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Dr_Lord_Faust

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Sep 17th, 2019
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  1. Let's make a game!
  2. name:You Are Academia
  3. by:Dr. Lord Faust
  4. desc:Further human understanding. Make works and better humanity.
  5. created:17/09/2019
  6. updated:10/14/2019
  7. version:0.03
  8.  
  9. Settings
  10. background:https://www.pixelstalk.net/wp-content/uploads/2016/10/HD-college-wallpaper.jpg
  11. building cost increase:115%
  12. building cost refund:50%
  13. spritesheet:icons, 48 by 48, https://i.ibb.co/2M7kYzs/game-sprite-sheet-colored-3.png
  14. stylesheet:stuff/bigBlue.css
  15. on start: toast <b>You are academia.</b> The purpose of this simulation is to embody the general body of higher education, create works, and then utilize those works to better humankind.
  16.  
  17. Layout
  18. use default
  19.  
  20. Buttons
  21. *workButton
  22. name:Create a Work
  23. desc:Click the quill to create a meaningful work.
  24. on click:anim icon wobble
  25. on click:yield 1 work
  26. on click:if (have grantWriting and chance(50%)) yield 1 cash
  27. icon:https://i.ibb.co/ZBztxj3/quill-ink.png
  28. no text
  29. class:bigButton hasFlares
  30. icon class:shadowed
  31. tooltip origin:bottom
  32. tooltip class:red
  33.  
  34. Resources
  35. *work|works
  36. name:Work|Works
  37. desc:These are your works. Their social and scientific impact can change the world. Your goal is to have as many works as possible, but they can be used to encourage others to create works of their own.
  38. icon:icons[5,4]
  39. class:noBackground
  40. show earned
  41.  
  42. *cash|cashes
  43. name:Cash|Cash
  44. desc:A suspect sack of dough. But hey, education ain’t cheap! Use this to buy important upgrades.
  45. icon:icons[2,4]
  46. class:noBackground
  47. hidden when 0
  48.  
  49. Shinies
  50. *luckyGrant
  51. on click:log Woop
  52. Movement:grow anywhere fade wiggle:0.05
  53. frequency:60
  54. frequency variation:30
  55. icon:https://i.ibb.co/zXmBWjz/take-my-money.png
  56. class:bigButton hasFlares
  57. on click:
  58. $boost=1
  59. if (have winendine) $boost=4
  60. if (chance(0%))
  61. //get at least 7, or between 1 and 3 minutes of our work production
  62. $amount=max(7,random(cashes:ps*60*1,cashes:ps*60*3))*$boost
  63. toast This lucky grant, er, <i>grants</i> you<//><b>[$amount] cash</b>.
  64. yield $amount cashes
  65. else
  66. $amount=1*$boost
  67. toast This lucky grant, er, <i>grants</i> you<//><b>[$amount] cash[s?$amount]</b>!
  68. yield $amount cash
  69. end
  70. end
  71.  
  72. Buildings
  73. *TEMPLATE
  74. on click:anim glow
  75.  
  76. *student|students
  77. name:Student|Students
  78. desc:A novice learner that creates their own work.<//><b>Effect:</b><.>Produces 1 work every 2 seconds.
  79. icon:icons[7,3]
  80. cost:15 works
  81. on tick:yield 0.5 work
  82. on tick:if (have monetizeIt) yield 1 cash
  83. unlocked
  84.  
  85. *grad|grads
  86. name:Grad Student|Grad Students
  87. desc:A little haggard at this point, but more invested than your average student.<//><b>Effect:</b><.>Produces 1 work every 1 seconds.
  88. icon:icons[3,3]
  89. cost:100 works
  90. on tick:yield 1 works
  91. on tick:if (have monetizeIt) yield 2 cash
  92. req:100 works:earned
  93.  
  94. *phd|phds
  95. name:PhD Student|PhD Students
  96. desc:A student furthering both their mastery and their field of study.<//><b>Effect:</b><.>Produces 2 work per second.
  97. icon:icons[5,3]
  98. cost:300 works
  99. on tick:yield 2 works
  100. on tick:if (have monetizeIt) yield 3 cash
  101. req:500 works:earned
  102.  
  103. *instructor|instructors
  104. name:Instructor|Instructors
  105. desc:An expert in their field, thoroughly devoted to their craft. Cheap too!<//><b>Effect:</b><.>Produces 12 works per second.<.>Produces 12 cash per second.
  106. icon:icons[9,3]
  107. cost:100 cashes
  108. on tick:yield 12 works
  109. on tick:yield 12 cashes
  110. req:4000 works:earned
  111.  
  112. *professor|professors
  113. name:Professor|Professors
  114. desc:Masters of their field that are equally proficient in sharing their mastery.<//><b>Effect:</b><.>Produces 90 works per second.<.>Produces 90 cash per second.
  115. icon:icons[8,3]
  116. cost:1000 cashes
  117. on tick:yield 90 works
  118. on tick:yield 90 cashes
  119. req:7000 works:earned
  120.  
  121. *admin|admins
  122. name:Administrator|Administrators
  123. desc:They probably do <i>something</i>... right?<//><b>Effect:</b><.>Produces 300 cash per second.
  124. icon:icons[2,3]
  125. cost:6000 cashes
  126. on tick:yield 300 cashes
  127. req:20000 cashes:earned and monetizeIt
  128.  
  129. *ambiguousFee|ambiguousFees
  130. name:Ambiguous Fee|Ambiguous Fees
  131. desc: Never forget: this money goes from a student’s loans, and ultimately, into someone’s pocket. Might as well be yours!<//><b>Effect:</b><.>Produces 10000 cash per second.
  132. icon:icons[6,3]
  133. cost:30000 cashes
  134. on tick:yield 10000 cashes
  135. req:150000 cashes:earned and monetizeIt
  136.  
  137. *footballTeam|footballTeams
  138. name:Football Team|Football Teams
  139. desc:Large humans smashing into each other are a point of particular pride for the institutions of knowledge.<//><b>Effect:</b><.>Produces 40000 cash per second.
  140. icon:icons[0,3]
  141. cost:8000000 cashes
  142. on tick:yield 40000 cashes
  143. req:4000000 cashes:earned and monetizeIt
  144.  
  145. *trueChange
  146. name:True Change
  147. text:The world can be made better.
  148. desc:Harness the collective brilliance of the finest minds in the world to promote positive change!<//><b>Effect:</b><.>You succeed in your original function. You win.
  149. icon:icons[1,3]
  150. cost:4000000000 works
  151. req:40000000 cashes:earned and monetizeIt
  152. limit:10
  153. cost increase:105%
  154.  
  155. *economy
  156. name:Busted Economy
  157. text:Economy is busted.
  158. desc:Between student loans, putting more PhD holders in an already saturated market, and unsustainable costs, the economy is fracturing. But hey, think of all the jet skis you can buy with the money you've squirreled away!<//><b>Effect:</b><.>If you've made enough to afford this, then clicking this button is really just a formality. You lose.
  159. icon:icons[4,3]
  160. cost:4000000000 cashes
  161. req:4000000000 cashes:earned and monetizeIt
  162. limit:1
  163. cost increase:105%
  164.  
  165. Upgrades
  166. *TEMPLATE
  167. on click:anim glow
  168.  
  169. *clarity
  170. name:Clarity of Thought
  171. desc:Rereading your early work… then immediately trashing it.<//><b>Effect:</b><.>+1 Work per click
  172. icon:icons[7,4]
  173. cost:10 works
  174. passive:increase work yield of workButton by 1
  175. req:10 works:earned
  176.  
  177. *prepositions
  178. name:Preposition Watch!
  179. desc:”Jeeze, this one has 6 <i>of</i> constructions back to back.”<//><b>Effect:</b><.>+1 Work per click
  180. icon:icons[9,4]
  181. cost:100 works
  182. passive:increase work yield of workButton by 1
  183. req:50 works:earned
  184.  
  185. *thesaurus
  186. name:Thesaurus
  187. desc:A tome enumerating linguistic synonymies which facilitates preclusion of redundancy.<//><b>Effect:</b><.>+1 Work per click
  188. icon:icons[0,5]
  189. cost:200 works
  190. passive:increase work yield of workButton by 1
  191. req:100 works:earned
  192.  
  193. *faith
  194. name:Faith in your Syntax
  195. desc:You’ve learned when you can ignore the blue squiggly line.<//><b>Effect:</b><.>Works per click x2<.>Total Work production +5%
  196. icon:icons[8,4]
  197. cost:400 works
  198. passive:multiply work yield of workButton by 2
  199. passive:multiply yield of works by 1.05
  200. req:1000 works:earned
  201.  
  202. *passive
  203. name:The Passive Construction
  204. desc:”Ohhh, <i>that’s</i> when I want to use it…”<//><b>Effect:</b><.>Works per click x1.5<.>Total Work production +5%
  205. icon:icons[1,5]
  206. cost:600 works
  207. passive:multiply work yield of workButton by 1.5
  208. passive:multiply yield of works by 1.05
  209. req:3000 works:earned
  210.  
  211. *makeAliving
  212. name:Make it a Living
  213. desc:You've been clicking enough to do so professionally! <//><b>Effect:</b><.>Works per click x1.5<.>Cash per click x1.5<.>Total Work production +1%<.>Total Cash production +5%
  214. icon:icons[6,4]
  215. cost:3000 works
  216. passive:multiply work yield of workButton by 1.5
  217. passive:multiply cash yield of workButton by 1.5
  218. passive:multiply yield of works by 1.01
  219. passive:multiply yield of cashes by 1.05
  220. req:10000 works:earned and monetizeIt
  221.  
  222. *tenured
  223. name:Tenured
  224. desc:You've finally made it, baby. <//><b>Effect:</b><.>Works per click x1.5<.>Cash per click x3<.>Total Work production +50%<.>Total Cash production +100%
  225. icon:icons[2,5]
  226. cost:10000 works
  227. passive:multiply work yield of workButton by 1.5
  228. passive:multiply cash yield of workButton by 3.0
  229. passive:multiply yield of works by 1.50
  230. passive:multiply yield of cashes by 2
  231. req:200000 works:earned and monetizeIt
  232.  
  233. //building upgrades
  234.  
  235. *buildingUpgrade1
  236. name:A fancy gym
  237. desc:Most of your students won't use it, but we'll still charge for it!<//><b>Effect:</b><.>All Student production x2<.>All Graduate Student production x2<.>All PhD Candidate production x2
  238. icon:icons[9,2]
  239. cost:400 cashes
  240. passive:multiply yield of student by 2
  241. passive:multiply yield of grad by 2
  242. passive:multiply yield of phd by 2
  243. req:(students>=20 or grads>=20 or phds>=20) and monetizeIt
  244.  
  245. *buildingUpgrade2
  246. name:Media Centers
  247. desc:What's a liberry?<//><b>Effect:</b><.>All Student production x2<.>All Graduate Student production x2<.>All PhD Candidate production x2
  248. icon:icons[8,1]
  249. cost:100000 cashes
  250. passive:multiply yield of student by 2
  251. passive:multiply yield of grad by 2
  252. passive:multiply yield of phd by 2
  253. req:(students>=30 or grads>=30 or phds>=30) and monetizeIt
  254.  
  255. *buildingUpgrade3
  256. name:Dormitories
  257. desc:Cut the fees for parking lot management and gain the fees for student boarding.<//><b>Effect:</b><.>All Student production x3<.>All Graduate Student production x3<.>All PhD Candidate production x3
  258. icon:icons[6,2]
  259. cost:5000000 cashes
  260. passive:multiply yield of student by 3
  261. passive:multiply yield of grad by 3
  262. passive:multiply yield of phd by 3
  263. req:(students>=40 or grads>=40 or phds>=40) and monetizeIt
  264.  
  265. *buildingUpgrade4
  266. name:Mandatory Meal Plans
  267. desc:Why should Chik-fil-a get all those student dollars?<//><b>Effect:</b><.>All Student production x4<.>All Graduate Student production x4<.>All PhD Candidate production x4
  268. icon:icons[2,2]
  269. cost:20000000 cashes
  270. passive:multiply yield of student by 4
  271. passive:multiply yield of grad by 4
  272. passive:multiply yield of phd by 4
  273. req:(students>=50 or grads>=50 or phds>=50) and monetizeIt
  274.  
  275. *buildingUpgrade5
  276. name:Faculty Parking
  277. desc:Allows your faculty to get the primo spots while also generating more parking tickets from students. A double whammy!<//><b>Effect:</b><.>Instructor production x2<.>Professor production x2
  278. icon:icons[4,2]
  279. cost:50000 cashes
  280. passive:multiply yield of instructor by 2
  281. passive:multiply yield of professor by 2
  282. req:(instructors>=20 or professors>=20) and monetizeIt
  283.  
  284. *buildingUpgrade6
  285. name:Pressure to Publish
  286. desc:If you threaten people's livelihoods, they tend to be more productive.<//><b>Effect:</b><.>instructor production x2<.>professor production x2
  287. icon:icons[1,2]
  288. cost:4000000 cashes
  289. passive:multiply yield of instructor by 2
  290. passive:multiply yield of professor by 2
  291. req:(instructors>=30 or professors>=30) and monetizeIt
  292.  
  293. *buildingUpgrade7
  294. name:Digital Commons
  295. desc:"I didn't say research paywall, <i>you</i> did."<//><b>Effect:</b><.>instructor production x3<.>professor production x3
  296. icon:icons[5,2]
  297. cost:10000000 cashes
  298. passive:multiply yield of instructor by 3
  299. passive:multiply yield of professor by 3
  300. req:(instructors>=40 or professors>=40) and monetizeIt
  301.  
  302. *buildingUpgrade8
  303. name:Let's look into Adjuncts
  304. desc:"Just for now."<//><b>Effect:</b><.>instructor production x7<.>professor production x7
  305. icon:icons[7,2]
  306. cost:20000000 cashes
  307. passive:multiply yield of instructor by 7
  308. passive:multiply yield of professor by 7
  309. req:(instructors>=50 or professors>=50) and monetizeIt
  310.  
  311. *buildingUpgrade9
  312. name:Graduate Research Assistants
  313. desc:Relegate jobs to students so you can hire more people to move papers around.<//><b>Effect:</b><.>administrator production x2<.>ambiguous fee production x2
  314. icon:icons[3,2]
  315. cost:5000000 cashes
  316. passive:multiply yield of admin by 2
  317. passive:multiply yield of ambiguousFee by 2
  318. req:(admins>=20 or ambiguousFees>=20) and monetizeIt
  319.  
  320. *buildingUpgrade10
  321. name:Board of Regents
  322. desc:It was only a matter of time before politics became involved.<//><b>Effect:</b><.>administrator production x3<.>ambiguous fee production x3
  323. icon:icons[8,2]
  324. cost:50000000 cashes
  325. passive:multiply yield of admin by 3
  326. passive:multiply yield of ambiguousFee by 3
  327. req:(admins>=30 or ambiguousFees>=30)
  328.  
  329. *buildingUpgrade11
  330. name:Friends with the Mayor
  331. desc:"We only ride jet skis together <i>sometimes</i>."<//><b>Effect:</b><.>administrator production x10<.>ambiguous fee production x10
  332. icon:icons[0,2]
  333. cost:100000000 cashes
  334. passive:multiply yield of admin by 10
  335. passive:multiply yield of ambiguousFee by 10
  336. req:(admins>=40 or ambiguousFees>=40)
  337.  
  338. *buildingUpgrade12
  339. name:Cohesive Branding
  340. desc:"That isn't part of our style guide."<//><b>Effect:</b><.>football team production x10
  341. icon:icons[7,1]
  342. cost:500000000 cashes
  343. passive:multiply yield of footballTeam by 10
  344. req:10 footballTeams
  345.  
  346. *buildingUpgrade13
  347. Name: Sport Team Merch
  348. desc:Thanks to mugs, flags, and T-shirts, people really like your team(s)! Students join your school specifically because <i>football</i>. <//><b>Effect:</b><.>football team production x20
  349. icon:icons[9,1]
  350. cost:1000000000 cashes
  351. passive:multiply yield of footballTeam by 20
  352. req:20 footballTeams
  353.  
  354. //grant upgrades
  355.  
  356. *grantWriting
  357. name:Grant Writing
  358. desc:What if I told you you could write grant proposals <i>instead</i> of works?<//><b>Effect:</b><.>50% chance of gaining 1 cash per desk click
  359. icon:icons[6,5]
  360. cost:1 cash
  361. req:1 cash:earned
  362.  
  363. *Alum
  364. name:Alumni Courting
  365. Desc:Wait, people that graduate and leave <i>also</i> have money. No hurt in asking I suppose.<//><b>Effect:</b><.>lucky grants appear 30% more often
  366. icon:icons[4,5]
  367. passive:multiply frequency of luckyGrant by 0.7
  368. cost:5 cashes
  369. req:3 cash:earned
  370.  
  371. *winendine
  372. name:Wine and Dine
  373. desc:When you land a grant, you really land it.<//><b>Effect:</b><.>lucky grant effects are 4 times more powerful
  374. icon:icons[5,5]
  375. cost:20 cashes
  376. req:10 cashes:earned
  377.  
  378. *monetizeIt
  379. name:Monetize it!
  380. desc:State funding is low, and demand is high. Pass the reverse-saving onto students to stay afloat!<//><b>Effect:</b><.>unlocks new buildings<.>students generate 1 cash<.>graduate students generate 2 cash<.>phd candidates 3 cash
  381. icon:icons[3,5]
  382. cost:2000 cashes
  383. req:9000 cashes:earned
  384.  
  385.  
  386. Achievements
  387. *TEMPLATE
  388. on click:anim glow
  389.  
  390. *clickAchiev1
  391. name:Diligent
  392. desc:Click the work <b>50</b> times.
  393. req:50 workButton clicks
  394. icon:icons[4,0]
  395. *clickAchiev2
  396. name:Meticulous
  397. desc:Click the work <b>200</b> times.
  398. req:200 workButton clicks
  399. icon:icons[1,1]
  400. *clickAchiev3
  401. name:Obsessive
  402. desc:Click the work <b>500</b> times.
  403. req:500 workButton clicks
  404. icon:icons[2,1]
  405.  
  406. *workAchiev1
  407. name:The first work of many.
  408. desc:Have <b>1</b> work.
  409. req:1 work
  410. icon:icons[8,0]
  411. *workAchiev2
  412. name:Have you even read a single one?
  413. desc:Have <b>1000</b> works.
  414. req:1000 works
  415. icon:icons[9,0]
  416. *workAchiev3
  417. name:The means were the end all along.
  418. desc:Have <b>100000</b> works.
  419. req:100000 works
  420. icon:icons[0,1]
  421.  
  422. *workPsAchiev1
  423. name:Productive
  424. desc:Produce <b>10</b> works per second.
  425. req:10 works per second
  426. icon:icons[5,0]
  427. *workPsAchiev2
  428. name:Efficient
  429. desc:Produce <b>1000</b> works per second.
  430. req:1000 works per second
  431. icon:icons[3,1]
  432. *workPsAchiev3
  433. name:Task Master
  434. desc:Produce <b>100000</b> works per second.
  435. req:100000 works per second
  436. icon:icons[4,1]
  437.  
  438. *cashAchiev1
  439. name:Wait, this thing can make money?
  440. desc:Have <b>1</b> cash.
  441. req:1 cash
  442. icon:icons[1,0]
  443. *cashAchiev2
  444. name:One could make their living doing this.
  445. desc:Have <b>10000</b> cash.
  446. req:10000 cash
  447. icon:icons[2,0]
  448. *cashAchiev3
  449. name:Just here to get paid.
  450. desc:Have <b>1000000000</b> cash.
  451. req:1000000000 cash
  452. icon:icons[3,0]
  453.  
  454. *cashPsAchiev1
  455. name:Entry-level Admin
  456. desc:Produce <b>10</b> cash per second.
  457. req:10 cashes per second
  458. icon:icons[6,0]
  459. *cashPsAchiev2
  460. name:Executive
  461. desc:Produce <b>10000</b> cash per second.
  462. req:10000 cashes per second
  463. icon:icons[7,0]
  464. *cashPsAchiev3
  465. name:True Relegator
  466. desc:Produce <b>5000000</b> cash per second.
  467. req:5000000 cashes per second
  468. icon:icons[6,1]
  469.  
  470. *bustedAchiev
  471. name:Busted!
  472. desc:You have single-handedly ruined the <b>academic-industrial complex</b>.<//>We hope you're very proud of yourself.
  473. req:1 economy
  474. icon:icons[0,0]
  475.  
  476. *changeAchiev
  477. name:Game Changer
  478. desc:You either missed the purpose of this exercise or were too proud to let things go.<//>In doing so you've changed the world and, in a way, the meaning of this game. You probably still destroyed the economy, but hey, good on you.
  479. req:1 trueChange
  480. icon:icons[5,1]
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