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- public OnPlayerStateChange(playerid, newstate, oldstate) // public
- {
- if ((oldkeys KEY_FIRE) && (newkeys & KEY_CROUCH))
- {
- new weapon = GetPlayerWeapon(playerid);
- if(weapon == 24) // ID 24 = Deagle
- {
- ApplyAnimation(playerid,"GYMNASIUM","gym_tread_falloff",1.0,0,0,0,0,0);
- GameTextForPlayer(playerid, "~r~Stop c-bug !", 5000, 1); (gun)
- }
- }
- return 1; // return value
- }
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