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- function Nuke()
- part = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
- part.Position = game.Players.LocalPlayer.Character.Head.Position
- part.Anchored = false
- part.CanCollide = false
- part.Rotation = Vector3.new(-90,0,0)
- game.Lighting.FogColor = Color3.new(255,255,255)
- game.Lighting.FogEnd = 1
- bomb = Instance.new("Explosion", game.Players.LocalPlayer.Character.Head)
- bomb.Position = part.Position
- bomb.BlastRadius = 3000000
- bomb.BlastPressure = 3000000
- part.Transparency = 1
- boom = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
- boom.Anchored = true
- boom.CanCollide = false
- boom.Position = part.Position
- mesh1 = Instance.new("SpecialMesh", boom)
- mesh1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- boom.BrickColor = BrickColor.new("Bright yellow")
- boom.Rotation = Vector3.new(90,0,0)
- boom.Transparency = 0.5
- for i = 1,750 do
- wait()
- game.Lighting.FogEnd = game.Lighting.FogEnd + 2000
- boom.Rotation = boom.Rotation + Vector3.new(0,0,1)
- mesh1.Scale = mesh1.Scale - Vector3.new(3,3,4.5)
- end
- game.Lighting.FogEnd = 100000000
- part:destroy()
- boom:destroy()
- end
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