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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\Sewer.vmf"
- Valve Software - vbsp.exe (Jun 12 2014)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\Sewer.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- error: material CONCRETE/CONCRETECEILING004A doesn't have a $bottommaterial
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\Sewer.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (85576 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 240 texinfos to 108
- Reduced 36 texdatas to 28 (1233 bytes to 851)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\Sewer.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\Sewer"
- Valve Software - vvis.exe (Jun 12 2014)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\Sewer.bsp
- reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\Sewer.prt
- 351 portalclusters
- 1036 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 239 visible clusters (0.49%)
- Total clusters visible: 48623
- Average clusters visible: 138
- Building PAS...
- Average clusters audible: 293
- visdatasize:31129 compressed from 33696
- writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\Sewer.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\Sewer"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\Sewer.bsp
- Setting up ray-trace acceleration structure... Done (0.43 seconds)
- 3900 faces
- 2 degenerate faces
- 196679 square feet [28321792.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3898 patches before subdivision
- 282758 patches after subdivision
- sun extent from map=0.000000
- 12 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (67)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\Sewer.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\maps\Sewer.bsp"
- The command failed. Windows reported the error:
- "The system cannot find the path specified."
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