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- # Backwards + Fake Sideways
- void AntiAim::Backwards(vec_t &yaw)
- {
- if(bSendPacket)
- yaw += 180;
- else
- {
- int temp = last;
- bool ret = true;
- if (temp - yaw > 180)
- temp -= 360;
- else if (temp - yaw < -180)
- temp += 360;
- if (yaw - temp < -3)
- faked = 90;
- else if (yaw - temp > 3)
- faked = -90;
- else
- ret = false;
- if(ret)
- last = yaw;
- yaw += faked;
- }
- }
- // -----------------------------------------
- void AntiAim::FakeSideways(vec_t &yaw)
- {
- int temp;
- if (bSendPacket)
- temp = 90;
- else
- temp = -150;
- yaw += temp;
- }
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