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- var skin_critters 1
- goto analyze
- analyze_pp:
- pause
- analyze:
- matchre analyze_pp ^\.\.\.wait
- matchre analyze ^You fail to find any holes
- matchre analyze_weakness_check ^You reveal (a|an) (\w+) weakness
- matchre analyze_weakness_check ^Your analysis reveals (a|an) (\w+) opening
- matchre analyze_weakness_check_engage ^You must be closer
- matchre face_next ^Analyze what
- put analyze
- matchwait
- analyze_weakness_check_facenext_pp:
- pause
- analyze_weakness_check_facenext:
- matchre analyze_weakness_check_facenext_pp ^\.\.\.wait
- matchre analyze_weakness_check ^You turn to face
- matchre analyze_weakness_check_facenext ^There is nothing else to face!
- put face next
- matchwait
- analyze_weakness_check_engage_pp:
- pause
- analyze_weakness_check_engage:
- matchre analyze_weakness_check_engage_pp ^\.\.\.wait
- matchre analyze_weakness_check_pp ^You begin to advance
- matchre analyze_weakness_check_pp ^You are already advancing
- matchre analyze_weakness_check ^You are already at melee
- matchre analyze_weakness_check_facenext ^What do you want to advance towards?
- put engage
- matchwait
- analyze_weakness_check_pp:
- pause
- analyze_weakness_check:
- if $2!=massive && $2!=exceptional then goto analyze
- analyze_weakness_refresh:
- matchre analyze_weakness_check_pp ^\.\.\.wait
- matchre analyze_weakness_check ^You fail to find any holes
- matchre analyze_weakness_check_engage ^You must be closer
- matchre store_combo ^Armor reduction can be inflicted by landing (a|an) (.+)\.
- matchre store_combo ^Balance reduction can be inflicted upon the enemy by landing (a|an) (.+)\.
- matchre store_combo ^Balance reduction can be inflicted by landing (a|an) (.+)\.
- matchre store_combo ^A chance for a stun can be inflicted upon the enemy by landing (a|an) (.+)\.
- matchre store_combo ^A chance for a stun can be inflicted by landing (a|an) (.+)\.
- matchre face_next ^Analyze what
- put analyze
- matchwait
- store_combo:
- var combo_list $2
- eval combo_list replacere("%combo_list","(, a |, an | and a | and an )","|")
- var combo_time $gametime
- echo combo_list is %combo_list
- goto do_combo_init
- face_next_pp:
- pause
- face_next:
- matchre face_next_pp ^\.\.\.wait
- put face next
- matchwait 1
- goto analyze
- do_combo_init:
- counter set 0
- goto do_combo
- do_combo_decrement:
- counter subtract 1
- goto do_combo
- do_combo_pp:
- counter subtract 1
- pause
- do_combo:
- if %c>count("%combo_list","|") then goto done
- evalmath timediff $gametime-%combo_time
- if %timediff>20 then goto analyze_weakness_refresh
- echo counter is %c move is %combo_list(%c)
- var action %combo_list(%c)
- counter add 1
- matchre do_combo_pp ^\.\.\.wait
- matchre done Utilizing flawless tactics you outmaneuver
- matchre done falls the the ground and lies still.
- matchre done shudders and then suddenly stops all movement
- matchre done shuddering and moaning until it ceases all movement
- matchre attack_hit The $righthandnoun lands
- match do_combo_decrement Roundtime
- put %action
- matchwait
- attack_hit:
- if %skin_critters then
- {
- if contains("$roomobjs","which appears dead") then goto skin
- }
- goto do_combo
- skin_pp:
- pause
- skin:
- matchre skin_pp ^\.\.\.wait
- matchre loot ^Skin what
- matchre loot ^You carefully fit
- match drop_skin Roundtime
- put skin
- matchwait
- drop_skin_pp:
- pause
- drop_skin:
- matchre loot ^What were you referring
- matchre loot ^You drop
- matchre drop_skin_pp ^\.\.\.wait
- put drop $lefthandnoun
- matchwait
- loot_pp:
- pause
- loot:
- matchre loot_pp ^\.\.\.wait
- matchre done ^You search the
- matchre done ^I could not find what
- put loot treasure
- matchwait
- done:
- if $Tactics.LearningRate<34 then
- {
- if $stamina>90 then
- {
- echo Starting a new combo!
- goto analyze
- }
- pause 1
- echo Pausing for low stamina!
- goto done
- }
- echo Tactics locked!
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