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TrollGUI[FE]

JavaGM Mar 23rd, 2019 89 Never
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  1. --Script By RealJavaGm
  2. -- Farewell Infortality.
  3. -- Version: 2.82
  4. -- Instances:
  5. local TrollGUIFE = Instance.new("ScreenGui")
  6. local TrollFrame = Instance.new("Frame")
  7. local Name = Instance.new("TextLabel")
  8. local Credit = Instance.new("TextLabel")
  9. local Credit2 = Instance.new("TextLabel")
  10. local GrabKnive = Instance.new("TextButton")
  11. local ForceField = Instance.new("TextButton")
  12. local Notive = Instance.new("TextButton")
  13. local ChatLogs = Instance.new("TextButton")
  14. local Note = Instance.new("TextLabel")
  15. --Properties:
  16. TrollGUIFE.Name = "TrollGUI[FE]"
  17. TrollGUIFE.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
  18. TrollGUIFE.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  19.  
  20. TrollFrame.Name = "TrollFrame"
  21. TrollFrame.Parent = TrollGUIFE
  22. TrollFrame.BackgroundColor3 = Color3.new(0, 0, 0)
  23. TrollFrame.BackgroundTransparency = 0.5
  24. TrollFrame.BorderColor3 = Color3.new(0.509804, 0.796079, 1)
  25. TrollFrame.BorderSizePixel = 6
  26. TrollFrame.Position = UDim2.new(0, 25, 0.25, 0)
  27. TrollFrame.Size = UDim2.new(0, 600, 0, 250)
  28.  
  29. Name.Name = "Name"
  30. Name.Parent = TrollFrame
  31. Name.BackgroundColor3 = Color3.new(0, 0, 0)
  32. Name.Size = UDim2.new(0, 600, 0, 25)
  33. Name.Font = Enum.Font.Cartoon
  34. Name.Text = "TrollGUI [FE]"
  35. Name.TextColor3 = Color3.new(1, 1, 1)
  36. Name.TextScaled = true
  37. Name.TextSize = 14
  38. Name.TextWrapped = true
  39.  
  40. Credit.Name = "Credit"
  41. Credit.Parent = TrollFrame
  42. Credit.BackgroundColor3 = Color3.new(0, 0, 0)
  43. Credit.BackgroundTransparency = 1
  44. Credit.Size = UDim2.new(0, 200, 0, 25)
  45. Credit.Font = Enum.Font.Cartoon
  46. Credit.Text = "By RealJavaGm"
  47. Credit.TextColor3 = Color3.new(1, 1, 1)
  48. Credit.TextScaled = true
  49. Credit.TextSize = 14
  50. Credit.TextWrapped = true
  51.  
  52. Credit2.Name = "Credit2"
  53. Credit2.Parent = TrollFrame
  54. Credit2.BackgroundColor3 = Color3.new(0, 0, 0)
  55. Credit2.BackgroundTransparency = 1
  56. Credit2.Position = UDim2.new(0, 395, 0, 0)
  57. Credit2.Size = UDim2.new(0, 200, 0, 25)
  58. Credit2.Font = Enum.Font.Cartoon
  59. Credit2.Text = "Is This Mouse?#8135"
  60. Credit2.TextColor3 = Color3.new(1, 1, 1)
  61. Credit2.TextScaled = true
  62. Credit2.TextSize = 14
  63. Credit2.TextWrapped = true
  64.  
  65. GrabKnive.Name = "Grab Knive"
  66. GrabKnive.Parent = TrollFrame
  67. GrabKnive.BackgroundColor3 = Color3.new(0.333333, 0.333333, 1)
  68. GrabKnive.Position = UDim2.new(0, 20, 0, 50)
  69. GrabKnive.Size = UDim2.new(0, 100, 0, 50)
  70. GrabKnive.Style = Enum.ButtonStyle.RobloxRoundDefaultButton
  71. GrabKnive.Font = Enum.Font.SourceSans
  72. GrabKnive.Text = "Grab Knive"
  73. GrabKnive.TextColor3 = Color3.new(0, 0, 0)
  74. GrabKnive.TextScaled = true
  75. GrabKnive.TextSize = 14
  76. GrabKnive.TextWrapped = true
  77.  
  78. GrabKnive.MouseButton1Down:Connect(function()
  79.     --== okay so since v2 was already leaked by some dick and i'm getting kinda annoyed with 9 year olds getting mad because i (used to) hate the shit out of people who ruined games by breaking shit and killing everyone with scripts, i've decided to release THE ORIGINAL, WORKING version of the Grab Knife v2, courtesy of mustardfoot for telling me to do this because why the fuck not. enjoy. p.s. no you can't have v3 unless bought ==--
  80.  
  81. wait()
  82. me = game.Players.LocalPlayer
  83. char = me.Character
  84. selected = false
  85. attacking = false
  86. hurt = false
  87. grabbed = nil
  88. mode = "kill"
  89. bloodcolors = {"Bright red", "Really red", "Crimson"}
  90. enabled = true
  91. enabled2 = true
  92.  
  93. local breaksound = Instance.new("Sound")
  94. breaksound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  95. breaksound.Parent = game.Workspace
  96. breaksound.Volume = 0.8
  97.    
  98. local killsound = Instance.new("Sound")
  99. killsound.SoundId = "http://www.roblox.com/asset?id=16950449"
  100. killsound.Pitch = 0.65
  101. killsound.Parent = game.Workspace
  102.  
  103. local drainsound = Instance.new("Sound")
  104. drainsound.SoundId = "http://www.roblox.com/asset/?id=2785493"
  105. drainsound.Pitch = 0.7
  106.  
  107.  
  108. function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
  109. part.Parent = parent
  110. part.formFactor = form
  111. part.CanCollide = collide
  112. part.Transparency = tran
  113. part.Reflectance = ref
  114. part.Size = Vector3.new(x,y,z)
  115. part.BrickColor = BrickColor.new(color)
  116. part.TopSurface = 0
  117. part.BottomSurface = 0
  118. part.Anchored = anchor
  119. part.Locked = true
  120. part:BreakJoints()
  121. end
  122.  
  123. function weld(w, p, p1, a, b, c, x, y, z)
  124. w.Parent = p
  125. w.Part0 = p
  126. w.Part1 = p1
  127. w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
  128. end
  129.  
  130. function mesh(mesh, parent, x, y, z, type)
  131. mesh.Parent = parent
  132. mesh.Scale = Vector3.new(x, y, z)
  133. mesh.MeshType = type
  134. end
  135.  
  136. function remgui()
  137.     for _,v in pairs(me.PlayerGui:GetChildren()) do
  138.         if v.Name == "Modeshow" then
  139.             v:remove()
  140.         end
  141.     end
  142. end
  143.  
  144. function inform(text,delay)
  145.     remgui()
  146.     local sc = Instance.new("ScreenGui")
  147.     sc.Parent = me.PlayerGui
  148.     sc.Name = "Modeshow"
  149.     local bak = Instance.new("Frame",sc)
  150.     bak.BackgroundColor3 = Color3.new(1,1,1)
  151.     bak.Size = UDim2.new(0.94,0,0.1,0)
  152.     bak.Position = UDim2.new(0.03,0,0.037,0)
  153.     bak.BorderSizePixel = 0
  154.     local gi = Instance.new("TextLabel",sc)
  155.     gi.Size = UDim2.new(0.92,0,0.09,0)
  156.     gi.BackgroundColor3 = Color3.new(0,0,0)
  157.     gi.Position = UDim2.new(0.04,0,0.042,0)
  158.     gi.TextColor3 = Color3.new(1,1,1)
  159.     gi.FontSize = "Size14"
  160.     gi.Text = text
  161.     coroutine.resume(coroutine.create(function()
  162.         wait(delay)
  163.         sc:remove()
  164.     end))
  165. end
  166.  
  167. if char:findFirstChild("Bricks",true) then
  168.     char:findFirstChild("Bricks",true):remove()
  169. end
  170.  
  171. bricks = Instance.new("Model",me.Character)
  172. bricks.Name = "Bricks"
  173.  
  174. --Parts and shit
  175.  
  176. rarm = char:findFirstChild("Right Arm")
  177. larm = char:findFirstChild("Left Arm")
  178. lleg = char:findFirstChild("Left Leg")
  179. torso = char:findFirstChild("Torso")
  180. hum = char:findFirstChild("Humanoid")
  181. rleg = char:findFirstChild("Right Leg")
  182.  
  183. righthold = Instance.new("Part")
  184. prop(righthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Black", false, "Custom")
  185. w11 = Instance.new("Weld")
  186. weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0)
  187.  
  188. lefthold = Instance.new("Part")
  189. prop(lefthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Black", false, "Custom")
  190. w12 = Instance.new("Weld")
  191. weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0)
  192.  
  193. hold = Instance.new("Part")
  194. prop(hold, bricks, false, 0, 0, 0.2, 0.3, 0.3, "Black", false, "Custom")
  195. oh = Instance.new("Weld")
  196. weld(oh, torso, hold, -math.pi/-0.86, 1.5, math.rad(0), -0.35, -0.4, -0.5)
  197.  
  198. knife = Instance.new("Part")
  199. knife.Material = "Marble"
  200. prop(knife, bricks, false, 0, 0, 0.25, 1.1, 0.3, "Black", false, "Custom")
  201. orr = Instance.new("Weld")
  202. weld(orr, hold, knife, 0, 0, 0, 0, 0.7, 0)
  203. ar = Instance.new("Weld")
  204. weld(ar, lefthold, nil, math.pi/2, 0, math.pi, 0, 0, 0)
  205.  
  206. blade = Instance.new("Part")
  207. blade.Material = "Neon"
  208. prop(blade, bricks, false, 0, 0, 0.1, 2.5, 0.25, "Institutional white", false, "Custom")
  209. Instance.new("BlockMesh",blade).Scale = Vector3.new(0.3,1,1)
  210. w2 = Instance.new("Weld")
  211. weld(w2, knife, blade, 0, 0, 0, 0, -0.65, 0)
  212.  
  213. blade2 = Instance.new("Part")
  214. blade2.Material = "Neon"
  215. prop(blade2, bricks, false, 0, 0, 0.1, 0.4, 0.25, "Institutional white", false, "Custom")
  216. local mew = Instance.new("SpecialMesh",blade2)
  217. mew.MeshType = "Wedge"
  218. mew.Scale = Vector3.new(0.3,1,1)
  219. w3 = Instance.new("Weld")
  220. weld(w3, blade, blade2, 0, 0, 0, 0, -1.45, 0)
  221.  
  222.  
  223. rb = Instance.new("Part")
  224. prop(rb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom")
  225. w13 = Instance.new("Weld")
  226. weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0)
  227.  
  228. lb = Instance.new("Part")
  229. prop(lb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom")
  230. w14 = Instance.new("Weld")
  231. weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0)
  232.  
  233. rw = Instance.new("Weld")
  234. weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)
  235.  
  236. lw = Instance.new("Weld")
  237. weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0)
  238.  
  239. grabweld = nil
  240. platlol = nil
  241. lolhum = nil
  242.  
  243. function touch(h)
  244.     if hurt then
  245.         if grabbed == nil then
  246.             local hu = h.Parent:findFirstChild("Humanoid")
  247.             local head = h.Parent:findFirstChild("Head")
  248.             local torz = h.Parent:findFirstChild("Torso")
  249.             if hu ~= nil and head ~= nil and torz ~= nil and h.Parent.Name ~= name then
  250.                 if hu.Health > 0 then
  251.                 grabbed = torz
  252.                 hu.PlatformStand = true
  253.                 local w = Instance.new("Weld")
  254.                 weld(w,righthold,grabbed,math.pi/2,0.2,0,0.7,-0.9,-0.6)
  255.                 grabweld = w
  256.                 lolhum = hu
  257.                 local lolxd = true
  258.                 platlol = lolxd
  259.                 hu.Changed:connect(function(prop)
  260.                     if prop == "PlatformStand" and platlol then
  261.                         hu.PlatformStand = true
  262.                     end
  263.                 end)
  264.                 end
  265.             end
  266.         end
  267.     end
  268. end
  269.  
  270. righthold.Touched:connect(touch)
  271. lefthold.Touched:connect(touch)
  272.  
  273. function bleed(part,po)
  274.     local lol1 = math.random(5,30)/100
  275.     local lol2 = math.random(5,30)/100
  276.     local lol3 = math.random(5,30)/100
  277.     local lol4 = math.random(1,#bloodcolors)
  278.     local p = Instance.new("Part")
  279.     prop(p,part.Parent,false,0,0,lol1,lol2,lol3,bloodcolors[lol4],false,"Custom")
  280.     p.CFrame = part.CFrame * CFrame.new(math.random(-5,5)/10,po,math.random(-5,5)/10)
  281.     p.Velocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25))
  282.     p.RotVelocity = Vector3.new(math.random(-400,400)/10,math.random(-400,400)/10,math.random(-400,400)/10)
  283.     p.CanCollide = true
  284.     coroutine.resume(coroutine.create(function()
  285.         wait(3)
  286.         p:remove()
  287.     end))
  288. end
  289.  
  290. h = Instance.new("HopperBin",me.Backpack)
  291.  
  292. h.Name = "Grab"
  293.  
  294. script.Parent = h
  295.  
  296. bin = h
  297.  
  298. function select(mouse)
  299.     orr.Part1 = nil
  300.     ar.Part1 = knife
  301.     mouse.Button1Down:connect(function()
  302.         if attacking == false then
  303.             attacking = true
  304.             lw.Part1 = larm
  305.             rw.Part1 = rarm
  306.             hurt = true
  307.             for i=1, 8 do
  308.                 rw.C0 = rw.C0 * CFrame.new(-0.03,0,-0.08) * CFrame.fromEulerAnglesXYZ(0.18,0.04,0)
  309.                 lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05)
  310.                 wait()
  311.             end
  312.             wait(1)
  313.             hurt = false
  314.             if grabbed == nil then
  315.                 for i=1, 4 do
  316.                     rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
  317.                     lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)
  318.                     wait()
  319.                 end
  320.                 lw.C0 = CFrame.new(0,0,0)
  321.                 rw.C0 = CFrame.new(0,0,0)
  322.                 lw.Part1 = nil
  323.                 rw.Part1 = nil
  324.                 attacking = false
  325.             end
  326.         elseif hurt == false and grabbed ~= nil and mode == "drop" then
  327.             enabled2 = true
  328.             grabweld:remove()
  329.             grabweld = nil
  330.             platlol = false
  331.             grabbed = nil
  332.             lolhum.PlatformStand = false
  333.             lolhum = nil
  334.             for i=1, 4 do
  335.                 rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
  336.                 lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0)
  337.                 wait()
  338.             end
  339.             lw.C0 = CFrame.new(0,0,0)
  340.             rw.C0 = CFrame.new(0,0,0)
  341.             lw.Part1 = nil
  342.             rw.Part1 = nil
  343.             attacking = false
  344.             platlol = nil
  345.            
  346.         elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "para" and enabled2 == true then
  347.             enabled2 = false
  348.             enabled = false
  349.            
  350.             breaksound.Parent = grabbed
  351.             breaksound:Play()
  352.            
  353.             for i=1, 5 do
  354.                 lw.C0 = lw.C0 * CFrame.new(0.02,0.15,-0.02) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03)
  355.                 wait()
  356.             end
  357.             local duh = grabbed
  358.             bleed(duh,1)
  359.             bleed(duh,1)
  360.             bleed(duh,1)
  361.             bleed(duh,1)
  362.             bleed(duh,1)               
  363.             bleed(duh,1)
  364.             bleed(duh,1)
  365.             bleed(duh,1)
  366.             bleed(duh,1)
  367.             bleed(duh,1)
  368.             wait(0.12)
  369.             for i=1, 5 do
  370.                 lw.C0 = lw.C0 * CFrame.new(-0.02,-0.15,0.02) * CFrame.fromEulerAnglesXYZ(0.05,-0,0.03)
  371.                 wait()
  372.             end
  373.            
  374.            
  375.             if grabbed.Parent:findFirstChild("HumanoidRootPart",true) then
  376.                 grabbed.Parent.HumanoidRootPart:Remove()
  377.             end
  378.             grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health / 1.5
  379.            
  380.         elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "drain" and enabled == true then
  381.                 enabled = false
  382.                 enabled2 = true
  383.                
  384.                 for i=1, 2 do
  385.                     lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05)
  386.                     wait()
  387.                 end
  388.  
  389.                 while char.Humanoid.Health == char.Humanoid.MaxHealth do
  390.                     bleed(grabbed, 1)
  391.                     char.Humanoid.Health = char.Humanoid.Health + 1
  392.                     grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health - 1
  393.                     wait(0.0335)
  394.                 end
  395.                
  396.                 for i=1, 1 do
  397.                     lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)
  398.                     wait()
  399.                 end
  400.                 enabled = true
  401.                
  402.                
  403.         elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "throw" then
  404.             enabled2 = true
  405.             grabweld:remove()
  406.             grabweld = nil
  407.             local bf = Instance.new("BodyForce",grabbed)
  408.             bf.force = torso.CFrame.lookVector * 4000
  409.             bf.force = bf.force + Vector3.new(0,1500,0)
  410.             coroutine.resume(coroutine.create(function()
  411.                 wait(0.12)
  412.                 bf:remove()
  413.             end))
  414.             for i=1, 6 do
  415.                 rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.35,0,0)
  416.                 lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.18,0,0)
  417.                 wait()
  418.             end
  419.             for i=1, 4 do
  420.                 rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.47,0,0)
  421.                 lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0)
  422.                 wait()
  423.             end
  424.             wait(0.2)
  425.             platlol = false
  426.             grabbed = nil
  427.             lolhum.PlatformStand = false
  428.             lolhum = nil
  429.             for i=1, 4 do
  430.                 rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
  431.                 lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0)
  432.                 wait()
  433.             end
  434.             lw.C0 = CFrame.new(0,0,0)
  435.             rw.C0 = CFrame.new(0,0,0)
  436.             lw.Part1 = nil
  437.             rw.Part1 = nil
  438.             attacking = false
  439.             platlol = nil
  440.         elseif hurt == false and grabbed ~= nil and lolhum ~= nil and grabweld ~= nil and mode == "kill" then
  441.             enabled2 = true
  442.             killsound.Parent = grabbed
  443.             killsound:Play()
  444.             for i=1, 5 do
  445.                 lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03)
  446.                 wait()
  447.             end
  448.             local ne = grabbed:findFirstChild("Neck")
  449.             coroutine.resume(coroutine.create(function()
  450.                 local duh = grabbed
  451.                 local duh2 = grabbed.Parent.Head
  452.                 local lolas = lolhum
  453.                 duh.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  454.                 for i=1, 75 do
  455.                     wait()
  456.                     local hm = math.random(1,15)
  457.                     pcall(function()
  458.                         if hm == 1 then
  459.                             duh2.Sound.Pitch = math.random(90,110)/100
  460.                             duh2.Sound:play()
  461.                             script.Parent.Splat:Play();
  462.                         end
  463.                     end)
  464.  
  465.                     if hm > 0 and hm < 4 then
  466.  
  467.                         bleed(duh,1)
  468.                         bleed(duh2,-0.1)
  469.                         bleed(duh,1)
  470.                         bleed(duh2,-0.1)
  471.                         bleed(duh,1)
  472.                         bleed(duh,1)
  473.                         bleed(duh,1)                                       
  474.                     end
  475.                 end
  476.                 wait(1.2)
  477.                
  478.                 lolas.Health = 0
  479.                 for i=1, 85 do
  480.                     wait()
  481.                     local hm = math.random(1,9)
  482.                     pcall(function()
  483.                         if hm == 1 then
  484.                             duh2.Sound.Pitch = math.random(90,110)/100
  485.                             duh2.Sound:play()
  486.                         end
  487.                     end)
  488.                     if hm > 0 and hm < 3 then
  489.                         bleed(duh,1)
  490.                         bleed(duh2,-0.5)
  491.                     end
  492.                 end
  493.             end))
  494.             for i=1, 3 do
  495.                 lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03)
  496.                 if ne ~= nil then
  497.                     grabbed.Neck.C0 = grabbed.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
  498.                 end
  499.                 wait()
  500.             end
  501.             grabweld:remove()
  502.             grabweld = nil
  503.             for i=1, 4 do
  504.                 lw.C0 = lw.C0 * CFrame.new(-0.04,-0.24,-0.2) * CFrame.fromEulerAnglesXYZ(0.1,0,0.06)
  505.                 wait()
  506.             end
  507.             for i=1, 4 do
  508.                 rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
  509.                 lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)
  510.                 wait()
  511.             end
  512.             lw.C0 = CFrame.new(0,0,0)
  513.             rw.C0 = CFrame.new(0,0,0)
  514.             lw.Part1 = nil
  515.             rw.Part1 = nil
  516.             platlol = false
  517.             grabbed = nil
  518.             lolhum = nil
  519.             attacking = false
  520.             platlol = nil
  521.         end
  522.     end)
  523.     mouse.KeyDown:connect(function(kai)
  524.         key = kai:lower()
  525.         if key == "q" then
  526.             mode = "drop"
  527.             inform("Release",1)
  528.         elseif key == "e" then
  529.             mode = "throw"
  530.             inform("Push",1)
  531.         elseif key == "f" then
  532.             mode = "kill"
  533.             inform("Kill",1)
  534.         elseif key == "c" then
  535.             mode = "para"
  536.             inform("Paralyze",1)
  537.         elseif key == "x" then
  538.             mode = "drain"
  539.             inform("Drain",1)
  540.         end
  541.     end)
  542. end
  543.  
  544. function desel()
  545.     repeat wait() until attacking == false
  546.     orr.Part1 = knife
  547.     ar.Part1 = nil
  548. end
  549.  
  550. bin.Selected:connect(select)
  551. bin.Deselected:connect(desel)
  552.  
  553. char.Humanoid.Died:connect(function()
  554.     pcall(function()
  555.         grabweld:remove()
  556.         grabweld = nil
  557.         grabbed = nil
  558.         platlol = false
  559.         platlol = nil
  560.     end)
  561. end)
  562.  
  563. inform("Grab Knife 2 script loaded (Welp, here you go!)",3)
  564. end)
  565.  
  566. ForceField.Name = "Force Field"
  567. ForceField.Parent = TrollFrame
  568. ForceField.BackgroundColor3 = Color3.new(0.333333, 0.333333, 1)
  569. ForceField.Position = UDim2.new(0, 20, 0, 100)
  570. ForceField.Size = UDim2.new(0, 100, 0, 50)
  571. ForceField.Style = Enum.ButtonStyle.RobloxRoundDefaultButton
  572. ForceField.Font = Enum.Font.SourceSans
  573. ForceField.Text = "Force Field(WIP)"
  574. ForceField.TextColor3 = Color3.new(0, 0, 0)
  575. ForceField.TextScaled = true
  576. ForceField.TextSize = 14
  577. ForceField.TextWrapped = true
  578.  
  579. Notive.Name = "Notive"
  580. Notive.Parent = TrollFrame
  581. Notive.BackgroundColor3 = Color3.new(0.333333, 0.333333, 1)
  582. Notive.Position = UDim2.new(0, 20, 0, 150)
  583. Notive.Size = UDim2.new(0, 100, 0, 50)
  584. Notive.Style = Enum.ButtonStyle.RobloxRoundDefaultButton
  585. Notive.Font = Enum.Font.SourceSans
  586. Notive.Text = "Notive"
  587. Notive.TextColor3 = Color3.new(0, 0, 0)
  588. Notive.TextScaled = true
  589. Notive.TextSize = 14
  590. Notive.TextWrapped = true
  591.  
  592. Notive.MouseButton1Down:Connect(function()
  593.     -->Made By XDavodioX<--
  594.  
  595. --:Notive_Memer:--
  596.  
  597. --//No leak\\--
  598.  
  599.  
  600.  
  601. warn([[
  602. all of the commands of my script
  603. l - victory if t-pose eat chips
  604. k - kill urself but if t-pose drink soda
  605. j- what huh and if t-pose laugh
  606. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  607. g- that was fun
  608. f- Xd
  609. r- AAH oh my god aah
  610. t- squat
  611. y- laugh and if t-pose think
  612. u- ooh boi and if t-pose is chew 5 gum
  613. i- fbi open up
  614. o- no u
  615. p - bug
  616. v- game over
  617. c- REEE and if tpose then change music
  618. x- dude shut up and if tpose then waiting
  619. z- dab
  620. e- wtf
  621. q- ur screwed
  622. m- to stop squat,think,waiting,wtf instantly
  623.  
  624. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  625. ]])
  626.  
  627. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  628. local Player,game,owner = owner,game
  629. local RealPlayer = Player
  630. do
  631.     warn("Notive_Memeboi Made by XDavodioX")
  632.     local rp = RealPlayer
  633.     script.Parent = rp.Character
  634.    
  635.     --RemoteEvent for communicating
  636.     local Event = Instance.new("RemoteEvent")
  637.     Event.Name = "UserInput_Event"
  638.  
  639.     --Fake event to make stuff like Mouse.KeyDown work
  640.     local function fakeEvent()
  641.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  642.         t.connect = t.Connect
  643.         return t
  644.     end
  645.  
  646.     --Creating fake input objects with fake variables
  647.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  648.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  649.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  650.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  651.     end}
  652.     --Merged 2 functions into one by checking amount of arguments
  653.     CAS.UnbindAction = CAS.BindAction
  654.  
  655.     --This function will trigger the events that have been :Connect()'ed
  656.     local function te(self,ev,...)
  657.         local t = m[ev]
  658.         if t and t._fakeEvent then
  659.             for _,f in pairs(t.Functions) do
  660.                 f(...)
  661.             end
  662.         end
  663.     end
  664.     m.TrigEvent = te
  665.     UIS.TrigEvent = te
  666.  
  667.     Event.OnServerEvent:Connect(function(plr,io)
  668.         if plr~=rp then return end
  669.         m.Target = io.Target
  670.         m.Hit = io.Hit
  671.         if not io.isMouse then
  672.             local b = io.UserInputState == Enum.UserInputState.Begin
  673.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  674.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  675.             end
  676.             for _,t in pairs(CAS.Actions) do
  677.                 for _,k in pairs(t.Keys) do
  678.                     if k==io.KeyCode then
  679.                         t.Function(t.Name,io.UserInputState,io)
  680.                     end
  681.                 end
  682.             end
  683.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  684.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  685.         end
  686.     end)
  687.     Event.Parent = NLS([==[
  688.     local Player = game:GetService("Players").LocalPlayer
  689.     local Event = script:WaitForChild("UserInput_Event")
  690.  
  691.     local Mouse = Player:GetMouse()
  692.     local UIS = game:GetService("UserInputService")
  693.     local input = function(io,a)
  694.         if a then return end
  695.         --Since InputObject is a client-side instance, we create and pass table instead
  696.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  697.     end
  698.     UIS.InputBegan:Connect(input)
  699.     UIS.InputEnded:Connect(input)
  700.  
  701.     local h,t
  702.     --Give the server mouse data 30 times every second, but only if the values changed
  703.     --If player is not moving their mouse, client won't fire events
  704.     while wait(1/30) do
  705.         if h~=Mouse.Hit or t~=Mouse.Target then
  706.             h,t=Mouse.Hit,Mouse.Target
  707.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  708.         end
  709.     end]==],Player.Character)
  710.  
  711.     ----Sandboxed game object that allows the usage of client-side methods and services
  712.     --Real game object
  713.     local _rg = game
  714.  
  715.     --Metatable for fake service
  716.     local fsmt = {
  717.         __index = function(self,k)
  718.             local s = rawget(self,"_RealService")
  719.             if s then return s[k] end
  720.         end,
  721.         __newindex = function(self,k,v)
  722.             local s = rawget(self,"_RealService")
  723.             if s then s[k]=v end
  724.         end,
  725.         __call = function(self,...)
  726.             local s = rawget(self,"_RealService")
  727.             if s then return s(...) end
  728.         end
  729.     }
  730.     local function FakeService(t,RealService)
  731.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  732.         return setmetatable(t,fsmt)
  733.     end
  734.  
  735.     --Fake game object
  736.     local g = {
  737.         GetService = function(self,s)
  738.             return self[s]
  739.         end,
  740.         Players = FakeService({
  741.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  742.         },"Players"),
  743.         UserInputService = FakeService(UIS,"UserInputService"),
  744.         ContextActionService = FakeService(CAS,"ContextActionService"),
  745.     }
  746.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  747.     g.service = g.GetService
  748.    
  749.     g.RunService = FakeService({
  750.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  751.         BindToRenderStep = function(self,name,_,fun)
  752.  
  753.         end,
  754.         UnbindFromRenderStep = function(self,name)
  755.             self._btrs[name]:Disconnect()
  756.         end,
  757.     },"RunService")
  758.  
  759.     setmetatable(g,{
  760.         __index=function(self,s)
  761.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  762.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  763.         end,
  764.         __newindex = fsmt.__newindex,
  765.         __call = fsmt.__call
  766.     })
  767.     --Changing owner to fake player object to support owner:GetMouse()
  768.     game,owner = g,g.Players.LocalPlayer
  769. end
  770. print("Good sir do not leak this.")
  771. print("Don't u dare report the audio.")
  772.  
  773. local cansilence = true
  774.  
  775. function SHUTUPXDD()
  776.     if cansilence then
  777.         cansilence = false
  778.         local function search(instance)
  779.             for i,v in pairs(instance:GetChildren()) do
  780.                 search(v)
  781.                 if v.ClassName == "Sound" then
  782.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  783.                         v.Volume = 0
  784.                     end
  785.                 end
  786.             end
  787.         end
  788.         search(workspace)
  789.         wait(3)
  790.         cansilence = false
  791.     end
  792. end
  793.  
  794. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  795.  
  796. Player_Size = 1 --Size of the player.
  797.  
  798. wait()
  799. local Player = owner
  800. local Character = Player.Character
  801. local plr = owner
  802. local Humanoid = Character.Humanoid
  803. local char = plr.Character
  804. local hum = char.Humanoid
  805. local ra = char["Right Arm"]
  806. local la= char["Left Arm"]
  807. local rl= char["Right Leg"]
  808. local ll = char["Left Leg"]
  809. local hed = char.Head
  810. local root = char.HumanoidRootPart
  811. local rootj = root.RootJoint
  812. local tors = char.Torso
  813. local LeftArm = Character["Left Arm"]
  814. local RightArm = Character["Right Arm"]
  815. local LeftLeg = Character["Left Leg"]
  816. local RightLeg = Character["Right Leg"]
  817. local Head = Character.Head
  818. local Torso = Character.Torso
  819. local mouse = plr:GetMouse()
  820. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  821. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  822. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  823. local cam = game.Workspace.CurrentCamera
  824. trazx = Instance.new("ParticleEmitter")
  825. c = game.Players.LocalPlayer.Character
  826. local sine=0
  827. Character.Head.face.Texture = "rbxassetid://620619801"
  828.  
  829. hum.MaxHealth = "Inf"
  830. hum.Health = "Inf"
  831.  
  832. local forcefield = Instance.new("ForceField",char)
  833. forcefield.Name = "feaqurmam"
  834. forcefield.Visible = false
  835. -----------------------------------------------------------
  836. h = char.Head
  837. t = char.Torso
  838. rs = t["Right Shoulder"]
  839. ls = t["Left Shoulder"]
  840. rh = t["Right Hip"]
  841. lh = t["Left Hip"]
  842. nec = t.Neck
  843. rut = char.HumanoidRootPart
  844. rutj = rut.RootJoint
  845. it = Instance.new
  846.  
  847. local txt = Instance.new("BillboardGui", char)
  848. txt.Adornee = char.Head
  849. txt.Name = "_status"
  850. txt.Size = UDim2.new(2, 0, 1.2, 0)
  851. txt.StudsOffset = Vector3.new(-9, 8, 0)
  852. local text = Instance.new("TextLabel", txt)
  853. text.Size = UDim2.new(10, 0, 7, 0)
  854. text.FontSize = "Size24"
  855. text.TextScaled = true
  856. text.TextTransparency = 0
  857. text.BackgroundTransparency = 1
  858. text.TextTransparency = 0
  859. text.TextStrokeTransparency = 1
  860. text.Font = "Cartoon"
  861. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  862. v = Instance.new("Part")
  863. v.Name = "ColorBrick"
  864. v.Parent = Player.Character
  865. v.FormFactor = "Symmetric"
  866. v.Anchored = true
  867. v.CanCollide = false
  868. v.BottomSurface = "Smooth"
  869. v.TopSurface = "Smooth"
  870. v.Size = Vector3.new(10, 5, 3)
  871. v.Transparency = 1
  872. v.CFrame = char.Torso.CFrame
  873. v.BrickColor = BrickColor.new("Really black")
  874. v.Transparency = 1
  875. v.Shape = "Block"
  876. spawn(function()
  877. local TweenService = game:GetService("TweenService")
  878. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  879. local Int = 0
  880. while wait(0.5) do
  881.     if Int == #Colours then Int = 0 end
  882.     Int = Int+1
  883.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  884. end
  885. end)
  886. text.Text = "Noti˅ɐ "
  887.  
  888.  
  889. local txtd = Instance.new("BillboardGui", char)
  890. txtd.Adornee = char.Head
  891. txtd.Name = "_status"
  892. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  893. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  894. local texth = Instance.new("TextLabel", txtd)
  895. texth.Size = UDim2.new(10, 0, 7, 0)
  896. texth.FontSize = "Size24"
  897. texth.TextScaled = true
  898. texth.TextTransparency = 0
  899. texth.BackgroundTransparency = 1
  900. texth.TextTransparency = 0
  901. texth.TextStrokeTransparency = 1
  902. texth.Font = "Cartoon"
  903. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  904. v = Instance.new("Part")
  905. v.Name = "ColorBrick"
  906. v.Parent = Player.Character
  907. v.FormFactor = "Symmetric"
  908. v.Anchored = true
  909. v.CanCollide = false
  910. v.BottomSurface = "Smooth"
  911. v.TopSurface = "Smooth"
  912. v.Size = Vector3.new(10, 5, 3)
  913. v.Transparency = 1
  914. v.CFrame = char.Torso.CFrame
  915. v.BrickColor = BrickColor.new("Really black")
  916. v.Transparency = 1
  917. v.Shape = "Block"
  918. spawn(function()
  919. local TweenService = game:GetService("TweenService")
  920. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  921. local Intt = 0
  922. while wait(0.2) do
  923.     if Intt == #Colourss then Intt = 0 end
  924.     Intt = Intt+1
  925.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  926. end
  927. end)
  928. texth.Text = ""
  929.  
  930.  
  931. spawn(function()
  932.     while wait() do
  933.         Head.BrickColor = BrickColor.new("Bright yellow")
  934.         RightArm.BrickColor = BrickColor.new("Bright yellow")
  935.         LeftArm.BrickColor = BrickColor.new("Bright yellow")
  936.         Torso.BrickColor = BrickColor.new("Shamrock")
  937.         RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  938.         LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  939.     end
  940. end)
  941. for i,v in pairs(Character:children()) do
  942.     if v:IsA("Hat") then
  943.         v:Destroy()
  944.     end
  945. end
  946. for i,v in pairs(Character:children()) do
  947.     if v:IsA("Accessory") then
  948.         v:Destroy()
  949.     end
  950. end
  951. for i,v in pairs(Character:children()) do
  952.     if v:IsA("Hair") then
  953.         v:Destroy()
  954.     end
  955. end
  956. for i,v in pairs(Character:children()) do
  957.     if v:IsA("Shirt") then
  958.         v:Destroy()
  959.     end
  960. end
  961. for i,v in pairs(Character:children()) do
  962.     if v:IsA("Pants") then
  963.         v:Destroy()
  964.     end
  965. end
  966. for i,v in pairs(Character:children()) do
  967.     if v:IsA("Graphic Shirt") then
  968.         v:Destroy()
  969.     end
  970. end
  971. for i,v in pairs(Character:children()) do
  972.     if v:IsA("GraphicShirt") then
  973.         v:Destroy()
  974.     end
  975. end
  976.  
  977. for _,v in pairs(Character:children()) do
  978. if v:IsA("Shirt") then
  979. v.ShirtTemplate = "rbxassetid://0"
  980. elseif v:IsA("Pants") then
  981. v.PantsTemplate = "rbxassetid://0"
  982. elseif v:IsA("ShirtGraphic") then
  983. v:Remove()
  984. wait(.1)
  985. Torso.roblox:Remove()
  986. elseif v:IsA("Accessory") then
  987. v:Remove()
  988. end
  989. end
  990.  
  991. local Hair = Instance.new("Part")
  992. Hair.Parent = char
  993. Hair.Name = "GreenTopHat"
  994. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  995. Hair.CFrame = char.Head.CFrame
  996. Hair:BreakJoints()
  997. Hair.CanCollide = false
  998. Hair.BrickColor = BrickColor.new("Medium Stone")
  999. Hair.TopSurface = "Smooth"
  1000. Hair.BottomSurface = "Smooth"
  1001. Weld = Instance.new("Weld")
  1002. Weld.Name = "Weld"
  1003. Weld.Part0 = char.Head
  1004. Weld.Part1 = Hair
  1005. Weld.Parent = char.Head
  1006. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  1007. Mesh = Instance.new("SpecialMesh")
  1008. Mesh.Parent = Hair
  1009. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  1010. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  1011. Mesh.Scale = Vector3.new(1, 1, 1)
  1012. -------------------------------------------------------
  1013. --Start Good Stuff--
  1014. -------------------------------------------------------
  1015. CF = CFrame.new
  1016. angles = CFrame.Angles
  1017. attack = false
  1018. timetofly = true
  1019. Euler = CFrame.fromEulerAnglesXYZ
  1020. Rad = math.rad
  1021. IT = Instance.new
  1022. BrickC = BrickColor.new
  1023. Cos = math.cos
  1024. Acos = math.acos
  1025. Sin = math.sin
  1026. Asin = math.asin
  1027. Abs = math.abs
  1028. Mrandom = math.random
  1029. Floor = math.floor
  1030. random = math.random
  1031. radian = math.rad
  1032. Vec3 = Vector3.new
  1033. cFrame = CFrame.new
  1034. Euler = CFrame.fromEulerAnglesXYZ
  1035. -------------------------------------------------------
  1036. --End Good Stuff--
  1037. -------------------------------------------------------
  1038. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1039. RSH, LSH = nil, nil
  1040. RW = Instance.new("Weld")
  1041. LW = Instance.new("Weld")
  1042. RH = tors["Right Hip"]
  1043. LH = tors["Left Hip"]
  1044. RSH = tors["Right Shoulder"]
  1045. LSH = tors["Left Shoulder"]
  1046. RSH.Parent = nil
  1047. LSH.Parent = nil
  1048. RW.Name = "RW"
  1049. RW.Part0 = tors
  1050. RW.C0 = CF(1.5, 0.5, 0)
  1051. RW.C1 = CF(0, 0.5, 0)
  1052. RW.Part1 = ra
  1053. RW.Parent = tors
  1054. LW.Name = "LW"
  1055. LW.Part0 = tors
  1056. LW.C0 = CF(-1.5, 0.5, 0)
  1057. LW.C1 = CF(0, 0.5, 0)
  1058. LW.Part1 = la
  1059. LW.Parent = tors
  1060. Effects = {}
  1061.  
  1062. BTAUNT = Instance.new("Sound", tors)
  1063. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  1064. BTAUNT.Volume = 10
  1065. BTAUNT.Pitch = 1
  1066. BTAUNT.Looped = false
  1067. BTAUNT.TimePosition = 0.2
  1068.  
  1069. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  1070.  
  1071. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  1072. bat.Size = Vector3.new(1, 1, 5)
  1073. bat.CanCollide = false
  1074. bat:BreakJoints()
  1075.  
  1076. LeDrink = it("Model")
  1077. LeDrink.Parent = char
  1078. LeDrink.Name = "LeDrink"
  1079. RHe = it("Part")
  1080. RHe.Parent = LeDrink
  1081. RHe.BrickColor = BrickColor.new("Really black")
  1082. RHe.Locked = true
  1083. RHe.CanCollide = false
  1084. RHe.Transparency = 1
  1085. PMesh = it("SpecialMesh")
  1086. RHe.formFactor =  "Symmetric"
  1087. PMesh.MeshType = "FileMesh"
  1088. PMesh.MeshId = "rbxassetid://10470609"
  1089. PMesh.TextureId = "rbxassetid://111405256"
  1090. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  1091. PMesh.Parent = RHe
  1092. local RWeld = it("Weld")
  1093. RWeld.Parent = RHe
  1094. RWeld.Part0 = RHe
  1095. RWeld.Part1 = ra
  1096. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  1097.  
  1098. LeChips = it("Model")
  1099. LeChips.Parent = char
  1100. LeChips.Name = "LeChips"
  1101. RHk = it("Part")
  1102. RHk.Parent = LeChips
  1103. RHk.BrickColor = BrickColor.new("Really black")
  1104. RHk.Locked = true
  1105. RHk.CanCollide = false
  1106. RHk.Transparency = 1
  1107. PMeshe = it("SpecialMesh")
  1108. RHk.formFactor =  "Symmetric"
  1109. PMeshe.MeshType = "FileMesh"
  1110. PMeshe.MeshId = "rbxassetid://19106014"
  1111. PMeshe.TextureId = "rbxassetid://342435650"
  1112. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  1113. PMeshe.Parent = RHk
  1114. local RWelds = it("Weld")
  1115. RWelds.Parent = RHk
  1116. RWelds.Part0 = RHk
  1117. RWelds.Part1 = ra
  1118. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  1119.  
  1120. local LeDrink = "wiplolnotyet"
  1121. local LeChips = "wipaswelllol"
  1122. local Sitt = false
  1123.  
  1124. -------------------------------------------------------
  1125. --Start HeartBeat--
  1126. -------------------------------------------------------
  1127. ArtificialHB = Instance.new("BindableEvent", script)
  1128. ArtificialHB.Name = "Heartbeat"
  1129. script:WaitForChild("Heartbeat")
  1130.  
  1131. frame = 1 / 60
  1132. tf = 0
  1133. allowframeloss = false
  1134. tossremainder = false
  1135.  
  1136.  
  1137. lastframe = tick()
  1138. script.Heartbeat:Fire()
  1139.  
  1140.  
  1141. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1142.     tf = tf + s
  1143.     if tf >= frame then
  1144.         if allowframeloss then
  1145.             script.Heartbeat:Fire()
  1146.             lastframe = tick()
  1147.         else
  1148.             for i = 1, math.floor(tf / frame) do
  1149.                 script.Heartbeat:Fire()
  1150.             end
  1151.             lastframe = tick()
  1152.         end
  1153.         if tossremainder then
  1154.             tf = 0
  1155.         else
  1156.             tf = tf - frame * math.floor(tf / frame)
  1157.         end
  1158.     end
  1159. end)
  1160. -------------------------------------------------------
  1161. --End HeartBeat--
  1162. -------------------------------------------------------
  1163.  
  1164.  
  1165. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  1166.     coroutine.resume(coroutine.create(function()
  1167.         local intensity = 1 * Intensity
  1168.         local rotM = 0.01 * Intensity
  1169.         for i = 0, Length, 0.1 do
  1170.             swait()
  1171.             intensity = intensity - 0.05 * Intensity / Length
  1172.             rotM = rotM - 5.0E-4 * Intensity / Length
  1173.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  1174.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  1175.         end
  1176.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  1177.     end))
  1178. end
  1179.  
  1180.         local joyemoji = Instance.new('ParticleEmitter', tors)
  1181.         joyemoji.VelocitySpread = 2000
  1182.         joyemoji.Lifetime = NumberRange.new(1)
  1183.         joyemoji.Speed = NumberRange.new(40)
  1184. joy= {}
  1185. for i=0, 19 do
  1186.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1187. end
  1188. joyemoji.Size = NumberSequence.new(joy)
  1189.         joyemoji.Rate = 0
  1190.         joyemoji.LockedToPart = false
  1191.         joyemoji.LightEmission = 0
  1192.         joyemoji.Texture = "rbxassetid://1176402123"
  1193.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1194.  
  1195.  
  1196.         local LIT = Instance.new('ParticleEmitter', tors)
  1197.         LIT.VelocitySpread = 2000
  1198.         LIT.Lifetime = NumberRange.new(1)
  1199.         LIT.Speed = NumberRange.new(45)
  1200. nani= {}
  1201. for i=0, 19 do
  1202.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1203. end
  1204. LIT.Size = NumberSequence.new(nani)
  1205.         LIT.Rate = 0
  1206.         LIT.LockedToPart = false
  1207.         LIT.LightEmission = 0
  1208.         LIT.Texture = "rbxassetid://1492670151"
  1209.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1210.  
  1211.         local toast = Instance.new('ParticleEmitter', tors)
  1212.         toast.VelocitySpread = 2000
  1213.         toast.Lifetime = NumberRange.new(1)
  1214.         toast.Speed = NumberRange.new(60)
  1215. toasterstoasttoast= {}
  1216. for i=0, 19 do
  1217.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1218. end
  1219. toast.Size = NumberSequence.new(toasterstoasttoast)
  1220.         toast.Rate = 0
  1221.         toast.LockedToPart = false
  1222.         toast.LightEmission = 0
  1223.         toast.Texture = "rbxassetid://436096230"
  1224.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1225.  
  1226.         local ok = Instance.new('ParticleEmitter', tors)
  1227.         ok.VelocitySpread = 2000
  1228.         ok.Lifetime = NumberRange.new(1)
  1229.         ok.Speed = NumberRange.new(50)
  1230. cool= {}
  1231. for i=0, 19 do
  1232.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1233. end
  1234. ok.Size = NumberSequence.new(cool)
  1235.         ok.Rate = 0
  1236.         ok.LockedToPart = false
  1237.         ok.LightEmission = 0
  1238.         ok.Texture = "rbxassetid://636768448"
  1239.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1240.  
  1241. maincolor = BrickC("Really red")
  1242. -------------------------------------------------------
  1243. --Start Kyu's shitty stuff--
  1244. -------------------------------------------------------
  1245. function un_fun()
  1246.         attack = true
  1247.     hum.WalkSpeed = 0
  1248.         BTAUNT:Play()
  1249.         repeat
  1250.         swait()
  1251.         BTAUNT.Parent = tors
  1252.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  1253.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  1254.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  1255.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  1256.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  1257.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  1258.     until BTAUNT.Playing == false
  1259.         attack = false
  1260.     hum.WalkSpeed = 40
  1261. end
  1262.  
  1263. function Tauntmelon()
  1264.     attack = true
  1265.     hum.WalkSpeed = 0
  1266.         CreateSound("1486343908", tors, 10, 1)
  1267.     for i = 0, 9, 0.1 do
  1268.         swait()
  1269.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1270.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1271.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1272.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1273.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  1274.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1275.     end
  1276.     attack = false
  1277.     hum.WalkSpeed = 40
  1278. end
  1279.  
  1280. function fbiopenup()
  1281.     attack = true
  1282.     hum.WalkSpeed = 6
  1283.         CreateSound("2156386052", tors, 10, 1)
  1284.         Character.Head.face.Texture = "rbxassetid://12117740"
  1285.     for i = 0, 5.56, 0.1 do
  1286.         swait()
  1287.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1288.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1289.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1290.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1291.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  1292.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1293.     end
  1294.     for i = 0,1.57,0.1 do
  1295.         swait()
  1296.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1297.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1298.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1299.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1300.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1301.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1302.     end
  1303.     for i = 0,1.2,0.1 do
  1304.         swait()
  1305.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1306.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1307.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1308.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1309.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1310.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1311.     end
  1312.     for i = 0,1.2,0.1 do
  1313.         swait()
  1314.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1315.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1316.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1317.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1318.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1319.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1320.     end
  1321.     for i = 0,1.2,0.1 do
  1322.         swait()
  1323.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1324.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1325.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1326.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1327.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1328.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1329.     end
  1330.     for i = 0,1.2,0.1 do
  1331.         swait()
  1332.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1333.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1334.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1335.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1336.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1337.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1338.     end
  1339.     for i = 0,1,0.1 do
  1340.         swait()
  1341.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1342.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1343.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1344.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1345.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1346.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1347.     end
  1348.     for i = 0,1,0.1 do
  1349.         swait()
  1350.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1351.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1352.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1353.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1354.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1355.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1356.     end
  1357.     attack = false
  1358.         Character.Head.face.Texture = "rbxassetid://620619801"
  1359.     hum.WalkSpeed = 40
  1360. end
  1361.  
  1362. function FindNearestHead(Position, Distance, SinglePlayer)
  1363.     if SinglePlayer then
  1364.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1365.     end
  1366.     local List = {}
  1367.     for i, v in pairs(workspace:GetChildren()) do
  1368.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1369.             table.insert(List, v)
  1370.         end
  1371.     end
  1372.     return List
  1373. end
  1374.  
  1375. function SoulSteal(dude)
  1376. if dude.Name ~= char then
  1377. local bgf = IT("BodyGyro", dude.Head)
  1378. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1379. local val = IT("BoolValue", dude)
  1380. val.Name = "IsHit"
  1381. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1382. local soulst = coroutine.wrap(function()
  1383. local soul = Instance.new("Part",dude)
  1384. soul.Size = Vector3.new(1,1,1)
  1385. soul.CanCollide = false
  1386. soul.Anchored = false
  1387. soul.Position = torso.Position
  1388. soul.Transparency = 1
  1389. local PartEmmit1 = IT("ParticleEmitter", soul)
  1390. PartEmmit1.LightEmission = 1
  1391. PartEmmit1.Texture = "rbxassetid://569507414"
  1392. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1393. PartEmmit1.Rate = 250
  1394. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1395. PartEmmit1.Size = NumberSequence.new({
  1396.     NumberSequenceKeypoint.new(0, 1, 0),
  1397.     NumberSequenceKeypoint.new(1, 0, 0)
  1398. })
  1399. PartEmmit1.Transparency = NumberSequence.new({
  1400.     NumberSequenceKeypoint.new(0, 0, 0),
  1401.     NumberSequenceKeypoint.new(1, 1, 0)
  1402. })
  1403. PartEmmit1.Speed = NumberRange.new(0, 0)
  1404. PartEmmit1.VelocitySpread = 30000
  1405. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1406. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1407. local BodPoss = IT("BodyPosition", soul)
  1408. BodPoss.P = 3000
  1409. BodPoss.D = 1000
  1410. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1411. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1412. wait(1.6)
  1413. soul.Touched:connect(function(hit)
  1414.     if hit.Parent == char then
  1415.     soul:Destroy()
  1416.     end
  1417. end)
  1418. wait(1.2)
  1419. while soul do
  1420.     swait()
  1421.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1422.     BodPoss.Position = tors.Position
  1423. end
  1424. end)
  1425.     soulst()
  1426.     end
  1427. end
  1428. function FaceMouse()
  1429. local   Cam = workspace.CurrentCamera
  1430.     return {
  1431.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1432.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1433.     }
  1434. end
  1435.  
  1436. function Eviscerate(dude)
  1437.     if dude.Name ~= char then
  1438.         local bgf = IT("BodyGyro", dude.Head)
  1439.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1440.         local val = IT("BoolValue", dude)
  1441.         val.Name = "IsHit"
  1442.         local ds = coroutine.wrap(function()
  1443.             dude:WaitForChild("Head"):BreakJoints()
  1444.             wait(0.5)
  1445.             target = nil
  1446.             coroutine.resume(coroutine.create(function()
  1447.                 for i, v in pairs(dude:GetChildren()) do
  1448.                     if v:IsA("Accessory") then
  1449.                         v:Destroy()
  1450.                     end
  1451.                     if v:IsA("Humanoid") then
  1452.                         v:Destroy()
  1453.                     end
  1454.                     if v:IsA("CharacterMesh") then
  1455.                         v:Destroy()
  1456.                     end
  1457.                     if v:IsA("Model") then
  1458.                         v:Destroy()
  1459.                     end
  1460.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1461.                         for x, o in pairs(v:GetChildren()) do
  1462.                             if o:IsA("Decal") then
  1463.                                 o:Destroy()
  1464.                             end
  1465.                         end
  1466.                         coroutine.resume(coroutine.create(function()
  1467.                             v.Material = "Neon"
  1468.                             v.CanCollide = false
  1469.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1470.                             PartEmmit1.LightEmission = 1
  1471.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1472.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1473.                             PartEmmit1.Rate = 150
  1474.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1475.                             PartEmmit1.Size = NumberSequence.new({
  1476.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1477.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1478.                             })
  1479.                             PartEmmit1.Transparency = NumberSequence.new({
  1480.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1481.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1482.                             })
  1483.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1484.                             PartEmmit1.VelocitySpread = 30000
  1485.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1486.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1487.                             local BodPoss = IT("BodyPosition", v)
  1488.                             BodPoss.P = 3000
  1489.                             BodPoss.D = 1000
  1490.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1491.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1492.                             v.Color = maincolor.Color
  1493.                             coroutine.resume(coroutine.create(function()
  1494.                                 for i = 0, 49 do
  1495.                                     swait(1)
  1496.                                     v.Transparency = v.Transparency + 0.08
  1497.                                 end
  1498.                                 wait(0.5)
  1499.                                 PartEmmit1.Enabled = false
  1500.                                 wait(3)
  1501.                                 v:Destroy()
  1502.                                 dude:Destroy()
  1503.                             end))
  1504.                         end))
  1505.                     end
  1506.                 end
  1507.             end))
  1508.         end)
  1509.         ds()
  1510.     end
  1511. end
  1512.  
  1513. function ragdoll(model)
  1514.     local char = model
  1515.     torso = char.HumanoidRootPart
  1516.     torso2 = char.Torso
  1517.     LW.Parent = nil
  1518.     RW.Parent = nil
  1519.     LH.Parent = nil
  1520.     RH.Parent = nil
  1521.         if hum ~= nil then
  1522.         hum.PlatformStand = true
  1523.         end
  1524.  
  1525.         local Head = char:FindFirstChild("Head")
  1526.         if Head then
  1527.             local Neck = Instance.new("Weld")
  1528.             Neck.Name = "Neck"
  1529.             Neck.Part0 = torso
  1530.             Neck.Part1 = Head
  1531.             Neck.C0 = CFrame.new(0, 1.5, 0)
  1532.             Neck.C1 = CFrame.new()
  1533.             Neck.Parent = torso
  1534.         end
  1535.         local Limb = char:FindFirstChild("Right Arm")
  1536.         if Limb then
  1537.  
  1538.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  1539.             local Joint = Instance.new("Glue")
  1540.             Joint.Name = "RightShoulder"
  1541.             Joint.Part0 = torso
  1542.             Joint.Part1 = Limb
  1543.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1544.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1545.             Joint.Parent = torso
  1546.  
  1547.             local B = Instance.new("Part")
  1548.             B.TopSurface = 0
  1549.             B.BottomSurface = 0
  1550.             B.formFactor = "Symmetric"
  1551.             B.Size = Vector3.new(1, 1, 1)
  1552.             B.Transparency = 1
  1553.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1554.             B.Parent = char
  1555.             local W = Instance.new("Weld")
  1556.             W.Part0 = Limb
  1557.             W.Part1 = B
  1558.             W.C0 = CFrame.new(0, -0.5, 0)
  1559.             W.Parent = Limb
  1560.  
  1561.         end
  1562.         local Limb = char:FindFirstChild("Left Arm")
  1563.         if Limb then
  1564.  
  1565.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1566.             local Joint = Instance.new("Glue")
  1567.             Joint.Name = "LeftShoulder"
  1568.             Joint.Part0 = torso
  1569.             Joint.Part1 = Limb
  1570.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1571.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1572.             Joint.Parent = torso
  1573.  
  1574.             local B = Instance.new("Part")
  1575.             B.TopSurface = 0
  1576.             B.BottomSurface = 0
  1577.             B.formFactor = "Symmetric"
  1578.             B.Size = Vector3.new(1, 1, 1)
  1579.             B.Transparency = 1
  1580.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1581.             B.Parent = char
  1582.             local W = Instance.new("Weld")
  1583.             W.Part0 = Limb
  1584.             W.Part1 = B
  1585.             W.C0 = CFrame.new(0, -0.5, 0)
  1586.             W.Parent = Limb
  1587.  
  1588.         end
  1589.         local Limb = char:FindFirstChild("Right Leg")
  1590.         if Limb then
  1591.  
  1592.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1593.             local Joint = Instance.new("Glue")
  1594.             Joint.Name = "RightHip"
  1595.             Joint.Part0 = torso
  1596.             Joint.Part1 = Limb
  1597.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1598.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1599.             Joint.Parent = torso
  1600.  
  1601.             local B = Instance.new("Part")
  1602.             B.TopSurface = 0
  1603.             B.BottomSurface = 0
  1604.             B.formFactor = "Symmetric"
  1605.             B.Size = Vector3.new(1, 1, 1)
  1606.             B.Transparency = 1
  1607.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1608.             B.Parent = char
  1609.             local W = Instance.new("Weld")
  1610.             W.Part0 = Limb
  1611.             W.Part1 = B
  1612.             W.C0 = CFrame.new(0, -0.5, 0)
  1613.             W.Parent = Limb
  1614.  
  1615.         end
  1616.         local Limb = char:FindFirstChild("Left Leg")
  1617.         if Limb then
  1618.  
  1619.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1620.             local Joint = Instance.new("Glue")
  1621.             Joint.Name = "LeftHip"
  1622.             Joint.Part0 = torso
  1623.             Joint.Part1 = Limb
  1624.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1625.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1626.             Joint.Parent = torso
  1627.  
  1628.             local B = Instance.new("Part")
  1629.             B.TopSurface = 0
  1630.             B.BottomSurface = 0
  1631.             B.formFactor = "Symmetric"
  1632.             B.Size = Vector3.new(1, 1, 1)
  1633.             B.Transparency = 1
  1634.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1635.             B.Parent = char
  1636.             local W = Instance.new("Weld")
  1637.             W.Part0 = Limb
  1638.             W.Part1 = B
  1639.             W.C0 = CFrame.new(0, -0.5, 0)
  1640.             W.Parent = Limb
  1641.  
  1642.         end
  1643.         --[
  1644.         local Bar = Instance.new("Part")
  1645.         Bar.TopSurface = 0
  1646.         Bar.BottomSurface = 0
  1647.         Bar.formFactor = "Symmetric"
  1648.         Bar.Size = Vector3.new(1, 1, 1)
  1649.         Bar.Transparency = 1
  1650.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1651.         Bar.Parent = char
  1652.         local Weld = Instance.new("Weld")
  1653.         Weld.Part0 = torso
  1654.         Weld.Part1 = Bar
  1655.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1656.         Weld.Parent = torso
  1657.         --]]
  1658.  
  1659. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1660.  
  1661. end
  1662.  
  1663. -------------------------------------------------------
  1664. --End Kyu's shitty stuff--
  1665. -------------------------------------------------------
  1666.  
  1667. -------------------------------------------------------
  1668. --Start Important Functions--
  1669. -------------------------------------------------------
  1670. function swait(num)
  1671.     if num == 0 or num == nil then
  1672.         game:service("RunService").Stepped:wait(0)
  1673.     else
  1674.         for i = 0, num do
  1675.             game:service("RunService").Stepped:wait(0)
  1676.         end
  1677.     end
  1678. end
  1679. function thread(f)
  1680.     coroutine.resume(coroutine.create(f))
  1681. end
  1682. function clerp(a, b, t)
  1683.     local qa = {
  1684.         QuaternionFromCFrame(a)
  1685.     }
  1686.     local qb = {
  1687.         QuaternionFromCFrame(b)
  1688.     }
  1689.     local ax, ay, az = a.x, a.y, a.z
  1690.     local bx, by, bz = b.x, b.y, b.z
  1691.     local _t = 1 - t
  1692.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1693. end
  1694. function QuaternionFromCFrame(cf)
  1695.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1696.     local trace = m00 + m11 + m22
  1697.     if trace > 0 then
  1698.         local s = math.sqrt(1 + trace)
  1699.         local recip = 0.5 / s
  1700.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1701.     else
  1702.         local i = 0
  1703.         if m00 < m11 then
  1704.             i = 1
  1705.         end
  1706.         if m22 > (i == 0 and m00 or m11) then
  1707.             i = 2
  1708.         end
  1709.         if i == 0 then
  1710.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1711.             local recip = 0.5 / s
  1712.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1713.         elseif i == 1 then
  1714.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1715.             local recip = 0.5 / s
  1716.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1717.         elseif i == 2 then
  1718.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1719.             local recip = 0.5 / s
  1720.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1721.         end
  1722.     end
  1723. end
  1724. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1725.     local xs, ys, zs = x + x, y + y, z + z
  1726.     local wx, wy, wz = w * xs, w * ys, w * zs
  1727.     local xx = x * xs
  1728.     local xy = x * ys
  1729.     local xz = x * zs
  1730.     local yy = y * ys
  1731.     local yz = y * zs
  1732.     local zz = z * zs
  1733.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1734. end
  1735. function QuaternionSlerp(a, b, t)
  1736.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1737.     local startInterp, finishInterp
  1738.     if cosTheta >= 1.0E-4 then
  1739.         if 1 - cosTheta > 1.0E-4 then
  1740.             local theta = math.acos(cosTheta)
  1741.             local invSinTheta = 1 / Sin(theta)
  1742.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1743.             finishInterp = Sin(t * theta) * invSinTheta
  1744.         else
  1745.             startInterp = 1 - t
  1746.             finishInterp = t
  1747.         end
  1748.     elseif 1 + cosTheta > 1.0E-4 then
  1749.         local theta = math.acos(-cosTheta)
  1750.         local invSinTheta = 1 / Sin(theta)
  1751.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1752.         finishInterp = Sin(t * theta) * invSinTheta
  1753.     else
  1754.         startInterp = t - 1
  1755.         finishInterp = t
  1756.     end
  1757.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1758. end
  1759. function rayCast(Position, Direction, Range, Ignore)
  1760.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1761. end
  1762. local RbxUtility = LoadLibrary("RbxUtility")
  1763. local Create = RbxUtility.Create
  1764. local insta = true
  1765.  
  1766. -------------------------------------------------------
  1767. --Start Damage Function--
  1768. -------------------------------------------------------
  1769. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1770.     if hit.Parent == nil then
  1771.         return
  1772.     end
  1773.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1774.     for _, v in pairs(hit.Parent:children()) do
  1775.         if v:IsA("Humanoid") then
  1776.             h = v
  1777.         end
  1778.     end
  1779.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1780.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1781.          end
  1782.  
  1783.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1784.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1785.             if hit.Parent.DebounceHit.Value == true then
  1786.                 return
  1787.             end
  1788.         end
  1789.          if insta == true then
  1790.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1791.          end
  1792.         local c = Create("ObjectValue"){
  1793.             Name = "creator",
  1794.             Value = game:service("Players").LocalPlayer,
  1795.             Parent = h,
  1796.         }
  1797.         game:GetService("Debris"):AddItem(c, .5)
  1798.         CreateSound("958257111", hit, 10, 1)
  1799.         local Damage = math.random(minim, maxim)
  1800.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1801.         local blocked = false
  1802.         local block = hit.Parent:findFirstChild("Block")
  1803.         if block ~= nil then
  1804.             if block.className == "IntValue" then
  1805.                 if block.Value > 0 then
  1806.                     blocked = true
  1807.                     block.Value = block.Value - 1
  1808.                 end
  1809.             end
  1810.         end
  1811.         if blocked == false then
  1812.             h.Health = h.Health - Damage
  1813.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1814.         else
  1815.             h.Health = h.Health - (Damage / 2)
  1816.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1817.         end
  1818.         if Type == "Knockdown" then
  1819.             local hum = hit.Parent.Humanoid
  1820.             hum.PlatformStand = true
  1821.             coroutine.resume(coroutine.create(function(HHumanoid)
  1822.                 swait(1)
  1823.                 HHumanoid.PlatformStand = false
  1824.             end), hum)
  1825.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1826.             local bodvol = Create("BodyVelocity"){
  1827.                 velocity = angle * knockback,
  1828.                 P = 5000,
  1829.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1830.                 Parent = hit,
  1831.             }
  1832.             local rl = Create("BodyAngularVelocity"){
  1833.                 P = 3000,
  1834.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1835.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1836.                 Parent = hit,
  1837.             }
  1838.             game:GetService("Debris"):AddItem(bodvol, .5)
  1839.             game:GetService("Debris"):AddItem(rl, .5)
  1840.         elseif Type == "Normal" then
  1841.             local vp = Create("BodyVelocity"){
  1842.                 P = 500,
  1843.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1844.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1845.             }
  1846.             if knockback > 0 then
  1847.                 vp.Parent = hit.Parent.Torso
  1848.             end
  1849.             game:GetService("Debris"):AddItem(vp, .5)
  1850.         elseif Type == "Up" then
  1851.             local bodyVelocity = Create("BodyVelocity"){
  1852.                 velocity = Vector3.new(0, 20, 0),
  1853.                 P = 5000,
  1854.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1855.                 Parent = hit,
  1856.             }
  1857.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1858.         elseif Type == "DarkUp" then
  1859.             coroutine.resume(coroutine.create(function()
  1860.                 for i = 0, 1, 0.1 do
  1861.                     swait()
  1862.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1863.                 end
  1864.             end))
  1865.             local bodyVelocity = Create("BodyVelocity"){
  1866.                 velocity = Vector3.new(0, 20, 0),
  1867.                 P = 5000,
  1868.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1869.                 Parent = hit,
  1870.             }
  1871.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1872.         elseif Type == "Snare" then
  1873.             local bp = Create("BodyPosition"){
  1874.                 P = 2000,
  1875.                 D = 100,
  1876.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1877.                 position = hit.Parent.Torso.Position,
  1878.                 Parent = hit.Parent.Torso,
  1879.             }
  1880.             game:GetService("Debris"):AddItem(bp, 1)
  1881.         elseif Type == "Freeze" then
  1882.             local BodPos = Create("BodyPosition"){
  1883.                 P = 50000,
  1884.                 D = 1000,
  1885.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1886.                 position = hit.Parent.Torso.Position,
  1887.                 Parent = hit.Parent.Torso,
  1888.             }
  1889.             local BodGy = Create("BodyGyro") {
  1890.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1891.                 P = 20e+003,
  1892.                 Parent = hit.Parent.Torso,
  1893.                 cframe = hit.Parent.Torso.CFrame,
  1894.             }
  1895.             hit.Parent.Torso.Anchored = true
  1896.             coroutine.resume(coroutine.create(function(Part)
  1897.                 swait(1.5)
  1898.                 Part.Anchored = false
  1899.             end), hit.Parent.Torso)
  1900.             game:GetService("Debris"):AddItem(BodPos, 3)
  1901.             game:GetService("Debris"):AddItem(BodGy, 3)
  1902.         end
  1903.         local debounce = Create("BoolValue"){
  1904.             Name = "DebounceHit",
  1905.             Parent = hit.Parent,
  1906.             Value = true,
  1907.         }
  1908.         game:GetService("Debris"):AddItem(debounce, Delay)
  1909.         c = Create("ObjectValue"){
  1910.             Name = "creator",
  1911.             Value = Player,
  1912.             Parent = h,
  1913.         }
  1914.         game:GetService("Debris"):AddItem(c, .5)
  1915.     end
  1916. end
  1917. -------------------------------------------------------
  1918. --End Damage Function--
  1919. -------------------------------------------------------
  1920.  
  1921. -------------------------------------------------------
  1922. --Start Damage Function Customization--
  1923. -------------------------------------------------------
  1924. function ShowDamage(Pos, Text, Time, Color)
  1925.     local Rate = (1 / 30)
  1926.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1927.     local Text = (Text or "")
  1928.     local Time = (Time or 2)
  1929.     local Color = (Color or Color3.new(1, 0, 1))
  1930.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1931.     EffectPart.Anchored = true
  1932.     local BillboardGui = Create("BillboardGui"){
  1933.         Size = UDim2.new(3, 0, 3, 0),
  1934.         Adornee = EffectPart,
  1935.         Parent = EffectPart,
  1936.     }
  1937.     local TextLabel = Create("TextLabel"){
  1938.         BackgroundTransparency = 1,
  1939.         Size = UDim2.new(1, 0, 1, 0),
  1940.         Text = Text,
  1941.         Font = "Bodoni",
  1942.         TextColor3 = Color,
  1943.         TextScaled = true,
  1944.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1945.         Parent = BillboardGui,
  1946.     }
  1947.     game.Debris:AddItem(EffectPart, (Time))
  1948.     EffectPart.Parent = game:GetService("Workspace")
  1949.     delay(0, function()
  1950.         local Frames = (Time / Rate)
  1951.         for Frame = 1, Frames do
  1952.             wait(Rate)
  1953.             local Percent = (Frame / Frames)
  1954.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1955.             TextLabel.TextTransparency = Percent
  1956.         end
  1957.         if EffectPart and EffectPart.Parent then
  1958.             EffectPart:Destroy()
  1959.         end
  1960.     end)
  1961. end
  1962. -------------------------------------------------------
  1963. --End Damage Function Customization--
  1964. -------------------------------------------------------
  1965.  
  1966. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1967.   for _, c in pairs(workspace:children()) do
  1968.     local hum = c:findFirstChild("Humanoid")
  1969.     if hum ~= nil then
  1970.       local head = c:findFirstChild("Head")
  1971.       if head ~= nil then
  1972.         local targ = head.Position - Part.Position
  1973.         local mag = targ.magnitude
  1974.         if magni >= mag and c.Name ~= plr.Name then
  1975.            
  1976.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1977.         end
  1978.       end
  1979.     end
  1980.   end
  1981. end
  1982.  
  1983.  
  1984. CFuncs = {
  1985.     Part = {
  1986.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1987.             local Part = Create("Part")({
  1988.                 Parent = Parent,
  1989.                 Reflectance = Reflectance,
  1990.                 Transparency = Transparency,
  1991.                 CanCollide = false,
  1992.                 Locked = true,
  1993.                 BrickColor = BrickColor.new(tostring(BColor)),
  1994.                 Name = Name,
  1995.                 Size = Size,
  1996.                 Material = Material
  1997.             })
  1998.             RemoveOutlines(Part)
  1999.             return Part
  2000.         end
  2001.     },
  2002.     Mesh = {
  2003.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2004.             local Msh = Create(Mesh)({
  2005.                 Parent = Part,
  2006.                 Offset = OffSet,
  2007.                 Scale = Scale
  2008.             })
  2009.             if Mesh == "SpecialMesh" then
  2010.                 Msh.MeshType = MeshType
  2011.                 Msh.MeshId = MeshId
  2012.             end
  2013.             return Msh
  2014.         end
  2015.     },
  2016.     Mesh = {
  2017.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2018.             local Msh = Create(Mesh)({
  2019.                 Parent = Part,
  2020.                 Offset = OffSet,
  2021.                 Scale = Scale
  2022.             })
  2023.             if Mesh == "SpecialMesh" then
  2024.                 Msh.MeshType = MeshType
  2025.                 Msh.MeshId = MeshId
  2026.             end
  2027.             return Msh
  2028.         end
  2029.     },
  2030.     Weld = {
  2031.         Create = function(Parent, Part0, Part1, C0, C1)
  2032.             local Weld = Create("Weld")({
  2033.                 Parent = Parent,
  2034.                 Part0 = Part0,
  2035.                 Part1 = Part1,
  2036.                 C0 = C0,
  2037.                 C1 = C1
  2038.             })
  2039.             return Weld
  2040.         end
  2041.     },
  2042.     Sound = {
  2043.         Create = function(id, par, vol, pit)
  2044.             coroutine.resume(coroutine.create(function()
  2045.                 local S = Create("Sound")({
  2046.                     Volume = vol,
  2047.                     Pitch = pit or 1,
  2048.                     SoundId = id,
  2049.                     Parent = par or workspace
  2050.                 })
  2051.                 wait()
  2052.                 S:play()
  2053.                 game:GetService("Debris"):AddItem(S, 6)
  2054.             end))
  2055.         end
  2056.     },
  2057.     ParticleEmitter = {
  2058.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2059.             local fp = Create("ParticleEmitter")({
  2060.                 Parent = Parent,
  2061.                 Color = ColorSequence.new(Color1, Color2),
  2062.                 LightEmission = LightEmission,
  2063.                 Size = Size,
  2064.                 Texture = Texture,
  2065.                 Transparency = Transparency,
  2066.                 ZOffset = ZOffset,
  2067.                 Acceleration = Accel,
  2068.                 Drag = Drag,
  2069.                 LockedToPart = LockedToPart,
  2070.                 VelocityInheritance = VelocityInheritance,
  2071.                 EmissionDirection = EmissionDirection,
  2072.                 Enabled = Enabled,
  2073.                 Lifetime = LifeTime,
  2074.                 Rate = Rate,
  2075.                 Rotation = Rotation,
  2076.                 RotSpeed = RotSpeed,
  2077.                 Speed = Speed,
  2078.                 VelocitySpread = VelocitySpread
  2079.             })
  2080.             return fp
  2081.         end
  2082.     }
  2083. }
  2084. function RemoveOutlines(part)
  2085.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2086. end
  2087. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2088.     local Part = Create("Part")({
  2089.         formFactor = FormFactor,
  2090.         Parent = Parent,
  2091.         Reflectance = Reflectance,
  2092.         Transparency = Transparency,
  2093.         CanCollide = false,
  2094.         Locked = true,
  2095.         BrickColor = BrickColor.new(tostring(BColor)),
  2096.         Name = Name,
  2097.         Size = Size,
  2098.         Material = Material
  2099.     })
  2100.     RemoveOutlines(Part)
  2101.     return Part
  2102. end
  2103. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2104.     local Msh = Create(Mesh)({
  2105.         Parent = Part,
  2106.         Offset = OffSet,
  2107.         Scale = Scale
  2108.     })
  2109.     if Mesh == "SpecialMesh" then
  2110.         Msh.MeshType = MeshType
  2111.         Msh.MeshId = MeshId
  2112.     end
  2113.     return Msh
  2114. end
  2115. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2116.     local Weld = Create("Weld")({
  2117.         Parent = Parent,
  2118.         Part0 = Part0,
  2119.         Part1 = Part1,
  2120.         C0 = C0,
  2121.         C1 = C1
  2122.     })
  2123.     return Weld
  2124. end
  2125.  
  2126. -------------------------------------------------------
  2127. --Start Effect Function--
  2128. -------------------------------------------------------
  2129. EffectModel = Instance.new("Model", char)
  2130. Effects = {
  2131.   Block = {
  2132.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2133.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2134.       prt.Anchored = true
  2135.       prt.CFrame = cframe
  2136.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2137.       game:GetService("Debris"):AddItem(prt, 10)
  2138.       if Type == 1 or Type == nil then
  2139.         table.insert(Effects, {
  2140.           prt,
  2141.           "Block1",
  2142.           delay,
  2143.           x3,
  2144.           y3,
  2145.           z3,
  2146.           msh
  2147.         })
  2148.       elseif Type == 2 then
  2149.         table.insert(Effects, {
  2150.           prt,
  2151.           "Block2",
  2152.           delay,
  2153.           x3,
  2154.           y3,
  2155.           z3,
  2156.           msh
  2157.         })
  2158.       else
  2159.         table.insert(Effects, {
  2160.           prt,
  2161.           "Block3",
  2162.           delay,
  2163.           x3,
  2164.           y3,
  2165.           z3,
  2166.           msh
  2167.         })
  2168.       end
  2169.     end
  2170.   },
  2171.   Sphere = {
  2172.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2173.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2174.       prt.Anchored = true
  2175.       prt.CFrame = cframe
  2176.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  2177.       game:GetService("Debris"):AddItem(prt, 10)
  2178.       table.insert(Effects, {
  2179.         prt,
  2180.         "Cylinder",
  2181.         delay,
  2182.         x3,
  2183.         y3,
  2184.         z3,
  2185.         msh
  2186.       })
  2187.     end
  2188.   },
  2189.   Cylinder = {
  2190.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2191.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2192.       prt.Anchored = true
  2193.       prt.CFrame = cframe
  2194.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2195.       game:GetService("Debris"):AddItem(prt, 10)
  2196.       table.insert(Effects, {
  2197.         prt,
  2198.         "Cylinder",
  2199.         delay,
  2200.         x3,
  2201.         y3,
  2202.         z3,
  2203.         msh
  2204.       })
  2205.     end
  2206.   },
  2207.   Wave = {
  2208.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2209.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2210.       prt.Anchored = true
  2211.       prt.CFrame = cframe
  2212.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2213.       game:GetService("Debris"):AddItem(prt, 10)
  2214.       table.insert(Effects, {
  2215.         prt,
  2216.         "Cylinder",
  2217.         delay,
  2218.         x3 / 60,
  2219.         y3 / 60,
  2220.         z3 / 60,
  2221.         msh
  2222.       })
  2223.     end
  2224.   },
  2225.   Ring = {
  2226.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2227.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2228.       prt.Anchored = true
  2229.       prt.CFrame = cframe
  2230.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2231.       game:GetService("Debris"):AddItem(prt, 10)
  2232.       table.insert(Effects, {
  2233.         prt,
  2234.         "Cylinder",
  2235.         delay,
  2236.         x3,
  2237.         y3,
  2238.         z3,
  2239.         msh
  2240.       })
  2241.     end
  2242.   },
  2243.   Break = {
  2244.     Create = function(brickcolor, cframe, x1, y1, z1)
  2245.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2246.       prt.Anchored = true
  2247.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2248.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2249.       local num = math.random(10, 50) / 1000
  2250.       game:GetService("Debris"):AddItem(prt, 10)
  2251.       table.insert(Effects, {
  2252.         prt,
  2253.         "Shatter",
  2254.         num,
  2255.         prt.CFrame,
  2256.         math.random() - math.random(),
  2257.         0,
  2258.         math.random(50, 100) / 100
  2259.       })
  2260.     end
  2261.   },
  2262. Spiral = {
  2263.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2264.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2265.       prt.Anchored = true
  2266.       prt.CFrame = cframe
  2267.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2268.       game:GetService("Debris"):AddItem(prt, 10)
  2269.       table.insert(Effects, {
  2270.         prt,
  2271.         "Cylinder",
  2272.         delay,
  2273.         x3,
  2274.         y3,
  2275.         z3,
  2276.         msh
  2277.       })
  2278.     end
  2279.   },
  2280. Push = {
  2281.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2282.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2283.       prt.Anchored = true
  2284.       prt.CFrame = cframe
  2285.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2286.       game:GetService("Debris"):AddItem(prt, 10)
  2287.       table.insert(Effects, {
  2288.         prt,
  2289.         "Cylinder",
  2290.         delay,
  2291.         x3,
  2292.         y3,
  2293.         z3,
  2294.         msh
  2295.       })
  2296.     end
  2297.   }
  2298. }
  2299. -------------------------------------------------------
  2300. --End Effect Function--
  2301. -------------------------------------------------------
  2302.  
  2303. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  2304.     local NSound = nil
  2305.     coroutine.resume(coroutine.create(function()
  2306.         NSound = Instance.new("Sound", PARENT)
  2307.         NSound.Volume = VOLUME
  2308.         NSound.Pitch = PITCH
  2309.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2310.         swait()
  2311.         NSound:play()
  2312.         game:GetService("Debris"):AddItem(NSound, 10)
  2313.     end))
  2314.     return NSound
  2315. end
  2316.  
  2317.  
  2318. coroutine.resume(coroutine.create(function()
  2319.     while text ~= nil do
  2320.         swait()
  2321.         text.Rotation = math.random(-1.8,1.8)
  2322.     end
  2323. end))
  2324.  
  2325. angery = false
  2326.  
  2327.  
  2328. -------------------------------------------------------
  2329. --End Important Functions--
  2330. -------------------------------------------------------
  2331.  
  2332. lul = Instance.new("Sound", tors) --le musice
  2333. lul.Pitch = 1
  2334.  
  2335. local mu = math.random(1,14)
  2336. if mu == 1 then
  2337.     lul.SoundId = "rbxassetid://193889412"
  2338. end
  2339. if mu == 2 then
  2340.     lul.SoundId = "rbxassetid://274690929"
  2341. end
  2342. if mu == 3 then
  2343.     lul.SoundId = "rbxassetid://1241998626"
  2344. end
  2345. if mu == 4 then
  2346.     lul.SoundId = "rbxassetid://1878962648"
  2347. end
  2348. if mu == 5 then
  2349.     lul.SoundId = "rbxassetid://185117072"
  2350. end
  2351. if mu == 6 then
  2352.     lul.SoundId = "rbxassetid://295856024"
  2353. end
  2354. if mu == 7 then
  2355.     lul.SoundId = "rbxassetid://2054013600"
  2356. end
  2357. if mu == 8 then
  2358.     lul.SoundId = "rbxassetid://1463709693"
  2359.     lul.Pitch = 1.4
  2360. end
  2361. if mu == 9 then
  2362.     lul.SoundId = "rbxassetid://575705300"
  2363. end
  2364. if mu == 10 then
  2365.     lul.SoundId = "rbxassetid://142924062"
  2366. end
  2367. if mu == 11 then
  2368.     lul.SoundId = "rbxassetid://251072363"
  2369. end
  2370. if mu == 12 then
  2371.     lul.SoundId = "rbxassetid://731061980"
  2372. end
  2373. if mu == 13 then
  2374.     lul.SoundId = "rbxassetid://455682677"
  2375. end
  2376. if mu == 14 then
  2377.     lul.SoundId = "rbxassetid://1283123885"
  2378. end
  2379.  
  2380. lul.Volume = 4.7
  2381. lul.TimePosition = 0
  2382. lul.Looped = true
  2383. lul:Play()
  2384.  
  2385. NEWS = Instance.new("Sound", tors) --O NO
  2386. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  2387. NEWS.Volume = 100
  2388. NEWS.Pitch = 1
  2389. NEWS.Looped = false
  2390. NEWS.TimePosition = 1
  2391.  
  2392. AAAAA = Instance.new("Sound", tors) --aaa
  2393. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  2394. AAAAA.Volume = 10
  2395. AAAAA.Pitch = 1
  2396. AAAAA.Looped = false
  2397. AAAAA.TimePosition = 1
  2398.  
  2399. MERKIO = Instance.new("Sound", tors) --why
  2400. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  2401. MERKIO.Volume = 10
  2402. MERKIO.Pitch = 1
  2403. MERKIO.Looped = false
  2404. MERKIO.TimePosition = 0
  2405.  
  2406. MERKIO2 = Instance.new("Sound", tors) --why (again)
  2407. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  2408. MERKIO2.Volume = 10
  2409. MERKIO2.Pitch = 1
  2410. MERKIO2.Looped = false
  2411. MERKIO2.TimePosition = 0
  2412.  
  2413. thonks = Instance.new("Sound", tors) --wat?
  2414. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  2415. thonks.Volume = 10
  2416. thonks.Pitch = 1
  2417. thonks.Looped = false
  2418. thonks.TimePosition = 0
  2419.  
  2420. gudsong = Instance.new("Sound", tors) --seizure time
  2421. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  2422. gudsong.Volume = 10
  2423. gudsong.Pitch = 1
  2424. gudsong.Looped = true
  2425. gudsong.TimePosition = 6.6
  2426.  
  2427. -------------------------------------------------------
  2428. --Start Music Option--
  2429. -------------------------------------------------------
  2430. ;
  2431. -------------------------------------------------------
  2432. --End Music Option--
  2433. -------------------------------------------------------
  2434. --hi fat >:)
  2435. -------------------------------------------------------
  2436. --Start Attacks N Stuff--
  2437. -------------------------------------------------------
  2438.  
  2439. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  2440.     attack = true
  2441.  
  2442.     hum.WalkSpeed = 40
  2443.     lul:Pause()
  2444.         Character.Head.face.Texture = "rbxassetid://620619801"
  2445.         NEWS:Play()
  2446.         repeat
  2447.                 NEWS.Parent = tors
  2448.         swait()
  2449.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2450.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2451.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2452.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2453.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2454.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2455.     until NEWS.Playing == false
  2456.         local S = Instance.new("Explosion",workspace)    
  2457.         S.Position = tors.Position
  2458.         S.BlastPressure = 999
  2459.         S.BlastRadius = 45
  2460.         S.ExplosionType = 0
  2461.     attack = false
  2462.     hum.WalkSpeed = 40
  2463.     lul:Resume()
  2464.         Character.Head.face.Texture = "rbxassetid://620619801"
  2465.     attack = false
  2466.     hum.WalkSpeed = 40
  2467. end
  2468.  
  2469. function sneakonehundred()
  2470.     attack = true
  2471.     hum.WalkSpeed = 0.03
  2472.         Character.Head.face.Texture = "rbxassetid://1667792"
  2473.         CreateSound("1542642349", tors, 10, 1.05)
  2474.     for i = 0,20,0.1 do
  2475.         swait()
  2476.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2477.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2478.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2479.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2480.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2481.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2482.     end
  2483.         CreateSound("753450324", tors, 10, 1.05)
  2484.         wait(0.25)
  2485.         Character.Head.face.Texture = "rbxassetid://1223903433"
  2486.     for i = 0,7,0.1 do
  2487.         swait()
  2488.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2489.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2490.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2491.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2492.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2493.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2494.     end
  2495.         Character.Head.face.Texture = "rbxassetid://620619801"
  2496.     attack = false
  2497.     hum.WalkSpeed = 40
  2498. end
  2499.  
  2500. function WRY() --WRYYYYYYY
  2501.     attack = true
  2502.     hum.WalkSpeed = 0.30
  2503.     CreateSound("794081034", hed, 10, 1)
  2504.         Character.Head.face.Texture = "rbxassetid://396389196"
  2505.     for i = 0,2,0.1 do
  2506.         swait()
  2507.         CameraEnshaking(1, 2)
  2508.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2509.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2510.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2512.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2513.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2514.     end
  2515.     for i = 0,14.7,0.1 do
  2516.         swait()
  2517.         CameraEnshaking(1, 3)
  2518.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2519.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2520.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2521.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2522.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2523.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2524.     end
  2525.     attack = false
  2526.         Character.Head.face.Texture = "rbxassetid://620619801"
  2527.     hum.WalkSpeed = 40
  2528. end
  2529.  
  2530. function DANCEFORME()
  2531.     attack = true
  2532.     texth.Text = "Squɑƚing."
  2533.     text.Text = ""
  2534.     lul:Pause()
  2535.         Character.Head.face.Texture = "rbxassetid://1676553712"
  2536.         MERKIO:Play()
  2537.         repeat
  2538.     for i = 0,0.37,0.03 do
  2539.         swait()
  2540.                 MERKIO.Parent = tors
  2541.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2542.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2543.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2544.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2545.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2546.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2547.     end
  2548.         for i = 0,0.37,0.03 do
  2549.                 swait()
  2550.                 MERKIO.Parent = tors
  2551.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2552.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2553.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2554.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2555.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2556.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2557.         end
  2558.         until MERKIO.Playing == false
  2559.         MERKIO:Stop()
  2560.         Character.Head.face.Texture = "rbxassetid://620619801"
  2561.     attack = false
  2562.     lul:Resume()
  2563.     texth.Text = ""
  2564.     text.Text = "Noti˅ɐ "
  2565.     hum.WalkSpeed = 40
  2566. end
  2567.  
  2568. function takethat()
  2569.         attack = true
  2570.         hum.WalkSpeed = 0
  2571.         CreateSound("1238240145", tors, 10, 1.05)
  2572.     for i = 0,8.3,0.1 do
  2573.         swait()
  2574.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2575.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2576.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2577.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2578.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2579.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2580.         end
  2581.         CreateSound("135165859", tors, 10, 1.05)
  2582.     for i = 0,6,0.1 do
  2583.         swait()
  2584.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2585.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2586.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2587.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2588.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2589.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2590.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2591.         end
  2592.         attack = false
  2593.         Character.Head.face.Texture = "rbxassetid://620619801"
  2594.         hum.WalkSpeed = 40
  2595. end
  2596. function thonki()
  2597.         attack = true
  2598.     text.Text = "Thinking..."
  2599.         hum.WalkSpeed = 6.5
  2600.         Character.Head.face.Texture = "rbxassetid://1528105298"
  2601.         thonks:Play()
  2602.     lul:Pause()
  2603.         repeat
  2604.     for i = 0,8.3,0.1 do
  2605.         swait()
  2606.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2607.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2608.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2609.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2610.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2611.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2612.         end
  2613.         until thonks.Playing == false
  2614.         thonks:Stop()
  2615.         attack = false
  2616.     text.Text = "Noti˅ɐ "
  2617.         Character.Head.face.Texture = "rbxassetid://620619801"
  2618.     lul:Resume()
  2619.         hum.WalkSpeed = 40
  2620. end
  2621. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2622. attack = true
  2623.         Character.Head.face.Texture = "rbxassetid://266304560"
  2624.     for i = 0,6,0.1 do
  2625.         swait()
  2626.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2627.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2628.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2629.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2630.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2631.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2632.     end
  2633.     CreateSound("1093102664", hed, 10, 1)
  2634.     CameraEnshaking(3, 8)
  2635.     for i = 0,2,0.1 do
  2636.         swait()
  2637.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2638.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2639.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2640.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2641.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2642.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2643.     end
  2644. Character.Head.face.Texture = "rbxassetid://30128383"
  2645. hum.MaxHealth = 0
  2646. ragdoll(char)
  2647. CreateSound("534269232", hed, 5, 1)
  2648. end
  2649.  
  2650. function dead()
  2651.     attack = true
  2652.     hum.WalkSpeed = 0.20
  2653.     CreateSound("137225991", hed, 10, 1)
  2654.         Character.Head.face.Texture = "rbxassetid://297512410"
  2655.     for i = 0,1.1,0.1 do
  2656.         swait()
  2657.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2658.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2659.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2660.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2661.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2662.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2663.     end
  2664.     for i = 0,1.1,0.1 do
  2665.         swait()
  2666.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2667.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2668.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2669.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2670.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2671.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2672.     end
  2673.     for i = 0,1.1,0.1 do
  2674.         swait()
  2675.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2676.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2677.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2678.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2679.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2680.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2681.     end
  2682.     for i = 0,1.1,0.1 do
  2683.         swait()
  2684.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2685.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2686.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2687.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2688.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2689.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2690.     end
  2691.     for i = 0,1.1,0.1 do
  2692.         swait()
  2693.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2694.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2695.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2696.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2697.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2698.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2699.     end
  2700.     for i = 0,1.1,0.1 do
  2701.         swait()
  2702.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2703.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2704.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2705.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2706.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2707.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2708.     end
  2709.     for i = 0,1.1,0.1 do
  2710.         swait()
  2711.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2712.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2713.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2714.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2715.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2716.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2717.     end
  2718.     for i = 0,1.1,0.1 do
  2719.         swait()
  2720.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2721.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2722.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2723.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2724.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2725.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2726.     end
  2727.     for i = 0,1.1,0.1 do
  2728.         swait()
  2729.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2730.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2731.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2732.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2733.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2734.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2735.     end
  2736.         Character.Head.face.Texture = "rbxassetid://273309187"
  2737.     for i = 0,9,0.1 do
  2738.         swait()
  2739.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2740.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2741.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2742.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2743.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2744.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2745.     end
  2746.     attack = false
  2747.         Character.Head.face.Texture = "rbxassetid://620619801"
  2748.     hum.WalkSpeed = 40
  2749. end
  2750.  
  2751. function ShutTheHellUp()
  2752.     attack = true
  2753.     hum.WalkSpeed = 2.01
  2754.     CreateSound("336377340", hed, 10, 1)
  2755.     for i = 0,3,0.1 do
  2756.         swait()
  2757.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2758.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2759.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2760.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2761.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2762.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2763.     end
  2764.     for i = 0,1.2,0.1 do
  2765.         swait()
  2766.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2767.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2768.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2769.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2770.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2771.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2772.     end
  2773.     for i = 0,1.2,0.1 do
  2774.         swait()
  2775.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2776.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2777.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2778.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2779.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2780.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2781.     end
  2782.     for i = 0,1.2,0.1 do
  2783.         swait()
  2784.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2785.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2786.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2787.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2788.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2789.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2790.     end
  2791.     for i = 0,1.2,0.1 do
  2792.         swait()
  2793.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2794.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2795.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2796.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2797.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2798.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2799.     end
  2800.     for i = 0,2,0.1 do
  2801.         swait()
  2802.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2803.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2804.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2805.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2806.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2807.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2808.     end
  2809.     for i = 0,2,0.1 do
  2810.         swait()
  2811.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2812.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2813.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2814.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2815.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2816.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2817.     end
  2818.     hum.WalkSpeed = 40
  2819.     attack = false
  2820. end
  2821.  
  2822. function NO_U()
  2823.     attack = true
  2824.     hum.WalkSpeed = 4.01
  2825.         Character.Head.face.Texture = "rbxassetid://304904077"
  2826.     CreateSound("1543318456", hed, 10, 1)
  2827.     for i = 0,6,0.1 do
  2828.         swait()
  2829.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2830.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2831.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2832.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2833.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2834.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2835.     end
  2836.     for i = 0,3.2,0.1 do
  2837.         swait()
  2838.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2839.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2840.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2841.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2842.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2843.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2844.     end
  2845.     hum.WalkSpeed = 40
  2846.         Character.Head.face.Texture = "rbxassetid://620619801"
  2847.     attack = false
  2848. end
  2849.  
  2850. function EndMySufferingV2()
  2851.     attack = true
  2852.     hum.WalkSpeed = 1.01
  2853.     CreateSound("577475178", hed, 10, 1)
  2854.     for i = 0,18,0.1 do
  2855.         swait()
  2856.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2857.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2858.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2859.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2860.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2861.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2862.     end
  2863.     attack = false
  2864.     hum.WalkSpeed = 40
  2865. end
  2866.  
  2867. function Victory()
  2868.     attack = true
  2869.     hum.WalkSpeed = 1.01
  2870.         Character.Head.face.Texture = "rbxassetid://616284160"
  2871.         Humanoid.Jump = true
  2872.         CreateSound("130834939", hed, 10, 1)
  2873.         for i = 0,3.7,0.1 do
  2874.         swait()
  2875.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2876.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2877.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2878.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2879.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2880.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2881.         end
  2882.         Humanoid.Jump = true
  2883.         for i = 0,3.7,0.1 do
  2884.         swait()
  2885.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2886.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2887.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2888.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2889.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2890.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2891.         end
  2892.         Humanoid.Jump = true
  2893.         for i = 0,3.7,0.1 do
  2894.         swait()
  2895.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2896.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2897.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2898.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2899.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2900.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2901.         end
  2902.         Humanoid.Jump = true
  2903.         for i = 0,3.7,0.1 do
  2904.         swait()
  2905.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2906.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2907.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2908.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2909.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2910.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2911.         end
  2912.         Humanoid.Jump = true
  2913.         for i = 0,3.7,0.1 do
  2914.         swait()
  2915.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2916.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2917.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2918.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2919.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2920.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2921.         end
  2922.     attack = false
  2923.         Character.Head.face.Texture = "rbxassetid://620619801"
  2924.     hum.WalkSpeed = 40
  2925. end
  2926.  
  2927. function WhatHuh()
  2928.     attack = true
  2929.     hum.WalkSpeed = 1.01
  2930.     CreateSound("130766865", hed, 10, 1)
  2931.         Character.Head.face.Texture = "rbxassetid://276732672"
  2932.     for i = 0,4,0.1 do
  2933.         swait()
  2934.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2935.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2936.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2937.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2938.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2939.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2940.     end
  2941.     for i = 0,6.7,0.1 do
  2942.         swait()
  2943.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2944.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2945.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2946.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2947.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2948.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2949.     end
  2950.     for i = 0,8.1,0.1 do
  2951.         swait()
  2952.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2953.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2954.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2955.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2956.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2957.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2958.     end
  2959.     for i = 0,1,0.1 do
  2960.         swait()
  2961.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2962.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2963.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2964.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2965.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2966.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2967.     end
  2968.     for i = 0,1,0.1 do
  2969.         swait()
  2970.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2971.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2972.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2973.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2974.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2975.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2976.     end
  2977.     for i = 0,4,0.1 do
  2978.         swait()
  2979.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2980.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2981.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2982.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2983.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2984.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2985.     end
  2986.     attack = false
  2987.         Character.Head.face.Texture = "rbxassetid://620619801"
  2988.     hum.WalkSpeed = 40
  2989. end
  2990.  
  2991. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2992. attack = true
  2993.         Character.Head.face.Texture = "rbxassetid://266304560"
  2994.     for i = 0,6,0.1 do
  2995.         swait()
  2996.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2997.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2998.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2999.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3000.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  3001.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  3002.     end
  3003.     CreateSound("1093102664", hed, 10, 1)
  3004.     CameraEnshaking(3, 8)
  3005.     for i = 0,2,0.1 do
  3006.         swait()
  3007.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  3008.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  3009.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3010.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3011.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  3012.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  3013.     end
  3014. Character.Head.face.Texture = "rbxassetid://30128383"
  3015. hum.MaxHealth = 0
  3016. ragdoll(char)
  3017. CreateSound("534269232", hed, 5, 1)
  3018. end
  3019.  
  3020. function AnotherOne() --WhAT ANOTHER ONE
  3021.     attack = true
  3022.     hum.WalkSpeed = 1.01
  3023.     local icri = CreateSound("1205111204", hed, 10, 1)
  3024.     swait(165)
  3025.     local FRAME = tors.CFrame
  3026.     repeat
  3027.         swait()
  3028.                 Character.Head.face.Texture = "rbxassetid://582931093"
  3029.         CameraEnshaking(1, 10)
  3030.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3031.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3032.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3033.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3034.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3035.         tors.CFrame = FRAME * CF(0,1,0)
  3036.         swait()
  3037.         tors.CFrame = FRAME
  3038.     until icri.Playing == false
  3039.         Character.Head.face.Texture = "rbxassetid://620619801"
  3040.     attack = false
  3041.     hum.WalkSpeed = 40
  3042. end
  3043.  
  3044.  
  3045. function NEN()
  3046.     attack = true
  3047.     hum.WalkSpeed = 1.01
  3048.     CreateSound("230292011", hed, 10, 1)
  3049.         Character.Head.face.Texture = "rbxassetid://705269463"
  3050.     for i = 0,4,0.1 do
  3051.         swait()
  3052.         CameraEnshaking(1, 3)
  3053.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3054.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  3055.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3056.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3057.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  3058.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  3059.     end
  3060.     attack = false
  3061.         Character.Head.face.Texture = "rbxassetid://620619801"
  3062.     hum.WalkSpeed = 40
  3063. end
  3064.  
  3065. function Ashes() --Straight from... Whatever it was called.
  3066.         attack = true
  3067.     hum.WalkSpeed = 1.01
  3068.         Character.Head.face.Texture = "rbxassetid://360687027"
  3069.     CreateSound("290084602", tors, 10, 1)
  3070.     for i = 0,6.2,0.1 do
  3071.             swait()
  3072.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3073.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  3074.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3075.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3076.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  3077.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  3078.     end
  3079.     for i = 0,6.2,0.1 do
  3080.             swait()
  3081.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3082.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3083.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3084.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3085.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  3086.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  3087.     end
  3088.     attack = false
  3089.         Character.Head.face.Texture = "rbxassetid://620619801"
  3090.     hum.WalkSpeed = 40
  3091. end
  3092.  
  3093.  
  3094. function BOI()
  3095.     attack = true
  3096.     hum.WalkSpeed = 1.01
  3097.     CreateSound("390901873", hed, 10, 1)
  3098.         Character.Head.face.Texture = "rbxassetid://282463320"
  3099.     for i = 0,4,0.1 do
  3100.         swait()
  3101.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3102.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3103.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3104.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3105.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  3106.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  3107.     end
  3108.     for i = 0,4,0.1 do
  3109.         swait()
  3110.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3111.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  3112.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3113.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3114.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  3115.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  3116.     end
  3117.     attack = false
  3118.         Character.Head.face.Texture = "rbxassetid://620619801"
  3119.     hum.WalkSpeed = 40
  3120. end
  3121.  
  3122. function DrinkdaDrink()
  3123.     attack = true
  3124.     RHe.Transparency = 0
  3125.     hum.WalkSpeed = 3
  3126.     local Munch = CreateSound("554208103", hed, 5, 1)
  3127.     swait(2)
  3128.     repeat
  3129.     for i = 0,6,0.1 do
  3130.         swait()
  3131.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  3132.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3133.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  3134.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  3135.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  3136.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  3137.     end
  3138.     until Munch.Playing == false
  3139.     hum.WalkSpeed = 40
  3140.     RHe.Transparency = 1
  3141.     attack = false
  3142. end
  3143.  
  3144. function EatdaChips()
  3145.     attack = true
  3146.     RHk.Transparency = 0
  3147.     hum.WalkSpeed = 3
  3148.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  3149.     swait(2)
  3150.     repeat
  3151.     for i = 0,6,0.1 do
  3152.         swait()
  3153.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  3154.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3155.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  3156.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  3157.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  3158.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  3159.     end
  3160.     until Muncha.Playing == false
  3161.     hum.WalkSpeed = 40
  3162.     RHk.Transparency = 1
  3163.     attack = false
  3164. end
  3165.  
  3166. function Sittyboi()
  3167.     attack = true
  3168.         lul:Pause()
  3169.     text.Text = "Waiting..."
  3170.         AAAAA.SoundId = "rbxassetid://1239136800"
  3171.         AAAAA.TimePosition = 0
  3172.         AAAAA:Play()
  3173.     hum.WalkSpeed = 0
  3174.     repeat
  3175.     swait()
  3176.     for i = 0, 1, 0.1 do
  3177.         swait()
  3178.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  3179.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3180.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  3181.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  3182.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  3183.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  3184.     end
  3185.     until AAAAA.Playing == false
  3186.     attack = false
  3187.         AAAAA:Stop()
  3188.         lul:Resume()
  3189.     text.Text = "Noti˅ɐ "
  3190.     hum.WalkSpeed = 40
  3191. end
  3192.  
  3193. function HELP()
  3194.     attack = true
  3195.     hum.WalkSpeed = 1.01
  3196.         Character.Head.face.Texture = "rbxassetid://307972876"
  3197.     CreateSound("1123321019", hed, 10, 1)
  3198.     for i = 0,15,0.1 do
  3199.         swait()
  3200.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3201.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3202.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3203.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3204.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3205.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3206.     end
  3207.     CreateSound("198462271", hed, 10, 1)
  3208.     for i = 0,8,0.1 do
  3209.                 Character.Head.face.Texture = "rbxassetid://341497730"
  3210.         swait()
  3211.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3212.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3213.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3214.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3215.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3216.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3217.     end
  3218.     for i = 0,8,0.1 do
  3219.                 Character.Head.face.Texture = "rbxassetid://341497730"
  3220.         swait()
  3221.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3222.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  3223.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3224.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3225.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3226.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3227.     end
  3228.     CreateSound("948494432", hed, 10, 1)
  3229.     for i = 0,7.5,0.1 do
  3230.                 Character.Head.face.Texture = "rbxassetid://249062487"
  3231.         swait()
  3232.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3233.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  3234.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3235.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3236.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3237.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3238.     end
  3239.     CreateSound("1542642349", hed, 10, 1)
  3240.     for i = 0,10,0.1 do
  3241.                 Character.Head.face.Texture = "rbxassetid://270636807"
  3242.         swait()
  3243.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3244.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3245.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3246.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3247.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3248.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3249.     end
  3250.     CreateSound("269597232", hed, 10, 1)
  3251.     for i = 0,6,0.1 do
  3252.                 Character.Head.face.Texture = "rbxassetid://265057155"
  3253.         swait()
  3254.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3255.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3256.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3257.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3258.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3259.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3260.     end
  3261.     attack = false
  3262.         Character.Head.face.Texture = "rbxassetid://620619801"
  3263.     hum.WalkSpeed = 40
  3264. end
  3265.  
  3266. danci = false
  3267.  
  3268. function dingidongo() --my head burns
  3269.     attack = true
  3270.     danci = true
  3271.     hum.WalkSpeed = 27.6
  3272.     texth.Text = "Having a Seizure."
  3273.     text.Text = ""
  3274.         gudsong:Play()
  3275.         lul:Pause()
  3276.     gudsong.TimePosition = 6.6
  3277.         Character.Head.face.Texture = "rbxassetid://315792941"
  3278.         repeat
  3279.     for i = 0,1.87,0.23 do
  3280.         swait()
  3281.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  3282.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  3283.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  3284.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  3285.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  3286.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  3287.     end
  3288.     if gudsong.TimePosition == 11.937 then
  3289.         gudsong.TimePosition = 6.6
  3290.     end
  3291.         for i = 0,1.87,0.23 do
  3292.                 swait()
  3293.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  3294.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  3295.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  3296.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  3297.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  3298.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  3299.         end
  3300.         until danci == false
  3301.         gudsong:Stop()
  3302.     attack = false
  3303.     lul:Resume()
  3304.     texth.Text = ""
  3305.     text.Text = "Noti˅ɐ "
  3306.     attack = false
  3307.         Character.Head.face.Texture = "rbxassetid://620619801"
  3308.     hum.WalkSpeed = 40
  3309. end
  3310.  
  3311. function hap() --much hap
  3312.     attack = true
  3313.     hum.WalkSpeed = 0.10
  3314.     CreateSound("363808674", hed, 10, 1)
  3315.         Character.Head.face.Texture = "rbxassetid://315792941"
  3316.     for i = 0,12,0.1 do
  3317.         swait()
  3318.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3319.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  3320.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3321.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3322.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3323.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3324.     end
  3325.     CreateSound("233168827", hed, 10, 1)
  3326.         Character.Head.face.Texture = "rbxassetid://335761015"
  3327.     for i = 0,10,0.1 do
  3328.         swait()
  3329.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3330.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  3331.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3332.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3333.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3334.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3335.     end
  3336.         CreateSound("363808674", hed, 10, 1)
  3337.     attack = false
  3338.         Character.Head.face.Texture = "rbxassetid://620619801"
  3339.     hum.WalkSpeed = 40
  3340. end
  3341.  
  3342. function Gumilol()
  3343.     attack = true
  3344.     hum.WalkSpeed = 0
  3345.     local Senses = CreateSound("605297168", hed, 6, 1)
  3346.     swait(2)
  3347.     repeat
  3348.         swait()
  3349.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3350.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3351.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  3352.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  3353.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3354.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3355.     until Senses.TimePosition > 2.7
  3356.     for i = 0, 3, 0.1 do
  3357.         swait()
  3358.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  3359.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3360.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  3361.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  3362.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  3363.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3364.     end
  3365.     root.Anchored = true
  3366.     repeat
  3367.         swait()
  3368.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  3369.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3370.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  3371.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  3372.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  3373.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3374.     until Senses.Playing == false
  3375.     hum.WalkSpeed = 40
  3376.     attack = false
  3377.     root.Anchored = false
  3378. end
  3379. function oofmyass()
  3380.     attack = true
  3381.     hum.WalkSpeed = 0
  3382.     CreateSound("663306786", tors, 3, 1)
  3383.     for i = 0, 12, 0.1 do
  3384.         swait()
  3385.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  3386.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3387.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  3388.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3389.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  3390.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  3391.     end
  3392.     CreateSound("663307468", tors, 6, 1)
  3393.     for i = 0, 6, 0.1 do
  3394.         swait()
  3395.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3396.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3397.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  3398.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3399.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  3400.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  3401.     end
  3402.     hum.WalkSpeed = 40
  3403.     attack = false
  3404. end
  3405. function WoodyGotWood()
  3406.     attack = true
  3407.     hum.WalkSpeed = 0
  3408.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  3409.     swait(2)
  3410.     repeat
  3411.         swait()
  3412.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  3413.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  3414.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  3415.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  3416.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  3417.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  3418.     until Woodlenny.TimePosition > 3.6
  3419.     root.Anchored = true
  3420.     repeat
  3421.         swait()
  3422.         for i = 0, 2, 0.1 do
  3423.             swait()
  3424.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3425.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3426.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  3427.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  3428.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  3429.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3430.         end
  3431.         for i = 0, 1.6, 0.1 do
  3432.             swait()
  3433.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3434.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3435.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  3436.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  3437.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  3438.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  3439.         end
  3440.     until Woodlenny.Playing == false
  3441.     hum.WalkSpeed = 40
  3442.     attack = false
  3443.     root.Anchored = false
  3444. end
  3445.  
  3446. function LeChange()
  3447.     attack = true
  3448.     hum.WalkSpeed = 40
  3449.     lul.Pitch = 1
  3450.         lul:Stop()
  3451.     local mue = math.random(1,14)
  3452.     if mue == 1 then
  3453.         lul.SoundId = "rbxassetid://193889412"
  3454.     end
  3455.     if mue == 2 then
  3456.         lul.SoundId = "rbxassetid://274690929"
  3457.     end
  3458.     if mue == 3 then
  3459.         lul.SoundId = "rbxassetid://1241998626"
  3460.     end
  3461.     if mue == 4 then
  3462.         lul.SoundId = "rbxassetid://1878962648"
  3463.     end
  3464.     if mue == 5 then
  3465.         lul.SoundId = "rbxassetid://185117072"
  3466.     end
  3467.     if mue == 6 then
  3468.         lul.SoundId = "rbxassetid://295856024"
  3469.     end
  3470.     if mue == 7 then
  3471.         lul.SoundId = "rbxassetid://2054013600"
  3472.     end
  3473.     if mue == 8 then
  3474.         lul.SoundId = "rbxassetid://1463709693"
  3475.         lul.Pitch = 1.4
  3476.     end
  3477.     if mue == 9 then
  3478.         lul.SoundId = "rbxassetid://575705300"
  3479.     end
  3480.     if mue == 10 then
  3481.         lul.SoundId = "rbxassetid://142924062"
  3482.     end
  3483.     if mue == 11 then
  3484.         lul.SoundId = "rbxassetid://251072363"
  3485.     end
  3486.     if mue == 12 then
  3487.         lul.SoundId = "rbxassetid://731061980"
  3488.     end
  3489.     if mue == 13 then
  3490.         lul.SoundId = "rbxassetid://455682677"
  3491.     end
  3492.     if mue == 14 then
  3493.         lul.SoundId = "rbxassetid://1283123885"
  3494.     end
  3495.     hum.WalkSpeed = 40
  3496.         lul:Play()
  3497.     attack = false
  3498.     root.Anchored = false
  3499. end
  3500.  
  3501. function SCREAM()
  3502.     attack = true
  3503.     hum.WalkSpeed = 70
  3504.     lul:Pause()
  3505.         Character.Head.face.Texture = "rbxassetid://1667792"
  3506.         local A = math.random(1,83)
  3507.         if A == 1 then
  3508.             AAAAA.SoundId = "rbxassetid://580806904"
  3509.             AAAAA.TimePosition = 0
  3510.         end
  3511.         if A == 2 then
  3512.             AAAAA.SoundId = "rbxassetid://569124237"
  3513.             AAAAA.TimePosition = 0
  3514.         end
  3515.         if A == 3 then
  3516.             AAAAA.SoundId = "rbxassetid://824995694"
  3517.             AAAAA.TimePosition = 0
  3518.         end
  3519.         if A == 4 then
  3520.             AAAAA.SoundId = "rbxassetid://619398081"
  3521.             AAAAA.TimePosition = 0
  3522.         end
  3523.         if A == 5 then
  3524.             AAAAA.SoundId = "rbxassetid://561567000"
  3525.             AAAAA.TimePosition = 0
  3526.         end
  3527.         if A == 6 then
  3528.             AAAAA.SoundId = "rbxassetid://780544434"
  3529.             AAAAA.TimePosition = 0
  3530.         end
  3531.         if A == 7 then
  3532.             AAAAA.SoundId = "rbxassetid://1127778994"
  3533.             AAAAA.TimePosition = 0
  3534.         end
  3535.         if A == 8 then
  3536.             AAAAA.SoundId = "rbxassetid://2016152738"
  3537.             AAAAA.TimePosition = 0
  3538.         end
  3539.         if A == 9 then
  3540.             AAAAA.SoundId = "rbxassetid://1649268255"
  3541.             AAAAA.TimePosition = 0
  3542.         end
  3543.         if A == 10 then
  3544.             AAAAA.SoundId = "rbxassetid://318925857"
  3545.             AAAAA.TimePosition = 0
  3546.         end
  3547.         if A == 11 then
  3548.             AAAAA.SoundId = "rbxassetid://1231447409"
  3549.             AAAAA.TimePosition = 0
  3550.         end
  3551.         if A == 12 then
  3552.             AAAAA.SoundId = "rbxassetid://1173662546"
  3553.             AAAAA.TimePosition = 0
  3554.         end
  3555.         if A == 13 then
  3556.             AAAAA.SoundId = "rbxassetid://1731102335"
  3557.             AAAAA.TimePosition = 0
  3558.         end
  3559.         if A == 14 then
  3560.             AAAAA.SoundId = "rbxassetid://597084853"
  3561.             AAAAA.TimePosition = 0
  3562.         end
  3563.         if A == 15 then
  3564.             AAAAA.SoundId = "rbxassetid://255219578"
  3565.             AAAAA.TimePosition = 0
  3566.         end
  3567.         if A == 16 then
  3568.             AAAAA.SoundId = "rbxassetid://968042399"
  3569.             AAAAA.TimePosition = 0
  3570.         end
  3571.         if A == 17 then
  3572.             AAAAA.SoundId = "rbxassetid://2088388847"
  3573.             AAAAA.TimePosition = 0
  3574.         end
  3575.         if A == 18 then
  3576.             AAAAA.SoundId = "rbxassetid://1958305455"
  3577.             AAAAA.TimePosition = 0
  3578.         end
  3579.         if A == 19 then
  3580.             AAAAA.SoundId = "rbxassetid://1171758804"
  3581.             AAAAA.TimePosition = 0
  3582.         end
  3583.         if A == 20 then
  3584.             AAAAA.SoundId = "rbxassetid://1453459167"
  3585.             AAAAA.TimePosition = 0
  3586.         end
  3587.         if A == 21 then
  3588.             AAAAA.SoundId = "rbxassetid://2000897208"
  3589.             AAAAA.TimePosition = 0
  3590.         end
  3591.         if A == 22 then
  3592.             AAAAA.SoundId = "rbxassetid://841541884"
  3593.             AAAAA.TimePosition = 0
  3594.         end
  3595.         if A == 23 then
  3596.             AAAAA.SoundId = "rbxassetid://839044936"
  3597.             AAAAA.TimePosition = 0
  3598.         end
  3599.         if A == 24 then
  3600.             AAAAA.SoundId = "rbxassetid://520168377"
  3601.             AAAAA.TimePosition = 0
  3602.         end
  3603.         if A == 25 then
  3604.             AAAAA.SoundId = "rbxassetid://655669511"
  3605.             AAAAA.TimePosition = 0
  3606.         end
  3607.         if A == 26 then
  3608.             AAAAA.SoundId = "rbxassetid://1125711065"
  3609.             AAAAA.TimePosition = 0
  3610.         end
  3611.         if A == 27 then
  3612.             AAAAA.SoundId = "rbxassetid://482886779"
  3613.             AAAAA.TimePosition = 0
  3614.         end
  3615.         if A == 28 then
  3616.             AAAAA.SoundId = "rbxassetid://470406966"
  3617.             AAAAA.TimePosition = 0
  3618.         end
  3619.         if A == 29 then
  3620.             AAAAA.SoundId = "rbxassetid://363239413"
  3621.             AAAAA.TimePosition = 0
  3622.         end
  3623.         if A == 30 then
  3624.             AAAAA.SoundId = "rbxassetid://1183260037"
  3625.             AAAAA.TimePosition = 0
  3626.         end
  3627.         if A == 31 then
  3628.             AAAAA.SoundId = "rbxassetid://644321050"
  3629.             AAAAA.TimePosition = 0
  3630.         end
  3631.         if A == 32 then
  3632.             AAAAA.SoundId = "rbxassetid://962124783"
  3633.             AAAAA.TimePosition = 0
  3634.         end
  3635.         if A == 33 then
  3636.             AAAAA.SoundId = "rbxassetid://328782098"
  3637.             AAAAA.TimePosition = 0
  3638.         end
  3639.         if A == 34 then
  3640.             AAAAA.SoundId = "rbxassetid://1868475933"
  3641.             AAAAA.TimePosition = 0
  3642.         end
  3643.         if A == 35 then
  3644.             AAAAA.SoundId = "rbxassetid://606775826"
  3645.             AAAAA.TimePosition = 0
  3646.         end
  3647.         if A == 36 then
  3648.             AAAAA.SoundId = "rbxassetid://299132320"
  3649.             AAAAA.TimePosition = 0
  3650.         end
  3651.         if A == 37 then
  3652.             AAAAA.SoundId = "rbxassetid://153109732"
  3653.             AAAAA.TimePosition = 0
  3654.         end
  3655.         if A == 37 then
  3656.             AAAAA.SoundId = "rbxassetid://457506669"
  3657.             AAAAA.TimePosition = 0
  3658.         end
  3659.         if A == 38 then
  3660.             AAAAA.SoundId = "rbxassetid://335628150"
  3661.             AAAAA.TimePosition = 0
  3662.         end
  3663.         if A == 39 then
  3664.             AAAAA.SoundId = "rbxassetid://488032404"
  3665.             AAAAA.TimePosition = 0
  3666.         end
  3667.         if A == 40 then
  3668.             AAAAA.SoundId = "rbxassetid://1375131348"
  3669.             AAAAA.TimePosition = 0
  3670.         end
  3671.         if A == 41 then
  3672.             AAAAA.SoundId = "rbxassetid://1314602285"
  3673.             AAAAA.TimePosition = 0
  3674.         end
  3675.         if A == 42 then
  3676.             AAAAA.SoundId = "rbxassetid://744281932"
  3677.             AAAAA.TimePosition = 0
  3678.         end
  3679.         if A == 43 then
  3680.             AAAAA.SoundId = "rbxassetid://434976383"
  3681.             AAAAA.TimePosition = 0
  3682.         end
  3683.         if A == 44 then
  3684.             AAAAA.SoundId = "rbxassetid://1842306658"
  3685.             AAAAA.TimePosition = 0
  3686.         end
  3687.         if A == 45 then
  3688.             AAAAA.SoundId = "rbxassetid://643472343"
  3689.             AAAAA.TimePosition = 0
  3690.         end
  3691.         if A == 46 then
  3692.             AAAAA.SoundId = "rbxassetid://221258319"
  3693.             AAAAA.TimePosition = 0
  3694.         end
  3695.         if A == 47 then
  3696.             AAAAA.SoundId = "rbxassetid://1679015957"
  3697.             AAAAA.TimePosition = 0
  3698.         end
  3699.         if A == 48 then
  3700.             AAAAA.SoundId = "rbxassetid://567908972"
  3701.             AAAAA.TimePosition = 0
  3702.         end
  3703.         if A == 49 then
  3704.             AAAAA.SoundId = "rbxassetid://717014037"
  3705.             AAAAA.TimePosition = 0
  3706.         end
  3707.         if A == 50 then
  3708.             AAAAA.SoundId = "rbxassetid://744323533"
  3709.             AAAAA.TimePosition = 0
  3710.         end
  3711.         if A == 51 then
  3712.             AAAAA.SoundId = "rbxassetid://889774006"
  3713.             AAAAA.TimePosition = 0
  3714.         end
  3715.         if A == 52 then
  3716.             AAAAA.SoundId = "rbxassetid://167137736"
  3717.             AAAAA.TimePosition = 0
  3718.         end
  3719.         if A == 53 then
  3720.             AAAAA.SoundId = "rbxassetid://251074756"
  3721.             AAAAA.TimePosition = 0
  3722.         end
  3723.         if A == 54 then
  3724.             AAAAA.SoundId = "rbxassetid://977558364"
  3725.             AAAAA.TimePosition = 0
  3726.         end
  3727.         if A == 55 then
  3728.             AAAAA.SoundId = "rbxassetid://328728034"
  3729.             AAAAA.TimePosition = 0
  3730.         end
  3731.         if A == 56 then
  3732.             AAAAA.SoundId = "rbxassetid://1266243649"
  3733.             AAAAA.TimePosition = 0
  3734.         end
  3735.         if A == 57 then
  3736.             AAAAA.SoundId = "rbxassetid://964618925"
  3737.             AAAAA.TimePosition = 0
  3738.         end
  3739.         if A == 58 then
  3740.             AAAAA.SoundId = "rbxassetid://1803630339"
  3741.             AAAAA.TimePosition = 0
  3742.         end
  3743.         if A == 59 then
  3744.             AAAAA.SoundId = "rbxassetid://840189092"
  3745.             AAAAA.TimePosition = 0
  3746.         end
  3747.         if A == 60 then
  3748.             AAAAA.SoundId = "rbxassetid://1559029429"
  3749.             AAAAA.TimePosition = 0
  3750.         end
  3751.         if A == 61 then
  3752.             AAAAA.SoundId = "rbxassetid://1638542850"
  3753.             AAAAA.TimePosition = 0
  3754.         end
  3755.         if A == 62 then
  3756.             AAAAA.SoundId = "rbxassetid://803576871"
  3757.             AAAAA.TimePosition = 0
  3758.         end
  3759.         if A == 63 then
  3760.             AAAAA.SoundId = "rbxassetid://698882646"
  3761.             AAAAA.TimePosition = 0
  3762.         end
  3763.         if A == 64 then
  3764.             AAAAA.SoundId = "rbxassetid://1151976352"
  3765.             AAAAA.TimePosition = 0
  3766.         end
  3767.         if A == 65 then
  3768.             AAAAA.SoundId = "rbxassetid://406116544"
  3769.             AAAAA.TimePosition = 0
  3770.         end
  3771.         if A == 66 then
  3772.             AAAAA.SoundId = "rbxassetid://316022829"
  3773.             AAAAA.TimePosition = 0
  3774.         end
  3775.         if A == 67 then
  3776.             AAAAA.SoundId = "rbxassetid://171914461"
  3777.             AAAAA.TimePosition = 0
  3778.         end
  3779.         if A == 68 then
  3780.             AAAAA.SoundId = "rbxassetid://287491840"
  3781.             AAAAA.TimePosition = 0
  3782.         end
  3783.         if A == 69 then
  3784.             AAAAA.SoundId = "rbxassetid://430752531"
  3785.             AAAAA.TimePosition = 0
  3786.         end
  3787.         if A == 70 then
  3788.             AAAAA.SoundId = "rbxassetid://531023877"
  3789.             AAAAA.TimePosition = 0
  3790.         end
  3791.         if A == 71 then
  3792.             AAAAA.SoundId = "rbxassetid://271588868"
  3793.             AAAAA.TimePosition = 0
  3794.         end
  3795.         if A == 72 then
  3796.             AAAAA.SoundId = "rbxassetid://602958674"
  3797.             AAAAA.TimePosition = 0
  3798.         end
  3799.         if A == 73 then
  3800.             AAAAA.SoundId = "rbxassetid://899472110"
  3801.             AAAAA.TimePosition = 0
  3802.         end
  3803.         if A == 74 then
  3804.             AAAAA.SoundId = "rbxassetid://793986125"
  3805.             AAAAA.TimePosition = 0
  3806.         end
  3807.         if A == 75 then
  3808.             AAAAA.SoundId = "rbxassetid://317643401"
  3809.             AAAAA.TimePosition = 0
  3810.         end
  3811.         if A == 76 then
  3812.             AAAAA.SoundId = "rbxassetid://427265119"
  3813.             AAAAA.TimePosition = 0
  3814.         end
  3815.         if A == 77 then
  3816.             AAAAA.SoundId = "rbxassetid://318250043"
  3817.             AAAAA.TimePosition = 0
  3818.         end
  3819.         if A == 78 then
  3820.             AAAAA.SoundId = "rbxassetid://272135781"
  3821.             AAAAA.TimePosition = 0
  3822.         end
  3823.         if A == 79 then
  3824.             AAAAA.SoundId = "rbxassetid://302662929"
  3825.             AAAAA.TimePosition = 0
  3826.         end
  3827.         if A == 80 then
  3828.             AAAAA.SoundId = "rbxassetid://1226918619"
  3829.             AAAAA.TimePosition = 0
  3830.         end
  3831.         if A == 81 then
  3832.             AAAAA.SoundId = "rbxassetid://973891000"
  3833.             AAAAA.TimePosition = 0
  3834.         end
  3835.         if A == 82 then
  3836.             AAAAA.SoundId = "rbxassetid://1002843959"
  3837.             AAAAA.TimePosition = 0
  3838.         end
  3839.         if A == 83 then
  3840.             AAAAA.SoundId = "rbxassetid://1441494988"
  3841.             AAAAA.TimePosition = 0
  3842.         end
  3843.         AAAAA:Play()
  3844.         repeat
  3845.         swait()
  3846.                 AAAAA.Parent = tors
  3847.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3848.     until AAAAA.Playing == false
  3849.     hum.WalkSpeed = 40
  3850.     attack = false
  3851.     lul:Resume()
  3852.     Character.Head.face.Texture = "rbxassetid://620619801"
  3853.     hum.WalkSpeed = 40
  3854. end
  3855.  
  3856. lolxdtest = false --dont remove or script wont work
  3857. MoreTaunts = false
  3858. mouse.KeyDown:connect(function(key)
  3859.     if key == 'm' then
  3860.         MERKIO:Stop()
  3861.         AAAAA:Stop()
  3862.         thonks:Stop()
  3863.         danci = false
  3864.     elseif key == 'n' and angery == true then
  3865.         angery = false
  3866.         MoreTaunts = false
  3867.         print"Back to normal Taunts"
  3868.     end
  3869.     if attack == false then
  3870.         if lolxdtest == false then
  3871.         if key == 'q' then
  3872.             THEBESTOVERUSEDJOKEEVER()
  3873.         elseif key == 'e' then
  3874.             SCREAM()
  3875.         elseif key == 'b' and angery == false then
  3876.             angery = true
  3877.             MoreTaunts = true
  3878.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3879.         elseif key == 'n' and angery == true then
  3880.             angery = false
  3881.         elseif key == 'r' then
  3882.                         sneakonehundred()
  3883.         elseif key == 't' then
  3884.                         DANCEFORME()
  3885.         elseif key == 'y' and MoreTaunts == false then
  3886.                         takethat()
  3887.         elseif key == 'f' then
  3888.                         Tauntmelon()
  3889.         elseif key == 'z' then
  3890.             EndMySufferingV2()
  3891.         elseif key == 'g' then
  3892.                         un_fun()
  3893.                 elseif key == 'p' then
  3894.                         HELP()
  3895.                 elseif key == 'u' and MoreTaunts == false then
  3896.                         BOI()
  3897.                 elseif key == 'o' then
  3898.                         NO_U()
  3899.                 elseif key == 'f' then
  3900.                         Ashes()
  3901.         elseif key == 'h' and MoreTaunts == false then
  3902.             NEN()
  3903.                 elseif key == 'g' then
  3904.                         AnotherOne()
  3905.                 elseif key == 'k' and MoreTaunts == false then
  3906.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3907.                 elseif key == 'j' and MoreTaunts == false then
  3908.                         WhatHuh()
  3909.                 elseif key == 'i' then
  3910.                         fbiopenup()
  3911.                 elseif key == 'l' and MoreTaunts == false then
  3912.                         Victory()
  3913.         elseif key == 'z' then
  3914.             EndMySufferingV2()
  3915.         elseif key == 'x' and MoreTaunts == false then
  3916.             ShutTheHellUp()
  3917.         elseif key == 'v' then
  3918.             dead()
  3919.                 elseif key == 'c' and MoreTaunts == false then
  3920.                         WRY()
  3921.         elseif key == "y" and MoreTaunts == true then
  3922.             thonki()
  3923.         elseif key == "u" and MoreTaunts == true then
  3924.             Gumilol()
  3925.         elseif key == "j" and MoreTaunts == true then
  3926.             WoodyGotWood()
  3927.         elseif key == "h" and MoreTaunts == true then
  3928.             oofmyass()
  3929.         elseif key == "k" and MoreTaunts == true then
  3930.             DrinkdaDrink()
  3931.         elseif key == "l" and MoreTaunts == true then
  3932.             EatdaChips()
  3933.         elseif key == "x" and MoreTaunts == true then
  3934.             Sittyboi()
  3935.         elseif key == "c" and MoreTaunts == true then
  3936.             LeChange()
  3937.         end
  3938.         end
  3939.         end
  3940.     end)
  3941.  
  3942. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3943.   local Hitboxpart = Instance.new("Part", EffectModel)
  3944.   RemoveOutlines(Hitboxpart)
  3945.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3946.   Hitboxpart.CanCollide = false
  3947.   Hitboxpart.Transparency = 1
  3948.   Hitboxpart.Anchored = true
  3949.   Hitboxpart.CFrame = Pose
  3950.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3951.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3952. end
  3953. wait2 = false
  3954. combo = 1
  3955.  
  3956.  
  3957.  
  3958.  
  3959. mouse.Button1Down:connect(function(key)
  3960.   if attack == false then
  3961.     attack = true
  3962.     hum.WalkSpeed = 3.01
  3963.     if combo == 1 then
  3964.     for i = 0, 1.2, 0.1 do
  3965.         swait()
  3966.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3967.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3968.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3969.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3970.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3971.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3972.           end
  3973.         CreateSound("608537390", ra, 3, .8)
  3974.         local sude = Instance.new("Part", ra)
  3975.         sude.Size = Vector3.new(1, 1, 1)
  3976.         sude:BreakJoints()
  3977.         sude.Transparency = 1
  3978.         sude.CanCollide = false
  3979.         local dmgweld = Instance.new("Weld", sude)
  3980.         dmgweld.Part0 = ra
  3981.         dmgweld.Part1 = sude
  3982.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3983.             local function death(part)
  3984.                 local tor = part.Parent:findFirstChild("Torso")
  3985.                 if tor ~= nil then
  3986.                     CreateSound("1615641704", ra, 7, 1)
  3987.                     local heds = part.Parent:findFirstChild("Head")
  3988.                     local vel = Instance.new("BodyVelocity", tor)
  3989.                     vel.Velocity = tor.CFrame.lookVector * -754
  3990.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3991.                     local vels = Instance.new("BodyVelocity", heds)
  3992.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3993.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3994.                     tor:BreakJoints()
  3995.                     if tor then
  3996.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3997.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3998.                     end
  3999.                     wait(1.4)
  4000.                     sude:destroy()
  4001.                 end
  4002.             end
  4003.             sude.Touched:connect(death)
  4004.       for i = 0, 1.2, 0.1 do
  4005.         swait()
  4006.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  4007.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4008.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  4009.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  4010.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  4011.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  4012.       end
  4013.     end
  4014.     hum.WalkSpeed = 40
  4015.     wait2 = false
  4016.     attack = false
  4017.     end
  4018. end)
  4019.  
  4020. -------------------------------------------------------
  4021. --End Attacks N Stuff--
  4022. -------------------------------------------------------
  4023.  
  4024.  
  4025. while jumping do
  4026.  Humanoid.Jump = true
  4027.  wait(0.9)
  4028. end
  4029.  
  4030.  
  4031.  
  4032.  
  4033. -------------------------------------------------------
  4034. --Start Animations--
  4035. -------------------------------------------------------
  4036. local PlayerSize = 1
  4037. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  4038. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4039. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4040. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4041. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4042. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4043.  
  4044.  
  4045. local equipped = false
  4046. local idle = 0
  4047. local change = 1
  4048. local val = 0
  4049. local toim = 0
  4050. local idleanim = 0.4
  4051. hum.Animator.Parent = nil
  4052. while true do
  4053.     swait()
  4054.     sine = sine + change
  4055.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  4056.     local velderp = root.Velocity.y
  4057.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  4058.     if equipped == true or equipped == false then
  4059.         if attack == false then
  4060.             idle = idle + 1
  4061.         else
  4062.             idle = 0
  4063.         end
  4064.         if 1 < root.Velocity.y and hitfloor == nil then
  4065.             Anim = "Jump"
  4066.             if attack == false then
  4067.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  4068.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  4069.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  4070.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  4071.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  4072.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  4073.             end
  4074.         elseif -1 > root.Velocity.y and hitfloor == nil then
  4075.             Anim = "Fall"
  4076.             if attack == false then
  4077.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  4078.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  4079.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  4080.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  4081.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  4082.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  4083.             end
  4084.         elseif torvel < 1 and hitfloor ~= nil then
  4085.             Anim = "Idle"
  4086.             change = .5
  4087.             if attack == false then
  4088. if angery == false then
  4089. VALUE1 = false
  4090.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4091.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4092.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4093.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4094.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  4095.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  4096. if VALUE1 == false and math.random(1,200) == 1 then
  4097.                 coroutine.resume(coroutine.create(function()
  4098.                     VALUE1 = true
  4099.                 for i = 1, 25 do
  4100.                         swait()
  4101.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  4102.                     end
  4103.                     VALUE1 = false
  4104.                    
  4105.                 end))
  4106. end
  4107. elseif angery == true then
  4108.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4109.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4110.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4111.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4112.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4113.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4114. if VALUE1 == false and math.random(1,200) == 1 then
  4115.                 coroutine.resume(coroutine.create(function()
  4116.                     VALUE1 = true
  4117.                     for i = 1, 25 do
  4118.                         swait()
  4119.         FT.Parent = tors
  4120.         RA.Parent = ra
  4121.         LA.Parent = la
  4122.         RL.Parent = rl
  4123.         LL.Parent = ll
  4124.         for _,v in next, char:GetDescendants() do
  4125.             if(v:IsA'DataModelMesh')then
  4126.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  4127.             end
  4128.         end
  4129.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  4130.                     end
  4131.                     VALUE1 = false
  4132.         FT.Parent = nil
  4133.         RA.Parent = nil
  4134.         LA.Parent = nil
  4135.         RL.Parent = nil
  4136.         LL.Parent = nil
  4137.         for _,v in next, char:GetDescendants() do
  4138.             if(v:IsA'DataModelMesh')then
  4139.                 v.Offset = Vector3.new(0,0,0)
  4140.             end
  4141.         end
  4142.                    
  4143.                 end))
  4144.     end
  4145. end
  4146. end
  4147.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4148.             Anim = "Walk"
  4149.             change = 1
  4150.             if attack == false then
  4151.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4152.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4153.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4154.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4155.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4156.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4157.             end
  4158.         end
  4159.     end
  4160.     if 0 < #Effects then
  4161.         for e = 1, #Effects do
  4162.             if Effects[e] ~= nil then
  4163.                 local Thing = Effects[e]
  4164.                 if Thing ~= nil then
  4165.                     local Part = Thing[1]
  4166.                     local Mode = Thing[2]
  4167.                     local Delay = Thing[3]
  4168.                     local IncX = Thing[4]
  4169.                     local IncY = Thing[5]
  4170.                     local IncZ = Thing[6]
  4171.                     if 1 >= Thing[1].Transparency then
  4172.                         if Thing[2] == "Block1" then
  4173.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4174.                             local Mesh = Thing[1].Mesh
  4175.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4176.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4177.                         elseif Thing[2] == "Block2" then
  4178.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4179.                             local Mesh = Thing[7]
  4180.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4181.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4182.                         elseif Thing[2] == "Block3" then
  4183.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4184.                             local Mesh = Thing[7]
  4185.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4186.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4187.                         elseif Thing[2] == "Cylinder" then
  4188.                             local Mesh = Thing[1].Mesh
  4189.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4190.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4191.                         elseif Thing[2] == "Blood" then
  4192.                             local Mesh = Thing[7]
  4193.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4194.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4195.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4196.                         elseif Thing[2] == "Elec" then
  4197.                             local Mesh = Thing[1].Mesh
  4198.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4199.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4200.                         elseif Thing[2] == "Disappear" then
  4201.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4202.                         elseif Thing[2] == "Shatter" then
  4203.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4204.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4205.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4206.                             Thing[6] = Thing[6] + Thing[5]
  4207.                         end
  4208.                     else
  4209.                         Part.Parent = nil
  4210.                         table.remove(Effects, e)
  4211.                     end
  4212.                 end
  4213.             end
  4214.         end
  4215.     end
  4216. end
  4217. -------------------------------------------------------
  4218. --End Animations And Script--
  4219. -------------------------------------------------------
  4220. end)
  4221.  
  4222. ChatLogs.Name = "ChatLogs"
  4223. ChatLogs.Parent = TrollFrame
  4224. ChatLogs.BackgroundColor3 = Color3.new(0.333333, 0.333333, 1)
  4225. ChatLogs.Position = UDim2.new(0, 120, 0, 50)
  4226. ChatLogs.Size = UDim2.new(0, 100, 0, 50)
  4227. ChatLogs.Style = Enum.ButtonStyle.RobloxRoundDefaultButton
  4228. ChatLogs.Font = Enum.Font.SourceSans
  4229. ChatLogs.Text = "ChatLogs"
  4230. ChatLogs.TextColor3 = Color3.new(0, 0, 0)
  4231. ChatLogs.TextScaled = true
  4232. ChatLogs.TextSize = 14
  4233. ChatLogs.TextWrapped = true
  4234.  
  4235. ChatLogs.MouseButton1Down:Connect(function()
  4236.     loadstring(game:GetObjects("rbxassetid//1295331911")[1].Source)()
  4237. end)
  4238.  
  4239. Note.Name = "Note"
  4240. Note.Parent = TrollFrame
  4241. Note.BackgroundColor3 = Color3.new(0, 0, 0)
  4242. Note.BackgroundTransparency = 1
  4243. Note.Position = UDim2.new(0, 395, 0, 25)
  4244. Note.Size = UDim2.new(0, 205, 0, 46)
  4245. Note.Font = Enum.Font.Cartoon
  4246. Note.Text = "-- The Chat Logs Need LoadString InGame Is Active"
  4247. Note.TextColor3 = Color3.new(1, 1, 1)
  4248. Note.TextScaled = true
  4249. Note.TextSize = 14
  4250. Note.TextWrapped = true
  4251. -- Scripts:
  4252. print("Script By RealJavaGm Discord: Is This Mouse?#8135")
  4253.  
  4254. --game:GetService("Players"):Kick
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