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  1. 1>------ Build started: Project: clonk, Configuration: MinSizeRel Win32 ------
  2. 1>Compiling...
  3. 1>C4Startup.cpp
  4. 1>Performing Pre-Link Event...
  5. 1>Linking...
  6. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: virtual void __thiscall C4MapFolderData::MapPic::DrawElement(class C4TargetFacet &)" (?DrawElement@MapPic@C4MapFolderData@@MAEXAAVC4TargetFacet@@@Z) already defined in C4StartupObjLstDlg.obj
  7. 1>C4StartupScenSelDlg.obj : error LNK2005: "private: void __thiscall C4MapFolderData::ConvertFacet2ScreenCoord(class C4Rect const &,struct FLOAT_RECT *,float,float,int,int)" (?ConvertFacet2ScreenCoord@C4MapFolderData@@AAEXABVC4Rect@@PAUFLOAT_RECT@@MMHH@Z) already defined in C4StartupObjLstDlg.obj
  8. 1>C4StartupScenSelDlg.obj : error LNK2005: "private: void __thiscall C4MapFolderData::ConvertFacet2ScreenCoord(int *,float,int)" (?ConvertFacet2ScreenCoord@C4MapFolderData@@AAEXPAHMH@Z) already defined in C4StartupObjLstDlg.obj
  9. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: void __thiscall C4MapFolderData::OnButtonScenario(class C4GUI::Control *)" (?OnButtonScenario@C4MapFolderData@@IAEXPAVControl@C4GUI@@@Z) already defined in C4StartupObjLstDlg.obj
  10. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: void __thiscall C4MapFolderData::ResetSelection(void)" (?ResetSelection@C4MapFolderData@@QAEXXZ) already defined in C4StartupObjLstDlg.obj
  11. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: unsigned int __thiscall C4ScenarioListLoader::Folder::GetEntryCount(void)const " (?GetEntryCount@Folder@C4ScenarioListLoader@@QBEIXZ) already defined in C4StartupObjLstDlg.obj
  12. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: void __thiscall C4ScenarioListLoader::Folder::ClearChildren(void)" (?ClearChildren@Folder@C4ScenarioListLoader@@IAEXXZ) already defined in C4StartupObjLstDlg.obj
  13. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual bool __thiscall C4ScenarioListLoader::Folder::IsGrayed(void)" (?IsGrayed@Folder@C4ScenarioListLoader@@UAE_NXZ) already defined in C4StartupObjLstDlg.obj
  14. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: virtual bool __thiscall C4ScenarioListLoader::SubFolder::LoadCustom(class C4Group &,bool,bool)" (?LoadCustom@SubFolder@C4ScenarioListLoader@@MAE_NAAVC4Group@@_N1@Z) already defined in C4StartupObjLstDlg.obj
  15. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: virtual bool __thiscall C4ScenarioListLoader::RegularFolder::LoadCustom(class C4Group &,bool,bool)" (?LoadCustom@RegularFolder@C4ScenarioListLoader@@MAE_NAAVC4Group@@_N1@Z) already defined in C4StartupObjLstDlg.obj
  16. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: __thiscall C4ScenarioListLoader::C4ScenarioListLoader(void)" (??0C4ScenarioListLoader@@QAE@XZ) already defined in C4StartupObjLstDlg.obj
  17. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: __thiscall C4ScenarioListLoader::~C4ScenarioListLoader(void)" (??1C4ScenarioListLoader@@QAE@XZ) already defined in C4StartupObjLstDlg.obj
  18. 1>C4StartupScenSelDlg.obj : error LNK2005: "private: bool __thiscall C4ScenarioListLoader::BeginActivity(bool)" (?BeginActivity@C4ScenarioListLoader@@AAE_N_N@Z) already defined in C4StartupObjLstDlg.obj
  19. 1>C4StartupScenSelDlg.obj : error LNK2005: "private: void __thiscall C4ScenarioListLoader::EndActivity(void)" (?EndActivity@C4ScenarioListLoader@@AAEXXZ) already defined in C4StartupObjLstDlg.obj
  20. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: virtual void __thiscall C4StartupScenSelDlg::ScenListItem::UpdateOwnPos(void)" (?UpdateOwnPos@ScenListItem@C4StartupScenSelDlg@@MAEXXZ) already defined in C4StartupObjLstDlg.obj
  21. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: virtual void __thiscall C4StartupScenSelDlg::ScenListItem::MouseInput(class C4GUI::CMouse &,int,int,int,unsigned long)" (?MouseInput@ScenListItem@C4StartupScenSelDlg@@MAEXAAVCMouse@C4GUI@@HHHK@Z) already defined in C4StartupObjLstDlg.obj
  22. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: void __thiscall C4StartupScenSelDlg::ScenListItem::AbortRenaming(struct C4StartupScenSelDlg::ScenListItem::RenameParams)" (?AbortRenaming@ScenListItem@C4StartupScenSelDlg@@IAEXURenameParams@12@@Z) already defined in C4StartupObjLstDlg.obj
  23. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: virtual void __thiscall C4StartupScenSelDlg::DrawElement(class C4TargetFacet &)" (?DrawElement@C4StartupScenSelDlg@@MAEXAAVC4TargetFacet@@@Z) already defined in C4StartupObjLstDlg.obj
  24. 1>C4StartupScenSelDlg.obj : error LNK2005: "private: class C4StartupScenSelDlg::ScenListItem * __thiscall C4StartupScenSelDlg::GetSelectedItem(void)" (?GetSelectedItem@C4StartupScenSelDlg@@AAEPAVScenListItem@1@XZ) already defined in C4StartupObjLstDlg.obj
  25. 1>C4StartupScenSelDlg.obj : error LNK2005: "private: class C4ScenarioListLoader::Entry * __thiscall C4StartupScenSelDlg::GetSelectedEntry(void)" (?GetSelectedEntry@C4StartupScenSelDlg@@AAEPAVEntry@C4ScenarioListLoader@@XZ) already defined in C4StartupObjLstDlg.obj
  26. 1>C4StartupScenSelDlg.obj : error LNK2005: "private: void __thiscall C4StartupScenSelDlg::SetOpenButtonDefaultText(void)" (?SetOpenButtonDefaultText@C4StartupScenSelDlg@@AAEXXZ) already defined in C4StartupObjLstDlg.obj
  27. 1>C4StartupScenSelDlg.obj : error LNK2005: "private: void __thiscall C4StartupScenSelDlg::FocusScenList(void)" (?FocusScenList@C4StartupScenSelDlg@@AAEXXZ) already defined in C4StartupObjLstDlg.obj
  28. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: void __thiscall C4StartupScenSelDlg::StartRenaming(class C4GUI::RenameEdit *)" (?StartRenaming@C4StartupScenSelDlg@@QAEXPAVRenameEdit@C4GUI@@@Z) already defined in C4StartupObjLstDlg.obj
  29. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: void __thiscall C4StartupScenSelDlg::AbortRenaming(void)" (?AbortRenaming@C4StartupScenSelDlg@@QAEXXZ) already defined in C4StartupObjLstDlg.obj
  30. 1>C4StartupScenSelDlg.obj : error LNK2005: "private: void __thiscall C4MapFolderData::ConvertFacet2ScreenCoord(class C4Rect &,bool)" (?ConvertFacet2ScreenCoord@C4MapFolderData@@AAEXAAVC4Rect@@_N@Z) already defined in C4StartupObjLstDlg.obj
  31. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: __thiscall C4ScenarioListLoader::Entry::Entry(class C4ScenarioListLoader::Folder *)" (??0Entry@C4ScenarioListLoader@@QAE@PAVFolder@1@@Z) already defined in C4StartupObjLstDlg.obj
  32. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual __thiscall C4ScenarioListLoader::Entry::~Entry(void)" (??1Entry@C4ScenarioListLoader@@UAE@XZ) already defined in C4StartupObjLstDlg.obj
  33. 1>C4StartupScenSelDlg.obj : error LNK2005: "bool __cdecl DirContainsScenarios(char const *)" (?DirContainsScenarios@@YA_NPBD@Z) already defined in C4StartupObjLstDlg.obj
  34. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual bool __thiscall C4ScenarioListLoader::Scenario::LoadCustom(class C4Group &,bool,bool)" (?LoadCustom@Scenario@C4ScenarioListLoader@@UAE_NAAVC4Group@@_N1@Z) already defined in C4StartupObjLstDlg.obj
  35. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual bool __thiscall C4ScenarioListLoader::Scenario::CanOpen(class StdStrBuf &)" (?CanOpen@Scenario@C4ScenarioListLoader@@UAE_NAAVStdStrBuf@@@Z) already defined in C4StartupObjLstDlg.obj
  36. 1>C4StartupScenSelDlg.obj : error LNK2005: "int __cdecl EntrySortFunc(void const *,void const *)" (?EntrySortFunc@@YAHPBX0@Z) already defined in C4StartupObjLstDlg.obj
  37. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: void __thiscall C4ScenarioListLoader::Folder::Sort(void)" (?Sort@Folder@C4ScenarioListLoader@@IAEXXZ) already defined in C4StartupObjLstDlg.obj
  38. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: class C4ScenarioListLoader::Entry * __thiscall C4ScenarioListLoader::Folder::FindEntryByName(char const *)const " (?FindEntryByName@Folder@C4ScenarioListLoader@@QBEPAVEntry@2@PBD@Z) already defined in C4StartupObjLstDlg.obj
  39. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: __thiscall C4StartupScenSelDlg::ScenListItem::ScenListItem(class C4GUI::ListBox *,class C4ScenarioListLoader::Entry *,class C4GUI::Element *)" (??0ScenListItem@C4StartupScenSelDlg@@QAE@PAVListBox@C4GUI@@PAVEntry@C4ScenarioListLoader@@PAVElement@3@@Z) already defined in C4StartupObjLstDlg.obj
  40. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual bool __thiscall C4StartupScenSelDlg::ScenListItem::CheckNameHotkey(char const *)" (?CheckNameHotkey@ScenListItem@C4StartupScenSelDlg@@UAE_NPBD@Z) already defined in C4StartupObjLstDlg.obj
  41. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual __thiscall C4StartupScenSelDlg::~C4StartupScenSelDlg(void)" (??1C4StartupScenSelDlg@@UAE@XZ) already defined in C4StartupObjLstDlg.obj
  42. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: void __thiscall C4StartupScenSelDlg::UpdateUseCrewBtn(void)" (?UpdateUseCrewBtn@C4StartupScenSelDlg@@IAEXXZ) already defined in C4StartupObjLstDlg.obj
  43. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4StartupScenSelDlg::StartScenario(class C4ScenarioListLoader::Scenario *)" (?StartScenario@C4StartupScenSelDlg@@QAE_NPAVScenario@C4ScenarioListLoader@@@Z) already defined in C4StartupObjLstDlg.obj
  44. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4StartupScenSelDlg::DoOK(void)" (?DoOK@C4StartupScenSelDlg@@QAE_NXZ) already defined in C4StartupObjLstDlg.obj
  45. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: void __thiscall C4StartupScenSelDlg::DeleteConfirm(class C4StartupScenSelDlg::ScenListItem *)" (?DeleteConfirm@C4StartupScenSelDlg@@IAEXPAVScenListItem@1@@Z) already defined in C4StartupObjLstDlg.obj
  46. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: __thiscall C4MapFolderData::MapPic::MapPic(struct FLOAT_RECT const &,class C4Facet const &)" (??0MapPic@C4MapFolderData@@QAE@ABUFLOAT_RECT@@ABVC4Facet@@@Z) already defined in C4StartupObjLstDlg.obj
  47. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4ScenarioListLoader::Entry::Load(class C4Group *,class StdStrBuf const *,bool)" (?Load@Entry@C4ScenarioListLoader@@QAE_NPAVC4Group@@PBVStdStrBuf@@_N@Z) already defined in C4StartupObjLstDlg.obj
  48. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4ScenarioListLoader::Entry::RenameTo(char const *)" (?RenameTo@Entry@C4ScenarioListLoader@@QAE_NPBD@Z) already defined in C4StartupObjLstDlg.obj
  49. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual bool __thiscall C4ScenarioListLoader::Entry::SetTitleInGroup(class C4Group &,char const *)" (?SetTitleInGroup@Entry@C4ScenarioListLoader@@UAE_NAAVC4Group@@PBD@Z) already defined in C4StartupObjLstDlg.obj
  50. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual bool __thiscall C4ScenarioListLoader::Scenario::Start(void)" (?Start@Scenario@C4ScenarioListLoader@@UAE_NXZ) already defined in C4StartupObjLstDlg.obj
  51. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4ScenarioListLoader::LoadExtended(class C4ScenarioListLoader::Entry *)" (?LoadExtended@C4ScenarioListLoader@@QAE_NPAVEntry@1@@Z) already defined in C4StartupObjLstDlg.obj
  52. 1>C4StartupScenSelDlg.obj : error LNK2005: "private: void __thiscall C4StartupScenSelDlg::UpdateSelection(void)" (?UpdateSelection@C4StartupScenSelDlg@@AAEXXZ) already defined in C4StartupObjLstDlg.obj
  53. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: bool __thiscall C4StartupScenSelDlg::KeyDelete(void)" (?KeyDelete@C4StartupScenSelDlg@@IAE_NXZ) already defined in C4StartupObjLstDlg.obj
  54. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: void __thiscall C4StartupScenSelDlg::OnButtonScenario(class C4GUI::Control *)" (?OnButtonScenario@C4StartupScenSelDlg@@IAEXPAVControl@C4GUI@@@Z) already defined in C4StartupObjLstDlg.obj
  55. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: void __thiscall C4StartupScenSelDlg::DeselectAll(void)" (?DeselectAll@C4StartupScenSelDlg@@QAEXXZ) already defined in C4StartupObjLstDlg.obj
  56. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: virtual void __thiscall C4MapFolderData::MapPic::MouseInput(class C4GUI::CMouse &,int,int,int,unsigned long)" (?MouseInput@MapPic@C4MapFolderData@@MAEXAAVCMouse@C4GUI@@HHHK@Z) already defined in C4StartupObjLstDlg.obj
  57. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: void __thiscall C4MapFolderData::Clear(void)" (?Clear@C4MapFolderData@@QAEXXZ) already defined in C4StartupObjLstDlg.obj
  58. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: void __thiscall C4MapFolderData::CreateGUIElements(class C4StartupScenSelDlg *,class C4GUI::Window &)" (?CreateGUIElements@C4MapFolderData@@QAEXPAVC4StartupScenSelDlg@@AAVWindow@C4GUI@@@Z) already defined in C4StartupObjLstDlg.obj
  59. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual class StdStrBuf __thiscall C4ScenarioListLoader::Scenario::GetOpenText(void)" (?GetOpenText@Scenario@C4ScenarioListLoader@@UAE?AVStdStrBuf@@XZ) already defined in C4StartupObjLstDlg.obj
  60. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual class StdStrBuf __thiscall C4ScenarioListLoader::Scenario::GetOpenTooltip(void)" (?GetOpenTooltip@Scenario@C4ScenarioListLoader@@UAE?AVStdStrBuf@@XZ) already defined in C4StartupObjLstDlg.obj
  61. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual class StdStrBuf __thiscall C4ScenarioListLoader::Folder::GetOpenText(void)" (?GetOpenText@Folder@C4ScenarioListLoader@@UAE?AVStdStrBuf@@XZ) already defined in C4StartupObjLstDlg.obj
  62. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual class StdStrBuf __thiscall C4ScenarioListLoader::Folder::GetOpenTooltip(void)" (?GetOpenTooltip@Folder@C4ScenarioListLoader@@UAE?AVStdStrBuf@@XZ) already defined in C4StartupObjLstDlg.obj
  63. 1>C4StartupScenSelDlg.obj : error LNK2005: "private: void __thiscall C4StartupScenSelDlg::UpdateList(void)" (?UpdateList@C4StartupScenSelDlg@@AAEXXZ) already defined in C4StartupObjLstDlg.obj
  64. 1>C4StartupScenSelDlg.obj : error LNK2005: "private: void __thiscall C4StartupScenSelDlg::ResortFolder(void)" (?ResortFolder@C4StartupScenSelDlg@@AAEXXZ) already defined in C4StartupObjLstDlg.obj
  65. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: void __thiscall C4StartupScenSelDlg::KeyCheat2(class StdStrBuf const &)" (?KeyCheat2@C4StartupScenSelDlg@@IAEXABVStdStrBuf@@@Z) already defined in C4StartupObjLstDlg.obj
  66. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4ScenarioListLoader::Folder::LoadContents(class C4ScenarioListLoader *,class C4Group *,class StdStrBuf const *,bool,bool)" (?LoadContents@Folder@C4ScenarioListLoader@@QAE_NPAV2@PAVC4Group@@PBVStdStrBuf@@_N3@Z) already defined in C4StartupObjLstDlg.obj
  67. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4ScenarioListLoader::DoProcessCallback(int,int)" (?DoProcessCallback@C4ScenarioListLoader@@QAE_NHH@Z) already defined in C4StartupObjLstDlg.obj
  68. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4ScenarioListLoader::Load(class C4ScenarioListLoader::Folder *,bool)" (?Load@C4ScenarioListLoader@@QAE_NPAVFolder@1@_N@Z) already defined in C4StartupObjLstDlg.obj
  69. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4ScenarioListLoader::FolderBack(void)" (?FolderBack@C4ScenarioListLoader@@QAE_NXZ) already defined in C4StartupObjLstDlg.obj
  70. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4ScenarioListLoader::ReloadCurrent(void)" (?ReloadCurrent@C4ScenarioListLoader@@QAE_NXZ) already defined in C4StartupObjLstDlg.obj
  71. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: enum C4GUI::RenameEdit::RenameResult __thiscall C4StartupScenSelDlg::ScenListItem::DoRenaming(struct C4StartupScenSelDlg::ScenListItem::RenameParams,char const *)" (?DoRenaming@ScenListItem@C4StartupScenSelDlg@@IAE?AW4RenameResult@RenameEdit@C4GUI@@URenameParams@12@PBD@Z) already defined in C4StartupObjLstDlg.obj
  72. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: virtual void __thiscall C4StartupScenSelDlg::OnClosed(bool)" (?OnClosed@C4StartupScenSelDlg@@MAEX_N@Z) already defined in C4StartupObjLstDlg.obj
  73. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4StartupScenSelDlg::OpenFolder(class C4ScenarioListLoader::Folder *)" (?OpenFolder@C4StartupScenSelDlg@@QAE_NPAVFolder@C4ScenarioListLoader@@@Z) already defined in C4StartupObjLstDlg.obj
  74. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4StartupScenSelDlg::DoBack(bool)" (?DoBack@C4StartupScenSelDlg@@QAE_N_N@Z) already defined in C4StartupObjLstDlg.obj
  75. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: void __thiscall C4StartupScenSelDlg::DoRefresh(void)" (?DoRefresh@C4StartupScenSelDlg@@QAEXXZ) already defined in C4StartupObjLstDlg.obj
  76. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: bool __thiscall C4StartupScenSelDlg::KeyCheat(void)" (?KeyCheat@C4StartupScenSelDlg@@IAE_NXZ) already defined in C4StartupObjLstDlg.obj
  77. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual __thiscall C4ScenarioListLoader::Folder::~Folder(void)" (??1Folder@C4ScenarioListLoader@@UAE@XZ) already defined in C4StartupObjLstDlg.obj
  78. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual bool __thiscall C4ScenarioListLoader::Folder::Start(void)" (?Start@Folder@C4ScenarioListLoader@@UAE_NXZ) already defined in C4StartupObjLstDlg.obj
  79. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual bool __thiscall C4ScenarioListLoader::Folder::LoadCustomPre(class C4Group &)" (?LoadCustomPre@Folder@C4ScenarioListLoader@@UAE_NAAVC4Group@@@Z) already defined in C4StartupObjLstDlg.obj
  80. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: void __thiscall C4ScenarioListLoader::RegularFolder::Merge(char const *)" (?Merge@RegularFolder@C4ScenarioListLoader@@QAEXPBD@Z) already defined in C4StartupObjLstDlg.obj
  81. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4StartupScenSelDlg::ScenListItem::KeyRename(void)" (?KeyRename@ScenListItem@C4StartupScenSelDlg@@QAE_NXZ) already defined in C4StartupObjLstDlg.obj
  82. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: bool __thiscall C4StartupScenSelDlg::KeyRename(void)" (?KeyRename@C4StartupScenSelDlg@@IAE_NXZ) already defined in C4StartupObjLstDlg.obj
  83. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: void __thiscall C4MapFolderData::Scenario::CompileFunc(class StdCompiler *)" (?CompileFunc@Scenario@C4MapFolderData@@QAEXPAVStdCompiler@@@Z) already defined in C4StartupObjLstDlg.obj
  84. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: void __thiscall C4MapFolderData::AccessGfx::CompileFunc(class StdCompiler *)" (?CompileFunc@AccessGfx@C4MapFolderData@@QAEXPAVStdCompiler@@@Z) already defined in C4StartupObjLstDlg.obj
  85. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual bool __thiscall C4ScenarioListLoader::Scenario::LoadCustomPre(class C4Group &)" (?LoadCustomPre@Scenario@C4ScenarioListLoader@@UAE_NAAVC4Group@@@Z) already defined in C4StartupObjLstDlg.obj
  86. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: static class C4ScenarioListLoader::Entry * __cdecl C4ScenarioListLoader::Entry::CreateEntryForFile(class StdStrBuf const &,class C4ScenarioListLoader::Folder *)" (?CreateEntryForFile@Entry@C4ScenarioListLoader@@SAPAV12@ABVStdStrBuf@@PAVFolder@2@@Z) already defined in C4StartupObjLstDlg.obj
  87. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: virtual __thiscall C4ScenarioListLoader::RegularFolder::~RegularFolder(void)" (??1RegularFolder@C4ScenarioListLoader@@UAE@XZ) already defined in C4StartupObjLstDlg.obj
  88. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4ScenarioListLoader::Load(class StdStrBuf const &)" (?Load@C4ScenarioListLoader@@QAE_NABVStdStrBuf@@@Z) already defined in C4StartupObjLstDlg.obj
  89. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: virtual void __thiscall C4StartupScenSelDlg::OnShown(void)" (?OnShown@C4StartupScenSelDlg@@MAEXXZ) already defined in C4StartupObjLstDlg.obj
  90. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: __thiscall C4StartupScenSelDlg::C4StartupScenSelDlg(bool)" (??0C4StartupScenSelDlg@@QAE@_N@Z) already defined in C4StartupObjLstDlg.obj
  91. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: virtual bool __thiscall C4ScenarioListLoader::RegularFolder::DoLoadContents(class C4ScenarioListLoader *,class C4Group *,class StdStrBuf const &,bool)" (?DoLoadContents@RegularFolder@C4ScenarioListLoader@@MAE_NPAV2@PAVC4Group@@ABVStdStrBuf@@_N@Z) already defined in C4StartupObjLstDlg.obj
  92. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: void __thiscall C4MapFolderData::CompileFunc(class StdCompiler *)" (?CompileFunc@C4MapFolderData@@QAEXPAVStdCompiler@@@Z) already defined in C4StartupObjLstDlg.obj
  93. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: bool __thiscall C4MapFolderData::Load(class C4Group &,class C4ScenarioListLoader::Folder *)" (?Load@C4MapFolderData@@QAE_NAAVC4Group@@PAVFolder@C4ScenarioListLoader@@@Z) already defined in C4StartupObjLstDlg.obj
  94. 1>C4StartupScenSelDlg.obj : error LNK2005: "protected: virtual bool __thiscall C4ScenarioListLoader::SubFolder::DoLoadContents(class C4ScenarioListLoader *,class C4Group *,class StdStrBuf const &,bool)" (?DoLoadContents@SubFolder@C4ScenarioListLoader@@MAE_NPAV2@PAVC4Group@@ABVStdStrBuf@@_N@Z) already defined in C4StartupObjLstDlg.obj
  95. 1>C4StartupScenSelDlg.obj : error LNK2005: "public: static class C4StartupScenSelDlg * C4StartupScenSelDlg::pInstance" (?pInstance@C4StartupScenSelDlg@@2PAV1@A) already defined in C4StartupObjLstDlg.obj
  96. 1>   Creating library C:\Users\Julius\Documents\Visual Studio 2010\Projects\OpenClonk\MinSizeRel\clonk.lib and object C:\Users\Julius\Documents\Visual Studio 2010\Projects\OpenClonk\MinSizeRel\clonk.exp
  97. 1>C:\Users\Julius\Documents\Visual Studio 2010\Projects\OpenClonk\planet\MinSizeRel\..\ClonkMSR.exe : fatal error LNK1169: one or more multiply defined symbols found
  98. 1>Build log was saved at "file://c:\Users\Julius\Documents\Visual Studio 2010\Projects\OpenClonk\clonk.dir\MinSizeRel\BuildLog.htm"
  99. 1>clonk - 91 error(s), 0 warning(s)
  100. ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========
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