearts
- #--------------------------------
- # PP-Bizon
- #--------------------------------
- on damage:
- if attacker is holding {PP-Bizon}:
- damage victim by 1.9 hearts
- #--------------------------------
- # MP7
- #--------------------------------
- on damage:
- if attacker is holding {MP7}:
- damage victim by 2.2 hearts
- #--------------------------------
- # P90
- #--------------------------------
- on damage:
- if attacker is holding {P90}:
- damage victim by 2 hearts
- #--------------------------------
- # Galil AR
- #--------------------------------
- on damage:
- if attacker is holding {Galil-AR}:
- damage victim by 2.5 hearts
- #--------------------------------
- # FAMAS
- #--------------------------------
- on damage:
- if attacker is holding {FAMAS}:
- damage victim by 2.5 hearts
- #--------------------------------
- # AK-47
- #--------------------------------
- on damage:
- if attacker is holding {AK-47}:
- damage victim by 2.7 hearts
- #--------------------------------
- # SG 553
- #--------------------------------
- on damage:
- if attacker is holding {SG-553}:
- damage victim by 2.5 hearts
- #--------------------------------
- # M4A4-S
- #--------------------------------
- on damage:
- if attacker is holding {M4A4-S}:
- damage victim by 2.5 hearts
- #--------------------------------
- # M4A4
- #--------------------------------
- on damage:
- if attacker is holding {M4A4}:
- damage victim by 2.5 hearts
- #--------------------------------
- # AUG
- #--------------------------------
- on damage:
- if attacker is holding {AUG}:
- damage victim by 2.4 hearts
- #--------------------------------
- # M249
- #--------------------------------
- on damage:
- if attacker is holding {M249}:
- damage victim by 2.5 hearts
- #--------------------------------
- # Negev
- #--------------------------------
- on damage:
- if attacker is holding {Negev}:
- chance of 60%:
- damage victim by 2.6 hearts
- chance of 40%:
- damage victim by 2.9 hearts
- #--------------------------------
- # SSG 08
- #--------------------------------
- on damage:
- if attacker is holding {SSG-08}:
- damage victim by 7.3 hearts
- #--------------------------------
- # AWP
- #--------------------------------
- on damage:
- if attacker is holding {AWP}:
- chance of 60%:
- damage victim by 8 hearts
- chance of 40%:
- damage victim by 10 hearts
- #--------------------------------
- # G3SG1
- #--------------------------------
- on damage:
- if attacker is holding {G3SG1}:
- damage victim by 7 hearts
- #--------------------------------
- # SCAR-20
- #--------------------------------
- on damage:
- if attacker is holding {SCAR-20}:
- damage victim by 7.1 hearts
- #--------------------------------
- # Reload
- #--------------------------------
- command /reload:
- aliases: /rel, /r
- permission: reload.weapon
- permission message: &cYou Currently Can't Reload Your Weapon.
- trigger:
- remove all seeds named "&cAmmunition" from player
- remove all potato named "&cAmmunition" from player
- if player is holding {PotatoGun}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 15 potato named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {Glock-18}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 20 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {P2000}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 13 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {USP-S}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 12 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {P250}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 13 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {Tec-9}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 32 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {Five-Seven}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 20 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {CZ75}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 12 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {Desert-Eagle}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 7 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {Nova}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 8 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {Sawed-Off}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 7 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {MAG-7}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 5 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {XM1014}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 7 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {MAC-10}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 30 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {UMP-45}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 25 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {MP9}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 30 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {PP-Bizon}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 64 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {MP7}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 30 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {P90}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 50 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {Galil-AR}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 35 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {FAMAS}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 25 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {AK-47}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 30 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {SG-553}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 30 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {M4A4-S}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 20 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {M4A4}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 30 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {AUG}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 30 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {M249}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 100 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {Negev}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 150 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {SSG-08}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 10 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {AWP}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set actio nbar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 5 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {G3SG1}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 20 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- else if player is holding {SCAR-20}:
- set action bar of player to "&8» &7Reloading in &e3 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e2 &7seconds!"
- wait 1 second
- set action bar of player to "&8» &7Reloading in &e1 &7seconds!"
- give 20 seeds named "&cAmmunition" to player
- send "&8» &7Reloaded."
- #--------------------------------
- # Extra Config
- #--------------------------------
- on rightclick with seeds:
- cancel event
- on drop of wooden sword:
- cancel event
- on drop of diamond horse armor:
- cancel event
- on drop of gold horse armor:
- cancel event
- on pickup of wooden sword:
- cancel event
- command /T:
- aliases: /TShop
- trigger:
- if player has permission "buy.terrorist":
- make console execute "menu open %player% Guns1"
- else:
- send "&8» &7You can not buy from the terrorist shop!"
- command /CT:
- aliases: /CTShop
- trigger:
- if player has permission "buy.counterterrorist":
- make console execute "menu open %player% Guns2"
- else:
- send "&8» &7You can not buy from the counter-terrorist shop!"
- on pick up of arrows:
- cancel event
- on join:
- remove all wooden swords from player's inventory
- format slot 2 of {player} with {Knife} to close then run "Knife"
- on death of player:
- #Projectiles
- if attacker is a player:
- if projectile is set:
- set the death message to "&8» &e%attacker% &7murdered &e%victim%"
- #Mob
- if attacker is not a player:
- if attacker is set:
- set the death message to "&8» &e%attacker% &7slayed &e%victim%"
- #Magic
- if damage was caused by potion:
- set the death message to "&8» &e%victim% &7died."
- #Player
- if attacker is a player:
- if attacker is set:
- set the death message to "&8» &e%attacker% &7has killed &e%victim%"
- add 300 to attacker's balance
- send "&8» &7You have killed &e%victim% &7(+ $300)" to attacker
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