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Dec 9th, 2013
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  1. 1d60 any roll
  2. Rank S in skill the roll must be above 2 ((60-(6*10)) + 2) 96.66666666666667 %
  3. Rank A in skill the roll must be above 10 (60-(5*10)) 83.33333333333334%
  4. Rank B in skill the roll must be above 20 (60-(4*10)) 66.66666666666666
  5. Rank C in skill the roll must be above 30 (60-(3*10)) 50%
  6. Rank D in skill the roll must be above 40 (60-(2*10)) 33.333333333333335%
  7. Rank E in skill the roll must be above 50 (60-(1*10)) 16.666666666666664%
  8. Rank F in skill the roll must be above 60 (60-(0*10)) – Instant fail 0%
  9.  
  10. Stealth attacks do 2x damage
  11.  
  12. Standard Health: 100HP – Standard for most games anyway... (This is not modifiable by items or stats)
  13. Standard Damage: 20.
  14. Damage is NOT effected by rank in that weapon class, only your chance to hit.
  15. Players can NOT activate sneak during combat, the enemy would already be aware of their presence.
  16.  
  17. Skills
  18. Various
  19. Lockpicking
  20. Speech (Lie detection, speech recog.)
  21. Stealth (Including Sneak and stealth kills)
  22.  
  23. Combat
  24. Melee Combat
  25. Ranged Combat (Non-Magic)
  26. Magic Combat
  27.  
  28.  
  29. Magic
  30. Fire Magic (Pyromancy)
  31. Ice Magic (Glaciomancy)
  32. Water Magic (Aquamancy)
  33. Earth Magic (Terramancy)
  34. Chaos Magic (Madness / Chaos)
  35. Dark Magic (Voodoo, Swamp Magic, Cthuluism)
  36. Light Magic
  37.  
  38. Branches
  39. Technology (Hacking, computer skills)
  40. Medicine
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