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- LevSz_SonicPos:
- moveq #0,d1
- move.w (a1)+,d1
- move.w d1,(v_player+obX).w ; set Sonic's position on x-axis
- moveq #0,d0
- move.w (a1),d0
- move.w d0,(v_player+obY).w ; set Sonic's position on y-axis
- cmpi.b #id_Title,v_gamemode ; ++
- bne.s SetScreen ; ++
- move.w #$300+$60,v_player+obY ; ++
- SetScreen:
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