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- 1d60 any roll
- Rank S in skill the roll must be above 2 ((60-(6*10)) + 2) 96.66666666666667 %
- Rank A in skill the roll must be above 10 (60-(5*10)) 83.33333333333334%
- Rank B in skill the roll must be above 20 (60-(4*10)) 66.66666666666666
- Rank C in skill the roll must be above 30 (60-(3*10)) 50%
- Rank D in skill the roll must be above 40 (60-(2*10)) 33.333333333333335%
- Rank E in skill the roll must be above 50 (60-(1*10)) 16.666666666666664%
- Rank F in skill the roll must be above 60 (60-(0*10)) – Instant fail 0%
- Stealth attacks do 2x damage
- Standard Health: 100HP – Standard for most games anyway... (This is not modifiable by items or stats)
- Standard Damage: 20.
- Damage is NOT effected by rank in that weapon class, only your chance to hit.
- Players can NOT activate sneak during combat, the enemy would already be aware of their presence.
- Skills
- Various
- Lockpicking
- Speech (Lie detection, speech recog.)
- Stealth (Including Sneak and stealth kills)
- Combat
- Melee Combat
- Ranged Combat (Non-Magic)
- Magic Combat
- Magic
- Fire Magic (Pyromancy)
- Ice Magic (Glaciomancy)
- Water Magic (Aquamancy)
- Earth Magic (Terramancy)
- Chaos Magic (Madness / Chaos)
- Dark Magic (Voodoo, Swamp Magic, Cthuluism)
- Light Magic
- Branches
- Technology (Hacking, computer skills)
- Medicine
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